From c161174bedba0cb6d6200b667ef7d245dfcb46d6 Mon Sep 17 00:00:00 2001 From: valaris Date: Mon, 15 Nov 2004 07:14:58 +0000 Subject: * Added mobs_level_up option. [Valaris] -Everytime a monster kills a play their level will increase and show levelup animation. -Their 6 main stats and speed will increase as they level. -They will recover 10% of the max hp of the player it kills. -Player will gain extra exp based on how much stronger a monster is than normal. -Skill estimation will show monsters current level (instead of reading from db). -Will display level 99 aura if and when a monster hits level 99. -They will not go higher than level 99. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@187 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 42 +++++++++++++++++++++++++++++++++--------- 1 file changed, 33 insertions(+), 9 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 405abaea1..27efdd9e8 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -98,7 +98,7 @@ int battle_get_lv(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].lv; + return ((struct mob_data *)bl)->level; else if(bl->type==BL_PC && (struct map_session_data *)bl) return ((struct map_session_data *)bl)->status.base_level; else if(bl->type==BL_PET && (struct pet_data *)bl) @@ -153,6 +153,8 @@ int battle_get_max_hp(struct block_list *bl) int max_hp=1; if(bl->type==BL_MOB && ((struct mob_data*)bl)) { max_hp = mob_db[((struct mob_data*)bl)->class].max_hp; + if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] + max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv)*battle_get_vit(bl); if(mob_db[((struct mob_data*)bl)->class].mexp > 0) { if(battle_config.mvp_hp_rate != 100) max_hp = (max_hp * battle_config.mvp_hp_rate)/100; @@ -195,8 +197,11 @@ int battle_get_str(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && ((struct mob_data *)bl)) + if(bl->type==BL_MOB && ((struct mob_data *)bl)) { str = mob_db[((struct mob_data *)bl)->class].str; + if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] + str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + } else if(bl->type==BL_PC && ((struct map_session_data *)bl)) return ((struct map_session_data *)bl)->paramc[0]; else if(bl->type==BL_PET && ((struct pet_data *)bl)) @@ -229,8 +234,11 @@ int battle_get_agi(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) + if(bl->type==BL_MOB && (struct mob_data *)bl) { agi=mob_db[((struct mob_data *)bl)->class].agi; + if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris] + agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + } else if(bl->type==BL_PC && (struct map_session_data *)bl) agi=((struct map_session_data *)bl)->paramc[1]; else if(bl->type==BL_PET && (struct pet_data *)bl) @@ -270,8 +278,11 @@ int battle_get_vit(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) + if(bl->type==BL_MOB && (struct mob_data *)bl) { vit=mob_db[((struct mob_data *)bl)->class].vit; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + } else if(bl->type==BL_PC && (struct map_session_data *)bl) vit=((struct map_session_data *)bl)->paramc[2]; else if(bl->type==BL_PET && (struct pet_data *)bl) @@ -298,8 +309,11 @@ int battle_get_int(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) + if(bl->type==BL_MOB && (struct mob_data *)bl){ int_=mob_db[((struct mob_data *)bl)->class].int_; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + } else if(bl->type==BL_PC && (struct map_session_data *)bl) int_=((struct map_session_data *)bl)->paramc[3]; else if(bl->type==BL_PET && (struct pet_data *)bl) @@ -331,8 +345,11 @@ int battle_get_dex(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) + if(bl->type==BL_MOB && (struct mob_data *)bl) { dex=mob_db[((struct mob_data *)bl)->class].dex; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + } else if(bl->type==BL_PC && (struct map_session_data *)bl) dex=((struct map_session_data *)bl)->paramc[4]; else if(bl->type==BL_PET && (struct pet_data *)bl) @@ -371,8 +388,11 @@ int battle_get_luk(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); - if(bl->type==BL_MOB && (struct mob_data *)bl) + if(bl->type==BL_MOB && (struct mob_data *)bl) { luk=mob_db[((struct mob_data *)bl)->class].luk; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + } else if(bl->type==BL_PC && (struct map_session_data *)bl) luk=((struct map_session_data *)bl)->paramc[5]; else if(bl->type==BL_PET && (struct pet_data *)bl) @@ -876,9 +896,11 @@ int battle_get_speed(struct block_list *bl) else { struct status_change *sc_data=battle_get_sc_data(bl); int speed = 1000; - if(bl->type==BL_MOB && (struct mob_data *)bl) -// speed = mob_db[((struct mob_data *)bl)->class].speed; + if(bl->type==BL_MOB && (struct mob_data *)bl) { speed = ((struct mob_data *)bl)->speed; + if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] + speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + } else if(bl->type==BL_PET && (struct pet_data *)bl) speed = ((struct pet_data *)bl)->msd->petDB->speed; @@ -5087,6 +5109,7 @@ static const struct { { "area_size", &battle_config.area_size }, // added by [MouseJstr] { "muting_players", &battle_config.muting_players}, // added by [Apple] { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris] + { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris] //SQL-only options start #ifndef TXT_ONLY { "mail_system", &battle_config.mail_system }, // added by [Valaris] @@ -5307,6 +5330,7 @@ void battle_set_defaults() { battle_config.min_cloth_color = 0; battle_config.max_cloth_color = 4; battle_config.zeny_from_mobs = 0; + battle_config.mobs_level_up = 0; battle_config.castrate_dex_scale = 150; -- cgit v1.2.3-70-g09d2