From 446724fb64fc64557ef4a2c63659359d7b6fb89f Mon Sep 17 00:00:00 2001 From: ultramage Date: Thu, 1 Nov 2007 16:34:21 +0000 Subject: Removed code that queues OnAgitEliminate after the Emperium is broken, this is now done properly by the gvg script instead (partially deals with bugreport:342). If you have any extra castles, update your scripts accordingly. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11630 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/guild.c | 39 --------------------------------------- 1 file changed, 39 deletions(-) (limited to 'src/map/guild.c') diff --git a/src/map/guild.c b/src/map/guild.c index 12577a8fd..c2738dc91 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -66,7 +66,6 @@ struct{ int guild_save_timer = -1; int guild_payexp_timer(int tid,unsigned int tick,int id,int data); -int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data); int guild_save_sub(int tid,unsigned int tick,int id,int data); static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data); @@ -216,7 +215,6 @@ void do_init_guild(void) guild_read_guildskill_tree_db(); //guild skill tree [Komurka] - add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer"); add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); add_timer_func_list(guild_save_sub, "guild_save_sub"); add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); @@ -1882,27 +1880,6 @@ int guild_agit_end(void) return 0; } -int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data) -{ // Run One NPC_Event[OnAgitEliminate] - char *name = (char*)data; - size_t len = (name) ? strlen(name) : 0; - // the rest is dangerous, but let it crash, - // if this happens, it's ruined anyway - int c=0; - - if(agit_flag) // Agit not already End - { - char *evname=(char*)aMalloc( (len + 10) * sizeof(char)); - memcpy(evname,name,len - 5); - strcpy(evname + len - 5,"Eliminate"); - c = npc_event_do(evname); - ShowStatus("NPC_Event:[%s] Run (%d) Events.\n",evname,c); - aFree(evname); // [Lance] Should fix this - } - if(name) aFree(name); - return 0; -} - static int Ghp[MAX_GUILDCASTLE][MAX_GUARDIANS]; // so save only if HP are changed // experimental code [Yor] static int Gid[MAX_GUILDCASTLE]; int guild_save_sub(int tid,unsigned int tick,int id,int data) @@ -1928,22 +1905,6 @@ int guild_save_sub(int tid,unsigned int tick,int id,int data) return 0; } -int guild_agit_break(struct mob_data *md) -{ // Run One NPC_Event[OnAgitBreak] - char* evname; - - if(!agit_flag) return 0; // Agit already End - - evname = aStrdup(md->npc_event); -// Now By User to Run [OnAgitBreak] NPC Event... -// It's a little impossible to null point with player disconnect in this! -// But Script will be stop, so nothing... -// Maybe will be changed in the futher.. -// int c = npc_event_do(evname); - add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname); - return 0; -} - // How many castles does this guild have? int guild_checkcastles(struct guild *g) { -- cgit v1.2.3-70-g09d2