From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/clif.c | 12146 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 12146 insertions(+) create mode 100644 src/map/clif.c (limited to 'src/map/clif.c') diff --git a/src/map/clif.c b/src/map/clif.c new file mode 100644 index 000000000..77e50d0d6 --- /dev/null +++ b/src/map/clif.c @@ -0,0 +1,12146 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#define DUMP_UNKNOWN_PACKET 0 +#define DUMP_ALL_PACKETS 0 + +#include +#include +#include +#include +#include +#ifdef __WIN32 +#define __USE_W32_SOCKETS +#include +#else +#include +#include +#include +#include +#include +#endif +#include + +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/version.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" + +#include "map.h" +#include "chrif.h" +#include "clif.h" +#include "pc.h" +#include "status.h" +#include "npc.h" +#include "itemdb.h" +#include "chat.h" +#include "trade.h" +#include "storage.h" +#include "script.h" +#include "skill.h" +#include "atcommand.h" +#include "charcommand.h" +#include "intif.h" +#include "battle.h" +#include "mob.h" +#include "party.h" +#include "guild.h" +#include "vending.h" +#include "pet.h" +#include "log.h" + +struct Clif_Config { + int packet_db_ver; //Preferred packet version. + int connect_cmd[MAX_PACKET_VER + 1]; //Store the connect command for all versions. [Skotlex] +} clif_config; + +struct packet_db packet_db[MAX_PACKET_VER + 1][MAX_PACKET_DB]; + +static const int packet_len_table[MAX_PACKET_DB] = { + 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +//#0x0040 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2, +#if PACKETVER < 2 + 3, 28, 19, 11, 3, -1, 9, 5, 52, 51, 56, 58, 41, 2, 6, 6, +#else // 78-7b 亀島以降 lv99エフェクト用 + 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, +#endif +//#0x0080 + 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 2, -1, -1, -1, 0, // 0x8b changed to 2 (was 23) + 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, + 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, + 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, +//#0x00C0 + 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 3, 2, 27, // 0xcd change to 3 (was 6) + 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, + 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, + 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, + +//#0x0100 + 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, + 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, + 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, + 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, +//#0x0140 + 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, + 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, + -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182, + 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1, +//#0x0180 + 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, +#if PACKETVER < 1 + 90, 86, 24, 6, 30,102, 8, 4, 8, 4, 14, 10, -1, 6, 2, 6, +#else // 196 comodo以降 状態表示アイコン用 + 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, -1, 6, 2, 6, +#endif + 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, + 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3, +//#0x01C0, Set 0x1d5=-1 + 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 3, 9, 9, 30, 6, 28, + 8, 14, 10, 35, 6, -1, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, + 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, + -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, +//#0x200 + 26, -1, 26, 10, 18, 26, 11, 34, 14, 36, 10, 0, 0, -1, 32, 10, // 0x20c change to 0 (was 19) + 22, 0, 26, 26, 42, -1, -1, 2, 2,282,282,10, 10, -1, -1, 66, + 10, -1, -1, 8, 10, 2,282, 18, 18, 15, 58, 57, 64, 5, 69, 5, + 12, 26, 9, 11, -1, -1, 10, 2, 282, 11, 4, 36, -1,-1, 4, 2, + -1, -1, -1, -1, -1, 3, 4, 8, -1, 3, 70, 4, 8,12, 4, 10, + 3, 32, -1, 3, 3, 5, 5, 8, 2, 3, -1, -1, 4,-1, 4 +}; + +// local define +enum { + ALL_CLIENT, + ALL_SAMEMAP, + AREA, + AREA_WOS, + AREA_WOC, + AREA_WOSC, + AREA_CHAT_WOC, + CHAT, + CHAT_WOS, + CHAT_MAINCHAT, + PARTY, + PARTY_WOS, + PARTY_SAMEMAP, + PARTY_SAMEMAP_WOS, + PARTY_AREA, + PARTY_AREA_WOS, + GUILD, + GUILD_WOS, + GUILD_SAMEMAP, // [Valaris] + GUILD_SAMEMAP_WOS, + GUILD_AREA, + GUILD_AREA_WOS, // end additions [Valaris] + SELF +}; + +//Converts item type in case of pet eggs. +#define itemtype(a) (a == 7)?4:a + +#define WBUFPOS(p,pos,x,y) { unsigned char *__p = (p); __p+=(pos); __p[0] = (x)>>2; __p[1] = ((x)<<6) | (((y)>>4)&0x3f); __p[2] = (y)<<4; } +#define WBUFPOS2(p,pos,x0,y0,x1,y1) { unsigned char *__p = (p); __p+=(pos); __p[0] = (unsigned char)((x0)>>2); __p[1] = (unsigned char)(((x0)<<6) | (((y0)>>4)&0x3f)); __p[2] = (unsigned char)(((y0)<<4) | (((x1)>>6)&0x0f)); __p[3]=(unsigned char)(((x1)<<2) | (((y1)>>8)&0x03)); __p[4]=(unsigned char)(y1); } + +#define WFIFOPOS(fd,pos,x,y) { WBUFPOS (WFIFOP(fd,pos),0,x,y); } +#define WFIFOPOS2(fd,pos,x0,y0,x1,y1) { WBUFPOS2(WFIFOP(fd,pos),0,x0,y0,x1,y1); } + +//To make the assignation of the level based on limits clearer/easier. [Skotlex] +#define clif_setlevel(lv) (lvsession_data) && sd->state.auth && + !(battle_config.hide_GM_session && pc_isGM(sd))) + users++; + } + return users; +} + +/*========================================== + * 全てのclientに対してfunc()実行 + *------------------------------------------ + */ + +int clif_foreachclient(int (*func)(struct map_session_data*, va_list),...) //recoded by sasuke, bug when player count gets higher [Kevin] +{ + int i; + va_list ap; + struct map_session_data *sd; + + va_start(ap,func); + + for(i = 0; i < fd_max; i++) { + if ( session[i] ) { + sd = (struct map_session_data*)session[i]->session_data; + if ( sd && session[i]->func_parse == clif_parse && + sd->state.auth && !sd->state.waitingdisconnect ) + func(sd, ap); + } + } + + va_end(ap); + return 0; +} + +/*========================================== + * clif_sendでAREA*指定時用 + *------------------------------------------ + */ +int clif_send_sub(struct block_list *bl, va_list ap) +{ + struct block_list *src_bl; + struct map_session_data *sd; + unsigned char *buf; + int len, type; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, sd = (struct map_session_data *)bl); + + if (!sd->fd) //Avoid attempting to send to disconnected chars (may prevent buffer overrun errors?) [Skotlex] + return 0; + + buf = va_arg(ap,unsigned char*); + len = va_arg(ap,int); + nullpo_retr(0, src_bl = va_arg(ap,struct block_list*)); + type = va_arg(ap,int); + + switch(type) { + case AREA_WOS: + if (bl == src_bl) + return 0; + break; + case AREA_WOC: + if (sd->chatID || bl == src_bl) + return 0; + break; + case AREA_WOSC: + { + struct map_session_data *ssd = (struct map_session_data *)src_bl; + if ((ssd != 0) && (src_bl->type == BL_PC) && (sd->chatID != 0) && (sd->chatID == ssd->chatID)) + return 0; + } + break; + } + + if (session[sd->fd] != NULL) { + WFIFOHEAD(sd->fd, len); + if (WFIFOP(sd->fd,0) == buf) { + printf("WARNING: Invalid use of clif_send function\n"); + printf(" Packet x%4x use a WFIFO of a player instead of to use a buffer.\n", WBUFW(buf,0)); + printf(" Please correct your code.\n"); + // don't send to not move the pointer of the packet for next sessions in the loop + } else { + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + memcpy(WFIFOP(sd->fd,0), buf, len); + //Check if hidden, better to modify the char's buffer than the + //given buffer to prevent intravision affecting the packet as + //it's being received by everyone. [Skotlex] + if ((sd->special_state.intravision || sd->sc_data[SC_INTRAVISION].timer != -1 ) && bl != src_bl) { + short *src_option = status_get_option(src_bl); + if(src_option && (*src_option)&(OPTION_HIDE|OPTION_CLOAK)) + { //optionの修正 + switch(((unsigned short*)buf)[0]) + { + case 0x119: + WFIFOW(sd->fd,10) &= ~(OPTION_HIDE|OPTION_CLOAK); + break; +#if PACKETVER < 4 + case 0x78: +#else + case 0x1da: +#endif + case 0x7b: + case 0x7c: + case 0x1d8: + WFIFOW(sd->fd,12) &=~(OPTION_HIDE|OPTION_CLOAK); + break; + } + } + } + WFIFOSET(sd->fd,len); + } + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) { + int i; + struct map_session_data *sd = NULL; + struct party *p = NULL; + struct guild *g = NULL; + int x0 = 0, x1 = 0, y0 = 0, y1 = 0; + + if (type != ALL_CLIENT && + type != CHAT_MAINCHAT) { + nullpo_retr(0, bl); + if (bl->type == BL_PC) { + sd = (struct map_session_data *)bl; + } + } + + switch(type) { + case ALL_CLIENT: // 全クライアントに送信 + for (i = 0; i < fd_max; i++) { + if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth) { + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + WFIFOHEAD(i, len); + memcpy(WFIFOP(i,0), buf, len); + WFIFOSET(i,len); + } + } + } + break; + case ALL_SAMEMAP: // 同じマップの全クライアントに送信 + for(i = 0; i < fd_max; i++) { + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && + sd->state.auth && sd->bl.m == bl->m) { + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + WFIFOHEAD(i,len); + memcpy(WFIFOP(i,0), buf, len); + WFIFOSET(i,len); + } + } + } + break; + case AREA: + case AREA_WOS: + case AREA_WOC: + case AREA_WOSC: + map_foreachinarea(clif_send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, + BL_PC, buf, len, bl, type); + break; + case AREA_CHAT_WOC: + map_foreachinarea(clif_send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5), + bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC); + break; + case CHAT: + case CHAT_WOS: + { + struct chat_data *cd; + if (sd) { + cd = (struct chat_data*)map_id2bl(sd->chatID); + } else if (bl->type == BL_CHAT) { + cd = (struct chat_data*)bl; + } else break; + if (cd == NULL) + break; + for(i = 0; i < cd->users; i++) { + if (type == CHAT_WOS && cd->usersd[i] == sd) + continue; + if (packet_db[cd->usersd[i]->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + if (cd->usersd[i]->fd >0 && session[cd->usersd[i]->fd]) // Added check to see if session exists [PoW] + { + WFIFOHEAD(cd->usersd[i]->fd,len); + memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len); + WFIFOSET(cd->usersd[i]->fd,len); + } + } + } + } + break; + case CHAT_MAINCHAT: //[LuzZza] + for(i=1; isession_data) != NULL && + sd->state.mainchat && sd->fd) { + memcpy(WFIFOP(sd->fd,0), buf, len); + WFIFOSET(sd->fd, len); + } + } + break; + case PARTY_AREA: // 同じ画面内の全パーティーメンバに送信 + case PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信 + x0 = bl->x - AREA_SIZE; + y0 = bl->y - AREA_SIZE; + x1 = bl->x + AREA_SIZE; + y1 = bl->y + AREA_SIZE; + case PARTY: // 全パーティーメンバに送信 + case PARTY_WOS: // 自分以外の全パーティーメンバに送信 + case PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信 + case PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信 + if (sd && sd->status.party_id) + p = party_search(sd->status.party_id); + + if (p) { + for(i=0;imember[i].sd) != NULL) { + if (!sd->fd || session[sd->fd] == NULL || sd->state.auth == 0 + || session[sd->fd]->session_data == NULL || sd->packet_ver > MAX_PACKET_VER) + continue; + + if (sd->bl.id == bl->id && (type == PARTY_WOS || type == PARTY_SAMEMAP_WOS || type == PARTY_AREA_WOS)) + continue; + + if (type != PARTY && type != PARTY_WOS && bl->m != sd->bl.m) // マップチェック + continue; + + if ((type == PARTY_AREA || type == PARTY_AREA_WOS) && + (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1)) + continue; + + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + WFIFOHEAD(sd->fd,len); + memcpy(WFIFOP(sd->fd,0), buf, len); + WFIFOSET(sd->fd,len); + } + } + } + if (!enable_spy) //Skip unnecessary parsing. [Skotlex] + break; + for (i = 1; i < fd_max; i++){ // partyspy [Syrus22] + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->fd && sd->partyspy) { + if (sd->partyspy == p->party_id) { + if (sd->fd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + WFIFOHEAD(sd->fd,len); + memcpy(WFIFOP(sd->fd,0), buf, len); + WFIFOSET(sd->fd,len); + } + } + } + } + } + break; + case SELF: + if (sd && sd->fd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + WFIFOHEAD(sd->fd,len); + memcpy(WFIFOP(sd->fd,0), buf, len); + WFIFOSET(sd->fd,len); + } + break; + +// New definitions for guilds [Valaris] - Cleaned up and reorganized by [Skotlex] + case GUILD_AREA: + case GUILD_AREA_WOS: + x0 = bl->x - AREA_SIZE; + y0 = bl->y - AREA_SIZE; + x1 = bl->x + AREA_SIZE; + y1 = bl->y + AREA_SIZE; + case GUILD_SAMEMAP: + case GUILD_SAMEMAP_WOS: + case GUILD: + case GUILD_WOS: + if (sd && sd->status.guild_id) + g = guild_search(sd->status.guild_id); + + if (g) { + for(i = 0; i < g->max_member; i++) { + if ((sd = g->member[i].sd) != NULL) { + if (!sd->fd || session[sd->fd] == NULL || sd->state.auth == 0 + || session[sd->fd]->session_data == NULL || sd->packet_ver > MAX_PACKET_VER) + continue; + + if (sd->bl.id == bl->id && (type == GUILD_WOS || type == GUILD_SAMEMAP_WOS || type == GUILD_AREA_WOS)) + continue; + + if (type != GUILD && type != GUILD_WOS && sd->bl.m != bl->m) + continue; + + if ((type == GUILD_AREA || type == GUILD_AREA_WOS) && + (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1)) + continue; + + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + WFIFOHEAD(sd->fd,len); + memcpy(WFIFOP(sd->fd,0), buf, len); + WFIFOSET(sd->fd,len); + } + } + } + if (!enable_spy) //Skip unnecessary parsing. [Skotlex] + break; + for (i = 1; i < fd_max; i++){ // guildspy [Syrus22] + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->fd && sd->guildspy) { + if (sd->guildspy == g->guild_id) { + if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version + WFIFOHEAD(sd->fd,len); + memcpy(WFIFOP(sd->fd,0), buf, len); + WFIFOSET(sd->fd,len); + } + } + } + } + } + break; +/* End [Valaris] */ + + default: + if (battle_config.error_log) + ShowError("clif_send: Unrecognized type %d\n",type); + return -1; + } + + return 0; +} + +// +// パケット作って送信 +// +/*========================================== + * + *------------------------------------------ + */ +int clif_authok(struct map_session_data *sd) { + int fd; + + if (!sd->fd) + return 0; + fd = sd->fd; + + WFIFOHEAD(fd, packet_len_table[0x73]); + WFIFOW(fd, 0) = 0x73; + WFIFOL(fd, 2) = gettick(); + WFIFOPOS(fd, 6, sd->bl.x, sd->bl.y); + WFIFOB(fd, 9) = 5; + WFIFOB(fd,10) = 5; + WFIFOSET(fd,packet_len_table[0x73]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_authfail_fd(int fd, int type) { + if (!fd || !session[fd] || session[fd]->func_parse != clif_parse) //clif_authfail should only be invoked on players! + return 0; + + WFIFOHEAD(fd, packet_len_table[0x81]); + WFIFOW(fd,0) = 0x81; + WFIFOB(fd,2) = type; + WFIFOSET(fd,packet_len_table[0x81]); + clif_setwaitclose(fd); + return 0; +} + +/*========================================== + * Used to know which is the max valid account/char id [Skotlex] + *------------------------------------------ + */ +void clif_updatemaxid(int account_id, int char_id) +{ + max_account_id = account_id; + max_char_id = char_id; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_charselectok(int id) { + struct map_session_data *sd; + int fd; + + if ((sd = map_id2sd(id)) == NULL) + return 1; + + if (!sd->fd) + return 1; + + fd = sd->fd; + WFIFOHEAD(fd, packet_len_table[0xb3]); + WFIFOW(fd,0) = 0xb3; + WFIFOB(fd,2) = 1; + WFIFOSET(fd,packet_len_table[0xb3]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static int clif_set009e(struct flooritem_data *fitem,unsigned char *buf) { + int view; + + nullpo_retr(0, fitem); + + //009e .l .w .B .w .w .B .B .w + WBUFW(buf, 0) = 0x9e; + WBUFL(buf, 2) = fitem->bl.id; + if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0) + WBUFW(buf, 6) = view; + else + WBUFW(buf, 6) = fitem->item_data.nameid; + WBUFB(buf, 8) = fitem->item_data.identify; + WBUFW(buf, 9) = fitem->bl.x; + WBUFW(buf,11) = fitem->bl.y; + WBUFB(buf,13) = fitem->subx; + WBUFB(buf,14) = fitem->suby; + WBUFW(buf,15) = fitem->item_data.amount; + + return packet_len_table[0x9e]; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_dropflooritem(struct flooritem_data *fitem) { + unsigned char buf[64]; + + nullpo_retr(0, fitem); + + if (fitem->item_data.nameid <= 0) + return 0; + clif_set009e(fitem, buf); + clif_send(buf, packet_len_table[0x9e], &fitem->bl, AREA); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_clearflooritem(struct flooritem_data *fitem, int fd) { + unsigned char buf[16]; + + nullpo_retr(0, fitem); + + WBUFW(buf,0) = 0xa1; + WBUFL(buf,2) = fitem->bl.id; + + if (fd == 0) { + clif_send(buf, packet_len_table[0xa1], &fitem->bl, AREA); + } else { + WFIFOHEAD(fd,packet_len_table[0xa1]); + memcpy(WFIFOP(fd,0), buf, 6); + WFIFOSET(fd,packet_len_table[0xa1]); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_clearchar(struct block_list *bl, int type) { + unsigned char buf[16]; + + nullpo_retr(0, bl); + + WBUFW(buf,0) = 0x80; + WBUFL(buf,2) = bl->id; + WBUFB(buf,6) = type; + clif_send(buf, packet_len_table[0x80], bl, type == 1 ? AREA : AREA_WOS); + + if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise) { + WBUFL(buf,2) = -bl->id; + clif_send(buf, packet_len_table[0x80], bl, AREA); + } + + return 0; +} + +static int clif_clearchar_delay_sub(int tid, unsigned int tick, int id, int data) { + struct block_list *bl = (struct block_list *)id; + + clif_clearchar(bl,data); + aFree(bl); + return 0; +} + +int clif_clearchar_delay(unsigned int tick, struct block_list *bl, int type) { + struct block_list *tbl; + tbl = aCalloc(1, sizeof (struct block_list)); + memcpy (tbl, bl, sizeof (struct block_list)); + add_timer(tick, clif_clearchar_delay_sub, (int)tbl, type); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_clearchar_id(int id, int type, int fd) { + unsigned char buf[16]; + + WBUFW(buf,0) = 0x80; + WBUFL(buf,2) = id; + WBUFB(buf,6) = type; + WFIFOHEAD(fd, packet_len_table[0x80]); + memcpy(WFIFOP(fd,0), buf, 7); + WFIFOSET(fd, packet_len_table[0x80]); + + return 0; +} + +//Small define to specify the weapon view sprite, makes code easier to read down below... [Skotlex] +#define clif_weapon_viewid(sd, n) ((sd->equip_index[n] >= 0 && sd->inventory_data[sd->equip_index[n]])?(\ + (sd->inventory_data[sd->equip_index[n]]->view_id > 0)?sd->inventory_data[sd->equip_index[n]]->view_id: \ + sd->status.inventory[sd->equip_index[n]].nameid):0) + +/*========================================== + * + *------------------------------------------ + */ +static int clif_set0078(struct map_session_data *sd, unsigned char *buf) { + int sdoption; + + nullpo_retr(0, sd); + + // Disable showing Falcon when player is hide [LuzZza] + if(sd->disguise) + sdoption = OPTION_INVISIBLE; + else { + sdoption = sd->status.option; + if(sdoption&(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE)) + sdoption &= ~OPTION_FALCON; + } +#if PACKETVER < 4 + memset(buf,0,packet_len_table[0x78]); + + WBUFW(buf,0)=0x78; + WBUFL(buf,2)=sd->bl.id; + WBUFW(buf,6)=sd->speed; + WBUFW(buf,8)=sd->opt1; + WBUFW(buf,10)=sd->opt2; + WBUFW(buf,12)=sdoption; + WBUFW(buf,14)=sd->view_class; + WBUFW(buf,16)=sd->status.hair; + if (sd->view_class != JOB_WEDDING && sd->view_class !=JOB_XMAS) + WBUFW(buf,18) = sd->status.weapon; + else + WBUFW(buf,18)=0; + WBUFW(buf,20)=sd->status.head_bottom; + WBUFW(buf,22)=sd->status.shield; + WBUFW(buf,24)=sd->status.head_top; + WBUFW(buf,26)=sd->status.head_mid; + WBUFW(buf,28)=sd->status.hair_color; + WBUFW(buf,30)=sd->status.clothes_color; + WBUFW(buf,32)=sd->head_dir; + WBUFL(buf,34)=sd->status.guild_id; + WBUFL(buf,38)=sd->guild_emblem_id; + WBUFW(buf,42)=sd->status.manner; + WBUFB(buf,44)=sd->status.karma; + WBUFB(buf,45)=sd->sex; + WBUFPOS(buf,46,sd->bl.x,sd->bl.y); + WBUFB(buf,48)|=sd->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=sd->state.dead_sit; + WBUFW(buf,52)=clif_setlevel(sd->status.base_level); + + return packet_len_table[0x78]; +#else + memset(buf,0,packet_len_table[0x1d8]); + + WBUFW(buf,0)=0x1d8; + WBUFL(buf,2)=sd->bl.id; + WBUFW(buf,6)=sd->speed; + WBUFW(buf,8)=sd->opt1; + WBUFW(buf,10)=sd->opt2; + WBUFW(buf,12)=sdoption; + WBUFW(buf,14)=sd->view_class; + WBUFW(buf,16)=sd->status.hair; + if (sd->view_class != JOB_WEDDING && sd->view_class !=JOB_XMAS) + WBUFW(buf,18) = clif_weapon_viewid(sd,9); + else + WBUFW(buf,18) = 0; + if (sd->equip_index[8] != sd->equip_index[9] && sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS) + WBUFW(buf,20) = clif_weapon_viewid(sd,8); + else + WBUFW(buf,20) = 0; + WBUFW(buf,22)=sd->status.head_bottom; + WBUFW(buf,24)=sd->status.head_top; + WBUFW(buf,26)=sd->status.head_mid; + WBUFW(buf,28)=sd->status.hair_color; + WBUFW(buf,30)=sd->status.clothes_color; + WBUFW(buf,32)=sd->head_dir; + WBUFL(buf,34)=sd->status.guild_id; + WBUFW(buf,38)=sd->guild_emblem_id; + WBUFW(buf,40)=sd->status.manner; + WBUFW(buf,42)=sd->opt3; + WBUFB(buf,44)=sd->status.karma; + WBUFB(buf,45)=sd->sex; + WBUFPOS(buf,46,sd->bl.x,sd->bl.y); + WBUFB(buf,48)|=sd->dir & 0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=sd->state.dead_sit; + WBUFW(buf,52)=clif_setlevel(sd->status.base_level); + + return packet_len_table[0x1d8]; +#endif +} + +// non-moving function for disguises [Valaris] +static int clif_dis0078(struct map_session_data *sd, unsigned char *buf) { + + nullpo_retr(0, sd); + + memset(buf,0,packet_len_table[0x78]); + + WBUFW(buf,0)=0x78; + WBUFL(buf,2)=-sd->bl.id; + WBUFW(buf,6)=sd->speed; + WBUFW(buf,8)=0; + WBUFW(buf,10)=0; + WBUFW(buf,12)=sd->status.option; + WBUFW(buf,14)=sd->disguise; + //WBUFL(buf,34)=sd->status.guild_id; + //WBUFL(buf,38)=sd->guild_emblem_id; + WBUFW(buf,42)=0; + WBUFB(buf,44)=0; + WBUFPOS(buf,46,sd->bl.x,sd->bl.y); + WBUFB(buf,48)|=sd->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=sd->state.dead_sit; + WBUFW(buf,52)=0; + + return packet_len_table[0x78]; +} + +/*========================================== + * + *------------------------------------------ + */ +static int clif_set007b(struct map_session_data *sd,unsigned char *buf) { + + int sdoption; + + nullpo_retr(0, sd); + + // Disable showing Falcon when player is hide [LuzZza] + if(sd->disguise) + sdoption = OPTION_INVISIBLE; + else { + sdoption = sd->status.option; + if(sdoption&(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE)) + sdoption &= ~OPTION_FALCON; + } + +#if PACKETVER < 4 + memset(buf,0,packet_len_table[0x7b]); + + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=sd->bl.id; + WBUFW(buf,6)=sd->speed; + WBUFW(buf,8)=sd->opt1; + WBUFW(buf,10)=sd->opt2; + WBUFW(buf,12)=sdoption; + WBUFW(buf,14)=sd->view_class; + WBUFW(buf,16)=sd->status.hair; + if(sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS) + WBUFW(buf,18)=sd->status.weapon; + else + WBUFW(buf,18)=0; + WBUFW(buf,20)=sd->status.head_bottom; + WBUFL(buf,22)=gettick(); + WBUFW(buf,26)=sd->status.shield; + WBUFW(buf,28)=sd->status.head_top; + WBUFW(buf,30)=sd->status.head_mid; + WBUFW(buf,32)=sd->status.hair_color; + WBUFW(buf,34)=sd->status.clothes_color; + WBUFW(buf,36)=sd->head_dir; + WBUFL(buf,38)=sd->status.guild_id; + WBUFL(buf,42)=sd->guild_emblem_id; + WBUFW(buf,46)=sd->opt3; + WBUFB(buf,48)=sd->status.karma; + WBUFB(buf,49)=sd->sex; + WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + WBUFW(buf,58)=clif_setlevel(sd->status.base_level); + + return packet_len_table[0x7b]; +#else + memset(buf,0,packet_len_table[0x1da]); + + WBUFW(buf,0)=0x1da; + WBUFL(buf,2)=sd->bl.id; + WBUFW(buf,6)=sd->speed; + WBUFW(buf,8)=sd->opt1; + WBUFW(buf,10)=sd->opt2; + WBUFW(buf,12)=sdoption; + WBUFW(buf,14)=sd->view_class; + WBUFW(buf,16)=sd->status.hair; + if(sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS) + WBUFW(buf,18)= clif_weapon_viewid(sd, 9); + else + WBUFW(buf,18)=0; + if(sd->equip_index[8] != sd->equip_index[9] && sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS) + WBUFW(buf,20)= clif_weapon_viewid(sd, 8); + else + WBUFW(buf,20)=0; + WBUFW(buf,22)=sd->status.head_bottom; + WBUFL(buf,24)=gettick(); + WBUFW(buf,28)=sd->status.head_top; + WBUFW(buf,30)=sd->status.head_mid; + WBUFW(buf,32)=sd->status.hair_color; + WBUFW(buf,34)=sd->status.clothes_color; + WBUFW(buf,36)=sd->head_dir; + WBUFL(buf,38)=sd->status.guild_id; + WBUFW(buf,42)=sd->guild_emblem_id; + WBUFW(buf,44)=sd->status.manner; + WBUFW(buf,46)=sd->opt3; + WBUFB(buf,48)=sd->status.karma; + WBUFB(buf,49)=sd->sex; + WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + WBUFW(buf,58)=clif_setlevel(sd->status.base_level); + + return packet_len_table[0x1da]; +#endif +} + +// moving function for disguises [Valaris] +static int clif_dis007b(struct map_session_data *sd,unsigned char *buf) { + + nullpo_retr(0, sd); + + memset(buf,0,packet_len_table[0x7b]); + + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=-sd->bl.id; + WBUFW(buf,6)=sd->speed; + WBUFW(buf,8)=0; + WBUFW(buf,10)=0; + WBUFW(buf,12)=sd->status.option; + WBUFW(buf,14)=sd->disguise; + WBUFL(buf,22)=gettick(); + //WBUFL(buf,38)=sd->status.guild_id; + //WBUFL(buf,42)=sd->guild_emblem_id; + WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + WBUFW(buf,58)=0; + + return packet_len_table[0x7b]; +} + +/*========================================== + * クラスチェンジ typeはMobの場合は1で他は0? + *------------------------------------------ + */ +int clif_class_change(struct block_list *bl,int class_,int type) +{ + unsigned char buf[16]; + + nullpo_retr(0, bl); + + if(class_ >= MAX_PC_CLASS) { + WBUFW(buf,0)=0x1b0; + WBUFL(buf,2)=bl->id; + WBUFB(buf,6)=type; + WBUFL(buf,7)=class_; + + clif_send(buf,packet_len_table[0x1b0],bl,AREA); + } + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int clif_mob_class_change(struct mob_data *md, int class_) { + unsigned char buf[16]; + int view = mob_get_viewclass(class_); + + nullpo_retr(0, md); + + if(view >= MAX_PC_CLASS) { + WBUFW(buf,0)=0x1b0; + WBUFL(buf,2)=md->bl.id; + WBUFB(buf,6)=1; + WBUFL(buf,7)=view; + + clif_send(buf,packet_len_table[0x1b0],&md->bl,AREA); + } + return 0; +} +// mob equipment [Valaris] + +int clif_mob_equip(struct mob_data *md, int nameid) { + unsigned char buf[16]; + + nullpo_retr(0, md); + + memset(buf,0,packet_len_table[0x1a4]); + + WBUFW(buf,0)=0x1a4; + WBUFB(buf,2)=3; + WBUFL(buf,3)=md->bl.id; + WBUFL(buf,7)=nameid; + + clif_send(buf,packet_len_table[0x1a4],&md->bl,AREA); + + return 0; +} + +/*========================================== + * MOB表示1 + *------------------------------------------ + */ +static int clif_mob0078(struct mob_data *md, unsigned char *buf) +{ + int level, view_class; + + nullpo_retr(0, md); + + level=status_get_lv(&md->bl); + view_class = mob_get_viewclass(md->class_); + if(pcdb_checkid(view_class)) { +#if PACKETVER < 4 + memset(buf,0,packet_len_table[0x78]); + + WBUFW(buf,0)=0x78; + WBUFL(buf,2)=md->bl.id; + WBUFW(buf,6)=status_get_speed(&md->bl); + WBUFW(buf,8)=md->opt1; + WBUFW(buf,10)=md->opt2; + WBUFW(buf,12)=md->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_head_buttom(md->class_); + WBUFW(buf,22)=mob_get_shield(md->class_); + WBUFW(buf,24)=mob_get_head_top(md->class_); + WBUFW(buf,26)=mob_get_head_mid(md->class_); + WBUFW(buf,28)=mob_get_hair_color(md->class_); + WBUFW(buf,30)=mob_get_clothes_color(md->class_); + WBUFW(buf,32)|=md->dir&0x0f; // head direction + if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris] + WBUFL(buf,34)=md->guardian_data->guild_id; + WBUFL(buf,38)=md->guardian_data->emblem_id; + } + WBUFW(buf,42)=md->opt3; + WBUFB(buf,44)=0; // karma + WBUFB(buf,45)=mob_get_sex(md->class_); + WBUFPOS(buf,46,md->bl.x,md->bl.y); + WBUFB(buf,48)|=md->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=0; // dead or sit state + WBUFW(buf,52)=clif_setlevel(level); + + return packet_len_table[0x78]; +#else + // Use 0x1d8 packet for monsters with player sprites [Valaris] + memset(buf,0,packet_len_table[0x1d8]); + + WBUFW(buf,0)=0x1d8; + WBUFL(buf,2)=md->bl.id; + WBUFW(buf,6)=status_get_speed(&md->bl); + WBUFW(buf,8)=md->opt1; + WBUFW(buf,10)=md->opt2; + WBUFW(buf,12)=md->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_shield(md->class_); + WBUFW(buf,22)=mob_get_head_buttom(md->class_); + WBUFW(buf,24)=mob_get_head_top(md->class_); + WBUFW(buf,26)=mob_get_head_mid(md->class_); + WBUFW(buf,28)=mob_get_hair_color(md->class_); + WBUFW(buf,30)=mob_get_clothes_color(md->class_); + WBUFW(buf,32)|=md->dir&0x0f; // head direction + WBUFL(buf,34)=0; // guild id + WBUFW(buf,38)=0; // emblem id + WBUFW(buf,40)=0; // manner + WBUFW(buf,42)=md->opt3; + WBUFB(buf,44)=0; // karma + WBUFB(buf,45)=mob_get_sex(md->class_); + WBUFPOS(buf,46,md->bl.x,md->bl.y); + WBUFB(buf,48)|=md->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=0; // dead or sit state + WBUFW(buf,52)=clif_setlevel(level); + + return packet_len_table[0x1d8]; +#endif + } else { + // Use 0x78 packet for monsters sprites [Valaris] + memset(buf,0,packet_len_table[0x78]); + + WBUFW(buf,0)=0x78; + WBUFL(buf,2)=md->bl.id; + WBUFW(buf,6)=status_get_speed(&md->bl); + WBUFW(buf,8)=md->opt1; + WBUFW(buf,10)=md->opt2; + WBUFW(buf,12)=md->option; + WBUFW(buf,14)=view_class; + if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris] + WBUFL(buf,34)=md->guardian_data->guild_id; + WBUFL(buf,38)=md->guardian_data->emblem_id; + } // End addition + WBUFPOS(buf,46,md->bl.x,md->bl.y); + WBUFB(buf,48)|=md->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFW(buf,52)=clif_setlevel(level); + + return packet_len_table[0x78]; + } +} + +/*========================================== + * MOB表示2 + *------------------------------------------ + */ +static int clif_mob007b(struct mob_data *md, unsigned char *buf) { + int level, view_class; + + nullpo_retr(0, md); + + level=status_get_lv(&md->bl); + view_class = mob_get_viewclass(md->class_); + if(pcdb_checkid(view_class)) { +#if PACKETVER < 4 + memset(buf,0,packet_len_table[0x7b]); + + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=md->bl.id; + WBUFW(buf,6)=status_get_speed(&md->bl); + WBUFW(buf,8)=md->opt1; + WBUFW(buf,10)=md->opt2; + WBUFW(buf,12)=md->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_head_buttom(md->class_); + WBUFL(buf,22)=gettick(); + WBUFW(buf,26)=mob_get_shield(md->class_); + WBUFW(buf,28)=mob_get_head_top(md->class_); + WBUFW(buf,30)=mob_get_head_mid(md->class_); + WBUFW(buf,32)=mob_get_hair_color(md->class_); + WBUFW(buf,34)=mob_get_clothes_color(md->class_); + WBUFW(buf,36)=md->dir&0x0f; // head direction + if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris] + WBUFL(buf,38)=md->guardian_data->guild_id; + WBUFL(buf,42)=md->guardian_data->emblem_id; + } + WBUFW(buf,46)=md->opt3; + WBUFB(buf,48)=0; // karma + WBUFB(buf,49)=mob_get_sex(md->class_); + WBUFPOS2(buf,50,md->bl.x,md->bl.y,md->to_x,md->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + WBUFW(buf,58)=clif_setlevel(level); + + return packet_len_table[0x7b]; +#else + // Use 0x1da packet for monsters with player sprites [Valaris] + memset(buf,0,packet_len_table[0x1da]); + + WBUFW(buf,0)=0x1da; + WBUFL(buf,2)=md->bl.id; + WBUFW(buf,6)=status_get_speed(&md->bl); + WBUFW(buf,8)=md->opt1; + WBUFW(buf,10)=md->opt2; + WBUFW(buf,12)=md->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_shield(md->class_); + WBUFW(buf,22)=mob_get_head_buttom(md->class_); + WBUFL(buf,24)=gettick(); + WBUFW(buf,28)=mob_get_head_top(md->class_); + WBUFW(buf,30)=mob_get_head_mid(md->class_); + WBUFW(buf,32)=mob_get_hair_color(md->class_); + WBUFW(buf,34)=mob_get_clothes_color(md->class_); + WBUFW(buf,36)=md->dir&0x0f; // head direction + if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris] + WBUFL(buf,38)=md->guardian_data->guild_id; + WBUFW(buf,42)=md->guardian_data->emblem_id; + } + WBUFW(buf,44)=0; // manner + WBUFW(buf,46)=md->opt3; + WBUFB(buf,48)=0; // karma + WBUFB(buf,49)=mob_get_sex(md->class_); + WBUFPOS2(buf,50,md->bl.x,md->bl.y,md->to_x,md->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + WBUFW(buf,58)=clif_setlevel(level); + + return packet_len_table[0x1da]; +#endif + } else { + // Use 0x7b packet for monsters sprites [Valaris] + memset(buf,0,packet_len_table[0x7b]); + + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=md->bl.id; + WBUFW(buf,6)=status_get_speed(&md->bl); + WBUFW(buf,8)=md->opt1; + WBUFW(buf,10)=md->opt2; + WBUFW(buf,12)=md->option; + WBUFW(buf,14)=view_class; + WBUFL(buf,22)=gettick(); + if (md->guardian_data && md->guardian_data->guild_id) { // Added guardian emblems [Valaris] + WBUFL(buf,38)=md->guardian_data->guild_id; + WBUFL(buf,42)=md->guardian_data->emblem_id; + } // End addition + WBUFPOS2(buf,50,md->bl.x,md->bl.y,md->to_x,md->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + level = status_get_lv(&md->bl); + WBUFW(buf,58)=clif_setlevel(level); + + return packet_len_table[0x7b]; + } +} + +/*========================================== + * + *------------------------------------------ + */ +static int clif_npc0078(struct npc_data *nd, unsigned char *buf) { + struct guild *g=NULL; + int view_class; + + nullpo_retr(0, nd); + + memset(buf,0,packet_len_table[0x78]); + + if (nd->class_ == 722 && nd->u.scr.guild_id > 0) + g=guild_search(nd->u.scr.guild_id); + + if(mobdb_checkid(nd->class_) && + pcdb_checkid((view_class = mob_get_viewclass(nd->class_)))) { + //Disguised player sprite +#if PACKETVER < 4 + memset(buf,0,packet_len_table[0x78]); + + WBUFW(buf,0)=0x78; + WBUFL(buf,2)=nd->bl.id; + WBUFW(buf,6)=nd->speed; + WBUFW(buf,8)=nd->opt1; + WBUFW(buf,10)=nd->opt2; + WBUFW(buf,12)=nd->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(nd->class_); + WBUFW(buf,18)=mob_get_weapon(nd->class_); + WBUFW(buf,20)=mob_get_head_buttom(nd->class_); + WBUFW(buf,22)=mob_get_shield(nd->class_); + WBUFW(buf,24)=mob_get_head_top(nd->class_); + WBUFW(buf,26)=mob_get_head_mid(nd->class_); + WBUFW(buf,28)=mob_get_hair_color(nd->class_); + WBUFW(buf,30)=mob_get_clothes_color(nd->class_); + WBUFW(buf,32)|=nd->dir&0x0f; // head direction + if (g) { + WBUFL(buf,34)=g->guild_id; + WBUFL(buf,38)=g->emblem_id; + } + WBUFW(buf,42)=nd->opt3; + WBUFB(buf,44)=0; // karma + WBUFB(buf,45)=mob_get_sex(nd->class_); + WBUFPOS(buf,46,nd->bl.x,nd->bl.y); + WBUFB(buf,48)|=nd->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=0; // dead or sit state + WBUFW(buf,52)=50; // No level info. + + return packet_len_table[0x78]; +#else + // Use 0x1d8 packet for monsters with player sprites [Valaris] + memset(buf,0,packet_len_table[0x1d8]); + + WBUFW(buf,0)=0x1d8; + WBUFL(buf,2)=nd->bl.id; + WBUFW(buf,6)=nd->speed; + WBUFW(buf,8)=nd->opt1; + WBUFW(buf,10)=nd->opt2; + WBUFW(buf,12)=nd->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(nd->class_); + WBUFW(buf,18)=mob_get_weapon(nd->class_); + WBUFW(buf,20)=mob_get_shield(nd->class_); + WBUFW(buf,22)=mob_get_head_buttom(nd->class_); + WBUFW(buf,24)=mob_get_head_top(nd->class_); + WBUFW(buf,26)=mob_get_head_mid(nd->class_); + WBUFW(buf,28)=mob_get_hair_color(nd->class_); + WBUFW(buf,30)=mob_get_clothes_color(nd->class_); + WBUFW(buf,32)|=nd->dir&0x0f; // head direction + WBUFL(buf,34)=0; // guild id + WBUFW(buf,38)=0; // emblem id + WBUFW(buf,40)=0; // manner + WBUFW(buf,42)=nd->opt3; + WBUFB(buf,44)=0; // karma + WBUFB(buf,45)=mob_get_sex(nd->class_); + WBUFPOS(buf,46,nd->bl.x,nd->bl.y); + WBUFB(buf,48)|=nd->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=0; // dead or sit state + WBUFW(buf,52)=50; //No level data. + + return packet_len_table[0x1d8]; +#endif + } + WBUFW(buf,0)=0x78; + WBUFL(buf,2)=nd->bl.id; + WBUFW(buf,6)=nd->speed; + WBUFW(buf,14)=nd->class_; + if (g) { + WBUFL(buf,22)=g->emblem_id; + WBUFL(buf,26)=g->guild_id; + // pc packet says the actual location of these are, but they are not. Why the discordance? [Skotlex] + // WBUFL(buf,34)=g->emblem_id; + // WBUFL(buf,38)=g->guild_id; + } + WBUFPOS(buf,46,nd->bl.x,nd->bl.y); + WBUFB(buf,48)|=nd->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + + return packet_len_table[0x78]; +} + +// NPC Walking [Valaris] +static int clif_npc007b(struct npc_data *nd, unsigned char *buf) { + struct guild *g=NULL; + int view_class; + + nullpo_retr(0, nd); + + memset(buf,0,packet_len_table[0x7b]); + + if (nd->class_ == 722 && nd->u.scr.guild_id > 0) + g=guild_search(nd->u.scr.guild_id); + + if(mobdb_checkid(nd->class_) && + pcdb_checkid((view_class = mob_get_viewclass(nd->class_)))) { + //Disguised player sprite +#if PACKETVER < 4 + memset(buf,0,packet_len_table[0x7b]); + + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=nd->bl.id; + WBUFW(buf,6)=nd->speed; + WBUFW(buf,8)=nd->opt1; + WBUFW(buf,10)=nd->opt2; + WBUFW(buf,12)=nd->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(nd->class_); + WBUFW(buf,18)=mob_get_weapon(nd->class_); + WBUFW(buf,20)=mob_get_head_buttom(nd->class_); + WBUFL(buf,22)=gettick(); + WBUFW(buf,26)=mob_get_shield(nd->class_); + WBUFW(buf,28)=mob_get_head_top(nd->class_); + WBUFW(buf,30)=mob_get_head_mid(nd->class_); + WBUFW(buf,32)=mob_get_hair_color(nd->class_); + WBUFW(buf,34)=mob_get_clothes_color(nd->class_); + WBUFW(buf,36)=nd->dir&0x0f; // head direction + if (g) { + WBUFL(buf,38)=g->guild_id; + WBUFL(buf,42)=g->emblem_id; + } + WBUFW(buf,46)=nd->opt3; + WBUFB(buf,48)=0; // karma + WBUFB(buf,49)=mob_get_sex(nd->class_); + WBUFPOS2(buf,50,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + WBUFW(buf,58)=50; //Ehm.. no level data. + + return packet_len_table[0x7b]; +#else + // Use 0x1da packet for monsters with player sprites [Valaris] + memset(buf,0,packet_len_table[0x1da]); + + WBUFW(buf,0)=0x1da; + WBUFL(buf,2)=nd->bl.id; + WBUFW(buf,6)=nd->speed; + WBUFW(buf,8)=nd->opt1; + WBUFW(buf,10)=nd->opt2; + WBUFW(buf,12)=nd->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(nd->class_); + WBUFW(buf,18)=mob_get_weapon(nd->class_); + WBUFW(buf,20)=mob_get_shield(nd->class_); + WBUFW(buf,22)=mob_get_head_buttom(nd->class_); + WBUFL(buf,24)=gettick(); + WBUFW(buf,28)=mob_get_head_top(nd->class_); + WBUFW(buf,30)=mob_get_head_mid(nd->class_); + WBUFW(buf,32)=mob_get_hair_color(nd->class_); + WBUFW(buf,34)=mob_get_clothes_color(nd->class_); + WBUFW(buf,36)=nd->dir&0x0f; // head direction + if (g) { + WBUFL(buf,38)=g->guild_id; + WBUFW(buf,42)=g->emblem_id; + } + WBUFW(buf,44)=0; // manner + WBUFW(buf,46)=nd->opt3; + WBUFB(buf,48)=0; // karma + WBUFB(buf,49)=mob_get_sex(nd->class_); + WBUFPOS2(buf,50,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + WBUFW(buf,58)=50; //No level data. + + return packet_len_table[0x1da]; +#endif + } + + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=nd->bl.id; + WBUFW(buf,6)=nd->speed; + WBUFW(buf,14)=nd->class_; + if (g) { + WBUFL(buf,22)=g->emblem_id; + WBUFL(buf,26)=g->guild_id; + // pc packet says the actual location of these are, but they are not. Why the discordance? [Skotlex] + // WBUFL(buf,38)=g->emblem_id; + // WBUFL(buf,42)=g->guild_id; + } + WBUFL(buf,22)=gettick(); + WBUFPOS2(buf,50,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + + return packet_len_table[0x7b]; +} + +/*========================================== + * + *------------------------------------------ + */ +static int clif_pet0078(struct pet_data *pd, unsigned char *buf) { + int view_class,level; + + nullpo_retr(0, pd); + + level = status_get_lv(&pd->bl); + view_class = mob_get_viewclass(pd->class_); + if(pcdb_checkid(view_class)) { +#if PACKETVER < 4 + memset(buf,0,packet_len_table[0x78]); + + WBUFW(buf,0)=0x78; + WBUFL(buf,2)=pd->bl.id; + WBUFW(buf,6)=pd->speed; + WBUFW(buf,8)= 0; //opt1 + WBUFW(buf,10)= 0; //opt2 + WBUFW(buf,12)=pd->db->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_head_buttom(pd->class_); + WBUFW(buf,22)=mob_get_shield(pd->class_); + WBUFW(buf,24)=mob_get_head_top(pd->class_); + WBUFW(buf,26)=mob_get_head_mid(pd->class_); + WBUFW(buf,28)=mob_get_hair_color(pd->class_); + WBUFW(buf,30)=mob_get_clothes_color(pd->class_); + WBUFW(buf,32)|=pd->dir&0x0f; // head direction + WBUFL(buf,34)=0; //Guild id + WBUFL(buf,38)=0; //Guild emblem + WBUFW(buf,42)=0; //opt3; + WBUFB(buf,44)=0; // karma + WBUFB(buf,45)=mob_get_sex(pd->class_); + WBUFPOS(buf,46,pd->bl.x,pd->bl.y); + WBUFB(buf,48)|=pd->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=0; // dead or sit state + WBUFW(buf,52)=clif_setlevel(level); + + return packet_len_table[0x78]; +#else + // Use 0x1d8 packet for pets with player sprites [Valaris] + memset(buf,0,packet_len_table[0x1d8]); + + WBUFW(buf,0)=0x1d8; + WBUFL(buf,2)=pd->bl.id; + WBUFW(buf,6)=pd->speed; + WBUFW(buf,8)=0; // opt1 + WBUFW(buf,10)=0; // opt2 + WBUFW(buf,12)=pd->db->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_shield(pd->class_); + WBUFW(buf,22)=mob_get_head_buttom(pd->class_); + WBUFW(buf,24)=mob_get_head_top(pd->class_); + WBUFW(buf,26)=mob_get_head_mid(pd->class_); + WBUFW(buf,28)=mob_get_hair_color(pd->class_); + WBUFW(buf,30)=mob_get_clothes_color(pd->class_); + WBUFW(buf,32)|=pd->dir&0x0f; // head direction + WBUFL(buf,34)=0; // guild id + WBUFW(buf,38)=0; // emblem id + WBUFW(buf,40)=0; // manner + WBUFW(buf,42)=0; // opt3 + WBUFB(buf,44)=0; // karma + WBUFB(buf,45)=mob_get_sex(pd->class_); + WBUFPOS(buf,46,pd->bl.x,pd->bl.y); + WBUFB(buf,48)|=pd->dir&0x0f; + WBUFB(buf,49)=5; + WBUFB(buf,50)=5; + WBUFB(buf,51)=0; // dead or sit state + WBUFW(buf,52)=clif_setlevel(level); + + return packet_len_table[0x1d8]; +#endif + } else { + memset(buf,0,packet_len_table[0x78]); + + WBUFW(buf,0)=0x78; + WBUFL(buf,2)=pd->bl.id; + WBUFW(buf,6)=pd->speed; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=battle_config.pet_hair_style; + if((view_class = itemdb_viewid(pd->equip)) > 0) + WBUFW(buf,20)=view_class; + else + WBUFW(buf,20)=pd->equip; + WBUFPOS(buf,46,pd->bl.x,pd->bl.y); + WBUFB(buf,48)|=pd->dir&0x0f; + WBUFB(buf,49)=0; + WBUFB(buf,50)=0; + WBUFW(buf,52)=clif_setlevel(level); + + return packet_len_table[0x78]; + } +} + +/*========================================== + * + *------------------------------------------ + */ +static int clif_pet007b(struct pet_data *pd, unsigned char *buf) { + int view_class,level; + + nullpo_retr(0, pd); + + level = status_get_lv(&pd->bl); + view_class = mob_get_viewclass(pd->class_); + if(pcdb_checkid(view_class)) { +#if PACKETVER < 4 + memset(buf,0,packet_len_table[0x7b]); + + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=pd->bl.id; + WBUFW(buf,6)=pd->speed; + WBUFW(buf,8)= 0; //opt1; + WBUFW(buf,10)= 0; //opt2; + WBUFW(buf,12)=pd->db->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_head_buttom(pd->class_); + WBUFL(buf,22)=gettick(); + WBUFW(buf,26)=mob_get_shield(pd->class_); + WBUFW(buf,28)=mob_get_head_top(pd->class_); + WBUFW(buf,30)=mob_get_head_mid(pd->class_); + WBUFW(buf,32)=mob_get_hair_color(pd->class_); + WBUFW(buf,34)=mob_get_clothes_color(pd->class_); + WBUFW(buf,36)=pd->dir&0x0f; // head direction + WBUFL(buf,38)=0; // guild id + WBUFL(buf,42)=0; // emblem id + WBUFW(buf,46)=0; // opt3; + WBUFB(buf,48)=0; // karma + WBUFB(buf,49)=mob_get_sex(pd->class_); + WBUFPOS2(buf,50,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=0; //0? These are always five for mobs and pets, /hmm [Skotlex] + WBUFB(buf,57)=0; + WBUFW(buf,58)=clif_setlevel(level); + + return packet_len_table[0x7b]; +#else + // Use 0x1da packet for monsters with player sprites [Valaris] + memset(buf,0,packet_len_table[0x1da]); + + WBUFW(buf,0)=0x1da; + WBUFL(buf,2)=pd->bl.id; + WBUFW(buf,6)=pd->speed; + WBUFW(buf,8)=0; // opt1 + WBUFW(buf,10)=0; // opt2 + WBUFW(buf,12)=pd->db->option; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_shield(pd->class_); + WBUFW(buf,22)=mob_get_head_buttom(pd->class_); + WBUFL(buf,24)=gettick(); + WBUFW(buf,28)=mob_get_head_top(pd->class_); + WBUFW(buf,30)=mob_get_head_mid(pd->class_); + WBUFW(buf,32)=mob_get_hair_color(pd->class_); + WBUFW(buf,34)=mob_get_clothes_color(pd->class_); + WBUFW(buf,36)=pd->dir&0x0f; // head direction + WBUFL(buf,38)=0; // guild id + WBUFW(buf,42)=0; // emblem id + WBUFW(buf,44)=0; // manner + WBUFW(buf,46)=0; // opt3 + WBUFB(buf,48)=0; // karma + WBUFB(buf,49)=mob_get_sex(pd->class_); + WBUFPOS2(buf,50,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=0; + WBUFB(buf,57)=0; + WBUFW(buf,58)=clif_setlevel(level); + + return packet_len_table[0x1da]; +#endif + } else { + // Use 0x7b packet for pets sprites [Valaris] + memset(buf,0,packet_len_table[0x7b]); + + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=pd->bl.id; + WBUFW(buf,6)=pd->speed; + WBUFW(buf,14)=view_class; + WBUFW(buf,16)=battle_config.pet_hair_style; + if ((view_class = itemdb_viewid(pd->equip)) > 0) + WBUFW(buf,20)=view_class; + else + WBUFW(buf,20)=pd->equip; + WBUFL(buf,22)=gettick(); + WBUFPOS2(buf,50,pd->bl.x,pd->bl.y,pd->to_x,pd->to_y); + WBUFB(buf,55)=0x88; // Deals with acceleration in directions. [Valaris] + WBUFB(buf,56)=0; + WBUFB(buf,57)=0; + WBUFW(buf,58)=clif_setlevel(level); + + return packet_len_table[0x7b]; + } +} + +/*========================================== + * + *------------------------------------------ + */ +static int clif_set01e1(struct map_session_data *sd, unsigned char *buf) { + nullpo_retr(0, sd); + + WBUFW(buf,0)=0x1e1; + WBUFL(buf,2)=sd->bl.id; + WBUFW(buf,6)=sd->spiritball; + + return packet_len_table[0x1e1]; +} + +/*========================================== + * + *------------------------------------------ + */ +static int clif_set0192(int fd, int m, int x, int y, int type) { + WFIFOHEAD(fd, packet_len_table[0x192]); + WFIFOW(fd,0) = 0x192; + WFIFOW(fd,2) = x; + WFIFOW(fd,4) = y; + WFIFOW(fd,6) = type; + memcpy(WFIFOP(fd,8),map[m].name,MAP_NAME_LENGTH); + WFIFOSET(fd,packet_len_table[0x192]); + + return 0; +} + +// new and improved weather display [Valaris] +int clif_weather_sub(int fd, int type) { + WFIFOHEAD(fd, packet_len_table[0x1f3]); + WFIFOW(fd,0) = 0x1f3; + WFIFOL(fd,2) = -10; + WFIFOL(fd,6) = type; + WFIFOSET(fd,packet_len_table[0x1f3]); + + return 0; +} + +int clif_weather(int m) { + int i; + + struct map_session_data *sd=NULL; + + for(i = 0; i < fd_max; i++) { + if (session[i] && (sd = session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == m) { + WFIFOHEAD(sd->fd, packet_len_table[0x80]); + WFIFOW(sd->fd,0) = 0x80; + WFIFOL(sd->fd,2) = -10; + WFIFOB(sd->fd,6) = 0; + WFIFOSET(sd->fd,packet_len_table[0x80]); + + if (map[sd->bl.m].flag.snow || map[sd->bl.m].flag.clouds || map[sd->bl.m].flag.fog || map[sd->bl.m].flag.fireworks || + map[sd->bl.m].flag.sakura || map[sd->bl.m].flag.leaves || map[sd->bl.m].flag.rain || map[sd->bl.m].flag.clouds2) { + WFIFOHEAD(sd->fd, packet_len_table[0x7c]); + WFIFOW(sd->fd,0)=0x7c; + WFIFOL(sd->fd,2)=-10; + WFIFOW(sd->fd,6)=0; + WFIFOW(sd->fd,8)=0; + WFIFOW(sd->fd,10)=0; + WFIFOW(sd->fd,12)=OPTION_INVISIBLE; + WFIFOW(sd->fd,20)=100; + WFIFOPOS(sd->fd,36,sd->bl.x,sd->bl.y); + WFIFOSET(sd->fd,packet_len_table[0x7c]); + + if (map[sd->bl.m].flag.snow) + clif_weather_sub(sd->fd, 162); + if (map[sd->bl.m].flag.clouds) + clif_weather_sub(sd->fd, 233); + if (map[sd->bl.m].flag.clouds2) + clif_weather_sub(sd->fd, 516); + if (map[sd->bl.m].flag.fog) + clif_weather_sub(sd->fd, 515); + if (map[sd->bl.m].flag.fireworks) { + clif_weather_sub(sd->fd, 297); + clif_weather_sub(sd->fd, 299); + clif_weather_sub(sd->fd, 301); + } + if (map[sd->bl.m].flag.sakura) + clif_weather_sub(sd->fd, 163); + if (map[sd->bl.m].flag.leaves) + clif_weather_sub(sd->fd, 333); + if (map[sd->bl.m].flag.rain) + clif_weather_sub(sd->fd, 161); + } + } + } + + return 0; +} + + +/*========================================== + * + *------------------------------------------ + */ +int clif_spawnpc(struct map_session_data *sd) { + unsigned char buf[128]; + + nullpo_retr(0, sd); + + clif_set0078(sd, buf); + +#if PACKETVER < 4 + WBUFW(buf, 0) = 0x79; + WBUFW(buf,51) = clif_setlevel(sd->status.base_level); + clif_send(buf, packet_len_table[0x79], &sd->bl, AREA_WOS); +#else + WBUFW(buf, 0) = 0x1d9; + WBUFW(buf,51) = clif_setlevel(sd->status.base_level); + clif_send(buf, packet_len_table[0x1d9], &sd->bl, AREA_WOS); +#endif + + if(sd->disguise > 0) { + int len; + memset(buf,0,packet_len_table[0x7c]); + WBUFW(buf,0)=0x7c; + WBUFL(buf,2)=-sd->bl.id; + WBUFW(buf,6)=sd->speed; + WBUFW(buf,12)=sd->status.option; + WBUFW(buf,20)=sd->disguise; + WBUFPOS(buf,36,sd->bl.x,sd->bl.y); + clif_send(buf,packet_len_table[0x7c],&sd->bl,AREA); + + len = clif_dis0078(sd,buf); + clif_send(buf,len,&sd->bl,AREA); + } + + if (sd->spiritball > 0) + clif_spiritball(sd); + + if (sd->status.guild_id > 0) { // force display of guild emblem [Valaris] + struct guild *g = guild_search(sd->status.guild_id); + if (g) + clif_guild_emblem(sd,g); + } // end addition [Valaris] + + if (map[sd->bl.m].flag.snow || map[sd->bl.m].flag.clouds || map[sd->bl.m].flag.fog || map[sd->bl.m].flag.fireworks || + map[sd->bl.m].flag.sakura || map[sd->bl.m].flag.leaves || map[sd->bl.m].flag.rain || map[sd->bl.m].flag.clouds2) { + WFIFOHEAD(sd->fd, packet_len_table[0x7c]); + WFIFOW(sd->fd,0)=0x7c; + WFIFOL(sd->fd,2)=-10; + WFIFOW(sd->fd,6)=0; + WFIFOW(sd->fd,8)=0; + WFIFOW(sd->fd,10)=0; + WFIFOW(sd->fd,12)=OPTION_INVISIBLE; + WFIFOW(sd->fd,20)=100; + WFIFOPOS(sd->fd,36,sd->bl.x,sd->bl.y); + WFIFOSET(sd->fd,packet_len_table[0x7c]); + + if (map[sd->bl.m].flag.snow) + clif_weather_sub(sd->fd, 162); + if (map[sd->bl.m].flag.clouds) + clif_weather_sub(sd->fd, 233); + if (map[sd->bl.m].flag.clouds2) + clif_weather_sub(sd->fd, 516); + if (map[sd->bl.m].flag.fog) + clif_weather_sub(sd->fd, 515); + if (map[sd->bl.m].flag.fireworks) { + clif_weather_sub(sd->fd, 297); + clif_weather_sub(sd->fd, 299); + clif_weather_sub(sd->fd, 301); + } + if (map[sd->bl.m].flag.sakura) + clif_weather_sub(sd->fd, 163); + if (map[sd->bl.m].flag.leaves) + clif_weather_sub(sd->fd, 333); + if (map[sd->bl.m].flag.rain) + clif_weather_sub(sd->fd, 161); + } + + //New 'night' effect by dynamix [Skotlex] + if (night_flag && map[sd->bl.m].flag.nightenabled) + { //Display night. + if (sd->state.night) //It must be resent because otherwise players get this annoying aura... + clif_status_load(&sd->bl, SI_NIGHT, 0); + else + sd->state.night = 1; + clif_status_load(&sd->bl, SI_NIGHT, 1); + } else if (sd->state.night) { //Clear night display. + clif_status_load(&sd->bl, SI_NIGHT, 0); + sd->state.night = 0; + } + + if(sd->state.size==2) // tiny/big players [Valaris] + clif_specialeffect(&sd->bl,423,0); + else if(sd->state.size==1) + clif_specialeffect(&sd->bl,421,0); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_spawnnpc(struct npc_data *nd) +{ + unsigned char buf[64]; + int len; + + nullpo_retr(0, nd); + + if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS) + return 0; + + if(!mobdb_checkid(nd->class_) || + !pcdb_checkid(mob_get_viewclass(nd->class_))) { + //Normal npcs. + memset(buf,0,packet_len_table[0x7c]); + + WBUFW(buf,0)=0x7c; + WBUFL(buf,2)=nd->bl.id; + WBUFW(buf,6)=nd->speed; + WBUFW(buf,20)=nd->class_; + WBUFPOS(buf,36,nd->bl.x,nd->bl.y); + + clif_send(buf,packet_len_table[0x7c],&nd->bl,AREA); + } + len = clif_npc0078(nd,buf); + clif_send(buf,len,&nd->bl,AREA); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_spawnmob(struct mob_data *md) +{ + unsigned char buf[64]; + int len; + int viewclass = mob_get_viewclass(md->class_); + + if (!pcdb_checkid(viewclass)) { + memset(buf,0,packet_len_table[0x7c]); + + WBUFW(buf,0)=0x7c; + WBUFL(buf,2)=md->bl.id; + WBUFW(buf,6)=md->speed; + WBUFW(buf,8)=md->opt1; + WBUFW(buf,10)=md->opt2; + WBUFW(buf,12)=md->option; + WBUFW(buf,20)=viewclass; + WBUFPOS(buf,36,md->bl.x,md->bl.y); + clif_send(buf,packet_len_table[0x7c],&md->bl,AREA); + } + + len = clif_mob0078(md,buf); + clif_send(buf,len,&md->bl,AREA); + + if(battle_config.save_clothcolor && pcdb_checkid(viewclass) && mob_get_clothes_color(md->class_) > 0) // [Valaris] + clif_changelook(&md->bl, LOOK_CLOTHES_COLOR, mob_get_clothes_color(md->class_)); + + if (mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); + + if(md->special_state.size==2) // tiny/big mobs [Valaris] + clif_specialeffect(&md->bl,423,0); + else if(md->special_state.size==1) + clif_specialeffect(&md->bl,421,0); + + return 0; +} + +// pet + +/*========================================== + * + *------------------------------------------ + */ +int clif_spawnpet(struct pet_data *pd) +{ + unsigned char buf[64]; + int len; + int viewclass = mob_get_viewclass(pd->class_); + + if (!pcdb_checkid(viewclass)) { + memset(buf,0,packet_len_table[0x7c]); + + WBUFW(buf,0)=0x7c; + WBUFL(buf,2)=pd->bl.id; + WBUFW(buf,6)=pd->speed; + WBUFW(buf,20)=viewclass; + WBUFPOS(buf,36,pd->bl.x,pd->bl.y); + + clif_send(buf,packet_len_table[0x7c],&pd->bl,AREA); + } + + len = clif_pet0078(pd,buf); + clif_send(buf,len,&pd->bl,AREA); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_movepet(struct pet_data *pd) { + unsigned char buf[256]; + int len; + + nullpo_retr(0, pd); + + len = clif_pet007b(pd,buf); + clif_send(buf,len,&pd->bl,AREA); + + return 0; +} + +/*========================================== + * npc walking [Valaris] + *------------------------------------------ + */ +int clif_movenpc(struct npc_data *nd) { + unsigned char buf[256]; + int len; + + nullpo_retr(0, nd); + + len = clif_npc007b(nd,buf); + clif_send(buf,len,&nd->bl,AREA); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_servertick(struct map_session_data *sd) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0x7f]); + WFIFOW(fd,0)=0x7f; + WFIFOL(fd,2)=sd->server_tick; + WFIFOSET(fd,packet_len_table[0x7f]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_walkok(struct map_session_data *sd) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0x87]); + WFIFOW(fd,0)=0x87; + WFIFOL(fd,2)=gettick(); + WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); + WFIFOB(fd,11)=0x88; + WFIFOSET(fd,packet_len_table[0x87]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_movechar(struct map_session_data *sd) { + int fd; + int len; + unsigned char buf[256]; + + nullpo_retr(0, sd); + + fd = sd->fd; + + len = clif_set007b(sd, buf); + clif_send(buf, len, &sd->bl, AREA_WOS); + + if (map[sd->bl.m].flag.snow || map[sd->bl.m].flag.clouds || map[sd->bl.m].flag.fog || map[sd->bl.m].flag.fireworks || + map[sd->bl.m].flag.sakura || map[sd->bl.m].flag.leaves || map[sd->bl.m].flag.rain || map[sd->bl.m].flag.clouds2) { + memset(buf,0,packet_len_table[0x7b]); + WBUFW(buf,0)=0x7b; + WBUFL(buf,2)=-10; + WBUFW(buf,6)=sd->speed; + WBUFW(buf,8)=0; + WBUFW(buf,10)=0; + WBUFW(buf,12)=OPTION_INVISIBLE; + WBUFW(buf,14)=100; + WBUFL(buf,22)=gettick(); + WBUFPOS2(buf,50,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y); + WBUFB(buf,56)=5; + WBUFB(buf,57)=5; + clif_send(buf, len, &sd->bl, SELF); + } + + if(sd->disguise) { + memset(buf,0,packet_len_table[0x7b]); + len = clif_dis007b(sd, buf); + clif_send(buf, len, &sd->bl, AREA); + return 0; + } + + //Stupid client that needs this resent every time someone walks :X + if(battle_config.save_clothcolor && sd->status.clothes_color > 0 && ((sd->view_class != JOB_WEDDING && sd->view_class !=JOB_XMAS) || + (sd->view_class==JOB_WEDDING && !battle_config.wedding_ignorepalette) || (sd->view_class==JOB_XMAS && !battle_config.xmas_ignorepalette))) + clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color); + + + if(sd->state.size==2) // tiny/big players [Valaris] + clif_specialeffect(&sd->bl,423,0); + else if(sd->state.size==1) + clif_specialeffect(&sd->bl,421,0); + + return 0; +} + +/*========================================== + * Delays the map_quit of a player after they are disconnected. [Skotlex] + *------------------------------------------ + */ +static int clif_delayquit(int tid, unsigned int tick, int id, int data) { + struct map_session_data *sd = NULL; + + if (chrif_isconnect()) + { //Remove player from map server + if ((sd = map_id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player. + map_quit(sd); + } else //Save later. + add_timer(tick + 10000, clif_delayquit, id, 0); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_quitsave(int fd,struct map_session_data *sd) +{ + if (chrif_isconnect() && (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)) + map_quit(sd); + else if (sd->fd) + { //Disassociate session from player (session is deleted after this function was called) + //And set a timer to delete this player later. + session[fd]->session_data = NULL; + sd->fd = 0; + add_timer(gettick() + 10000, clif_delayquit, sd->bl.id, 0); + } +} + +/*========================================== + * + *------------------------------------------ + */ +static int clif_waitclose(int tid, unsigned int tick, int id, int data) { + if (session[id] && session[id]->func_parse == clif_parse) //Avoid disconnecting non-players, as pointed out by End of Exam [Skotlex] + session[id]->eof = 1; + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_setwaitclose(int fd) { + struct map_session_data *sd; + + // if player is not already in the game (double connection probably) + if ((sd = (struct map_session_data*)session[fd]->session_data) == NULL) { + // limited timer, just to send information. + add_timer(gettick() + 1000, clif_waitclose, fd, 0); + } else + add_timer(gettick() + 5000, clif_waitclose, fd, 0); +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_changemap(struct map_session_data *sd, short map, int x, int y) { + int fd; + + nullpo_retr(0, sd); + + fd = sd->fd; + + WFIFOHEAD(fd, packet_len_table[0x91]); + WFIFOW(fd,0) = 0x91; + memcpy(WFIFOP(fd,2), mapindex_id2name(map), MAP_NAME_LENGTH); + WFIFOW(fd,18) = x; + WFIFOW(fd,20) = y; + WFIFOSET(fd, packet_len_table[0x91]); + + if(pc_isdead(sd)) // If player is dead, and is spawned (such as @refresh) send death packet. [Valaris] + clif_clearchar_area(&sd->bl,1); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_changemapserver(struct map_session_data *sd, char *mapname, int x, int y, int ip, int port) { + int fd; + + nullpo_retr(0, sd); + + fd = sd->fd; + WFIFOHEAD(fd, packet_len_table[0x92]); + WFIFOW(fd,0) = 0x92; + //Better not trust the null-terminator is there. [Skotlex] + memcpy(WFIFOP(fd,2), mapname, MAP_NAME_LENGTH); + WFIFOB(fd,17) = 0; //Null terminator for mapname + WFIFOW(fd,18) = x; + WFIFOW(fd,20) = y; + WFIFOL(fd,22) = ip; + WFIFOW(fd,26) = port; + WFIFOSET(fd, packet_len_table[0x92]); + + return 0; +} + +int clif_blown(struct block_list *bl) { +//Previous Aegis versions simply used clif_fixpos, but it seems clif_slide works better on current clients. +// return clif_fixpos(bl); + return clif_slide(bl, bl->x, bl->y); + +} +/*========================================== + * + *------------------------------------------ + */ +int clif_fixpos(struct block_list *bl) { + unsigned char buf[16]; + + nullpo_retr(0, bl); + + WBUFW(buf,0)=0x88; + + if (bl->type ==BL_PC && ((struct map_session_data *)bl)->disguise) + WBUFL(buf,2)=-bl->id; + else + WBUFL(buf,2)=bl->id; + + WBUFW(buf,6)=bl->x; + WBUFW(buf,8)=bl->y; + clif_send(buf, packet_len_table[0x88], bl, AREA); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_npcbuysell(struct map_session_data* sd, int id) { + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0xc4]); + WFIFOW(fd,0)=0xc4; + WFIFOL(fd,2)=id; + WFIFOSET(fd,packet_len_table[0xc4]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_buylist(struct map_session_data *sd, struct npc_data *nd) { + struct item_data *id; + int fd,i,val; + + nullpo_retr(0, sd); + nullpo_retr(0, nd); + + fd=sd->fd; + WFIFOHEAD(fd, 200 * 11 + 4); + WFIFOW(fd,0)=0xc6; + for(i=0;nd->u.shop_item[i].nameid > 0;i++){ + id = itemdb_search(nd->u.shop_item[i].nameid); + val=nd->u.shop_item[i].value; + WFIFOL(fd,4+i*11)=val; + if (!id->flag.value_notdc) + val=pc_modifybuyvalue(sd,val); + WFIFOL(fd,8+i*11)=val; + WFIFOB(fd,12+i*11)=itemtype(id->type); + if (id->view_id > 0) + WFIFOW(fd,13+i*11)=id->view_id; + else + WFIFOW(fd,13+i*11)=nd->u.shop_item[i].nameid; + } + WFIFOW(fd,2)=i*11+4; + WFIFOSET(fd,WFIFOW(fd,2)); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_selllist(struct map_session_data *sd) { + int fd,i,c=0,val; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, MAX_INVENTORY * 10 + 4); + WFIFOW(fd,0)=0xc7; + for(i=0;istatus.inventory[i].nameid > 0 && sd->inventory_data[i]) { + if (!itemdb_cansell(sd->status.inventory[i].nameid, pc_isGM(sd))) + continue; + + val=sd->inventory_data[i]->value_sell; + if (val < 0) + continue; + WFIFOW(fd,4+c*10)=i+2; + WFIFOL(fd,6+c*10)=val; + if (!sd->inventory_data[i]->flag.value_notoc) + val=pc_modifysellvalue(sd,val); + WFIFOL(fd,10+c*10)=val; + c++; + } + } + WFIFOW(fd,2)=c*10+4; + WFIFOSET(fd,WFIFOW(fd,2)); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_scriptmes(struct map_session_data *sd, int npcid, char *mes) { + int fd; + int slen = strlen(mes) + 9; + WFIFOHEAD(fd, slen); + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOW(fd,0)=0xb4; + WFIFOW(fd,2)=slen; + WFIFOL(fd,4)=npcid; + strcpy((char*)WFIFOP(fd,8),mes); + WFIFOSET(fd,WFIFOW(fd,2)); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_scriptnext(struct map_session_data *sd,int npcid) { + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0xb5]); + WFIFOW(fd,0)=0xb5; + WFIFOL(fd,2)=npcid; + WFIFOSET(fd,packet_len_table[0xb5]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_scriptclose(struct map_session_data *sd, int npcid) { + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0xb6]); + WFIFOW(fd,0)=0xb6; + WFIFOL(fd,2)=npcid; + WFIFOSET(fd,packet_len_table[0xb6]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_scriptmenu(struct map_session_data *sd, int npcid, char *mes) { + int fd; + int slen = strlen(mes) + 8; + WFIFOHEAD(fd, slen); + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOW(fd,0)=0xb7; + WFIFOW(fd,2)=slen; + WFIFOL(fd,4)=npcid; + strcpy((char*)WFIFOP(fd,8),mes); + WFIFOSET(fd,WFIFOW(fd,2)); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_scriptinput(struct map_session_data *sd, int npcid) { + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0x142]); + WFIFOW(fd,0)=0x142; + WFIFOL(fd,2)=npcid; + WFIFOSET(fd,packet_len_table[0x142]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_scriptinputstr(struct map_session_data *sd, int npcid) { + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0x1d4]); + WFIFOW(fd,0)=0x1d4; + WFIFOL(fd,2)=npcid; + WFIFOSET(fd,packet_len_table[0x1d4]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color) { + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0x144]); + WFIFOW(fd,0)=0x144; + WFIFOL(fd,2)=npc_id; + WFIFOL(fd,6)=type; + WFIFOL(fd,10)=x; + WFIFOL(fd,14)=y; + WFIFOB(fd,18)=id; + WFIFOL(fd,19)=color; + WFIFOSET(fd,packet_len_table[0x144]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_cutin(struct map_session_data *sd, char *image, int type) { + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0x1b3]); + WFIFOW(fd,0)=0x1b3; + strncpy((char*)WFIFOP(fd,2),image,64); + WFIFOB(fd,66)=type; + WFIFOSET(fd,packet_len_table[0x1b3]); + + return 0; +} + +/*========================================== + * Fills in card data from the given item and into the buffer. [Skotlex] + *------------------------------------------ + */ +static void clif_addcards(unsigned char* buf, struct item* item) +{ + int i=0,j; + if (item == NULL) { //Blank data + WBUFW(buf,0)=0; + WBUFW(buf,2)=0; + WBUFW(buf,4)=0; + WBUFW(buf,6)=0; + return; + } + if(item->card[0]==(short)0xff00) { //pet eggs + WBUFW(buf,0)=0; + WBUFW(buf,2)=0; + WBUFW(buf,4)=0; + WBUFW(buf,6)=item->card[3]; //Pet renamed flag. + return; + } + if(item->card[0]==0x00ff || item->card[0]==0x00fe) { //Forged/created items + WBUFW(buf,0)=item->card[0]; + WBUFW(buf,2)=item->card[1]; + WBUFW(buf,4)=item->card[2]; + WBUFW(buf,6)=item->card[3]; + return; + } + //Client only receives four cards.. so randomly send them a set of cards. [Skotlex] + if (MAX_SLOTS > 4 && (j = itemdb_slot(item->nameid)) > 4) + i = rand()%(j-3); //eg: 6 slots, possible i values: 0->3, 1->4, 2->5 => i = rand()%3; + + //Normal items. + if (item->card[i] > 0 && (j=itemdb_viewid(item->card[i])) > 0) + WBUFW(buf,0)=j; + else + WBUFW(buf,0)= item->card[i]; + + if (item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0) + WBUFW(buf,2)=j; + else + WBUFW(buf,2)=item->card[i]; + + if (item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0) + WBUFW(buf,4)=j; + else + WBUFW(buf,4)=item->card[i]; + + if (item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0) + WBUFW(buf,6)=j; + else + WBUFW(buf,6)=item->card[i]; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_additem(struct map_session_data *sd, int n, int amount, int fail) { + int fd; + unsigned char *buf; + + nullpo_retr(0, sd); + + fd = sd->fd; + if (!session_isActive(fd)) //Sasuke- + return 0; + + WFIFOHEAD(fd,packet_len_table[0xa0]); + buf = WFIFOP(fd,0); + if(fail) { + WBUFW(buf,0)=0xa0; + WBUFW(buf,2)=n+2; + WBUFW(buf,4)=amount; + WBUFW(buf,6)=0; + WBUFB(buf,8)=0; + WBUFB(buf,9)=0; + WBUFB(buf,10)=0; + WBUFW(buf,11)=0; + WBUFW(buf,13)=0; + WBUFW(buf,15)=0; + WBUFW(buf,17)=0; + WBUFW(buf,19)=0; + WBUFB(buf,21)=0; + WBUFB(buf,22)=fail; + } else { + if (n<0 || n>=MAX_INVENTORY || sd->status.inventory[n].nameid <=0 || sd->inventory_data[n] == NULL) + return 1; + + WBUFW(buf,0)=0xa0; + WBUFW(buf,2)=n+2; + WBUFW(buf,4)=amount; + if (sd->inventory_data[n]->view_id > 0) + WBUFW(buf,6)=sd->inventory_data[n]->view_id; + else + WBUFW(buf,6)=sd->status.inventory[n].nameid; + WBUFB(buf,8)=sd->status.inventory[n].identify; + WBUFB(buf,9)=sd->status.inventory[n].attribute; + WBUFB(buf,10)=sd->status.inventory[n].refine; + clif_addcards(WBUFP(buf,11), &sd->status.inventory[n]); + WBUFW(buf,19)=pc_equippoint(sd,n); + WBUFB(buf,21)=itemtype(sd->inventory_data[n]->type); + WBUFB(buf,22)=fail; + } + + WFIFOSET(fd,packet_len_table[0xa0]); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_delitem(struct map_session_data *sd,int n,int amount) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0xaf]); + WFIFOW(fd,0)=0xaf; + WFIFOW(fd,2)=n+2; + WFIFOW(fd,4)=amount; + + WFIFOSET(fd,packet_len_table[0xaf]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_itemlist(struct map_session_data *sd) +{ + int i,n,fd,arrow=-1; + unsigned char *buf; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, MAX_INVENTORY * 10 + 4); + buf = WFIFOP(fd,0); +#if PACKETVER < 5 + WBUFW(buf,0)=0xa3; + for(i=0,n=0;istatus.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL || itemdb_isequip2(sd->inventory_data[i])) + continue; + WBUFW(buf,n*10+4)=i+2; + if (sd->inventory_data[i]->view_id > 0) + WBUFW(buf,n*10+6)=sd->inventory_data[i]->view_id; + else + WBUFW(buf,n*10+6)=sd->status.inventory[i].nameid; + WBUFB(buf,n*10+8)=itemtype(sd->inventory_data[i]->type); + WBUFB(buf,n*10+9)=sd->status.inventory[i].identify; + WBUFW(buf,n*10+10)=sd->status.inventory[i].amount; + if (sd->inventory_data[i]->equip == 0x8000) { + WBUFW(buf,n*10+12)=0x8000; + if (sd->status.inventory[i].equip) + arrow=i; // ついでに矢装備チェック + } else + WBUFW(buf,n*10+12)=0; + n++; + } + if (n) { + WBUFW(buf,2)=4+n*10; + WFIFOSET(fd,WFIFOW(fd,2)); + } +#else + WBUFW(buf,0)=0x1ee; + for(i=0,n=0;istatus.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL || itemdb_isequip2(sd->inventory_data[i])) + continue; + WBUFW(buf,n*18+4)=i+2; + if(sd->inventory_data[i]->view_id > 0) + WBUFW(buf,n*18+6)=sd->inventory_data[i]->view_id; + else + WBUFW(buf,n*18+6)=sd->status.inventory[i].nameid; + WBUFB(buf,n*18+8)=itemtype(sd->inventory_data[i]->type); + WBUFB(buf,n*18+9)=sd->status.inventory[i].identify; + WBUFW(buf,n*18+10)=sd->status.inventory[i].amount; + if (sd->inventory_data[i]->equip == 0x8000) { + WBUFW(buf,n*18+12)=0x8000; + if(sd->status.inventory[i].equip) + arrow=i; // ついでに矢装備チェック + } else + WBUFW(buf,n*18+12)=0; + clif_addcards(WBUFP(buf, n*18+14), &sd->status.inventory[i]); + n++; + } + if (n) { + WBUFW(buf,2)=4+n*18; + WFIFOSET(fd,WFIFOW(fd,2)); + } +#endif + if(arrow >= 0) + clif_arrowequip(sd,arrow); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_equiplist(struct map_session_data *sd) +{ + int i,n,fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + if (!session_isActive(fd)) + return 0; + WFIFOHEAD(fd, 4 + MAX_INVENTORY * 20); + WFIFOW(fd,0)=0xa4; + for(i=0,n=0;istatus.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || !itemdb_isequip2(sd->inventory_data[i])) + continue; + WFIFOW(fd,n*20+4)=i+2; + if(sd->inventory_data[i]->view_id > 0) + WFIFOW(fd,n*20+6)=sd->inventory_data[i]->view_id; + else + WFIFOW(fd,n*20+6)=sd->status.inventory[i].nameid; + WFIFOB(fd,n*20+8)=itemtype(sd->inventory_data[i]->type); + WFIFOB(fd,n*20+9)=sd->status.inventory[i].identify; + WFIFOW(fd,n*20+10)=pc_equippoint(sd,i); + WFIFOW(fd,n*20+12)=sd->status.inventory[i].equip; + WFIFOB(fd,n*20+14)=sd->status.inventory[i].attribute; + WFIFOB(fd,n*20+15)=sd->status.inventory[i].refine; + clif_addcards(WFIFOP(fd, n*20+16), &sd->status.inventory[i]); + n++; + } + if(n){ + WFIFOW(fd,2)=4+n*20; + WFIFOSET(fd,WFIFOW(fd,2)); + } + return 0; +} + +/*========================================== + * カプラさんに預けてある消耗品&収集品リスト + *------------------------------------------ + */ +int clif_storageitemlist(struct map_session_data *sd,struct storage *stor) +{ + struct item_data *id; + int i,n,fd; + unsigned char *buf; + + nullpo_retr(0, sd); + nullpo_retr(0, stor); + + fd=sd->fd; + WFIFOHEAD(fd,MAX_STORAGE * 18 + 4); + buf = WFIFOP(fd,0); +#if PACKETVER < 5 + WBUFW(buf,0)=0xa5; + for(i=0,n=0;istorage_[i].nameid<=0) + continue; + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); + if(itemdb_isequip2(id)) + continue; + + WBUFW(buf,n*10+4)=i+1; + if(id->view_id > 0) + WBUFW(buf,n*10+6)=id->view_id; + else + WBUFW(buf,n*10+6)=stor->storage_[i].nameid; + WBUFB(buf,n*10+8)=itemtype(id->type); + WBUFB(buf,n*10+9)=stor->storage_[i].identify; + WBUFW(buf,n*10+10)=stor->storage_[i].amount; + WBUFW(buf,n*10+12)=0; + n++; + } + if(n){ + WBUFW(buf,2)=4+n*10; + WFIFOSET(fd,WFIFOW(fd,2)); + } +#else + WBUFW(buf,0)=0x1f0; + for(i=0,n=0;istorage_[i].nameid<=0) + continue; + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); + if(itemdb_isequip2(id)) + continue; + + WBUFW(buf,n*18+4)=i+1; + if(id->view_id > 0) + WBUFW(buf,n*18+6)=id->view_id; + else + WBUFW(buf,n*18+6)=stor->storage_[i].nameid; + WBUFB(buf,n*18+8)=itemtype(id->type); + WBUFB(buf,n*18+9)=stor->storage_[i].identify; + WBUFW(buf,n*18+10)=stor->storage_[i].amount; + WBUFW(buf,n*18+12)=0; + clif_addcards(WBUFP(buf,n*18+14), &stor->storage_[i]); + n++; + } + if(n){ + WBUFW(buf,2)=4+n*18; + WFIFOSET(fd,WFIFOW(fd,2)); + } +#endif + return 0; +} + +/*========================================== + * カプラさんに預けてある装備リスト + *------------------------------------------ + */ +int clif_storageequiplist(struct map_session_data *sd,struct storage *stor) +{ + struct item_data *id; + int i,n,fd; + unsigned char *buf; + + nullpo_retr(0, sd); + nullpo_retr(0, stor); + + fd=sd->fd; + WFIFOHEAD(fd,MAX_STORAGE * 20 + 4); + buf = WFIFOP(fd,0); + WBUFW(buf,0)=0xa6; + for(i=0,n=0;istorage_[i].nameid<=0) + continue; + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); + if(!itemdb_isequip2(id)) + continue; + WBUFW(buf,n*20+4)=i+1; + if(id->view_id > 0) + WBUFW(buf,n*20+6)=id->view_id; + else + WBUFW(buf,n*20+6)=stor->storage_[i].nameid; + WBUFB(buf,n*20+8)=itemtype(id->type); + WBUFB(buf,n*20+9)=stor->storage_[i].identify; + WBUFW(buf,n*20+10)=id->equip; + WBUFW(buf,n*20+12)=stor->storage_[i].equip; + WBUFB(buf,n*20+14)=stor->storage_[i].attribute; + WBUFB(buf,n*20+15)=stor->storage_[i].refine; + clif_addcards(WBUFP(buf, n*20+16), &stor->storage_[i]); + n++; + } + if(n){ + WBUFW(buf,2)=4+n*20; + WFIFOSET(fd,WFIFOW(fd,2)); + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor) +{ + struct item_data *id; + int i,n,fd; + unsigned char *buf; + + nullpo_retr(0, sd); + nullpo_retr(0, stor); + + fd=sd->fd; + WFIFOHEAD(fd, MAX_GUILD_STORAGE * 18 + 4); + buf=WFIFOP(fd,0); + +#if PACKETVER < 5 + WBUFW(buf,0)=0xa5; + for(i=0,n=0;istorage_[i].nameid<=0) + continue; + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); + if(itemdb_isequip2(id)) + continue; + + WBUFW(buf,n*10+4)=i+1; + if(id->view_id > 0) + WBUFW(buf,n*10+6)=id->view_id; + else + WBUFW(buf,n*10+6)=stor->storage_[i].nameid; + WBUFB(buf,n*10+8)=itemtype(id->type); + WBUFB(buf,n*10+9)=stor->storage_[i].identify; + WBUFW(buf,n*10+10)=stor->storage_[i].amount; + WBUFW(buf,n*10+12)=0; + n++; + } + if(n){ + WBUFW(buf,2)=4+n*10; + WFIFOSET(fd,WFIFOW(fd,2)); + } +#else + WBUFW(buf,0)=0x1f0; + for(i=0,n=0;istorage_[i].nameid<=0) + continue; + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); + if(itemdb_isequip2(id)) + continue; + + WBUFW(buf,n*18+4)=i+1; + if(id->view_id > 0) + WBUFW(buf,n*18+6)=id->view_id; + else + WBUFW(buf,n*18+6)=stor->storage_[i].nameid; + WBUFB(buf,n*18+8)=itemtype(id->type); + WBUFB(buf,n*18+9)=stor->storage_[i].identify; + WBUFW(buf,n*18+10)=stor->storage_[i].amount; + WBUFW(buf,n*18+12)=0; + clif_addcards(WBUFP(buf,n*18+14), &stor->storage_[i]); + n++; + } + if(n){ + WBUFW(buf,2)=4+n*18; + WFIFOSET(fd,WFIFOW(fd,2)); + } +#endif + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor) +{ + struct item_data *id; + int i,n,fd; + unsigned char *buf; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, MAX_GUILD_STORAGE * 20 + 4); + buf=WFIFOP(fd,0); + + WBUFW(buf,0)=0xa6; + for(i=0,n=0;istorage_[i].nameid<=0) + continue; + nullpo_retr(0, id = itemdb_search(stor->storage_[i].nameid)); + if(!itemdb_isequip2(id)) + continue; + WBUFW(buf,n*20+4)=i+1; + if(id->view_id > 0) + WBUFW(buf,n*20+6)=id->view_id; + else + WBUFW(buf,n*20+6)=stor->storage_[i].nameid; + WBUFB(buf,n*20+8)=itemtype(id->type); + WBUFB(buf,n*20+9)=stor->storage_[i].identify; + WBUFW(buf,n*20+10)=id->equip; + WBUFW(buf,n*20+12)=stor->storage_[i].equip; + WBUFB(buf,n*20+14)=stor->storage_[i].attribute; + WBUFB(buf,n*20+15)=stor->storage_[i].refine; + clif_addcards(WBUFP(buf, n*20+16), &stor->storage_[i]); + n++; + } + if(n){ + WBUFW(buf,2)=4+n*20; + WFIFOSET(fd,WFIFOW(fd,2)); + } + return 0; +} + +// Guild XY locators [Valaris] +int clif_guild_xy(struct map_session_data *sd) +{ +unsigned char buf[10]; + +nullpo_retr(0, sd); + +WBUFW(buf,0)=0x1eb; +WBUFL(buf,2)=sd->status.account_id; +WBUFW(buf,6)=sd->bl.x; +WBUFW(buf,8)=sd->bl.y; +clif_send(buf,packet_len_table[0x1eb],&sd->bl,GUILD_SAMEMAP_WOS); + +return 0; +} + +// Guild XY locators [Valaris] +int clif_guild_xy_remove(struct map_session_data *sd) +{ +unsigned char buf[10]; + +nullpo_retr(0, sd); + +WBUFW(buf,0)=0x1eb; +WBUFL(buf,2)=sd->status.account_id; +WBUFW(buf,6)=-1; +WBUFW(buf,8)=-1; +clif_send(buf,packet_len_table[0x1eb],&sd->bl,GUILD_SAMEMAP_WOS); + +return 0; +} + +/*========================================== + * ステータスを送りつける + * 表示専用数字はこの中で計算して送る + *------------------------------------------ + */ +int clif_updatestatus(struct map_session_data *sd,int type) +{ + int fd,len=8; + + nullpo_retr(0, sd); + + fd=sd->fd; + + if ( !session_isActive(fd) ) // Invalid pointer fix, by sasuke [Kevin] + return 0; + + WFIFOHEAD(fd, 14); + WFIFOW(fd,0)=0xb0; + WFIFOW(fd,2)=type; + switch(type){ + // 00b0 + case SP_WEIGHT: + pc_checkweighticon(sd); + WFIFOW(fd,0)=0xb0; + WFIFOW(fd,2)=type; //Added this packet back, Temp fix to the slow motion [Lupus] + WFIFOL(fd,4)=sd->weight; + break; + case SP_MAXWEIGHT: + WFIFOL(fd,4)=sd->max_weight; + break; + case SP_SPEED: + WFIFOL(fd,4)=sd->speed; + break; + case SP_BASELEVEL: + WFIFOL(fd,4)=sd->status.base_level; + break; + case SP_JOBLEVEL: + WFIFOL(fd,4)=sd->status.job_level; + break; + case SP_MANNER: + WFIFOL(fd,4)=sd->status.manner; + clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); + break; + case SP_STATUSPOINT: + WFIFOL(fd,4)=sd->status.status_point; + break; + case SP_SKILLPOINT: + WFIFOL(fd,4)=sd->status.skill_point; + break; + case SP_HIT: + WFIFOL(fd,4)=sd->hit; + break; + case SP_FLEE1: + WFIFOL(fd,4)=sd->flee; + break; + case SP_FLEE2: + WFIFOL(fd,4)=sd->flee2/10; + break; + case SP_MAXHP: + WFIFOL(fd,4)=sd->status.max_hp; + break; + case SP_MAXSP: + WFIFOL(fd,4)=sd->status.max_sp; + break; + case SP_HP: + WFIFOL(fd,4)=sd->status.hp; + if (sd->status.party_id) + clif_party_hp(sd); + if (battle_config.disp_hpmeter) + clif_hpmeter(sd); + break; + case SP_SP: + WFIFOL(fd,4)=sd->status.sp; + break; + case SP_ASPD: + WFIFOL(fd,4)=sd->aspd; + break; + case SP_ATK1: + WFIFOL(fd,4)=sd->base_atk+sd->right_weapon.watk; + break; + case SP_DEF1: + WFIFOL(fd,4)=sd->def; + break; + case SP_MDEF1: + WFIFOL(fd,4)=sd->mdef; + break; + case SP_ATK2: + WFIFOL(fd,4)=sd->right_weapon.watk2; + break; + case SP_DEF2: + WFIFOL(fd,4)=sd->def2; + break; + case SP_MDEF2: + WFIFOL(fd,4)=sd->mdef2; + break; + case SP_CRITICAL: + WFIFOL(fd,4)=sd->critical/10; + break; + case SP_MATK1: + WFIFOL(fd,4)=sd->matk1; + break; + case SP_MATK2: + WFIFOL(fd,4)=sd->matk2; + break; + + + case SP_ZENY: + WFIFOW(fd,0)=0xb1; + if(sd->status.zeny < 0) + sd->status.zeny = 0; + WFIFOL(fd,4)=sd->status.zeny; + break; + case SP_BASEEXP: + WFIFOW(fd,0)=0xb1; + WFIFOL(fd,4)=sd->status.base_exp; + break; + case SP_JOBEXP: + WFIFOW(fd,0)=0xb1; + WFIFOL(fd,4)=sd->status.job_exp; + break; + case SP_NEXTBASEEXP: + WFIFOW(fd,0)=0xb1; + WFIFOL(fd,4)=pc_nextbaseexp(sd); + break; + case SP_NEXTJOBEXP: + WFIFOW(fd,0)=0xb1; + WFIFOL(fd,4)=pc_nextjobexp(sd); + break; + + // 00be 終了 + case SP_USTR: + case SP_UAGI: + case SP_UVIT: + case SP_UINT: + case SP_UDEX: + case SP_ULUK: + WFIFOW(fd,0)=0xbe; + WFIFOB(fd,4)=pc_need_status_point(sd,type-SP_USTR+SP_STR); + len=5; + break; + + // 013a 終了 + case SP_ATTACKRANGE: + WFIFOW(fd,0)=0x13a; + WFIFOW(fd,2)=sd->attackrange; + len=4; + break; + + // 0141 終了 + case SP_STR: + WFIFOW(fd,0)=0x141; + WFIFOL(fd,2)=type; + WFIFOL(fd,6)=sd->status.str; + WFIFOL(fd,10)=sd->paramb[0] + sd->parame[0]; + len=14; + break; + case SP_AGI: + WFIFOW(fd,0)=0x141; + WFIFOL(fd,2)=type; + WFIFOL(fd,6)=sd->status.agi; + WFIFOL(fd,10)=sd->paramb[1] + sd->parame[1]; + len=14; + break; + case SP_VIT: + WFIFOW(fd,0)=0x141; + WFIFOL(fd,2)=type; + WFIFOL(fd,6)=sd->status.vit; + WFIFOL(fd,10)=sd->paramb[2] + sd->parame[2]; + len=14; + break; + case SP_INT: + WFIFOW(fd,0)=0x141; + WFIFOL(fd,2)=type; + WFIFOL(fd,6)=sd->status.int_; + WFIFOL(fd,10)=sd->paramb[3] + sd->parame[3]; + len=14; + break; + case SP_DEX: + WFIFOW(fd,0)=0x141; + WFIFOL(fd,2)=type; + WFIFOL(fd,6)=sd->status.dex; + WFIFOL(fd,10)=sd->paramb[4] + sd->parame[4]; + len=14; + break; + case SP_LUK: + WFIFOW(fd,0)=0x141; + WFIFOL(fd,2)=type; + WFIFOL(fd,6)=sd->status.luk; + WFIFOL(fd,10)=sd->paramb[5] + sd->parame[5]; + len=14; + break; + + case SP_CARTINFO: + WFIFOW(fd,0)=0x121; + WFIFOW(fd,2)=sd->cart_num; + WFIFOW(fd,4)=sd->cart_max_num; + WFIFOL(fd,6)=sd->cart_weight; + WFIFOL(fd,10)=sd->cart_max_weight; + len=14; + break; + + default: + if(battle_config.error_log) + ShowError("clif_updatestatus : unrecognized type %d\n",type); + return 1; + } + WFIFOSET(fd,len); + + return 0; +} +int clif_changestatus(struct block_list *bl,int type,int val) +{ + unsigned char buf[12]; + struct map_session_data *sd = NULL; + + nullpo_retr(0, bl); + + if(bl->type == BL_PC) + sd = (struct map_session_data *)bl; + +//printf("clif_changestatus id:%d type:%d val:%d\n",bl->id,type,val); + if(sd){ + WBUFW(buf,0)=0x1ab; + WBUFL(buf,2)=bl->id; + WBUFW(buf,6)=type; + switch(type){ + case SP_MANNER: + WBUFL(buf,8)=val; + break; + default: + if(battle_config.error_log) + ShowError("clif_changestatus : unrecognized type %d.\n",type); + return 1; + } + clif_send(buf,packet_len_table[0x1ab],bl,AREA_WOS); + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_changelook(struct block_list *bl,int type,int val) +{ + + unsigned char buf[32]; + struct map_session_data *sd = NULL; + + nullpo_retr(0, bl); + + if(bl->type == BL_PC) + sd = (struct map_session_data *)bl; + +#if PACKETVER < 4 + if(sd && (type == LOOK_WEAPON || type == LOOK_SHIELD) && (sd->view_class == JOB_WEDDING || sd->view_class == JOB_XMAS)) + val =0; + WBUFW(buf,0)=0xc3; + WBUFL(buf,2)=bl->id; + WBUFB(buf,6)=type; + WBUFB(buf,7)=val; + clif_send(buf,packet_len_table[0xc3],bl,AREA); +#else + if(sd && (type == LOOK_WEAPON || type == LOOK_SHIELD || type == LOOK_SHOES)) { + WBUFW(buf,0)=0x1d7; + WBUFL(buf,2)=bl->id; + if(type == LOOK_SHOES) { + WBUFB(buf,6)=9; + if(sd->equip_index[2] >= 0 && sd->inventory_data[sd->equip_index[2]]) { + if(sd->inventory_data[sd->equip_index[2]]->view_id > 0) + WBUFW(buf,7)=sd->inventory_data[sd->equip_index[2]]->view_id; + else + WBUFW(buf,7)=sd->status.inventory[sd->equip_index[2]].nameid; + } else + WBUFW(buf,7)=0; + WBUFW(buf,9)=0; + } + else { + WBUFB(buf,6)=2; + if(sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] && sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS) { + if(sd->inventory_data[sd->equip_index[9]]->view_id > 0) + WBUFW(buf,7)=sd->inventory_data[sd->equip_index[9]]->view_id; + else + WBUFW(buf,7)=sd->status.inventory[sd->equip_index[9]].nameid; + } else + WBUFW(buf,7)=0; + if(sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] && sd->inventory_data[sd->equip_index[8]] && + sd->view_class != JOB_WEDDING && sd->view_class != JOB_XMAS) { + if(sd->inventory_data[sd->equip_index[8]]->view_id > 0) + WBUFW(buf,9)=sd->inventory_data[sd->equip_index[8]]->view_id; + else + WBUFW(buf,9)=sd->status.inventory[sd->equip_index[8]].nameid; + } else + WBUFW(buf,9)=0; + } + clif_send(buf,packet_len_table[0x1d7],bl,AREA); + } + else if(sd && (type == LOOK_BASE) && (val > 255)) + { + WBUFW(buf,0)=0x1d7; + WBUFL(buf,2)=bl->id; + WBUFB(buf,6)=type; + WBUFW(buf,7)=val; + WBUFW(buf,9)=0; + clif_send(buf,packet_len_table[0x1d7],bl,AREA); + } else { + WBUFW(buf,0)=0xc3; + WBUFL(buf,2)=bl->id; + WBUFB(buf,6)=type; + WBUFB(buf,7)=val; + clif_send(buf,packet_len_table[0xc3],bl,AREA); + } +#endif + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_initialstatus(struct map_session_data *sd) +{ + int fd; + unsigned char *buf; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xbd]); + buf=WFIFOP(fd,0); + + WBUFW(buf,0)=0xbd; + WBUFW(buf,2)=sd->status.status_point; + WBUFB(buf,4)=(sd->status.str > 255)? 255:sd->status.str; + WBUFB(buf,5)=pc_need_status_point(sd,SP_STR); + WBUFB(buf,6)=(sd->status.agi > 255)? 255:sd->status.agi; + WBUFB(buf,7)=pc_need_status_point(sd,SP_AGI); + WBUFB(buf,8)=(sd->status.vit > 255)? 255:sd->status.vit; + WBUFB(buf,9)=pc_need_status_point(sd,SP_VIT); + WBUFB(buf,10)=(sd->status.int_ > 255)? 255:sd->status.int_; + WBUFB(buf,11)=pc_need_status_point(sd,SP_INT); + WBUFB(buf,12)=(sd->status.dex > 255)? 255:sd->status.dex; + WBUFB(buf,13)=pc_need_status_point(sd,SP_DEX); + WBUFB(buf,14)=(sd->status.luk > 255)? 255:sd->status.luk; + WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK); + + WBUFW(buf,16) = sd->base_atk + sd->right_weapon.watk; + WBUFW(buf,18) = sd->right_weapon.watk2; //atk bonus + WBUFW(buf,20) = sd->matk1; + WBUFW(buf,22) = sd->matk2; + WBUFW(buf,24) = sd->def; // def + WBUFW(buf,26) = sd->def2; + WBUFW(buf,28) = sd->mdef; // mdef + WBUFW(buf,30) = sd->mdef2; + WBUFW(buf,32) = sd->hit; + WBUFW(buf,34) = sd->flee; + WBUFW(buf,36) = sd->flee2/10; + WBUFW(buf,38) = sd->critical/10; + WBUFW(buf,40) = sd->status.karma; + WBUFW(buf,42) = sd->status.manner; + + WFIFOSET(fd,packet_len_table[0xbd]); + + clif_updatestatus(sd,SP_STR); + clif_updatestatus(sd,SP_AGI); + clif_updatestatus(sd,SP_VIT); + clif_updatestatus(sd,SP_INT); + clif_updatestatus(sd,SP_DEX); + clif_updatestatus(sd,SP_LUK); + + clif_updatestatus(sd,SP_ATTACKRANGE); + clif_updatestatus(sd,SP_ASPD); + + return 0; +} + +/*========================================== + *矢装備 + *------------------------------------------ + */ +int clif_arrowequip(struct map_session_data *sd,int val) +{ + int fd; + + nullpo_retr(0, sd); + + if(sd->attacktarget && sd->attacktarget > 0) // [Valaris] + sd->attacktarget = 0; + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0x013c]); + WFIFOW(fd,0)=0x013c; + WFIFOW(fd,2)=val+2;//矢のアイテムID + + WFIFOSET(fd,packet_len_table[0x013c]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_arrow_fail(struct map_session_data *sd,int type) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, packet_len_table[0x013b]); + WFIFOW(fd,0)=0x013b; + WFIFOW(fd,2)=type; + + WFIFOSET(fd,packet_len_table[0x013b]); + + return 0; +} + +/*========================================== + * 作成可能 矢リスト送信 + *------------------------------------------ + */ +int clif_arrow_create_list(struct map_session_data *sd) +{ + int i, c, j; + int fd; + + nullpo_retr(0, sd); + + fd = sd->fd; + WFIFOHEAD(fd, MAX_SKILL_ARROW_DB*2+4); + WFIFOW(fd,0) = 0x1ad; + + for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) { + if (skill_arrow_db[i].nameid > 0 && + (j = pc_search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 && + !sd->status.inventory[j].equip) + { + if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0) + WFIFOW(fd,c*2+4) = j; + else + WFIFOW(fd,c*2+4) = skill_arrow_db[i].nameid; + c++; + } + } + WFIFOW(fd,2) = c*2+4; + WFIFOSET(fd, WFIFOW(fd,2)); + if (c > 0) sd->state.produce_flag = 1; + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_statusupack(struct map_session_data *sd,int type,int ok,int val) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xbc]); + WFIFOW(fd,0)=0xbc; + WFIFOW(fd,2)=type; + WFIFOB(fd,4)=ok; + WFIFOB(fd,5)=val; + WFIFOSET(fd,packet_len_table[0xbc]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xaa]); + WFIFOW(fd,0)=0xaa; + WFIFOW(fd,2)=n+2; + WFIFOW(fd,4)=pos; + WFIFOB(fd,6)=ok; + WFIFOSET(fd,packet_len_table[0xaa]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xac]); + WFIFOW(fd,0)=0xac; + WFIFOW(fd,2)=n+2; + WFIFOW(fd,4)=pos; + WFIFOB(fd,6)=ok; + WFIFOSET(fd,packet_len_table[0xac]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_misceffect(struct block_list* bl,int type) +{ + unsigned char buf[32]; + + nullpo_retr(0, bl); + + WBUFW(buf,0) = 0x19b; + WBUFL(buf,2) = bl->id; + WBUFL(buf,6) = type; + + clif_send(buf,packet_len_table[0x19b],bl,AREA); + + return 0; +} +int clif_misceffect2(struct block_list *bl, int type) { + unsigned char buf[24]; + + nullpo_retr(0, bl); + + memset(buf, 0, packet_len_table[0x1f3]); + + WBUFW(buf,0) = 0x1f3; + WBUFL(buf,2) = bl->id; + WBUFL(buf,6) = type; + + clif_send(buf, packet_len_table[0x1f3], bl, AREA); + + return 0; + +} +/*========================================== + * 表示オプション変更 + *------------------------------------------ + */ +int clif_changeoption(struct block_list* bl) +{ + unsigned char buf[32]; + short option; + + nullpo_retr(0, bl); + + option = *status_get_option(bl); + + WBUFW(buf,0) = 0x119; + if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise) { + WBUFL(buf,2) = bl->id; + WBUFW(buf,6) = 0; + WBUFW(buf,8) = 0; + WBUFW(buf,10) = OPTION_INVISIBLE; + WBUFB(buf,12) = 0; + clif_send(buf,packet_len_table[0x119],bl,AREA); + WBUFL(buf,2) = -bl->id; + WBUFW(buf,6) = 0; + WBUFW(buf,8) = 0; + WBUFW(buf,10) = option; + WBUFB(buf,12) = 0; + clif_send(buf,packet_len_table[0x119],bl,AREA); + } else { + WBUFL(buf,2) = bl->id; + WBUFW(buf,6) = *status_get_opt1(bl); + WBUFW(buf,8) = *status_get_opt2(bl); + WBUFW(buf,10) = option; + WBUFB(buf,12) = 0; // ?? + clif_send(buf,packet_len_table[0x119],bl,AREA); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_useitemack(struct map_session_data *sd,int index,int amount,int ok) +{ + nullpo_retr(0, sd); + + if(!ok) { + int fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xa8]); + WFIFOW(fd,0)=0xa8; + WFIFOW(fd,2)=index+2; + WFIFOW(fd,4)=amount; + WFIFOB(fd,6)=ok; + WFIFOSET(fd,packet_len_table[0xa8]); + } + else { +#if PACKETVER < 3 + int fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xa8]); + WFIFOW(fd,0)=0xa8; + WFIFOW(fd,2)=index+2; + WFIFOW(fd,4)=amount; + WFIFOB(fd,6)=ok; + WFIFOSET(fd,packet_len_table[0xa8]); +#else + unsigned char buf[32]; + + WBUFW(buf,0)=0x1c8; + WBUFW(buf,2)=index+2; + if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0) + WBUFW(buf,4)=sd->inventory_data[index]->view_id; + else + WBUFW(buf,4)=sd->status.inventory[index].nameid; + WBUFL(buf,6)=sd->bl.id; + WBUFW(buf,10)=amount; + WBUFB(buf,12)=ok; + clif_send(buf,packet_len_table[0x1c8],&sd->bl,AREA); +#endif + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_createchat(struct map_session_data *sd,int fail) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xd6]); + WFIFOW(fd,0)=0xd6; + WFIFOB(fd,2)=fail; + WFIFOSET(fd,packet_len_table[0xd6]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_dispchat(struct chat_data *cd,int fd) +{ + unsigned char buf[128]; // 最大title(60バイト)+17 + + if(cd==NULL || *cd->owner==NULL) + return 1; + + WBUFW(buf,0)=0xd7; + WBUFW(buf,2)=strlen((const char*)cd->title)+17; + WBUFL(buf,4)=(*cd->owner)->id; + WBUFL(buf,8)=cd->bl.id; + WBUFW(buf,12)=cd->limit; + WBUFW(buf,14)=cd->users; + WBUFB(buf,16)=cd->pub; + strcpy((char*)WBUFP(buf,17),(const char*)cd->title); + if(fd){ + WFIFOHEAD(fd, WBUFW(buf,2)); + memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2)); + WFIFOSET(fd,WBUFW(buf,2)); + } else { + clif_send(buf,WBUFW(buf,2),*cd->owner,AREA_WOSC); + } + + return 0; +} + +/*========================================== + * chatの状態変更成功 + * 外部の人用と命令コード(d7->df)が違うだけ + *------------------------------------------ + */ +int clif_changechatstatus(struct chat_data *cd) +{ + unsigned char buf[128]; // 最大title(60バイト)+17 + + if(cd==NULL || cd->usersd[0]==NULL) + return 1; + + WBUFW(buf,0)=0xdf; + WBUFW(buf,2)=strlen((char*)cd->title)+17; + WBUFL(buf,4)=cd->usersd[0]->bl.id; + WBUFL(buf,8)=cd->bl.id; + WBUFW(buf,12)=cd->limit; + WBUFW(buf,14)=cd->users; + WBUFB(buf,16)=cd->pub; + strcpy((char*)WBUFP(buf,17),(const char*)cd->title); + clif_send(buf,WBUFW(buf,2),&cd->usersd[0]->bl,CHAT); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_clearchat(struct chat_data *cd,int fd) +{ + unsigned char buf[32]; + + nullpo_retr(0, cd); + + WBUFW(buf,0)=0xd8; + WBUFL(buf,2)=cd->bl.id; + if(fd){ + WFIFOHEAD(fd,packet_len_table[0xd8]); + memcpy(WFIFOP(fd,0),buf,packet_len_table[0xd8]); + WFIFOSET(fd,packet_len_table[0xd8]); + } else { + clif_send(buf,packet_len_table[0xd8],*cd->owner,AREA_WOSC); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_joinchatfail(struct map_session_data *sd,int fail) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + + WFIFOHEAD(fd,packet_len_table[0xda]); + WFIFOW(fd,0)=0xda; + WFIFOB(fd,2)=fail; + WFIFOSET(fd,packet_len_table[0xda]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_joinchatok(struct map_session_data *sd,struct chat_data* cd) +{ + int fd; + int i; + + nullpo_retr(0, sd); + nullpo_retr(0, cd); + + fd = sd->fd; + if (!session_isActive(fd)) + return 0; + WFIFOHEAD(fd, 8 + (28*cd->users)); + WFIFOW(fd, 0) = 0xdb; + WFIFOW(fd, 2) = 8 + (28*cd->users); + WFIFOL(fd, 4) = cd->bl.id; + for (i = 0; i < cd->users; i++) { + WFIFOL(fd, 8+i*28) = (i!=0) || ((*cd->owner)->type == BL_NPC); + memcpy(WFIFOP(fd, 8+i*28+4), cd->usersd[i]->status.name, NAME_LENGTH); + } + WFIFOSET(fd, WFIFOW(fd, 2)); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_addchat(struct chat_data* cd,struct map_session_data *sd) +{ + unsigned char buf[32]; + + nullpo_retr(0, sd); + nullpo_retr(0, cd); + + WBUFW(buf, 0) = 0x0dc; + WBUFW(buf, 2) = cd->users; + memcpy(WBUFP(buf, 4),sd->status.name,NAME_LENGTH); + clif_send(buf,packet_len_table[0xdc],&sd->bl,CHAT_WOS); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_changechatowner(struct chat_data* cd,struct map_session_data *sd) +{ + unsigned char buf[64]; + + nullpo_retr(0, sd); + nullpo_retr(0, cd); + + WBUFW(buf, 0) = 0xe1; + WBUFL(buf, 2) = 1; + memcpy(WBUFP(buf,6),cd->usersd[0]->status.name,NAME_LENGTH); + WBUFW(buf,30) = 0xe1; + WBUFL(buf,32) = 0; + memcpy(WBUFP(buf,36),sd->status.name,NAME_LENGTH); + + clif_send(buf,packet_len_table[0xe1]*2,&sd->bl,CHAT); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_leavechat(struct chat_data* cd,struct map_session_data *sd) +{ + unsigned char buf[32]; + + nullpo_retr(0, sd); + nullpo_retr(0, cd); + + WBUFW(buf, 0) = 0xdd; + WBUFW(buf, 2) = cd->users-1; + memcpy(WBUFP(buf,4),sd->status.name,NAME_LENGTH); + WBUFB(buf,28) = 0; + + clif_send(buf,packet_len_table[0xdd],&sd->bl,CHAT); + + return 0; +} + +/*========================================== + * 取り引き要請受け + *------------------------------------------ + */ +int clif_traderequest(struct map_session_data *sd,char *name) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + + WFIFOHEAD(fd,packet_len_table[0xe5]); + WFIFOW(fd,0)=0xe5; + + strcpy((char*)WFIFOP(fd,2),name); + + WFIFOSET(fd,packet_len_table[0xe5]); + + return 0; +} + +/*========================================== + * 取り引き要求応答 + *------------------------------------------ + */ +int clif_tradestart(struct map_session_data *sd,int type) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xe7]); + WFIFOW(fd,0)=0xe7; + WFIFOB(fd,2)=type; + WFIFOSET(fd,packet_len_table[0xe7]); + + return 0; +} + +/*========================================== + * 相手方からのアイテム追加 + *------------------------------------------ + */ +int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, tsd); + + fd=tsd->fd; + WFIFOHEAD(fd,packet_len_table[0xe9]); + WFIFOW(fd,0)=0xe9; + WFIFOL(fd,2)=amount; + if(index==0){ + WFIFOW(fd,6) = 0; // type id + WFIFOB(fd,8) = 0; //identify flag + WFIFOB(fd,9) = 0; // attribute + WFIFOB(fd,10)= 0; //refine + WFIFOW(fd,11)= 0; //card (4w) + WFIFOW(fd,13)= 0; //card (4w) + WFIFOW(fd,15)= 0; //card (4w) + WFIFOW(fd,17)= 0; //card (4w) + } + else{ + index-=2; //index fix + if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0) + WFIFOW(fd,6) = sd->inventory_data[index]->view_id; + else + WFIFOW(fd,6) = sd->status.inventory[index].nameid; // type id + WFIFOB(fd,8) = sd->status.inventory[index].identify; //identify flag + WFIFOB(fd,9) = sd->status.inventory[index].attribute; // attribute + WFIFOB(fd,10)= sd->status.inventory[index].refine; //refine + clif_addcards(WFIFOP(fd, 11), &sd->status.inventory[index]); + } + WFIFOSET(fd,packet_len_table[0xe9]); + + return 0; +} + +/*========================================== + * アイテム追加成功/失敗 + *------------------------------------------ + */ +int clif_tradeitemok(struct map_session_data *sd,int index,int fail) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xea]); + WFIFOW(fd,0)=0xea; + WFIFOW(fd,2)=index; + WFIFOB(fd,4)=fail; + WFIFOSET(fd,packet_len_table[0xea]); + + return 0; +} + +/*========================================== + * 取り引きok押し + *------------------------------------------ + */ +int clif_tradedeal_lock(struct map_session_data *sd,int fail) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xec]); + WFIFOW(fd,0)=0xec; + WFIFOB(fd,2)=fail; // 0=you 1=the other person + WFIFOSET(fd,packet_len_table[0xec]); + + return 0; +} + +/*========================================== + * 取り引きがキャンセルされました + *------------------------------------------ + */ +int clif_tradecancelled(struct map_session_data *sd) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xee]); + WFIFOW(fd,0)=0xee; + WFIFOSET(fd,packet_len_table[0xee]); + + return 0; +} + +/*========================================== + * 取り引き完了 + *------------------------------------------ + */ +int clif_tradecompleted(struct map_session_data *sd,int fail) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xf0]); + WFIFOW(fd,0)=0xf0; + WFIFOB(fd,2)=fail; + WFIFOSET(fd,packet_len_table[0xf0]); + + return 0; +} + +/*========================================== + * カプラ倉庫のアイテム数を更新 + *------------------------------------------ + */ +int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, stor); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xf2]); + WFIFOW(fd,0) = 0xf2; // update storage amount + WFIFOW(fd,2) = stor->storage_amount; //items + WFIFOW(fd,4) = MAX_STORAGE; //items max + WFIFOSET(fd,packet_len_table[0xf2]); + + return 0; +} + +/*========================================== + * カプラ倉庫にアイテムを追加する + *------------------------------------------ + */ +int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount) +{ + int view,fd; + + nullpo_retr(0, sd); + nullpo_retr(0, stor); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xf4]); + WFIFOW(fd,0) =0xf4; // Storage item added + WFIFOW(fd,2) =index+1; // index + WFIFOL(fd,4) =amount; // amount + if((view = itemdb_viewid(stor->storage_[index].nameid)) > 0) + WFIFOW(fd,8) =view; + else + WFIFOW(fd,8) =stor->storage_[index].nameid; // id + WFIFOB(fd,10)=stor->storage_[index].identify; //identify flag + WFIFOB(fd,11)=stor->storage_[index].attribute; // attribute + WFIFOB(fd,12)=stor->storage_[index].refine; //refine + clif_addcards(WFIFOP(fd,13), &stor->storage_[index]); + WFIFOSET(fd,packet_len_table[0xf4]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, stor); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xf2]); + WFIFOW(fd,0) = 0xf2; // update storage amount + WFIFOW(fd,2) = stor->storage_amount; //items + WFIFOW(fd,4) = MAX_GUILD_STORAGE; //items max + WFIFOSET(fd,packet_len_table[0xf2]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount) +{ + int view,fd; + + nullpo_retr(0, sd); + nullpo_retr(0, stor); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xf4]); + WFIFOW(fd,0) =0xf4; // Storage item added + WFIFOW(fd,2) =index+1; // index + WFIFOL(fd,4) =amount; // amount + if((view = itemdb_viewid(stor->storage_[index].nameid)) > 0) + WFIFOW(fd,8) =view; + else + WFIFOW(fd,8) =stor->storage_[index].nameid; // id + WFIFOB(fd,10)=stor->storage_[index].identify; //identify flag + WFIFOB(fd,11)=stor->storage_[index].attribute; // attribute + WFIFOB(fd,12)=stor->storage_[index].refine; //refine + clif_addcards(WFIFOP(fd,13), &stor->storage_[index]); + WFIFOSET(fd,packet_len_table[0xf4]); + + return 0; +} + +/*========================================== + * カプラ倉庫からアイテムを取り去る + *------------------------------------------ + */ +int clif_storageitemremoved(struct map_session_data *sd,int index,int amount) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xf6]); + WFIFOW(fd,0)=0xf6; // Storage item removed + WFIFOW(fd,2)=index+1; + WFIFOL(fd,4)=amount; + WFIFOSET(fd,packet_len_table[0xf6]); + + return 0; +} + +/*========================================== + * カプラ倉庫を閉じる + *------------------------------------------ + */ +int clif_storageclose(struct map_session_data *sd) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xf8]); + WFIFOW(fd,0)=0xf8; // Storage Closed + WFIFOSET(fd,packet_len_table[0xf8]); + + return 0; +} + +// +// callback系 ? +// +/*========================================== + * PC表示 + *------------------------------------------ + */ +void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* dstsd) +{ + int len; + + nullpo_retv(sd); + nullpo_retv(dstsd); + + if(dstsd->walktimer != -1){ +#if PACKETVER < 4 + WFIFOHEAD(sd->fd, packet_len_table[0x7b]); +#else + WFIFOHEAD(sd->fd, packet_len_table[0x1da]); +#endif + len = clif_set007b(dstsd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + if(dstsd->disguise) { + WFIFOHEAD(sd->fd,packet_len_table[0x7b]); + len = clif_dis007b(dstsd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } + } else { +#if PACKETVER < 4 + WFIFOHEAD(sd->fd,packet_len_table[0x78]); +#else + WFIFOHEAD(sd->fd,packet_len_table[0x1d8]); +#endif + len = clif_set0078(dstsd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + if(dstsd->disguise) { + WFIFOHEAD(sd->fd,packet_len_table[0x7b]); + len = clif_dis0078(dstsd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } + } + + if(dstsd->chatID){ + struct chat_data *cd; + cd=(struct chat_data*)map_id2bl(dstsd->chatID); + if(cd->usersd[0]==dstsd) + clif_dispchat(cd,sd->fd); + } + if(dstsd->vender_id){ + clif_showvendingboard(&dstsd->bl,dstsd->message,sd->fd); + } + if(dstsd->spiritball > 0) { + WFIFOHEAD(sd->fd, packet_len_table[0x1e1]); + clif_set01e1(dstsd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,packet_len_table[0x1e1]); + } + + if(battle_config.save_clothcolor && dstsd->status.clothes_color > 0 && ((dstsd->view_class != JOB_WEDDING && dstsd->view_class !=JOB_XMAS) || + (dstsd->view_class==JOB_WEDDING && !battle_config.wedding_ignorepalette) || (dstsd->view_class==JOB_XMAS && !battle_config.xmas_ignorepalette))) + clif_changelook(&dstsd->bl, LOOK_CLOTHES_COLOR, dstsd->status.clothes_color); + + if((sd->status.party_id && dstsd->status.party_id == sd->status.party_id) || //Party-mate, or hpdisp setting. + (battle_config.disp_hpmeter && (len = pc_isGM(sd)) >= battle_config.disp_hpmeter && len >= pc_isGM(dstsd)) + ) + clif_hpmeter_single(sd->fd, dstsd); + + if(sd->status.manner < 0 && battle_config.manner_system) + clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); + + if(sd->state.size==2) // tiny/big players [Valaris] + clif_specialeffect(&sd->bl,423,0); + else if(sd->state.size==1) + clif_specialeffect(&sd->bl,421,0); + + // pvp circle for duel [LuzZza] + /* + if(dstsd->duel_group) + clif_specialeffect(&dstsd->bl, 159, 4); + */ + +} + +/*========================================== + * NPC表示 + *------------------------------------------ + */ +//fixed by Valaris +void clif_getareachar_npc(struct map_session_data* sd,struct npc_data* nd) +{ + int len; + nullpo_retv(sd); + nullpo_retv(nd); + if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS) + return; + if(nd->state.state == MS_WALK){ + WFIFOHEAD(sd->fd, packet_len_table[0x7b]); + len = clif_npc007b(nd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } else { + WFIFOHEAD(sd->fd, packet_len_table[0x78]); + len = clif_npc0078(nd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } + if(nd->chat_id){ + clif_dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd); + } +} + +/*========================================== + * 移動停止 + *------------------------------------------ + */ +int clif_movemob(struct mob_data *md) +{ + unsigned char buf[256]; + int len; + + nullpo_retr(0, md); + + len = clif_mob007b(md,buf); + clif_send(buf,len,&md->bl,AREA); + + if(battle_config.save_clothcolor && pcdb_checkid(mob_get_viewclass(md->class_)) && mob_get_clothes_color(md->class_)) // [Valaris] + clif_changelook(&md->bl, LOOK_CLOTHES_COLOR, mob_get_clothes_color(md->class_)); + + if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); + + if(md->special_state.size==2) // tiny/big mobs [Valaris] + clif_specialeffect(&md->bl,423,0); + else if(md->special_state.size==1) + clif_specialeffect(&md->bl,421,0); + + return 0; +} + +/*========================================== + * モンスターの位置修正 + *------------------------------------------ + */ +int clif_fixmobpos(struct mob_data *md) +{ + unsigned char buf[256]; + int len; + + nullpo_retr(0, md); + + if(md->state.state == MS_WALK){ + len = clif_mob007b(md,buf); + clif_send(buf,len,&md->bl,AREA); + } else { + len = clif_mob0078(md,buf); + clif_send(buf,len,&md->bl,AREA); + } + + return 0; +} + +/*========================================== + * PCの位置修正 + *------------------------------------------ + */ +int clif_fixpcpos(struct map_session_data *sd) +{ + unsigned char buf[256]; + int len; + + nullpo_retr(0, sd); + + if(sd->walktimer != -1){ + len = clif_set007b(sd,buf); + clif_send(buf,len,&sd->bl,AREA); + } else { + len = clif_set0078(sd,buf); + clif_send(buf,len,&sd->bl,AREA); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_fixpetpos(struct pet_data *pd) +{ + unsigned char buf[256]; + int len; + + nullpo_retr(0, pd); + + if(pd->state.state == MS_WALK){ + len = clif_pet007b(pd,buf); + clif_send(buf,len,&pd->bl,AREA); + } else { + len = clif_pet0078(pd,buf); + clif_send(buf,len,&pd->bl,AREA); + } + + return 0; +} + +// npc walking [Valaris] +int clif_fixnpcpos(struct npc_data *nd) +{ + unsigned char buf[256]; + int len; + + nullpo_retr(0, nd); + + if(nd->state.state == MS_WALK){ + len = clif_npc007b(nd,buf); + clif_send(buf,len,&nd->bl,AREA); + } else { + len = clif_npc0078(nd,buf); + clif_send(buf,len,&nd->bl,AREA); + } + + return 0; +} +/*========================================== + * Modifies the type of damage according to status changes [Skotlex] + *------------------------------------------ + */ +static int clif_calc_delay(struct block_list *dst, int type, int delay) +{ + if (type == 1 || type == 4 || type == 0x0a) //Type 1 is the crouching animation, type 4 are non-flinching attacks, 0x0a - crits. + return type; + + if (delay == 0) + return 9; //Endure type attack (damage delay is 0) + + return type; +} +/*========================================== + * 通常攻撃エフェクト&ダメージ + *------------------------------------------ + */ +int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2) +{ + unsigned char buf[256]; + struct status_change *sc_data; + + nullpo_retr(0, src); + nullpo_retr(0, dst); + + type = clif_calc_delay(dst, type, ddelay); //Type defaults to 0 for normal attacks. + + sc_data = status_get_sc_data(dst); + + if(sc_data) { + if(sc_data[SC_HALLUCINATION].timer != -1) { + if(damage > 0) + damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100; + if(damage2 > 0) + damage2 = damage2*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100; + } + } + + WBUFW(buf,0)=0x8a; + if(src->type==BL_PC && ((struct map_session_data *)src)->disguise) + WBUFL(buf,2)=-src->id; + else + WBUFL(buf,2)=src->id; + if(dst->type==BL_PC && ((struct map_session_data *)dst)->disguise) + WBUFL(buf,6)=-dst->id; + else + WBUFL(buf,6)=dst->id; + WBUFL(buf,10)=tick; + WBUFL(buf,14)=sdelay; + WBUFL(buf,18)=ddelay; + WBUFW(buf,22)=(damage > 0x7fff)? 0x7fff:damage; + WBUFW(buf,24)=div; + WBUFB(buf,26)=type; + WBUFW(buf,27)=damage2; + clif_send(buf,packet_len_table[0x8a],src,AREA); + + if((src->type==BL_PC && ((struct map_session_data *)src)->disguise) || (dst->type==BL_PC && ((struct map_session_data *)dst)->disguise)) { + memset(buf,0,packet_len_table[0x8a]); + WBUFW(buf,0)=0x8a; + if(src->type==BL_PC && ((struct map_session_data *)src)->disguise) + WBUFL(buf,2)=src->id; + else + WBUFL(buf,2)=-src->id; + if(dst->type==BL_PC && ((struct map_session_data *)dst)->disguise) + WBUFL(buf,6)=dst->id; + else + WBUFL(buf,2)=-dst->id; + WBUFL(buf,10)=tick; + WBUFL(buf,14)=sdelay; + WBUFL(buf,18)=ddelay; + if(damage > 0) + WBUFW(buf,22)=-1; + else + WBUFW(buf,22)=0; + WBUFW(buf,24)=div; + WBUFB(buf,26)=type; + WBUFW(buf,27)=0; + clif_send(buf,packet_len_table[0x8a],src,AREA); + } + //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex] + if (type != 4 && type != 9 && damage+damage2 > 0) //Non-endure/Non-flinch attack, update walk delay. + battle_walkdelay(dst, tick, sdelay, ddelay, div); + + // [Valaris] + if(battle_config.save_clothcolor && src->type==BL_MOB && + pcdb_checkid(mob_get_viewclass(((struct mob_data *)src)->class_)) && mob_get_clothes_color(((struct mob_data *)src)->class_) > 0) + clif_changelook(src, LOOK_CLOTHES_COLOR, mob_get_clothes_color(((struct mob_data *)src)->class_)); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md) +{ + int len; + nullpo_retv(sd); + nullpo_retv(md); + + if (session[sd->fd] == NULL) + return; + + if(md->state.state == MS_WALK){ +#if PACKETVER < 4 + WFIFOHEAD(sd->fd,packet_len_table[0x78]); +#else + WFIFOHEAD(sd->fd,packet_len_table[0x1d8]); +#endif + len = clif_mob007b(md,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } else { +#if PACKETVER < 4 + WFIFOHEAD(sd->fd,packet_len_table[0x78]); +#else + WFIFOHEAD(sd->fd,packet_len_table[0x1d8]); +#endif + len = clif_mob0078(md,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } + + if(battle_config.save_clothcolor && pcdb_checkid(mob_get_viewclass(md->class_)) && mob_get_clothes_color(md->class_)) // [Valaris] + clif_changelook(&md->bl, LOOK_CLOTHES_COLOR, mob_get_clothes_color(md->class_)); + + if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); + + if(md->special_state.size==2) // tiny/big mobs [Valaris] + clif_specialeffect(&md->bl,423,0); + else if(md->special_state.size==1) + clif_specialeffect(&md->bl,421,0); + + +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_getareachar_pet(struct map_session_data* sd,struct pet_data* pd) +{ + int len; + + nullpo_retv(sd); + nullpo_retv(pd); + + if(pd->state.state == MS_WALK){ +#if PACKETVER < 4 + WFIFOHEAD(sd->fd,packet_len_table[0x7b]); +#else + WFIFOHEAD(sd->fd,packet_len_table[0x1da]); +#endif + len = clif_pet007b(pd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } else { +#if PACKETVER < 4 + WFIFOHEAD(sd->fd,packet_len_table[0x7b]); +#else + WFIFOHEAD(sd->fd,packet_len_table[0x1da]); +#endif + len = clif_pet0078(pd,WFIFOP(sd->fd,0)); + WFIFOSET(sd->fd,len); + } +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fitem) +{ + int view,fd; + + nullpo_retv(sd); + nullpo_retv(fitem); + + fd=sd->fd; + //009d .l .w .B .w .w .w .B .B + WFIFOHEAD(fd,packet_len_table[0x9d]); + + WFIFOW(fd,0)=0x9d; + WFIFOL(fd,2)=fitem->bl.id; + if((view = itemdb_viewid(fitem->item_data.nameid)) > 0) + WFIFOW(fd,6)=view; + else + WFIFOW(fd,6)=fitem->item_data.nameid; + WFIFOB(fd,8)=fitem->item_data.identify; + WFIFOW(fd,9)=fitem->bl.x; + WFIFOW(fd,11)=fitem->bl.y; + WFIFOW(fd,13)=fitem->item_data.amount; + WFIFOB(fd,15)=fitem->subx; + WFIFOB(fd,16)=fitem->suby; + + WFIFOSET(fd,packet_len_table[0x9d]); +} +/*========================================== + * 場所スキルエフェクトが視界に入る + *------------------------------------------ + */ +int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *unit) +{ + int fd; + struct block_list *bl; + + nullpo_retr(0, unit); + + fd=sd->fd; + bl=map_id2bl(unit->group->src_id); +#if PACKETVER < 3 + WFIFOHEAD(fd,packet_len_table[0x11f]); + memset(WFIFOP(fd,0),0,packet_len_table[0x11f]); + WFIFOW(fd, 0)=0x11f; + WFIFOL(fd, 2)=unit->bl.id; + WFIFOL(fd, 6)=unit->group->src_id; + WFIFOW(fd,10)=unit->bl.x; + WFIFOW(fd,12)=unit->bl.y; + WFIFOB(fd,14)=unit->group->unit_id; + WFIFOB(fd,15)=0; + WFIFOSET(fd,packet_len_table[0x11f]); +#else + WFIFOHEAD(fd,packet_len_table[0x1c9]); + memset(WFIFOP(fd,0),0,packet_len_table[0x1c9]); + WFIFOW(fd, 0)=0x1c9; + WFIFOL(fd, 2)=unit->bl.id; + WFIFOL(fd, 6)=unit->group->src_id; + WFIFOW(fd,10)=unit->bl.x; + WFIFOW(fd,12)=unit->bl.y; + WFIFOB(fd,14)=unit->group->unit_id; + WFIFOB(fd,15)=1; + if(unit->group->unit_id==0xb0) { // Graffiti [Valaris] + WFIFOB(fd,16)=1; + memcpy(WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE); + } else { + WFIFOL(fd,15+1)=0; //1-4調べた限り固定 + WFIFOL(fd,15+5)=0; //5-8調べた限り固定 + //9-12マップごとで一定の77-80とはまた違う4バイトのかなり大きな数字 + WFIFOL(fd,15+13)=unit->bl.y - 0x12; //13-16ユニットのY座標-18っぽい(Y:17でFF FF FF FF) + WFIFOL(fd,15+17)=0x004f37dd; //17-20調べた限り固定 + WFIFOL(fd,15+21)=0x0012f674; //21-24調べた限り固定 + WFIFOL(fd,15+25)=0x0012f664; //25-28調べた限り固定 + WFIFOL(fd,15+29)=0x0012f654; //29-32調べた限り固定 + WFIFOL(fd,15+33)=0x77527bbc; //33-36調べた限り固定 + //37-39 + WFIFOB(fd,15+40)=0x2d; //40調べた限り固定 + WFIFOL(fd,15+41)=0; //41-44調べた限り0固定 + WFIFOL(fd,15+45)=0; //45-48調べた限り0固定 + WFIFOL(fd,15+49)=0; //49-52調べた限り0固定 + WFIFOL(fd,15+53)=0x0048d919; //53-56調べた限り固定 + WFIFOL(fd,15+57)=0x0000003e; //57-60調べた限り固定 + WFIFOL(fd,15+61)=0x0012f66c; //61-64調べた限り固定 + //65-68 + //69-72 + if(bl) WFIFOL(fd,15+73)=bl->y; //73-76術者のY座標 + WFIFOL(fd,15+77)=unit->bl.m; //77-80マップIDかなぁ?かなり2バイトで足りそうな数字 + WFIFOB(fd,15+81)=0xaa; //81終端文字0xaa + } + + WFIFOSET(fd,packet_len_table[0x1c9]); +#endif + if(unit->group->skill_id == WZ_ICEWALL) + clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,5); + + return 0; +} +/*========================================== + * 場所スキルエフェクトが視界から消える + *------------------------------------------ + */ +int clif_clearchar_skillunit(struct skill_unit *unit,int fd) +{ + nullpo_retr(0, unit); + + WFIFOHEAD(fd,packet_len_table[0x120]); + WFIFOW(fd, 0)=0x120; + WFIFOL(fd, 2)=unit->bl.id; + WFIFOSET(fd,packet_len_table[0x120]); + if(unit->group && unit->group->skill_id == WZ_ICEWALL) + clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_01ac(struct block_list *bl) +{ + unsigned char buf[32]; + + nullpo_retr(0, bl); + + WBUFW(buf, 0) = 0x1ac; + WBUFL(buf, 2) = bl->id; + + clif_send(buf,packet_len_table[0x1ac],bl,AREA); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ + int clif_getareachar(struct block_list* bl,va_list ap) +{ + struct map_session_data *sd; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + + sd=va_arg(ap,struct map_session_data*); + + if (sd == NULL || session[sd->fd] == NULL) + return 0; + + switch(bl->type){ + case BL_PC: + if(sd==(struct map_session_data*)bl) + break; + clif_getareachar_pc(sd,(struct map_session_data*) bl); + break; + case BL_NPC: + clif_getareachar_npc(sd,(struct npc_data*) bl); + break; + case BL_MOB: + clif_getareachar_mob(sd,(struct mob_data*) bl); + break; + case BL_PET: + clif_getareachar_pet(sd,(struct pet_data*) bl); + break; + case BL_ITEM: + clif_getareachar_item(sd,(struct flooritem_data*) bl); + break; + case BL_SKILL: + clif_getareachar_skillunit(sd,(struct skill_unit *)bl); + break; + default: + if(battle_config.error_log) + ShowError("clif_getareachar: Unrecognized type %d.\n",bl->type); + break; + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_pcoutsight(struct block_list *bl,va_list ap) +{ + struct map_session_data *sd,*dstsd; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, sd=va_arg(ap,struct map_session_data*)); + + switch(bl->type){ + case BL_PC: + dstsd = (struct map_session_data*) bl; + if(sd != dstsd) { + clif_clearchar_id(dstsd->bl.id,0,sd->fd); + clif_clearchar_id(sd->bl.id,0,dstsd->fd); + if(dstsd->disguise || sd->disguise) { + clif_clearchar_id(-dstsd->bl.id,0,sd->fd); + clif_clearchar_id(-sd->bl.id,0,dstsd->fd); + } + if(dstsd->chatID){ + struct chat_data *cd; + cd=(struct chat_data*)map_id2bl(dstsd->chatID); + if(cd->usersd[0]==dstsd) + clif_dispchat(cd,sd->fd); + } + if(dstsd->vender_id){ + clif_closevendingboard(&dstsd->bl,sd->fd); + } + } + break; + case BL_NPC: + if( ((struct npc_data *)bl)->class_ != INVISIBLE_CLASS ) + clif_clearchar_id(bl->id,0,sd->fd); + break; + case BL_MOB: + case BL_PET: + clif_clearchar_id(bl->id,0,sd->fd); + break; + case BL_ITEM: + clif_clearflooritem((struct flooritem_data*)bl,sd->fd); + break; + case BL_SKILL: + clif_clearchar_skillunit((struct skill_unit *)bl,sd->fd); + break; + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_pcinsight(struct block_list *bl,va_list ap) +{ + struct map_session_data *sd,*dstsd; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, sd=va_arg(ap,struct map_session_data*)); + + switch(bl->type){ + case BL_PC: + dstsd = (struct map_session_data *)bl; + if(sd != dstsd) { + clif_getareachar_pc(sd,dstsd); + clif_getareachar_pc(dstsd,sd); + } + break; + case BL_NPC: + clif_getareachar_npc(sd,(struct npc_data*)bl); + break; + case BL_MOB: + clif_getareachar_mob(sd,(struct mob_data*)bl); + break; + case BL_PET: + clif_getareachar_pet(sd,(struct pet_data*)bl); + break; + case BL_ITEM: + clif_getareachar_item(sd,(struct flooritem_data*)bl); + break; + case BL_SKILL: + clif_getareachar_skillunit(sd,(struct skill_unit *)bl); + break; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_moboutsight(struct block_list *bl,va_list ap) +{ + struct map_session_data *sd; + struct mob_data *md; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, md=va_arg(ap,struct mob_data*)); + + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { + clif_clearchar_id(md->bl.id,0,sd->fd); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_mobinsight(struct block_list *bl,va_list ap) +{ + struct map_session_data *sd; + struct mob_data *md; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + + md=va_arg(ap,struct mob_data*); + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { + clif_getareachar_mob(sd,md); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_petoutsight(struct block_list *bl,va_list ap) +{ + struct map_session_data *sd; + struct pet_data *pd; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, pd=va_arg(ap,struct pet_data*)); + + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { + clif_clearchar_id(pd->bl.id,0,sd->fd); + } + + return 0; +} + +// npc walking [Valaris] +int clif_npcoutsight(struct block_list *bl,va_list ap) +{ + struct map_session_data *sd; + struct npc_data *nd; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + nullpo_retr(0, nd=va_arg(ap,struct npc_data*)); + + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { + clif_clearchar_id(nd->bl.id,0,sd->fd); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_petinsight(struct block_list *bl,va_list ap) +{ + struct map_session_data *sd; + struct pet_data *pd; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + + pd=va_arg(ap,struct pet_data*); + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { + clif_getareachar_pet(sd,pd); + } + + return 0; +} + +// npc walking [Valaris] +int clif_npcinsight(struct block_list *bl,va_list ap) +{ + struct map_session_data *sd; + struct npc_data *nd; + + nullpo_retr(0, bl); + nullpo_retr(0, ap); + + nd=va_arg(ap,struct npc_data*); + if(bl->type==BL_PC + && ((sd = (struct map_session_data*) bl) != NULL) + && session[sd->fd] != NULL) { + clif_getareachar_npc(sd,nd); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range) +{ + int fd,id, inf2; + + nullpo_retr(0, sd); + + fd=sd->fd; + if( (id=sd->status.skill[skillid].id) <= 0 ) + return 0; + WFIFOHEAD(fd,packet_len_table[0x147]); + WFIFOW(fd,0)=0x147; + WFIFOW(fd,2) = id; + if(type < 0) + WFIFOW(fd,4) = skill_get_inf(id); + else + WFIFOW(fd,4) = type; + WFIFOW(fd,6) = 0; + WFIFOW(fd,8) = sd->status.skill[skillid].lv; + WFIFOW(fd,10) = skill_get_sp(id,sd->status.skill[skillid].lv); + if(range < 0) + range = skill_get_range2(&sd->bl, id,sd->status.skill[skillid].lv); + + WFIFOW(fd,12)= range; + strncpy(WFIFOP(fd,14), skill_get_name(id), NAME_LENGTH); + inf2 = skill_get_inf2(id); + if(((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && + !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) || + (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill)) + //WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_get_max(id) && sd->status.skill[skillid].flag ==0 )? 1:0; + WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[skillid].flag ==0 )? 1:0; + else + WFIFOB(fd,38) = 0; + WFIFOSET(fd,packet_len_table[0x147]); + + return 0; +} + +/*========================================== + * スキルリストを送信する + *------------------------------------------ + */ +int clif_skillinfoblock(struct map_session_data *sd) +{ + int fd; + int i,c,len=4,id, inf2; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, MAX_SKILL * 37 + 4); + WFIFOW(fd,0)=0x10f; + for ( i = c = 0; i < MAX_SKILL; i++){ + if( (id=sd->status.skill[i].id)!=0 ){ + WFIFOW(fd,len ) = id; + WFIFOW(fd,len+2) = skill_get_inf(id); + WFIFOW(fd,len+4) = 0; + WFIFOW(fd,len+6) = sd->status.skill[i].lv; + WFIFOW(fd,len+8) = skill_get_sp(id,sd->status.skill[i].lv); + WFIFOW(fd,len+10)= skill_get_range2(&sd->bl, id,sd->status.skill[i].lv); + strncpy(WFIFOP(fd,len+12), skill_get_name(id), NAME_LENGTH); + inf2 = skill_get_inf2(id); + if(((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && + !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) || + (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) + //WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_get_max(id) && sd->status.skill[i].flag ==0 )? 1:0; + WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[i].flag ==0 )? 1:0; + else + WFIFOB(fd,len+36) = 0; + len+=37; + c++; + } + } + WFIFOW(fd,2)=len; + WFIFOSET(fd,len); + + return 0; +} + +/*========================================== + * スキル割り振り通知 + *------------------------------------------ + */ +int clif_skillup(struct map_session_data *sd,int skill_num) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x10e]); + WFIFOW(fd,0) = 0x10e; + WFIFOW(fd,2) = skill_num; + WFIFOW(fd,4) = sd->status.skill[skill_num].lv; + WFIFOW(fd,6) = skill_get_sp(skill_num,sd->status.skill[skill_num].lv); + WFIFOW(fd,8) = skill_get_range2(&sd->bl,skill_num,sd->status.skill[skill_num].lv); + //WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_get_max(sd->status.skill[skill_num].id)) ? 1 : 0; + WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_tree_get_max(sd->status.skill[skill_num].id, sd->status.class_)) ? 1 : 0; + WFIFOSET(fd,packet_len_table[0x10e]); + + return 0; +} + +/*========================================== + * スキル詠唱エフェクトを送信する + *------------------------------------------ + */ +int clif_skillcasting(struct block_list* bl, + int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime) +{ + int pl = skill_get_pl(skill_num); + unsigned char buf[32]; + WBUFW(buf,0) = 0x13e; + WBUFL(buf,2) = src_id; + WBUFL(buf,6) = dst_id; + WBUFW(buf,10) = dst_x; + WBUFW(buf,12) = dst_y; + WBUFW(buf,14) = skill_num; + WBUFL(buf,16) = pl<0?0:pl; //Avoid sending negatives as element [Skotlex] + WBUFL(buf,20) = casttime; + clif_send(buf,packet_len_table[0x13e], bl, AREA); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_skillcastcancel(struct block_list* bl) +{ + unsigned char buf[16]; + + nullpo_retr(0, bl); + + WBUFW(buf,0) = 0x1b9; + WBUFL(buf,2) = bl->id; + clif_send(buf,packet_len_table[0x1b9], bl, AREA); + + return 0; +} + +/*========================================== + * スキル詠唱失敗 + *------------------------------------------ + */ +int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + + // reset all variables [celest] + sd->skillx = sd->skilly = -1; + sd->skillid = sd->skilllv = -1; + sd->skillitem = sd->skillitemlv = -1; + + if(type==0x4 && !sd->state.showdelay) + return 0; + + WFIFOHEAD(fd,packet_len_table[0x110]); + WFIFOW(fd,0) = 0x110; + WFIFOW(fd,2) = skill_id; + WFIFOW(fd,4) = btype; + WFIFOW(fd,6) = 0; + WFIFOB(fd,8) = 0; + WFIFOB(fd,9) = type; + WFIFOSET(fd,packet_len_table[0x110]); + + return 0; +} + +/*========================================== + * スキル攻撃エフェクト&ダメージ + *------------------------------------------ + */ +int clif_skill_damage(struct block_list *src,struct block_list *dst, + unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type) +{ + unsigned char buf[64]; + struct status_change *sc_data; + + nullpo_retr(0, src); + nullpo_retr(0, dst); + + type = clif_calc_delay(dst, (type>0)?type:skill_get_hit(skill_id), ddelay); + sc_data = status_get_sc_data(dst); + + if(sc_data) { + if(sc_data[SC_HALLUCINATION].timer != -1 && damage > 0) + damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100; + } + +#if PACKETVER < 3 + WBUFW(buf,0)=0x114; + WBUFW(buf,2)=skill_id; + if(src->type==BL_PC && ((struct map_session_data *)src)->disguise) + WBUFL(buf,4)=-src->id; + else + WBUFL(buf,4)=src->id; + if(dst->type==BL_PC && ((struct map_session_data *)dst)->disguise) + WBUFL(buf,8)=-dst->id; + else + WBUFL(buf,8)=dst->id; + WBUFL(buf,12)=tick; + WBUFL(buf,16)=sdelay; + WBUFL(buf,20)=ddelay; + WBUFW(buf,24)=damage; + WBUFW(buf,26)=skill_lv; + WBUFW(buf,28)=div; + WBUFB(buf,30)=type; + clif_send(buf,packet_len_table[0x114],src,AREA); +#else + WBUFW(buf,0)=0x1de; + WBUFW(buf,2)=skill_id; + if(src->type==BL_PC && ((struct map_session_data *)src)->disguise) + WBUFL(buf,4)=-src->id; + else + WBUFL(buf,4)=src->id; + if(dst->type==BL_PC && ((struct map_session_data *)dst)->disguise) + WBUFL(buf,8)=-dst->id; + else + WBUFL(buf,8)=dst->id; + WBUFL(buf,12)=tick; + WBUFL(buf,16)=sdelay; + WBUFL(buf,20)=ddelay; + WBUFL(buf,24)=damage; + WBUFW(buf,28)=skill_lv; + WBUFW(buf,30)=div; + WBUFB(buf,32)=type; + clif_send(buf,packet_len_table[0x1de],src,AREA); +#endif + + //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex] + if (type != 4 && type != 9 && damage > 0) //Non-endure/Non-flinch attack, update walk delay. + battle_walkdelay(dst, tick, sdelay, ddelay, div); + return 0; +} + +/*========================================== + * 吹き飛ばしスキル攻撃エフェクト&ダメージ + *------------------------------------------ + */ +int clif_skill_damage2(struct block_list *src,struct block_list *dst, + unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type) +{ + unsigned char buf[64]; + struct status_change *sc_data; + + nullpo_retr(0, src); + nullpo_retr(0, dst); + + type = clif_calc_delay(dst, (type>0)?type:skill_get_hit(skill_id), ddelay); + sc_data = status_get_sc_data(dst); + + if(sc_data) { + if(sc_data[SC_HALLUCINATION].timer != -1 && damage > 0) + damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100; + } + + WBUFW(buf,0)=0x115; + WBUFW(buf,2)=skill_id; + WBUFL(buf,4)=src->id; + WBUFL(buf,8)=dst->id; + WBUFL(buf,12)=tick; + WBUFL(buf,16)=sdelay; + WBUFL(buf,20)=ddelay; + WBUFW(buf,24)=dst->x; + WBUFW(buf,26)=dst->y; + WBUFW(buf,28)=damage; + WBUFW(buf,30)=skill_lv; + WBUFW(buf,32)=div; + WBUFB(buf,34)=type; + clif_send(buf,packet_len_table[0x115],src,AREA); + + //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex] + if (type != 4 && type != 9 && damage > 0) //Non-endure/Non-flinch attack, update walk delay. + battle_walkdelay(dst, tick, sdelay, ddelay, div); + return 0; +} + +/*========================================== + * 支援/回復スキルエフェクト + *------------------------------------------ + */ +int clif_skill_nodamage(struct block_list *src,struct block_list *dst, + int skill_id,int heal,int fail) +{ + unsigned char buf[32]; + + nullpo_retr(0, src); + nullpo_retr(0, dst); + + WBUFW(buf,0)=0x11a; + WBUFW(buf,2)=skill_id; + WBUFW(buf,4)=(heal > 0x7fff)? 0x7fff:heal; + WBUFL(buf,6)=dst->id; + WBUFL(buf,10)=src->id; + WBUFB(buf,14)=fail; + clif_send(buf,packet_len_table[0x11a],src,AREA); + + return 0; +} + +/*========================================== + * 場所スキルエフェクト + *------------------------------------------ + */ +int clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick) +{ + unsigned char buf[32]; + + nullpo_retr(0, src); + + WBUFW(buf,0)=0x117; + WBUFW(buf,2)=skill_id; + WBUFL(buf,4)=src->id; + WBUFW(buf,8)=val; + WBUFW(buf,10)=x; + WBUFW(buf,12)=y; + WBUFL(buf,14)=tick; + clif_send(buf,packet_len_table[0x117],src,AREA); + + return 0; +} + +/*========================================== + * 場所スキルエフェクト表示 + *------------------------------------------ + */ +int clif_skill_setunit(struct skill_unit *unit) +{ + unsigned char buf[128]; + struct block_list *bl; + + nullpo_retr(0, unit); + + bl=map_id2bl(unit->group->src_id); + +#if PACKETVER < 3 + memset(WBUFP(buf, 0),0,packet_len_table[0x11f]); + WBUFW(buf, 0)=0x11f; + WBUFL(buf, 2)=unit->bl.id; + WBUFL(buf, 6)=unit->group->src_id; + WBUFW(buf,10)=unit->bl.x; + WBUFW(buf,12)=unit->bl.y; + WBUFB(buf,14)=unit->group->unit_id; + WBUFB(buf,15)=0; + clif_send(buf,packet_len_table[0x11f],&unit->bl,AREA); +#else + memset(WBUFP(buf, 0),0,packet_len_table[0x1c9]); + WBUFW(buf, 0)=0x1c9; + WBUFL(buf, 2)=unit->bl.id; + WBUFL(buf, 6)=unit->group->src_id; + WBUFW(buf,10)=unit->bl.x; + WBUFW(buf,12)=unit->bl.y; + WBUFB(buf,14)=unit->group->unit_id; + WBUFB(buf,15)=1; + if(unit->group->unit_id==0xb0) { // Graffiti [Valaris] + WBUFB(buf,16)=1; + memcpy(WBUFP(buf,17),unit->group->valstr,MESSAGE_SIZE); + } else { + WBUFL(buf,15+1)=0; //1-4調べた限り固定 + WBUFL(buf,15+5)=0; //5-8調べた限り固定 + //9-12マップごとで一定の77-80とはまた違う4バイトのかなり大きな数字 + WBUFL(buf,15+13)=unit->bl.y - 0x12; //13-16ユニットのY座標-18っぽい(Y:17でFF FF FF FF) + WBUFL(buf,15+17)=0x004f37dd; //17-20調べた限り固定(0x1b2で0x004fdbddだった) + WBUFL(buf,15+21)=0x0012f674; //21-24調べた限り固定 + WBUFL(buf,15+25)=0x0012f664; //25-28調べた限り固定 + WBUFL(buf,15+29)=0x0012f654; //29-32調べた限り固定 + WBUFL(buf,15+33)=0x77527bbc; //33-36調べた限り固定 + //37-39 + WBUFB(buf,15+40)=0x2d; //40調べた限り固定 + WBUFL(buf,15+41)=0; //41-44調べた限り0固定 + WBUFL(buf,15+45)=0; //45-48調べた限り0固定 + WBUFL(buf,15+49)=0; //49-52調べた限り0固定 + WBUFL(buf,15+53)=0x0048d919; //53-56調べた限り固定(0x01b2で0x00495119だった) + WBUFL(buf,15+57)=0x0000003e; //57-60調べた限り固定 + WBUFL(buf,15+61)=0x0012f66c; //61-64調べた限り固定 + //65-68 + //69-72 + if(bl) WBUFL(buf,15+73)=bl->y; //73-76術者のY座標 + WBUFL(buf,15+77)=unit->bl.m; //77-80マップIDかなぁ?かなり2バイトで足りそうな数字 + WBUFB(buf,15+81)=0xaa; //81終端文字0xaa + } + clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA); +#endif + return 0; +} +/*========================================== + * 場所スキルエフェクト削除 + *------------------------------------------ + */ +int clif_skill_delunit(struct skill_unit *unit) +{ + unsigned char buf[16]; + + nullpo_retr(0, unit); + + WBUFW(buf, 0)=0x120; + WBUFL(buf, 2)=unit->bl.id; + clif_send(buf,packet_len_table[0x120],&unit->bl,AREA); + return 0; +} +/*========================================== + * ワープ場所選択 + *------------------------------------------ + */ +int clif_skill_warppoint(struct map_session_data *sd,int skill_num, + const char *map1,const char *map2,const char *map3,const char *map4) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x11c]); + WFIFOW(fd,0)=0x11c; + WFIFOW(fd,2)=skill_num; + strncpy((char*)WFIFOP(fd, 4),map1,MAP_NAME_LENGTH); + strncpy((char*)WFIFOP(fd,20),map2,MAP_NAME_LENGTH); + strncpy((char*)WFIFOP(fd,36),map3,MAP_NAME_LENGTH); + strncpy((char*)WFIFOP(fd,52),map4,MAP_NAME_LENGTH); + WFIFOSET(fd,packet_len_table[0x11c]); + return 0; +} +/*========================================== + * メモ応答 + *------------------------------------------ + */ +int clif_skill_memo(struct map_session_data *sd,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + + WFIFOHEAD(fd,packet_len_table[0x11e]); + WFIFOW(fd,0)=0x11e; + WFIFOB(fd,2)=flag; + WFIFOSET(fd,packet_len_table[0x11e]); + return 0; +} +int clif_skill_teleportmessage(struct map_session_data *sd,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x189]); + WFIFOW(fd,0)=0x189; + WFIFOW(fd,2)=flag; + WFIFOSET(fd,packet_len_table[0x189]); + return 0; +} + +/*========================================== + * モンスター情報 + *------------------------------------------ + */ +int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) +{ + struct mob_data *md; + unsigned char buf[64]; + int i;//, fix; + + nullpo_retr(0, sd); + nullpo_retr(0, dst); + + if(dst->type!=BL_MOB ) + return 0; + if((md=(struct mob_data *)dst) == NULL) + return 0; + + WBUFW(buf, 0)=0x18c; + WBUFW(buf, 2)=mob_get_viewclass(md->class_); + WBUFW(buf, 4)=md->level; + WBUFW(buf, 6)=md->db->size; + WBUFL(buf, 8)=md->hp; + WBUFW(buf,12)= (battle_config.estimation_type&1?status_get_def(&md->bl):0) + +(battle_config.estimation_type&2?status_get_def2(&md->bl):0); + WBUFW(buf,14)=md->db->race; + WBUFW(buf,16)= (battle_config.estimation_type&1?status_get_mdef(&md->bl):0) + +(battle_config.estimation_type&2?status_get_mdef2(&md->bl) - (md->db->vit>>1):0); + WBUFW(buf,18)=status_get_elem_type(&md->bl); + for(i=0;i<9;i++) + WBUFB(buf,20+i)= (unsigned char)battle_attr_fix(NULL,dst,100,i+1,md->def_ele); +// The following caps negative attributes to 0 since the client displays them as 255-fix. [Skotlex] +// WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_fix(NULL,dst,100,i+1,md->def_ele))<0?0:fix); + + if(sd->status.party_id>0) + clif_send(buf,packet_len_table[0x18c],&sd->bl,PARTY_AREA); + else{ + WFIFOHEAD(sd->fd,packet_len_table[0x18c]); + memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x18c]); + WFIFOSET(sd->fd,packet_len_table[0x18c]); + } + return 0; +} +/*========================================== + * アイテム合成可能リスト + *------------------------------------------ + */ +int clif_skill_produce_mix_list(struct map_session_data *sd,int trigger) +{ + int i,c,view,fd; + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, MAX_SKILL_PRODUCE_DB * 8 + 8); + WFIFOW(fd, 0)=0x18d; + + for(i=0,c=0;i 0) + WFIFOW(fd,c*8+ 4)= view; + else + WFIFOW(fd,c*8+ 4)= skill_produce_db[i].nameid; + WFIFOW(fd,c*8+ 6)= 0x0012; + WFIFOL(fd,c*8+ 8)= sd->status.char_id; + c++; + } + } + WFIFOW(fd, 2)=c*8+8; + WFIFOSET(fd,WFIFOW(fd,2)); + if(c > 0) sd->state.produce_flag = 1; + return 0; +} + +/*========================================== + * Sends a status change packet to the object only, used for loading status changes. [Skotlex] + *------------------------------------------ + */ +int clif_status_load(struct block_list *bl,int type, int flag) +{ + int fd; + if (type == SI_BLANK) //It shows nothing on the client... + return 0; + + if (bl->type != BL_PC) + return 0; + + fd = ((struct map_session_data*)bl)->fd; + + WFIFOHEAD(fd,packet_len_table[0x196]); + WFIFOW(fd,0)=0x0196; + WFIFOW(fd,2)=type; + WFIFOL(fd,4)=bl->id; + WFIFOB(fd,8)=flag; //Status start + WFIFOSET(fd, packet_len_table[0x196]); + return 0; +} +/*========================================== + * 状態異常アイコン/メッセージ表示 + *------------------------------------------ + */ +int clif_status_change(struct block_list *bl,int type,int flag) +{ + unsigned char buf[16]; + + if (type == SI_BLANK) //It shows nothing on the client... + return 0; + + nullpo_retr(0, bl); + + WBUFW(buf,0)=0x0196; + WBUFW(buf,2)=type; + WBUFL(buf,4)=bl->id; + WBUFB(buf,8)=flag; + clif_send(buf,packet_len_table[0x196],bl,AREA); + return 0; +} + +/*========================================== + * Send message (modified by [Yor]) + *------------------------------------------ + */ +int clif_displaymessage(const int fd, char* mes) +{ + // invalid pointer? + nullpo_retr(-1, mes); + + //Console [Wizputer] //Scrapped, as these are shared by disconnected players =X [Skotlex] + if (fd == 0) + return 0; + else { + int len_mes = strlen(mes); + + if (len_mes > 0) { // don't send a void message (it's not displaying on the client chat). @help can send void line. + WFIFOHEAD(fd, 5 + len_mes); + WFIFOW(fd,0) = 0x8e; + WFIFOW(fd,2) = 5 + len_mes; // 4 + len + NULL teminate + memcpy(WFIFOP(fd,4), mes, len_mes + 1); + WFIFOSET(fd, 5 + len_mes); + } + } + + return 0; +} + +/*========================================== + * 天の声を送信する + *------------------------------------------ + */ +int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag) +{ + unsigned char *buf; + int lp; + + lp = (flag & 0x10) ? 8 : 4; + buf = (unsigned char*)aCallocA(len + lp + 8, sizeof(unsigned char)); + + WBUFW(buf,0) = 0x9a; + WBUFW(buf,2) = len + lp; + WBUFL(buf,4) = 0x65756c62; + memcpy(WBUFP(buf,lp), mes, len); + flag &= 0x07; + clif_send(buf, WBUFW(buf,2), bl, + (flag == 1) ? ALL_SAMEMAP : + (flag == 2) ? AREA : + (flag == 3) ? SELF : + ALL_CLIENT); + if(buf) aFree(buf); + + return 0; +} + +/*========================================== + * グローバルメッセージ + *------------------------------------------ + */ +void clif_GlobalMessage(struct block_list *bl,char *message) +{ + char buf[100]; + int len; + + nullpo_retv(bl); + + if(!message) + return; + + len = strlen(message)+1; + + WBUFW(buf,0)=0x8d; + WBUFW(buf,2)=len+8; + WBUFL(buf,4)=bl->id; + strncpy((char *) WBUFP(buf,8),message,len); + clif_send((unsigned char *) buf,WBUFW(buf,2),bl,AREA_CHAT_WOC); +} + +/*========================================== + * Send main chat message [LuzZza] + *------------------------------------------ + */ +void clif_MainChatMessage(char* message) { + + char buf[100]; + int len; + + if(!message) + return; + + len = strlen(message)+1; + + WBUFW(buf,0)=0x8d; + WBUFW(buf,2)=len+8; + WBUFL(buf,4)=0; + strncpy((char *) WBUFP(buf,8),message,len); + clif_send((unsigned char *) buf,WBUFW(buf,2),NULL,CHAT_MAINCHAT); +} + +/*========================================== + * Does an announce message in the given color. + *------------------------------------------ + */ +int clif_announce(struct block_list *bl, char* mes, int len, unsigned long color, int flag) +{ + unsigned char *buf; + buf = (unsigned char*)aCallocA(len + 16, sizeof(unsigned char)); + WBUFW(buf,0) = 0x1c3; + WBUFW(buf,2) = len + 16; + WBUFL(buf,4) = color; + WBUFW(buf,8) = 0x190; //Font style? Type? + WBUFW(buf,10) = 0x0c; //12? Font size? + WBUFL(buf,12) = 0; //Unknown! + memcpy(WBUFP(buf,16), mes, len); + + flag &= 0x07; + clif_send(buf, WBUFW(buf,2), bl, + (flag == 1) ? ALL_SAMEMAP : + (flag == 2) ? AREA : + (flag == 3) ? SELF : + ALL_CLIENT); + + if(buf) aFree(buf); + return 0; +} +/*========================================== + * HPSP回復エフェクトを送信する + *------------------------------------------ + */ +int clif_heal(int fd,int type,int val) +{ + WFIFOHEAD(fd,packet_len_table[0x13d]); + WFIFOW(fd,0)=0x13d; + WFIFOW(fd,2)=type; + WFIFOW(fd,4)=val; + WFIFOSET(fd,packet_len_table[0x13d]); + + return 0; +} + +/*========================================== + * 復活する + *------------------------------------------ + */ +int clif_resurrection(struct block_list *bl,int type) +{ + unsigned char buf[16]; + + nullpo_retr(0, bl); + + WBUFW(buf,0)=0x148; + WBUFL(buf,2)=bl->id; + WBUFW(buf,6)=type; + + clif_send(buf,packet_len_table[0x148],bl,type==1 ? AREA : AREA_WOS); + + if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise) + clif_spawnpc(((struct map_session_data *)bl)); + + return 0; +} + +/*========================================== + * PVP実装?(仮) + *------------------------------------------ + */ +int clif_set0199(int fd,int type) +{ + WFIFOHEAD(fd,packet_len_table[0x199]); + WFIFOW(fd,0)=0x199; + WFIFOW(fd,2)=type; + WFIFOSET(fd,packet_len_table[0x199]); + + return 0; +} + +/*========================================== + * PVP実装?(仮) + *------------------------------------------ + */ +int clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type) +{ + nullpo_retr(0, sd); + + if(map[sd->bl.m].flag.nopvp) + return 0; + + if(type == 2) { + WFIFOHEAD(sd->fd,packet_len_table[0x19a]); + WFIFOW(sd->fd,0) = 0x19a; + WFIFOL(sd->fd,2) = sd->bl.id; + if(pvprank<=0) + pc_calc_pvprank(sd); + WFIFOL(sd->fd,6) = pvprank; + WFIFOL(sd->fd,10) = pvpnum; + WFIFOSET(sd->fd,packet_len_table[0x19a]); + } else { + unsigned char buf[32]; + + WBUFW(buf,0) = 0x19a; + WBUFL(buf,2) = sd->bl.id; + if(sd->status.option&0x46) + // WTF? a -1 to an unsigned value... + WBUFL(buf,6) = 0xFFFFFFFF; + else + if(pvprank<=0) + pc_calc_pvprank(sd); + WBUFL(buf,6) = pvprank; + WBUFL(buf,10) = pvpnum; + if(!type) + clif_send(buf,packet_len_table[0x19a],&sd->bl,AREA); + else + clif_send(buf,packet_len_table[0x19a],&sd->bl,ALL_SAMEMAP); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_send0199(int map,int type) +{ + struct block_list bl; + unsigned char buf[16]; + + bl.m = map; + WBUFW(buf,0)=0x199; + WBUFW(buf,2)=type; + clif_send(buf,packet_len_table[0x199],&bl,ALL_SAMEMAP); + + return 0; +} + +/*========================================== + * 精錬エフェクトを送信する + *------------------------------------------ + */ +int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val) +{ + WFIFOHEAD(fd,packet_len_table[0x188]); + WFIFOW(fd,0)=0x188; + WFIFOW(fd,2)=fail; + WFIFOW(fd,4)=index+2; + WFIFOW(fd,6)=val; + WFIFOSET(fd,packet_len_table[0x188]); + + return 0; +} + +/*========================================== + * Wisp/page is transmitted to the destination player + *------------------------------------------ + */ +int clif_wis_message(int fd, char *nick, char *mes, int mes_len) // R 0097 .w .24B .?B +{ +// printf("clif_wis_message(%d, %s, %s)\n", fd, nick, mes); + + WFIFOHEAD(fd, mes_len + NAME_LENGTH + 4); + WFIFOW(fd,0) = 0x97; + WFIFOW(fd,2) = mes_len + NAME_LENGTH + 4; + memcpy(WFIFOP(fd,4), nick, NAME_LENGTH); + memcpy(WFIFOP(fd,28), mes, mes_len); + WFIFOSET(fd,WFIFOW(fd,2)); + return 0; +} + +/*========================================== + * The transmission result of Wisp/page is transmitted to the source player + *------------------------------------------ + */ +int clif_wis_end(int fd, int flag) // R 0098 .B: 0: success to send wisper, 1: target character is not loged in, 2: ignored by target, 3: everyone ignored by target +{ + WFIFOHEAD(fd,packet_len_table[0x98]); + WFIFOW(fd,0) = 0x98; + WFIFOW(fd,2) = flag; + WFIFOSET(fd,packet_len_table[0x98]); + return 0; +} + +/*========================================== + * キャラID名前引き結果を送信する + *------------------------------------------ + */ +int clif_solved_charname(struct map_session_data *sd,int char_id) +{ + char *p= map_charid2nick(char_id); + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + if(p!=NULL){ + WFIFOHEAD(fd,packet_len_table[0x194]); + WFIFOW(fd,0)=0x194; + WFIFOL(fd,2)=char_id; + memcpy(WFIFOP(fd,6), p, NAME_LENGTH); + WFIFOSET(fd,packet_len_table[0x194]); + }else{ + map_reqchariddb(sd,char_id); + chrif_searchcharid(char_id); + } + return 0; +} + +/*========================================== + * カードの挿入可能リストを返す + *------------------------------------------ + */ +int clif_use_card(struct map_session_data *sd,int idx) +{ + int i,c,ep; + int fd=sd->fd; + + nullpo_retr(0, sd); + if (idx < 0 || idx >= MAX_INVENTORY) //Crash-fix from bad packets. + return 0; + + if (!sd->inventory_data[idx] || sd->inventory_data[idx]->type != 6) + return 0; //Avoid parsing invalid item indexes (no card/no item) + + ep=sd->inventory_data[idx]->equip; + WFIFOHEAD(fd,MAX_INVENTORY * 2 + 4); + WFIFOW(fd,0)=0x017b; + + for(i=c=0;iinventory_data[i] == NULL) + continue; + if(sd->inventory_data[i]->type!=4 && sd->inventory_data[i]->type!=5) // 武器防具じゃない + continue; + if(sd->status.inventory[i].card[0]==0x00ff || sd->status.inventory[i].card[0]==(short)0xff00 || sd->status.inventory[i].card[0]==0x00fe) + continue; + if(sd->status.inventory[i].identify==0 ) // 未鑑定 + continue; + + if((sd->inventory_data[i]->equip&ep)==0) // 装備個所が違う + continue; + if(sd->inventory_data[i]->type==4 && ep==32) // 盾カードと両手武器 + continue; + for(j=0;jinventory_data[i]->slot;j++){ + if( sd->status.inventory[i].card[j]==0 ) + break; + } + if(j==sd->inventory_data[i]->slot) // すでにカードが一杯 + continue; + + WFIFOW(fd,4+c*2)=i+2; + c++; + } + WFIFOW(fd,2)=4+c*2; + WFIFOSET(fd,WFIFOW(fd,2)); + + return 0; +} +/*========================================== + * カードの挿入終了 + *------------------------------------------ + */ +int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x17d]); + WFIFOW(fd,0)=0x17d; + WFIFOW(fd,2)=idx_equip+2; + WFIFOW(fd,4)=idx_card+2; + WFIFOB(fd,6)=flag; + WFIFOSET(fd,packet_len_table[0x17d]); + return 0; +} + +/*========================================== + * 鑑定可能アイテムリスト送信 + *------------------------------------------ + */ +int clif_item_identify_list(struct map_session_data *sd) +{ + int i,c; + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + + WFIFOHEAD(fd,MAX_INVENTORY * 2 + 4); + WFIFOW(fd,0)=0x177; + for(i=c=0;istatus.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){ + WFIFOW(fd,c*2+4)=i+2; + c++; + } + } + if(c > 0) { + WFIFOW(fd,2)=c*2+4; + WFIFOSET(fd,WFIFOW(fd,2)); + } + return 0; +} + +/*========================================== + * 鑑定結果 + *------------------------------------------ + */ +int clif_item_identified(struct map_session_data *sd,int idx,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x179]); + WFIFOW(fd, 0)=0x179; + WFIFOW(fd, 2)=idx+2; + WFIFOB(fd, 4)=flag; + WFIFOSET(fd,packet_len_table[0x179]); + return 0; +} + +/*========================================== + * 修理可能アイテムリスト送信 + *------------------------------------------ + */ +int clif_item_repair_list(struct map_session_data *sd,struct map_session_data *dstsd) +{ + int i,c; + int fd; + int nameid; + + nullpo_retr(0, sd); + nullpo_retr(0, dstsd); + + fd=sd->fd; + + WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4); + WFIFOW(fd,0)=0x1fc; + for(i=c=0;istatus.inventory[i].nameid) > 0 && dstsd->status.inventory[i].attribute!=0){// && skill_can_repair(sd,nameid)){ + WFIFOW(fd,c*13+4) = i; + WFIFOW(fd,c*13+6) = nameid; + WFIFOL(fd,c*13+8) = sd->status.char_id; + WFIFOL(fd,c*13+12)= dstsd->status.char_id; + WFIFOB(fd,c*13+16)= c; + c++; + } + } + if(c > 0) { + WFIFOW(fd,2)=c*13+4; + WFIFOSET(fd,WFIFOW(fd,2)); + sd->state.produce_flag = 1; + sd->repair_target=dstsd; + }else + clif_skill_fail(sd,sd->skillid,0,0); + + return 0; +} +int clif_item_repaireffect(struct map_session_data *sd,int nameid,int flag) +{ + int view,fd; + + nullpo_retr(0, sd); + fd=sd->fd; + + WFIFOHEAD(fd,packet_len_table[0x1fe]); + WFIFOW(fd, 0)=0x1fe; + if((view = itemdb_viewid(nameid)) > 0) + WFIFOW(fd, 2)=view; + else + WFIFOW(fd, 2)=nameid; + WFIFOB(fd, 4)=flag; + WFIFOSET(fd,packet_len_table[0x1fe]); + + return 0; +} + +/*========================================== + * Weapon Refining - Taken from jAthena + *------------------------------------------ + */ +int clif_item_refine_list(struct map_session_data *sd) +{ + int i,c; + int fd; + int skilllv; + int wlv; + int refine_item[5]; + + nullpo_retr(0, sd); + + skilllv = pc_checkskill(sd,WS_WEAPONREFINE); + + fd=sd->fd; + + refine_item[0] = -1; + refine_item[1] = pc_search_inventory(sd,1010); + refine_item[2] = pc_search_inventory(sd,1011); + refine_item[3] = refine_item[4] = pc_search_inventory(sd,984); + + WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4); + WFIFOW(fd,0)=0x221; + for(i=c=0;istatus.inventory[i].nameid > 0 && sd->status.inventory[i].refine < skilllv && + sd->status.inventory[i].identify==1 && (wlv=itemdb_wlv(sd->status.inventory[i].nameid)) >=1 && + refine_item[wlv]!=-1 && !(sd->status.inventory[i].equip&0x0022)){ + WFIFOW(fd,c*13+ 4)=i+2; + WFIFOW(fd,c*13+ 6)=sd->status.inventory[i].nameid; + WFIFOW(fd,c*13+ 8)=0; //TODO: Wonder what are these for? Perhaps ID of weapon's crafter if any? + WFIFOW(fd,c*13+10)=0; + WFIFOB(fd,c*13+12)=c; + c++; + } + } + WFIFOW(fd,2)=c*13+4; + WFIFOSET(fd,WFIFOW(fd,2)); + sd->state.produce_flag = 1; + + return 0; +} + +/*========================================== + * アイテムによる一時的なスキル効果 + *------------------------------------------ + */ +int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x147]); + WFIFOW(fd, 0)=0x147; + WFIFOW(fd, 2)=skillid; + WFIFOW(fd, 4)=skill_get_inf(skillid); + WFIFOW(fd, 6)=0; + WFIFOW(fd, 8)=skilllv; + WFIFOW(fd,10)=skill_get_sp(skillid,skilllv); + WFIFOW(fd,12)=skill_get_range2(&sd->bl, skillid,skilllv); + strncpy((char*)WFIFOP(fd,14),name,NAME_LENGTH); + WFIFOB(fd,38)=0; + WFIFOSET(fd,packet_len_table[0x147]); + return 0; +} + +/*========================================== + * カートにアイテム追加 + *------------------------------------------ + */ +int clif_cart_additem(struct map_session_data *sd,int n,int amount,int fail) +{ + int view,fd; + unsigned char *buf; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x124]); + buf=WFIFOP(fd,0); + if(n<0 || n>=MAX_CART || sd->status.cart[n].nameid<=0) + return 1; + + WBUFW(buf,0)=0x124; + WBUFW(buf,2)=n+2; + WBUFL(buf,4)=amount; + if((view = itemdb_viewid(sd->status.cart[n].nameid)) > 0) + WBUFW(buf,8)=view; + else + WBUFW(buf,8)=sd->status.cart[n].nameid; + WBUFB(buf,10)=sd->status.cart[n].identify; + WBUFB(buf,11)=sd->status.cart[n].attribute; + WBUFB(buf,12)=sd->status.cart[n].refine; + clif_addcards(WBUFP(buf,13), &sd->status.cart[n]); + WFIFOSET(fd,packet_len_table[0x124]); + return 0; +} + +/*========================================== + * カートからアイテム削除 + *------------------------------------------ + */ +int clif_cart_delitem(struct map_session_data *sd,int n,int amount) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + + WFIFOHEAD(fd,packet_len_table[0x125]); + WFIFOW(fd,0)=0x125; + WFIFOW(fd,2)=n+2; + WFIFOL(fd,4)=amount; + + WFIFOSET(fd,packet_len_table[0x125]); + + return 0; +} + +/*========================================== + * カートのアイテムリスト + *------------------------------------------ + */ +int clif_cart_itemlist(struct map_session_data *sd) +{ + struct item_data *id; + int i,n,fd; + unsigned char *buf; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, MAX_CART * 18 + 4); + buf = WFIFOP(fd,0); +#if PACKETVER < 5 + for(i=0,n=0;istatus.cart[i].nameid<=0) + continue; + id = itemdb_search(sd->status.cart[i].nameid); + if(itemdb_isequip2(id)) + continue; + WBUFW(buf,n*10+4)=i+2; + if(id->view_id > 0) + WBUFW(buf,n*10+6)=id->view_id; + else + WBUFW(buf,n*10+6)=sd->status.cart[i].nameid; + WBUFB(buf,n*10+8)=itemtype(id->type); + WBUFB(buf,n*10+9)=sd->status.cart[i].identify; + WBUFW(buf,n*10+10)=sd->status.cart[i].amount; + WBUFW(buf,n*10+12)=0; + n++; + } + if(n){ + WBUFW(buf,0)=0x123; + WBUFW(buf,2)=4+n*10; + WFIFOSET(fd,WFIFOW(fd,2)); + } +#else + for(i=0,n=0;istatus.cart[i].nameid<=0) + continue; + id = itemdb_search(sd->status.cart[i].nameid); + if(itemdb_isequip2(id)) + continue; + WBUFW(buf,n*18+4)=i+2; + if(id->view_id > 0) + WBUFW(buf,n*18+6)=id->view_id; + else + WBUFW(buf,n*18+6)=sd->status.cart[i].nameid; + WBUFB(buf,n*18+8)=itemtype(id->type); + WBUFB(buf,n*18+9)=sd->status.cart[i].identify; + WBUFW(buf,n*18+10)=sd->status.cart[i].amount; + WBUFW(buf,n*18+12)=0; //Here goes the equip location, which seems unnecessary to fill for the cart data. + clif_addcards(WBUFP(buf,n*18+14), &sd->status.cart[i]); + n++; + } + if(n){ + WBUFW(buf,0)=0x1ef; + WBUFW(buf,2)=4+n*18; + WFIFOSET(fd,WFIFOW(fd,2)); + } +#endif + return 0; +} + +/*========================================== + * カートの装備品リスト + *------------------------------------------ + */ +int clif_cart_equiplist(struct map_session_data *sd) +{ + struct item_data *id; + int i,n,fd; + unsigned char *buf; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, MAX_INVENTORY * 20 + 4); + buf = WFIFOP(fd,0); + + for(i=0,n=0;istatus.cart[i].nameid<=0) + continue; + id = itemdb_search(sd->status.cart[i].nameid); + if(!itemdb_isequip2(id)) + continue; + WBUFW(buf,n*20+4)=i+2; + if(id->view_id > 0) + WBUFW(buf,n*20+6)=id->view_id; + else + WBUFW(buf,n*20+6)=sd->status.cart[i].nameid; + WBUFB(buf,n*20+8)=itemtype(id->type); + WBUFB(buf,n*20+9)=sd->status.cart[i].identify; + WBUFW(buf,n*20+10)=id->equip; + WBUFW(buf,n*20+12)=sd->status.cart[i].equip; + WBUFB(buf,n*20+14)=sd->status.cart[i].attribute; + WBUFB(buf,n*20+15)=sd->status.cart[i].refine; + clif_addcards(WBUFP(buf, n*20+16), &sd->status.cart[i]); + n++; + } + if(n){ + WBUFW(buf,0)=0x122; + WBUFW(buf,2)=4+n*20; + WFIFOSET(fd,WFIFOW(fd,2)); + } + return 0; +} + +/*========================================== + * 露店開設 + *------------------------------------------ + */ +int clif_openvendingreq(struct map_session_data *sd,int num) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x12d]); + WFIFOW(fd,0)=0x12d; + WFIFOW(fd,2)=num; + WFIFOSET(fd,packet_len_table[0x12d]); + + return 0; +} + +/*========================================== + * 露店看板表示 + *------------------------------------------ + */ +int clif_showvendingboard(struct block_list* bl,char *message,int fd) +{ + unsigned char buf[128]; + + nullpo_retr(0, bl); + + WBUFW(buf,0)=0x131; + WBUFL(buf,2)=bl->id; + strncpy((char*)WBUFP(buf,6),message,80); + if(fd){ + WFIFOHEAD(fd,packet_len_table[0x131]); + memcpy(WFIFOP(fd,0),buf,packet_len_table[0x131]); + WFIFOSET(fd,packet_len_table[0x131]); + }else{ + clif_send(buf,packet_len_table[0x131],bl,AREA_WOS); + } + return 0; +} + +/*========================================== + * 露店看板消去 + *------------------------------------------ + */ +int clif_closevendingboard(struct block_list* bl,int fd) +{ + unsigned char buf[16]; + + nullpo_retr(0, bl); + + WBUFW(buf,0)=0x132; + WBUFL(buf,2)=bl->id; + if(fd){ + WFIFOHEAD(fd,packet_len_table[0x132]); + memcpy(WFIFOP(fd,0),buf,packet_len_table[0x132]); + WFIFOSET(fd,packet_len_table[0x132]); + }else{ + clif_send(buf,packet_len_table[0x132],bl,AREA_WOS); + } + + return 0; +} +/*========================================== + * 露店アイテムリスト + *------------------------------------------ + */ +int clif_vendinglist(struct map_session_data *sd,int id,struct vending *vending) +{ + struct item_data *data; + int i,n,index,fd; + struct map_session_data *vsd; + unsigned char *buf; + + nullpo_retr(0, sd); + nullpo_retr(0, vending); + nullpo_retr(0, vsd=map_id2sd(id)); + + fd=sd->fd; + WFIFOHEAD(fd, 8+vsd->vend_num*22); + buf = WFIFOP(fd,0); + for(i=0,n=0;ivend_num;i++){ + if(vending[i].amount<=0) + continue; + WBUFL(buf,8+n*22)=vending[i].value; + WBUFW(buf,12+n*22)=vending[i].amount; + WBUFW(buf,14+n*22)=(index=vending[i].index)+2; + if(vsd->status.cart[index].nameid <= 0 || vsd->status.cart[index].amount <= 0) + continue; + data = itemdb_search(vsd->status.cart[index].nameid); + WBUFB(buf,16+n*22)=itemtype(data->type); + if(data->view_id > 0) + WBUFW(buf,17+n*22)=data->view_id; + else + WBUFW(buf,17+n*22)=vsd->status.cart[index].nameid; + WBUFB(buf,19+n*22)=vsd->status.cart[index].identify; + WBUFB(buf,20+n*22)=vsd->status.cart[index].attribute; + WBUFB(buf,21+n*22)=vsd->status.cart[index].refine; + clif_addcards(WBUFP(buf, 22+n*22), &vsd->status.cart[index]); + n++; + } + if(n > 0){ + WBUFW(buf,0)=0x133; + WBUFW(buf,2)=8+n*22; + WBUFL(buf,4)=id; + WFIFOSET(fd,WFIFOW(fd,2)); + } + + return 0; +} + +/*========================================== + * 露店アイテム購入失敗 + *------------------------------------------ +*/ +int clif_buyvending(struct map_session_data *sd,int index,int amount,int fail) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x135]); + WFIFOW(fd,0)=0x135; + WFIFOW(fd,2)=index+2; + WFIFOW(fd,4)=amount; + WFIFOB(fd,6)=fail; + WFIFOSET(fd,packet_len_table[0x135]); + + return 0; +} + +/*========================================== + * 露店開設成功 + *------------------------------------------ +*/ +int clif_openvending(struct map_session_data *sd,int id,struct vending *vending) +{ + struct item_data *data; + int i,n,index,fd; + unsigned char *buf; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd, 8+sd->vend_num*22); + buf = WFIFOP(fd,0); + for(i=0,n=0;ivend_num;i++){ + if (sd->vend_num > 2+pc_checkskill(sd,MC_VENDING)) return 0; + WBUFL(buf,8+n*22)=vending[i].value; + WBUFW(buf,12+n*22)=(index=vending[i].index)+2; + WBUFW(buf,14+n*22)=vending[i].amount; + if(sd->status.cart[index].nameid <= 0 || sd->status.cart[index].amount <= 0 || sd->status.cart[index].identify==0 || + sd->status.cart[index].attribute==1) // Prevent unidentified and broken items from being sold [Valaris] + continue; + data = itemdb_search(sd->status.cart[index].nameid); + WBUFB(buf,16+n*22)=itemtype(data->type); + if(data->view_id > 0) + WBUFW(buf,17+n*22)=data->view_id; + else + WBUFW(buf,17+n*22)=sd->status.cart[index].nameid; + WBUFB(buf,19+n*22)=sd->status.cart[index].identify; + WBUFB(buf,20+n*22)=sd->status.cart[index].attribute; + WBUFB(buf,21+n*22)=sd->status.cart[index].refine; + clif_addcards(WBUFP(buf, 22+n*22), &sd->status.cart[index]); + n++; + } + if(n > 0){ + WBUFW(buf,0)=0x136; + WBUFW(buf,2)=8+n*22; + WBUFL(buf,4)=id; + WFIFOSET(fd,WFIFOW(fd,2)); + } + return n; +} + +/*========================================== + * 露店アイテム販売報告 + *------------------------------------------ +*/ +int clif_vendingreport(struct map_session_data *sd,int index,int amount) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x137]); + WFIFOW(fd,0)=0x137; + WFIFOW(fd,2)=index+2; + WFIFOW(fd,4)=amount; + WFIFOSET(fd,packet_len_table[0x137]); + + return 0; +} +/*========================================== + * パーティ作成完了 + *------------------------------------------ + */ +int clif_party_created(struct map_session_data *sd,int flag) +{ + int fd; + + // printf("clif_party_message(%s, %d, %s)\n", p->name, account_id, mes); + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xfa]); + WFIFOW(fd,0)=0xfa; + WFIFOB(fd,2)=flag; + WFIFOSET(fd,packet_len_table[0xfa]); + return 0; +} + +int clif_party_main_info(struct party *p, int fd) +{ + struct map_session_data *sd; + int i; + unsigned char buf[96]; + + for (i=0; imember[i].leader; i++); + if (i >= MAX_PARTY) return 0; //Should never happen... + sd = p->member[i].sd; + WBUFW(buf,0)=0x1e9; + WBUFL(buf,2)= p->member[i].account_id; + WBUFL(buf,6)= 0; //We don't know yet what this long is about. + WBUFW(buf,10)=sd?sd->bl.x:0; + WBUFW(buf,12)=sd?sd->bl.y:0; + WBUFB(buf,14)=(p->member[i].online)?0:1; //This byte is also unconfirmed... + memcpy(WBUFP(buf,15), p->name, NAME_LENGTH); + memcpy(WBUFP(buf,39), p->member[i].name, NAME_LENGTH); + memcpy(WBUFP(buf,63), mapindex_id2name(p->member[i].map), MAP_NAME_LENGTH); + WBUFB(buf,79) = (p->item&1)?1:0; + WBUFB(buf,80) = (p->item&2)?1:0; + if(fd>=0){ + WFIFOHEAD(fd,packet_len_table[0x1e9]); + memcpy(WFIFOP(fd,0),buf,packet_len_table[0x1e9]); + WFIFOSET(fd,packet_len_table[0x1e9]); + return 1; + } + if (!sd) { + for (i=0; imember[i].sd; i++) + if (i >= MAX_PARTY) return 0; //Should never happen... + sd=p->member[i].sd; + } + clif_send(buf,packet_len_table[0x1e9],&sd->bl,PARTY); + return 1; +} + +/*========================================== + * パーティ情報送信 + *------------------------------------------ + */ +int clif_party_info(struct party *p,int fd) +{ + unsigned char buf[1024]; + int i,c; + struct map_session_data *sd=NULL; + + nullpo_retr(0, p); + + WBUFW(buf,0)=0xfb; + memcpy(WBUFP(buf,4),p->name,NAME_LENGTH); + for(i=c=0;imember[i]; + if(m->account_id>0){ + if(sd==NULL) sd=m->sd; + WBUFL(buf,28+c*46)=m->account_id; + memcpy(WBUFP(buf,28+c*46+ 4),m->name,NAME_LENGTH); + memcpy(WBUFP(buf,28+c*46+28),mapindex_id2name(m->map),MAP_NAME_LENGTH); + WBUFB(buf,28+c*46+44)=(m->leader)?0:1; + WBUFB(buf,28+c*46+45)=(m->online)?0:1; + c++; + } + } + WBUFW(buf,2)=28+c*46; + if(fd>=0){ // fdが設定されてるならそれに送る + WFIFOHEAD(fd, 28+c*46); + memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2)); + WFIFOSET(fd,WFIFOW(fd,2)); + return 9; + } + if(sd!=NULL) + clif_send(buf,WBUFW(buf,2),&sd->bl,PARTY); + return 0; +} +/*========================================== + * パーティ勧誘 + *------------------------------------------ + */ +int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd) +{ + int fd; + struct party *p; + + nullpo_retr(0, sd); + nullpo_retr(0, tsd); + + fd=tsd->fd; + + if( (p=party_search(sd->status.party_id))==NULL ) + return 0; + + WFIFOHEAD(fd,packet_len_table[0xfe]); + WFIFOW(fd,0)=0xfe; + WFIFOL(fd,2)=sd->status.account_id; + memcpy(WFIFOP(fd,6),p->name,NAME_LENGTH); + WFIFOSET(fd,packet_len_table[0xfe]); + return 0; +} + +/*========================================== + * パーティ勧誘結果 + *------------------------------------------ + */ +int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xfd]); + WFIFOW(fd,0)=0xfd; + memcpy(WFIFOP(fd,2),nick,NAME_LENGTH); + WFIFOB(fd,26)=flag; + WFIFOSET(fd,packet_len_table[0xfd]); + return 0; +} + +/*========================================== + * パーティ設定送信 + * flag & 0x001=exp変更ミス + * 0x010=item変更ミス + * 0x100=一人にのみ送信 + *------------------------------------------ + */ +int clif_party_option(struct party *p,struct map_session_data *sd,int flag) +{ + unsigned char buf[16]; + + nullpo_retr(0, p); + +// if(battle_config.etc_log) +// printf("clif_party_option: %d %d %d\n",p->exp,p->item,flag); + if(sd==NULL && flag==0){ + int i; + for(i=0;imember[i].account_id))!=NULL) + break; + } + if(sd==NULL) + return 0; + WBUFW(buf,0)=0x101; + WBUFW(buf,2)=((flag&0x01)?2:p->exp); + WBUFW(buf,4)=0; //NOTE: We don't know yet what this is for, it is NOT for item share rules, though. [Skotlex] + if(flag==0) + clif_send(buf,packet_len_table[0x101],&sd->bl,PARTY); + else { + WFIFOHEAD(sd->fd,packet_len_table[0x101]); + memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x101]); + WFIFOSET(sd->fd,packet_len_table[0x101]); + } + return 0; +} +/*========================================== + * パーティ脱退(脱退前に呼ぶこと) + *------------------------------------------ + */ +int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag) +{ + unsigned char buf[64]; + int i; + + nullpo_retr(0, p); + + WBUFW(buf,0)=0x105; + WBUFL(buf,2)=account_id; + memcpy(WBUFP(buf,6),name,NAME_LENGTH); + WBUFB(buf,30)=flag&0x0f; + + if((flag&0xf0)==0){ + if(sd==NULL) + for(i=0;imember[i].sd)!=NULL) + break; + if (sd!=NULL) + clif_send(buf,packet_len_table[0x105],&sd->bl,PARTY); + } else if (sd!=NULL) { + WFIFOHEAD(sd->fd,packet_len_table[0x105]); + memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x105]); + WFIFOSET(sd->fd,packet_len_table[0x105]); + } + return 0; +} +/*========================================== + * パーティメッセージ送信 + *------------------------------------------ + */ +int clif_party_message(struct party *p,int account_id,char *mes,int len) +{ + struct map_session_data *sd; + int i; + + nullpo_retr(0, p); + + for(i=0;imember[i].sd)!=NULL) + break; + } + if(sd!=NULL){ + unsigned char buf[1024]; + WBUFW(buf,0)=0x109; + WBUFW(buf,2)=len+8; + WBUFL(buf,4)=account_id; + memcpy(WBUFP(buf,8),mes,len); + clif_send(buf,len+8,&sd->bl,PARTY); + } + return 0; +} +/*========================================== + * パーティ座標通知 + *------------------------------------------ + */ +int clif_party_xy(struct map_session_data *sd) +{ + unsigned char buf[16]; + + nullpo_retr(0, sd); + + WBUFW(buf,0)=0x107; + WBUFL(buf,2)=sd->status.account_id; + WBUFW(buf,6)=sd->bl.x; + WBUFW(buf,8)=sd->bl.y; + clif_send(buf,packet_len_table[0x107],&sd->bl,PARTY_SAMEMAP_WOS); + + return 0; +} +/*========================================== + * パーティHP通知 + *------------------------------------------ + */ +int clif_party_hp(struct map_session_data *sd) +{ + unsigned char buf[16]; + + nullpo_retr(0, sd); + + WBUFW(buf,0)=0x106; + WBUFL(buf,2)=sd->status.account_id; + WBUFW(buf,6)=(sd->status.hp > 0x7fff)? 0x7fff:sd->status.hp; + WBUFW(buf,8)=(sd->status.max_hp > 0x7fff)? 0x7fff:sd->status.max_hp; + clif_send(buf,packet_len_table[0x106],&sd->bl,PARTY_AREA_WOS); + return 0; +} + +/*========================================== + * Sends HP bar to a single fd. [Skotlex] + *------------------------------------------ + */ +static void clif_hpmeter_single(int fd, struct map_session_data *sd) +{ + WFIFOHEAD(fd,packet_len_table[0x106]); + WFIFOW(fd,0) = 0x106; + WFIFOL(fd,2) = sd->status.account_id; + WFIFOW(fd,6) = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp; + WFIFOW(fd,8) = (sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp; + WFIFOSET (fd, packet_len_table[0x106]); +} + +/*========================================== + * GMへ場所とHP通知 + *------------------------------------------ + */ +int clif_hpmeter(struct map_session_data *sd) +{ + struct map_session_data *sd2; + unsigned char buf[16]; + int i, x0, y0, x1, y1; + int level; + + nullpo_retr(0, sd); + + x0 = sd->bl.x - AREA_SIZE; + y0 = sd->bl.y - AREA_SIZE; + x1 = sd->bl.x + AREA_SIZE; + y1 = sd->bl.y + AREA_SIZE; + + WBUFW(buf,0) = 0x106; + WBUFL(buf,2) = sd->status.account_id; + WBUFW(buf,6) = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp; + WBUFW(buf,8) = (sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp; + for (i = 0; i < fd_max; i++) { + if (session[i] && (sd2 = (struct map_session_data*)session[i]->session_data) && sd != sd2 && sd2->state.auth) { + if (sd2->bl.m != sd->bl.m || + sd2->bl.x < x0 || sd2->bl.y < y0 || + sd2->bl.x > x1 || sd2->bl.y > y1 || + (level = pc_isGM(sd2)) < battle_config.disp_hpmeter || + level < pc_isGM(sd)) + continue; + WFIFOHEAD (i, packet_len_table[0x106]); + memcpy (WFIFOP(i,0), buf, packet_len_table[0x106]); + WFIFOSET (i, packet_len_table[0x106]); + } + } + + return 0; +} + +/*========================================== + * パーティ場所移動(未使用) + *------------------------------------------ + */ +int clif_party_move(struct party *p,struct map_session_data *sd,int online) +{ + unsigned char buf[128]; + + nullpo_retr(0, sd); + nullpo_retr(0, p); + + WBUFW(buf, 0)=0x104; + WBUFL(buf, 2)=sd->status.account_id; + WBUFL(buf, 6)=0; + WBUFW(buf,10)=sd->bl.x; + WBUFW(buf,12)=sd->bl.y; + WBUFB(buf,14)=!online; + memcpy(WBUFP(buf,15),p->name, NAME_LENGTH); + memcpy(WBUFP(buf,39),sd->status.name, NAME_LENGTH); + memcpy(WBUFP(buf,63),map[sd->bl.m].name, MAP_NAME_LENGTH); + clif_send(buf,packet_len_table[0x104],&sd->bl,PARTY); + return 0; +} +/*========================================== + * 攻撃するために移動が必要 + *------------------------------------------ + */ +int clif_movetoattack(struct map_session_data *sd,struct block_list *bl) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, bl); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x139]); + WFIFOW(fd, 0)=0x139; + WFIFOL(fd, 2)=bl->id; + WFIFOW(fd, 6)=bl->x; + WFIFOW(fd, 8)=bl->y; + WFIFOW(fd,10)=sd->bl.x; + WFIFOW(fd,12)=sd->bl.y; + WFIFOW(fd,14)=sd->attackrange; + WFIFOSET(fd,packet_len_table[0x139]); + return 0; +} +/*========================================== + * 製造エフェクト + *------------------------------------------ + */ +int clif_produceeffect(struct map_session_data *sd,int flag,int nameid) +{ + int view,fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + // 名前の登録と送信を先にしておく + if( map_charid2nick(sd->status.char_id)==NULL ) + map_addchariddb(sd->status.char_id,sd->status.name); + clif_solved_charname(sd,sd->status.char_id); + + WFIFOHEAD(fd,packet_len_table[0x18f]); + WFIFOW(fd, 0)=0x18f; + WFIFOW(fd, 2)=flag; + if((view = itemdb_viewid(nameid)) > 0) + WFIFOW(fd, 4)=view; + else + WFIFOW(fd, 4)=nameid; + WFIFOSET(fd,packet_len_table[0x18f]); + return 0; +} + +// pet +int clif_catch_process(struct map_session_data *sd) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x19e]); + WFIFOW(fd,0)=0x19e; + WFIFOSET(fd,packet_len_table[0x19e]); + + return 0; +} + +int clif_pet_rulet(struct map_session_data *sd,int data) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x1a0]); + WFIFOW(fd,0)=0x1a0; + WFIFOB(fd,2)=data; + WFIFOSET(fd,packet_len_table[0x1a0]); + + return 0; +} + +/*========================================== + * pet卵リスト作成 + *------------------------------------------ + */ +int clif_sendegg(struct map_session_data *sd) +{ + //R 01a6 .w .w* + int i,n=0,fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + if (battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m)) + { //Disable pet hatching in GvG grounds during Guild Wars [Skotlex] + clif_displaymessage(fd, "Pets are not allowed in Guild Wars."); + return 0; + } + WFIFOHEAD(fd, MAX_INVENTORY * 2 + 4); + WFIFOW(fd,0)=0x1a6; + if(sd->status.pet_id <= 0) { + for(i=0,n=0;istatus.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || + sd->inventory_data[i]->type!=7 || + sd->status.inventory[i].amount<=0) + continue; + WFIFOW(fd,n*2+4)=i+2; + n++; + } + } + WFIFOW(fd,2)=4+n*2; + WFIFOSET(fd,WFIFOW(fd,2)); + + return 0; +} + +int clif_send_petdata(struct map_session_data *sd,int type,int param) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, sd->pd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x1a4]); + WFIFOW(fd,0)=0x1a4; + WFIFOB(fd,2)=type; + WFIFOL(fd,3)=sd->pd->bl.id; + WFIFOL(fd,7)=param; + WFIFOSET(fd,packet_len_table[0x1a4]); + + return 0; +} + +int clif_send_petstatus(struct map_session_data *sd) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x1a2]); + WFIFOW(fd,0)=0x1a2; + memcpy(WFIFOP(fd,2),sd->pet.name,NAME_LENGTH); + WFIFOB(fd,26)=(battle_config.pet_rename == 1)? 0:sd->pet.rename_flag; + WFIFOW(fd,27)=sd->pet.level; + WFIFOW(fd,29)=sd->pet.hungry; + WFIFOW(fd,31)=sd->pet.intimate; + WFIFOW(fd,33)=sd->pet.equip; + WFIFOSET(fd,packet_len_table[0x1a2]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_pet_emotion(struct pet_data *pd,int param) +{ + unsigned char buf[16]; + struct map_session_data *sd; + + nullpo_retr(0, pd); + nullpo_retr(0, sd = pd->msd); + + memset(buf,0,packet_len_table[0x1aa]); + + WBUFW(buf,0)=0x1aa; + WBUFL(buf,2)=pd->bl.id; + if(param >= 100 && sd->petDB->talk_convert_class) { + if(sd->petDB->talk_convert_class < 0) + return 0; + else if(sd->petDB->talk_convert_class > 0) { + param -= (pd->class_ - 100)*100; + param += (sd->petDB->talk_convert_class - 100)*100; + } + } + WBUFL(buf,6)=param; + + clif_send(buf,packet_len_table[0x1aa],&pd->bl,AREA); + + return 0; +} + +int clif_pet_performance(struct block_list *bl,int param) +{ + unsigned char buf[16]; + + nullpo_retr(0, bl); + + memset(buf,0,packet_len_table[0x1a4]); + + WBUFW(buf,0)=0x1a4; + WBUFB(buf,2)=4; + WBUFL(buf,3)=bl->id; + WBUFL(buf,7)=param; + + clif_send(buf,packet_len_table[0x1a4],bl,AREA); + + return 0; +} + +int clif_pet_equip(struct pet_data *pd,int nameid) +{ + unsigned char buf[16]; + int view; + + nullpo_retr(0, pd); + + memset(buf,0,packet_len_table[0x1a4]); + + WBUFW(buf,0)=0x1a4; + WBUFB(buf,2)=3; + WBUFL(buf,3)=pd->bl.id; + if((view = itemdb_viewid(nameid)) > 0) + WBUFL(buf,7)=view; + else + WBUFL(buf,7)=nameid; + + clif_send(buf,packet_len_table[0x1a4],&pd->bl,AREA); + + return 0; +} + +int clif_pet_food(struct map_session_data *sd,int foodid,int fail) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x1a3]); + WFIFOW(fd,0)=0x1a3; + WFIFOB(fd,2)=fail; + WFIFOW(fd,3)=foodid; + WFIFOSET(fd,packet_len_table[0x1a3]); + + return 0; +} + +/*========================================== + * オートスペル リスト送信 + *------------------------------------------ + */ +int clif_autospell(struct map_session_data *sd,int skilllv) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x1cd]); + WFIFOW(fd, 0)=0x1cd; + + if(skilllv>0 && pc_checkskill(sd,MG_NAPALMBEAT)>0) + WFIFOL(fd,2)= MG_NAPALMBEAT; + else + WFIFOL(fd,2)= 0x00000000; + if(skilllv>1 && pc_checkskill(sd,MG_COLDBOLT)>0) + WFIFOL(fd,6)= MG_COLDBOLT; + else + WFIFOL(fd,6)= 0x00000000; + if(skilllv>1 && pc_checkskill(sd,MG_FIREBOLT)>0) + WFIFOL(fd,10)= MG_FIREBOLT; + else + WFIFOL(fd,10)= 0x00000000; + if(skilllv>1 && pc_checkskill(sd,MG_LIGHTNINGBOLT)>0) + WFIFOL(fd,14)= MG_LIGHTNINGBOLT; + else + WFIFOL(fd,14)= 0x00000000; + if(skilllv>4 && pc_checkskill(sd,MG_SOULSTRIKE)>0) + WFIFOL(fd,18)= MG_SOULSTRIKE; + else + WFIFOL(fd,18)= 0x00000000; + if(skilllv>7 && pc_checkskill(sd,MG_FIREBALL)>0) + WFIFOL(fd,22)= MG_FIREBALL; + else + WFIFOL(fd,22)= 0x00000000; + if(skilllv>9 && pc_checkskill(sd,MG_FROSTDIVER)>0) + WFIFOL(fd,26)= MG_FROSTDIVER; + else + WFIFOL(fd,26)= 0x00000000; + + WFIFOSET(fd,packet_len_table[0x1cd]); + return 0; +} + +/*========================================== + * ディボーションの青い糸 + *------------------------------------------ + */ +int clif_devotion(struct map_session_data *sd) +{ + unsigned char buf[56]; + int i,n; + + nullpo_retr(0, sd); + + WBUFW(buf,0)=0x1cf; + WBUFL(buf,2)=sd->bl.id; + for(i=0,n=0;i<5;i++) { + if (!sd->devotion[i]) + continue; + WBUFL(buf,6+4*n)=sd->devotion[i]; + n++; + } + for(;n<5;n++) + WBUFL(buf,6+4*n)=0; + + WBUFB(buf,26)=8; + WBUFB(buf,27)=0; + + clif_send(buf,packet_len_table[0x1cf],&sd->bl,AREA); + return 0; +} + +int clif_marionette(struct block_list *src, struct block_list *target) +{ + unsigned char buf[56]; + int n; + + WBUFW(buf,0)=0x1cf; + WBUFL(buf,2)=src->id; + for(n=0;n<5;n++) + WBUFL(buf,6+4*n)=0; + if (target) //The target goes on the second slot. + WBUFL(buf,6+4) = target->id; + WBUFB(buf,26)=8; + WBUFB(buf,27)=0; + + clif_send(buf,packet_len_table[0x1cf],src,AREA); + return 0; +} + +/*========================================== + * 氣球 + *------------------------------------------ + */ +int clif_spiritball(struct map_session_data *sd) +{ + unsigned char buf[16]; + + nullpo_retr(0, sd); + + WBUFW(buf,0)=0x1d0; + WBUFL(buf,2)=sd->bl.id; + WBUFW(buf,6)=sd->spiritball; + clif_send(buf,packet_len_table[0x1d0],&sd->bl,AREA); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_combo_delay(struct block_list *bl,int wait) +{ + unsigned char buf[32]; + + nullpo_retr(0, bl); + + WBUFW(buf,0)=0x1d2; + WBUFL(buf,2)=bl->id; + WBUFL(buf,6)=wait; + clif_send(buf,packet_len_table[0x1d2],bl,AREA); + + return 0; +} +/*========================================== + *白刃取り + *------------------------------------------ + */ +int clif_bladestop(struct block_list *src,struct block_list *dst, + int _bool) +{ + unsigned char buf[32]; + + nullpo_retr(0, src); + nullpo_retr(0, dst); + + WBUFW(buf,0)=0x1d1; + WBUFL(buf,2)=src->id; + WBUFL(buf,6)=dst->id; + WBUFL(buf,10)=_bool; + + clif_send(buf,packet_len_table[0x1d1],src,AREA); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_changemapcell(int m,int x,int y,int cell_type,int type) +{ + struct block_list bl; + unsigned char buf[32]; + + bl.m = m; + bl.x = x; + bl.y = y; + WBUFW(buf,0) = 0x192; + WBUFW(buf,2) = x; + WBUFW(buf,4) = y; + WBUFW(buf,6) = cell_type; + memcpy(WBUFP(buf,8),map[m].name,MAP_NAME_LENGTH); + if(!type) + clif_send(buf,packet_len_table[0x192],&bl,AREA); + else + clif_send(buf,packet_len_table[0x192],&bl,ALL_SAMEMAP); + + return 0; +} + +/*========================================== + * MVPエフェクト + *------------------------------------------ + */ +int clif_mvp_effect(struct map_session_data *sd) +{ + unsigned char buf[16]; + + nullpo_retr(0, sd); + + WBUFW(buf,0)=0x10c; + WBUFL(buf,2)=sd->bl.id; + clif_send(buf,packet_len_table[0x10c],&sd->bl,AREA); + return 0; +} +/*========================================== + * MVPアイテム所得 + *------------------------------------------ + */ +int clif_mvp_item(struct map_session_data *sd,int nameid) +{ + int view,fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x10a]); + WFIFOW(fd,0)=0x10a; + if((view = itemdb_viewid(nameid)) > 0) + WFIFOW(fd,2)=view; + else + WFIFOW(fd,2)=nameid; + WFIFOSET(fd,packet_len_table[0x10a]); + return 0; +} +/*========================================== + * MVP経験値所得 + *------------------------------------------ + */ +int clif_mvp_exp(struct map_session_data *sd,int exp) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x10b]); + WFIFOW(fd,0)=0x10b; + WFIFOL(fd,2)=exp; + WFIFOSET(fd,packet_len_table[0x10b]); + return 0; +} + +/*========================================== + * ギルド作成可否通知 + *------------------------------------------ + */ +int clif_guild_created(struct map_session_data *sd,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x167]); + WFIFOW(fd,0)=0x167; + WFIFOB(fd,2)=flag; + WFIFOSET(fd,packet_len_table[0x167]); + return 0; +} +/*========================================== + * ギルド所属通知 + *------------------------------------------ + */ +int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g) +{ + int ps,fd; + + nullpo_retr(0, sd); + nullpo_retr(0, g); + + fd=sd->fd; + ps=guild_getposition(sd,g); + + WFIFOHEAD(fd,packet_len_table[0x16c]); + memset(WFIFOP(fd,0),0,packet_len_table[0x16c]); + WFIFOW(fd,0)=0x16c; + WFIFOL(fd,2)=g->guild_id; + WFIFOL(fd,6)=g->emblem_id; + WFIFOL(fd,10)=g->position[ps].mode; + memcpy(WFIFOP(fd,19),g->name,NAME_LENGTH); + WFIFOSET(fd,packet_len_table[0x16c]); + return 0; +} +/*========================================== + * ギルドメンバログイン通知 + *------------------------------------------ + */ +int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag) +{ + unsigned char buf[64]; + + nullpo_retr(0, g); + + // printf("clif_guild_message(%s, %d, %s)\n", g->name, account_id, mes); + + WBUFW(buf, 0)=0x16d; + WBUFL(buf, 2)=g->member[idx].account_id; + WBUFL(buf, 6)=g->member[idx].char_id; + WBUFL(buf,10)=flag; + if(g->member[idx].sd==NULL){ + struct map_session_data *sd=guild_getavailablesd(g); + if(sd!=NULL) + clif_send(buf,packet_len_table[0x16d],&sd->bl,GUILD); + }else + clif_send(buf,packet_len_table[0x16d],&g->member[idx].sd->bl,GUILD_WOS); + return 0; +} +/*========================================== + * ギルドマスター通知(14dへの応答) + *------------------------------------------ + */ +int clif_guild_masterormember(struct map_session_data *sd) +{ + int type=0x57,fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + if(sd->state.gmaster_flag) + type=0xd7; + WFIFOHEAD(fd,packet_len_table[0x14e]); + WFIFOW(fd,0)=0x14e; + WFIFOL(fd,2)=type; + WFIFOSET(fd,packet_len_table[0x14e]); + return 0; +} +/*========================================== + * Basic Info (Territories [Valaris]) + *------------------------------------------ + */ +int clif_guild_basicinfo(struct map_session_data *sd) +{ + int fd,i,t=0; + struct guild *g; + struct guild_castle *gc=NULL; + + nullpo_retr(0, sd); + + fd=sd->fd; + g=guild_search(sd->status.guild_id); + if(g==NULL) + return 0; + + WFIFOHEAD(fd,packet_len_table[0x1b6]); + WFIFOW(fd, 0)=0x1b6;//0x150; + WFIFOL(fd, 2)=g->guild_id; + WFIFOL(fd, 6)=g->guild_lv; + WFIFOL(fd,10)=g->connect_member; + WFIFOL(fd,14)=g->max_member; + WFIFOL(fd,18)=g->average_lv; + WFIFOL(fd,22)=g->exp; + WFIFOL(fd,26)=g->next_exp; + WFIFOL(fd,30)=0; // 上納 + WFIFOL(fd,34)=0; // VW(性格の悪さ?:性向グラフ左右) + WFIFOL(fd,38)=0; // RF(正義の度合い?:性向グラフ上下) + WFIFOL(fd,42)=0; // 人数? + memcpy(WFIFOP(fd,46),g->name, NAME_LENGTH); + memcpy(WFIFOP(fd,70),g->master, NAME_LENGTH); + + for(i=0;iguild_id == gc->guild_id) t++; + } + if (t>=0 && t<=MAX_GUILDCASTLE) //(0=None, 1..24 = N of Casles) [Lupus] + strncpy((char*)WFIFOP(fd,94),msg_txt(300+t),20); + else + strncpy((char*)WFIFOP(fd,94),msg_txt(299),20); + + WFIFOSET(fd,packet_len_table[WFIFOW(fd,0)]); + clif_guild_emblem(sd,g); // Guild emblem vanish fix [Valaris] + return 0; +} + +/*========================================== + * ギルド同盟/敵対情報 + *------------------------------------------ + */ +int clif_guild_allianceinfo(struct map_session_data *sd) +{ + int fd,i,c; + struct guild *g; + + nullpo_retr(0, sd); + + fd=sd->fd; + g=guild_search(sd->status.guild_id); + if(g==NULL) + return 0; + WFIFOHEAD(fd, MAX_GUILDALLIANCE * 32 + 4); + WFIFOW(fd, 0)=0x14c; + for(i=c=0;ialliance[i]; + if(a->guild_id>0){ + WFIFOL(fd,c*32+4)=a->opposition; + WFIFOL(fd,c*32+8)=a->guild_id; + memcpy(WFIFOP(fd,c*32+12),a->name,NAME_LENGTH); + c++; + } + } + WFIFOW(fd, 2)=c*32+4; + WFIFOSET(fd,WFIFOW(fd,2)); + return 0; +} + +/*========================================== + * ギルドメンバーリスト + *------------------------------------------ + */ +int clif_guild_memberlist(struct map_session_data *sd) +{ + int fd; + int i,c; + struct guild *g; + + nullpo_retr(0, sd); + + fd=sd->fd; + if (!fd) + return 0; + g=guild_search(sd->status.guild_id); + if(g==NULL) + return 0; + + WFIFOHEAD(fd, g->max_member * 104 + 4); + WFIFOW(fd, 0)=0x154; + for(i=0,c=0;imax_member;i++){ + struct guild_member *m=&g->member[i]; + if(m->account_id==0) + continue; + WFIFOL(fd,c*104+ 4)=m->account_id; + WFIFOL(fd,c*104+ 8)=m->char_id; + WFIFOW(fd,c*104+12)=m->hair; + WFIFOW(fd,c*104+14)=m->hair_color; + WFIFOW(fd,c*104+16)=m->gender; + WFIFOW(fd,c*104+18)=m->class_; + WFIFOW(fd,c*104+20)=m->lv; + WFIFOL(fd,c*104+22)=m->exp; + WFIFOL(fd,c*104+26)=m->online; + WFIFOL(fd,c*104+30)=m->position; + memset(WFIFOP(fd,c*104+34),0,50); // メモ? + memcpy(WFIFOP(fd,c*104+84),m->name,NAME_LENGTH); + c++; + } + WFIFOW(fd, 2)=c*104+4; + WFIFOSET(fd,WFIFOW(fd,2)); + return 0; +} +/*========================================== + * ギルド役職名リスト + *------------------------------------------ + */ +int clif_guild_positionnamelist(struct map_session_data *sd) +{ + int i,fd; + struct guild *g; + + nullpo_retr(0, sd); + + fd=sd->fd; + g=guild_search(sd->status.guild_id); + if(g==NULL) + return 0; + WFIFOHEAD(fd, MAX_GUILDPOSITION * 28 + 4); + WFIFOW(fd, 0)=0x166; + for(i=0;iposition[i].name,NAME_LENGTH); + } + WFIFOW(fd,2)=i*28+4; + WFIFOSET(fd,WFIFOW(fd,2)); + return 0; +} +/*========================================== + * ギルド役職情報リスト + *------------------------------------------ + */ +int clif_guild_positioninfolist(struct map_session_data *sd) +{ + int i,fd; + struct guild *g; + + nullpo_retr(0, sd); + + fd=sd->fd; + g=guild_search(sd->status.guild_id); + if(g==NULL) + return 0; + WFIFOHEAD(fd, MAX_GUILDPOSITION * 16 + 4); + WFIFOW(fd, 0)=0x160; + for(i=0;iposition[i]; + WFIFOL(fd,i*16+ 4)=i; + WFIFOL(fd,i*16+ 8)=p->mode; + WFIFOL(fd,i*16+12)=i; + WFIFOL(fd,i*16+16)=p->exp_mode; + } + WFIFOW(fd, 2)=i*16+4; + WFIFOSET(fd,WFIFOW(fd,2)); + return 0; +} +/*========================================== + * ギルド役職変更通知 + *------------------------------------------ + */ +int clif_guild_positionchanged(struct guild *g,int idx) +{ + struct map_session_data *sd; + unsigned char buf[128]; + + nullpo_retr(0, g); + + WBUFW(buf, 0)=0x174; + WBUFW(buf, 2)=44; + WBUFL(buf, 4)=idx; + WBUFL(buf, 8)=g->position[idx].mode; + WBUFL(buf,12)=idx; + WBUFL(buf,16)=g->position[idx].exp_mode; + memcpy(WBUFP(buf,20),g->position[idx].name,NAME_LENGTH); + if( (sd=guild_getavailablesd(g))!=NULL ) + clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD); + return 0; +} +/*========================================== + * ギルドメンバ変更通知 + *------------------------------------------ + */ +int clif_guild_memberpositionchanged(struct guild *g,int idx) +{ + struct map_session_data *sd; + unsigned char buf[64]; + + nullpo_retr(0, g); + + WBUFW(buf, 0)=0x156; + WBUFW(buf, 2)=16; + WBUFL(buf, 4)=g->member[idx].account_id; + WBUFL(buf, 8)=g->member[idx].char_id; + WBUFL(buf,12)=g->member[idx].position; + if( (sd=guild_getavailablesd(g))!=NULL ) + clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD); + return 0; +} +/*========================================== + * ギルドエンブレム送信 + *------------------------------------------ + */ +int clif_guild_emblem(struct map_session_data *sd,struct guild *g) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, g); + + fd=sd->fd; + + if(g->emblem_len<=0) + return 0; + WFIFOHEAD(fd,g->emblem_len+12); + WFIFOW(fd,0)=0x152; + WFIFOW(fd,2)=g->emblem_len+12; + WFIFOL(fd,4)=g->guild_id; + WFIFOL(fd,8)=g->emblem_id; + memcpy(WFIFOP(fd,12),g->emblem_data,g->emblem_len); + WFIFOSET(fd,WFIFOW(fd,2)); + return 0; +} +/*========================================== + * ギルドスキル送信 + *------------------------------------------ + */ +int clif_guild_skillinfo(struct map_session_data *sd) +{ + int fd; + int i,id,c,up=1; + struct guild *g; + + nullpo_retr(0, sd); + + fd=sd->fd; + g=guild_search(sd->status.guild_id); + if(g==NULL) + return 0; + WFIFOHEAD(fd, MAX_GUILDSKILL * 37 + 6); + WFIFOW(fd,0)=0x0162; + WFIFOW(fd,4)=g->skill_point; + for(i=c=0;iskill[i].id>0 && guild_check_skill_require(g,g->skill[i].id)){ + WFIFOW(fd,c*37+ 6) = id = g->skill[i].id; + WFIFOW(fd,c*37+ 8) = guild_skill_get_inf(id); + WFIFOW(fd,c*37+10) = 0; + WFIFOW(fd,c*37+12) = g->skill[i].lv; + WFIFOW(fd,c*37+14) = skill_get_sp(id,g->skill[i].lv); + WFIFOW(fd,c*37+16) = skill_get_range(id,g->skill[i].lv); + memset(WFIFOP(fd,c*37+18),0,24); + if(g->skill[i].lv < guild_skill_get_max(id) && (sd == g->member[0].sd)) + up = 1; + else + up = 0; + WFIFOB(fd,c*37+42)= up; + c++; + } + } + WFIFOW(fd,2)=c*37+6; + WFIFOSET(fd,WFIFOW(fd,2)); + return 0; +} +/*========================================== + * ギルド告知送信 + *------------------------------------------ + */ +int clif_guild_notice(struct map_session_data *sd,struct guild *g) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, g); + + fd = sd->fd; + + if ( !session_isActive(fd) ) //null pointer right here [Kevin] + return 0; + + if (fd <= 0) + return 0; + if(*g->mes1==0 && *g->mes2==0) + return 0; + WFIFOHEAD(fd,packet_len_table[0x16f]); + WFIFOW(fd,0)=0x16f; + memcpy(WFIFOP(fd,2),g->mes1,60); + memcpy(WFIFOP(fd,62),g->mes2,120); + WFIFOSET(fd,packet_len_table[0x16f]); + return 0; +} + +/*========================================== + * ギルドメンバ勧誘 + *------------------------------------------ + */ +int clif_guild_invite(struct map_session_data *sd,struct guild *g) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, g); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x16a]); + WFIFOW(fd,0)=0x16a; + WFIFOL(fd,2)=g->guild_id; + memcpy(WFIFOP(fd,6),g->name,NAME_LENGTH); + WFIFOSET(fd,packet_len_table[0x16a]); + return 0; +} +/*========================================== + * ギルドメンバ勧誘結果 + *------------------------------------------ + */ +int clif_guild_inviteack(struct map_session_data *sd,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x169]); + WFIFOW(fd,0)=0x169; + WFIFOB(fd,2)=flag; + WFIFOSET(fd,packet_len_table[0x169]); + return 0; +} +/*========================================== + * ギルドメンバ脱退通知 + *------------------------------------------ + */ +int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes) +{ + unsigned char buf[128]; + + nullpo_retr(0, sd); + + WBUFW(buf, 0)=0x15a; + memcpy(WBUFP(buf, 2),name,NAME_LENGTH); + memcpy(WBUFP(buf,26),mes,40); + clif_send(buf,packet_len_table[0x15a],&sd->bl,GUILD); + return 0; +} +/*========================================== + * ギルドメンバ追放通知 + *------------------------------------------ + */ +int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes, + int account_id) +{ + unsigned char buf[128]; + + nullpo_retr(0, sd); + + WBUFW(buf, 0)=0x15c; + memcpy(WBUFP(buf, 2),name,NAME_LENGTH); + memcpy(WBUFP(buf,26),mes,40); + memcpy(WBUFP(buf,66),"dummy",NAME_LENGTH); + clif_send(buf,packet_len_table[0x15c],&sd->bl,GUILD); + return 0; +} +/*========================================== + * ギルド追放メンバリスト + *------------------------------------------ + */ +int clif_guild_explusionlist(struct map_session_data *sd) +{ + int fd; + int i,c; + struct guild *g; + + nullpo_retr(0, sd); + + fd=sd->fd; + g=guild_search(sd->status.guild_id); + if(g==NULL) + return 0; + WFIFOHEAD(fd,MAX_GUILDEXPLUSION * 88 + 4); + WFIFOW(fd,0)=0x163; + for(i=c=0;iexplusion[i]; + if(e->account_id>0){ + memcpy(WFIFOP(fd,c*88+ 4),e->name,NAME_LENGTH); + memcpy(WFIFOP(fd,c*88+28),e->acc,24); + memcpy(WFIFOP(fd,c*88+52),e->mes,44); + c++; + } + } + WFIFOW(fd,2)=c*88+4; + WFIFOSET(fd,WFIFOW(fd,2)); + return 0; +} + +/*========================================== + * ギルド会話 + *------------------------------------------ + */ +int clif_guild_message(struct guild *g,int account_id,const char *mes,int len) +{ + struct map_session_data *sd; + unsigned char *buf; + + buf = (unsigned char*)aCallocA(len + 4, sizeof(unsigned char)); + + WBUFW(buf, 0) = 0x17f; + WBUFW(buf, 2) = len + 4; + memcpy(WBUFP(buf,4), mes, len); + + if ((sd = guild_getavailablesd(g)) != NULL) + clif_send(buf, WBUFW(buf,2), &sd->bl, GUILD); + + if(buf) aFree(buf); + + return 0; +} +/*========================================== + * ギルドスキル割り振り通知 + *------------------------------------------ + */ +int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,11); + WFIFOW(fd,0) = 0x10e; + WFIFOW(fd,2) = skill_num; + WFIFOW(fd,4) = lv; + WFIFOW(fd,6) = skill_get_sp(skill_num,lv); + WFIFOW(fd,8) = skill_get_range(skill_num,lv); + WFIFOB(fd,10) = 1; + WFIFOSET(fd,11); + return 0; +} +/*========================================== + * ギルド同盟要請 + *------------------------------------------ + */ +int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x171]); + WFIFOW(fd,0)=0x171; + WFIFOL(fd,2)=account_id; + memcpy(WFIFOP(fd,6),name,NAME_LENGTH); + WFIFOSET(fd,packet_len_table[0x171]); + return 0; +} +/*========================================== + * ギルド同盟結果 + *------------------------------------------ + */ +int clif_guild_allianceack(struct map_session_data *sd,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x173]); + WFIFOW(fd,0)=0x173; + WFIFOL(fd,2)=flag; + WFIFOSET(fd,packet_len_table[0x173]); + return 0; +} +/*========================================== + * ギルド関係解消通知 + *------------------------------------------ + */ +int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd = sd->fd; + if (fd <= 0) + return 0; + WFIFOHEAD(fd,packet_len_table[0x184]); + WFIFOW(fd,0)=0x184; + WFIFOL(fd,2)=guild_id; + WFIFOL(fd,6)=flag; + WFIFOSET(fd,packet_len_table[0x184]); + return 0; +} +/*========================================== + * ギルド敵対結果 + *------------------------------------------ + */ +int clif_guild_oppositionack(struct map_session_data *sd,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x181]); + WFIFOW(fd,0)=0x181; + WFIFOB(fd,2)=flag; + WFIFOSET(fd,packet_len_table[0x181]); + return 0; +} +/*========================================== + * ギルド関係追加 + *------------------------------------------ + */ +/*int clif_guild_allianceadded(struct guild *g,int idx) +{ + unsigned char buf[64]; + WBUFW(fd,0)=0x185; + WBUFL(fd,2)=g->alliance[idx].opposition; + WBUFL(fd,6)=g->alliance[idx].guild_id; + memcpy(WBUFP(fd,10),g->alliance[idx].name,NAME_LENGTH); + clif_send(buf,packet_len_table[0x185],guild_getavailablesd(g),GUILD); + return 0; +}*/ + +/*========================================== + * ギルド解散通知 + *------------------------------------------ + */ +int clif_guild_broken(struct map_session_data *sd,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x15e]); + WFIFOW(fd,0)=0x15e; + WFIFOL(fd,2)=flag; + WFIFOSET(fd,packet_len_table[0x15e]); + return 0; +} + +/*========================================== + * エモーション + *------------------------------------------ + */ +void clif_emotion(struct block_list *bl,int type) +{ + unsigned char buf[8]; + + nullpo_retv(bl); + + WBUFW(buf,0)=0xc0; + WBUFL(buf,2)=bl->id; + WBUFB(buf,6)=type; + clif_send(buf,packet_len_table[0xc0],bl,AREA); +} + +/*========================================== + * トーキーボックス + *------------------------------------------ + */ +void clif_talkiebox(struct block_list *bl,char* talkie) +{ + unsigned char buf[86]; + + nullpo_retv(bl); + + WBUFW(buf,0)=0x191; + WBUFL(buf,2)=bl->id; + memcpy(WBUFP(buf,6),talkie,MESSAGE_SIZE); + clif_send(buf,packet_len_table[0x191],bl,AREA); +} + +/*========================================== + * 結婚エフェクト + *------------------------------------------ + */ +void clif_wedding_effect(struct block_list *bl) { + unsigned char buf[6]; + + nullpo_retv(bl); + + WBUFW(buf,0) = 0x1ea; + WBUFL(buf,2) = bl->id; + clif_send(buf, packet_len_table[0x1ea], bl, AREA); +} +/*========================================== + * あなたに逢いたい使用時名前叫び + *------------------------------------------ + +void clif_callpartner(struct map_session_data *sd) +{ + unsigned char buf[26]; + char *p; + + nullpo_retv(sd); + + if(sd->status.partner_id){ + WBUFW(buf,0)=0x1e6; + p = map_charid2nick(sd->status.partner_id); + if(p){ + memcpy(WBUFP(buf,2),p,NAME_LENGTH); + }else{ + map_reqchariddb(sd,sd->status.partner_id); + chrif_searchcharid(sd->status.partner_id); + WBUFB(buf,2) = 0; + } + clif_send(buf,packet_len_table[0x1e6],&sd->bl,AREA); + } + return; +} +*/ +/*========================================== + * Adopt baby [Celest] + *------------------------------------------ + */ +void clif_adopt_process(struct map_session_data *sd) +{ + int fd; + nullpo_retv(sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x1f8]); + WFIFOW(fd,0)=0x1f8; + WFIFOSET(fd,packet_len_table[0x1f8]); +} +/*========================================== + * Marry [DracoRPG] + *------------------------------------------ + */ +void clif_marriage_process(struct map_session_data *sd) +{ + int fd; + nullpo_retv(sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x1e4]); + WFIFOW(fd,0)=0x1e4; + WFIFOSET(fd,packet_len_table[0x1e4]); +} + + +/*========================================== + * Notice of divorce + *------------------------------------------ + */ +void clif_divorced(struct map_session_data *sd, char *name) +{ + int fd; + nullpo_retv(sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x205]); + WFIFOW(fd,0)=0x205; + memcpy(WFIFOP(fd,2), name, NAME_LENGTH); + WFIFOSET(fd, packet_len_table[0x205]); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ReqAdopt(int fd, struct map_session_data *sd) { + nullpo_retv(sd); + + WFIFOHEAD(fd,packet_len_table[0x1f6]); + WFIFOW(fd,0)=0x1f6; + WFIFOSET(fd, packet_len_table[0x1f6]); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ReqMarriage(int fd, struct map_session_data *sd) { + nullpo_retv(sd); + + WFIFOHEAD(fd,packet_len_table[0x1e2]); + WFIFOW(fd,0)=0x1e2; + WFIFOSET(fd, packet_len_table[0x1e2]); +} + +/*========================================== + * 座る + *------------------------------------------ + */ +void clif_sitting(struct map_session_data *sd) +{ + unsigned char buf[64]; + + nullpo_retv(sd); + + WBUFW(buf, 0) = 0x8a; + WBUFL(buf, 2) = sd->bl.id; + WBUFB(buf,26) = 2; + clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); + + if(sd->disguise) { + WBUFL(buf, 2) = -sd->bl.id; + clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); + } +} + +/*========================================== + * + *------------------------------------------ + */ +int clif_disp_onlyself(struct map_session_data *sd, char *mes, int len) +{ + unsigned char *buf; + + nullpo_retr(0, sd); + + buf = (unsigned char*)aCallocA(len + 5, sizeof(unsigned char)); + + WBUFW(buf, 0) = 0x17f; + WBUFW(buf, 2) = len + 5; + memcpy(WBUFP(buf,4), mes, len); + + clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); + + if(buf) aFree(buf); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ + +int clif_GM_kickack(struct map_session_data *sd, int id) +{ + int fd; + + nullpo_retr(0, sd); + + fd = sd->fd; + WFIFOHEAD(fd,packet_len_table[0xcd]); + WFIFOW(fd,0) = 0xcd; + WFIFOL(fd,2) = id; + WFIFOSET(fd, packet_len_table[0xcd]); + return 0; +} + +void clif_parse_QuitGame(int fd,struct map_session_data *sd); + +int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type) +{ + nullpo_retr(0, tsd); + + if(type) + clif_GM_kickack(sd,tsd->status.account_id); + tsd->opt1 = tsd->opt2 = 0; + WFIFOHEAD(tsd->fd,packet_len_table[0x18b]); + WFIFOW(tsd->fd,0) = 0x18b; + WFIFOW(tsd->fd,2) = 0; + WFIFOSET(tsd->fd,packet_len_table[0x18b]); + + if (tsd->fd) + { + ShowDebug("clif_GM_kick: Disconnecting session #%d\n", tsd->fd); + clif_setwaitclose(tsd->fd); + } else { //Player has no session attached, delete it right away. [Skotlex] + map_quit(tsd); + } + + return 0; +} + +int clif_GM_silence(struct map_session_data *sd, struct map_session_data *tsd, int type) +{ + int fd; + + nullpo_retr(0, sd); + nullpo_retr(0, tsd); + + fd = tsd->fd; + if (fd <= 0) + return 0; + WFIFOHEAD(fd,packet_len_table[0x14b]); + WFIFOW(fd,0) = 0x14b; + WFIFOB(fd,2) = 0; + memcpy(WFIFOP(fd,3), sd->status.name, NAME_LENGTH); + WFIFOSET(fd, packet_len_table[0x14b]); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ + +int clif_timedout(struct map_session_data *sd) +{ + nullpo_retr(0, sd); + + ShowInfo("%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' timed out.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id); + clif_authfail_fd(sd->fd,3); // Even if player is not on we still send anyway + clif_setwaitclose(sd->fd); // Set session to EOF + return 0; +} + +/*========================================== + * Wis拒否許可応答 + *------------------------------------------ + */ +int clif_wisexin(struct map_session_data *sd,int type,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xd1]); + WFIFOW(fd,0)=0xd1; + WFIFOB(fd,2)=type; + WFIFOB(fd,3)=flag; + WFIFOSET(fd,packet_len_table[0xd1]); + + return 0; +} +/*========================================== + * Wis全拒否許可応答 + *------------------------------------------ + */ +int clif_wisall(struct map_session_data *sd,int type,int flag) +{ + int fd; + + nullpo_retr(0, sd); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0xd2]); + WFIFOW(fd,0)=0xd2; + WFIFOB(fd,2)=type; + WFIFOB(fd,3)=flag; + WFIFOSET(fd,packet_len_table[0xd2]); + + return 0; +} +/*========================================== + * サウンドエフェクト + *------------------------------------------ + */ +void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type) +{ + int fd; + + nullpo_retv(sd); + nullpo_retv(bl); + + fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x1d3]); + WFIFOW(fd,0)=0x1d3; + memcpy(WFIFOP(fd,2),name,NAME_LENGTH); + WFIFOB(fd,26)=type; + WFIFOL(fd,27)=0; + WFIFOL(fd,31)=bl->id; + WFIFOSET(fd,packet_len_table[0x1d3]); + + return; +} + +int clif_soundeffectall(struct block_list *bl, char *name, int type) +{ + unsigned char buf[40]; + memset(buf, 0, packet_len_table[0x1d3]); + + nullpo_retr(0, bl); + + WBUFW(buf,0)=0x1d3; + memcpy(WBUFP(buf,2), name, NAME_LENGTH); + WBUFB(buf,26)=type; + WBUFL(buf,27)=0; + WBUFL(buf,31)=bl->id; + clif_send(buf, packet_len_table[0x1d3], bl, AREA); + + return 0; +} + +// displaying special effects (npcs, weather, etc) [Valaris] +int clif_specialeffect(struct block_list *bl, int type, int flag) +{ + unsigned char buf[24]; + + nullpo_retr(0, bl); + + memset(buf, 0, packet_len_table[0x1f3]); + + WBUFW(buf,0) = 0x1f3; + if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise) + WBUFL(buf,2) = -bl->id; + else + WBUFL(buf,2) = bl->id; + WBUFL(buf,6) = type; + + switch (flag) { + case 4: + clif_send(buf, packet_len_table[0x1f3], bl, AREA_WOS); + break; + case 3: + clif_send(buf, packet_len_table[0x1f3], bl, ALL_CLIENT); + break; + case 2: + clif_send(buf, packet_len_table[0x1f3], bl, ALL_SAMEMAP); + break; + case 1: + clif_send(buf, packet_len_table[0x1f3], bl, SELF); + break; + default: + clif_send(buf, packet_len_table[0x1f3], bl, AREA); + } + + return 0; +} + +// refresh the client's screen, getting rid of any effects +int clif_refresh(struct map_session_data *sd) { + nullpo_retr(-1, sd); + clif_changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); + map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,BL_ALL,sd); + return 0; +} + +// updates the object's (bl) name on client +int clif_charnameack (int fd, struct block_list *bl) +{ + unsigned char buf[103]; + int cmd = 0x95; + + nullpo_retr(0, bl); + + WBUFW(buf,0) = cmd; + + if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise) + WBUFL(buf,2) = -bl->id; + else + WBUFL(buf,2) = bl->id; + + switch(bl->type) { + case BL_PC: + { + struct map_session_data *ssd = (struct map_session_data *)bl; + struct party *p = NULL; + struct guild *g = NULL; + + nullpo_retr(0, ssd); + + if (strlen(ssd->fakename)>1) { + memcpy(WBUFP(buf,6), ssd->fakename, NAME_LENGTH); + break; + } + memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH); + + if (ssd->status.party_id > 0) + p = party_search(ssd->status.party_id); + + if (ssd->status.guild_id > 0) + g = guild_search(ssd->status.guild_id); + + if (p == NULL && g == NULL) + break; + + WBUFW(buf, 0) = cmd = 0x195; + if (p) + memcpy(WBUFP(buf,30), p->name, NAME_LENGTH); + else + WBUFB(buf,30) = 0; + + if (g) + { + int i, ps = -1; + for(i = 0; i < g->max_member; i++) { + if (g->member[i].account_id == ssd->status.account_id && + g->member[i].char_id == ssd->status.char_id ) + { + ps = g->member[i].position; + break; + } + } + if (ps >= 0 && ps < MAX_GUILDPOSITION) + { + memcpy(WBUFP(buf,54), g->name,NAME_LENGTH); + memcpy(WBUFP(buf,78), g->position[ps].name, NAME_LENGTH); + } else { //Assume no guild. + WBUFB(buf,54) = 0; + WBUFB(buf,78) = 0; + } + } else { + WBUFB(buf,54) = 0; + WBUFB(buf,78) = 0; + } + } + break; + case BL_PET: + memcpy(WBUFP(buf,6), ((struct pet_data*)bl)->name, NAME_LENGTH); + break; + case BL_NPC: + memcpy(WBUFP(buf,6), ((struct npc_data*)bl)->name, NAME_LENGTH); + break; + case BL_MOB: + { + struct mob_data *md = (struct mob_data *)bl; + nullpo_retr(0, md); + + memcpy(WBUFP(buf,6), md->name, NAME_LENGTH); + if (md->guardian_data && md->guardian_data->guild_id) { + WBUFW(buf, 0) = cmd = 0x195; + WBUFB(buf,30) = 0; + memcpy(WBUFP(buf,54), md->guardian_data->guild_name, NAME_LENGTH); + memcpy(WBUFP(buf,78), md->guardian_data->castle->castle_name, NAME_LENGTH); + } else if (battle_config.show_mob_hp == 1) { + char mobhp[50]; + WBUFW(buf, 0) = cmd = 0x195; + sprintf(mobhp, "HP: %d/%d", md->hp, md->max_hp); + //Even thought mobhp ain't a name, we send it as one so the client + //can parse it. [Skotlex] + memcpy(WBUFP(buf,30), mobhp, NAME_LENGTH); + WBUFB(buf,54) = 0; + memcpy(WBUFP(buf,78), mobhp, NAME_LENGTH); + } + } + break; + case BL_CHAT: //FIXME: Clients DO request this... what should be done about it? The chat's title may not fit... [Skotlex] +// memcpy(WBUFP(buf,6), (struct chat*)->title, NAME_LENGTH); +// break; + return 0; + default: + if (battle_config.error_log) + ShowError("clif_parse_GetCharNameRequest : bad type %d(%d)\n", bl->type, bl->id); + return 0; + } + + // if no receipient specified just update nearby clients + if (fd == 0) + clif_send(buf, packet_len_table[cmd], bl, AREA); + else { + WFIFOHEAD(fd, packet_len_table[cmd]); + memcpy(WFIFOP(fd, 0), buf, packet_len_table[cmd]); + WFIFOSET(fd, packet_len_table[cmd]); + } + + return 0; +} + +//Used to update when a char leaves a party/guild. [Skotlex] +//Needed because when you send a 0x95 packet, the client will not remove the cached party/guild info that is not sent. +int clif_charnameupdate (struct map_session_data *ssd) +{ + unsigned char buf[103]; + int cmd = 0x195; + struct party *p = NULL; + struct guild *g = NULL; + + nullpo_retr(0, ssd); + + if (strlen(ssd->fakename)>1) + return 0; //No need to update as the party/guild was not displayed anyway. + + WBUFW(buf,0) = cmd; + + if(ssd->disguise) + WBUFL(buf,2) = -(ssd->bl.id); + else + WBUFL(buf,2) = ssd->bl.id; + + memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH); + + if (ssd->status.party_id > 0) + p = party_search(ssd->status.party_id); + + if (ssd->status.guild_id > 0) + g = guild_search(ssd->status.guild_id); + + if (p) + memcpy(WBUFP(buf,30), p->name, NAME_LENGTH); + else + WBUFB(buf,30) = 0; + + if (g) + { + int i, ps = -1; + for(i = 0; i < g->max_member; i++) { + if (g->member[i].account_id == ssd->status.account_id && + g->member[i].char_id == ssd->status.char_id ) + { + ps = g->member[i].position; + break; + } + } + if (ps >= 0 && ps < MAX_GUILDPOSITION) + { + memcpy(WBUFP(buf,54), g->name,NAME_LENGTH); + memcpy(WBUFP(buf,78), g->position[ps].name, NAME_LENGTH); + } else { //Assume no guild. + WBUFB(buf,54) = 0; + WBUFB(buf,78) = 0; + } + } else { + WBUFB(buf,54) = 0; + WBUFB(buf,78) = 0; + } + + // Update nearby clients + clif_send(buf, packet_len_table[cmd], &ssd->bl, AREA); + return 0; +} + +int clif_slide(struct block_list *bl, int x, int y){ + unsigned char buf[10]; + + nullpo_retr(0, bl); + + WBUFW(buf, 0) = 0x01ff; + WBUFL(buf, 2) = bl->id; + WBUFW(buf, 6) = x; + WBUFW(buf, 8) = y; + + clif_send(buf, packet_len_table[0x1ff], bl, AREA); + return 0; +} + +/*------------------------------------------ + * @me command by lordalfa, rewritten implementation by Skotlex + *------------------------------------------ +*/ +int clif_disp_overhead(struct map_session_data *sd, char* mes) +{ + unsigned char buf[256]; //This should be more than sufficient, the theorical max is MESSAGE_SIZE+NAME_LENGTH + 8 (pads and extra inserted crap) + int len_mes = strlen(mes)+1; //Account for \0 + + if (len_mes + 8 >= 256) { + if (battle_config.error_log) + ShowError("clif_disp_overhead: Message too long (length %d)\n", len_mes); + len_mes = 247; //Trunk it to avoid problems. + } + // send message to others + WBUFW(buf,0) = 0x8d; + WBUFW(buf,2) = len_mes + 8; // len of message + 8 (command+len+id) + WBUFL(buf,4) = sd->bl.id; + memcpy(WBUFP(buf,8), mes, len_mes); + clif_send(buf, WBUFW(buf,2), &sd->bl, AREA_CHAT_WOC); + + // send back message to the speaker + WBUFW(buf,0) = 0x8e; + WBUFW(buf, 2) = len_mes + 4; + memcpy(WBUFP(buf,4), mes, len_mes); + clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); + + return 0; +} + +/*========================== + * Minimap fix [Kevin] + * Remove dot from minimap + *-------------------------- +*/ +int clif_party_xy_remove(struct map_session_data *sd) +{ + unsigned char buf[16]; + nullpo_retr(0, sd); + WBUFW(buf,0)=0x107; + WBUFL(buf,2)=sd->status.account_id; + WBUFW(buf,6)=-1; + WBUFW(buf,8)=-1; + clif_send(buf,packet_len_table[0x107],&sd->bl,PARTY_SAMEMAP_WOS); + return 0; +} + +/*========================================== + * Info about Star Glaldiator save map [Komurka] + *------------------------------------------ + */ +void clif_feel_info(struct map_session_data *sd, int feel_level) +{ + int fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x20e]); + WFIFOW(fd,0)=0x20e; + memcpy(WFIFOP(fd,2),mapindex_id2name(sd->feel_map[feel_level].index), MAP_NAME_LENGTH); + WFIFOL(fd,26)=sd->bl.id; + WFIFOW(fd,30)=0x100+feel_level; + WFIFOSET(fd, packet_len_table[0x20e]); +} + +/*========================================== + * Info about Star Glaldiator hate mob [Komurka] + *------------------------------------------ + */ +void clif_hate_mob(struct map_session_data *sd, int skilllv,int mob_id) +{ + int fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x20e]); + WFIFOW(fd,0)=0x20e; + if (pcdb_checkid(mob_id)) + strncpy(WFIFOP(fd,2),job_name(mob_id), NAME_LENGTH); + else if (mobdb_checkid(mob_id)) + strncpy(WFIFOP(fd,2),mob_db(mob_id)->jname, NAME_LENGTH); + else //Really shouldn't happen... + memset(WFIFOP(fd,2), 0, NAME_LENGTH); + WFIFOL(fd,26)=sd->bl.id; + WFIFOW(fd,30)=0xa00+skilllv-1; + WFIFOSET(fd, packet_len_table[0x20e]); +} + +/*========================================== + * Info about TaeKwon Do TK_MISSION mob [Skotlex] + *------------------------------------------ + */ +void clif_mission_mob(struct map_session_data *sd, unsigned short mob_id, unsigned short progress) +{ + int fd=sd->fd; + WFIFOHEAD(fd,packet_len_table[0x20e]); + WFIFOW(fd,0)=0x20e; + strncpy(WFIFOP(fd,2),mob_db(mob_id)->jname, NAME_LENGTH); + WFIFOL(fd,26)=mob_id; + WFIFOW(fd,30)=0x1400+progress; //Message to display + WFIFOSET(fd, packet_len_table[0x20e]); +} + +// --------------------- +// clif_guess_PacketVer +// --------------------- +// Parses a WantToConnection packet to try to identify which is the packet version used. [Skotlex] +static int clif_guess_PacketVer(int fd, int get_previous) +{ + static int packet_ver = -1; + int cmd, packet_len, value; //Value is used to temporarily store account/char_id/sex + RFIFOHEAD(fd); + + if (get_previous) //For quick reruns, since the normal code flow is to fetch this once to identify the packet version, then again in the wanttoconnect function. [Skotlex] + return packet_ver; + + //By default, start searching on the default one. + packet_ver = clif_config.packet_db_ver; + cmd = RFIFOW(fd,0); + packet_len = RFIFOREST(fd); + + if ( + cmd == clif_config.connect_cmd[packet_ver] && + packet_len == packet_db[packet_ver][cmd].len && + ((value = RFIFOB(fd, packet_db[packet_ver][cmd].pos[4])) == 0 || value == 1) && + (value = RFIFOL(fd, packet_db[packet_ver][cmd].pos[0])) > 700000 && //Account ID is valid + value <= max_account_id && + (value = RFIFOL(fd, packet_db[packet_ver][cmd].pos[1])) > 0 && //Char ID is valid + value <= max_char_id && + (int)RFIFOL(fd, packet_db[packet_ver][cmd].pos[2]) > 0 //Login 1 is a positive value (?) + ) + return clif_config.packet_db_ver; //Default packet version found. + + for (packet_ver = MAX_PACKET_VER; packet_ver > 0; packet_ver--) + { //Start guessing the version, giving priority to the newer ones. [Skotlex] + if (cmd != clif_config.connect_cmd[packet_ver] || //it is not a wanttoconnection for this version. + packet_len != packet_db[packet_ver][cmd].len) //The size of the wantoconnection packet does not matches. + continue; + + if ( + (value = RFIFOL(fd, packet_db[packet_ver][cmd].pos[0])) < 700000 || value > max_account_id + || (value = RFIFOL(fd, packet_db[packet_ver][cmd].pos[1])) < 1 || value > max_char_id + //What is login 1? In my tests it is a very very high value. + || (int)RFIFOL(fd, packet_db[packet_ver][cmd].pos[2]) < 1 + //This check seems redundant, all wanttoconnection packets have the gender on the very + //last byte of the packet. + || (value = RFIFOB(fd, packet_db[packet_ver][cmd].pos[4])) < 0 || value > 1 + ) + continue; + + return packet_ver; //This is our best guess. + } + packet_ver = -1; + return -1; +} + +// ------------ +// clif_parse_* +// ------------ +// パケット読み取って色々操作 +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_WantToConnection(int fd, struct map_session_data *sd) +{ + struct map_session_data *old_sd; + int cmd, account_id, char_id, login_id1, sex; + unsigned int client_tick; //The client tick is a tick, therefore it needs be unsigned. [Skotlex] + int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor]) + RFIFOHEAD(fd); + + if (sd) { + if (battle_config.error_log) + ShowError("clif_parse_WantToConnection : invalid request (character already logged in)?\n"); + return; + } + + packet_ver = clif_guess_PacketVer(fd, 1); + cmd = RFIFOW(fd,0); + + if (packet_ver > 0) + { + account_id = RFIFOL(fd, packet_db[packet_ver][cmd].pos[0]); + char_id = RFIFOL(fd, packet_db[packet_ver][cmd].pos[1]); + login_id1 = RFIFOL(fd, packet_db[packet_ver][cmd].pos[2]); + client_tick = RFIFOL(fd, packet_db[packet_ver][cmd].pos[3]); + sex = RFIFOB(fd, packet_db[packet_ver][cmd].pos[4]); + + if ((old_sd = map_id2sd(account_id)) != NULL) + { // if same account already connected, we disconnect the 2 sessions + //Check for characters with no connection (includes those that are using autotrade) [durf],[Skotlex] + if (!old_sd->fd) + map_quit(old_sd); + else + clif_authfail_fd(old_sd->fd, 2); // same id + clif_authfail_fd(fd, 8); // still recognizes last connection + } else { + sd = (struct map_session_data*)aCalloc(1, sizeof(struct map_session_data)); + + sd->fd = fd; + sd->packet_ver = packet_ver; + session[fd]->session_data = sd; + + pc_setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd); + WFIFOHEAD(fd,4); + WFIFOL(fd,0) = sd->bl.id; + WFIFOSET(fd,4); + + chrif_authreq(sd); + } + } + return; +} + +/*========================================== + * 007d クライアント側マップ読み込み完了 + * map侵入時に必要なデータを全て送りつける + *------------------------------------------ + */ +void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) +{ + if(sd->bl.prev != NULL) + return; + + if(sd->npc_id) npc_event_dequeue(sd); + clif_skillinfoblock(sd); + pc_checkitem(sd); + + // loadendack時 + // next exp + clif_updatestatus(sd,SP_NEXTBASEEXP); + clif_updatestatus(sd,SP_NEXTJOBEXP); + // skill point + clif_updatestatus(sd,SP_SKILLPOINT); + // item + clif_itemlist(sd); + clif_equiplist(sd); + // cart + if(pc_iscarton(sd)){ + clif_cart_itemlist(sd); + clif_cart_equiplist(sd); + clif_updatestatus(sd,SP_CARTINFO); + } + // param all + clif_initialstatus(sd); + // party + party_send_movemap(sd); + // guild + guild_send_memberinfoshort(sd,1); + + if(battle_config.pc_invincible_time > 0) { + if(map_flag_gvg(sd->bl.m)) + pc_setinvincibletimer(sd,battle_config.pc_invincible_time<<1); + else + pc_setinvincibletimer(sd,battle_config.pc_invincible_time); + } + + map_addblock(&sd->bl); // ブロック登録 + clif_spawnpc(sd); // spawn + + // weight max , now + clif_updatestatus(sd,SP_MAXWEIGHT); + clif_updatestatus(sd,SP_WEIGHT); + + // Show hp after displacement [LuzZza] + if(sd->status.party_id) + clif_party_hp(sd); + + // set flag, if it's a duel [LuzZza] + if(sd->duel_group) { + clif_set0199(fd, 1); + //clif_misceffect2(&sd->bl, 159); + } + + // pvp + //if(sd->pvp_timer!=-1 && !battle_config.pk_mode) /PVP Client crash fix* Removed timer deletion + // delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); + if(map[sd->bl.m].flag.pvp){ + if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] + if (sd->pvp_timer == -1) + sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0); + sd->pvp_rank=0; + sd->pvp_lastusers=0; + sd->pvp_point=5; + sd->pvp_won=0; + sd->pvp_lost=0; + } + clif_set0199(sd->fd,1); + } else { + sd->pvp_timer=-1; + } + if(map_flag_gvg(sd->bl.m)) + clif_set0199(sd->fd,3); + + // pet + if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { + map_addblock(&sd->pd->bl); + clif_spawnpet(sd->pd); + clif_send_petdata(sd,0,0); + clif_send_petdata(sd,5,battle_config.pet_hair_style); + clif_send_petstatus(sd); + } + + if(sd->state.connect_new) { + sd->state.connect_new = 0; + if(sd->status.class_ != sd->view_class) + clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); + if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 900) + clif_pet_emotion(sd->pd,(sd->pd->class_ - 100)*100 + 50 + pet_hungry_val(sd)); + +/* Stop players from spawning inside castles [Valaris] */ + { + struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); + if (gc) + pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,2); + } +/* End Addition [Valaris] */ + } + + // view equipment item +#if PACKETVER < 4 + clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); +#else + clif_changelook(&sd->bl,LOOK_WEAPON,0); +#endif + if(battle_config.save_clothcolor && sd->status.clothes_color > 0 && ((sd->view_class != JOB_WEDDING && sd->view_class !=JOB_XMAS) || + (sd->view_class==JOB_WEDDING && !battle_config.wedding_ignorepalette) || (sd->view_class==JOB_XMAS && !battle_config.xmas_ignorepalette))) + clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color); + + /* There shouldn't be a need for this anymore because... [Skotlex] + * 1. sc_data is saved and loaded now. + * 2. if it fails (sc_data is not being saved?) players can just reuse the skill. + //if(sd->status.hpstatus.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 && + if(sd->status.hpstatus.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 && + (sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 )) + // オートバーサーク発動 + status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0); + */ + if(battle_config.muting_players && sd->status.manner < 0 && battle_config.manner_system) + status_change_start(&sd->bl,SC_NOCHAT,0,0,0,0,0,0); + +// Lance + if (script_config.event_script_type == 0) { + struct npc_data *npc; + if ((npc = npc_name2id(script_config.loadmap_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); + ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.loadmap_event_name); + } + } else { + ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.loadmap_event_name, sd->bl.id), script_config.loadmap_event_name); + } +/* These should not be needed anymore. [Skotlex] + * - the option is sent on every player packet, why send it? + * - There should be no need to do a signum check on map change, it is done on equipment change. + * - Trick-dead is finished on pc_setpos + * - Night effect is handled on clif_spawnpc + // option + clif_changeoption(&sd->bl); + if(sd->sc_data[SC_TRICKDEAD].timer != -1) + status_change_end(&sd->bl,SC_TRICKDEAD,-1); + if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele)) + status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); + if(sd->special_state.infinite_endure && sd->sc_data[SC_ENDURE].timer == -1) + status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0); + + // Required to eliminate glow bugs because it's executed before clif_changeoption [Lance] + //New 'night' effect by dynamix [Skotlex] + if (night_flag && map[sd->bl.m].flag.nightenabled) + { //Display night. + if (sd->state.night) //It must be resent because otherwise players get this annoying aura... + clif_status_load(&sd->bl, SI_NIGHT, 0); + else + sd->state.night = 1; + clif_status_load(&sd->bl, SI_NIGHT, 1); + } else if (sd->state.night) { //Clear night display. + clif_status_load(&sd->bl, SI_NIGHT, 0); + sd->state.night = 0; + } +*/ + if (pc_checkskill(sd,SG_KNOWLEDGE) || + pc_checkskill(sd,SG_SUN_COMFORT) || + pc_checkskill(sd,SG_MOON_COMFORT) || + pc_checkskill(sd,SG_STAR_COMFORT)) + status_calc_pc(sd,0); + + if (pc_checkskill(sd, SG_DEVIL) && sd->status.job_level >= battle_config.max_job_level) + clif_status_load(&sd->bl, SI_DEVIL, 1); //blindness [Komurka] + + map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,BL_ALL,sd); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_TickSend(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + sd->client_tick=RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + sd->server_tick = gettick(); + clif_servertick(sd); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_WalkToXY(int fd, struct map_session_data *sd) { + int x, y; + int cmd; + RFIFOHEAD(fd); + + if (pc_isdead(sd)) { + clif_clearchar_area(&sd->bl, 1); + return; + } + + if (pc_issit(sd)) //No walking when you are sit! + return; + + if (sd->npc_id != 0 || sd->vender_id != 0 || sd->state.storage_flag) + return; + + if (sd->skilltimer != -1 && pc_checkskill(sd, SA_FREECAST) <= 0) // フリーキャスト + return; + + if (sd->chatID) + return; + + if (!pc_can_move(sd)) + return; + + if(sd->sc_data && sd->sc_data[SC_RUN].timer != -1) + return; + + if (sd->invincible_timer != -1) + pc_delinvincibletimer(sd); + + pc_stopattack(sd); + + cmd = RFIFOW(fd,0); + x = RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]) * 4 + + (RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 1) >> 6); + y = ((RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]+1) & 0x3f) << 4) + + (RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 2) >> 4); + //Set last idle time... [Skotlex] + sd->idletime = last_tick; + + pc_walktoxy(sd, x, y); + +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_QuitGame(int fd, struct map_session_data *sd) { +// unsigned int tick=gettick(); +// struct skill_unit_group* sg; + + WFIFOHEAD(fd,packet_len_table[0x18b]); + WFIFOW(fd,0) = 0x18b; + + /* Rovert's prevent logout option fixed [Valaris] */ + if (sd->sc_data[SC_CLOAKING].timer==-1 && sd->sc_data[SC_HIDING].timer==-1 && + (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) + ) { + clif_setwaitclose(fd); + WFIFOW(fd,2)=0; + } else { + WFIFOW(fd,2)=1; + } + WFIFOSET(fd,packet_len_table[0x18b]); +} + + +/*========================================== + * + *------------------------------------------ + */ +void check_fake_id(int fd, struct map_session_data *sd, int target_id) { + // if player asks for the fake player (only bot and modified client can see a hiden player) +/* if (target_id == server_char_id) { + char message_to_gm[strlen(msg_txt(536)) + strlen(msg_txt(540)) + strlen(msg_txt(507)) + strlen(msg_txt(508))]; + sprintf(message_to_gm, msg_txt(536), sd->status.name, sd->status.account_id); // Character '%s' (account: %d) try to use a bot (it tries to detect a fake player). + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); + // if we block people + if (battle_config.ban_bot < 0) { + chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block + clif_setwaitclose(sd->fd); // forced to disconnect because of the hack + // message about the ban + sprintf(message_to_gm, msg_txt(540)); // This player has been definitivly blocked. + // if we ban people + } else if (battle_config.ban_bot > 0) { + chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_bot, 0); // type: 2 - ban (year, month, day, hour, minute, second) + clif_setwaitclose(sd->fd); // forced to disconnect because of the hack + // message about the ban + sprintf(message_to_gm, msg_txt(507), battle_config.ban_bot); // This player has been banned for %d minute(s). + } else { // impossible to display: we don't send fake player if battle_config.ban_bot is == 0 + // message about the ban + sprintf(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). + } + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); + // send this info cause the bot ask until get an answer, damn spam + memset(WPACKETP(0), 0, packet_len_table[0x95]); + WPACKETW(0) = 0x95; + WPACKETL(2) = server_char_id; + strncpy(WPACKETP(6), sd->status.name, 24); + SENDPACKET(fd, packet_len_table[0x95]); + // take fake player out of screen + WPACKETW(0) = 0x80; + WPACKETL(2) = server_char_id; + WPACKETB(6) = 0; + SENDPACKET(fd, packet_len_table[0x80]); + // take fake mob out of screen + WPACKETW(0) = 0x80; + WPACKETL(2) = server_fake_mob_id; + WPACKETB(6) = 0; + SENDPACKET(fd, packet_len_table[0x80]); + } + + // if player asks for the fake mob (only bot and modified client can see a hiden mob) + if (target_id == server_fake_mob_id) { + int fake_mob; + char message_to_gm[strlen(msg_txt(537)) + strlen(msg_txt(540)) + strlen(msg_txt(507)) + strlen(msg_txt(508))]; + sprintf(message_to_gm, msg_txt(537), sd->status.name, sd->status.account_id); // Character '%s' (account: %d) try to use a bot (it tries to detect a fake mob). + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); + // if we block people + if (battle_config.ban_bot < 0) { + chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block + clif_setwaitclose(sd->fd); // forced to disconnect because of the hack + // message about the ban + sprintf(message_to_gm, msg_txt(540)); // This player has been definitivly blocked. + // if we ban people + } else if (battle_config.ban_bot > 0) { + chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_bot, 0); // type: 2 - ban (year, month, day, hour, minute, second) + clif_setwaitclose(sd->fd); // forced to disconnect because of the hack + // message about the ban + sprintf(message_to_gm, msg_txt(507), battle_config.ban_bot); // This player has been banned for %d minute(s). + } else { // impossible to display: we don't send fake player if battle_config.ban_bot is == 0 + // message about the ban + sprintf(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). + } + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm); + // send this info cause the bot ask until get an answer, damn spam + memset(WPACKETP(0), 0, packet_len_table[0x95]); + WPACKETW(0) = 0x95; + WPACKETL(2) = server_fake_mob_id; + fake_mob = fake_mob_list[(sd->bl.m + sd->fd + sd->status.char_id) % (sizeof(fake_mob_list) / sizeof(fake_mob_list[0]))]; // never same mob + if (!mobdb_checkid(fake_mob)) + fake_mob = 1002; // poring (default) + strncpy(WPACKETP(6), mob_db[fake_mob].name, 24); + SENDPACKET(fd, packet_len_table[0x95]); + // take fake mob out of screen + WPACKETW(0) = 0x80; + WPACKETL(2) = server_fake_mob_id; + WPACKETB(6) = 0; + SENDPACKET(fd, packet_len_table[0x80]); + // take fake player out of screen + WPACKETW(0) = 0x80; + WPACKETL(2) = server_char_id; + WPACKETB(6) = 0; + SENDPACKET(fd, packet_len_table[0x80]); + } +*/ + return; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { + int account_id; + struct block_list* bl; + RFIFOHEAD(fd); + + account_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + if(account_id<0) // for disguises [Valaris] + account_id-=account_id*2; + + //Is this possible? Lagged clients could request names of already gone mobs/players. [Skotlex] + if ((bl = map_id2bl(account_id)) != NULL) + clif_charnameack(fd, bl); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c .w .?B + char *message; + unsigned char *buf; + RFIFOHEAD(fd); + + message = (char*)RFIFOP(fd,4); + if (strlen(message) < strlen(sd->status.name) || //If the incoming string is too short... + strncmp(message, sd->status.name, strlen(sd->status.name)) != 0) //Or the name does not matches... + { + ShowWarning("Hack on global message: character '%s' (account: %d), use an other name to send a (normal) message.\n", sd->status.name, sd->status.account_id); + message = (char*)aCallocA(256, sizeof(char)); + // information is sended to all online GM + sprintf(message, "Hack on global message (normal message): character '%s' (account: %d) uses another name.", sd->status.name, sd->status.account_id); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message); + + if (strlen((char*)RFIFOP(fd,4)) == 0) + strcpy(message, " This player sends a void name and a void message."); + else + snprintf(message, 255, " This player sends (name:message): '%128s'.", RFIFOP(fd,4)); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message); + // message about the ban + if (battle_config.ban_spoof_namer > 0) + sprintf(message, " This player has been banned for %d minute(s).", battle_config.ban_spoof_namer); + else + sprintf(message, " This player hasn't been banned (Ban option is disabled)."); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message); + + // if we ban people + if (battle_config.ban_spoof_namer > 0) { + chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_spoof_namer, 0); // type: 2 - ban (year, month, day, hour, minute, second) + clif_setwaitclose(fd); // forced to disconnect because of the hack + } + else + session[fd]->eof = 1; //Disconnect them too, bad packets can cause problems down the road. [Skotlex] + + if(message) aFree(message); + return; + } + + if ((is_atcommand(fd, sd, message, 0) != AtCommand_None) || + (is_charcommand(fd, sd, message,0) != CharCommand_None) || + (sd->sc_data && + (sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク時は会話も不可 + sd->sc_data[SC_NOCHAT].timer != -1 ))) //チャット禁止 + return; + + buf = (unsigned char*)aCallocA(RFIFOW(fd,2) + 4, sizeof(char)); + + // send message to others + WBUFW(buf,0) = 0x8d; + WBUFW(buf,2) = RFIFOW(fd,2) + 4; // len of message - 4 + 8 + WBUFL(buf,4) = sd->bl.id; + memcpy(WBUFP(buf,8), RFIFOP(fd,4), RFIFOW(fd,2) - 4); + clif_send(buf, WBUFW(buf,2), &sd->bl, sd->chatID ? CHAT_WOS : AREA_CHAT_WOC); + + // send back message to the speaker + WFIFOHEAD(fd, RFIFOW(fd,2) + 4); + memcpy(WFIFOP(fd,0), RFIFOP(fd,0), RFIFOW(fd,2)); + WFIFOW(fd,0) = 0x8e; + WFIFOSET(fd, WFIFOW(fd,2)); + +#ifdef PCRE_SUPPORT + map_foreachinarea(npc_chat_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_NPC, RFIFOP(fd,4), strlen(RFIFOP(fd,4)), &sd->bl); +#endif + + // Celest + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { //Super Novice. + int next = pc_nextbaseexp(sd); + char *rfifo = (char*)RFIFOP(fd,4); + if (next > 0 && (sd->status.base_exp * 1000 / next)% 100 == 0) { + if (sd->state.snovice_flag == 0 && strstr(rfifo, msg_txt(504))) + sd->state.snovice_flag = 1; + else if (sd->state.snovice_flag == 1) { + message = (char*)aCallocA(128, sizeof(char)); + sprintf(message, msg_txt(505), sd->status.name); + if (strstr(rfifo, message)) + sd->state.snovice_flag = 2; + aFree(message); + } + else if (sd->state.snovice_flag == 2 && strstr(rfifo, msg_txt(506))) + sd->state.snovice_flag = 3; + else if (sd->state.snovice_flag == 3) { + clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,-1,1); + status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS], + 17,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,1),0 ); //Lv17-> +50 critical (noted by Poki) [Skotlex] + sd->state.snovice_flag = 0; + } + } + } + + if(buf) aFree(buf); + + return; +} + +int clif_message(struct block_list *bl, char* msg) +{ + unsigned short msg_len = strlen(msg) + 1; + unsigned char buf[256]; + + nullpo_retr(0, bl); + + WBUFW(buf, 0) = 0x8d; + WBUFW(buf, 2) = msg_len + 8; + WBUFL(buf, 4) = bl->id; + memcpy(WBUFP(buf, 8), msg, msg_len); + + clif_send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); // by Gengar + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_MapMove(int fd, struct map_session_data *sd) { +// /m /mapmove (as @rura GM command) + char output[30]; // 17+4+4=26, 30 max. + char map_name[MAP_NAME_LENGTH]; //Err... map names are 15+'\0' in size, not 16+'\0' [Skotlex] + RFIFOHEAD(fd); + + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + (pc_isGM(sd) >= get_atcommand_level(AtCommand_MapMove))) { + memcpy(map_name, RFIFOP(fd,2), MAP_NAME_LENGTH-1); + map_name[MAP_NAME_LENGTH-1]='\0'; + sprintf(output, "%s %d %d", map_name, RFIFOW(fd,18), RFIFOW(fd,20)); + atcommand_rura(fd, sd, "@rura", output); + } + + return; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_changed_dir(struct block_list *bl) { + unsigned char buf[64]; + struct map_session_data *sd = NULL; + + if (bl->type == BL_PC) + nullpo_retv (sd=(struct map_session_data *)bl); + + WBUFW(buf,0) = 0x9c; + WBUFL(buf,2) = bl->id; + if (sd) + WBUFW(buf,6) = sd->head_dir; + WBUFB(buf,8) = status_get_dir(bl); + + clif_send(buf, packet_len_table[0x9c], bl, AREA_WOS); + + if(sd && sd->disguise) { + WBUFL(buf,2) = -bl->id; + WBUFW(buf,6) = 0; + WBUFB(buf,8) = status_get_dir(bl); + clif_send(buf, packet_len_table[0x9c], bl, AREA); + } + + return; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ChangeDir(int fd, struct map_session_data *sd) { + unsigned char headdir, dir; + RFIFOHEAD(fd); + + headdir = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + dir = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); + pc_setdir(sd, dir, headdir); + + clif_changed_dir(&sd->bl); + return; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_Emotion(int fd, struct map_session_data *sd) { + unsigned char buf[64]; + RFIFOHEAD(fd); + + if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) { + if (RFIFOB(fd,2) == 34) {// prevent use of the mute emote [Valaris] + clif_skill_fail(sd, 1, 0, 1); + return; + } + // fix flood of emotion icon (ro-proxy): flood only the hacker player + if (sd->emotionlasttime >= time(NULL)) { + sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it) + clif_skill_fail(sd, 1, 0, 1); + return; + } + sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it) + + WBUFW(buf,0) = 0xc0; + WBUFL(buf,2) = sd->bl.id; + WBUFB(buf,6) = RFIFOB(fd,2); + clif_send(buf, packet_len_table[0xc0], &sd->bl, AREA); + } else + clif_skill_fail(sd, 1, 0, 1); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_HowManyConnections(int fd, struct map_session_data *sd) { + WFIFOHEAD(fd,packet_len_table[0xc2]); + WFIFOW(fd,0) = 0xc2; + WFIFOL(fd,2) = map_getusers(); + WFIFOSET(fd,packet_len_table[0xc2]); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { + unsigned int tick; + unsigned char buf[64]; + int action_type, target_id; + RFIFOHEAD(fd); + + if (pc_isdead(sd)) { + clif_clearchar_area(&sd->bl, 1); + return; + } + if (sd->npc_id != 0 || sd->opt1 > 0 || sd->status.option & 2 || sd->state.storage_flag || + (sd->sc_data && + (sd->sc_data[SC_TRICKDEAD].timer != -1 || + sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター + sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り + sd->sc_data[SC_DANCING].timer != -1))) //ダンス中 + return; + + tick = gettick(); + + pc_stop_walking(sd, 0); + pc_stopattack(sd); + + target_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + action_type = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); + //Regardless of what they have to do, they have just requested an action, no longer idle. [Skotlex] + sd->idletime = last_tick; + + if(target_id<0) // for disguises [Valaris] + target_id-=(target_id*2); + + switch(action_type) { + case 0x00: // once attack + case 0x07: // continuous attack + if(sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class==JOB_WEDDING) + return; + if(sd->sc_data[SC_XMAS].timer != -1 || sd->view_class==JOB_XMAS) + return; + if (sd->vender_id != 0) + return; + if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) { + if (DIFF_TICK(tick, sd->canact_tick) < 0) { + clif_skill_fail(sd, 1, 4, 0); + return; + } + } + if (sd->invincible_timer != -1) + pc_delinvincibletimer(sd); + pc_attack(sd, target_id, action_type != 0); + break; + case 0x02: // sitdown + if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 3) { + if (sd->skilltimer != -1) //No sitting while casting :P + break; + pc_stopattack(sd); + pc_stop_walking(sd, 1); + pc_setsit(sd); + skill_gangsterparadise(sd, 1); // ギャングスターパラダイス設定 fixed Valaris + skill_rest(sd, 1); // TK_HPTIME sitting down mode [Dralnu] + clif_sitting(sd); + } else + clif_skill_fail(sd, 1, 0, 2); + break; + case 0x03: // standup + pc_setstand(sd); + skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除 fixed Valaris + skill_rest(sd, 0); // TK_HPTIME standing up mode [Dralnu] + WBUFW(buf, 0) = 0x8a; + WBUFL(buf, 2) = sd->bl.id; + WBUFB(buf,26) = 3; + clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); + if(sd->disguise) { + WBUFL(buf, 2) = -sd->bl.id; + clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); + } + break; + } +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_Restart(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + switch(RFIFOB(fd,2)) { + case 0x00: + if (pc_isdead(sd)) { + pc_setstand(sd); + pc_setrestartvalue(sd, 3); + pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2); + } + // in case the player's status somehow wasn't updated yet [Celest] + else if (sd->status.hp <= 0) + pc_setdead(sd); + break; + case 0x01: + /* Rovert's Prevent logout option - Fixed [Valaris] */ + if (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) + { + //map_quit(sd); //A clif_quitsave is sent inmediately after this, so no need to quit yet. [Skotlex] + chrif_charselectreq(sd); + } else { + WFIFOHEAD(fd,packet_len_table[0x18b]); + WFIFOW(fd,0)=0x18b; + WFIFOW(fd,2)=1; + + WFIFOSET(fd,packet_len_table[0x018b]); + } + break; + } +} + +/*========================================== + * Transmission of a wisp (S 0096 .w .24B .?B) + *------------------------------------------ + */ +void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 .w .24B .?B // rewritten by [Yor] + char *gm_command; + struct map_session_data *dstsd; + int i=0; + struct npc_data *npc; + char split_data[10][50]; + int j=0,k=0; + char *whisper_tmp; + char output[256]; + RFIFOHEAD(fd); + + //printf("clif_parse_Wis: message: '%s'.\n", RFIFOP(fd,28)); + + gm_command = (char*)aCallocA(strlen((const char*)RFIFOP(fd,28)) + 28, sizeof(char)); // 24+3+(RFIFOW(fd,2)-28)+1 or 24+3+(strlen(RFIFOP(fd,28))+1 (size can be wrong with hacker) + + sprintf(gm_command, "%s : %s", sd->status.name, RFIFOP(fd,28)); + if ((is_charcommand(fd, sd, gm_command, 0) != CharCommand_None) || + (is_atcommand(fd, sd, gm_command, 0) != AtCommand_None) || + (sd && sd->sc_data && + (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 + sd->sc_data[SC_NOCHAT].timer != -1))) //チャット禁止 + { + if(gm_command) aFree(gm_command); + return; + } + + if(gm_command) aFree(gm_command); + + //Chat Logging type 'W' / Whisper + if(log_config.chat&1 //we log everything then + || ( log_config.chat&2 //if Whisper bit is on + && ( !agit_flag || !(log_config.chat&16) ))) //if WOE ONLY flag is off or AGIT is OFF + log_chat("W", 0, sd->status.char_id, sd->status.account_id, (char*)mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, (char*)RFIFOP(fd, 4), (char*)RFIFOP(fd, 28)); + + +//-------------------------------------------------------// +// Lordalfa - Paperboy - To whisper NPC commands // +//-------------------------------------------------------// +if ((strncasecmp((const char*)RFIFOP(fd,4),"NPC:",4) == 0) && (strlen((const char*)RFIFOP(fd,4)) >4)) { + whisper_tmp = (char*) RFIFOP(fd,4) + 4; + if ((npc = npc_name2id(whisper_tmp))) + { + whisper_tmp=(char *)aCallocA(strlen((char *)(RFIFOP(fd,28))+1),sizeof(char)); + whisper_tmp[0]=0; + + sprintf(whisper_tmp, "%s", (const char*)RFIFOP(fd,28)); + for( j=0;whisper_tmp[j]!='\0';j++) + { + if(whisper_tmp[j]!='#') + { + split_data[i][j-k]=whisper_tmp[j]; + } + else + { + split_data[i][j-k]='\0'; + k=j+1; + i++; + } + } // Splits the message using '#' as separators + split_data[i][j-k]='\0'; + + aFree(whisper_tmp); + whisper_tmp=(char *)aCallocA(15,sizeof(char)); + whisper_tmp[0]=0; + + for (j=0;j<=10;j++) + { + sprintf(whisper_tmp, "@whispervar%d$", j); + set_var(sd,whisper_tmp,(char *) split_data[j]); + }//You don't need to zero them, just reset them [Kevin] + + aFree(whisper_tmp); + whisper_tmp=(char *)aCallocA(strlen(npc->name)+18,sizeof(char)); + whisper_tmp[0]=0; + + sprintf(whisper_tmp, "%s::OnWhisperGlobal", npc->name); + npc_event(sd,whisper_tmp,0); // Calls the NPC label + return; + + aFree(whisper_tmp); //I rewrote it a little to use memory allocation, a bit more stable =P [Kevin] + whisper_tmp = NULL; + } //should have just removed the one below that was a my bad =P +} + + // Main chat [LuzZza] + if(strcmpi((const char*)RFIFOP(fd,4), main_chat_nick) == 0) { + if(!sd->state.mainchat) { + sd->state.mainchat = 1; + clif_displaymessage(fd, msg_txt(380)); // Main chat has been activated. + } + if (sd->sc_data[SC_NOCHAT].timer != -1) { + clif_displaymessage(fd, msg_txt(387)); + return; + } + sprintf(output, msg_txt(386), sd->status.name, (char *)RFIFOP(fd,28)); + intif_announce(output, strlen(output) + 1, 0xFE000000, 0); + return; + } + + // searching destination character + dstsd = map_nick2sd((char*)RFIFOP(fd,4)); + // player is not on this map-server + if (dstsd == NULL || + // At this point, don't send wisp/page if it's not exactly the same name, because (example) + // if there are 'Test' player on an other map-server and 'test' player on this map-server, + // and if we ask for 'Test', we must not contact 'test' player + // so, we send information to inter-server, which is the only one which decide (and copy correct name). + strcmp(dstsd->status.name, (const char*)RFIFOP(fd,4)) != 0) // not exactly same name + // send message to inter-server + intif_wis_message(sd, (char*)RFIFOP(fd,4), (char*)RFIFOP(fd,28), RFIFOW(fd,2)-28); + // player is on this map-server + else { + // if you send to your self, don't send anything to others + if (dstsd->fd == fd) // but, normaly, it's impossible! + clif_wis_message(fd, wisp_server_name, "You can not page yourself. Sorry.", strlen("You can not page yourself. Sorry.") + 1); + // otherwise, send message and answer immediatly + else { + if (dstsd->ignoreAll == 1) { + if (dstsd->status.option & OPTION_INVISIBLE && pc_isGM(sd) < pc_isGM(dstsd)) + clif_wis_end(fd, 1); // 1: target character is not loged in + else + clif_wis_end(fd, 3); // 3: everyone ignored by target + } else { + // if player ignore the source character + for(i = 0; i < MAX_IGNORE_LIST; i++) + if (strcmp(dstsd->ignore[i].name, sd->status.name) == 0) { + clif_wis_end(fd, 2); // 2: ignored by target + break; + } + // if source player not found in ignore list + if (i == MAX_IGNORE_LIST) { + if(strlen(dstsd->away_message) > 0) { // Send away automessage [LuzZza] + //(Automessage has been sent) + sprintf(output, "%s %s", (char*)RFIFOP(fd,28),msg_txt(543)); + clif_wis_message(dstsd->fd, sd->status.name, output, strlen(output) + 1); + clif_wis_end(fd, 0); // 0: success to send wisper + if(dstsd->state.autotrade) + //"Away [AT] - \"%s\"" + sprintf(output, msg_txt(544), dstsd->away_message); + else + //"Away - \"%s\"" + sprintf(output, msg_txt(545), dstsd->away_message); + clif_wis_message(fd, dstsd->status.name, output, strlen(output) + 1); + } else { // Normal message + clif_wis_message(dstsd->fd, sd->status.name, (char*)RFIFOP(fd,28), RFIFOW(fd,2) - 28); + clif_wis_end(fd, 0); // 0: success to send wisper + } + } + } + } + } + + return; +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_GMmessage(int fd, struct map_session_data *sd) { +// /b + RFIFOHEAD(fd); + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + (pc_isGM(sd) >= get_atcommand_level(AtCommand_Broadcast))) + intif_GMmessage((char*)RFIFOP(fd,4), RFIFOW(fd,2)-4, 0); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_TakeItem(int fd, struct map_session_data *sd) { + struct flooritem_data *fitem; + int map_object_id; + RFIFOHEAD(fd); + + map_object_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + + fitem = (struct flooritem_data*)map_id2bl(map_object_id); + + if (pc_isdead(sd)) { + clif_clearchar_area(&sd->bl, 1); + return; + } + + if (fitem == NULL || fitem->bl.type != BL_ITEM || fitem->bl.m != sd->bl.m) + return; + + if( sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0 || sd->trade_partner!=0 || + pc_iscloaking(sd) || pc_ischasewalk(sd) || //Disable cloaking/chasewalking characters from looting [Skotlex] + sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり + sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り + sd->sc_data[SC_NOCHAT].timer!=-1 ) //会話禁止 + { + clif_additem(sd,0,0,6); // send fail packet! [Valaris] + return; + } + + pc_takeitem(sd, fitem); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_DropItem(int fd, struct map_session_data *sd) { + int item_index, item_amount; + RFIFOHEAD(fd); + + if (pc_isdead(sd)) { + clif_clearchar_area(&sd->bl, 1); + return; + } + if (sd->npc_id != 0 || sd->vender_id != 0 || sd->opt1 > 0 || sd->trade_partner != 0 || + sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター + sd->sc_data[SC_BLADESTOP].timer != -1)//白刃取り + return; + + item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2; + item_amount = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); + pc_dropitem(sd, item_index, item_amount); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_UseItem(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + if (pc_isdead(sd)) { + clif_clearchar_area(&sd->bl, 1); + return; + } + if (sd->vender_id != 0 || (sd->opt1 > 0 && sd->opt1 != OPT1_STONEWAIT) || sd->trade_partner != 0) + return; + if (sd->npc_id!=0 && sd->npc_id != sd->npc_item_flag) //This flag enables you to use items while in an NPC. [Skotlex] + return; + if (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり + sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り + sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク + sd->sc_data[SC_NOCHAT].timer!=-1 || + sd->sc_data[SC_GRAVITATION].timer!=-1) //会話禁止 + return; + + if (sd->invincible_timer != -1) + pc_delinvincibletimer(sd); + + //Whether the item is used or not is irrelevant, the char ain't idle. [Skotlex] + sd->idletime = last_tick; + pc_useitem(sd,RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_EquipItem(int fd,struct map_session_data *sd) +{ + int index; + RFIFOHEAD(fd); + + if(pc_isdead(sd)) { + clif_clearchar_area(&sd->bl,1); + return; + } + index = RFIFOW(fd,2)-2; + if (index < 0 || index >= MAX_INVENTORY) + return; //Out of bounds check. + + if(sd->npc_id!=0 && sd->npc_id != sd->npc_item_flag) + return; + + if(sd->vender_id != 0 || sd->trade_partner != 0) + return; + + if(sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 ) return; + + if(sd->status.inventory[index].identify != 1) { // 未鑑定 + clif_equipitemack(sd,index,0,0); // fail + return; + } + //ペット用装備であるかないか + if(sd->inventory_data[index]) { + if(sd->inventory_data[index]->type != 8){ + if(sd->inventory_data[index]->type == 10) + RFIFOW(fd,4)=0x8000; // 矢を無理やり装備できるように(−−; + pc_equipitem(sd,index,RFIFOW(fd,4)); + } else + pet_equipitem(sd,index); + } +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_UnequipItem(int fd,struct map_session_data *sd) +{ + int index; + RFIFOHEAD(fd); + + if(pc_isdead(sd)) { + clif_clearchar_area(&sd->bl,1); + return; + } + if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0 || sd->trade_partner != 0) + return; + index = RFIFOW(fd,2)-2; + + pc_unequipitem(sd,index,1); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcClicked(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + if(pc_isdead(sd)) { + clif_clearchar_area(&sd->bl,1); + return; + } + if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0 || RFIFOL(fd,2) < 0) //Clicked on a negative ID? Player disguised as NPC! [Skotlex] + return; + npc_click(sd,RFIFOL(fd,2)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcBuySellSelected(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + if (sd->trade_partner != 0) + return; + npc_buysellsel(sd,RFIFOL(fd,2),RFIFOB(fd,6)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcBuyListSend(int fd,struct map_session_data *sd) +{ + int fail=0,n; + unsigned short *item_list; + RFIFOHEAD(fd); + + n = (RFIFOW(fd,2)-4) /4; + item_list = (unsigned short*)RFIFOP(fd,4); + + if (sd->trade_partner != 0) + fail = 1; + else + fail = npc_buylist(sd,n,item_list); + + WFIFOHEAD(fd,packet_len_table[0xca]); + WFIFOW(fd,0)=0xca; + WFIFOB(fd,2)=fail; + WFIFOSET(fd,packet_len_table[0xca]); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcSellListSend(int fd,struct map_session_data *sd) +{ + int fail=0,n; + unsigned short *item_list; + RFIFOHEAD(fd); + + n = (RFIFOW(fd,2)-4) /4; + item_list = (unsigned short*)RFIFOP(fd,4); + + if (sd->trade_partner != 0) + fail = 1; + else + fail = npc_selllist(sd,n,item_list); + + WFIFOHEAD(fd,packet_len_table[0xcb]); + WFIFOW(fd,0)=0xcb; + WFIFOB(fd,2)=fail; + WFIFOSET(fd,packet_len_table[0xcb]); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_CreateChatRoom(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 4){ + chat_createchat(sd,RFIFOW(fd,4),RFIFOB(fd,6),(char*)RFIFOP(fd,7),(char*)RFIFOP(fd,15),RFIFOW(fd,2)-15); + } else + clif_skill_fail(sd,1,0,3); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ChatAddMember(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + chat_joinchat(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ChatRoomStatusChange(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + chat_changechatstatus(sd,RFIFOW(fd,4),RFIFOB(fd,6),(char*)RFIFOP(fd,7),(char*)RFIFOP(fd,15),RFIFOW(fd,2)-15); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ChangeChatOwner(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + chat_changechatowner(sd,(char*)RFIFOP(fd,6)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_KickFromChat(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + chat_kickchat(sd,(char*)RFIFOP(fd,2)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_ChatLeave(int fd,struct map_session_data *sd) +{ + chat_leavechat(sd); +} + +/*========================================== + * 取引要請を相手に送る + *------------------------------------------ + */ +void clif_parse_TradeRequest(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 1){ + trade_traderequest(sd,RFIFOL(sd->fd,2)); + } else + clif_skill_fail(sd,1,0,0); +} + +/*========================================== + * 取引要請 + *------------------------------------------ + */ +void clif_parse_TradeAck(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + trade_tradeack(sd,RFIFOB(sd->fd,2)); +} + +/*========================================== + * アイテム追加 + *------------------------------------------ + */ +void clif_parse_TradeAddItem(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + trade_tradeadditem(sd,RFIFOW(sd->fd,2),RFIFOL(sd->fd,4)); +} + +/*========================================== + * アイテム追加完了(ok押し) + *------------------------------------------ + */ +void clif_parse_TradeOk(int fd,struct map_session_data *sd) +{ + trade_tradeok(sd); +} + +/*========================================== + * 取引キャンセル + *------------------------------------------ + */ +void clif_parse_TradeCancel(int fd,struct map_session_data *sd) +{ + trade_tradecancel(sd); +} + +/*========================================== + * 取引許諾(trade押し) + *------------------------------------------ + */ +void clif_parse_TradeCommit(int fd,struct map_session_data *sd) +{ + trade_tradecommit(sd); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_StopAttack(int fd,struct map_session_data *sd) +{ + pc_stopattack(sd); +} + +/*========================================== + * カートへアイテムを移す + *------------------------------------------ + */ +void clif_parse_PutItemToCart(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0) + return; + pc_putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); +} +/*========================================== + * カートからアイテムを出す + *------------------------------------------ + */ +void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + if(sd->npc_id!=0 || sd->vender_id != 0 || sd->trade_partner != 0) return; + pc_getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); +} + +/*========================================== + * 付属品(鷹,ペコ,カート)をはずす + *------------------------------------------ + */ +void clif_parse_RemoveOption(int fd,struct map_session_data *sd) +{ + pc_setoption(sd,0); +} + +/*========================================== + * チェンジカート + *------------------------------------------ + */ +void clif_parse_ChangeCart(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + pc_setcart(sd,RFIFOW(fd,2)); +} + +/*========================================== + * ステータスアップ + *------------------------------------------ + */ +void clif_parse_StatusUp(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + pc_statusup(sd,RFIFOW(fd,2)); +} + +/*========================================== + * スキルレベルアップ + *------------------------------------------ + */ +void clif_parse_SkillUp(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + pc_skillup(sd,RFIFOW(fd,2)); +} + +/*========================================== + * スキル使用(ID指定) + *------------------------------------------ + */ +void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { + int skillnum, skilllv, lv, target_id; + unsigned int tick = gettick(); + RFIFOHEAD(fd); + + if (sd->chatID || sd->npc_id != 0 || sd->vender_id != 0 || sd->state.storage_flag || pc_issit(sd)) + return; + + skilllv = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + if (skilllv < 1) skilllv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex] + skillnum = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); + target_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[2]); + + //Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex] + sd->idletime = last_tick; + + if (skillnotok(skillnum, sd)) + return; + + if (sd->skilltimer != -1) { + if (skillnum != SA_CASTCANCEL) + return; + } else if (DIFF_TICK(tick, sd->canact_tick) < 0 && + // allow monk combos to ignore this delay [celest] + !(sd->sc_count && sd->sc_data[SC_COMBO].timer!=-1 && + (skillnum == MO_EXTREMITYFIST || + skillnum == MO_CHAINCOMBO || + skillnum == MO_COMBOFINISH || + skillnum == CH_PALMSTRIKE || + skillnum == CH_TIGERFIST || + skillnum == CH_CHAINCRUSH))) { + clif_skill_fail(sd, skillnum, 4, 0); + return; + } + + if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || + sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 || + sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == JOB_WEDDING || + sd->sc_data[SC_XMAS].timer != -1 || sd->view_class == JOB_XMAS) + + return; + if (sd->invincible_timer != -1) + pc_delinvincibletimer(sd); + + if(target_id<0) // for disguises [Valaris] + target_id-=target_id*2; + + if (sd->skillitem >= 0 && sd->skillitem == skillnum) { + if (skilllv != sd->skillitemlv) + skilllv = sd->skillitemlv; + skill_use_id(sd, target_id, skillnum, skilllv); + } else { + sd->skillitem = sd->skillitemlv = -1; + if (skillnum == MO_EXTREMITYFIST) { + if ((sd->sc_data[SC_COMBO].timer == -1 || + (sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH && + sd->sc_data[SC_COMBO].val1 != CH_TIGERFIST && + sd->sc_data[SC_COMBO].val1 != CH_CHAINCRUSH))) { + if (!sd->state.skill_flag ) { + sd->state.skill_flag = 1; + clif_skillinfo(sd, MO_EXTREMITYFIST, INF_ATTACK_SKILL, -1); + return; + } else if (sd->bl.id == target_id) { + clif_skillinfo(sd, MO_EXTREMITYFIST, INF_ATTACK_SKILL, -1); + return; + } + } + } + if (skillnum == TK_JUMPKICK) { + if (sd->sc_data[SC_COMBO].timer == -1 || + sd->sc_data[SC_COMBO].val1 != TK_JUMPKICK) { + if (!sd->state.skill_flag ) { + sd->state.skill_flag = 1; + clif_skillinfo(sd, TK_JUMPKICK, INF_ATTACK_SKILL, -1); + return; + } else if (sd->bl.id == target_id) { + clif_skillinfo(sd, TK_JUMPKICK, INF_ATTACK_SKILL, -1); + return; + } + } + } + + + if ((lv = pc_checkskill(sd, skillnum)) > 0) { + if (skilllv > lv) + skilllv = lv; + skill_use_id(sd, target_id, skillnum, skilllv); + if (sd->state.skill_flag) + sd->state.skill_flag = 0; + } + } +} + +/*========================================== + * スキル使用(場所指定) + *------------------------------------------ + */ +void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilllv, int skillnum, int x, int y, int skillmoreinfo) +{ + int lv; + unsigned int tick = gettick(); + RFIFOHEAD(fd); + + //Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex] + sd->idletime = last_tick; + + if (skillnotok(skillnum, sd)) + return; + + if (skillmoreinfo != -1) { + if (pc_issit(sd)) { + clif_skill_fail(sd, skillnum, 0, 0); + return; + } + memcpy(talkie_mes, RFIFOP(fd,skillmoreinfo), MESSAGE_SIZE); + talkie_mes[MESSAGE_SIZE-1] = '\0'; //Overflow protection [Skotlex] + } + + if (sd->skilltimer != -1) + return; + else if (DIFF_TICK(tick, sd->canact_tick) < 0) + { + clif_skill_fail(sd, skillnum, 4, 0); + return; + } + + if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || + sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 || + sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == JOB_WEDDING || + sd->sc_data[SC_XMAS].timer != -1 || sd->view_class == JOB_XMAS) + return; + if (sd->invincible_timer != -1) + pc_delinvincibletimer(sd); + if (sd->skillitem >= 0 && sd->skillitem == skillnum) { + if (skilllv != sd->skillitemlv) + skilllv = sd->skillitemlv; + skill_use_pos(sd, x, y, skillnum, skilllv); + } else { + sd->skillitem = sd->skillitemlv = -1; + if ((lv = pc_checkskill(sd, skillnum)) > 0) { + if (skilllv > lv) + skilllv = lv; + skill_use_pos(sd, x, y, skillnum,skilllv); + } + } +} + + +void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + if (sd->npc_id != 0 || sd->vender_id != 0 || sd->chatID || sd->state.storage_flag || pc_issit(sd)) + return; + + clif_parse_UseSkillToPosSub(fd, sd, + RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]), //skill lv + RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]), //skill num + RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[2]), //pos x + RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[3]), //pos y + -1 //Skill more info. + ); +} + +void clif_parse_UseSkillToPosMoreInfo(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + if (sd->npc_id != 0 || sd->vender_id != 0 || sd->chatID || sd->state.storage_flag) return; + + clif_parse_UseSkillToPosSub(fd, sd, + RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]), //Skill lv + RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]), //Skill num + RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[2]), //pos x + RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[3]), //pos y + packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[4] //skill more info + ); +} +/*========================================== + * スキル使用(map指定) + *------------------------------------------ + */ +void clif_parse_UseSkillMap(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + if(sd->chatID) return; + + if (sd->npc_id!=0 || sd->vender_id != 0 || (sd->sc_data && + (sd->sc_data[SC_TRICKDEAD].timer != -1 || + sd->sc_data[SC_BERSERK].timer!=-1 || + sd->sc_data[SC_NOCHAT].timer!=-1 || + sd->sc_data[SC_WEDDING].timer!=-1 || + sd->view_class==JOB_WEDDING || + sd->sc_data[SC_XMAS].timer != -1 || + sd->view_class == JOB_XMAS))) + return; + + if(sd->invincible_timer != -1) + pc_delinvincibletimer(sd); + + skill_castend_map(sd,RFIFOW(fd,2),(char*)RFIFOP(fd,4)); +} +/*========================================== + * メモ要求 + *------------------------------------------ + */ +void clif_parse_RequestMemo(int fd,struct map_session_data *sd) +{ + if (!pc_isdead(sd)) + pc_memo(sd,-1); +} +/*========================================== + * アイテム合成 + *------------------------------------------ + */ +void clif_parse_ProduceMix(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + if (!sd->state.produce_flag) + return; + sd->state.produce_flag = 0; + if (sd->npc_id) { + //Make it fail to avoid shop exploits where you sell something different than you see. + clif_skill_fail(sd,sd->skillid,0,0); + return; + } + skill_produce_mix(sd,0,RFIFOW(fd,2),RFIFOW(fd,4),RFIFOW(fd,6),RFIFOW(fd,8), 1); +} +/*========================================== + * 武器修理 + *------------------------------------------ + */ +void clif_parse_RepairItem(int fd, struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + if (!sd->state.produce_flag) + return; + sd->state.produce_flag = 0; + if (sd->npc_id) { + //Make it fail to avoid shop exploits where you sell something different than you see. + clif_skill_fail(sd,sd->skillid,0,0); + return; + } + skill_repairweapon(sd,RFIFOW(fd,2)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_WeaponRefine(int fd, struct map_session_data *sd) { + int idx; + RFIFOHEAD(fd); + + if (!sd->state.produce_flag) //Packet exploit? + return; + sd->state.produce_flag = 0; + if (sd->npc_id) { + //Make it fail to avoid shop exploits where you sell something different than you see. + clif_skill_fail(sd,sd->skillid,0,0); + return; + } + idx = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + skill_weaponrefine(sd, idx-2); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + sd->npc_menu=RFIFOB(fd,6); + npc_scriptcont(sd,RFIFOL(fd,2)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcNextClicked(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); +#ifdef __WIN32 + //For some extraordinarily eerie reason that noone has figured out yet, + //windows native compiles NEED this nullpo_retv or the function is not found! + nullpo_retv(sd); +#endif + npc_scriptcont(sd,RFIFOL(fd,2)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcAmountInput(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); +#define RFIFOL_(fd,pos) (*(int*)(session[fd]->rdata+session[fd]->rdata_pos+(pos))) + //Input Value overflow Exploit FIX + sd->npc_amount=RFIFOL_(fd,6); //fixed by Lupus. npc_amount is (int) but was RFIFOL changing it to (unsigned int) +#undef RFIFOL_ + + npc_scriptcont(sd,RFIFOL(fd,2)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcStringInput(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + + if(RFIFOW(fd,2)-7 >= sizeof(sd->npc_str)){ + ShowWarning("clif: input string too long !\n"); + memcpy(sd->npc_str,RFIFOP(fd,8),sizeof(sd->npc_str)); + sd->npc_str[sizeof(sd->npc_str)-1]=0; + } else + strcpy(sd->npc_str,(char*)RFIFOP(fd,8)); + npc_scriptcont(sd,RFIFOL(fd,4)); +} + +/*========================================== + * + *------------------------------------------ + */ +void clif_parse_NpcCloseClicked(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + npc_scriptcont(sd,RFIFOL(fd,2)); +} + +/*========================================== + * アイテム鑑定 + *------------------------------------------ + */ +void clif_parse_ItemIdentify(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + skill_identify(sd,RFIFOW(fd,2)-2); +} +/*========================================== + * 矢作成 + *------------------------------------------ + */ +void clif_parse_SelectArrow(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + if (!sd->state.produce_flag) + return; + sd->state.produce_flag = 0; + if (sd->npc_id) { //Make it fail to avoid shop exploits where you sell something different than you see. + clif_skill_fail(sd,sd->skillid,0,0); + return; + } + skill_arrow_create(sd,RFIFOW(fd,2)); +} +/*========================================== + * オートスペル受信 + *------------------------------------------ + */ +void clif_parse_AutoSpell(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + skill_autospell(sd,RFIFOW(fd,2)); +} +/*========================================== + * カード使用 + *------------------------------------------ + */ +void clif_parse_UseCard(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + if (sd->trade_partner != 0) + return; + clif_use_card(sd,RFIFOW(fd,2)-2); +} +/*========================================== + * カード挿入装備選択 + *------------------------------------------ + */ +void clif_parse_InsertCard(int fd,struct map_session_data *sd) +{ + RFIFOHEAD(fd); + if (sd->trade_partner != 0) + return; + pc_insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2); +} + +/*========================================== + * 0193 キャラID名前引き + *------------------------------------------ + */ +void clif_parse_SolveCharName(int fd, struct map_session_data *sd) { + int char_id; + RFIFOHEAD(fd); + + char_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + clif_solved_charname(sd, char_id); +} + +/*========================================== + * 0197 /resetskill /resetstate + *------------------------------------------ + */ +void clif_parse_ResetChar(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + pc_isGM(sd) >= get_atcommand_level(AtCommand_ResetState)) { + switch(RFIFOW(fd,2)){ + case 0: + pc_resetstate(sd); + break; + case 1: + pc_resetskill(sd); + break; + } + } +} + +/*========================================== + * 019c /lb等 + *------------------------------------------ + */ +void clif_parse_LGMmessage(int fd, struct map_session_data *sd) { + unsigned char buf[512]; + RFIFOHEAD(fd); + + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + (pc_isGM(sd) >= get_atcommand_level(AtCommand_LocalBroadcast))) { + WBUFW(buf,0) = 0x9a; + WBUFW(buf,2) = RFIFOW(fd,2); + memcpy(WBUFP(buf,4), RFIFOP(fd,4), RFIFOW(fd,2) - 4); + clif_send(buf, RFIFOW(fd,2), &sd->bl, ALL_SAMEMAP); + } +} + +/*========================================== + * カプラ倉庫へ入れる + *------------------------------------------ + */ +void clif_parse_MoveToKafra(int fd, struct map_session_data *sd) { + int item_index, item_amount; + RFIFOHEAD(fd); + + if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag) + return; + + item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2; + item_amount = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); + if (item_index < 0 || item_index >= MAX_INVENTORY) + return; + + if (sd->state.storage_flag == 1) + storage_storageadd(sd, item_index, item_amount); + else if (sd->state.storage_flag == 2) + storage_guild_storageadd(sd, item_index, item_amount); +} + +/*========================================== + * カプラ倉庫から出す + *------------------------------------------ + */ +void clif_parse_MoveFromKafra(int fd,struct map_session_data *sd) { + int item_index, item_amount; + RFIFOHEAD(fd); + + if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag) + return; + + item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-1; + item_amount = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); + + if (sd->state.storage_flag == 1) + storage_storageget(sd, item_index, item_amount); + else if(sd->state.storage_flag == 2) + storage_guild_storageget(sd, item_index, item_amount); +} + +/*========================================== + * カプラ倉庫へカートから入れる + *------------------------------------------ + */ +void clif_parse_MoveToKafraFromCart(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag) + return; + + if (sd->state.storage_flag == 1) + storage_storageaddfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4)); + else if (sd->state.storage_flag == 2) + storage_guild_storageaddfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4)); +} + +/*========================================== + * カプラ倉庫から出す + *------------------------------------------ + */ +void clif_parse_MoveFromKafraToCart(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + if (sd->npc_id != 0 || sd->vender_id != 0 || sd->trade_partner != 0 || !sd->state.storage_flag) + return; + if (sd->state.storage_flag == 1) + storage_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4)); + else if (sd->state.storage_flag == 2) + storage_guild_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4)); +} + +/*========================================== + * カプラ倉庫を閉じる + *------------------------------------------ + */ +void clif_parse_CloseKafra(int fd, struct map_session_data *sd) { + if (sd->state.storage_flag == 1) + storage_storageclose(sd); + else if (sd->state.storage_flag == 2) + storage_guild_storageclose(sd); +} + +/*========================================== + * パーティを作る + *------------------------------------------ + */ +void clif_parse_CreateParty(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + if (battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 7) { + party_create(sd,(char*)RFIFOP(fd,2),0,0); + } else + clif_skill_fail(sd,1,0,4); +} + +/*========================================== + * パーティを作る + *------------------------------------------ + */ +void clif_parse_CreateParty2(int fd, struct map_session_data *sd) { + if (battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 7){ + RFIFOHEAD(fd); + party_create(sd,(char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27)); + } else + clif_skill_fail(sd,1,0,4); +} + +/*========================================== + * パーティに勧誘 + *------------------------------------------ + */ +void clif_parse_PartyInvite(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + party_invite(sd, RFIFOL(fd,2)); +} + +/*========================================== + * パーティ勧誘返答 + *------------------------------------------ + */ +void clif_parse_ReplyPartyInvite(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + if(battle_config.basic_skill_check == 0 || pc_checkskill(sd,NV_BASIC) >= 5){ + party_reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6)); + } else { + party_reply_invite(sd,RFIFOL(fd,2),-1); + clif_skill_fail(sd,1,0,4); + } +} + +/*========================================== + * パーティ脱退要求 + *------------------------------------------ + */ +void clif_parse_LeaveParty(int fd, struct map_session_data *sd) { + party_leave(sd); +} + +/*========================================== + * パーティ除名要求 + *------------------------------------------ + */ +void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + party_removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6)); +} + +/*========================================== + * パーティ設定変更要求 + *------------------------------------------ + */ +void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + party_changeoption(sd, RFIFOW(fd,2), RFIFOW(fd,4)); +} + +/*========================================== + * パーティメッセージ送信要求 + *------------------------------------------ + */ +void clif_parse_PartyMessage(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + if (is_charcommand(fd, sd, (char*)RFIFOP(fd,4), 0) != CharCommand_None || + is_atcommand(fd, sd, (char*)RFIFOP(fd,4), 0) != AtCommand_None || + (sd->sc_data && + (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 + sd->sc_data[SC_NOCHAT].timer!=-1))) //チャット禁止 + return; + + party_send_message(sd, (char*)RFIFOP(fd,4), RFIFOW(fd,2)-4); +} + +/*========================================== + * 露店閉鎖 + *------------------------------------------ + */ +void clif_parse_CloseVending(int fd, struct map_session_data *sd) { + vending_closevending(sd); +} + +/*========================================== + * 露店アイテムリスト要求 + *------------------------------------------ + */ +void clif_parse_VendingListReq(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + + vending_vendinglistreq(sd,RFIFOL(fd,2)); + if(sd->npc_id) + npc_event_dequeue(sd); +} + +/*========================================== + * 露店アイテム購入 + *------------------------------------------ + */ +void clif_parse_PurchaseReq(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + if (sd->trade_partner != 0) + return; + vending_purchasereq(sd, RFIFOW(fd,2), RFIFOL(fd,4), RFIFOP(fd,8)); +} + +/*========================================== + * 露店開設 + *------------------------------------------ + */ +void clif_parse_OpenVending(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + if (sd->trade_partner != 0) + return; + vending_openvending(sd, RFIFOW(fd,2), (char*)RFIFOP(fd,4), RFIFOB(fd,84), RFIFOP(fd,85)); +} + +/*========================================== + * ギルドを作る + *------------------------------------------ + */ +void clif_parse_CreateGuild(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_create(sd, (char*)RFIFOP(fd,6)); +} + +/*========================================== + * ギルドマスターかどうか確認 + *------------------------------------------ + */ +void clif_parse_GuildCheckMaster(int fd, struct map_session_data *sd) { + clif_guild_masterormember(sd); +} + +/*========================================== + * ギルド情報要求 + *------------------------------------------ + */ +void clif_parse_GuildRequestInfo(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + switch(RFIFOL(fd,2)){ + case 0: // ギルド基本情報、同盟敵対情報 + clif_guild_basicinfo(sd); + clif_guild_allianceinfo(sd); + break; + case 1: // メンバーリスト、役職名リスト + clif_guild_positionnamelist(sd); + clif_guild_memberlist(sd); + break; + case 2: // 役職名リスト、役職情報リスト + clif_guild_positionnamelist(sd); + clif_guild_positioninfolist(sd); + break; + case 3: // スキルリスト + clif_guild_skillinfo(sd); + break; + case 4: // 追放リスト + clif_guild_explusionlist(sd); + break; + default: + if (battle_config.error_log) + ShowError("clif: guild request info: unknown type %d\n", RFIFOL(fd,2)); + break; + } +} + +/*========================================== + * ギルド役職変更 + *------------------------------------------ + */ +void clif_parse_GuildChangePositionInfo(int fd, struct map_session_data *sd) { + int i; + RFIFOHEAD(fd); + + for(i = 4; i < RFIFOW(fd,2); i += 40 ){ + guild_change_position(sd, RFIFOL(fd,i), RFIFOL(fd,i+4), RFIFOL(fd,i+12), (char*)RFIFOP(fd,i+16)); + } +} + +/*========================================== + * ギルドメンバ役職変更 + *------------------------------------------ + */ +void clif_parse_GuildChangeMemberPosition(int fd, struct map_session_data *sd) { + int i; + RFIFOHEAD(fd); + + for(i=4;istatus.guild_id, + RFIFOL(fd,i),RFIFOL(fd,i+4),RFIFOL(fd,i+8)); + } +} + +/*========================================== + * ギルドエンブレム要求 + *------------------------------------------ + */ +void clif_parse_GuildRequestEmblem(int fd,struct map_session_data *sd) { + struct guild *g; + RFIFOHEAD(fd); + g=guild_search(RFIFOL(fd,2)); + if(g!=NULL) + clif_guild_emblem(sd,g); +} + +/*========================================== + * ギルドエンブレム変更 + *------------------------------------------ + */ +void clif_parse_GuildChangeEmblem(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_change_emblem(sd,RFIFOW(fd,2)-4,(char*)RFIFOP(fd,4)); +} + +/*========================================== + * ギルド告知変更 + *------------------------------------------ + */ +void clif_parse_GuildChangeNotice(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_change_notice(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6),(char*)RFIFOP(fd,66)); +} + +/*========================================== + * ギルド勧誘 + *------------------------------------------ + */ +void clif_parse_GuildInvite(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_invite(sd,RFIFOL(fd,2)); +} + +/*========================================== + * ギルド勧誘返信 + *------------------------------------------ + */ +void clif_parse_GuildReplyInvite(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6)); +} + +/*========================================== + * ギルド脱退 + *------------------------------------------ + */ +void clif_parse_GuildLeave(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_leave(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14)); +} + +/*========================================== + * ギルド追放 + *------------------------------------------ + */ +void clif_parse_GuildExplusion(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_explusion(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14)); +} + +/*========================================== + * ギルド会話 + *------------------------------------------ + */ +void clif_parse_GuildMessage(int fd,struct map_session_data *sd) { + RFIFOHEAD(fd); + + if (is_charcommand(fd, sd, (char*)RFIFOP(fd, 4), 0) != CharCommand_None || + is_atcommand(fd, sd, (char*)RFIFOP(fd, 4), 0) != AtCommand_None || + (sd->sc_data && + (sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク時は会話も不可 + sd->sc_data[SC_NOCHAT].timer!=-1))) //チャット禁止 + return; + + guild_send_message(sd, (char*)RFIFOP(fd,4), RFIFOW(fd,2)-4); +} + +/*========================================== + * ギルド同盟要求 + *------------------------------------------ + */ +void clif_parse_GuildRequestAlliance(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_reqalliance(sd,RFIFOL(fd,2)); +} + +/*========================================== + * ギルド同盟要求返信 + *------------------------------------------ + */ +void clif_parse_GuildReplyAlliance(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_reply_reqalliance(sd,RFIFOL(fd,2),RFIFOL(fd,6)); +} + +/*========================================== + * ギルド関係解消 + *------------------------------------------ + */ +void clif_parse_GuildDelAlliance(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_delalliance(sd,RFIFOL(fd,2),RFIFOL(fd,6)); +} + +/*========================================== + * ギルド敵対 + *------------------------------------------ + */ +void clif_parse_GuildOpposition(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_opposition(sd,RFIFOL(fd,2)); +} + +/*========================================== + * ギルド解散 + *------------------------------------------ + */ +void clif_parse_GuildBreak(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + guild_break(sd,(char*)RFIFOP(fd,2)); +} + +// pet +void clif_parse_PetMenu(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + pet_menu(sd,RFIFOB(fd,2)); +} + +void clif_parse_CatchPet(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + pet_catch_process2(sd,RFIFOL(fd,2)); +} + +void clif_parse_SelectEgg(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + pet_select_egg(sd,RFIFOW(fd,2)-2); +} + +void clif_parse_SendEmotion(int fd, struct map_session_data *sd) { + if(sd->pd) { + RFIFOHEAD(fd); + clif_pet_emotion(sd->pd,RFIFOL(fd,2)); + } +} + +void clif_parse_ChangePetName(int fd, struct map_session_data *sd) { + RFIFOHEAD(fd); + pet_change_name(sd,(char*)RFIFOP(fd,2)); +} + +// Kick (right click menu for GM "(name) force to quit") +void clif_parse_GMKick(int fd, struct map_session_data *sd) { + struct block_list *target; + int tid; + + RFIFOHEAD(fd); + tid = RFIFOL(fd,2); + + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + (pc_isGM(sd) >= get_atcommand_level(AtCommand_Kick))) { + target = map_id2bl(tid); + if (target) { + if (target->type == BL_PC) { + struct map_session_data *tsd = (struct map_session_data *)target; + if (pc_isGM(sd) > pc_isGM(tsd)) + clif_GM_kick(sd, tsd, 1); + else + clif_GM_kickack(sd, 0); + } else if (target->type == BL_MOB) { + struct mob_data *md = (struct mob_data *)target; + sd->state.attack_type = 0; + mob_damage(&sd->bl, md, md->hp, 2); + } else + clif_GM_kickack(sd, 0); + } else + clif_GM_kickack(sd, 0); + } +} + +/*========================================== + * /shift + *------------------------------------------ + */ +void clif_parse_Shift(int fd, struct map_session_data *sd) { // Rewriten by [Yor] + char player_name[NAME_LENGTH+1]; + + memset(player_name, '\0', sizeof(player_name)); + + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + (pc_isGM(sd) >= get_atcommand_level(AtCommand_JumpTo))) { + RFIFOHEAD(fd); + memcpy(player_name, RFIFOP(fd,2), NAME_LENGTH); + atcommand_jumpto(fd, sd, "@jumpto", player_name); // as @jumpto + } + + return; +} + +/*========================================== + * /recall + *------------------------------------------ + */ +void clif_parse_Recall(int fd, struct map_session_data *sd) { // Added by RoVeRT + char player_name[25]; + + memset(player_name, '\0', sizeof(player_name)); + + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + (pc_isGM(sd) >= get_atcommand_level(AtCommand_Recall))) { + RFIFOHEAD(fd); + memcpy(player_name, RFIFOP(fd,2), NAME_LENGTH); + atcommand_recall(fd, sd, "@recall", player_name); // as @recall + } + + return; +} + +/*========================================== + * /monster /item rewriten by [Yor] + *------------------------------------------ + */ +void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd) { + char monster_item_name[NAME_LENGTH+10]; //Additional space is for logging, eg: "@monster Poring" + int level; + + memset(monster_item_name, '\0', sizeof(monster_item_name)); + + if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) { + RFIFOHEAD(fd); + memcpy(monster_item_name, RFIFOP(fd,2), NAME_LENGTH); + + if (mobdb_searchname(monster_item_name) != 0) { + if (pc_isGM(sd) >= (level =get_atcommand_level(AtCommand_Monster))) + { + atcommand_monster(fd, sd, "@spawn", monster_item_name); // as @spawn + if(log_config.gm && level >= log_config.gm) + { //Log action. [Skotlex] + snprintf(monster_item_name, sizeof(monster_item_name)-1, "@spawn %s", RFIFOP(fd,2)); + log_atcommand(sd, monster_item_name); + } + } + } else if (itemdb_searchname(monster_item_name) != NULL) { + if (pc_isGM(sd) >= (level = get_atcommand_level(AtCommand_Item))) + { + atcommand_item(fd, sd, "@item", monster_item_name); // as @item + if(log_config.gm && level >= log_config.gm) + { //Log action. [Skotlex] + snprintf(monster_item_name, sizeof(monster_item_name)-1, "@item %s", RFIFOP(fd,2)); + log_atcommand(sd, monster_item_name); + } + } + } + } +} + +void clif_parse_GMHide(int fd, struct map_session_data *sd) { // Modified by [Yor] + if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && + (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide))) { + if (sd->status.option & OPTION_INVISIBLE) { + sd->status.option &= ~OPTION_INVISIBLE; + clif_displaymessage(fd, "Invisible: Off."); + } else { + sd->status.option |= OPTION_INVISIBLE; + clif_displaymessage(fd, "Invisible: On."); + } + clif_changeoption(&sd->bl); + } +} + +/*========================================== + * GMによるチャット禁止時間付与 + *------------------------------------------ + */ +void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd) +{ + int type, limit, level; + struct block_list *bl; + struct map_session_data *dstsd; + + if(!battle_config.muting_players) { + clif_displaymessage(fd, "Muting is disabled."); + return; + } + + RFIFOHEAD(fd); + bl = map_id2bl(RFIFOL(fd,2)); + if (!bl || bl->type != BL_PC) + return; + nullpo_retv(dstsd =(struct map_session_data *)bl); + + type = RFIFOB(fd,6); + limit = RFIFOW(fd,7); + if (type == 0) + limit = 0 - limit; + + //Temporarily disable chars from muting themselves due to the mysterious "DON'T USE BOT!" message. [Skotlex] + //Also, if type is 2 and the ids don't match, this is a crafted hacked packet! + //So for now, type 2is just totally disabled. + if (type == 2/*&& sd->bl.id != dstsd->bl.id*/) + return; + + if ( + ((level = pc_isGM(sd)) > pc_isGM(dstsd) && level >= get_atcommand_level(AtCommand_Mute)) + || (type == 2 && !level)) { + clif_GM_silence(sd, dstsd, ((type == 2) ? 1 : type)); + if (battle_config.manner_system) + { + dstsd->status.manner -= limit; + if(dstsd->status.manner < 0) + status_change_start(bl,SC_NOCHAT,0,0,0,0,0,0); + else + { + dstsd->status.manner = 0; + status_change_end(bl,SC_NOCHAT,-1); + } + } + ShowDebug("GMReqNoChat: name:%s type:%d limit:%d manner:%d\n", dstsd->status.name, type, limit, dstsd->status.manner); + } + + return; +} +/*========================================== + * GMによるチャット禁止時間参照(?) + *------------------------------------------ + */ +void clif_parse_GMReqNoChatCount(int fd, struct map_session_data *sd) +{ + int tid; + RFIFOHEAD(fd); + tid = RFIFOL(fd,2); + + WFIFOHEAD(fd,packet_len_table[0x1e0]); + WFIFOW(fd,0) = 0x1e0; + WFIFOL(fd,2) = tid; + sprintf((char*)WFIFOP(fd,6),"%d",tid); +// memcpy(WFIFOP(fd,6), "TESTNAME", 24); + WFIFOSET(fd, packet_len_table[0x1e0]); + + return; +} + +void clif_parse_PMIgnore(int fd, struct map_session_data *sd) { // Rewritten by [Yor] + char output[512]; + char *nick; // S 00cf .24B .B: 00 (/ex nick) deny speech from nick, 01 (/in nick) allow speech from nick + int i, pos; + RFIFOHEAD(fd); + + memset(output, '\0', sizeof(output)); + + nick = (char*)RFIFOP(fd,2); // speed up + RFIFOB(fd,NAME_LENGTH+1) = '\0'; // to be sure that the player name have at maximum 23 characters (nick range: [2]->[26]) + //printf("Ignore: char '%s' state: %d\n", nick, RFIFOB(fd,26)); + + WFIFOHEAD(fd,packet_len_table[0xd1]); + WFIFOW(fd,0) = 0x0d1; // R 00d1 .B .B: type: 0: deny, 1: allow, fail: 0: success, 1: fail + WFIFOB(fd,2) = RFIFOB(fd,26); + // do nothing only if nick can not exist + if (strlen(nick) < 4) { + WFIFOB(fd,3) = 1; // fail + WFIFOSET(fd, packet_len_table[0x0d1]); + if (RFIFOB(fd,26) == 0) // type + clif_wis_message(fd, wisp_server_name, "It's impossible to block this player.", strlen("It's impossible to block this player.") + 1); + else + clif_wis_message(fd, wisp_server_name, "It's impossible to unblock this player.", strlen("It's impossible to unblock this player.") + 1); + return; + // name can exist + } else { + // deny action (we add nick only if it's not already exist + if (RFIFOB(fd,26) == 0) { // type + pos = -1; + for(i = 0; i < MAX_IGNORE_LIST; i++) { + if (strcmp(sd->ignore[i].name, nick) == 0) { + WFIFOB(fd,3) = 1; // fail + WFIFOSET(fd, packet_len_table[0x0d1]); + clif_wis_message(fd, wisp_server_name, "This player is already blocked.", strlen("This player is already blocked.") + 1); + if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people. + sprintf(output, "Character '%s' (account: %d) has tried AGAIN to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); + } + return; + } else if (pos == -1 && sd->ignore[i].name[0] == '\0') + pos = i; + } + // if a position is found and name not found, we add it in the list + if (pos != -1) { + memcpy(sd->ignore[pos].name, nick, NAME_LENGTH-1); + WFIFOB(fd,3) = 0; // success + WFIFOSET(fd, packet_len_table[0x0d1]); + if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people. + sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); + // send something to be inform and force bot to ignore twice... If GM receiving block + block again, it's a bot :) + clif_wis_message(fd, wisp_server_name, "Add me in your ignore list, doesn't block my wisps.", strlen("Add me in your ignore list, doesn't block my wisps.") + 1); + } + } else { + WFIFOB(fd,3) = 1; // fail + WFIFOSET(fd, packet_len_table[0x0d1]); + clif_wis_message(fd, wisp_server_name, "You can not block more people.", strlen("You can not block more people.") + 1); + if (strcmp(wisp_server_name, nick) == 0) { // to found possible bot users who automaticaly ignore people. + sprintf(output, "Character '%s' (account: %d) has tried to block wisps from '%s' (wisp name of the server). Bot user?", sd->status.name, sd->status.account_id, wisp_server_name); + intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, output); + } + } + // allow action (we remove all same nicks if they exist) + } else { + pos = -1; + for(i = 0; i < MAX_IGNORE_LIST; i++) + if (strcmp(sd->ignore[i].name, nick) == 0) { + memset(sd->ignore[i].name, 0, sizeof(sd->ignore[i].name)); + if (pos == -1) { + WFIFOB(fd,3) = 0; // success + WFIFOSET(fd, packet_len_table[0x0d1]); + pos = i; // don't break, to remove ALL same nick + } + } + if (pos == -1) { + WFIFOB(fd,3) = 1; // fail + WFIFOSET(fd, packet_len_table[0x0d1]); + clif_wis_message(fd, wisp_server_name, "This player is not blocked by you.", strlen("This player is not blocked by you.") + 1); + } + } + } + +// for(i = 0; i < MAX_IGNORE_LIST; i++) // for debug only +// if (sd->ignore[i].name[0] != '\0') +// printf("Ignored player: '%s'\n", sd->ignore[i].name); + + return; +} + +void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd) { // Rewritten by [Yor] + //printf("Ignore all: state: %d\n", RFIFOB(fd,2)); + RFIFOHEAD(fd); + if (RFIFOB(fd,2) == 0) {// S 00d0 len.B: 00 (/exall) deny all speech, 01 (/inall) allow all speech + WFIFOHEAD(fd,packet_len_table[0xd2]); + WFIFOW(fd,0) = 0x0d2; // R 00d2 .B .B: type: 0: deny, 1: allow, fail: 0: success, 1: fail + WFIFOB(fd,2) = 0; + if (sd->ignoreAll == 0) { + sd->ignoreAll = 1; + WFIFOB(fd,3) = 0; // success + WFIFOSET(fd, packet_len_table[0x0d2]); + } else { + WFIFOB(fd,3) = 1; // fail + WFIFOSET(fd, packet_len_table[0x0d2]); + clif_wis_message(fd, wisp_server_name, "You already block everyone.", strlen("You already block everyone.") + 1); + } + } else { + WFIFOHEAD(fd,packet_len_table[0xd2]); + WFIFOW(fd,0) = 0x0d2; // R 00d2 .B .B: type: 0: deny, 1: allow, fail: 0: success, 1: fail + WFIFOB(fd,2) = 1; + if (sd->ignoreAll == 1) { + sd->ignoreAll = 0; + WFIFOB(fd,3) = 0; // success + WFIFOSET(fd, packet_len_table[0x0d2]); + } else { + WFIFOB(fd,3) = 1; // fail + WFIFOSET(fd, packet_len_table[0x0d2]); + clif_wis_message(fd, wisp_server_name, "You already allow everyone.", strlen("You already allow everyone.") + 1); + } + } + + return; +} + +/*========================================== + * Wis拒否リスト + *------------------------------------------ + */ + int pstrcmp(const void *a, const void *b) +{ + return strcmp((char *)a, (char *)b); +} +void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd) +{ + int i,j=0,count=0; + + qsort (sd->ignore[0].name, MAX_IGNORE_LIST, sizeof(sd->ignore[0].name), pstrcmp); + for(i = 0; i < MAX_IGNORE_LIST; i++){ //中身があるのを数える + if(sd->ignore[i].name[0] != 0) + count++; + } + WFIFOHEAD(fd, 4 + (NAME_LENGTH * count)); + WFIFOW(fd,0) = 0xd4; + WFIFOW(fd,2) = 4 + (NAME_LENGTH * count); + for(i = 0; i < MAX_IGNORE_LIST; i++){ + if(sd->ignore[i].name[0] != 0){ + memcpy(WFIFOP(fd, 4 + j * 24),sd->ignore[i].name, NAME_LENGTH); + j++; + } + } + WFIFOSET(fd, WFIFOW(fd,2)); + if(count >= MAX_IGNORE_LIST) //満タンなら最後の1個を消す + sd->ignore[MAX_IGNORE_LIST - 1].name[0] = 0; + + return; +} + +/*========================================== + * スパノビの/doridoriによるSPR2倍 + *------------------------------------------ + */ +void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) { + int level; + sd->doridori_counter = 1; + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON + && sd->state.rest && (level = pc_checkskill(sd,TK_SPTIME))) + status_change_start(&sd->bl,SkillStatusChangeTable[TK_SPTIME],level,0,0,0,skill_get_time(TK_SPTIME, level),0); + return; +} +/*========================================== + * スパノビの爆裂波動 + *------------------------------------------ + */ +void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd) +{ + if(sd){ + int nextbaseexp=pc_nextbaseexp(sd); + if (battle_config.etc_log){ + if(nextbaseexp != 0) + ShowInfo("SuperNovice explosionspirits!! %d %d %d %d\n",sd->bl.id,sd->status.class_,sd->status.base_exp,(int)((double)1000*sd->status.base_exp/nextbaseexp)); + else + ShowInfo("SuperNovice explosionspirits!! %d %d %d 000\n",sd->bl.id,sd->status.class_,sd->status.base_exp); + } + if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_exp > 0 && nextbaseexp > 0 && (int)((double)1000*sd->status.base_exp/nextbaseexp)%100==0){ + clif_skill_nodamage(&sd->bl,&sd->bl,MO_EXPLOSIONSPIRITS,5,1); + status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],5,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,5),0 ); + } + } + return; +} + +// random notes: +// 0x214: monster/player info ? + +/*========================================== + * Friends List + *------------------------------------------ + */ +void clif_friendslist_toggle(struct map_session_data *sd,int account_id, int char_id, int online) +{ //Toggles a single friend online/offline [Skotlex] + int i; + + //Seek friend. + for (i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id && + (sd->status.friends[i].char_id != char_id || sd->status.friends[i].account_id != account_id); i++); + + if(i == MAX_FRIENDS || sd->status.friends[i].char_id == 0) + return; //Not found + + WFIFOHEAD(sd->fd,packet_len_table[0x206]); + WFIFOW(sd->fd, 0) = 0x206; + WFIFOL(sd->fd, 2) = sd->status.friends[i].account_id; + WFIFOL(sd->fd, 6) = sd->status.friends[i].char_id; + WFIFOB(sd->fd,10) = !online; //Yeah, a 1 here means "logged off", go figure... + + WFIFOSET(sd->fd, packet_len_table[0x206]); +} + +//Subfunction called from clif_foreachclient to toggle friends on/off [Skotlex] +int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap) +{ + int account_id, char_id, online; + account_id = va_arg(ap, int); + char_id = va_arg(ap, int); + online = va_arg(ap, int); + clif_friendslist_toggle(sd, account_id, char_id, online); + return 0; +} + +//For sending the whole friends list. +void clif_friendslist_send(struct map_session_data *sd) { + int i = 0, n; + + // Send friends list + WFIFOHEAD(sd->fd, MAX_FRIENDS * 32 + 4); + WFIFOW(sd->fd, 0) = 0x201; + for(i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id; i++) + { + WFIFOL(sd->fd, 4 + 32 * i + 0) = sd->status.friends[i].account_id; + WFIFOL(sd->fd, 4 + 32 * i + 4) = sd->status.friends[i].char_id; + memcpy(WFIFOP(sd->fd, 4 + 32 * i + 8), &sd->status.friends[i].name, NAME_LENGTH); + } + + WFIFOW(sd->fd,2) = 4 + 32 * i; + WFIFOSET(sd->fd, WFIFOW(sd->fd,2)); + + for (n = 0; n < i; n++) + { //Sending the online players + if (map_charid2sd(sd->status.friends[n].char_id)) + clif_friendslist_toggle(sd, sd->status.friends[n].account_id, sd->status.friends[n].char_id, 1); + } +} + + +// Status for adding friend - 0: successfull 1: not exist/rejected 2: over limit +void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type) +{ + int fd; + nullpo_retv(sd); + + fd = sd->fd; + WFIFOHEAD(fd,packet_len_table[0x209]); + WFIFOW(fd,0) = 0x209; + WFIFOW(fd,2) = type; + if (f_sd) + { + WFIFOW(fd,4) = f_sd->status.account_id; + WFIFOW(fd,8) = f_sd->status.char_id; + memcpy(WFIFOP(fd, 12), f_sd->status.name,NAME_LENGTH); + } + WFIFOSET(fd, packet_len_table[0x209]); +} + +void clif_parse_FriendsListAdd(int fd, struct map_session_data *sd) { + struct map_session_data *f_sd; + int i, f_fd; + RFIFOHEAD(fd); + + f_sd = map_nick2sd((char*)RFIFOP(fd,2)); + + // Friend doesn't exist (no player with this name) + if (f_sd == NULL) { + clif_displaymessage(fd, msg_txt(3)); + return; + } + + // Friend already exists + for (i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id != 0; i++) { + if (sd->status.friends[i].char_id == f_sd->status.char_id) { + clif_displaymessage(fd, "Friend already exists."); + return; + } + } + + if (i == MAX_FRIENDS) { + //No space, list full. + clif_friendslist_reqack(sd, f_sd, 2); + return; + } + + f_fd = f_sd->fd; + WFIFOHEAD(fd,packet_len_table[0x207]); + WFIFOW(f_fd,0) = 0x207; + WFIFOL(f_fd,2) = sd->status.account_id; + WFIFOL(f_fd,6) = sd->status.char_id; + memcpy(WFIFOP(f_fd,10), sd->status.name, NAME_LENGTH); + WFIFOSET(f_fd, packet_len_table[0x207]); + + return; +} + +void clif_parse_FriendsListReply(int fd, struct map_session_data *sd) { + // + struct map_session_data *f_sd; + int char_id, account_id; + char reply; + RFIFOHEAD(fd); + + account_id = RFIFOL(fd,2); + char_id = RFIFOL(fd,6); + reply = RFIFOB(fd,10); + //printf ("reply: %d %d %d\n", char_id, id, reply); + + f_sd = map_id2sd(account_id); //The account id is the same as the bl.id of players. + if (f_sd == NULL) + return; + + if (reply == 0) + clif_friendslist_reqack(f_sd, sd, 1); + else { + int i; + // Find an empty slot + for (i = 0; i < MAX_FRIENDS; i++) + if (f_sd->status.friends[i].char_id == 0) + break; + if (i == MAX_FRIENDS) { + clif_friendslist_reqack(f_sd, sd, 2); + return; + } + + f_sd->status.friends[i].account_id = sd->status.account_id; + f_sd->status.friends[i].char_id = sd->status.char_id; + memcpy(f_sd->status.friends[i].name, sd->status.name, NAME_LENGTH); + clif_friendslist_reqack(f_sd, sd, 0); + +// clif_friendslist_send(sd); //This is not needed anymore. + } + + return; +} + +void clif_parse_FriendsListRemove(int fd, struct map_session_data *sd) { + // 0x203 + int account_id, char_id; + int i, j; + RFIFOHEAD(fd); + + account_id = RFIFOL(fd,2); + char_id = RFIFOL(fd,6); + + // Search friend + for (i = 0; i < MAX_FRIENDS && + (sd->status.friends[i].char_id != char_id || sd->status.friends[i].account_id != account_id); i++); + + if (i == MAX_FRIENDS) { + clif_displaymessage(fd, "Name not found in list."); + return; + } + + // move all chars down + for(j = i + 1; j < MAX_FRIENDS; j++) + memcpy(&sd->status.friends[j-1], &sd->status.friends[j], sizeof(sd->status.friends[0])); + + memset(&sd->status.friends[MAX_FRIENDS-1], 0, sizeof(sd->status.friends[MAX_FRIENDS-1])); + clif_displaymessage(fd, "Friend removed"); + + WFIFOHEAD(fd,packet_len_table[0x20a]); + WFIFOW(fd,0) = 0x20a; + WFIFOL(fd,2) = account_id; + WFIFOL(fd,6) = char_id; + WFIFOSET(fd, packet_len_table[0x20a]); +// clif_friendslist_send(sd); //This is not needed anymore. + + return; +} + +/*========================================== + * /killall + *------------------------------------------ + */ +void clif_parse_GMKillAll(int fd,struct map_session_data *sd) +{ + char message[50]; + + strncpy(message,sd->status.name, NAME_LENGTH); + is_atcommand(fd, sd, strcat(message," : @kickall"),0); + + return; +} + +/*========================================== + * /pvpinfo + *------------------------------------------ + */ +void clif_parse_PVPInfo(int fd,struct map_session_data *sd) +{ + WFIFOHEAD(fd,packet_len_table[0x210]); + WFIFOW(fd,0) = 0x210; + //WFIFOL(fd,2) = 0; // not sure what for yet + //WFIFOL(fd,6) = 0; + WFIFOL(fd,10) = sd->pvp_won; // times won + WFIFOL(fd,14) = sd->pvp_lost; // times lost + WFIFOL(fd,18) = sd->pvp_point; + WFIFOSET(fd, packet_len_table[0x210]); + + return; +} + +/*========================================== + * /blacksmith + *------------------------------------------ + */ +void clif_parse_Blacksmith(int fd,struct map_session_data *sd) +{ + int i; + char *name; + + WFIFOHEAD(fd,packet_len_table[0x219]); + WFIFOW(fd,0) = 0x219; + for (i = 0; i < 10; i++) { + if (smith_fame_list[i].id > 0) { + if (strcmp(smith_fame_list[i].name, "-") == 0 && + (name = map_charid2nick(smith_fame_list[i].id)) != NULL) + { + strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), name, NAME_LENGTH); + } else + strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), smith_fame_list[i].name, NAME_LENGTH); + } else + strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), "None", 5); + WFIFOL(fd, 242 + i * 4) = smith_fame_list[i].fame; + } + WFIFOSET(fd, packet_len_table[0x219]); +} + +int clif_fame_blacksmith(struct map_session_data *sd, int points) +{ + int fd = sd->fd; + WFIFOHEAD(fd,packet_len_table[0x21b]); + WFIFOW(fd,0) = 0x21b; + WFIFOL(fd,2) = points; + WFIFOL(fd,6) = sd->status.fame; + WFIFOSET(fd, packet_len_table[0x21b]); + + return 0; +} + +/*========================================== + * /alchemist + *------------------------------------------ + */ +void clif_parse_Alchemist(int fd,struct map_session_data *sd) +{ + int i; + char *name; + + WFIFOHEAD(fd,packet_len_table[0x21a]); + WFIFOW(fd,0) = 0x21a; + for (i = 0; i < 10; i++) { + if (chemist_fame_list[i].id > 0) { + if (strcmp(chemist_fame_list[i].name, "-") == 0 && + (name = map_charid2nick(chemist_fame_list[i].id)) != NULL) + { + memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH); + } else + memcpy(WFIFOP(fd, 2 + 24 * i), chemist_fame_list[i].name, NAME_LENGTH); + } else + memcpy(WFIFOP(fd, 2 + 24 * i), "None", NAME_LENGTH); + WFIFOL(fd, 242 + i * 4) = chemist_fame_list[i].fame; + } + WFIFOSET(fd, packet_len_table[0x21a]); +} + +int clif_fame_alchemist(struct map_session_data *sd, int points) +{ + int fd = sd->fd; + WFIFOHEAD(fd,packet_len_table[0x21c]); + WFIFOW(fd,0) = 0x21c; + WFIFOL(fd,2) = points; + WFIFOL(fd,6) = sd->status.fame; + WFIFOSET(fd, packet_len_table[0x21c]); + + return 0; +} + +/*========================================== + * /taekwon + *------------------------------------------ + */ +void clif_parse_Taekwon(int fd,struct map_session_data *sd) +{ + int i; + char *name; + + WFIFOHEAD(fd,packet_len_table[0x226]); + WFIFOW(fd,0) = 0x226; + for (i = 0; i < 10; i++) { + if (taekwon_fame_list[i].id > 0) { + if (strcmp(taekwon_fame_list[i].name, "-") == 0 && + (name = map_charid2nick(taekwon_fame_list[i].id)) != NULL) + { + memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH); + } else + memcpy(WFIFOP(fd, 2 + 24 * i), taekwon_fame_list[i].name, NAME_LENGTH); + } else + memcpy(WFIFOP(fd, 2 + 24 * i), "None", NAME_LENGTH); + WFIFOL(fd, 242 + i * 4) = taekwon_fame_list[i].fame; + } + WFIFOSET(fd, packet_len_table[0x226]); +} + +int clif_fame_taekwon(struct map_session_data *sd, int points) +{ + int fd = sd->fd; + WFIFOHEAD(fd,packet_len_table[0x224]); + WFIFOW(fd,0) = 0x224; + WFIFOL(fd,2) = points; + WFIFOL(fd,6) = sd->status.fame; + WFIFOSET(fd, packet_len_table[0x224]); + + return 0; +} + +/*========================================== + * PK Ranking table? + *------------------------------------------ + */ +void clif_parse_RankingPk(int fd,struct map_session_data *sd) +{ + int i; + + WFIFOHEAD(fd,packet_len_table[0x238]); + WFIFOW(fd,0) = 0x238; + for(i=0;i<10;i++){ + memcpy(WFIFOP(fd,i*24+2), "Unknown", NAME_LENGTH); + WFIFOL(fd,i*4+242) = 0; + } + WFIFOSET(fd, packet_len_table[0x238]); + return; +} + +/*========================================== + * SG Feel save OK [Komurka] + *------------------------------------------ + */ +void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd) +{ + if (sd->feel_level!=-1) + { + char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"}; + sd->feel_map[sd->feel_level].index = map[sd->bl.m].index; + sd->feel_map[sd->feel_level].m = sd->bl.m; + pc_setglobalreg(sd,feel_var[sd->feel_level],map[sd->bl.m].index); + + WFIFOHEAD(fd,packet_len_table[0x20e]); + WFIFOW(fd,0)=0x20e; + memcpy(WFIFOP(fd,2),map[sd->bl.m].name, MAP_NAME_LENGTH); + WFIFOL(fd,26)=sd->bl.id; + WFIFOW(fd,30)=sd->feel_level; + WFIFOSET(fd, packet_len_table[0x20e]); + sd->feel_level = -1; + if (pc_checkskill(sd,SG_KNOWLEDGE)) status_calc_pc(sd,0); + } +} + +/*========================================== + * Question about Star Glaldiator save map [Komurka] + *------------------------------------------ + */ +void clif_parse_ReqFeel(int fd, struct map_session_data *sd) { + WFIFOHEAD(fd,packet_len_table[0x253]); + WFIFOW(fd,0)=0x253; + WFIFOSET(fd, packet_len_table[0x253]); +} + +/*========================================== + * パケットデバッグ + *------------------------------------------ + */ +void clif_parse_debug(int fd,struct map_session_data *sd) +{ + int i, cmd, len; + RFIFOHEAD(fd); + + cmd = RFIFOW(fd,0); + len = sd?packet_db[sd->packet_ver][cmd].len:RFIFOREST(fd); //With no session, just read the remaining in the buffer. + ShowDebug("packet debug 0x%4X\n",cmd); + printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); + for(i=0;isession_data; + + // 接続が切れてるので後始末 + if (!chrif_isconnect() && kick_on_disconnect) + { + ShowInfo("Closing session #%d (Not connected to Char server)\n", fd); + if (sd && sd->state.auth) + clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor] + do_close(fd); + return 0; + } else + if (session[fd]->eof) { + if (sd && sd->state.autotrade) { + //Disassociate character from the socket connection. + session[fd]->session_data = NULL; + sd->fd = 0; + ShowInfo("%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off (using @autotrade).\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris] + } else if (sd && sd->state.auth) { + clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor] + if (sd->status.name != NULL) + ShowInfo("%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris] + else + ShowInfo("%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id); // Player logout display [Yor] + } else { + unsigned char *ip = (unsigned char *) &session[fd]->client_addr.sin_addr; + ShowInfo("Player not identified with IP '"CL_WHITE"%d.%d.%d.%d"CL_RESET"' logged off.\n", ip[0],ip[1],ip[2],ip[3]); + } + do_close(fd); + return 0; + } + + if (RFIFOREST(fd) < 2) + return 0; + +// printf("clif_parse: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd)); + + cmd = RFIFOW(fd,0); + + // 管理用パケット処理 + if (cmd >= 30000) { + switch(cmd) { + case 0x7530: { // Athena情報所得 + WFIFOHEAD(fd, 10); + WFIFOW(fd,0) = 0x7531; + WFIFOB(fd,2) = ATHENA_MAJOR_VERSION; + WFIFOB(fd,3) = ATHENA_MINOR_VERSION; + WFIFOB(fd,4) = ATHENA_REVISION; + WFIFOB(fd,5) = ATHENA_RELEASE_FLAG; + WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG; + WFIFOB(fd,7) = ATHENA_SERVER_MAP; + WFIFOW(fd,8) = ATHENA_MOD_VERSION; + WFIFOSET(fd,10); + RFIFOSKIP(fd,2); + break; + } + case 0x7532: // 接続の切断 + ShowWarning("clif_parse: session #%d disconnected for sending packet 0x04%x\n", fd, cmd); + session[fd]->eof=1; + break; + } + ShowWarning("Ignoring incoming packet (command: 0x%04x, session: %d)\n", cmd, fd); + return 0; + } + + // get packet version before to parse + packet_ver = 0; + if (sd) { + packet_ver = sd->packet_ver; + if (packet_ver < 0 || packet_ver > MAX_PACKET_VER) { // This should never happen unless we have some corrupted memory issues :X [Skotlex] + session[fd]->eof = 1; + return 0; + } + } else { + // check authentification packet to know packet version + packet_ver = clif_guess_PacketVer(fd, 0); + // check if version is accepted + if (packet_ver < 5 || // reject really old client versions + (packet_ver <= 9 && (battle_config.packet_ver_flag & 1) == 0) || // older than 6sept04 + (packet_ver > 9 && (battle_config.packet_ver_flag & 1<<(packet_ver-9)) == 0) || + packet_ver > MAX_PACKET_VER) // no packet version support yet + { + ShowInfo("clif_parse: Disconnecting session #%d for not having latest client version (has version %d).\n", fd, packet_ver); + WFIFOHEAD(fd, 23); + WFIFOW(fd,0) = 0x6a; + WFIFOB(fd,2) = 5; // 05 = Game's EXE is not the latest version + WFIFOSET(fd,23); + packet_len = RFIFOREST(fd); + RFIFOSKIP(fd, packet_len); + clif_setwaitclose(fd); + if (session[fd]->func_send) //socket.c doesn't wants to send the data when left on it's own... [Skotlex] + session[fd]->func_send(fd); + return 0; + } + } + + // ゲーム用以外パケットか、認証を終える前に0072以外が来たら、切断する + if (cmd >= MAX_PACKET_DB || packet_db[packet_ver][cmd].len == 0) { // if packet is not inside these values: session is incorrect?? or auth packet is unknown + ShowWarning("clif_parse: Received unsupported packet (packet 0x%04x, %d bytes received), disconnecting session #%d.\n", cmd, RFIFOREST(fd), fd); + session[fd]->eof = 1; + return 0; + } + + // パケット長を計算 + packet_len = packet_db[packet_ver][cmd].len; + if (packet_len == -1) { + if (RFIFOREST(fd) < 4) + return 0; // 可変長パケットで長さの所までデータが来てない + + packet_len = RFIFOW(fd,2); + if (packet_len < 4 || packet_len > 32768) { + ShowWarning("clif_parse: Packet 0x%04x specifies invalid packet_len (%d), disconnecting session #%d.\n", cmd, packet_len, fd); + session[fd]->eof =1; + return 0; + } + } + if ((int)RFIFOREST(fd) < packet_len) + return 0; // まだ1パケット分データが揃ってない + + #if DUMP_ALL_PACKETS + dump = 1; + #endif + + if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1) { // 切断待ちの場合パケットを処理しない + + } else if (packet_db[packet_ver][cmd].func) { + if (sd + || packet_db[packet_ver][cmd].func == clif_parse_WantToConnection + || packet_db[packet_ver][cmd].func == clif_parse_debug + ) //Only execute the function when there's an sd (except for debug/wanttoconnect packets) + packet_db[packet_ver][cmd].func(fd, sd); + } else { + // 不明なパケット + if (battle_config.error_log) { +#if DUMP_UNKNOWN_PACKET + { + int i; + FILE *fp; + char packet_txt[256] = "save/packet.txt"; + time_t now; + dump = 1; + + if ((fp = fopen(packet_txt, "a")) == NULL) { + ShowError("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt); + return 1; + } else { + time(&now); + if (sd && sd->state.auth) { + if (sd->status.name != NULL) + fprintf(fp, "%sPlayer with account ID %d (character ID %d, player name %s) sent wrong packet:\n", + asctime(localtime(&now)), sd->status.account_id, sd->status.char_id, sd->status.name); + else + fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id); + } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified) + fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id); + + fprintf(fp, "\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); + for(i = 0; i < packet_len; i++) { + if ((i & 15) == 0) + fprintf(fp, "\n\t%04X ", i); + fprintf(fp, "%02X ", RFIFOB(fd,i)); + } + fprintf(fp, "\n\n"); + fclose(fp); + } + } +#endif + } + } + + if (dump) { + int i; + if (fd) + ShowDebug("\nclif_parse: session #%d, packet 0x%04x, length %d, version %d\n", fd, cmd, packet_len, packet_ver); + printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); + for(i = 0; i < packet_len; i++) { + if ((i & 15) == 0) + printf("\n%04X ",i); + printf("%02X ", RFIFOB(fd,i)); + } + printf("\n"); + if (sd && sd->state.auth) { + if (sd->status.name != NULL) + printf("\nAccount ID %d, character ID %d, player name %s.\n", + sd->status.account_id, sd->status.char_id, sd->status.name); + else + printf("\nAccount ID %d.\n", sd->bl.id); + } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified) + printf("\nAccount ID %d.\n", sd->bl.id); + } + + RFIFOSKIP(fd, packet_len); + + return 0; +} + +/*========================================== + * パケットデータベース読み込み + *------------------------------------------ + */ +static int packetdb_readdb(void) +{ + FILE *fp; + char line[1024]; + int ln=0; + int cmd,i,j,k,packet_ver; + char *str[64],*p,*str2[64],*p2,w1[64],w2[64]; + + struct { + void (*func)(int, struct map_session_data *); + char *name; + } clif_parse_func[]={ + {clif_parse_WantToConnection,"wanttoconnection"}, + {clif_parse_LoadEndAck,"loadendack"}, + {clif_parse_TickSend,"ticksend"}, + {clif_parse_WalkToXY,"walktoxy"}, + {clif_parse_QuitGame,"quitgame"}, + {clif_parse_GetCharNameRequest,"getcharnamerequest"}, + {clif_parse_GlobalMessage,"globalmessage"}, + {clif_parse_MapMove,"mapmove"}, + {clif_parse_ChangeDir,"changedir"}, + {clif_parse_Emotion,"emotion"}, + {clif_parse_HowManyConnections,"howmanyconnections"}, + {clif_parse_ActionRequest,"actionrequest"}, + {clif_parse_Restart,"restart"}, + {clif_parse_Wis,"wis"}, + {clif_parse_GMmessage,"gmmessage"}, + {clif_parse_TakeItem,"takeitem"}, + {clif_parse_DropItem,"dropitem"}, + {clif_parse_UseItem,"useitem"}, + {clif_parse_EquipItem,"equipitem"}, + {clif_parse_UnequipItem,"unequipitem"}, + {clif_parse_NpcClicked,"npcclicked"}, + {clif_parse_NpcBuySellSelected,"npcbuysellselected"}, + {clif_parse_NpcBuyListSend,"npcbuylistsend"}, + {clif_parse_NpcSellListSend,"npcselllistsend"}, + {clif_parse_CreateChatRoom,"createchatroom"}, + {clif_parse_ChatAddMember,"chataddmember"}, + {clif_parse_ChatRoomStatusChange,"chatroomstatuschange"}, + {clif_parse_ChangeChatOwner,"changechatowner"}, + {clif_parse_KickFromChat,"kickfromchat"}, + {clif_parse_ChatLeave,"chatleave"}, + {clif_parse_TradeRequest,"traderequest"}, + {clif_parse_TradeAck,"tradeack"}, + {clif_parse_TradeAddItem,"tradeadditem"}, + {clif_parse_TradeOk,"tradeok"}, + {clif_parse_TradeCancel,"tradecancel"}, + {clif_parse_TradeCommit,"tradecommit"}, + {clif_parse_StopAttack,"stopattack"}, + {clif_parse_PutItemToCart,"putitemtocart"}, + {clif_parse_GetItemFromCart,"getitemfromcart"}, + {clif_parse_RemoveOption,"removeoption"}, + {clif_parse_ChangeCart,"changecart"}, + {clif_parse_StatusUp,"statusup"}, + {clif_parse_SkillUp,"skillup"}, + {clif_parse_UseSkillToId,"useskilltoid"}, + {clif_parse_UseSkillToPos,"useskilltopos"}, + {clif_parse_UseSkillToPosMoreInfo,"useskilltoposinfo"}, + {clif_parse_UseSkillMap,"useskillmap"}, + {clif_parse_RequestMemo,"requestmemo"}, + {clif_parse_ProduceMix,"producemix"}, + {clif_parse_NpcSelectMenu,"npcselectmenu"}, + {clif_parse_NpcNextClicked,"npcnextclicked"}, + {clif_parse_NpcAmountInput,"npcamountinput"}, + {clif_parse_NpcStringInput,"npcstringinput"}, + {clif_parse_NpcCloseClicked,"npccloseclicked"}, + {clif_parse_ItemIdentify,"itemidentify"}, + {clif_parse_SelectArrow,"selectarrow"}, + {clif_parse_AutoSpell,"autospell"}, + {clif_parse_UseCard,"usecard"}, + {clif_parse_InsertCard,"insertcard"}, + {clif_parse_RepairItem,"repairitem"}, + {clif_parse_WeaponRefine,"weaponrefine"}, + {clif_parse_SolveCharName,"solvecharname"}, + {clif_parse_ResetChar,"resetchar"}, + {clif_parse_LGMmessage,"lgmmessage"}, + {clif_parse_MoveToKafra,"movetokafra"}, + {clif_parse_MoveFromKafra,"movefromkafra"}, + {clif_parse_MoveToKafraFromCart,"movetokafrafromcart"}, + {clif_parse_MoveFromKafraToCart,"movefromkafratocart"}, + {clif_parse_CloseKafra,"closekafra"}, + {clif_parse_CreateParty,"createparty"}, + {clif_parse_CreateParty2,"createparty2"}, + {clif_parse_PartyInvite,"partyinvite"}, + {clif_parse_ReplyPartyInvite,"replypartyinvite"}, + {clif_parse_LeaveParty,"leaveparty"}, + {clif_parse_RemovePartyMember,"removepartymember"}, + {clif_parse_PartyChangeOption,"partychangeoption"}, + {clif_parse_PartyMessage,"partymessage"}, + {clif_parse_CloseVending,"closevending"}, + {clif_parse_VendingListReq,"vendinglistreq"}, + {clif_parse_PurchaseReq,"purchasereq"}, + {clif_parse_OpenVending,"openvending"}, + {clif_parse_CreateGuild,"createguild"}, + {clif_parse_GuildCheckMaster,"guildcheckmaster"}, + {clif_parse_GuildRequestInfo,"guildrequestinfo"}, + {clif_parse_GuildChangePositionInfo,"guildchangepositioninfo"}, + {clif_parse_GuildChangeMemberPosition,"guildchangememberposition"}, + {clif_parse_GuildRequestEmblem,"guildrequestemblem"}, + {clif_parse_GuildChangeEmblem,"guildchangeemblem"}, + {clif_parse_GuildChangeNotice,"guildchangenotice"}, + {clif_parse_GuildInvite,"guildinvite"}, + {clif_parse_GuildReplyInvite,"guildreplyinvite"}, + {clif_parse_GuildLeave,"guildleave"}, + {clif_parse_GuildExplusion,"guildexplusion"}, + {clif_parse_GuildMessage,"guildmessage"}, + {clif_parse_GuildRequestAlliance,"guildrequestalliance"}, + {clif_parse_GuildReplyAlliance,"guildreplyalliance"}, + {clif_parse_GuildDelAlliance,"guilddelalliance"}, + {clif_parse_GuildOpposition,"guildopposition"}, + {clif_parse_GuildBreak,"guildbreak"}, + {clif_parse_PetMenu,"petmenu"}, + {clif_parse_CatchPet,"catchpet"}, + {clif_parse_SelectEgg,"selectegg"}, + {clif_parse_SendEmotion,"sendemotion"}, + {clif_parse_ChangePetName,"changepetname"}, + {clif_parse_GMKick,"gmkick"}, + {clif_parse_GMHide,"gmhide"}, + {clif_parse_GMReqNoChat,"gmreqnochat"}, + {clif_parse_GMReqNoChatCount,"gmreqnochatcount"}, + {clif_parse_NoviceDoriDori,"sndoridori"}, + {clif_parse_NoviceExplosionSpirits,"snexplosionspirits"}, + {clif_parse_PMIgnore,"wisexin"}, + {clif_parse_PMIgnoreList,"wisexlist"}, + {clif_parse_PMIgnoreAll,"wisall"}, + {clif_parse_FriendsListAdd,"friendslistadd"}, + {clif_parse_FriendsListRemove,"friendslistremove"}, + {clif_parse_FriendsListReply,"friendslistreply"}, + {clif_parse_GMKillAll,"killall"}, + {clif_parse_Recall,"summon"}, + {clif_parse_GM_Monster_Item,"itemmonster"}, + {clif_parse_Shift,"shift"}, + {clif_parse_Blacksmith,"blacksmith"}, + {clif_parse_Alchemist,"alchemist"}, + {clif_parse_Taekwon,"taekwon"}, + {clif_parse_RankingPk,"rankingpk"}, + {clif_parse_FeelSaveOk,"feelsaveok"}, + {clif_parse_debug,"debug"}, + + {NULL,NULL} + }; + + sprintf(line, "%s/packet_db.txt", db_path); + if( (fp=fopen(line,"r"))==NULL ){ + ShowFatalError("can't read %s\n", line); + exit(1); + } + + clif_config.packet_db_ver = MAX_PACKET_VER; + packet_ver = MAX_PACKET_VER; // read into packet_db's version by default + while(fgets(line,1020,fp)){ + if(line[0]=='/' && line[1]=='/') + continue; + if (sscanf(line,"%[^:]: %[^\r\n]",w1,w2) == 2) { + if(strcmpi(w1,"packet_ver")==0) { + int prev_ver = packet_ver; + packet_ver = atoi(w2); + if (packet_ver > MAX_PACKET_VER) + { //Check to avoid overflowing. [Skotlex] + ShowWarning("The packet_db table only has support up to version %d\n", MAX_PACKET_VER); + break; + } + // copy from previous version into new version and continue + // - indicating all following packets should be read into the newer version + memcpy(&packet_db[packet_ver], &packet_db[prev_ver], sizeof(packet_db[0])); + continue; + } else if(strcmpi(w1,"packet_db_ver")==0) { + //This is the preferred version. + if(strcmpi(w2,"default")==0) + clif_config.packet_db_ver = MAX_PACKET_VER; + else { + // to manually set the packet DB version + clif_config.packet_db_ver = atoi(w2); + // check for invalid version + if (clif_config.packet_db_ver > MAX_PACKET_VER || + clif_config.packet_db_ver < 0) + clif_config.packet_db_ver = MAX_PACKET_VER; + } + continue; + } + } + + memset(str,0,sizeof(str)); + for(j=0,p=line;j<4 && p;j++){ + str[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + if(str[0]==NULL) + continue; + cmd=strtol(str[0],(char **)NULL,0); + if(cmd<=0 || cmd>=MAX_PACKET_DB) + continue; + if(str[1]==NULL){ + ShowError("packet_db: packet len error\n"); + continue; + } + k = atoi(str[1]); + packet_db[packet_ver][cmd].len = k; + + if(str[2]==NULL){ + packet_db[packet_ver][cmd].func = NULL; + ln++; + continue; + } + for(j=0;j 2 /* && packet_db[cmd].pos[0] == 0 */) +// printf("packet_db ver %d: %d 0x%x %d %s %p\n",packet_ver,ln,cmd,packet_db[packet_ver][cmd].len,str[2],packet_db[packet_ver][cmd].func); + } + if (!clif_config.connect_cmd[clif_config.packet_db_ver]) + { //Locate the nearest version that we still support. [Skotlex] + for(j = clif_config.packet_db_ver; j >= 0 && !clif_config.connect_cmd[j]; j--); + + clif_config.packet_db_ver = j?j:MAX_PACKET_VER; + } + ShowStatus("Done reading packet database from '"CL_WHITE"%s"CL_RESET"'. Using default packet version: "CL_WHITE"%d"CL_RESET".\n", "packet_db.txt", clif_config.packet_db_ver); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int do_init_clif(void) { +#ifndef __WIN32 + int i; +#endif + + clif_config.packet_db_ver = -1; // the main packet version of the DB + memset(clif_config.connect_cmd, 0, sizeof(clif_config.connect_cmd)); //The default connect command will be determined after reading the packet_db [Skotlex] + + memset(packet_db,0,sizeof(packet_db)); + //Using the packet_db file is the only way to set up packets now [Skotlex] + packetdb_readdb(); + + set_defaultparse(clif_parse); +#ifdef __WIN32 + //if (!make_listen_port(map_port)) { + if (!make_listen_bind(bind_ip,map_port)) { + ShowFatalError("cant bind game port\n"); + exit(1); + } +#else + for(i = 0; i < 10; i++) { + //if (make_listen_port(map_port)) + if (make_listen_bind(bind_ip,map_port)) + break; + sleep(20); + } + if (i == 10) { + ShowFatalError("cant bind game port\n"); + exit(1); + } +#endif + + add_timer_func_list(clif_waitclose, "clif_waitclose"); + add_timer_func_list(clif_clearchar_delay_sub, "clif_clearchar_delay_sub"); + add_timer_func_list(clif_delayquit, "clif_delayquit"); + + return 0; +} + -- cgit v1.2.3-70-g09d2