From 1624d1d57db3cfde3b4f42a55580f5a1e742f28e Mon Sep 17 00:00:00 2001 From: ultramage Date: Sat, 26 Jul 2008 20:45:57 +0000 Subject: Merged the /loginmerge branch (topic:192754) * the login server storage, ipban and logging systems have been abstracted and now provide a common interface; the rest has been merged into a single login server core (no more login/login_sql duplicity) * storage systems are now added via compiler options (WITH_SQL / WITH_TXT) * multiple storage engines can be compiled in at the same time, and the config option account.engine defines which one will be used. * due to MySQL autoincrement limitations, accounts with id '0' will not be supported; account IDs from this point on should start from '1'. * login_log() functions now again record IP addresses in dotted format, not as 4-byte integers (undo from r6868). * removed config options that defined column names in the login table * removed `memo` and `error message` columns from login db/savefile * moved `loginlog` table to the logs database * added sql files upgrade_svn12975.sql and upgrade_svn12975_log.sql * due to changes to the login table layout, I added an !optional! sql file (upgrade_svn12975_view.sql) that will provide a certain degree of backwards compatibility with existing software; read the instructions inside carefully! * moved third-party includes/libs to a separate directory * updated project files / makefiles Changed the way GM levels are handled * removed conf/gm_account.txt * added the gm level column to the txt savefile (after 'email' column) * gm level information is now transferred along with account data For open problems see bugreport:1889. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13000 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/common/mmo.h | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/common/mmo.h') diff --git a/src/common/mmo.h b/src/common/mmo.h index 2e96e8910..9e419c65b 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -90,6 +90,7 @@ //Limits to avoid ID collision with other game objects #define START_ACCOUNT_NUM 2000000 #define END_ACCOUNT_NUM 100000000 +#define START_CHAR_NUM 150000 //Base Homun skill. #define HM_SKILLBASE 8001 @@ -344,11 +345,6 @@ struct registry { struct global_reg account2[ACCOUNT_REG2_NUM]; }; -struct gm_account { - int account_id; - int level; -}; - struct party_member { int account_id; int char_id; -- cgit v1.2.3-60-g2f50