From 0a4975ed611db7d1bcfe501008085e420e743128 Mon Sep 17 00:00:00 2001 From: Shido Date: Fri, 30 May 2014 10:37:54 +0800 Subject: Fixed typos inside src/ --- src/config/secure.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/config/secure.h') diff --git a/src/config/secure.h b/src/config/secure.h index e5e3662d1..1a89e36cf 100644 --- a/src/config/secure.h +++ b/src/config/secure.h @@ -49,7 +49,7 @@ /** * Uncomment to disable - * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes, + * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes, * rendering any client-side cheat, that would otherwise make these units visible, to not function. * - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time, * - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted -- cgit v1.2.3-70-g09d2