From 581475bc6416790765c498aa3d611f6868ffb64a Mon Sep 17 00:00:00 2001 From: amber Date: Sun, 14 Nov 2004 16:18:26 +0000 Subject: Fixed some file types git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/char/int_guild.c | 2892 +++++++++++++++++++++++++------------------------- 1 file changed, 1446 insertions(+), 1446 deletions(-) (limited to 'src/char/int_guild.c') diff --git a/src/char/int_guild.c b/src/char/int_guild.c index 025a6e6c7..586b42f55 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -1,1446 +1,1446 @@ -// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $ -#include "inter.h" -#include "int_guild.h" -#include "int_storage.h" -#include "mmo.h" -#include "char.h" -#include "socket.h" -#include "db.h" -#include "lock.h" - -#include -#include -#include - -char guild_txt[1024] = "save/guild.txt"; -char castle_txt[1024] = "save/castle.txt"; - -static struct dbt *guild_db; -static struct dbt *castle_db; - -static int guild_newid = 10000; - -static int guild_exp[100]; - -int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes); -int mapif_guild_broken(int guild_id, int flag); -int guild_check_empty(struct guild *g); -int guild_calcinfo(struct guild *g); -int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len); -int mapif_guild_info(int fd, struct guild *g); -int guild_break_sub(void *key, void *data, va_list ap); - -// ギルドデータの文字列への変換 -int inter_guild_tostr(char *str, struct guild *g) { - int i, c, len; - - // 基本データ - len = sprintf(str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t", - g->guild_id, g->name, g->master, - g->guild_lv, g->max_member, g->exp, g->skill_point, g->castle_id, - g->mes1, g->mes2); - // メンバー - for(i = 0; i < g->max_member; i++) { - struct guild_member *m = &g->member[i]; - len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t", - m->account_id, m->char_id, - m->hair, m->hair_color, m->gender, - m->class, m->lv, m->exp, m->exp_payper, m->position, - ((m->account_id > 0) ? m->name : "-")); - } - // 役職 - for(i = 0; i < MAX_GUILDPOSITION; i++) { - struct guild_position *p = &g->position[i]; - len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name); - } - // エンブレム - len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id); - for(i = 0; i < g->emblem_len; i++) { - len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i])); - } - len += sprintf(str + len, "$\t"); - // 同盟リスト - c = 0; - for(i = 0; i < MAX_GUILDALLIANCE; i++) - if (g->alliance[i].guild_id > 0) - c++; - len += sprintf(str + len, "%d\t", c); - for(i = 0; i < MAX_GUILDALLIANCE; i++) { - struct guild_alliance *a = &g->alliance[i]; - if (a->guild_id > 0) - len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name); - } - // 追放リスト - c = 0; - for(i = 0; i < MAX_GUILDEXPLUSION; i++) - if (g->explusion[i].account_id > 0) - c++; - len += sprintf(str + len, "%d\t", c); - for(i = 0; i < MAX_GUILDEXPLUSION; i++) { - struct guild_explusion *e = &g->explusion[i]; - if (e->account_id > 0) - len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t", - e->account_id, e->rsv1, e->rsv2, e->rsv3, - e->name, e->acc, e->mes ); - } - // ギルドスキル - for(i = 0; i < MAX_GUILDSKILL; i++) { - len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv); - } - len += sprintf(str + len, "\t"); - - return 0; -} - -// ギルドデータの文字列からの変換 -int inter_guild_fromstr(char *str, struct guild *g) { - int i, j, c; - int tmp_int[16]; - char tmp_str[4][256]; - char tmp_str2[4096]; - char *pstr; - - // 基本データ - memset(g, 0, sizeof(struct guild)); - if (sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t", &tmp_int[0], - tmp_str[0], tmp_str[1], - &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], - tmp_str[2], tmp_str[3]) < 8) - return 1; - - g->guild_id = tmp_int[0]; - g->guild_lv = tmp_int[1]; - g->max_member = tmp_int[2]; - g->exp = tmp_int[3]; - g->skill_point = tmp_int[4]; - g->castle_id = tmp_int[5]; - memcpy(g->name, tmp_str[0], 24); - memcpy(g->master, tmp_str[1], 24); - memcpy(g->mes1, tmp_str[2], 60); - memcpy(g->mes2, tmp_str[3], 120); - g->mes1[strlen(g->mes1)-1] = 0; - g->mes2[strlen(g->mes2)-1] = 0; - - for(j = 0; j < 6 && str != NULL; j++) // 位置スキップ - str = strchr(str + 1, '\t'); -// printf("GuildBaseInfo OK\n"); - - // メンバー - for(i = 0; i < g->max_member; i++) { - struct guild_member *m = &g->member[i]; - if (sscanf(str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t", - &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], - &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], - tmp_str[0]) < 11) - return 1; - m->account_id = tmp_int[0]; - m->char_id = tmp_int[1]; - m->hair = tmp_int[2]; - m->hair_color = tmp_int[3]; - m->gender = tmp_int[4]; - m->class = tmp_int[5]; - m->lv = tmp_int[6]; - m->exp = tmp_int[7]; - m->exp_payper = tmp_int[8]; - m->position = tmp_int[9]; - memcpy(m->name, tmp_str[0], 24); - - for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ - str = strchr(str + 1, '\t'); - } -// printf("GuildMemberInfo OK\n"); - // 役職 - i = 0; - while (sscanf(str+1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 && str[1+j] == '\t') { - struct guild_position *p = &g->position[i]; - if (sscanf(str+1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3) - return 1; - p->mode = tmp_int[0]; - p->exp_mode = tmp_int[1]; - tmp_str[0][strlen(tmp_str[0])-1] = 0; - memcpy(p->name, tmp_str[0], 24); - - for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ - str = strchr(str+1, '\t'); - i++; - } -// printf("GuildPositionInfo OK\n"); - // エンブレム - tmp_int[1] = 0; - if (sscanf(str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)< 3 && - sscanf(str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2) - return 1; - g->emblem_len = tmp_int[0]; - g->emblem_id = tmp_int[1]; - for(i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) { - int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0; - if (c1 >= '0' && c1 <= '9') x1 = c1 - '0'; - if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10; - if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10; - if (c2 >= '0' && c2 <= '9') x2 = c2 - '0'; - if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10; - if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10; - g->emblem_data[i] = (x1<<4) | x2; - } -// printf("GuildEmblemInfo OK\n"); - str=strchr(str + 1, '\t'); // 位置スキップ - - // 同盟リスト - if (sscanf(str + 1, "%d\t", &c) < 1) - return 1; - str = strchr(str + 1, '\t'); // 位置スキップ - for(i = 0; i < c; i++) { - struct guild_alliance *a = &g->alliance[i]; - if (sscanf(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3) - return 1; - a->guild_id = tmp_int[0]; - a->opposition = tmp_int[1]; - memcpy(a->name, tmp_str[0], 24); - - for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ - str = strchr(str + 1, '\t'); - } -// printf("GuildAllianceInfo OK\n"); - // 追放リスト - if (sscanf(str+1, "%d\t", &c) < 1) - return 1; - str = strchr(str + 1, '\t'); // 位置スキップ - for(i = 0; i < c; i++) { - struct guild_explusion *e = &g->explusion[i]; - if (sscanf(str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t", - &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], - tmp_str[0], tmp_str[1], tmp_str[2]) < 6) - return 1; - e->account_id = tmp_int[0]; - e->rsv1 = tmp_int[1]; - e->rsv2 = tmp_int[2]; - e->rsv3 = tmp_int[3]; - memcpy(e->name, tmp_str[0], 24); - memcpy(e->acc, tmp_str[1], 24); - tmp_str[2][strlen(tmp_str[2])-1] = 0; - memcpy(e->mes, tmp_str[2], 40); - - for(j = 0; j < 4 && str != NULL; j++) // 位置スキップ - str = strchr(str + 1, '\t'); - } -// printf("GuildExplusionInfo OK\n"); - // ギルドスキル - for(i = 0; i < MAX_GUILDSKILL; i++) { - if (sscanf(str+1,"%d,%d ", &tmp_int[0], &tmp_int[1]) < 2) - break; - g->skill[i].id = tmp_int[0]; - g->skill[i].lv = tmp_int[1]; - str = strchr(str + 1, ' '); - } - str = strchr(str + 1, '\t'); -// printf("GuildSkillInfo OK\n"); - - return 0; -} - -// ギルド城データの文字列への変換 -int inter_guildcastle_tostr(char *str, struct guild_castle *gc) { - int len; - - len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris] - gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, - gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC, - gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4, - gc->visibleG5, gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2, - gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7); - - return 0; -} - -// ギルド城データの文字列からの変換 -int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) { - int tmp_int[26]; - - memset(gc, 0, sizeof(struct guild_castle)); - // new structure of guild castle - if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", - &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], - &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], - &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], - &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) { - gc->castle_id = tmp_int[0]; - gc->guild_id = tmp_int[1]; - gc->economy = tmp_int[2]; - gc->defense = tmp_int[3]; - gc->triggerE = tmp_int[4]; - gc->triggerD = tmp_int[5]; - gc->nextTime = tmp_int[6]; - gc->payTime = tmp_int[7]; - gc->createTime = tmp_int[8]; - gc->visibleC = tmp_int[9]; - gc->visibleG0 = tmp_int[10]; - gc->visibleG1 = tmp_int[11]; - gc->visibleG2 = tmp_int[12]; - gc->visibleG3 = tmp_int[13]; - gc->visibleG4 = tmp_int[14]; - gc->visibleG5 = tmp_int[15]; - gc->visibleG6 = tmp_int[16]; - gc->visibleG7 = tmp_int[17]; - gc->Ghp0 = tmp_int[18]; - gc->Ghp1 = tmp_int[19]; - gc->Ghp2 = tmp_int[20]; - gc->Ghp3 = tmp_int[21]; - gc->Ghp4 = tmp_int[22]; - gc->Ghp5 = tmp_int[23]; - gc->Ghp6 = tmp_int[24]; - gc->Ghp7 = tmp_int[25]; // end additions [Valaris] - // old structure of guild castle - } else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", - &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], - &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], - &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) { - gc->castle_id = tmp_int[0]; - gc->guild_id = tmp_int[1]; - gc->economy = tmp_int[2]; - gc->defense = tmp_int[3]; - gc->triggerE = tmp_int[4]; - gc->triggerD = tmp_int[5]; - gc->nextTime = tmp_int[6]; - gc->payTime = tmp_int[7]; - gc->createTime = tmp_int[8]; - gc->visibleC = tmp_int[9]; - gc->visibleG0 = tmp_int[10]; - gc->visibleG1 = tmp_int[11]; - gc->visibleG2 = tmp_int[12]; - gc->visibleG3 = tmp_int[13]; - gc->visibleG4 = tmp_int[14]; - gc->visibleG5 = tmp_int[15]; - gc->visibleG6 = tmp_int[16]; - gc->visibleG7 = tmp_int[17]; - if (gc->visibleG0 == 1) - gc->Ghp0 = 15670 + 2000 * gc->defense; - else - gc->Ghp0 = 0; - if (gc->visibleG1 == 1) - gc->Ghp1 = 15670 + 2000 * gc->defense; - else - gc->Ghp1 = 0; - if (gc->visibleG2 == 1) - gc->Ghp2 = 15670 + 2000 * gc->defense; - else - gc->Ghp2 = 0; - if (gc->visibleG3 == 1) - gc->Ghp3 = 30214 + 2000 * gc->defense; - else - gc->Ghp3 = 0; - if (gc->visibleG4 == 1) - gc->Ghp4 = 30214 + 2000 * gc->defense; - else - gc->Ghp4 = 0; - if (gc->visibleG5 == 1) - gc->Ghp5 = 28634 + 2000 * gc->defense; - else - gc->Ghp5 = 0; - if (gc->visibleG6 == 1) - gc->Ghp6 = 28634 + 2000 * gc->defense; - else - gc->Ghp6 = 0; - if (gc->visibleG7 == 1) - gc->Ghp7 = 28634 + 2000 * gc->defense; - else - gc->Ghp7 = 0; - } else { - return 1; - } - - return 0; -} - -// ギルド関連データベース読み込み -int inter_guild_readdb() { - int i; - FILE *fp; - char line[1024]; - char path[1024]; - - sprintf(path, "%s%s", db_path, "/exp_guild.txt"); - fp = fopen(path, "r"); - if (fp == NULL) { - printf("can't read db/exp_guild.txt\n"); - return 1; - } - i = 0; - while(fgets(line, sizeof(line)-1, fp) && i < 100){ - if (line[0] == '/' && line[1] == '/') - continue; - guild_exp[i] = atoi(line); - i++; - } - fclose(fp); - - return 0; -} - -// ギルドデータの読み込み -int inter_guild_init() { - char line[16384]; - struct guild *g; - struct guild_castle *gc; - FILE *fp; - int i, j, c = 0; - - inter_guild_readdb(); - - guild_db = numdb_init(); - castle_db = numdb_init(); - - if ((fp = fopen(guild_txt,"r")) == NULL) - return 1; - while(fgets(line, sizeof(line)-1, fp)) { - j = 0; - if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) { - guild_newid = i; - continue; - } - - g = calloc(sizeof(struct guild), 1); - if(g == NULL){ - printf("int_guild: out of memory!\n"); - exit(0); - } - memset(g, 0, sizeof(struct guild)); - if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) { - if (g->guild_id >= guild_newid) - guild_newid = g->guild_id + 1; - numdb_insert(guild_db, g->guild_id, g); - guild_check_empty(g); - guild_calcinfo(g); - } else { - printf("int_guild: broken data [%s] line %d\n", guild_txt, c); - free(g); - } - c++; - } - fclose(fp); -// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c); - - c = 0;//カウンタ初期化 - - if ((fp = fopen(castle_txt, "r")) == NULL) { - return 1; - } - - while(fgets(line, sizeof(line)-1, fp)) { - gc = calloc(sizeof(struct guild_castle), 1); - if(gc == NULL){ - printf("int_guild: out of memory!\n"); - exit(0); - } - memset(gc, 0, sizeof(struct guild_castle)); - if (inter_guildcastle_fromstr(line, gc) == 0) { - numdb_insert(castle_db, gc->castle_id, gc); - } else { - printf("int_guild: broken data [%s] line %d\n", castle_txt, c); - free(gc); - } - c++; - } - - if (!c) { - printf(" %s - making Default Data...\n", castle_txt); - //デフォルトデータを作成 - for(i = 0; i < MAX_GUILDCASTLE; i++) { - gc = calloc(sizeof(struct guild_castle), 1); - if (gc == NULL) { - printf("int_guild: out of memory!\n"); - exit(0); - } - memset(gc, 0, sizeof(struct guild_castle)); - gc->castle_id = i; - gc->guild_id = 0; - gc->economy = 0; - gc->defense = 0; - gc->triggerE = 0; - gc->triggerD = 0; - gc->nextTime = 0; - gc->payTime = 0; - gc->createTime = 0; - gc->visibleC = 0; - gc->visibleG0 = 0; - gc->visibleG1 = 0; - gc->visibleG2 = 0; - gc->visibleG3 = 0; - gc->visibleG4 = 0; - gc->visibleG5 = 0; - gc->visibleG6 = 0; - gc->visibleG7 = 0; - gc->Ghp0 = 0; // guardian HP [Valaris] - gc->Ghp1 = 0; - gc->Ghp2 = 0; - gc->Ghp3 = 0; - gc->Ghp4 = 0; - gc->Ghp5 = 0; - gc->Ghp6 = 0; - gc->Ghp7 = 0; // end additions [Valaris] - numdb_insert(castle_db, gc->castle_id, gc); - } - printf(" %s - making done\n",castle_txt); - return 0; - } - - fclose(fp); - - return 0; -} - -struct guild *inter_guild_search(int guild_id) { - struct guild *g; - - g=numdb_search(guild_db, guild_id); - - return g; -} - -// ギルドデータのセーブ用 -int inter_guild_save_sub(void *key,void *data,va_list ap) { - char line[16384]; - FILE *fp; - - inter_guild_tostr(line,(struct guild *)data); - fp=va_arg(ap,FILE *); - fprintf(fp,"%s" RETCODE,line); - - return 0; -} - -// ギルド城データのセーブ用 -int inter_castle_save_sub(void *key, void *data, va_list ap) { - char line[16384]; - FILE *fp; - - inter_guildcastle_tostr(line, (struct guild_castle *)data); - fp = va_arg(ap, FILE *); - fprintf(fp, "%s" RETCODE, line); - - return 0; -} - -// ギルドデータのセーブ -int inter_guild_save() { - FILE *fp; - int lock; - - if ((fp = lock_fopen(guild_txt, &lock)) == NULL) { - printf("int_guild: cant write [%s] !!! data is lost !!!\n", guild_txt); - return 1; - } - numdb_foreach(guild_db, inter_guild_save_sub, fp); -// fprintf(fp, "%d\t%%newid%%\n", guild_newid); - lock_fclose(fp, guild_txt, &lock); -// printf("int_guild: %s saved.\n", guild_txt); - - if ((fp = lock_fopen(castle_txt,&lock)) == NULL) { - printf("int_guild: cant write [%s] !!! data is lost !!!\n", castle_txt); - return 1; - } - numdb_foreach(castle_db, inter_castle_save_sub, fp); - lock_fclose(fp, castle_txt, &lock); - - return 0; -} - -// ギルド名検索用 -int search_guildname_sub(void *key, void *data, va_list ap) { - struct guild *g = (struct guild *)data, **dst; - char *str; - - str = va_arg(ap, char *); - dst = va_arg(ap, struct guild **); - if (strcmpi(g->name, str) == 0) - *dst = g; - return 0; -} - -// ギルド名検索 -struct guild* search_guildname(char *str) { - struct guild *g = NULL; - numdb_foreach(guild_db, search_guildname_sub, str, &g); - return g; -} - -// ギルドが空かどうかチェック -int guild_check_empty(struct guild *g) { - int i; - - for(i = 0; i < g->max_member; i++) { - if (g->member[i].account_id > 0) { - return 0; - } - } - // 誰もいないので解散 - numdb_foreach(guild_db, guild_break_sub, g->guild_id); - numdb_erase(guild_db, g->guild_id); - inter_guild_storage_delete(g->guild_id); - mapif_guild_broken(g->guild_id, 0); - free(g); - - return 1; -} - -// キャラの競合がないかチェック用 -int guild_check_conflict_sub(void *key, void *data, va_list ap) { - struct guild *g = (struct guild *)data; - int guild_id, account_id, char_id, i; - - guild_id = va_arg(ap, int); - account_id = va_arg(ap, int); - char_id = va_arg(ap, int); - - if (g->guild_id == guild_id) // 本来の所属なので問題なし - return 0; - - for(i = 0; i < MAX_GUILD; i++) { - if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { - // 別のギルドに偽の所属データがあるので脱退 - printf("int_guild: guild conflict! %d,%d %d!=%d\n", account_id, char_id, guild_id, g->guild_id); - mapif_parse_GuildLeave(-1, g->guild_id, account_id, char_id, 0, "**データ競合**"); - } - } - - return 0; -} -// キャラの競合がないかチェック -int guild_check_conflict(int guild_id, int account_id, int char_id) { - numdb_foreach(guild_db, guild_check_conflict_sub, guild_id, account_id, char_id); - - return 0; -} - -int guild_nextexp(int level) { - if (level < 100) - return guild_exp[level-1]; - - return 0; -} - -// ギルドスキルがあるか確認 -int guild_checkskill(struct guild *g, int id){ - return g->skill[id-10000].lv; -} - -// ギルドの情報の再計算 -int guild_calcinfo(struct guild *g) { - int i, c, nextexp; - struct guild before = *g; - - // スキルIDの設定 - for(i = 0; i < MAX_GUILDSKILL; i++) - g->skill[i].id = i + 10000; - - // ギルドレベル - if (g->guild_lv <= 0) - g->guild_lv = 1; - nextexp = guild_nextexp(g->guild_lv); - if (nextexp > 0) { - while(g->exp >= nextexp) { // レベルアップ処理 - g->exp -= nextexp; - g->guild_lv++; - g->skill_point++; - nextexp = guild_nextexp(g->guild_lv); - } - } - - // ギルドの次の経験値 - g->next_exp = guild_nextexp(g->guild_lv); - - // メンバ上限(ギルド拡張適用) - g->max_member = 16 + guild_checkskill(g, 10004) * 2; - - // 平均レベルとオンライン人数 - g->average_lv = 0; - g->connect_member = 0; - c = 0; - for(i = 0; i < g->max_member; i++) { - if (g->member[i].account_id > 0) { - g->average_lv += g->member[i].lv; - c++; - if (g->member[i].online > 0) - g->connect_member++; - } - } - if(c) g->average_lv /= c; - - // 全データを送る必要がありそう - if (g->max_member != before.max_member || - g->guild_lv != before.guild_lv || - g->skill_point != before.skill_point) { - mapif_guild_info(-1, g); - return 1; - } - - return 0; -} - -//------------------------------------------------------------------- -// map serverへの通信 - -// ギルド作成可否 -int mapif_guild_created(int fd, int account_id, struct guild *g) { - WFIFOW(fd,0) = 0x3830; - WFIFOL(fd,2) = account_id; - if (g != NULL) { - WFIFOL(fd,6) = g->guild_id; - printf("int_guild: created! %d %s\n", g->guild_id, g->name); - }else{ - WFIFOL(fd,6) = 0; - } - WFIFOSET(fd,10); - return 0; -} - -// ギルド情報見つからず -int mapif_guild_noinfo(int fd, int guild_id) { - WFIFOW(fd,0) = 0x3831; - WFIFOW(fd,2) = 8; - WFIFOL(fd,4) = guild_id; - WFIFOSET(fd,8); - printf("int_guild: info not found %d\n", guild_id); - - return 0; -} - -// ギルド情報まとめ送り -int mapif_guild_info(int fd, struct guild *g) { - unsigned char buf[4 + sizeof(struct guild)]; - - WBUFW(buf,0) = 0x3831; - memcpy(buf + 4, g, sizeof(struct guild)); - WBUFW(buf,2) = 4 + sizeof(struct guild); -// printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild)); - if (fd < 0) - mapif_sendall(buf, WBUFW(buf,2)); - else - mapif_send(fd, buf, WBUFW(buf,2)); -// printf("int_guild: info %d %s\n", p->guild_id, p->name); - - return 0; -} - -// メンバ追加可否 -int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) { - WFIFOW(fd,0) = 0x3832; - WFIFOL(fd,2) = guild_id; - WFIFOL(fd,6) = account_id; - WFIFOL(fd,10) = char_id; - WFIFOB(fd,14) = flag; - WFIFOSET(fd, 15); - - return 0; -} - -// 脱退/追放通知 -int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) { - unsigned char buf[79]; - - WBUFW(buf, 0) = 0x3834; - WBUFL(buf, 2) = guild_id; - WBUFL(buf, 6) = account_id; - WBUFL(buf,10) = char_id; - WBUFB(buf,14) = flag; - memcpy(WBUFP(buf,15), mes, 40); - memcpy(WBUFP(buf,55), name, 24); - mapif_sendall(buf, 79); - printf("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id, name, mes); - - return 0; -} - -// オンライン状態とLv更新通知 -int mapif_guild_memberinfoshort(struct guild *g, int idx) { - unsigned char buf[19]; - - WBUFW(buf, 0) = 0x3835; - WBUFL(buf, 2) = g->guild_id; - WBUFL(buf, 6) = g->member[idx].account_id; - WBUFL(buf,10) = g->member[idx].char_id; - WBUFB(buf,14) = g->member[idx].online; - WBUFW(buf,15) = g->member[idx].lv; - WBUFW(buf,17) = g->member[idx].class; - mapif_sendall(buf, 19); - return 0; -} - -// 解散通知 -int mapif_guild_broken(int guild_id, int flag) { - unsigned char buf[7]; - - WBUFW(buf,0) = 0x3836; - WBUFL(buf,2) = guild_id; - WBUFB(buf,6) = flag; - mapif_sendall(buf, 7); - printf("int_guild: broken %d\n", guild_id); - - return 0; -} - -// ギルド内発言 -int mapif_guild_message(int guild_id, int account_id, char *mes, int len) { - unsigned char buf[len+12]; - - WBUFW(buf,0) = 0x3837; - WBUFW(buf,2) = len + 12; - WBUFL(buf,4) = guild_id; - WBUFL(buf,8) = account_id; - memcpy(WBUFP(buf,12), mes, len); - mapif_sendall(buf, len + 12); - - return 0; -} - -// ギルド基本情報変更通知 -int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) { - unsigned char buf[2048]; - - WBUFW(buf,0) = 0x3839; - WBUFW(buf,2) = len+10; - WBUFL(buf,4) = guild_id; - WBUFW(buf,8) = type; - memcpy(WBUFP(buf,10),data,len); - mapif_sendall(buf,len+10); - return 0; -} - -// ギルドメンバ情報変更通知 -int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) { - unsigned char buf[len + 18]; - - WBUFW(buf, 0) = 0x383a; - WBUFW(buf, 2) = len + 18; - WBUFL(buf, 4) = guild_id; - WBUFL(buf, 8) = account_id; - WBUFL(buf,12) = char_id; - WBUFW(buf,16) = type; - memcpy(WBUFP(buf,18), data, len); - mapif_sendall(buf,len+18); - - return 0; -} - -// ギルドスキルアップ通知 -int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) { - unsigned char buf[14]; - - WBUFW(buf, 0) = 0x383c; - WBUFL(buf, 2) = guild_id; - WBUFL(buf, 6) = skill_num; - WBUFL(buf,10) = account_id; - mapif_sendall(buf, 14); - - return 0; -} - -// ギルド同盟/敵対通知 -int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) { - unsigned char buf[67]; - - WBUFW(buf, 0) = 0x383d; - WBUFL(buf, 2) = guild_id1; - WBUFL(buf, 6) = guild_id2; - WBUFL(buf,10) = account_id1; - WBUFL(buf,14) = account_id2; - WBUFB(buf,18) = flag; - memcpy(WBUFP(buf,19), name1, 24); - memcpy(WBUFP(buf,43), name2, 24); - mapif_sendall(buf, 67); - - return 0; -} - -// ギルド役職変更通知 -int mapif_guild_position(struct guild *g, int idx) { - unsigned char buf[sizeof(struct guild_position) + 12]; - - WBUFW(buf,0) = 0x383b; - WBUFW(buf,2) = sizeof(struct guild_position) + 12; - WBUFL(buf,4) = g->guild_id; - WBUFL(buf,8) = idx; - memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position)); - mapif_sendall(buf, WBUFW(buf,2)); - - return 0; -} - -// ギルド告知変更通知 -int mapif_guild_notice(struct guild *g) { - unsigned char buf[186]; - - WBUFW(buf,0) = 0x383e; - WBUFL(buf,2) = g->guild_id; - memcpy(WBUFP(buf,6), g->mes1, 60); - memcpy(WBUFP(buf,66), g->mes2, 120); - mapif_sendall(buf, 186); - - return 0; -} - -// ギルドエンブレム変更通知 -int mapif_guild_emblem(struct guild *g) { - unsigned char buf[2048]; - - WBUFW(buf,0) = 0x383f; - WBUFW(buf,2) = g->emblem_len + 12; - WBUFL(buf,4) = g->guild_id; - WBUFL(buf,8) = g->emblem_id; - memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len); - mapif_sendall(buf, WBUFW(buf,2)); - - return 0; -} - -int mapif_guild_castle_dataload(int castle_id, int index, int value) { - unsigned char buf[9]; - - WBUFW(buf,0) = 0x3840; - WBUFW(buf,2) = castle_id; - WBUFB(buf,4) = index; - WBUFL(buf,5) = value; - mapif_sendall(buf,9); - - return 0; -} - -int mapif_guild_castle_datasave(int castle_id, int index, int value) { - unsigned char buf[9]; - - WBUFW(buf,0) = 0x3841; - WBUFW(buf,2) = castle_id; - WBUFB(buf,4) = index; - WBUFL(buf,5) = value; - mapif_sendall(buf,9); - - return 0; -} - -int mapif_guild_castle_alldataload_sub(void *key, void *data, va_list ap) { - int fd = va_arg(ap, int); - int *p = va_arg(ap, int*); - - memcpy(WFIFOP(fd,*p), (struct guild_castle*)data, sizeof(struct guild_castle)); - (*p) += sizeof(struct guild_castle); - - return 0; -} - -int mapif_guild_castle_alldataload(int fd) { - int len = 4; - - WFIFOW(fd,0) = 0x3842; - numdb_foreach(castle_db, mapif_guild_castle_alldataload_sub, fd, &len); - WFIFOW(fd,2) = len; - WFIFOSET(fd, len); - - return 0; -} - -//------------------------------------------------------------------- -// map serverからの通信 - -// ギルド作成要求 -int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) { - struct guild *g; - int i; - - for(i = 0; i < 24 && name[i]; i++) { - if (!(name[i] & 0xe0) || name[i] == 0x7f) { - printf("int_guild: illeagal guild name [%s]\n", name); - mapif_guild_created(fd, account_id, NULL); - return 0; - } - } - - if ((g = search_guildname(name)) != NULL) { - printf("int_guild: same name guild exists [%s]\n", name); - mapif_guild_created(fd, account_id, NULL); - return 0; - } - g = calloc(sizeof(struct guild), 1); - if (g == NULL) { - printf("int_guild: CreateGuild: out of memory !\n"); - mapif_guild_created(fd, account_id, NULL); - exit(0); - } - memset(g, 0, sizeof(struct guild)); - g->guild_id = guild_newid++; - memcpy(g->name, name, 24); - memcpy(g->master, master->name, 24); - memcpy(&g->member[0], master, sizeof(struct guild_member)); - - g->position[0].mode = 0x11; - strcpy(g->position[ 0].name, "GuildMaster"); - strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie"); - for(i = 1; i < MAX_GUILDPOSITION-1; i++) - sprintf(g->position[i].name, "Position %d", i + 1); - - // ここでギルド情報計算が必要と思われる - g->max_member = 16; - g->average_lv = master->lv; - for(i = 0; i < MAX_GUILDSKILL; i++) - g->skill[i].id = i + 10000; - - numdb_insert(guild_db, g->guild_id, g); - - mapif_guild_created(fd, account_id, g); - mapif_guild_info(fd, g); - - if(log_inter) - inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE, - name, g->guild_id, master->name, master->account_id); - - return 0; -} - -// ギルド情報要求 -int mapif_parse_GuildInfo(int fd, int guild_id) { - struct guild *g; - - g = numdb_search(guild_db, guild_id); - if (g != NULL){ - guild_calcinfo(g); - mapif_guild_info(fd, g); - } else - mapif_guild_noinfo(fd, guild_id); - - return 0; -} - -// ギルドメンバ追加要求 -int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) { - struct guild *g; - int i; - - g = numdb_search(guild_db, guild_id); - if (g == NULL) { - mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1); - return 0; - } - - for(i = 0; i < g->max_member; i++) { - if (g->member[i].account_id == 0) { - memcpy(&g->member[i], m, sizeof(struct guild_member)); - mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0); - guild_calcinfo(g); - mapif_guild_info(-1, g); - - return 0; - } - } - mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1); - - return 0; -} - -// ギルド脱退/追放要求 -int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) { - struct guild *g = NULL; - int i, j; - - g = numdb_search(guild_db, guild_id); - if (g != NULL) { - for(i = 0; i < MAX_GUILD; i++) { - if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { -// printf("%d %d\n", i, (int)(&g->member[i])); -// printf("%d %s\n", i, g->member[i].name); - - if (flag) { // 追放の場合追放リストに入れる - for(j = 0; j < MAX_GUILDEXPLUSION; j++) { - if (g->explusion[j].account_id == 0) - break; - } - if (j == MAX_GUILDEXPLUSION) { // 一杯なので古いのを消す - for(j = 0; j < MAX_GUILDEXPLUSION - 1; j++) - g->explusion[j] = g->explusion[j+1]; - j = MAX_GUILDEXPLUSION - 1; - } - g->explusion[j].account_id = account_id; - memcpy(g->explusion[j].acc, "dummy", 24); - memcpy(g->explusion[j].name, g->member[i].name, 24); - memcpy(g->explusion[j].mes, mes, 40); - } - - mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes); -// printf("%d %d\n", i, (int)(&g->member[i])); -// printf("%d %s\n", i, (&g->member[i])->name); - memset(&g->member[i], 0, sizeof(struct guild_member)); - - if (guild_check_empty(g) == 0) - mapif_guild_info(-1,g);// まだ人がいるのでデータ送信 - - return 0; - } - } - } - return 0; -} - -// オンライン/Lv更新 -int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class) { - struct guild *g; - int i, alv, c; - - g = numdb_search(guild_db, guild_id); - if (g == NULL) - return 0; - - g->connect_member = 0; - - alv = 0; - c = 0; - for(i = 0; i < MAX_GUILD; i++) { - if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { - g->member[i].online = online; - g->member[i].lv = lv; - g->member[i].class = class; - mapif_guild_memberinfoshort(g, i); - } - if (g->member[i].account_id > 0) { - alv += g->member[i].lv; - c++; - } - if (g->member[i].online) - g->connect_member++; - } - // 平均レベル - g->average_lv = alv / c; - - return 0; -} - -// ギルド解散処理用(同盟/敵対を解除) -int guild_break_sub(void *key, void *data, va_list ap) { - struct guild *g = (struct guild *)data; - int guild_id = va_arg(ap, int); - int i; - - for(i = 0; i < MAX_GUILDALLIANCE; i++) { - if (g->alliance[i].guild_id == guild_id) - g->alliance[i].guild_id = 0; - } - return 0; -} - -// ギルド解散要求 -int mapif_parse_BreakGuild(int fd, int guild_id) { - struct guild *g; - - g = numdb_search(guild_db, guild_id); - if(g == NULL) - return 0; - - numdb_foreach(guild_db, guild_break_sub, guild_id); - numdb_erase(guild_db, guild_id); - inter_guild_storage_delete(guild_id); - mapif_guild_broken(guild_id, 0); - - if(log_inter) - inter_log("guild %s (id=%d) broken" RETCODE, g->name, guild_id); - free(g); - - return 0; -} - -// ギルドメッセージ送信 -int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) { - return mapif_guild_message(guild_id, account_id, mes, len); -} - -// ギルド基本データ変更要求 -int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) { - struct guild *g; - short dw = *((short *)data); - - g = numdb_search(guild_db, guild_id); - if (g == NULL) - return 0; - - switch(type) { - case GBI_GUILDLV: - if (dw > 0 && g->guild_lv + dw <= 50) { - g->guild_lv+=dw; - g->skill_point+=dw; - } else if (dw < 0 && g->guild_lv + dw >= 1) - g->guild_lv += dw; - mapif_guild_info(-1, g); - return 0; - default: - printf("int_guild: GuildBasicInfoChange: Unknown type %d\n", type); - break; - } - mapif_guild_basicinfochanged(guild_id, type, data, len); - - return 0; -} - -// ギルドメンバデータ変更要求 -int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) { - int i; - struct guild *g; - - g = numdb_search(guild_db, guild_id); - if(g == NULL) - return 0; - - for(i = 0; i < g->max_member; i++) - if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) - break; - if (i == g->max_member) { - printf("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name); - return 0; - } - switch(type) { - case GMI_POSITION: // 役職 - g->member[i].position = *((int *)data); - break; - case GMI_EXP: // EXP - { - int exp, oldexp = g->member[i].exp; - exp = g->member[i].exp = *((unsigned int *)data); - g->exp += (exp - oldexp); - guild_calcinfo(g); // Lvアップ判断 - mapif_guild_basicinfochanged(guild_id, GBI_EXP, &g->exp, 4); - } - break; - default: - printf("int_guild: GuildMemberInfoChange: Unknown type %d\n", type); - break; - } - mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len); - - return 0; -} - -// ギルド役職名変更要求 -int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) { - struct guild *g = numdb_search(guild_db, guild_id); - - if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) { - return 0; - } - memcpy(&g->position[idx], p, sizeof(struct guild_position)); - mapif_guild_position(g, idx); - printf("int_guild: position changed %d\n", idx); - - return 0; -} - -// ギルドスキルアップ要求 -int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) { - struct guild *g = numdb_search(guild_db, guild_id); - int idx = skill_num - 10000; - - if (g == NULL || skill_num < 10000) - return 0; - - if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) { - g->skill[idx].lv++; - g->skill_point--; - if (guild_calcinfo(g) == 0) - mapif_guild_info(-1, g); - mapif_guild_skillupack(guild_id, skill_num, account_id); - printf("int_guild: skill %d up\n", skill_num); - } - - return 0; -} - -// ギルド同盟要求 -int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) { - struct guild *g[2]; - int j, i; - - g[0] = numdb_search(guild_db, guild_id1); - g[1] = numdb_search(guild_db, guild_id2); - if (g[0] == NULL || g[1] == NULL) - return 0; - - if (!(flag & 0x8)) { - for(i = 0; i < 2 - (flag & 1); i++) { - for(j = 0; j < MAX_GUILDALLIANCE; j++) - if (g[i]->alliance[j].guild_id == 0) { - g[i]->alliance[j].guild_id = g[1-i]->guild_id; - memcpy(g[i]->alliance[j].name, g[1-i]->name, 24); - g[i]->alliance[j].opposition = flag & 1; - break; - } - } - } else { // 関係解消 - for(i = 0; i < 2 - (flag & 1); i++) { - for(j = 0; j < MAX_GUILDALLIANCE; j++) - if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) { - g[i]->alliance[j].guild_id = 0; - break; - } - } - } - mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name); - - return 0; -} - -// ギルド告知変更要求 -int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) { - struct guild *g; - - g = numdb_search(guild_db, guild_id); - if (g == NULL) - return 0; - memcpy(g->mes1, mes1, 60); - memcpy(g->mes2, mes2, 120); - - return mapif_guild_notice(g); -} - -// ギルドエンブレム変更要求 -int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) { - struct guild *g; - - g = numdb_search(guild_db, guild_id); - if (g == NULL) - return 0; - memcpy(g->emblem_data, data, len); - g->emblem_len = len; - g->emblem_id++; - - return mapif_guild_emblem(g); -} - -int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) { - struct guild_castle *gc = numdb_search(castle_db, castle_id); - - if (gc == NULL) { - return mapif_guild_castle_dataload(castle_id, 0, 0); - } - switch(index) { - case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id); - case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy); - case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense); - case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE); - case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD); - case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime); - case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime); - case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime); - case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC); - case 10: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG0); - case 11: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG1); - case 12: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG2); - case 13: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG3); - case 14: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG4); - case 15: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG5); - case 16: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG6); - case 17: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG7); - case 18: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp0); // guardian HP [Valaris] - case 19: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp1); - case 20: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp2); - case 21: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp3); - case 22: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp4); - case 23: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp5); - case 24: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp6); - case 25: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp7); // end additions [Valaris] - - default: - printf("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); - return 0; - } - - return 0; -} - -int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) { - struct guild_castle *gc=numdb_search(castle_db, castle_id); - - if (gc == NULL) { - return mapif_guild_castle_datasave(castle_id, index, value); - } - switch(index) { - case 1: - if (gc->guild_id != value) { - int gid = (value) ? value : gc->guild_id; - struct guild *g = numdb_search(guild_db, gid); - if(log_inter) - inter_log("guild %s (id=%d) %s castle id=%d" RETCODE, - (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", index); - } - gc->guild_id = value; - break; - case 2: gc->economy = value; break; - case 3: gc->defense = value; break; - case 4: gc->triggerE = value; break; - case 5: gc->triggerD = value; break; - case 6: gc->nextTime = value; break; - case 7: gc->payTime = value; break; - case 8: gc->createTime = value; break; - case 9: gc->visibleC = value; break; - case 10: gc->visibleG0 = value; break; - case 11: gc->visibleG1 = value; break; - case 12: gc->visibleG2 = value; break; - case 13: gc->visibleG3 = value; break; - case 14: gc->visibleG4 = value; break; - case 15: gc->visibleG5 = value; break; - case 16: gc->visibleG6 = value; break; - case 17: gc->visibleG7 = value; break; - case 18: gc->Ghp0 = value; break; // guardian HP [Valaris] - case 19: gc->Ghp1 = value; break; - case 20: gc->Ghp2 = value; break; - case 21: gc->Ghp3 = value; break; - case 22: gc->Ghp4 = value; break; - case 23: gc->Ghp5 = value; break; - case 24: gc->Ghp6 = value; break; - case 25: gc->Ghp7 = value; break; // end additions [Valaris] - default: - printf("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); - return 0; - } - - return mapif_guild_castle_datasave(gc->castle_id, index, value); -} - -// ギルドチェック要求 -int mapif_parse_GuildCheck(int fd, int guild_id, int account_id, int char_id) { - return guild_check_conflict(guild_id, account_id, char_id); -} - -// map server からの通信 -// ・1パケットのみ解析すること -// ・パケット長データはinter.cにセットしておくこと -// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない -// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない -int inter_guild_parse_frommap(int fd) { - switch(RFIFOW(fd,0)) { - case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break; - case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break; - case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break; - case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOP(fd,15)); break; - case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break; - case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break; - case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12), RFIFOW(fd,2)-12); break; - case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; - case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOP(fd,10), RFIFOW(fd,2)-10); break; - case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), RFIFOP(fd,18), RFIFOW(fd,2)-18); break; - case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break; - case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; - case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break; - case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), RFIFOP(fd,6), RFIFOP(fd,66)); break; - case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break; - case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break; - case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break; - - default: - return 0; - } - - return 1; -} - -// マップサーバーの接続時処理 -int inter_guild_mapif_init(int fd) { - return mapif_guild_castle_alldataload(fd); -} - -// サーバーから脱退要求(キャラ削除用) -int inter_guild_leave(int guild_id, int account_id, int char_id) { - return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "**サーバー命令**"); -} +// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $ +#include "inter.h" +#include "int_guild.h" +#include "int_storage.h" +#include "mmo.h" +#include "char.h" +#include "socket.h" +#include "db.h" +#include "lock.h" + +#include +#include +#include + +char guild_txt[1024] = "save/guild.txt"; +char castle_txt[1024] = "save/castle.txt"; + +static struct dbt *guild_db; +static struct dbt *castle_db; + +static int guild_newid = 10000; + +static int guild_exp[100]; + +int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes); +int mapif_guild_broken(int guild_id, int flag); +int guild_check_empty(struct guild *g); +int guild_calcinfo(struct guild *g); +int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len); +int mapif_guild_info(int fd, struct guild *g); +int guild_break_sub(void *key, void *data, va_list ap); + +// ギルドデータの文字列への変換 +int inter_guild_tostr(char *str, struct guild *g) { + int i, c, len; + + // 基本データ + len = sprintf(str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t", + g->guild_id, g->name, g->master, + g->guild_lv, g->max_member, g->exp, g->skill_point, g->castle_id, + g->mes1, g->mes2); + // メンバー + for(i = 0; i < g->max_member; i++) { + struct guild_member *m = &g->member[i]; + len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t", + m->account_id, m->char_id, + m->hair, m->hair_color, m->gender, + m->class, m->lv, m->exp, m->exp_payper, m->position, + ((m->account_id > 0) ? m->name : "-")); + } + // 役職 + for(i = 0; i < MAX_GUILDPOSITION; i++) { + struct guild_position *p = &g->position[i]; + len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name); + } + // エンブレム + len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id); + for(i = 0; i < g->emblem_len; i++) { + len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i])); + } + len += sprintf(str + len, "$\t"); + // 同盟リスト + c = 0; + for(i = 0; i < MAX_GUILDALLIANCE; i++) + if (g->alliance[i].guild_id > 0) + c++; + len += sprintf(str + len, "%d\t", c); + for(i = 0; i < MAX_GUILDALLIANCE; i++) { + struct guild_alliance *a = &g->alliance[i]; + if (a->guild_id > 0) + len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name); + } + // 追放リスト + c = 0; + for(i = 0; i < MAX_GUILDEXPLUSION; i++) + if (g->explusion[i].account_id > 0) + c++; + len += sprintf(str + len, "%d\t", c); + for(i = 0; i < MAX_GUILDEXPLUSION; i++) { + struct guild_explusion *e = &g->explusion[i]; + if (e->account_id > 0) + len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t", + e->account_id, e->rsv1, e->rsv2, e->rsv3, + e->name, e->acc, e->mes ); + } + // ギルドスキル + for(i = 0; i < MAX_GUILDSKILL; i++) { + len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv); + } + len += sprintf(str + len, "\t"); + + return 0; +} + +// ギルドデータの文字列からの変換 +int inter_guild_fromstr(char *str, struct guild *g) { + int i, j, c; + int tmp_int[16]; + char tmp_str[4][256]; + char tmp_str2[4096]; + char *pstr; + + // 基本データ + memset(g, 0, sizeof(struct guild)); + if (sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t", &tmp_int[0], + tmp_str[0], tmp_str[1], + &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], + tmp_str[2], tmp_str[3]) < 8) + return 1; + + g->guild_id = tmp_int[0]; + g->guild_lv = tmp_int[1]; + g->max_member = tmp_int[2]; + g->exp = tmp_int[3]; + g->skill_point = tmp_int[4]; + g->castle_id = tmp_int[5]; + memcpy(g->name, tmp_str[0], 24); + memcpy(g->master, tmp_str[1], 24); + memcpy(g->mes1, tmp_str[2], 60); + memcpy(g->mes2, tmp_str[3], 120); + g->mes1[strlen(g->mes1)-1] = 0; + g->mes2[strlen(g->mes2)-1] = 0; + + for(j = 0; j < 6 && str != NULL; j++) // 位置スキップ + str = strchr(str + 1, '\t'); +// printf("GuildBaseInfo OK\n"); + + // メンバー + for(i = 0; i < g->max_member; i++) { + struct guild_member *m = &g->member[i]; + if (sscanf(str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t", + &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], + &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], + tmp_str[0]) < 11) + return 1; + m->account_id = tmp_int[0]; + m->char_id = tmp_int[1]; + m->hair = tmp_int[2]; + m->hair_color = tmp_int[3]; + m->gender = tmp_int[4]; + m->class = tmp_int[5]; + m->lv = tmp_int[6]; + m->exp = tmp_int[7]; + m->exp_payper = tmp_int[8]; + m->position = tmp_int[9]; + memcpy(m->name, tmp_str[0], 24); + + for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ + str = strchr(str + 1, '\t'); + } +// printf("GuildMemberInfo OK\n"); + // 役職 + i = 0; + while (sscanf(str+1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 && str[1+j] == '\t') { + struct guild_position *p = &g->position[i]; + if (sscanf(str+1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3) + return 1; + p->mode = tmp_int[0]; + p->exp_mode = tmp_int[1]; + tmp_str[0][strlen(tmp_str[0])-1] = 0; + memcpy(p->name, tmp_str[0], 24); + + for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ + str = strchr(str+1, '\t'); + i++; + } +// printf("GuildPositionInfo OK\n"); + // エンブレム + tmp_int[1] = 0; + if (sscanf(str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)< 3 && + sscanf(str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2) + return 1; + g->emblem_len = tmp_int[0]; + g->emblem_id = tmp_int[1]; + for(i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) { + int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0; + if (c1 >= '0' && c1 <= '9') x1 = c1 - '0'; + if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10; + if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10; + if (c2 >= '0' && c2 <= '9') x2 = c2 - '0'; + if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10; + if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10; + g->emblem_data[i] = (x1<<4) | x2; + } +// printf("GuildEmblemInfo OK\n"); + str=strchr(str + 1, '\t'); // 位置スキップ + + // 同盟リスト + if (sscanf(str + 1, "%d\t", &c) < 1) + return 1; + str = strchr(str + 1, '\t'); // 位置スキップ + for(i = 0; i < c; i++) { + struct guild_alliance *a = &g->alliance[i]; + if (sscanf(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3) + return 1; + a->guild_id = tmp_int[0]; + a->opposition = tmp_int[1]; + memcpy(a->name, tmp_str[0], 24); + + for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ + str = strchr(str + 1, '\t'); + } +// printf("GuildAllianceInfo OK\n"); + // 追放リスト + if (sscanf(str+1, "%d\t", &c) < 1) + return 1; + str = strchr(str + 1, '\t'); // 位置スキップ + for(i = 0; i < c; i++) { + struct guild_explusion *e = &g->explusion[i]; + if (sscanf(str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t", + &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], + tmp_str[0], tmp_str[1], tmp_str[2]) < 6) + return 1; + e->account_id = tmp_int[0]; + e->rsv1 = tmp_int[1]; + e->rsv2 = tmp_int[2]; + e->rsv3 = tmp_int[3]; + memcpy(e->name, tmp_str[0], 24); + memcpy(e->acc, tmp_str[1], 24); + tmp_str[2][strlen(tmp_str[2])-1] = 0; + memcpy(e->mes, tmp_str[2], 40); + + for(j = 0; j < 4 && str != NULL; j++) // 位置スキップ + str = strchr(str + 1, '\t'); + } +// printf("GuildExplusionInfo OK\n"); + // ギルドスキル + for(i = 0; i < MAX_GUILDSKILL; i++) { + if (sscanf(str+1,"%d,%d ", &tmp_int[0], &tmp_int[1]) < 2) + break; + g->skill[i].id = tmp_int[0]; + g->skill[i].lv = tmp_int[1]; + str = strchr(str + 1, ' '); + } + str = strchr(str + 1, '\t'); +// printf("GuildSkillInfo OK\n"); + + return 0; +} + +// ギルド城データの文字列への変換 +int inter_guildcastle_tostr(char *str, struct guild_castle *gc) { + int len; + + len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris] + gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, + gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC, + gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4, + gc->visibleG5, gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2, + gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7); + + return 0; +} + +// ギルド城データの文字列からの変換 +int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) { + int tmp_int[26]; + + memset(gc, 0, sizeof(struct guild_castle)); + // new structure of guild castle + if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", + &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], + &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], + &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20], + &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) { + gc->castle_id = tmp_int[0]; + gc->guild_id = tmp_int[1]; + gc->economy = tmp_int[2]; + gc->defense = tmp_int[3]; + gc->triggerE = tmp_int[4]; + gc->triggerD = tmp_int[5]; + gc->nextTime = tmp_int[6]; + gc->payTime = tmp_int[7]; + gc->createTime = tmp_int[8]; + gc->visibleC = tmp_int[9]; + gc->visibleG0 = tmp_int[10]; + gc->visibleG1 = tmp_int[11]; + gc->visibleG2 = tmp_int[12]; + gc->visibleG3 = tmp_int[13]; + gc->visibleG4 = tmp_int[14]; + gc->visibleG5 = tmp_int[15]; + gc->visibleG6 = tmp_int[16]; + gc->visibleG7 = tmp_int[17]; + gc->Ghp0 = tmp_int[18]; + gc->Ghp1 = tmp_int[19]; + gc->Ghp2 = tmp_int[20]; + gc->Ghp3 = tmp_int[21]; + gc->Ghp4 = tmp_int[22]; + gc->Ghp5 = tmp_int[23]; + gc->Ghp6 = tmp_int[24]; + gc->Ghp7 = tmp_int[25]; // end additions [Valaris] + // old structure of guild castle + } else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", + &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6], + &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], + &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) { + gc->castle_id = tmp_int[0]; + gc->guild_id = tmp_int[1]; + gc->economy = tmp_int[2]; + gc->defense = tmp_int[3]; + gc->triggerE = tmp_int[4]; + gc->triggerD = tmp_int[5]; + gc->nextTime = tmp_int[6]; + gc->payTime = tmp_int[7]; + gc->createTime = tmp_int[8]; + gc->visibleC = tmp_int[9]; + gc->visibleG0 = tmp_int[10]; + gc->visibleG1 = tmp_int[11]; + gc->visibleG2 = tmp_int[12]; + gc->visibleG3 = tmp_int[13]; + gc->visibleG4 = tmp_int[14]; + gc->visibleG5 = tmp_int[15]; + gc->visibleG6 = tmp_int[16]; + gc->visibleG7 = tmp_int[17]; + if (gc->visibleG0 == 1) + gc->Ghp0 = 15670 + 2000 * gc->defense; + else + gc->Ghp0 = 0; + if (gc->visibleG1 == 1) + gc->Ghp1 = 15670 + 2000 * gc->defense; + else + gc->Ghp1 = 0; + if (gc->visibleG2 == 1) + gc->Ghp2 = 15670 + 2000 * gc->defense; + else + gc->Ghp2 = 0; + if (gc->visibleG3 == 1) + gc->Ghp3 = 30214 + 2000 * gc->defense; + else + gc->Ghp3 = 0; + if (gc->visibleG4 == 1) + gc->Ghp4 = 30214 + 2000 * gc->defense; + else + gc->Ghp4 = 0; + if (gc->visibleG5 == 1) + gc->Ghp5 = 28634 + 2000 * gc->defense; + else + gc->Ghp5 = 0; + if (gc->visibleG6 == 1) + gc->Ghp6 = 28634 + 2000 * gc->defense; + else + gc->Ghp6 = 0; + if (gc->visibleG7 == 1) + gc->Ghp7 = 28634 + 2000 * gc->defense; + else + gc->Ghp7 = 0; + } else { + return 1; + } + + return 0; +} + +// ギルド関連データベース読み込み +int inter_guild_readdb() { + int i; + FILE *fp; + char line[1024]; + char path[1024]; + + sprintf(path, "%s%s", db_path, "/exp_guild.txt"); + fp = fopen(path, "r"); + if (fp == NULL) { + printf("can't read db/exp_guild.txt\n"); + return 1; + } + i = 0; + while(fgets(line, sizeof(line)-1, fp) && i < 100){ + if (line[0] == '/' && line[1] == '/') + continue; + guild_exp[i] = atoi(line); + i++; + } + fclose(fp); + + return 0; +} + +// ギルドデータの読み込み +int inter_guild_init() { + char line[16384]; + struct guild *g; + struct guild_castle *gc; + FILE *fp; + int i, j, c = 0; + + inter_guild_readdb(); + + guild_db = numdb_init(); + castle_db = numdb_init(); + + if ((fp = fopen(guild_txt,"r")) == NULL) + return 1; + while(fgets(line, sizeof(line)-1, fp)) { + j = 0; + if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) { + guild_newid = i; + continue; + } + + g = calloc(sizeof(struct guild), 1); + if(g == NULL){ + printf("int_guild: out of memory!\n"); + exit(0); + } + memset(g, 0, sizeof(struct guild)); + if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) { + if (g->guild_id >= guild_newid) + guild_newid = g->guild_id + 1; + numdb_insert(guild_db, g->guild_id, g); + guild_check_empty(g); + guild_calcinfo(g); + } else { + printf("int_guild: broken data [%s] line %d\n", guild_txt, c); + free(g); + } + c++; + } + fclose(fp); +// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c); + + c = 0;//カウンタ初期化 + + if ((fp = fopen(castle_txt, "r")) == NULL) { + return 1; + } + + while(fgets(line, sizeof(line)-1, fp)) { + gc = calloc(sizeof(struct guild_castle), 1); + if(gc == NULL){ + printf("int_guild: out of memory!\n"); + exit(0); + } + memset(gc, 0, sizeof(struct guild_castle)); + if (inter_guildcastle_fromstr(line, gc) == 0) { + numdb_insert(castle_db, gc->castle_id, gc); + } else { + printf("int_guild: broken data [%s] line %d\n", castle_txt, c); + free(gc); + } + c++; + } + + if (!c) { + printf(" %s - making Default Data...\n", castle_txt); + //デフォルトデータを作成 + for(i = 0; i < MAX_GUILDCASTLE; i++) { + gc = calloc(sizeof(struct guild_castle), 1); + if (gc == NULL) { + printf("int_guild: out of memory!\n"); + exit(0); + } + memset(gc, 0, sizeof(struct guild_castle)); + gc->castle_id = i; + gc->guild_id = 0; + gc->economy = 0; + gc->defense = 0; + gc->triggerE = 0; + gc->triggerD = 0; + gc->nextTime = 0; + gc->payTime = 0; + gc->createTime = 0; + gc->visibleC = 0; + gc->visibleG0 = 0; + gc->visibleG1 = 0; + gc->visibleG2 = 0; + gc->visibleG3 = 0; + gc->visibleG4 = 0; + gc->visibleG5 = 0; + gc->visibleG6 = 0; + gc->visibleG7 = 0; + gc->Ghp0 = 0; // guardian HP [Valaris] + gc->Ghp1 = 0; + gc->Ghp2 = 0; + gc->Ghp3 = 0; + gc->Ghp4 = 0; + gc->Ghp5 = 0; + gc->Ghp6 = 0; + gc->Ghp7 = 0; // end additions [Valaris] + numdb_insert(castle_db, gc->castle_id, gc); + } + printf(" %s - making done\n",castle_txt); + return 0; + } + + fclose(fp); + + return 0; +} + +struct guild *inter_guild_search(int guild_id) { + struct guild *g; + + g=numdb_search(guild_db, guild_id); + + return g; +} + +// ギルドデータのセーブ用 +int inter_guild_save_sub(void *key,void *data,va_list ap) { + char line[16384]; + FILE *fp; + + inter_guild_tostr(line,(struct guild *)data); + fp=va_arg(ap,FILE *); + fprintf(fp,"%s" RETCODE,line); + + return 0; +} + +// ギルド城データのセーブ用 +int inter_castle_save_sub(void *key, void *data, va_list ap) { + char line[16384]; + FILE *fp; + + inter_guildcastle_tostr(line, (struct guild_castle *)data); + fp = va_arg(ap, FILE *); + fprintf(fp, "%s" RETCODE, line); + + return 0; +} + +// ギルドデータのセーブ +int inter_guild_save() { + FILE *fp; + int lock; + + if ((fp = lock_fopen(guild_txt, &lock)) == NULL) { + printf("int_guild: cant write [%s] !!! data is lost !!!\n", guild_txt); + return 1; + } + numdb_foreach(guild_db, inter_guild_save_sub, fp); +// fprintf(fp, "%d\t%%newid%%\n", guild_newid); + lock_fclose(fp, guild_txt, &lock); +// printf("int_guild: %s saved.\n", guild_txt); + + if ((fp = lock_fopen(castle_txt,&lock)) == NULL) { + printf("int_guild: cant write [%s] !!! data is lost !!!\n", castle_txt); + return 1; + } + numdb_foreach(castle_db, inter_castle_save_sub, fp); + lock_fclose(fp, castle_txt, &lock); + + return 0; +} + +// ギルド名検索用 +int search_guildname_sub(void *key, void *data, va_list ap) { + struct guild *g = (struct guild *)data, **dst; + char *str; + + str = va_arg(ap, char *); + dst = va_arg(ap, struct guild **); + if (strcmpi(g->name, str) == 0) + *dst = g; + return 0; +} + +// ギルド名検索 +struct guild* search_guildname(char *str) { + struct guild *g = NULL; + numdb_foreach(guild_db, search_guildname_sub, str, &g); + return g; +} + +// ギルドが空かどうかチェック +int guild_check_empty(struct guild *g) { + int i; + + for(i = 0; i < g->max_member; i++) { + if (g->member[i].account_id > 0) { + return 0; + } + } + // 誰もいないので解散 + numdb_foreach(guild_db, guild_break_sub, g->guild_id); + numdb_erase(guild_db, g->guild_id); + inter_guild_storage_delete(g->guild_id); + mapif_guild_broken(g->guild_id, 0); + free(g); + + return 1; +} + +// キャラの競合がないかチェック用 +int guild_check_conflict_sub(void *key, void *data, va_list ap) { + struct guild *g = (struct guild *)data; + int guild_id, account_id, char_id, i; + + guild_id = va_arg(ap, int); + account_id = va_arg(ap, int); + char_id = va_arg(ap, int); + + if (g->guild_id == guild_id) // 本来の所属なので問題なし + return 0; + + for(i = 0; i < MAX_GUILD; i++) { + if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { + // 別のギルドに偽の所属データがあるので脱退 + printf("int_guild: guild conflict! %d,%d %d!=%d\n", account_id, char_id, guild_id, g->guild_id); + mapif_parse_GuildLeave(-1, g->guild_id, account_id, char_id, 0, "**データ競合**"); + } + } + + return 0; +} +// キャラの競合がないかチェック +int guild_check_conflict(int guild_id, int account_id, int char_id) { + numdb_foreach(guild_db, guild_check_conflict_sub, guild_id, account_id, char_id); + + return 0; +} + +int guild_nextexp(int level) { + if (level < 100) + return guild_exp[level-1]; + + return 0; +} + +// ギルドスキルがあるか確認 +int guild_checkskill(struct guild *g, int id){ + return g->skill[id-10000].lv; +} + +// ギルドの情報の再計算 +int guild_calcinfo(struct guild *g) { + int i, c, nextexp; + struct guild before = *g; + + // スキルIDの設定 + for(i = 0; i < MAX_GUILDSKILL; i++) + g->skill[i].id = i + 10000; + + // ギルドレベル + if (g->guild_lv <= 0) + g->guild_lv = 1; + nextexp = guild_nextexp(g->guild_lv); + if (nextexp > 0) { + while(g->exp >= nextexp) { // レベルアップ処理 + g->exp -= nextexp; + g->guild_lv++; + g->skill_point++; + nextexp = guild_nextexp(g->guild_lv); + } + } + + // ギルドの次の経験値 + g->next_exp = guild_nextexp(g->guild_lv); + + // メンバ上限(ギルド拡張適用) + g->max_member = 16 + guild_checkskill(g, 10004) * 2; + + // 平均レベルとオンライン人数 + g->average_lv = 0; + g->connect_member = 0; + c = 0; + for(i = 0; i < g->max_member; i++) { + if (g->member[i].account_id > 0) { + g->average_lv += g->member[i].lv; + c++; + if (g->member[i].online > 0) + g->connect_member++; + } + } + if(c) g->average_lv /= c; + + // 全データを送る必要がありそう + if (g->max_member != before.max_member || + g->guild_lv != before.guild_lv || + g->skill_point != before.skill_point) { + mapif_guild_info(-1, g); + return 1; + } + + return 0; +} + +//------------------------------------------------------------------- +// map serverへの通信 + +// ギルド作成可否 +int mapif_guild_created(int fd, int account_id, struct guild *g) { + WFIFOW(fd,0) = 0x3830; + WFIFOL(fd,2) = account_id; + if (g != NULL) { + WFIFOL(fd,6) = g->guild_id; + printf("int_guild: created! %d %s\n", g->guild_id, g->name); + }else{ + WFIFOL(fd,6) = 0; + } + WFIFOSET(fd,10); + return 0; +} + +// ギルド情報見つからず +int mapif_guild_noinfo(int fd, int guild_id) { + WFIFOW(fd,0) = 0x3831; + WFIFOW(fd,2) = 8; + WFIFOL(fd,4) = guild_id; + WFIFOSET(fd,8); + printf("int_guild: info not found %d\n", guild_id); + + return 0; +} + +// ギルド情報まとめ送り +int mapif_guild_info(int fd, struct guild *g) { + unsigned char buf[4 + sizeof(struct guild)]; + + WBUFW(buf,0) = 0x3831; + memcpy(buf + 4, g, sizeof(struct guild)); + WBUFW(buf,2) = 4 + sizeof(struct guild); +// printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild)); + if (fd < 0) + mapif_sendall(buf, WBUFW(buf,2)); + else + mapif_send(fd, buf, WBUFW(buf,2)); +// printf("int_guild: info %d %s\n", p->guild_id, p->name); + + return 0; +} + +// メンバ追加可否 +int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) { + WFIFOW(fd,0) = 0x3832; + WFIFOL(fd,2) = guild_id; + WFIFOL(fd,6) = account_id; + WFIFOL(fd,10) = char_id; + WFIFOB(fd,14) = flag; + WFIFOSET(fd, 15); + + return 0; +} + +// 脱退/追放通知 +int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) { + unsigned char buf[79]; + + WBUFW(buf, 0) = 0x3834; + WBUFL(buf, 2) = guild_id; + WBUFL(buf, 6) = account_id; + WBUFL(buf,10) = char_id; + WBUFB(buf,14) = flag; + memcpy(WBUFP(buf,15), mes, 40); + memcpy(WBUFP(buf,55), name, 24); + mapif_sendall(buf, 79); + printf("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id, name, mes); + + return 0; +} + +// オンライン状態とLv更新通知 +int mapif_guild_memberinfoshort(struct guild *g, int idx) { + unsigned char buf[19]; + + WBUFW(buf, 0) = 0x3835; + WBUFL(buf, 2) = g->guild_id; + WBUFL(buf, 6) = g->member[idx].account_id; + WBUFL(buf,10) = g->member[idx].char_id; + WBUFB(buf,14) = g->member[idx].online; + WBUFW(buf,15) = g->member[idx].lv; + WBUFW(buf,17) = g->member[idx].class; + mapif_sendall(buf, 19); + return 0; +} + +// 解散通知 +int mapif_guild_broken(int guild_id, int flag) { + unsigned char buf[7]; + + WBUFW(buf,0) = 0x3836; + WBUFL(buf,2) = guild_id; + WBUFB(buf,6) = flag; + mapif_sendall(buf, 7); + printf("int_guild: broken %d\n", guild_id); + + return 0; +} + +// ギルド内発言 +int mapif_guild_message(int guild_id, int account_id, char *mes, int len) { + unsigned char buf[len+12]; + + WBUFW(buf,0) = 0x3837; + WBUFW(buf,2) = len + 12; + WBUFL(buf,4) = guild_id; + WBUFL(buf,8) = account_id; + memcpy(WBUFP(buf,12), mes, len); + mapif_sendall(buf, len + 12); + + return 0; +} + +// ギルド基本情報変更通知 +int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) { + unsigned char buf[2048]; + + WBUFW(buf,0) = 0x3839; + WBUFW(buf,2) = len+10; + WBUFL(buf,4) = guild_id; + WBUFW(buf,8) = type; + memcpy(WBUFP(buf,10),data,len); + mapif_sendall(buf,len+10); + return 0; +} + +// ギルドメンバ情報変更通知 +int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) { + unsigned char buf[len + 18]; + + WBUFW(buf, 0) = 0x383a; + WBUFW(buf, 2) = len + 18; + WBUFL(buf, 4) = guild_id; + WBUFL(buf, 8) = account_id; + WBUFL(buf,12) = char_id; + WBUFW(buf,16) = type; + memcpy(WBUFP(buf,18), data, len); + mapif_sendall(buf,len+18); + + return 0; +} + +// ギルドスキルアップ通知 +int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) { + unsigned char buf[14]; + + WBUFW(buf, 0) = 0x383c; + WBUFL(buf, 2) = guild_id; + WBUFL(buf, 6) = skill_num; + WBUFL(buf,10) = account_id; + mapif_sendall(buf, 14); + + return 0; +} + +// ギルド同盟/敵対通知 +int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) { + unsigned char buf[67]; + + WBUFW(buf, 0) = 0x383d; + WBUFL(buf, 2) = guild_id1; + WBUFL(buf, 6) = guild_id2; + WBUFL(buf,10) = account_id1; + WBUFL(buf,14) = account_id2; + WBUFB(buf,18) = flag; + memcpy(WBUFP(buf,19), name1, 24); + memcpy(WBUFP(buf,43), name2, 24); + mapif_sendall(buf, 67); + + return 0; +} + +// ギルド役職変更通知 +int mapif_guild_position(struct guild *g, int idx) { + unsigned char buf[sizeof(struct guild_position) + 12]; + + WBUFW(buf,0) = 0x383b; + WBUFW(buf,2) = sizeof(struct guild_position) + 12; + WBUFL(buf,4) = g->guild_id; + WBUFL(buf,8) = idx; + memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position)); + mapif_sendall(buf, WBUFW(buf,2)); + + return 0; +} + +// ギルド告知変更通知 +int mapif_guild_notice(struct guild *g) { + unsigned char buf[186]; + + WBUFW(buf,0) = 0x383e; + WBUFL(buf,2) = g->guild_id; + memcpy(WBUFP(buf,6), g->mes1, 60); + memcpy(WBUFP(buf,66), g->mes2, 120); + mapif_sendall(buf, 186); + + return 0; +} + +// ギルドエンブレム変更通知 +int mapif_guild_emblem(struct guild *g) { + unsigned char buf[2048]; + + WBUFW(buf,0) = 0x383f; + WBUFW(buf,2) = g->emblem_len + 12; + WBUFL(buf,4) = g->guild_id; + WBUFL(buf,8) = g->emblem_id; + memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len); + mapif_sendall(buf, WBUFW(buf,2)); + + return 0; +} + +int mapif_guild_castle_dataload(int castle_id, int index, int value) { + unsigned char buf[9]; + + WBUFW(buf,0) = 0x3840; + WBUFW(buf,2) = castle_id; + WBUFB(buf,4) = index; + WBUFL(buf,5) = value; + mapif_sendall(buf,9); + + return 0; +} + +int mapif_guild_castle_datasave(int castle_id, int index, int value) { + unsigned char buf[9]; + + WBUFW(buf,0) = 0x3841; + WBUFW(buf,2) = castle_id; + WBUFB(buf,4) = index; + WBUFL(buf,5) = value; + mapif_sendall(buf,9); + + return 0; +} + +int mapif_guild_castle_alldataload_sub(void *key, void *data, va_list ap) { + int fd = va_arg(ap, int); + int *p = va_arg(ap, int*); + + memcpy(WFIFOP(fd,*p), (struct guild_castle*)data, sizeof(struct guild_castle)); + (*p) += sizeof(struct guild_castle); + + return 0; +} + +int mapif_guild_castle_alldataload(int fd) { + int len = 4; + + WFIFOW(fd,0) = 0x3842; + numdb_foreach(castle_db, mapif_guild_castle_alldataload_sub, fd, &len); + WFIFOW(fd,2) = len; + WFIFOSET(fd, len); + + return 0; +} + +//------------------------------------------------------------------- +// map serverからの通信 + +// ギルド作成要求 +int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) { + struct guild *g; + int i; + + for(i = 0; i < 24 && name[i]; i++) { + if (!(name[i] & 0xe0) || name[i] == 0x7f) { + printf("int_guild: illeagal guild name [%s]\n", name); + mapif_guild_created(fd, account_id, NULL); + return 0; + } + } + + if ((g = search_guildname(name)) != NULL) { + printf("int_guild: same name guild exists [%s]\n", name); + mapif_guild_created(fd, account_id, NULL); + return 0; + } + g = calloc(sizeof(struct guild), 1); + if (g == NULL) { + printf("int_guild: CreateGuild: out of memory !\n"); + mapif_guild_created(fd, account_id, NULL); + exit(0); + } + memset(g, 0, sizeof(struct guild)); + g->guild_id = guild_newid++; + memcpy(g->name, name, 24); + memcpy(g->master, master->name, 24); + memcpy(&g->member[0], master, sizeof(struct guild_member)); + + g->position[0].mode = 0x11; + strcpy(g->position[ 0].name, "GuildMaster"); + strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie"); + for(i = 1; i < MAX_GUILDPOSITION-1; i++) + sprintf(g->position[i].name, "Position %d", i + 1); + + // ここでギルド情報計算が必要と思われる + g->max_member = 16; + g->average_lv = master->lv; + for(i = 0; i < MAX_GUILDSKILL; i++) + g->skill[i].id = i + 10000; + + numdb_insert(guild_db, g->guild_id, g); + + mapif_guild_created(fd, account_id, g); + mapif_guild_info(fd, g); + + if(log_inter) + inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE, + name, g->guild_id, master->name, master->account_id); + + return 0; +} + +// ギルド情報要求 +int mapif_parse_GuildInfo(int fd, int guild_id) { + struct guild *g; + + g = numdb_search(guild_db, guild_id); + if (g != NULL){ + guild_calcinfo(g); + mapif_guild_info(fd, g); + } else + mapif_guild_noinfo(fd, guild_id); + + return 0; +} + +// ギルドメンバ追加要求 +int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) { + struct guild *g; + int i; + + g = numdb_search(guild_db, guild_id); + if (g == NULL) { + mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1); + return 0; + } + + for(i = 0; i < g->max_member; i++) { + if (g->member[i].account_id == 0) { + memcpy(&g->member[i], m, sizeof(struct guild_member)); + mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0); + guild_calcinfo(g); + mapif_guild_info(-1, g); + + return 0; + } + } + mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1); + + return 0; +} + +// ギルド脱退/追放要求 +int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) { + struct guild *g = NULL; + int i, j; + + g = numdb_search(guild_db, guild_id); + if (g != NULL) { + for(i = 0; i < MAX_GUILD; i++) { + if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { +// printf("%d %d\n", i, (int)(&g->member[i])); +// printf("%d %s\n", i, g->member[i].name); + + if (flag) { // 追放の場合追放リストに入れる + for(j = 0; j < MAX_GUILDEXPLUSION; j++) { + if (g->explusion[j].account_id == 0) + break; + } + if (j == MAX_GUILDEXPLUSION) { // 一杯なので古いのを消す + for(j = 0; j < MAX_GUILDEXPLUSION - 1; j++) + g->explusion[j] = g->explusion[j+1]; + j = MAX_GUILDEXPLUSION - 1; + } + g->explusion[j].account_id = account_id; + memcpy(g->explusion[j].acc, "dummy", 24); + memcpy(g->explusion[j].name, g->member[i].name, 24); + memcpy(g->explusion[j].mes, mes, 40); + } + + mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes); +// printf("%d %d\n", i, (int)(&g->member[i])); +// printf("%d %s\n", i, (&g->member[i])->name); + memset(&g->member[i], 0, sizeof(struct guild_member)); + + if (guild_check_empty(g) == 0) + mapif_guild_info(-1,g);// まだ人がいるのでデータ送信 + + return 0; + } + } + } + return 0; +} + +// オンライン/Lv更新 +int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class) { + struct guild *g; + int i, alv, c; + + g = numdb_search(guild_db, guild_id); + if (g == NULL) + return 0; + + g->connect_member = 0; + + alv = 0; + c = 0; + for(i = 0; i < MAX_GUILD; i++) { + if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { + g->member[i].online = online; + g->member[i].lv = lv; + g->member[i].class = class; + mapif_guild_memberinfoshort(g, i); + } + if (g->member[i].account_id > 0) { + alv += g->member[i].lv; + c++; + } + if (g->member[i].online) + g->connect_member++; + } + // 平均レベル + g->average_lv = alv / c; + + return 0; +} + +// ギルド解散処理用(同盟/敵対を解除) +int guild_break_sub(void *key, void *data, va_list ap) { + struct guild *g = (struct guild *)data; + int guild_id = va_arg(ap, int); + int i; + + for(i = 0; i < MAX_GUILDALLIANCE; i++) { + if (g->alliance[i].guild_id == guild_id) + g->alliance[i].guild_id = 0; + } + return 0; +} + +// ギルド解散要求 +int mapif_parse_BreakGuild(int fd, int guild_id) { + struct guild *g; + + g = numdb_search(guild_db, guild_id); + if(g == NULL) + return 0; + + numdb_foreach(guild_db, guild_break_sub, guild_id); + numdb_erase(guild_db, guild_id); + inter_guild_storage_delete(guild_id); + mapif_guild_broken(guild_id, 0); + + if(log_inter) + inter_log("guild %s (id=%d) broken" RETCODE, g->name, guild_id); + free(g); + + return 0; +} + +// ギルドメッセージ送信 +int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) { + return mapif_guild_message(guild_id, account_id, mes, len); +} + +// ギルド基本データ変更要求 +int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) { + struct guild *g; + short dw = *((short *)data); + + g = numdb_search(guild_db, guild_id); + if (g == NULL) + return 0; + + switch(type) { + case GBI_GUILDLV: + if (dw > 0 && g->guild_lv + dw <= 50) { + g->guild_lv+=dw; + g->skill_point+=dw; + } else if (dw < 0 && g->guild_lv + dw >= 1) + g->guild_lv += dw; + mapif_guild_info(-1, g); + return 0; + default: + printf("int_guild: GuildBasicInfoChange: Unknown type %d\n", type); + break; + } + mapif_guild_basicinfochanged(guild_id, type, data, len); + + return 0; +} + +// ギルドメンバデータ変更要求 +int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) { + int i; + struct guild *g; + + g = numdb_search(guild_db, guild_id); + if(g == NULL) + return 0; + + for(i = 0; i < g->max_member; i++) + if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) + break; + if (i == g->max_member) { + printf("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name); + return 0; + } + switch(type) { + case GMI_POSITION: // 役職 + g->member[i].position = *((int *)data); + break; + case GMI_EXP: // EXP + { + int exp, oldexp = g->member[i].exp; + exp = g->member[i].exp = *((unsigned int *)data); + g->exp += (exp - oldexp); + guild_calcinfo(g); // Lvアップ判断 + mapif_guild_basicinfochanged(guild_id, GBI_EXP, &g->exp, 4); + } + break; + default: + printf("int_guild: GuildMemberInfoChange: Unknown type %d\n", type); + break; + } + mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len); + + return 0; +} + +// ギルド役職名変更要求 +int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) { + struct guild *g = numdb_search(guild_db, guild_id); + + if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) { + return 0; + } + memcpy(&g->position[idx], p, sizeof(struct guild_position)); + mapif_guild_position(g, idx); + printf("int_guild: position changed %d\n", idx); + + return 0; +} + +// ギルドスキルアップ要求 +int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) { + struct guild *g = numdb_search(guild_db, guild_id); + int idx = skill_num - 10000; + + if (g == NULL || skill_num < 10000) + return 0; + + if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) { + g->skill[idx].lv++; + g->skill_point--; + if (guild_calcinfo(g) == 0) + mapif_guild_info(-1, g); + mapif_guild_skillupack(guild_id, skill_num, account_id); + printf("int_guild: skill %d up\n", skill_num); + } + + return 0; +} + +// ギルド同盟要求 +int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) { + struct guild *g[2]; + int j, i; + + g[0] = numdb_search(guild_db, guild_id1); + g[1] = numdb_search(guild_db, guild_id2); + if (g[0] == NULL || g[1] == NULL) + return 0; + + if (!(flag & 0x8)) { + for(i = 0; i < 2 - (flag & 1); i++) { + for(j = 0; j < MAX_GUILDALLIANCE; j++) + if (g[i]->alliance[j].guild_id == 0) { + g[i]->alliance[j].guild_id = g[1-i]->guild_id; + memcpy(g[i]->alliance[j].name, g[1-i]->name, 24); + g[i]->alliance[j].opposition = flag & 1; + break; + } + } + } else { // 関係解消 + for(i = 0; i < 2 - (flag & 1); i++) { + for(j = 0; j < MAX_GUILDALLIANCE; j++) + if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) { + g[i]->alliance[j].guild_id = 0; + break; + } + } + } + mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name); + + return 0; +} + +// ギルド告知変更要求 +int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) { + struct guild *g; + + g = numdb_search(guild_db, guild_id); + if (g == NULL) + return 0; + memcpy(g->mes1, mes1, 60); + memcpy(g->mes2, mes2, 120); + + return mapif_guild_notice(g); +} + +// ギルドエンブレム変更要求 +int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) { + struct guild *g; + + g = numdb_search(guild_db, guild_id); + if (g == NULL) + return 0; + memcpy(g->emblem_data, data, len); + g->emblem_len = len; + g->emblem_id++; + + return mapif_guild_emblem(g); +} + +int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) { + struct guild_castle *gc = numdb_search(castle_db, castle_id); + + if (gc == NULL) { + return mapif_guild_castle_dataload(castle_id, 0, 0); + } + switch(index) { + case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id); + case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy); + case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense); + case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE); + case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD); + case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime); + case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime); + case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime); + case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC); + case 10: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG0); + case 11: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG1); + case 12: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG2); + case 13: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG3); + case 14: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG4); + case 15: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG5); + case 16: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG6); + case 17: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG7); + case 18: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp0); // guardian HP [Valaris] + case 19: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp1); + case 20: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp2); + case 21: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp3); + case 22: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp4); + case 23: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp5); + case 24: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp6); + case 25: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp7); // end additions [Valaris] + + default: + printf("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); + return 0; + } + + return 0; +} + +int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) { + struct guild_castle *gc=numdb_search(castle_db, castle_id); + + if (gc == NULL) { + return mapif_guild_castle_datasave(castle_id, index, value); + } + switch(index) { + case 1: + if (gc->guild_id != value) { + int gid = (value) ? value : gc->guild_id; + struct guild *g = numdb_search(guild_db, gid); + if(log_inter) + inter_log("guild %s (id=%d) %s castle id=%d" RETCODE, + (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", index); + } + gc->guild_id = value; + break; + case 2: gc->economy = value; break; + case 3: gc->defense = value; break; + case 4: gc->triggerE = value; break; + case 5: gc->triggerD = value; break; + case 6: gc->nextTime = value; break; + case 7: gc->payTime = value; break; + case 8: gc->createTime = value; break; + case 9: gc->visibleC = value; break; + case 10: gc->visibleG0 = value; break; + case 11: gc->visibleG1 = value; break; + case 12: gc->visibleG2 = value; break; + case 13: gc->visibleG3 = value; break; + case 14: gc->visibleG4 = value; break; + case 15: gc->visibleG5 = value; break; + case 16: gc->visibleG6 = value; break; + case 17: gc->visibleG7 = value; break; + case 18: gc->Ghp0 = value; break; // guardian HP [Valaris] + case 19: gc->Ghp1 = value; break; + case 20: gc->Ghp2 = value; break; + case 21: gc->Ghp3 = value; break; + case 22: gc->Ghp4 = value; break; + case 23: gc->Ghp5 = value; break; + case 24: gc->Ghp6 = value; break; + case 25: gc->Ghp7 = value; break; // end additions [Valaris] + default: + printf("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); + return 0; + } + + return mapif_guild_castle_datasave(gc->castle_id, index, value); +} + +// ギルドチェック要求 +int mapif_parse_GuildCheck(int fd, int guild_id, int account_id, int char_id) { + return guild_check_conflict(guild_id, account_id, char_id); +} + +// map server からの通信 +// ・1パケットのみ解析すること +// ・パケット長データはinter.cにセットしておくこと +// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない +// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない +int inter_guild_parse_frommap(int fd) { + switch(RFIFOW(fd,0)) { + case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break; + case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break; + case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break; + case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOP(fd,15)); break; + case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break; + case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break; + case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12), RFIFOW(fd,2)-12); break; + case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; + case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOP(fd,10), RFIFOW(fd,2)-10); break; + case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), RFIFOP(fd,18), RFIFOW(fd,2)-18); break; + case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break; + case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; + case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break; + case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), RFIFOP(fd,6), RFIFOP(fd,66)); break; + case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break; + case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break; + case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break; + + default: + return 0; + } + + return 1; +} + +// マップサーバーの接続時処理 +int inter_guild_mapif_init(int fd) { + return mapif_guild_castle_alldataload(fd); +} + +// サーバーから脱退要求(キャラ削除用) +int inter_guild_leave(int guild_id, int account_id, int char_id) { + return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "**サーバー命令**"); +} -- cgit v1.2.3-70-g09d2