From 044ca381f50daa43b09fad43c9a671c276fc2f2f Mon Sep 17 00:00:00 2001 From: ultramage Date: Fri, 11 Apr 2008 09:31:32 +0000 Subject: The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12563 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/common/mmo.h | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'src/common') diff --git a/src/common/mmo.h b/src/common/mmo.h index a1147d783..b3e5f6e48 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -86,17 +86,11 @@ //Size of the fame list arrays. #define MAX_FAME_LIST 10 -//These max values can be exceeded and the char/map servers will update them with no problems -//These are just meant to minimize the updating needed between char/map servers as players login. -//Room for initial 10K accounts -#define DEFAULT_MAX_ACCOUNT_ID 2010000 +//Limits to avoid ID collision with other game objects #define START_ACCOUNT_NUM 2000000 #define END_ACCOUNT_NUM 100000000 -//Room for initial 100k characters -#define DEFAULT_MAX_CHAR_ID 250000 - //Base Homun skill. #define HM_SKILLBASE 8001 #define MAX_HOMUNSKILL 16 -- cgit v1.2.3-60-g2f50