From 3e8de3518c8aa2e5f62b31a8ffb23e4e507c23d7 Mon Sep 17 00:00:00 2001 From: zephyrus Date: Thu, 26 Feb 2009 21:40:34 +0000 Subject: - Second Part of BattleGround Implementation. * Still need to merge visual studio files and scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13551 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battleground.c | 362 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 362 insertions(+) create mode 100644 src/map/battleground.c (limited to 'src/map/battleground.c') diff --git a/src/map/battleground.c b/src/map/battleground.c new file mode 100644 index 000000000..ff05792f8 --- /dev/null +++ b/src/map/battleground.c @@ -0,0 +1,362 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/socket.h" +#include "../common/strlib.h" + +#include "battleground.h" +#include "battle.h" +#include "clif.h" +#include "map.h" +#include "npc.h" +#include "pc.h" +#include "pet.h" +#include "homunculus.h" +#include "mercenary.h" + +#include +#include + +static DBMap* bg_team_db; // int bg_id -> struct battleground_data* +static unsigned int bg_team_counter = 0; // Next bg_id +struct guild bg_guild[2]; // Temporal fake guild information + +struct battleground_data* bg_team_search(int bg_id) +{ // Search a BG Team using bg_id + if( !bg_id ) return NULL; + return (struct battleground_data *)idb_get(bg_team_db, bg_id); +} + +struct map_session_data* bg_getavailablesd(struct battleground_data *bg) +{ + int i; + nullpo_retr(NULL, bg); + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL); + return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL; +} + +int bg_team_delete(int bg_id) +{ // Deletes BG Team from db + int i; + struct map_session_data *sd; + struct battleground_data *bg = bg_team_search(bg_id); + struct guild *g; + + if( bg == NULL ) return 0; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (sd = bg->members[i].sd) == NULL ) + continue; + + bg_send_dot_remove(sd); + sd->state.bg_id = 0; + if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL ) + { + clif_guild_belonginfo(sd,g); + clif_guild_basicinfo(sd); + clif_guild_allianceinfo(sd); + clif_guild_memberlist(sd); + clif_guild_skillinfo(sd); + } + else + clif_bg_leave_single(sd, sd->status.name, "Leaving Battleground..."); + + clif_charnameupdate(sd); + clif_guild_emblem_area(&sd->bl); + } + idb_remove(bg_team_db, bg_id); + return 1; +} + +int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) +{ // Warps a Team + int i; + struct battleground_data *bg = bg_team_search(bg_id); + if( bg == NULL ) return 0; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, 3); + return 1; +} + +int bg_send_dot_remove(struct map_session_data *sd) +{ + if( sd && sd->state.bg_id ) + clif_bg_xy_remove(sd); + return 0; +} + +int bg_team_join(int bg_id, struct map_session_data *sd) +{ // Player joins team + int i; + struct battleground_data *bg = bg_team_search(bg_id); + struct map_session_data *pl_sd; + + if( bg == NULL || sd == NULL || sd->state.bg_id ) return 0; + + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL); + if( i == MAX_BG_MEMBERS ) return 0; // No free slots + + sd->state.bg_id = bg_id; + bg->members[i].sd = sd; + bg->members[i].x = sd->bl.x; + bg->members[i].y = sd->bl.y; + bg->count++; + + guild_send_dot_remove(sd); + clif_bg_belonginfo(sd); + // clif_bg_emblem(sd, bg->g); + clif_charnameupdate(sd); + + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (pl_sd = bg->members[i].sd) == NULL ) + continue; + clif_guild_basicinfo(pl_sd); + clif_bg_emblem(pl_sd, bg->g); + clif_bg_memberlist(pl_sd); + if( pl_sd != sd ) + clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); + } + + clif_guild_emblem_area(&sd->bl); + clif_bg_hp(sd); + clif_bg_xy(sd); + + return 1; +} + +int bg_team_leave(struct map_session_data *sd, int flag) +{ // Single Player leaves team + int i, bg_id; + struct battleground_data *bg; + struct map_session_data *pl_sd; + struct guild *g; + + if( sd == NULL || !sd->state.bg_id ) + return 0; + + // Packets + clif_bg_leave_single(sd, sd->status.name, "Leaving Battle..."); + bg_send_dot_remove(sd); + bg_id = sd->state.bg_id; + sd->state.bg_id = 0; + + if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL ) + { // Refresh Guild Information + clif_guild_belonginfo(sd, g); + clif_guild_basicinfo(sd); + clif_guild_allianceinfo(sd); + clif_guild_memberlist(sd); + clif_guild_skillinfo(sd); + clif_guild_emblem(sd, g); + } + + clif_charnameupdate(sd); + clif_guild_emblem_area(&sd->bl); + + if( (bg = bg_team_search(bg_id)) == NULL ) + return 0; + + ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd); + if( i < MAX_BG_MEMBERS ) // Removes member from BG + memset(&bg->members[i], 0, sizeof(bg->members[0])); + + bg->count--; + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { // Update other BG members + if( (pl_sd = bg->members[i].sd) == NULL ) + continue; + if( flag ) + clif_bg_expulsion_single(pl_sd, sd->status.name, "User has quit the game..."); + else + clif_bg_leave_single(pl_sd, sd->status.name, "Leaving Battle..."); + + clif_guild_basicinfo(pl_sd); + clif_bg_emblem(pl_sd, bg->g); + clif_bg_memberlist(pl_sd); + } + + if( bg->logout_event[0] && flag ) + npc_event(sd, bg->logout_event, 0); + + return bg->count; +} + +int bg_member_respawn(struct map_session_data *sd) +{ // Respawn after killed + struct battleground_data *bg; + if( sd == NULL || !pc_isdead(sd) || !sd->state.bg_id || (bg = bg_team_search(sd->state.bg_id)) == NULL ) + return 0; + if( bg->mapindex == 0 ) + return 0; // Respawn not handled by Core + pc_setpos(sd, bg->mapindex, bg->x, bg->y, 0); + status_revive(&sd->bl, 1, 100); + + return 1; // Warped +} + +struct guild* bg_guild_get(int bg_id) +{ // Return Fake Guild for BG Members + struct battleground_data *bg = bg_team_search(bg_id); + if( bg == NULL ) return NULL; + return bg->g; +} + +int bg_create(unsigned short mapindex, short rx, short ry, int guild_index, const char *ev, const char *dev) +{ + struct battleground_data *bg; + bg_team_counter++; + + CREATE(bg, struct battleground_data, 1); + bg->bg_id = bg_team_counter; + bg->count = 0; + bg->g = &bg_guild[guild_index]; + bg->mapindex = mapindex; + bg->x = rx; + bg->y = ry; + safestrncpy(bg->logout_event, ev, sizeof(bg->logout_event)); + safestrncpy(bg->die_event, dev, sizeof(bg->die_event)); + + memset(&bg->members, 0, sizeof(bg->members)); + idb_put(bg_team_db, bg_team_counter, bg); + + return bg->bg_id; +} + +int bg_team_get_id(struct block_list *bl) +{ + nullpo_retr(0, bl); + switch( bl->type ) + { + case BL_PC: + return ((TBL_PC*)bl)->state.bg_id; + case BL_PET: + if( ((TBL_PET*)bl)->msd ) + return ((TBL_PET*)bl)->msd->state.bg_id; + break; + case BL_MOB: + { + struct map_session_data *msd; + struct mob_data *md = (TBL_MOB*)bl; + if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL ) + return msd->state.bg_id; + return md->state.bg_id; + } + case BL_HOM: + if( ((TBL_HOM*)bl)->master ) + return ((TBL_HOM*)bl)->master->state.bg_id; + break; + case BL_MER: + if( ((TBL_MER*)bl)->master ) + return ((TBL_MER*)bl)->master->state.bg_id; + break; + case BL_SKILL: + return ((TBL_SKILL*)bl)->group->bg_id; + } + + return 0; +} + +int bg_send_message(struct map_session_data *sd, const char *mes, int len) +{ + struct battleground_data *bg; + + nullpo_retr(0, sd); + if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL ) + return 0; + clif_bg_message(bg, sd->status.account_id, mes, len); + return 0; +} + +int bg_send_xy_timer_sub(DBKey key, void *data, va_list ap) +{ + struct battleground_data *bg = (struct battleground_data *)data; + struct map_session_data *sd; + int i; + nullpo_retr(0, bg); + for( i = 0; i < MAX_BG_MEMBERS; i++ ) + { + if( (sd = bg->members[i].sd) == NULL ) + continue; + if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) + { // xy update + bg->members[i].x = sd->bl.x; + bg->members[i].y = sd->bl.y; + clif_bg_xy(sd); + } + if( battle_config.bg_idle_announce && !bg->members[i].afk && DIFF_TICK(last_tick, sd->idletime) >= battle_config.bg_idle_announce && bg->g ) + { // Idle announces + char output[128]; + bg->members[i].afk = 1; + sprintf(output, "%s : %s seens to be away...", bg->g->name, sd->status.name); + + clif_bg_message(bg, 0, output, strlen(output)); + } + } + return 0; +} + +int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr data) +{ + bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick); + return 0; +} + +void bg_guild_build_data(void) +{ + int i, j; + memset(&bg_guild, 0, sizeof(bg_guild)); + for( i = 1; i <= 2; i++ ) + { // Emblem Data + FILE* fp = NULL; + char path[256]; + + j = i - 1; + sprintf(path, "%s/bgemblem_%d.ebm", db_path, i); + if( (fp = fopen(path, "rb")) == NULL ) + continue; + + bg_guild[j].emblem_id = 1; + fseek(fp, 0, SEEK_END); + bg_guild[j].emblem_len = ftell(fp); + fseek(fp, 0, SEEK_SET); + fread(&bg_guild[j].emblem_data, 1, bg_guild[j].emblem_len, fp); + fclose(fp); + + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"' emblem data file.\n", path); + } + + // Guild Data - Guillaume + strncpy(bg_guild[0].name, "Blue Team", NAME_LENGTH); + strncpy(bg_guild[0].master, "General Guillaume Marollo", NAME_LENGTH); + bg_guild[0].guild_id = battle_config.bg_guild_id1; + bg_guild[0].guild_lv = 1; + strncpy(bg_guild[0].position[0].name, "Blue Team", NAME_LENGTH); + bg_guild[0].max_member = MAX_BG_MEMBERS; + + // Guild Data - Croix + strncpy(bg_guild[1].name, "Red Team", NAME_LENGTH); + strncpy(bg_guild[1].master, "Prince Croix Marollo", NAME_LENGTH); + bg_guild[1].guild_id = battle_config.bg_guild_id2; + bg_guild[1].guild_lv = 1; + strncpy(bg_guild[1].position[0].name, "Red Team", NAME_LENGTH); + bg_guild[1].max_member = MAX_BG_MEMBERS; +} + +void do_init_battleground(void) +{ + bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); + add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); + add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); + bg_guild_build_data(); +} + +void do_final_battleground(void) +{ + bg_team_db->destroy(bg_team_db, NULL); +} -- cgit v1.2.3-70-g09d2