From 8a05e611a71168cccac282777aa1719a46f574d0 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sat, 1 Feb 2014 17:33:34 -0200 Subject: MvP dmotion fix Effect would not be applied when mvp is under no status conditions, also adjusted spelling in secure.h Signed-off-by: shennetsind --- src/config/secure.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/config') diff --git a/src/config/secure.h b/src/config/secure.h index 5742ae30b..e5e3662d1 100644 --- a/src/config/secure.h +++ b/src/config/secure.h @@ -50,7 +50,7 @@ /** * Uncomment to disable * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes, - * rendering any client-side cheat, that would otherwise make these units visible, to + * rendering any client-side cheat, that would otherwise make these units visible, to not function. * - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time, * - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted * - on the action of unhiding (its a quick effect, ~0.007s in duration), and due to the nature of the skill cast on the client -- cgit v1.2.3-60-g2f50