From cb227339015cdd739580b36222d31b6755694d49 Mon Sep 17 00:00:00 2001
From: skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Date: Mon, 19 Mar 2007 19:44:21 +0000
Subject: - Removed the last argument from skillitem, the skill name passed to
 the client should always be of the type "AL_HEAL" anyway. - Added skill
 ITEM_ENCHANTARMS, this is what weapon enchanting items should use. -
 Corrected itemskill calls in the item_db, also made the weapon enchanting
 items invoke the ITEM_ENCHANTARMS skill. Corrected Holy Egg not being type 11
 (delay consume) - Updated item_db.sql with item_db information. - Added
 support for specifying different elements per skill level in the skill_db -
 Added bonus bNoKnockback - Corrected typo in bonus bSubRace2 (it was called
 bSPSubRace2 for some reason) - Corrected login sql server not resetting your
 account state to 0 when the banuntil duration expires. - Corrected use of
 UINT_MAX instead of INT_MAX in some jailing check. - Made the skillatk bonus
 it's own function, it can now be used to boost Heal/Sanctuary/Potion Pitcher
 and Slim Pitcher as well. - Cleaned up TK_WARMWIND to use the element
 acquired from the skill_db rather than hardcoded values. - Corrected
 Teleport's save map entry being sent without the .gat extension.

git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10031 54d463be-8e91-2dee-dedb-b68131a5f0ec
---
 sql-files/item_db.sql | 60 +++++++++++++++++++++++++--------------------------
 1 file changed, 30 insertions(+), 30 deletions(-)

(limited to 'sql-files/item_db.sql')

diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql
index fb0070d8e..64a53b1d3 100644
--- a/sql-files/item_db.sql
+++ b/sql-files/item_db.sql
@@ -119,7 +119,7 @@ REPLACE INTO `item_db` VALUES (581,'Mushroom','Edible Mushroom',0,40,NULL,20,NUL
 REPLACE INTO `item_db` VALUES (582,'Orange','Orange',0,300,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(10,20),rand(10,20); ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (583,'Ketupat_','Ketupat',0,7000,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_Hallucination; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (584,'Skewer_Soup','Skewer Soup',0,100,NULL,60,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(40,70),0; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (585,'Brusti','Brusti',0,2,NULL,40,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(15,20),0; itemskill 74,3,"Magnificat"; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (585,'Brusti','Brusti',0,2,NULL,40,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(15,20),0; itemskill 74,3; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (586,'Mother\'s_Cake','Mother\'s Cake',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(325,405),0; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (587,'Thorny_Fruit','Red Thorn Fruit',0,880,NULL,60,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(270,330),rand(20,30); ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (588,'Spaghetti','Spaghetti',0,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(40,70),0; ',NULL,NULL);
@@ -136,8 +136,8 @@ REPLACE INTO `item_db` VALUES (606,'Aloebera','Aloevera',0,1500,NULL,100,NULL,NU
 REPLACE INTO `item_db` VALUES (607,'Yggdrasilberry','Yggdrasil Berry',0,5000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 100,100; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (608,'Seed_Of_Yggdrasil','Yggdrasil Seed',0,5000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 50,50; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (609,'Amulet','Amulet',2,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (610,'Leaf_Of_Yggdrasil','Yggdrasil Leaf',11,4000,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 54,1,"Resurrection"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (611,'Spectacles','Magnifier',11,40,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 40,1,"Identify"; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (610,'Leaf_Of_Yggdrasil','Yggdrasil Leaf',11,4000,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 54,1; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (611,'Spectacles','Magnifier',11,40,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 40,1; ',NULL,NULL);
 # // Smithing Items
 REPLACE INTO `item_db` VALUES (612,'Portable_Furnace','Mini Furnace',2,150,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' produce 21; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (613,'Iron_Hammer','Iron Hammer',2,1000,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' produce 1; ',NULL,NULL);
@@ -211,21 +211,21 @@ REPLACE INTO `item_db` VALUES (683,'Exorcize_Herb','Herb of Incantation',0,NULL,
 REPLACE INTO `item_db` VALUES (684,'Durian','Durian',0,15000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_ATKPOTION,60000,10; sc_start SC_MATKPOTION,60000,10; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (685,'RAMADAN','Ramadan',0,5000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 # // Scrolls
-REPLACE INTO `item_db` VALUES (686,'Earth_Scroll_1_3','Level 3 Earth Spike',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 90,3,"Earth Spike Level 3"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (687,'Earth_Scroll_1_5','Level 5 Earth Spike',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 90,5,"Earth Spike Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (688,'Cold_Scroll_1_3','Level 3 Cold Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 14,3,"Cold Bolt Level 3"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (689,'Cold_Scroll_1_5','Level 5 Cold Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 14,5,"Cold Bolt Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (690,'Fire_Scroll_1_3','Level 3 Fire Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 19,3,"Fire Bolt Level 3"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (691,'Fire_Scroll_1_5','Level 5 Fire Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 19,5,"Fire bolt Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (692,'Wind_Scroll_1_3','Level 3 Lightening Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 20,3,"Lightning Bolt Level 3"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (693,'Wind_Scroll_1_5','Level 5 Lightening Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 20,5,"Lightning Bolt Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (694,'Ghost_Scroll_1_3','Level 3 Soul Strike',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 13,3,"Soul Strike Level 3"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (695,'Ghost_Scroll_1_5','Level 5 Soul Strike',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 13,5,"Soul Strike Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (696,'Fire_Scroll_2_1','Level 1 Fire Ball',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 17,1,"Fire Ball Level 1"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (697,'Fire_Scroll_2_5','Level 5 Fire Ball',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 17,5,"Fire Ball Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (698,'Fire_Scroll_3_1','Level 1 Fire Wall',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 18,1,"Fire Wall Level 1"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (699,'Fire_Scroll_3_5','Level 5 Fire Wall',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 18,5,"Fire Wall Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (700,'Cold_Scroll_2_1','Level 1 Frost Diver',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 15,1,"Frost Diver Level 1"; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (686,'Earth_Scroll_1_3','Level 3 Earth Spike',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 90,3; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (687,'Earth_Scroll_1_5','Level 5 Earth Spike',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 90,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (688,'Cold_Scroll_1_3','Level 3 Cold Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 14,3; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (689,'Cold_Scroll_1_5','Level 5 Cold Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 14,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (690,'Fire_Scroll_1_3','Level 3 Fire Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 19,3; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (691,'Fire_Scroll_1_5','Level 5 Fire Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 19,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (692,'Wind_Scroll_1_3','Level 3 Lightening Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 20,3; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (693,'Wind_Scroll_1_5','Level 5 Lightening Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 20,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (694,'Ghost_Scroll_1_3','Level 3 Soul Strike',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 13,3; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (695,'Ghost_Scroll_1_5','Level 5 Soul Strike',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 13,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (696,'Fire_Scroll_2_1','Level 1 Fire Ball',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 17,1; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (697,'Fire_Scroll_2_5','Level 5 Fire Ball',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 17,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (698,'Fire_Scroll_3_1','Level 1 Fire Wall',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 18,1; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (699,'Fire_Scroll_3_5','Level 5 Fire Wall',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 18,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (700,'Cold_Scroll_2_1','Level 1 Frost Diver',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 15,1; ',NULL,NULL);
 # // Etc Items
 # //===================================================================
 REPLACE INTO `item_db` VALUES (701,'Ora_Ora','Ora Ora',3,NULL,27500,200,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -2555,10 +2555,10 @@ REPLACE INTO `item_db` VALUES (11003,'Novel02','Novel02',3,8000,NULL,0,NULL,NULL
 # // More Usable Items
 # //===================================================================
 # // Scrolls
-REPLACE INTO `item_db` VALUES (12000,'Cold_Scroll_2_5','Level 5 Frost Diver',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 15,5,"Frost Diver Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12001,'Holy_Scroll_1_3','Level 3 Heal',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 28,3,"Heal Level 3"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12002,'Holy_Scroll_1_5','Level 5 Heal',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 28,5,"Heal Level 5"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12003,'Holy_Scroll_2_1','Level 1 Teleport',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 26,1,"Teleport Level 1"; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12000,'Cold_Scroll_2_5','Level 5 Frost Diver',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 15,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12001,'Holy_Scroll_1_3','Level 3 Heal',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 28,3; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12002,'Holy_Scroll_1_5','Level 5 Heal',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 28,5; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12003,'Holy_Scroll_2_1','Level 1 Teleport',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 26,1; ',NULL,NULL);
 # // Arrow Quivers
 REPLACE INTO `item_db` VALUES (12004,'Arrow_Container','Quiver',2,NULL,1,250,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' getitem 1750,500; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12005,'Iron_Arrow_Container','Iron Arrow Quiver',2,NULL,1,250,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' getitem 1770,500; ',NULL,NULL);
@@ -2576,8 +2576,8 @@ REPLACE INTO `item_db` VALUES (12015,'Rusty_Arrow_Container','Rusty Arrow Quiver
 REPLACE INTO `item_db` VALUES (12016,'Speed_Up_Potion','Speed Potion',0,NULL,1,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' specialeffect 507; sc_start SC_SpeedUp1,5000,0; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12017,'Slow_Down_Potion','Slow Potion',0,NULL,1,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
 REPLACE INTO `item_db` VALUES (12018,'Fire_Cracker','Firecracker',2,NULL,1,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' misceffect(256); ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12019,'Holy_Egg','Holy Egg',2,NULL,1,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 54,2,"Resurrection"; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12020,'Water_Of_Darkness','Cursed_Water',0,NULL,1,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_SHADOWWEAPON, 1200000, 1; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12019,'Holy_Egg','Holy Egg',11,NULL,1,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 54,2; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12020,'Water_Of_Darkness','Cursed_Water',11,NULL,1,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,8; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12021,'Pork_Belly','Pork',0,NULL,0,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(70,99),0; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12022,'Spareribs','Galbi',0,NULL,0,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(70,99),0; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12023,'Giftbox_China','Wrapped Box',2,1000,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' getitem groupranditem(IG_GiftBox),1; ',NULL,NULL);
@@ -2587,10 +2587,10 @@ REPLACE INTO `item_db` VALUES (12026,'Egg_Girl','Dano Festival Egg',2,1000,NULL,
 # // Effect Boxes
 REPLACE INTO `item_db` VALUES (12027,'Giggling_Box','Giggling Box',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 9,0; if(rand(100)<30) sc_start SC_Curse,30000,0; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12028,'Box_Of_Thunder','Box of Thunder',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_SpeedUp0,30000,0; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12029,'Gloomy_Box','Box of Gloom',11,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 45,1,"Improve Concentration"; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12029,'Gloomy_Box','Box of Gloom',11,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 45,1; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12030,'Box_Of_Grudge','Box of Resentment',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_ATKPOTION,60000,20; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12031,'Sleepy_Box','Box of Drowsiness',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_MATKPOTION,60000,20; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12032,'Box_Of_Storm','Box of Storms',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_WATERWEAPON,180000,0; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12032,'Box_Of_Storm','Box of Storms',11,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,2; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12033,'Box_Of_Sunlight','Box of Sunlight',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_Intravision,20000,0; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12034,'Painting_Box','Box of Panting',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 0,9; if(rand(100)<30) sc_start SC_Silence,30000,0; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12035,'Lotto_Box01','Lotto Box 01',2,NULL,0,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' getitem rand(7361,7370),1; ',NULL,NULL);
@@ -2676,10 +2676,10 @@ REPLACE INTO `item_db` VALUES (12111,'Food_Package','Bundle of Food',2,NULL,5000
 REPLACE INTO `item_db` VALUES (12112,'Tropical_Sograt','Tropical Sograt',0,NULL,500,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_Curse,10000,1; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12113,'Vermilion_The_Beach','Vermilion on the Beach',0,NULL,500,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_Stun,10000,1; ',NULL,NULL);
 # // Elemental Converters
-REPLACE INTO `item_db` VALUES (12114,'Flame_Converter','Flame Elemental Converter',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_FIREWEAPON,180000,1; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12115,'Frost_Converter','Frost Elemental Converter',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_WATERWEAPON,180000,1; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12116,'Seismic_Converter','Seismic Elemental Converter',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_EARTHWEAPON,180000,1; ',NULL,NULL);
-REPLACE INTO `item_db` VALUES (12117,'Lighting_Converter','Lightning Elemental Converter',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_WINDWEAPON,180000,1; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12114,'Flame_Converter','Flame Elemental Converter',11,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,4; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12115,'Frost_Converter','Frost Elemental Converter',11,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,2; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12116,'Seismic_Converter','Seismic Elemental Converter',11,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,3; ',NULL,NULL);
+REPLACE INTO `item_db` VALUES (12117,'Lighting_Converter','Lightning Elemental Converter',11,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,5; ',NULL,NULL);
 # // Elemental Resistance Potions
 REPLACE INTO `item_db` VALUES (12118,'Resist_Fire_Potion','Fire Resist Potion',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Fire,20,Ele_Water,-15; ',NULL,NULL);
 REPLACE INTO `item_db` VALUES (12119,'Resist_Cold_Potion','Cold Resist Potion',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Water,20,Ele_Wind,-15; ',NULL,NULL);
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