From 89ad9c0c16bb729b7215aa8ded3fab0788cee242 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 5 May 2006 20:14:13 +0000 Subject: - Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6492 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 0bb50eb76..c773cc5bf 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -463,7 +463,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc->data[SC_KAUPE].timer != -1 && rand()%100 < sc->data[SC_KAUPE].val2 && - (bl->type == BL_PC || !skill_num)) + (src->type == BL_PC || !skill_num)) { //Kaupe only blocks all skills of players. clif_skill_nodamage(bl,bl,SL_KAUPE,1,1); if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time. -- cgit v1.2.3-70-g09d2