From 203b881a3f76e822a0052e58c67bf46ba6ad0596 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sun, 9 Mar 2008 20:11:14 +0000 Subject: - Modified attack_walk_delay so it behaves on a 'per-object' basis, and changed the default to 15 (all types). - Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks. - Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived. - Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/battle.h') diff --git a/src/map/battle.h b/src/map/battle.h index 9c7bd2fb0..287b4ed61 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -55,7 +55,7 @@ enum { // BF_SKILLMASK= 0x0f00, }; -int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay); +int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay); // 通常攻撃処理まとめ enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag); -- cgit v1.2.3-70-g09d2