From a6325af8d937fbf600362bacde389e6fa7d02719 Mon Sep 17 00:00:00 2001 From: gepard1984 Date: Mon, 5 Mar 2012 00:08:28 +0000 Subject: - Guild Castle code cleanup: - all changes to guild castle data are now handled first by map-server and only sent to char-server for saving - ensured that changes made to guild castle during char-server disconnection time will be resent on reconnect - actually removed definition of `MAX_GUILDCASTLE` (r15657) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15658 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/common/mmo.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/common/mmo.h') diff --git a/src/common/mmo.h b/src/common/mmo.h index 6a81407ce..602a2e40b 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -106,7 +106,6 @@ #define MAX_GUILDEXPULSION 32 #define MAX_GUILDALLIANCE 16 #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan] -#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf] #define MAX_GUILDLEVEL 50 #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex] #define MAX_QUEST_DB 2000 //Max quests that the server will load -- cgit v1.2.3-70-g09d2