From b11bf6e1604097711291265f927e79e8f2af5c54 Mon Sep 17 00:00:00 2001 From: greenboxal2 Date: Sun, 25 Nov 2012 21:20:43 +0000 Subject: Applied AStyle code formating as discussed on tid:74602. Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/login/account.h | 227 ++++++++++++++++++++++++++-------------------------- 1 file changed, 112 insertions(+), 115 deletions(-) (limited to 'src/login/account.h') diff --git a/src/login/account.h b/src/login/account.h index 1b567be70..22e31d799 100644 --- a/src/login/account.h +++ b/src/login/account.h @@ -12,144 +12,141 @@ typedef struct AccountDBIterator AccountDBIterator; // standard engines -AccountDB* account_db_sql(void); +AccountDB *account_db_sql(void); // extra engines (will probably use the other txt functions) #define ACCOUNTDB_CONSTRUCTOR_(engine) account_db_##engine #define ACCOUNTDB_CONSTRUCTOR(engine) ACCOUNTDB_CONSTRUCTOR_(engine) #ifdef ACCOUNTDB_ENGINE_0 -AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_0)(void); +AccountDB *ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_0)(void); #endif #ifdef ACCOUNTDB_ENGINE_1 -AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_1)(void); +AccountDB *ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_1)(void); #endif #ifdef ACCOUNTDB_ENGINE_2 -AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_2)(void); +AccountDB *ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_2)(void); #endif #ifdef ACCOUNTDB_ENGINE_3 -AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_3)(void); +AccountDB *ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_3)(void); #endif #ifdef ACCOUNTDB_ENGINE_4 -AccountDB* ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_4)(void); +AccountDB *ACCOUNTDB_CONSTRUCTOR(ACCOUNTDB_ENGINE_4)(void); #endif -struct mmo_account -{ - int account_id; - char userid[NAME_LENGTH]; - char pass[32+1]; // 23+1 for plaintext, 32+1 for md5-ed passwords - char sex; // gender (M/F/S) - char email[40]; // e-mail (by default: a@a.com) - int group_id; // player group id - unsigned int state; // packet 0x006a value + 1 (0: compte OK) - time_t unban_time; // (timestamp): ban time limit of the account (0 = no ban) - time_t expiration_time; // (timestamp): validity limit of the account (0 = unlimited) - unsigned int logincount;// number of successful auth attempts - char lastlogin[24]; // date+time of last successful login - char last_ip[16]; // save of last IP of connection - char birthdate[10+1]; // assigned birth date (format: YYYY-MM-DD, default: 0000-00-00) - int account_reg2_num; - struct global_reg account_reg2[ACCOUNT_REG2_NUM]; // account script variables (stored on login server) +struct mmo_account { + int account_id; + char userid[NAME_LENGTH]; + char pass[32+1]; // 23+1 for plaintext, 32+1 for md5-ed passwords + char sex; // gender (M/F/S) + char email[40]; // e-mail (by default: a@a.com) + int group_id; // player group id + unsigned int state; // packet 0x006a value + 1 (0: compte OK) + time_t unban_time; // (timestamp): ban time limit of the account (0 = no ban) + time_t expiration_time; // (timestamp): validity limit of the account (0 = unlimited) + unsigned int logincount;// number of successful auth attempts + char lastlogin[24]; // date+time of last successful login + char last_ip[16]; // save of last IP of connection + char birthdate[10+1]; // assigned birth date (format: YYYY-MM-DD, default: 0000-00-00) + int account_reg2_num; + struct global_reg account_reg2[ACCOUNT_REG2_NUM]; // account script variables (stored on login server) }; -struct AccountDBIterator -{ - /// Destroys this iterator, releasing all allocated memory (including itself). - /// - /// @param self Iterator - void (*destroy)(AccountDBIterator* self); +struct AccountDBIterator { + /// Destroys this iterator, releasing all allocated memory (including itself). + /// + /// @param self Iterator + void (*destroy)(AccountDBIterator *self); - /// Fetches the next account in the database. - /// Fills acc with the account data. - /// @param self Iterator - /// @param acc Account data - /// @return true if successful - bool (*next)(AccountDBIterator* self, struct mmo_account* acc); + /// Fetches the next account in the database. + /// Fills acc with the account data. + /// @param self Iterator + /// @param acc Account data + /// @return true if successful + bool (*next)(AccountDBIterator *self, struct mmo_account *acc); }; -struct AccountDB -{ - /// Initializes this database, making it ready for use. - /// Call this after setting the properties. - /// - /// @param self Database - /// @return true if successful - bool (*init)(AccountDB* self); - - /// Destroys this database, releasing all allocated memory (including itself). - /// - /// @param self Database - void (*destroy)(AccountDB* self); - - /// Gets a property from this database. - /// These read-only properties must be implemented: - /// "engine.name" -> "txt", "sql", ... - /// "engine.version" -> internal version - /// "engine.comment" -> anything (suggestion: description or specs of the engine) - /// - /// @param self Database - /// @param key Property name - /// @param buf Buffer for the value - /// @param buflen Buffer length - /// @return true if successful - bool (*get_property)(AccountDB* self, const char* key, char* buf, size_t buflen); - - /// Sets a property in this database. - /// - /// @param self Database - /// @param key Property name - /// @param value Property value - /// @return true if successful - bool (*set_property)(AccountDB* self, const char* key, const char* value); - - /// Creates a new account in this database. - /// If acc->account_id is not -1, the provided value will be used. - /// Otherwise the account_id will be auto-generated and written to acc->account_id. - /// - /// @param self Database - /// @param acc Account data - /// @return true if successful - bool (*create)(AccountDB* self, struct mmo_account* acc); - - /// Removes an account from this database. - /// - /// @param self Database - /// @param account_id Account id - /// @return true if successful - bool (*remove)(AccountDB* self, const int account_id); - - /// Modifies the data of an existing account. - /// Uses acc->account_id to identify the account. - /// - /// @param self Database - /// @param acc Account data - /// @return true if successful - bool (*save)(AccountDB* self, const struct mmo_account* acc); - - /// Finds an account with account_id and copies it to acc. - /// - /// @param self Database - /// @param acc Pointer that receives the account data - /// @param account_id Target account id - /// @return true if successful - bool (*load_num)(AccountDB* self, struct mmo_account* acc, const int account_id); - - /// Finds an account with userid and copies it to acc. - /// - /// @param self Database - /// @param acc Pointer that receives the account data - /// @param userid Target username - /// @return true if successful - bool (*load_str)(AccountDB* self, struct mmo_account* acc, const char* userid); - - /// Returns a new forward iterator. - /// - /// @param self Database - /// @return Iterator - AccountDBIterator* (*iterator)(AccountDB* self); +struct AccountDB { + /// Initializes this database, making it ready for use. + /// Call this after setting the properties. + /// + /// @param self Database + /// @return true if successful + bool (*init)(AccountDB *self); + + /// Destroys this database, releasing all allocated memory (including itself). + /// + /// @param self Database + void (*destroy)(AccountDB *self); + + /// Gets a property from this database. + /// These read-only properties must be implemented: + /// "engine.name" -> "txt", "sql", ... + /// "engine.version" -> internal version + /// "engine.comment" -> anything (suggestion: description or specs of the engine) + /// + /// @param self Database + /// @param key Property name + /// @param buf Buffer for the value + /// @param buflen Buffer length + /// @return true if successful + bool (*get_property)(AccountDB *self, const char *key, char *buf, size_t buflen); + + /// Sets a property in this database. + /// + /// @param self Database + /// @param key Property name + /// @param value Property value + /// @return true if successful + bool (*set_property)(AccountDB *self, const char *key, const char *value); + + /// Creates a new account in this database. + /// If acc->account_id is not -1, the provided value will be used. + /// Otherwise the account_id will be auto-generated and written to acc->account_id. + /// + /// @param self Database + /// @param acc Account data + /// @return true if successful + bool (*create)(AccountDB *self, struct mmo_account *acc); + + /// Removes an account from this database. + /// + /// @param self Database + /// @param account_id Account id + /// @return true if successful + bool (*remove)(AccountDB *self, const int account_id); + + /// Modifies the data of an existing account. + /// Uses acc->account_id to identify the account. + /// + /// @param self Database + /// @param acc Account data + /// @return true if successful + bool (*save)(AccountDB *self, const struct mmo_account *acc); + + /// Finds an account with account_id and copies it to acc. + /// + /// @param self Database + /// @param acc Pointer that receives the account data + /// @param account_id Target account id + /// @return true if successful + bool (*load_num)(AccountDB *self, struct mmo_account *acc, const int account_id); + + /// Finds an account with userid and copies it to acc. + /// + /// @param self Database + /// @param acc Pointer that receives the account data + /// @param userid Target username + /// @return true if successful + bool (*load_str)(AccountDB *self, struct mmo_account *acc, const char *userid); + + /// Returns a new forward iterator. + /// + /// @param self Database + /// @return Iterator + AccountDBIterator *(*iterator)(AccountDB *self); }; -- cgit v1.2.3-60-g2f50