From 118828fdec8881c696c3fe70cf07c1115565638a Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 3 Aug 2006 17:15:24 +0000 Subject: - Added a damage cap to CR_ACIDDEMONSTRATION of INT_MAX/2 to prevent overflows. It is not capped to INT_MAX because damage increasing skills would cause it to still over flow afterwards. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8107 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 0e53bb9e8..7a7a1d58b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2620,6 +2620,10 @@ struct Damage battle_calc_misc_attack( case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen] md.damage = 7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)); if (tsd) md.damage>>=1; + if (md.damage < 0 || md.damage > INT_MAX>>1) + //Overflow prevention, will anyone whine if I cap it to a few billion? + //Not capped to INT_MAX to give some room for further damage increase. + md.damage = INT_MAX>>1; break; case NJ_ZENYNAGE: md.damage = skill_get_zeny(skill_num ,skill_lv); -- cgit v1.2.3-60-g2f50