From 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 Mon Sep 17 00:00:00 2001 From: smokexyz Date: Sat, 30 Jun 2018 04:20:03 +0100 Subject: Implementation of the official Achievement System. Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(,,,{,}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" --- src/map/HPMmap.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map/HPMmap.c') diff --git a/src/map/HPMmap.c b/src/map/HPMmap.c index e4640d09d..091a53311 100644 --- a/src/map/HPMmap.c +++ b/src/map/HPMmap.c @@ -47,6 +47,7 @@ #include "common/sysinfo.h" #include "common/timer.h" #include "common/utils.h" +#include "map/achievement.h" #include "map/atcommand.h" #include "map/battle.h" #include "map/battleground.h" -- cgit v1.2.3-60-g2f50