From 2b2dbf43f11aecf778ff118dd1da1af9726f36e6 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 22 Nov 2007 23:52:58 +0000 Subject: - Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption. - Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power). - Since I am unable to fully test, watch out for any bugs~ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/common/mmo.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/common') diff --git a/src/common/mmo.h b/src/common/mmo.h index 1db623982..56e4eb9ce 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -436,7 +436,7 @@ enum { GD_SKILLBASE=10000, GD_APPROVAL=10000, GD_KAFRACONTRACT=10001, - GD_GUARDIANRESEARCH=10002, + GD_GUARDRESEARCH=10002, GD_GUARDUP=10003, GD_EXTENSION=10004, GD_GLORYGUILD=10005, -- cgit v1.2.3-60-g2f50