From 57286000fb15cc498f1bcd240afee63102eadf45 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 4 Aug 2006 13:43:44 +0000 Subject: - Hide/Chasewalk will again stop screaming skill name (I guess displaying the skill animation wasn't such a good idea afterall) - Soul Breaker will no longer receive Mastery damage. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8126 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 2bf410ca3..e4521d6ed 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1753,8 +1753,11 @@ static struct Damage battle_calc_weapon_attack( if (flag.rh && wd.damage < 1) wd.damage = 1; if (flag.lh && wd.damage2 < 1) wd.damage2 = 1; - if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST - && skill_num != CR_GRANDCROSS) + if (sd && flag.weapon && + skill_num != MO_INVESTIGATE && + skill_num != MO_EXTREMITYFIST && + skill_num != CR_GRANDCROSS && + skill_num != ASC_BREAKER) { //Add mastery damage wd.damage = battle_addmastery(sd,target,wd.damage,0); if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1); -- cgit v1.2.3-60-g2f50