From 424d353923933ea786ce682a811f700852af08d5 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 24 Apr 2007 18:41:39 +0000 Subject: - The autoloot range check is no longer done unless AUTOLOOT_DISTANCE is defined (by default it is no longer defined) - Ganbantein now deletes individual skill cells instead of the whole skill in the area it is casted. - Modified the mob total damage code to prevent overflows when mobs receive over 2kM damage. - Made the dmg structure of the damage log an unsigned int rather than signed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10343 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/atcommand.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/map/atcommand.h') diff --git a/src/map/atcommand.h b/src/map/atcommand.h index 3dd8fc838..7f76dbf30 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -7,9 +7,8 @@ //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] -#ifndef AUTOLOOT_DISTANCE - #define AUTOLOOT_DISTANCE AREA_SIZE -#endif +//Note: The range is unlimited unless this define is set. +//#define AUTOLOOT_DISTANCE AREA_SIZE enum AtCommandType { AtCommand_None = -1, -- cgit v1.2.3-60-g2f50