From 0f4a50d13538c3e5d3ca4d3822f92217c8da0479 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sat, 27 Apr 2013 13:33:10 -0300 Subject: Skill ID Processing Overhaul http://hercules.ws/board/topic/512-skill-id-processing-overhaul/ Signed-off-by: shennetsind --- src/map/battle.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/map/battle.h') diff --git a/src/map/battle.h b/src/map/battle.h index 9305cb3eb..fd6a6d7bd 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -360,7 +360,6 @@ struct Battle_Config { int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] - int mob_max_skilllvl; // Max possible skill level [Lupus] int rare_drop_announce; // chance <= to show rare drops global announces int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] -- cgit v1.2.3-60-g2f50