From ed800c53cea74042b2666c9588f8e92787013d14 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 16 May 2006 14:42:54 +0000 Subject: - Fire Pillar will now do 200%MATK damage per hit when level is >10. - Blood Drain always hits now. - Fixed Mob Area Skills not updating their use-time (rendering their skill delay useless) - Search free cell will now skip picking the center-tile as target location. Will prevent slaves from walking on top of their master, or mobs placing stuff right under themselves with the "around" target conditions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6621 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 5df3bdc0b..39ded0982 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1267,6 +1267,7 @@ static struct Damage battle_calc_weapon_attack( case SG_SUN_WARM: case SG_MOON_WARM: case SG_STAR_WARM: + case NPC_BLOODDRAIN: flag.hit = 1; break; case CR_SHIELDBOOMERANG: @@ -2530,7 +2531,9 @@ struct Damage battle_calc_magic_attack( skillratio += (100+skill_lv*10)*2/3-100; break; case WZ_FIREPILLAR: - if (skill_lv <= 10) + if (skill_lv > 10) + skillratio += 100; + else skillratio -= 80; break; case WZ_SIGHTRASHER: -- cgit v1.2.3-70-g09d2