From f77cbff9305f4d3c6dc49d870369bf0897864049 Mon Sep 17 00:00:00 2001 From: zephyrus Date: Thu, 8 Nov 2007 17:39:40 +0000 Subject: - Added a new setting 'guild_skill_relog_delay' to activate the guild skills delay on Guild Master relog. - The official setting is 'No', but this is an option for game masters. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11699 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/guild.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/map/guild.c') diff --git a/src/map/guild.c b/src/map/guild.c index 40449baf0..e111a91c3 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -553,10 +553,8 @@ int guild_recv_info(struct guild *sg) guild_check_member(sg); if ((sd = map_nick2sd(sg->master)) != NULL) { - //If the guild master is online the first time the guild_info is received, that means he was the first to join, - //and as such, his guild skills should be blocked to avoid login/logout abuse [Skotlex] - //(optionally) - //guild_block_skill(sd, 300000); + if( battle_config.guild_skill_relog_delay ) + guild_block_skill(sd, 300000); //Also set the guild master flag. sd->state.gmaster_flag = g; -- cgit v1.2.3-60-g2f50