From d5b0b8a2d33541d03f6ede756b1dc7948aecd39e Mon Sep 17 00:00:00 2001 From: brianluau Date: Mon, 30 Jul 2012 07:32:24 +0000 Subject: - Added svn:eol-style=native property on some recently added text files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16534 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/custom/events/cluckers.txt | 228 +++--- npc/custom/events/disguise.txt | 484 ++++++------ npc/custom/events/mushroom_event.txt | 124 +-- npc/custom/quests/quest_shop.txt | 296 +++---- npc/custom/quests/questboard.txt | 648 ++++++++-------- npc/pre-re/mobs/dungeons/um_dun.txt | 112 +-- npc/pre-re/mobs/fields/splendide.txt | 66 +- npc/re/jobs/novice/supernovice_ex.txt | 1382 ++++++++++++++++----------------- npc/re/merchants/renters_re.txt | 360 ++++----- npc/re/quests/homu_s.txt | 288 +++---- 10 files changed, 1994 insertions(+), 1994 deletions(-) (limited to 'npc') diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index 9d0253164..d141c41b6 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -1,114 +1,114 @@ -//===== rAthena Script ======================================= -//= Cluck! Cluck! Boom! -//===== By: ================================================== -//= Keale -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Click the chicken and try retrieve the item at a low -//= chance. If you fail he will nuke, freeze, stone, -//= stun, or make you fall asleep. -//= The prize is configurable and triggered by the NPC. -//===== Additional Comments: ================================= -//= 1.0 First release. -//= 1.1 Using 'switch rand' instead. -//= 1.2 Cleaned and standardized. [Euphy] -//============================================================ - -prontera,156,219,4 script Cluckers 800,{ - - set .@GMAccess,80; // GM level required to access NPC - - if (.startcluck) { - specialeffect2 2; - switch(rand(15)) { - case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; - case 1: npctalk "Cluuuuuck!~"; break; - case 2: atcommand "@nuke "+strcharinfo(0); break; - case 3: sc_start SC_Freeze,10000,0; break; - case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; - case 5: sc_start SC_Sleep,10000,0; break; - case 6: sc_start SC_Stone,10000,0; emotion 29; break; - case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; - case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; - case 9: sc_start SC_Stun,10000,0; break; - case 10: sc_start SC_Sleep,10000,0; emotion 29; break; - case 11: npctalk "Cluck! Cluck!"; break; - case 12: sc_start SC_Stun,10000,0; break; - case 13: atcommand "@nuke "+strcharinfo(0); break; - default: - if (rand(50) < 4) { - npctalk "WOOF!..........."; - specialeffect2 72; - announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0; - getitem $cluck_item_id,$cluck_item_amount; - set .startcluck,0; - } else { - npctalk "Cluck! CLUUUCK!!"; - atcommand "@nuke "+strcharinfo(0); - } - break; - } - end; - } - mes "[Cluckers]"; - if (getgmlevel() >= .@GMAccess) { - mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000"; - mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; - next; - while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) { - case 1: - mes "[Cluckers]"; - mes "CLUCK! ^FF0000~Sure thing!~^000000"; - emotion 33; - close2; - announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; - initnpctimer; - end; - case 2: - mes "[Cluckers]"; - mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; - next; - break; - case 3: - mes "[Cluckers]"; - mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000"; - input $cluck_item_id; - next; - mes "[Cluckers]"; - mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000"; - input $cluck_item_amount; - next; - mes "[Cluckers]"; - mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; - emotion 33; - next; - break; - case 4: - mes "[Cluckers]"; - mes "Cluck cluck cluck..."; - close; - } - } - mes "Cluck cluck! Cluuuuuck?"; - mes "Cluck...."; - close; - -OnTimer10000: - announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; - end; -OnTimer20000: - announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; - end; -OnTimer30000: - announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; - end; -OnTimer40000: - announce "GO! Click the chicken to get the prize!",bc_blue; - if (!$cluck_item_id) set $cluck_item_id,512; - if (!$cluck_item_amount) set $cluck_item_amount,1; - set .startcluck,1; - end; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Cluck! Cluck! Boom! +//===== By: ================================================== +//= Keale +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Click the chicken and try retrieve the item at a low +//= chance. If you fail he will nuke, freeze, stone, +//= stun, or make you fall asleep. +//= The prize is configurable and triggered by the NPC. +//===== Additional Comments: ================================= +//= 1.0 First release. +//= 1.1 Using 'switch rand' instead. +//= 1.2 Cleaned and standardized. [Euphy] +//============================================================ + +prontera,156,219,4 script Cluckers 800,{ + + set .@GMAccess,80; // GM level required to access NPC + + if (.startcluck) { + specialeffect2 2; + switch(rand(15)) { + case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 1: npctalk "Cluuuuuck!~"; break; + case 2: atcommand "@nuke "+strcharinfo(0); break; + case 3: sc_start SC_Freeze,10000,0; break; + case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 5: sc_start SC_Sleep,10000,0; break; + case 6: sc_start SC_Stone,10000,0; emotion 29; break; + case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 9: sc_start SC_Stun,10000,0; break; + case 10: sc_start SC_Sleep,10000,0; emotion 29; break; + case 11: npctalk "Cluck! Cluck!"; break; + case 12: sc_start SC_Stun,10000,0; break; + case 13: atcommand "@nuke "+strcharinfo(0); break; + default: + if (rand(50) < 4) { + npctalk "WOOF!..........."; + specialeffect2 72; + announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0; + getitem $cluck_item_id,$cluck_item_amount; + set .startcluck,0; + } else { + npctalk "Cluck! CLUUUCK!!"; + atcommand "@nuke "+strcharinfo(0); + } + break; + } + end; + } + mes "[Cluckers]"; + if (getgmlevel() >= .@GMAccess) { + mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000"; + mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; + next; + while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) { + case 1: + mes "[Cluckers]"; + mes "CLUCK! ^FF0000~Sure thing!~^000000"; + emotion 33; + close2; + announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; + initnpctimer; + end; + case 2: + mes "[Cluckers]"; + mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; + next; + break; + case 3: + mes "[Cluckers]"; + mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000"; + input $cluck_item_id; + next; + mes "[Cluckers]"; + mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000"; + input $cluck_item_amount; + next; + mes "[Cluckers]"; + mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; + emotion 33; + next; + break; + case 4: + mes "[Cluckers]"; + mes "Cluck cluck cluck..."; + close; + } + } + mes "Cluck cluck! Cluuuuuck?"; + mes "Cluck...."; + close; + +OnTimer10000: + announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; + end; +OnTimer20000: + announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; + end; +OnTimer30000: + announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; + end; +OnTimer40000: + announce "GO! Click the chicken to get the prize!",bc_blue; + if (!$cluck_item_id) set $cluck_item_id,512; + if (!$cluck_item_amount) set $cluck_item_amount,1; + set .startcluck,1; + end; +} diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt index 97adb4de4..ab2a0fe05 100644 --- a/npc/custom/events/disguise.txt +++ b/npc/custom/events/disguise.txt @@ -1,242 +1,242 @@ -//===== rAthena Script ======================================= -//= Disguise Event -//===== By: ================================================== -//= GmOcean -//===== Current Version: ===================================== -//= 5.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Additional Comments: ================================= -//= 5.0 Last update by GmOcean. -//= 5.1 Cleaned and standardized, mostly. [Euphy] -//============================================================ - -prontera,160,155,4 script Disguise Event 795,{ - - // Currently set to run every two hours. - // To change times, edit the OnClock labels below. - - set .@GMLevel,60; // GM level required to access NPC. - set .@n$,"[^0000FFDisguise NPC^000000]"; - - if (getgmlevel()>=.@GMLevel) { - mes .@n$; - mes "Select an option."; - next; - switch(select("Turn ON/OFF Event:Event Settings")) { - case 1: - mes .@n$; - if ($@EventON) { - mes "The Event is currently: [^0000FFON^000000]"; - mes "Would you like to turn it OFF?"; } - else { - mes "The Event is currently: [^FF0000OFF^000000]"; - mes "Would you like to turn it ON?"; } - if(select("Yes:No")==2) close; - if ($@EventON) { - set $@EventON,0; set $@Timer,0; - setnpctimer 0; stopnpctimer; - announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; - deletepset 1; - setnpcdisplay "Disguise Event",795; - close; } - set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; - set $@ResetCounter,$@ResetCounter+1; - announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - close; - case 2: - mes .@n$; - mes "Pick a setting to modify."; - next; - switch(select("Monster Display:Number of Rounds:Prize Settings")) { - case 1: - setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; - mes .@n$; - mes "Choose a disguise rule."; - next; - set $Rule, select(implode(.@r$,":")); - mes .@n$; - mes "The Disguise Rule has been set:"; - mes " > ^0055FF"+.@r$[$Rule-1]+"^000000"; - close; - case 2: - mes .@n$; - mes "Input the number of rounds you want the event to last."; - mes "Current number: [^0000FF"+$Rounds+"^000000]"; - next; - input .@Rounds; - set $Rounds,.@Rounds; - mes .@n$; - mes "The number of rounds has been changed to "+$Rounds+"."; - close; - case 3: - mes .@n$; - mes "Input the Item ID of the prize given each round."; - mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")"; - next; - input .@Prize; - mes .@n$; - if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { - mes "That item does not exist. Please try again."; - close; } - set $Prize,.@Prize; - mes "Input the amount to be given."; - next; - input .@amount; - mes .@n$; - if (.@amount<=0 || .@amount>=10000) { - mes "That amount is invalid. Using default ammount of 1."; - set .@amount,1; - next; - mes .@n$; } - set $PrizeAmt,.@amount; - mes "The Prize has been changed successfully."; - mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]"; - close; - } - } - } - if ($@EventON) end; - mes .@n$; - mes "Welcome."; - mes "How may I be of assistance?"; - if(select("Information:Nothing, just passing through.")==2) close; - next; - mes .@n$; - mes "This event is quite simple."; - mes "At the start of the event, I will"; - mes "disguise myself as a random"; - mes "monster. You have to shout"; - mes "that monter's name out loud."; - next; - mes "If you are correct, you will receive"; - mes "a prize. If not, keep trying!"; - mes "That's all that there is to this event."; - close; - -OnInit: - set $@EventON,0; - set $@Wait,0; - set $@Winner,0; - set $@ResetCounter,0; - set $Points,$Points; - if (!$Rounds) set $Rounds,10; - else set $Rounds,$Rounds; - if (!$Prize) set $Prize,512; - else set $Prize,$Prize; - if (!$PrizeAmt) set $PrizeAmt,1; - else set $PrizeAmt,$PrizeAmt; - if ($Rule) set $Rule,1; - else set $Rule,$Rule; - setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, - 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, - 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, - 2156,2165; - setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, - 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, - 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, - 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, - 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, - 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, - 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, - 2117,2118; - setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; - end; -OnClock0000: -OnClock0200: -OnClock0400: -OnClock0600: -OnClock0800: -OnClock1000: -OnClock1200: -OnClock1400: -OnClock1600: -OnClock1800: -OnClock2000: -OnClock2200: - set $@ResetCounter,$@ResetCounter+1; - set $@EventON,1; - set $@Timer,1; - set $@Wait,1; - announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - setnpctimer 0; - initnpctimer; - end; -OnTimer10000: - if ($@Timer || $@Change) end; - set $@Wait,0; - goto iDisguise; - end; -OnTimer30000: - if ($@Timer) end; - set $@Change,0; - setnpcdisplay "Disguise Event",795; - npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; - specialeffect 725; - set $MonsterName$,""; - deletepset 1; - stopnpctimer; - setnpctimer 0; - initnpctimer; - end; -OnTimer60000: - if ($@Timer!=1) end; - announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - end; -OnTimer120000: - if ($@Timer!=1) end; - announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - end; -OnTimer180000: - if ($@Timer!=1) end; - announce "The Disguise Event has begun!",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - set $@Timer,0; stopnpctimer; - setnpctimer 0; initnpctimer; - goto iDisguise; - end; -iDisguise: - if ($Rule==1) { - set $@Winner,0; - set $@Monster,1000+rand(1,995); - for(set .@BL,0; .@BL=$Rounds) { - setnpcdisplay "Disguise Event",795; - set $@RoundCount,0; set $@Change,0; set $@EventON,0; - setnpctimer 0; stopnpctimer; - npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; - end; } - setnpcdisplay "Disguise Event",795; - set $@Change,0; - setnpctimer 0; - end; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Disguise Event +//===== By: ================================================== +//= GmOcean +//===== Current Version: ===================================== +//= 5.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Additional Comments: ================================= +//= 5.0 Last update by GmOcean. +//= 5.1 Cleaned and standardized, mostly. [Euphy] +//============================================================ + +prontera,160,155,4 script Disguise Event 795,{ + + // Currently set to run every two hours. + // To change times, edit the OnClock labels below. + + set .@GMLevel,60; // GM level required to access NPC. + set .@n$,"[^0000FFDisguise NPC^000000]"; + + if (getgmlevel()>=.@GMLevel) { + mes .@n$; + mes "Select an option."; + next; + switch(select("Turn ON/OFF Event:Event Settings")) { + case 1: + mes .@n$; + if ($@EventON) { + mes "The Event is currently: [^0000FFON^000000]"; + mes "Would you like to turn it OFF?"; } + else { + mes "The Event is currently: [^FF0000OFF^000000]"; + mes "Would you like to turn it ON?"; } + if(select("Yes:No")==2) close; + if ($@EventON) { + set $@EventON,0; set $@Timer,0; + setnpctimer 0; stopnpctimer; + announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; + deletepset 1; + setnpcdisplay "Disguise Event",795; + close; } + set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; + set $@ResetCounter,$@ResetCounter+1; + announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + close; + case 2: + mes .@n$; + mes "Pick a setting to modify."; + next; + switch(select("Monster Display:Number of Rounds:Prize Settings")) { + case 1: + setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; + mes .@n$; + mes "Choose a disguise rule."; + next; + set $Rule, select(implode(.@r$,":")); + mes .@n$; + mes "The Disguise Rule has been set:"; + mes " > ^0055FF"+.@r$[$Rule-1]+"^000000"; + close; + case 2: + mes .@n$; + mes "Input the number of rounds you want the event to last."; + mes "Current number: [^0000FF"+$Rounds+"^000000]"; + next; + input .@Rounds; + set $Rounds,.@Rounds; + mes .@n$; + mes "The number of rounds has been changed to "+$Rounds+"."; + close; + case 3: + mes .@n$; + mes "Input the Item ID of the prize given each round."; + mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")"; + next; + input .@Prize; + mes .@n$; + if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { + mes "That item does not exist. Please try again."; + close; } + set $Prize,.@Prize; + mes "Input the amount to be given."; + next; + input .@amount; + mes .@n$; + if (.@amount<=0 || .@amount>=10000) { + mes "That amount is invalid. Using default ammount of 1."; + set .@amount,1; + next; + mes .@n$; } + set $PrizeAmt,.@amount; + mes "The Prize has been changed successfully."; + mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]"; + close; + } + } + } + if ($@EventON) end; + mes .@n$; + mes "Welcome."; + mes "How may I be of assistance?"; + if(select("Information:Nothing, just passing through.")==2) close; + next; + mes .@n$; + mes "This event is quite simple."; + mes "At the start of the event, I will"; + mes "disguise myself as a random"; + mes "monster. You have to shout"; + mes "that monter's name out loud."; + next; + mes "If you are correct, you will receive"; + mes "a prize. If not, keep trying!"; + mes "That's all that there is to this event."; + close; + +OnInit: + set $@EventON,0; + set $@Wait,0; + set $@Winner,0; + set $@ResetCounter,0; + set $Points,$Points; + if (!$Rounds) set $Rounds,10; + else set $Rounds,$Rounds; + if (!$Prize) set $Prize,512; + else set $Prize,$Prize; + if (!$PrizeAmt) set $PrizeAmt,1; + else set $PrizeAmt,$PrizeAmt; + if ($Rule) set $Rule,1; + else set $Rule,$Rule; + setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, + 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, + 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, + 2156,2165; + setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, + 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, + 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, + 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, + 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, + 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, + 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, + 2117,2118; + setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; + end; +OnClock0000: +OnClock0200: +OnClock0400: +OnClock0600: +OnClock0800: +OnClock1000: +OnClock1200: +OnClock1400: +OnClock1600: +OnClock1800: +OnClock2000: +OnClock2200: + set $@ResetCounter,$@ResetCounter+1; + set $@EventON,1; + set $@Timer,1; + set $@Wait,1; + announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + setnpctimer 0; + initnpctimer; + end; +OnTimer10000: + if ($@Timer || $@Change) end; + set $@Wait,0; + goto iDisguise; + end; +OnTimer30000: + if ($@Timer) end; + set $@Change,0; + setnpcdisplay "Disguise Event",795; + npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; + specialeffect 725; + set $MonsterName$,""; + deletepset 1; + stopnpctimer; + setnpctimer 0; + initnpctimer; + end; +OnTimer60000: + if ($@Timer!=1) end; + announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + end; +OnTimer120000: + if ($@Timer!=1) end; + announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + end; +OnTimer180000: + if ($@Timer!=1) end; + announce "The Disguise Event has begun!",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + set $@Timer,0; stopnpctimer; + setnpctimer 0; initnpctimer; + goto iDisguise; + end; +iDisguise: + if ($Rule==1) { + set $@Winner,0; + set $@Monster,1000+rand(1,995); + for(set .@BL,0; .@BL=$Rounds) { + setnpcdisplay "Disguise Event",795; + set $@RoundCount,0; set $@Change,0; set $@EventON,0; + setnpctimer 0; stopnpctimer; + npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; + end; } + setnpcdisplay "Disguise Event",795; + set $@Change,0; + setnpctimer 0; + end; +} diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt index bbb8e91ab..9ebd3211a 100644 --- a/npc/custom/events/mushroom_event.txt +++ b/npc/custom/events/mushroom_event.txt @@ -1,62 +1,62 @@ -//===== rAthena Script ======================================= -//= Find the Mushroom -//===== By: ================================================== -//= Mysterious -//===== Current Version: ===================================== -//= 3.6a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Find the Mushroom - random amount of Mushrooms spawns in random maps. -//= Players need to find these mushrooms and kill them to gain prizes! -//===== Additional Comments: ================================= -//= 3.0 Fully Functional with Rewritten script. [Mysterious] -//= 3.6a Slightly edited. [Euphy] -//============================================================ - -prontera,142,228,6 script Find the Mushroom 1084,{ - mes "[ Find The Mushroom ]"; - if (!.Status) - mes "There is no event at the moment!"; - else { - mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!"; - mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!"; - } - if (.Status || getgmlevel() < .GM) close; - mes "Start the event?"; - next; - if(select("- No:- Yes") == 1) close; - donpcevent strnpcinfo(0)+"::OnMinute10"; - mes "[ Find The Mushroom ]"; - mes "Event started!"; - close; - -OnInit: - set .Prize,512; // Reward item ID - set .Amount,10; // Reward item amount - set .GM,60; // GM level required to access NPC - setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps - end; - -OnMinute10: // Start time (every hour) - if (.Status) end; - set .Status,1; - set .Spawn,rand(1,10); // How many Mushrooms should spawn? - set .Map$,.Maps$[rand(getarraysize(.Maps$))]; - killmonster .Map$,"All"; - monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled"; - announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0; - sleep 2500; - announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0; - end; - -OnMobKilled: - set .Spawn, .Spawn - 1; - getitem .Prize, .Amount; - if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map; - else { - announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0; - set .Status,0; - } - end; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Find the Mushroom +//===== By: ================================================== +//= Mysterious +//===== Current Version: ===================================== +//= 3.6a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Find the Mushroom - random amount of Mushrooms spawns in random maps. +//= Players need to find these mushrooms and kill them to gain prizes! +//===== Additional Comments: ================================= +//= 3.0 Fully Functional with Rewritten script. [Mysterious] +//= 3.6a Slightly edited. [Euphy] +//============================================================ + +prontera,142,228,6 script Find the Mushroom 1084,{ + mes "[ Find The Mushroom ]"; + if (!.Status) + mes "There is no event at the moment!"; + else { + mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!"; + mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!"; + } + if (.Status || getgmlevel() < .GM) close; + mes "Start the event?"; + next; + if(select("- No:- Yes") == 1) close; + donpcevent strnpcinfo(0)+"::OnMinute10"; + mes "[ Find The Mushroom ]"; + mes "Event started!"; + close; + +OnInit: + set .Prize,512; // Reward item ID + set .Amount,10; // Reward item amount + set .GM,60; // GM level required to access NPC + setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps + end; + +OnMinute10: // Start time (every hour) + if (.Status) end; + set .Status,1; + set .Spawn,rand(1,10); // How many Mushrooms should spawn? + set .Map$,.Maps$[rand(getarraysize(.Maps$))]; + killmonster .Map$,"All"; + monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled"; + announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0; + sleep 2500; + announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0; + end; + +OnMobKilled: + set .Spawn, .Spawn - 1; + getitem .Prize, .Amount; + if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map; + else { + announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0; + set .Status,0; + } + end; +} diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index fd58e49a4..ad7b44ea9 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -1,148 +1,148 @@ -//===== rAthena Script ======================================= -//= Euphy's Quest Shop -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.4a -//===== Compatible With: ===================================== -//= rAthena SVN r15340+ -//===== Description: ========================================= -//= A dynamic quest shop based on Lunar's, with easier config. -//= Includes support for multiple shops & cashpoints. -//= Item Preview script by ToastOfDoom. -//============================================================ - -prontera,164,203,6 script Quest Shop 998,{ -function Add; function Chk; function Slot; function A_An; - - if(.Shops$ != "") set .@i,1; - else { - set .@menu$,""; - for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) - set .@menu$, .@menu$+.Shops$[.@i]+":"; - set .@i, select(.@menu$); } - dispbottom "Select one item at a time."; - callshop "qshop"+.@i,1; - npcshopattach "qshop"+.@i; - end; - -function Add { - if (getitemname(getarg(1))=="null") { - debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } - for(set .@n,5; .@n<127; set .@n,.@n+2) { - if (!getarg(.@n,0)) break; - if (getitemname(getarg(.@n))=="null") { - debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } - for(set .@i,2; .@i<.@n; set .@i,.@i+1) - set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); - npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); - return; } -function Chk { - if (getarg(0)0) return .@s$+" ["+getitemslots(getarg(0))+"]"; - default: return .@s$; } } -function A_An { - setarray .@A$[0],"a","e","i","o","u"; - set .@B$, "_"+getarg(0); - for(set .@i,0; .@i<5; set .@i,.@i+1) - if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); - return "a "+getarg(0); } - -OnBuyItem: - set .@q[0],@bought_nameid; - copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); - if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } - mes "[Quest Shop]"; - mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; - mes "Requirements:"; - if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; - if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; - if (.@q[4]) for(set .@i,4; .@i "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; - next; - set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); - addtimer 1000, strnpcinfo(1)+"::OnEnd"; - while(1){ - switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { - case 1: - if (@qe0) { - mes "[Quest Shop]"; - mes "You're missing one or more quest requirements."; - close; } - if (!checkweight(.@q[0],.@q[1])) { - mes "[Quest Shop]"; - mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; - close; } - if (.@q[2]) set Zeny, Zeny-.@q[2]; - if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; - if (.@q[4]) for(set .@i,4; .@i","" - setarray .Points$[0],"#CASHPOINTS","Cash Points"; - - set .Announce,1; // Announce quest completion? (1: yes / 0: no) - set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) - set .DisplayID,0; // Show item IDs? (1: yes / 0: no) - set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) - -// Shop categories, if needed: "",""{,...}; -// Duplicate dummy data for any additional shops (bottom of script). -// If no categories, use the second line instead (remove //). - - setarray .Shops$[1],"Headgears","Weapons","Other"; - // set .Shops$,"n/a"; - -// Add(,,,,, -// ,{,...}); -// Shop number corresponds with order above (default is 1). -// Note: Do NOT use a reward item more than once! - - Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); - Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); - Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); - Add(1,5045,1,0,0,2252,1,1054,450,943,1200); - - Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); - Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); - - Add(3,531,1,3,0,512,1,713,1); - Add(3,532,1,3,0,513,1,713,1); - Add(3,533,1,3,0,514,1,713,1); - Add(3,534,1,3,0,515,1,713,1); - -// -------------------------------------------------- - freeloop(0); - for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) - npcshopdelitem "qshop"+.@i,909; - end; -} - -// -------- Dummy data (duplicate as needed) -------- -- shop qshop1 -1,909:-1 -- shop qshop2 -1,909:-1 -- shop qshop3 -1,909:-1 \ No newline at end of file +//===== rAthena Script ======================================= +//= Euphy's Quest Shop +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.4a +//===== Compatible With: ===================================== +//= rAthena SVN r15340+ +//===== Description: ========================================= +//= A dynamic quest shop based on Lunar's, with easier config. +//= Includes support for multiple shops & cashpoints. +//= Item Preview script by ToastOfDoom. +//============================================================ + +prontera,164,203,6 script Quest Shop 998,{ +function Add; function Chk; function Slot; function A_An; + + if(.Shops$ != "") set .@i,1; + else { + set .@menu$,""; + for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) + set .@menu$, .@menu$+.Shops$[.@i]+":"; + set .@i, select(.@menu$); } + dispbottom "Select one item at a time."; + callshop "qshop"+.@i,1; + npcshopattach "qshop"+.@i; + end; + +function Add { + if (getitemname(getarg(1))=="null") { + debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } + for(set .@n,5; .@n<127; set .@n,.@n+2) { + if (!getarg(.@n,0)) break; + if (getitemname(getarg(.@n))=="null") { + debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } + for(set .@i,2; .@i<.@n; set .@i,.@i+1) + set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); + npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); + return; } +function Chk { + if (getarg(0)0) return .@s$+" ["+getitemslots(getarg(0))+"]"; + default: return .@s$; } } +function A_An { + setarray .@A$[0],"a","e","i","o","u"; + set .@B$, "_"+getarg(0); + for(set .@i,0; .@i<5; set .@i,.@i+1) + if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); + return "a "+getarg(0); } + +OnBuyItem: + set .@q[0],@bought_nameid; + copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); + if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } + mes "[Quest Shop]"; + mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; + mes "Requirements:"; + if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; + if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; + if (.@q[4]) for(set .@i,4; .@i "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; + next; + set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); + addtimer 1000, strnpcinfo(1)+"::OnEnd"; + while(1){ + switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { + case 1: + if (@qe0) { + mes "[Quest Shop]"; + mes "You're missing one or more quest requirements."; + close; } + if (!checkweight(.@q[0],.@q[1])) { + mes "[Quest Shop]"; + mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; + close; } + if (.@q[2]) set Zeny, Zeny-.@q[2]; + if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; + if (.@q[4]) for(set .@i,4; .@i","" + setarray .Points$[0],"#CASHPOINTS","Cash Points"; + + set .Announce,1; // Announce quest completion? (1: yes / 0: no) + set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) + set .DisplayID,0; // Show item IDs? (1: yes / 0: no) + set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) + +// Shop categories, if needed: "",""{,...}; +// Duplicate dummy data for any additional shops (bottom of script). +// If no categories, use the second line instead (remove //). + + setarray .Shops$[1],"Headgears","Weapons","Other"; + // set .Shops$,"n/a"; + +// Add(,,,,, +// ,{,...}); +// Shop number corresponds with order above (default is 1). +// Note: Do NOT use a reward item more than once! + + Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); + Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); + Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); + Add(1,5045,1,0,0,2252,1,1054,450,943,1200); + + Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); + Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); + + Add(3,531,1,3,0,512,1,713,1); + Add(3,532,1,3,0,513,1,713,1); + Add(3,533,1,3,0,514,1,713,1); + Add(3,534,1,3,0,515,1,713,1); + +// -------------------------------------------------- + freeloop(0); + for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) + npcshopdelitem "qshop"+.@i,909; + end; +} + +// -------- Dummy data (duplicate as needed) -------- +- shop qshop1 -1,909:-1 +- shop qshop2 -1,909:-1 +- shop qshop3 -1,909:-1 diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt index 56357601a..cccbea7ee 100644 --- a/npc/custom/quests/questboard.txt +++ b/npc/custom/quests/questboard.txt @@ -1,324 +1,324 @@ -//===== rAthena Script ======================================= -//= tr0n's Questboard -//===== By: ================================================== -//= tr0n -//===== Current Version: ===================================== -//= 1.4.4 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Easily add collection and hunting quests. -//===== Additional Comments: ================================= -// 1.0.0 Release -// 1.1.0 Added zeny reward -// 1.2.0 Rewrote checkmob and killcounter -// 1.3.1 Added level restriction -// 1.3.4 Added Reward Item Amount -// 1.4.4 Added Quest delay -//============================================================ - -prontera,129,215,5 script Questboard 857,{ - - if(c_run==1){ - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) { - mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; - next; - if(select("Finish:Abort") == 2){ - mes "[^FF7700Questboard^000000]"; - mes "Quest aborted."; - set currentquest$, ""; - set c_run, 0; - close; - } - goto L_checkitems; - } - - if(h_run==1){ - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) { - set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); - mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; - next; - if(select("Finish:Abort") == 2){ - mes "[^FF7700Questboard^000000]"; - mes "Quest aborted."; - for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){ - set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); - setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); - } - set currentquest$, ""; - set h_run, 0; - close; - } - goto L_checkmobs; - } - -L_questmenu: - mes "[^FF7700Questboard^000000]"; - mes "Select category:"; - next; - - switch(select((.collection)?"Collection Quests":"", - (.hunting)?"Hunting Quests":"", - "Exit")) { - -case 1: - set .@collectmenu$, ""; - for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) { - if (.@i) set .@collectmenu$,.@collectmenu$+":"; - set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); - } - set .@selection,select(.@collectmenu$); - if(gettimetick(2) < getd(.@selection + "_collection_delay")){ - set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2); - mes "[^FF7700Questboard^000000]"; - if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; - if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; - mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; - close; - } - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) { - mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; - next; - if(select("Accept:Decline") == 2){ - close; - } - if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")) - { - mes "[^FF7700Questboard^000000]"; - mes "Quest accepted."; - set c_run, 1; - set currentquest$, .@selection; - close; - } - else - { - mes "[^FF7700Questboard^000000]"; - mes "You don't have the required"; - mes "level to do this quest."; - close; - } - -case 2: - set .@huntmenu$, ""; - for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) { - if (.@i) set .@huntmenu$,.@huntmenu$+":"; - set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); - } - set .@selection,select(.@huntmenu$); - if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ - set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); - mes "[^FF7700Questboard^000000]"; - if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; - if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; - mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; - close; - } - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) { - mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; - next; - if(select("Accept:Decline") == 2){ - close; - } - if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")) - { - mes "[^FF7700Questboard^000000]"; - mes "Quest accepted."; - set h_run, 1; - set currentquest$, .@selection; - close; - } - else - { - mes "[^FF7700Questboard^000000]"; - mes "You don't have the required"; - mes "level to do this quest."; - close; - } - -case 3: - close; - } - -L_checkitems: - for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) { - if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ - set .@checkitem,.@checkitem+2; - } - } - if(.@checkitem=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end; - setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); - dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")"; - end; - } - continue; - } - end; - -OnInit: - - function AddCollection; - function AddHunting; - - //Activate/Deactive quest categories here - set .collection, 1; - set .hunting, 1; - - //Quest Delay (seconds) - //24 hours = 86400 seconds - set .quest_delay, 0; - - //Checks if quests are loaded (prevents out of index) - if(.questsloaded==1) end; - set .questsloaded, 1; - - //Add Collection Quests here - //AddCollection("",,,,,,,,,,...); - - - //Add Hunting Quests here - //AddHunting("",,,,,,,,,,...); - - end; - - -function AddCollection { - set .collectionquestcount,.collectionquestcount+1; - setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); - setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); - setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); - setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); - setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); - setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); - set .@argcount, 6; - set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); - setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); - setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); - set .@argcount, .@argcount+2; - while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { - set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); - setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); - setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); - set .@argcount,.@argcount+2; - } - return; -} - -function AddHunting { - set .huntingquestcount,.huntingquestcount+1; - setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); - setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); - setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); - setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); - setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); - setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); - set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); - set .@argcount, 6; - setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); - setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); - set .@argcount, .@argcount+2; - while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { - set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); - setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); - setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); - set .@argcount, .@argcount+2; - } - return; -} -} \ No newline at end of file +//===== rAthena Script ======================================= +//= tr0n's Questboard +//===== By: ================================================== +//= tr0n +//===== Current Version: ===================================== +//= 1.4.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Easily add collection and hunting quests. +//===== Additional Comments: ================================= +// 1.0.0 Release +// 1.1.0 Added zeny reward +// 1.2.0 Rewrote checkmob and killcounter +// 1.3.1 Added level restriction +// 1.3.4 Added Reward Item Amount +// 1.4.4 Added Quest delay +//============================================================ + +prontera,129,215,5 script Questboard 857,{ + + if(c_run==1){ + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) { + mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; + next; + if(select("Finish:Abort") == 2){ + mes "[^FF7700Questboard^000000]"; + mes "Quest aborted."; + set currentquest$, ""; + set c_run, 0; + close; + } + goto L_checkitems; + } + + if(h_run==1){ + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) { + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); + mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; + next; + if(select("Finish:Abort") == 2){ + mes "[^FF7700Questboard^000000]"; + mes "Quest aborted."; + for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){ + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); + setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); + } + set currentquest$, ""; + set h_run, 0; + close; + } + goto L_checkmobs; + } + +L_questmenu: + mes "[^FF7700Questboard^000000]"; + mes "Select category:"; + next; + + switch(select((.collection)?"Collection Quests":"", + (.hunting)?"Hunting Quests":"", + "Exit")) { + +case 1: + set .@collectmenu$, ""; + for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) { + if (.@i) set .@collectmenu$,.@collectmenu$+":"; + set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); + } + set .@selection,select(.@collectmenu$); + if(gettimetick(2) < getd(.@selection + "_collection_delay")){ + set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2); + mes "[^FF7700Questboard^000000]"; + if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; + if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; + mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; + close; + } + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) { + mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; + next; + if(select("Accept:Decline") == 2){ + close; + } + if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")) + { + mes "[^FF7700Questboard^000000]"; + mes "Quest accepted."; + set c_run, 1; + set currentquest$, .@selection; + close; + } + else + { + mes "[^FF7700Questboard^000000]"; + mes "You don't have the required"; + mes "level to do this quest."; + close; + } + +case 2: + set .@huntmenu$, ""; + for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) { + if (.@i) set .@huntmenu$,.@huntmenu$+":"; + set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); + } + set .@selection,select(.@huntmenu$); + if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ + set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); + mes "[^FF7700Questboard^000000]"; + if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; + if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; + mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; + close; + } + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) { + mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; + next; + if(select("Accept:Decline") == 2){ + close; + } + if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")) + { + mes "[^FF7700Questboard^000000]"; + mes "Quest accepted."; + set h_run, 1; + set currentquest$, .@selection; + close; + } + else + { + mes "[^FF7700Questboard^000000]"; + mes "You don't have the required"; + mes "level to do this quest."; + close; + } + +case 3: + close; + } + +L_checkitems: + for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) { + if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ + set .@checkitem,.@checkitem+2; + } + } + if(.@checkitem=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end; + setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); + dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")"; + end; + } + continue; + } + end; + +OnInit: + + function AddCollection; + function AddHunting; + + //Activate/Deactive quest categories here + set .collection, 1; + set .hunting, 1; + + //Quest Delay (seconds) + //24 hours = 86400 seconds + set .quest_delay, 0; + + //Checks if quests are loaded (prevents out of index) + if(.questsloaded==1) end; + set .questsloaded, 1; + + //Add Collection Quests here + //AddCollection("",,,,,,,,,,...); + + + //Add Hunting Quests here + //AddHunting("",,,,,,,,,,...); + + end; + + +function AddCollection { + set .collectionquestcount,.collectionquestcount+1; + setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); + setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); + setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); + setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); + setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); + setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); + set .@argcount, 6; + set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); + setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); + setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { + set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); + setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); + setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount,.@argcount+2; + } + return; +} + +function AddHunting { + set .huntingquestcount,.huntingquestcount+1; + setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); + setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); + setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); + setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); + setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); + setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); + set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); + set .@argcount, 6; + setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); + setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { + set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); + setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); + setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + } + return; +} +} diff --git a/npc/pre-re/mobs/dungeons/um_dun.txt b/npc/pre-re/mobs/dungeons/um_dun.txt index 7dbb8a508..1d9488eea 100644 --- a/npc/pre-re/mobs/dungeons/um_dun.txt +++ b/npc/pre-re/mobs/dungeons/um_dun.txt @@ -1,56 +1,56 @@ -//===== rAthena Script ======================================= -//= Umbala Dungeon Monster Spawn Script -//===== By: ================================================== -//= Athena (1.0) -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= Any rAthena Version; RO Ep6+ -//===== Additional Comments: ================================= -//= 1.2 Official kRO 10.1 spawns [Playtester] -//= 1.3 Some 11.1 spawn updates [Playtester] -//= 1.4 More accurate spawns [Playtester] -//============================================================ - -//================================================== -// um_dun01 - Carpenter's Shop in the Tree -//================================================== -um_dun01,0,0,0,0 monster Stone Shooter 1495,70,0,0,0 -um_dun01,0,0,0,0 monster Wootan Fighter 1499,10,0,0,0 -um_dun01,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0 -um_dun01,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1 -um_dun01,0,0,0,0 monster Green Plant 1080,5,180000,90000,1 - -//================================================== -// um_dun02 - Passage to a Foreign World -//================================================== -um_dun02,0,0,0,0 monster Wooden Golem 1497,50,0,0,0 -um_dun02,79,227,10,10 monster Wooden Golem 1497,2,240000,60000,0 -um_dun02,87,189,10,10 monster Wooden Golem 1497,2,240000,60000,0 -um_dun02,170,145,10,10 monster Wooden Golem 1497,2,240000,60000,0 -um_dun02,196,131,14,14 monster Wooden Golem 1497,2,240000,60000,0 -um_dun02,244,129,15,15 monster Wooden Golem 1497,2,360000,60000,0 -um_dun02,90,97,10,15 monster Wooden Golem 1497,2,360000,60000,0 -um_dun02,90,97,10,15 monster Wooden Golem 1497,2,240000,60000,0 -um_dun02,32,83,10,15 monster Wooden Golem 1497,2,360000,60000,0 -um_dun02,32,83,10,15 monster Wooden Golem 1497,2,240000,60000,0 -um_dun02,180,238,15,15 monster Wooden Golem 1497,2,180000,60000,0 -um_dun02,144,277,15,15 monster Wooden Golem 1497,2,360000,60000,0 -um_dun02,144,277,15,15 monster Wooden Golem 1497,2,180000,60000,0 -um_dun02,272,163,15,15 monster Wooden Golem 1497,2,360000,60000,0 -um_dun02,272,163,15,15 monster Wooden Golem 1497,2,180000,60000,0 -um_dun02,232,156,15,15 monster Wooden Golem 1497,2,300000,60000,0 -um_dun02,232,156,15,15 monster Wooden Golem 1497,2,180000,60000,0 -um_dun02,0,0,0,0 monster Driller 1380,5,0,0,0 -um_dun02,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0 -um_dun02,213,217,15,15 monster Wootan Shooter 1498,2,120000,60000,0 -um_dun02,72,258,15,15 monster Wootan Shooter 1498,3,120000,60000,0 -um_dun02,79,227,10,10 monster Wootan Shooter 1498,1,120000,60000,0 -um_dun02,170,145,10,10 monster Wootan Shooter 1498,1,120000,60000,0 -um_dun02,209,34,15,15 monster Wootan Shooter 1498,1,120000,60000,0 -um_dun02,272,163,15,15 monster Wootan Shooter 1498,1,120000,60000,0 -um_dun02,232,156,15,15 monster Wootan Shooter 1498,1,120000,60000,0 -um_dun02,0,0,0,0 monster Dryad 1493,25,0,0,0 -um_dun02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1 -um_dun02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1 -um_dun02,0,0,0,0 monster Shining Plant 1083,6,180000,90000,1 \ No newline at end of file +//===== rAthena Script ======================================= +//= Umbala Dungeon Monster Spawn Script +//===== By: ================================================== +//= Athena (1.0) +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= Any rAthena Version; RO Ep6+ +//===== Additional Comments: ================================= +//= 1.2 Official kRO 10.1 spawns [Playtester] +//= 1.3 Some 11.1 spawn updates [Playtester] +//= 1.4 More accurate spawns [Playtester] +//============================================================ + +//================================================== +// um_dun01 - Carpenter's Shop in the Tree +//================================================== +um_dun01,0,0,0,0 monster Stone Shooter 1495,70,0,0,0 +um_dun01,0,0,0,0 monster Wootan Fighter 1499,10,0,0,0 +um_dun01,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0 +um_dun01,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1 +um_dun01,0,0,0,0 monster Green Plant 1080,5,180000,90000,1 + +//================================================== +// um_dun02 - Passage to a Foreign World +//================================================== +um_dun02,0,0,0,0 monster Wooden Golem 1497,50,0,0,0 +um_dun02,79,227,10,10 monster Wooden Golem 1497,2,240000,60000,0 +um_dun02,87,189,10,10 monster Wooden Golem 1497,2,240000,60000,0 +um_dun02,170,145,10,10 monster Wooden Golem 1497,2,240000,60000,0 +um_dun02,196,131,14,14 monster Wooden Golem 1497,2,240000,60000,0 +um_dun02,244,129,15,15 monster Wooden Golem 1497,2,360000,60000,0 +um_dun02,90,97,10,15 monster Wooden Golem 1497,2,360000,60000,0 +um_dun02,90,97,10,15 monster Wooden Golem 1497,2,240000,60000,0 +um_dun02,32,83,10,15 monster Wooden Golem 1497,2,360000,60000,0 +um_dun02,32,83,10,15 monster Wooden Golem 1497,2,240000,60000,0 +um_dun02,180,238,15,15 monster Wooden Golem 1497,2,180000,60000,0 +um_dun02,144,277,15,15 monster Wooden Golem 1497,2,360000,60000,0 +um_dun02,144,277,15,15 monster Wooden Golem 1497,2,180000,60000,0 +um_dun02,272,163,15,15 monster Wooden Golem 1497,2,360000,60000,0 +um_dun02,272,163,15,15 monster Wooden Golem 1497,2,180000,60000,0 +um_dun02,232,156,15,15 monster Wooden Golem 1497,2,300000,60000,0 +um_dun02,232,156,15,15 monster Wooden Golem 1497,2,180000,60000,0 +um_dun02,0,0,0,0 monster Driller 1380,5,0,0,0 +um_dun02,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0 +um_dun02,213,217,15,15 monster Wootan Shooter 1498,2,120000,60000,0 +um_dun02,72,258,15,15 monster Wootan Shooter 1498,3,120000,60000,0 +um_dun02,79,227,10,10 monster Wootan Shooter 1498,1,120000,60000,0 +um_dun02,170,145,10,10 monster Wootan Shooter 1498,1,120000,60000,0 +um_dun02,209,34,15,15 monster Wootan Shooter 1498,1,120000,60000,0 +um_dun02,272,163,15,15 monster Wootan Shooter 1498,1,120000,60000,0 +um_dun02,232,156,15,15 monster Wootan Shooter 1498,1,120000,60000,0 +um_dun02,0,0,0,0 monster Dryad 1493,25,0,0,0 +um_dun02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1 +um_dun02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1 +um_dun02,0,0,0,0 monster Shining Plant 1083,6,180000,90000,1 diff --git a/npc/pre-re/mobs/fields/splendide.txt b/npc/pre-re/mobs/fields/splendide.txt index fa7e850cb..c9f41b1e7 100644 --- a/npc/pre-re/mobs/fields/splendide.txt +++ b/npc/pre-re/mobs/fields/splendide.txt @@ -1,33 +1,33 @@ -//===== rAthena Script ======================================= -//= Splendide Fields Monster Spawn Script -//===== By: ================================================== -//= alexx, MaC -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Additional Comments: ================================= -//= 1.0 Official spawn ammounts from Aegis script [alexx] -//= 1.1 Added 13.2 mob spawn update [scriptor] -//============================================================ - -//================================================== -// spl_fild01 - Splendide Field -//================================================== -spl_fild01,0,0,0,0 monster Dark Pinguicula 2015,50,5000,0,0 -spl_fild01,0,0,0,0 monster Naga 1993,35,5000,0,0 -spl_fild01,0,0,0,0 monster Cornus 1992,25,5000,0,0 - -//================================================== -// spl_fild02 - Splendide Field -//================================================== -spl_fild02,0,0,0,0 monster Pinguicula 1995,75,5000,0,0 -spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,5000,0,0 - -//================================================== -// spl_fild03 - Splendide Field -//================================================== -spl_fild03,0,0,0,0 monster Luciola Vespa 1994,35,5000,0,0 -spl_fild03,0,0,0,0 monster Cornus 1992,25,5000,0,0 -spl_fild03,0,0,0,0 monster Naga 1993,20,5000,0,0 -spl_fild03,0,0,0,0 monster Tendrilion 1991,1,3600000,0,0 +//===== rAthena Script ======================================= +//= Splendide Fields Monster Spawn Script +//===== By: ================================================== +//= alexx, MaC +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Additional Comments: ================================= +//= 1.0 Official spawn ammounts from Aegis script [alexx] +//= 1.1 Added 13.2 mob spawn update [scriptor] +//============================================================ + +//================================================== +// spl_fild01 - Splendide Field +//================================================== +spl_fild01,0,0,0,0 monster Dark Pinguicula 2015,50,5000,0,0 +spl_fild01,0,0,0,0 monster Naga 1993,35,5000,0,0 +spl_fild01,0,0,0,0 monster Cornus 1992,25,5000,0,0 + +//================================================== +// spl_fild02 - Splendide Field +//================================================== +spl_fild02,0,0,0,0 monster Pinguicula 1995,75,5000,0,0 +spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,5000,0,0 + +//================================================== +// spl_fild03 - Splendide Field +//================================================== +spl_fild03,0,0,0,0 monster Luciola Vespa 1994,35,5000,0,0 +spl_fild03,0,0,0,0 monster Cornus 1992,25,5000,0,0 +spl_fild03,0,0,0,0 monster Naga 1993,20,5000,0,0 +spl_fild03,0,0,0,0 monster Tendrilion 1991,1,3600000,0,0 diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 3abf8a669..ec23fea16 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -1,691 +1,691 @@ -//===== rAthena Script ======================================= -//= Expanded Super Novice Job Quest -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.1a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Job Change quest for Expanded Super Novice class. -//===== Additional Comments: ================================= -//= 1.0 All dialogue is custom, contains some incorrect behaviors. -//= 1.1 Switched to a translated copy of the official script -//= by Gennosuke Kouga, but vastly edited its content. [Euphy] -//= 1.1a Replaced effect numerics with constants. [Euphy] -//============================================================ - -function script Esseray_Ex { - if (BaseLevel > 98 && JobLevel > 98) { - if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) { - mes "[Esseray]"; - mes "A legend in the Novice world has disappeared to do something in Comodo."; - mes "You should find him."; - next; - mes "[Esseray]"; - mes "He can guide you along"; - mes "the correct path..."; - close; - } - mes "[Esseray]"; - mes "Oh? Are you one of our Novice Society?"; - mes "You're looking good."; - next; - mes "[Esseray]"; - mes "You look full of energy..."; - mes "You seem strong enough to endure the test."; - next; - mes "[Esseray]"; - mes "I know a way to become stronger. Are you willing you try it?"; - next; - if(select("No, I'm okay now.:I want to be stronger!") == 1) { - mes "[Esseray]"; - mes "If you are satisfied with mediocrity, I can't help you."; - mes "Live a normal life then."; - close; - } - mes "[Esseray]"; - mes "Good!"; - mes "A legend in the Novice world has disappeared to do something in Comodo."; - mes "You should find him."; - next; - setquest 5092; - set EXSUPNOV_Q,1; - mes "[Esseray]"; - mes "He can guide you along"; - mes "the correct path..."; - close; - } - else return; -} - -beach_dun2,119,92,4 script Fishing Novice#sp2 567,{ - if (checkquest(5092) >= 0) { - mes "[Fishing Novice]"; - mes "Sh --------- !!"; - mes "Be quiet please."; - mes "You'll scare the fish."; - next; - select("Hmm... 'scuse me..."); - mes "[Fishing Novice]"; - mes "Aaaaaaak!!"; - mes "What are you doing?"; - mes "I told you be quiet!"; - mes "They're swimmin' away bacause of the noise~"; - next; - mes "[Fishing Novice]"; - mes "(-- sh--aking --)"; - mes "Who... are you?"; - mes "Why are you disrupting my fishing?"; - next; - select("I have a delivery from Esseray..."); - emotion e_hmm; - mes "[Fishing Novice]"; - mes "What? Esseray? Esseray?"; - mes "Hmm! I know him..."; - mes "Esseray... Esseray... hmm."; - next; - emotion e_dots,1; - emotion e_dots; - mes ".................."; - next; - emotion e_gasp; - mes "[Fishing Novice]"; - mes "Ahhhh --- !! ----- Ahhhh ---!!"; - mes "Got it! --- Got it!"; - mes "^0000FFA member of Novice Society in Aldebaran.^000000"; - mes "Esseray, right? Wrong?"; - next; - if(select("No he isn't:Yes, right") == 2) { - mes "[Fishing Novice]"; - mes "Hu hu~ my sense is still alive..."; - next; - mes "[Fishing Novice]"; - mes "So what do you want from me?"; - } - else { - mes "[Fishing Novice]"; - mes "What?! He isn't?"; - mes "Then where is Esseray from?"; - next; - emotion e_dots,1; - emotion e_dots; - mes ".... .... .... ...."; - next; - mes "[Fishing Novice]"; - mes "What -------- !!"; - mes "That isn't important, right?"; - next; - mes "[Fishing Novice]"; - mes "Then -------- !!"; - mes "Why did you come here?"; - } - next; - mes "- You explain why you're here. -"; - next; - emotion e_hmm; - mes "[Fishing Novice]"; - mes "Hmm... it is an easy and hard question at the same time."; - next; - mes "- You hear a voice complaining about something. -"; - next; - emotion e_an; - mes "[Fishing Novice]"; - mes "Esseray! Such a son of a %@&$# spoiling my vacation..."; - next; - mes "[Fishing Novice]"; - mes "Haaaaa~"; - mes "My poor life~"; - mes "Ahhh~ so many problems."; - next; - emotion e_what; - mes "[Fishing Novice]"; - mes "Too ~ hard. Hey, little kid!"; - mes "What's your name?"; - next; - select(strcharinfo(0)+", how about you?"); - mes "[Nodor]"; - mes "My name is Nodor! Nodor."; - next; - mes "[Nodor]"; - mes ".... .... ....."; - next; - mes "[Nodor]"; - mes "Hey! I can see what you are thinking about in your face~"; - next; - mes "[Nodor]"; - mes "Since my name is Nodor I've been made fun of my whole life."; - mes "Condor and Odor..."; - mes "Don't try to fool me."; - next; - changequest 5092,5093; - mes "[Nodor]"; - mes "Whatever the reason is... you are here!"; - mes "Let's get together to go further."; - mes "Come again after a while~"; - next; - mes "- Talk to him again. -"; - close; - } - else if (checkquest(5093) >= 0) { - mes "[Nodor]"; - mes "Emmhmm ----- !!"; - next; - mes "- Nodor gives you a suspicious look. -"; - next; - mes "[Nodor]"; - mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?"; - next; - mes "- Nodor asks with confidence. -"; - next; - mes "[Nodor]"; - mes "Hey! Super Novice~"; - mes "Do you know who I am?"; - next; - select("What are you talking about?!"); - mes "[Nodor]"; - mes "Heh..."; - mes "You've got a lot of nerve, don't you?"; - next; - select("... ..... ..."); - mes "- This guy is a weirdo. -"; - next; - mes "[Nodor]"; - mes "Hey! Super Novice ~"; - mes "I will make you stronger!"; - mes "So will you believe what I tell you?"; - next; - if(select("I won't follow you.:Why not? kehehe~") == 1) { - mes "[Nodor]"; - mes "Refusing? Don't you want to be strong?"; - mes "I'd love to do nothing too."; - mes "Just let me fish if you want to go."; - close; - } - mes "[Nodor]"; - mes "Emmhmm~ Do I sound harsh?"; - mes "Hmm, I can't help using such words."; - next; - mes "[Nodor]"; - mes "Don't sweat it."; - mes "It's no problem for me to teach you to be stronger."; - next; - mes "[Nodor]"; - mes "Great~!"; - mes "What is your issue?"; - mes "You don't know how to be stronger. Right?"; - next; - select("Yes, I can't get stronger."); - emotion e_hmm; - mes "[Nodor]"; - mes "Hhhmmm ~!"; - mes "There's a way to do it..."; - mes "It is dangerous, but I can"; - mes "tell you how."; - next; - mes "[Nodor]"; - mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!"; - mes "How about it?"; - mes "Are you willing to do this?"; - next; - if(select("No, I will not!:Let's do this!") == 1) { - mes "[Nodor]"; - mes "To be strong is the only way to live!"; - mes "Do you want to be a weakling forever?"; - next; - mes "[Nodor]"; - mes "I will give you a tip."; - mes "You can't always be right."; - mes "Sometimes you need to check your ego and listen to others."; - emotion e_an; - close; - } - mes "[Nodor]"; - mes "All right --------- !!"; - mes "Your passion will make you stronger."; - mes "You calm?"; - next; - mes "[Nodor]"; - mes "What I want you to do is..."; - mes "Hunt 1,000 monsters."; - next; - mes "[Nodor]"; - mes "Do you know what this is for?"; - next; - setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky"; - set .@i, rand(4); - changequest 5093,5094+.@i; - mes "[Nodor]"; - mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?"; - next; - mes "[Nodor]"; - mes "Hunt 1,000!"; - mes "Do not say you can't do this!"; - mes "I know that's a lot of monsters, but they're so weak!"; - next; - select("Are you kidding me?"); - mes "[Nodor]"; - mes "Huh huh~!"; - mes "Rembember, no questions!"; - mes "Don't come back until you've hunted 1,000."; - close; - } - else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) { - mes "["+strcharinfo(0)+"]"; - mes "Hey, Nodor!"; - next; - emotion e_omg; - mes "[Nodor]"; - mes "Oh my god!"; - mes "So frightened... let me see?"; - next; - if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) { - mes "[Nodor]"; - mes "Hey! Super Novice!"; - mes "Didn't I say to hunt 1,000?"; - mes "Don't come back until you have."; - close; - } - mes "[Nodor]"; - mes "Have you hunted all 1,000 already?"; - next; - mes "[Nodor]"; - mes "You are better than I thought."; - mes "Anyway, what was the monster that I told you to hunt?"; - next; - set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; - if (.@i == 4) { - mes "[Nodor]"; - mes "Heheh? Can you seriously hunt Baphomet alone?"; - mes "Don't tell a lie!! I will hit you!!"; - close; - } - if (checkquest(5094+.@i,HUNTING) != 2) { - mes "[Nodor]"; - mes "Don't tell a lie!"; - mes "I didn't tell you to hunt this!"; - close; - } - changequest 5094+.@i,5098; - emotion e_heh; - mes "[Nodor]"; - mes "keheheheheheh~"; - next; - mes "[Nodor]"; - mes "You annoyed me so I made you do this task..."; - next; - mes "[Nodor]"; - mes "Wow! You actually hunted all 1,000?"; - mes "I guess I can't question your passion to be stronger."; - next; - mes "[Nodor]"; - mes "Okay! So far so good."; - mes "I will let you know how to overcome your strength deficiencies."; - close; - } - else if (checkquest(5098) >= 0) { - if (rand(10) != 1) { - mes "[Nodor]"; - mes "Oh! You already came here?"; - mes "Didn't you say you have something to handle?"; - mes "You have enough passion but..."; - mes "you need to learn patience."; - close; - } - emotion e_gg; - mes "[Nodor]"; - mes "Hhhhhhhhhh~"; - next; - mes "[Nodor]"; - mes "Oh sorry! Sorry!"; - mes "I got a letter from my brother a long time ago, will you read my letter for your information?"; - next; - if(select("Yes, I will:No, I won't") == 2) { - mes "[Nodor]"; - mes "You should read more!"; - next; - } - else { - mes "["+strcharinfo(0)+"]"; - mes "Tsk*... Ok..."; - next; - } - mes "- He throws a bundled letter at you. -"; - next; - mes "Dear Bro. Nodor,"; - mes " "; - mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is..."; - mes "I need money for food. You've got so much money, so help me out."; - next; - mes "If you don't... Remember last time you %$&*@*&%$..."; - mes "- The letter is crumpled, so you can't read more. -"; - mes "I'm still in the Schwaltzvalt Republic."; - mes "~ Nudor"; - next; - mes "- You get an uneasy feeling from reading this letter. -"; - next; - mes "[Nodor]"; - mes "Hu~u~"; - mes "Hmm, I only have one brother and he's always asking for money."; - mes "It's got to be my fame... T_T"; - next; - mes "- Now you really have an uneasy feeling. -"; - next; - changequest 5098,5099; - mes "[Nodor]"; - mes "Hey- Super Novice "+strcharinfo(0)+"!"; - next; - mes "[Nodor]"; - mes "You can give some to my bro. He's up in the airship."; - close; - } - else if (checkquest(5099) >= 0) { - mes "[Nodor]"; - mes "Have you visited already?"; - next; - select("How much money shoud I give?"); - mes "[Nodor]"; - mes "Oh, you didn't go there yet?"; - mes "Give him a little, ya~"; - next; - mes "[Nodor]"; - mes "100,000 zeny is okay~"; - mes "1,000,000 zeny is okay~"; - mes "10,000,000 zeny is okay~"; - close; - } - else if (checkquest(5100) >= 0) { - if (EXSUPNOV_Q_ == 3) set .@str$,"300,000"; - else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000"; - else set .@str$,"100,000"; - mes "[Nodor]"; - mes "Hey, have you gone there?"; - mes "I got another message from my bro."; - next; - mes "Bro, someone gave me..."; - mes .@str$+" Zeny."; - mes "You do care about me..."; - mes "~ Nudor"; - next; - select("He seemed so hungry..."); - mes "[Nodor]"; - mes "By the way..."; - mes .@str$+" Zeny is so little considering my celebrity status, don't you think?"; - next; - select("Eh....."); - mes "[Nodor]"; - mes "Anyway~"; - mes .@str$+" Zeny..."; - mes "Don't you think you gave him too little? My reputation is gonna take a hit now."; - next; - select("Hey..."); - mes "[Nodor]"; - mes "Wow, you've got my point already?"; - next; - mes "[Nodor]"; - mes "I think you are right."; - mes "This test is about your ability to open someone else's sympathy."; - next; - mes "[Nodor]"; - mes "I mean your consuming habit and your gut..."; - mes "Hahahaha!"; - next; - select("Hey, that's not my..."); - mes "[Nodor]"; - mes "Hmm? Ah..."; - mes "I almost forgot to tell"; - mes "you how to exceed your limit,"; - mes "didn't I?"; - next; - mes "[Nodor]"; - mes "Eh-hem! I was not just killing time after I sent you!!"; - next; - emotion e_omg; - mes "[Nodor]"; - mes "What the? --- ah? --- !!"; - next; - select("??????"); - emotion e_swt; - mes "[Nodor]"; - mes "Watch out!! A bunch of Golems are running after us!"; - mes "We... have to run...!!!"; - next; - emotion e_omg,1; - if(select("What?!:Um?") == 2) { - mes "- You look around, and -"; - mes "- there is nothing behind you. -"; - mes "- When you are about to doubt... -"; - } - else { - mes "- You ask Nodor once -"; - mes "- again in your fright... -"; - } - next; - if (SkillPoint) { - mes "[Nodor]"; - mes "You've still got some skill points that aren't used up."; - mes "I can't make you stronger until you use those points."; - close; - } - specialeffect2 EF_LORD; - specialeffect2 EF_SIGHTRASHER; - specialeffect2 EF_STORMGUST; - erasequest 5100; - mes "[Nodor]"; - mes "Haha ------------- !!"; - mes "----- uhhahaha----- !!"; - mes "------------ yay -- !!"; - next; - nude; - callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player - jobchange roclass(eaclass()|EAJL_THIRD); - set EXSUPNOV_Q,5; - emotion e_heh; - mes "[Nodor]"; - mes "Puhahahahahahahahahahah!!"; - mes "Good! You scared yet?"; - next; - select("... ... ..."); - emotion e_dots,1; - emotion e_sry; - mes "[Nodor]"; - mes "Sorry for scaring you!"; - mes "I think our duty and mission as Novices is to make days joyful."; - next; - mes "[Nodor]"; - mes "Well then, don't you feel something just changed?"; - mes "Feel your body lighter than before...?"; - mes "Or more powerful?"; - next; - select("...? ...? ...?"); - emotion e_what,1; - mes "[Nodor]"; - mes "Oh--- My--- (tut,tut,tut)!!"; - next; - emotion e_hmm; - mes "[Nodor]"; - mes "Mr. Sieu Ngu --"; - mes "Not to be mean, but"; - mes "you are a little dull..."; - mes "Don't you feel different now?"; - next; - if(select("What are you talking about?:I got it!") == 1) { - mes "[Nodor]"; - mes "Eh--- right, you are dull, aren't you?"; - mes "You already exceeded your limit."; - next; - mes "[Nodor]"; - mes "You can be stronger than before."; - mes "Wasn't it your dream?"; - next; - } - mes "[Nodor]"; - mes "Ok~!"; - mes "Now march to the world and live as a Novice and enjoy your free, happy life!"; - mes "That's it!"; - close; - } - else if (EXSUPNOV_Q == 5) { - mes "[Nodor]"; - mes "(Pouting) ------------- !!"; - mes "So you're finally back."; - next; - mes "[Nodor]"; - mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --"; - next; - mes "[Nodor]"; - mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me."; - mes "And don't say I didn't warn you either."; - next; - if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) { - mes "[Nodor]"; - mes "Well, well!"; - mes "You know! Have no regrets."; - close; - } - mes "[Nodor]"; - mes "There are what I used to wear when I was younger,"; - mes "but they are still good."; - if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt - else if (EXSUPNOV_Q_ == 4) { - getitem 2628,1; // Novice Armlet [1] - getitem 2113,1; // Novice Shield [1] - getitem 2416,1; // Novice Shoes [1] - getitem 5119,1; // Super Novice Hat [1] - getitem 2512,1; // Novice Manteau [1] - getitem 2340,1; // Novice Breastplate [1] - } - else getitem 2340,1; // Novice Breastplate [1] - next; - select("Second-hand stuff, huh?"); - mes "[Nodor]"; - mes "Give them back to me."; - mes "How can you react like that when I offer you my possessions?"; - next; - mes "[Nodor]"; - mes "I..."; - mes "I can't take back what I already gave away."; - next; - mes "[Nodor]"; - mes "Now I am going to say greetings again."; - next; - specialeffect2 EF_RECOVERY; - mes "[Nodor]"; - mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; - set EXSUPNOV_Q,6; - close; - } - else if (EXSUPNOV_Q > 5) { - mes "[Nodor]"; - mes "Don't forget that you are a Novice."; - mes "Be a Novice always!"; - mes "The aim of life is to have a nice and normal time!"; - close; - } - mes "[Fishing Novice]"; - mes "Hush!"; - mes "Please be quiet because you'll"; - mes "scare all the fish away."; - close; -} - -airplane,33,47,5 script Nudor#sp2 729,{ - if (checkquest(5099) >= 0) { - mes "[Nudor]"; - mes "Ahhh~ I have no money to buy any food."; - mes "I'm hungry, but I have no idea when Brother is coming..."; - next; - select("Hey, are you... Mr. Nudor?"); - mes "[Nudor]"; - mes "Eeeeeh?! Who wants to know?"; - mes "Do I know you?"; - next; - mes "- You explain to Nudor why you have come to see him. -"; - next; - mes "[Nudor]"; - mes "Aha! You've come to give me some pocket money in place of my bro~"; - next; - mes "[Nudor]"; - mes "Wowowow~~ How much did he give you?"; - next; - mes "- Nudor stares with twinkling -"; - mes "- eyes, holding out his hands. -"; - mes "- How much do you want to give? -"; - next; - set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); - mes "[Nudor]"; - if (.@i == 1) { - mes "- crying -"; - mes "I hate Nodor --- !"; - mes "I hate you too --- !"; - close2; - warp "airplane",70,93; - end; - } - else if (.@i < 5) { - switch(.@i) { - case 2: set .@str$,"100,000"; set .@n,100000; break; - case 3: set .@str$,"300,000"; set .@n,300000; break; - case 4: set .@str$,"1,000,000"; set .@n,1000000; break; - } - mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!"; - next; - if (Zeny < .@n) { - mes "[Nudor]"; - mes "What? But where is "+.@str$+" Zeny?"; - close; - } - } - else { - mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?"; - next; - if(select("No, not really...:Give it all") == 1) { - mes "[Nudor]"; - mes "Pshaw! How disappointing!"; - close; - } - if (!Zeny) { - mes "[Nudor]"; - mes "Eh? But you don't have any money. You're so poor, huh?"; - close; - } - set .@n,Zeny; - } - mes "[Nudor]"; - mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~"; - mes "I can't believe it..."; - changequest 5099,5100; - set Zeny, Zeny - .@n; - if (.@i < 5) set EXSUPNOV_Q_, .@i; - else { - if (.@n > 1000000) set EXSUPNOV_Q_,4; - else if (.@n > 300000) set EX_SUPNOV_Q_,3; - else set EXSUPNOV_Q_,2; - } - next; - mes "[Nudor]"; - if (Sex) mes "Did you know? You're really handsome~"; - else mes "I need to tell you, you are really... really~ beautiful."; - next; - mes "[Nudor]"; - mes "- You feel like you're being -"; - mes "- tricked, so go back to Nodor. -"; - close; - } - else if (checkquest(5100) >= 0) { - mes "[Nudor]"; - mes "I cannot believe that my bro sent me money... I love it~"; - next; - mes "[Nudor]"; - mes "Ooooops!"; - mes strcharinfo(0)+", hush --- !!"; - next; - mes "[Nudor]"; - mes "Don't tell Nodor about this~~"; - close; - } - mes "[Nudor]"; - mes "Ahhh~ I have no money to buy any food."; - mes "I'm hungry, but I have no idea when Brother is coming..."; - close; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Expanded Super Novice Job Quest +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.1a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Job Change quest for Expanded Super Novice class. +//===== Additional Comments: ================================= +//= 1.0 All dialogue is custom, contains some incorrect behaviors. +//= 1.1 Switched to a translated copy of the official script +//= by Gennosuke Kouga, but vastly edited its content. [Euphy] +//= 1.1a Replaced effect numerics with constants. [Euphy] +//============================================================ + +function script Esseray_Ex { + if (BaseLevel > 98 && JobLevel > 98) { + if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) { + mes "[Esseray]"; + mes "A legend in the Novice world has disappeared to do something in Comodo."; + mes "You should find him."; + next; + mes "[Esseray]"; + mes "He can guide you along"; + mes "the correct path..."; + close; + } + mes "[Esseray]"; + mes "Oh? Are you one of our Novice Society?"; + mes "You're looking good."; + next; + mes "[Esseray]"; + mes "You look full of energy..."; + mes "You seem strong enough to endure the test."; + next; + mes "[Esseray]"; + mes "I know a way to become stronger. Are you willing you try it?"; + next; + if(select("No, I'm okay now.:I want to be stronger!") == 1) { + mes "[Esseray]"; + mes "If you are satisfied with mediocrity, I can't help you."; + mes "Live a normal life then."; + close; + } + mes "[Esseray]"; + mes "Good!"; + mes "A legend in the Novice world has disappeared to do something in Comodo."; + mes "You should find him."; + next; + setquest 5092; + set EXSUPNOV_Q,1; + mes "[Esseray]"; + mes "He can guide you along"; + mes "the correct path..."; + close; + } + else return; +} + +beach_dun2,119,92,4 script Fishing Novice#sp2 567,{ + if (checkquest(5092) >= 0) { + mes "[Fishing Novice]"; + mes "Sh --------- !!"; + mes "Be quiet please."; + mes "You'll scare the fish."; + next; + select("Hmm... 'scuse me..."); + mes "[Fishing Novice]"; + mes "Aaaaaaak!!"; + mes "What are you doing?"; + mes "I told you be quiet!"; + mes "They're swimmin' away bacause of the noise~"; + next; + mes "[Fishing Novice]"; + mes "(-- sh--aking --)"; + mes "Who... are you?"; + mes "Why are you disrupting my fishing?"; + next; + select("I have a delivery from Esseray..."); + emotion e_hmm; + mes "[Fishing Novice]"; + mes "What? Esseray? Esseray?"; + mes "Hmm! I know him..."; + mes "Esseray... Esseray... hmm."; + next; + emotion e_dots,1; + emotion e_dots; + mes ".................."; + next; + emotion e_gasp; + mes "[Fishing Novice]"; + mes "Ahhhh --- !! ----- Ahhhh ---!!"; + mes "Got it! --- Got it!"; + mes "^0000FFA member of Novice Society in Aldebaran.^000000"; + mes "Esseray, right? Wrong?"; + next; + if(select("No he isn't:Yes, right") == 2) { + mes "[Fishing Novice]"; + mes "Hu hu~ my sense is still alive..."; + next; + mes "[Fishing Novice]"; + mes "So what do you want from me?"; + } + else { + mes "[Fishing Novice]"; + mes "What?! He isn't?"; + mes "Then where is Esseray from?"; + next; + emotion e_dots,1; + emotion e_dots; + mes ".... .... .... ...."; + next; + mes "[Fishing Novice]"; + mes "What -------- !!"; + mes "That isn't important, right?"; + next; + mes "[Fishing Novice]"; + mes "Then -------- !!"; + mes "Why did you come here?"; + } + next; + mes "- You explain why you're here. -"; + next; + emotion e_hmm; + mes "[Fishing Novice]"; + mes "Hmm... it is an easy and hard question at the same time."; + next; + mes "- You hear a voice complaining about something. -"; + next; + emotion e_an; + mes "[Fishing Novice]"; + mes "Esseray! Such a son of a %@&$# spoiling my vacation..."; + next; + mes "[Fishing Novice]"; + mes "Haaaaa~"; + mes "My poor life~"; + mes "Ahhh~ so many problems."; + next; + emotion e_what; + mes "[Fishing Novice]"; + mes "Too ~ hard. Hey, little kid!"; + mes "What's your name?"; + next; + select(strcharinfo(0)+", how about you?"); + mes "[Nodor]"; + mes "My name is Nodor! Nodor."; + next; + mes "[Nodor]"; + mes ".... .... ....."; + next; + mes "[Nodor]"; + mes "Hey! I can see what you are thinking about in your face~"; + next; + mes "[Nodor]"; + mes "Since my name is Nodor I've been made fun of my whole life."; + mes "Condor and Odor..."; + mes "Don't try to fool me."; + next; + changequest 5092,5093; + mes "[Nodor]"; + mes "Whatever the reason is... you are here!"; + mes "Let's get together to go further."; + mes "Come again after a while~"; + next; + mes "- Talk to him again. -"; + close; + } + else if (checkquest(5093) >= 0) { + mes "[Nodor]"; + mes "Emmhmm ----- !!"; + next; + mes "- Nodor gives you a suspicious look. -"; + next; + mes "[Nodor]"; + mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?"; + next; + mes "- Nodor asks with confidence. -"; + next; + mes "[Nodor]"; + mes "Hey! Super Novice~"; + mes "Do you know who I am?"; + next; + select("What are you talking about?!"); + mes "[Nodor]"; + mes "Heh..."; + mes "You've got a lot of nerve, don't you?"; + next; + select("... ..... ..."); + mes "- This guy is a weirdo. -"; + next; + mes "[Nodor]"; + mes "Hey! Super Novice ~"; + mes "I will make you stronger!"; + mes "So will you believe what I tell you?"; + next; + if(select("I won't follow you.:Why not? kehehe~") == 1) { + mes "[Nodor]"; + mes "Refusing? Don't you want to be strong?"; + mes "I'd love to do nothing too."; + mes "Just let me fish if you want to go."; + close; + } + mes "[Nodor]"; + mes "Emmhmm~ Do I sound harsh?"; + mes "Hmm, I can't help using such words."; + next; + mes "[Nodor]"; + mes "Don't sweat it."; + mes "It's no problem for me to teach you to be stronger."; + next; + mes "[Nodor]"; + mes "Great~!"; + mes "What is your issue?"; + mes "You don't know how to be stronger. Right?"; + next; + select("Yes, I can't get stronger."); + emotion e_hmm; + mes "[Nodor]"; + mes "Hhhmmm ~!"; + mes "There's a way to do it..."; + mes "It is dangerous, but I can"; + mes "tell you how."; + next; + mes "[Nodor]"; + mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!"; + mes "How about it?"; + mes "Are you willing to do this?"; + next; + if(select("No, I will not!:Let's do this!") == 1) { + mes "[Nodor]"; + mes "To be strong is the only way to live!"; + mes "Do you want to be a weakling forever?"; + next; + mes "[Nodor]"; + mes "I will give you a tip."; + mes "You can't always be right."; + mes "Sometimes you need to check your ego and listen to others."; + emotion e_an; + close; + } + mes "[Nodor]"; + mes "All right --------- !!"; + mes "Your passion will make you stronger."; + mes "You calm?"; + next; + mes "[Nodor]"; + mes "What I want you to do is..."; + mes "Hunt 1,000 monsters."; + next; + mes "[Nodor]"; + mes "Do you know what this is for?"; + next; + setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky"; + set .@i, rand(4); + changequest 5093,5094+.@i; + mes "[Nodor]"; + mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?"; + next; + mes "[Nodor]"; + mes "Hunt 1,000!"; + mes "Do not say you can't do this!"; + mes "I know that's a lot of monsters, but they're so weak!"; + next; + select("Are you kidding me?"); + mes "[Nodor]"; + mes "Huh huh~!"; + mes "Rembember, no questions!"; + mes "Don't come back until you've hunted 1,000."; + close; + } + else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) { + mes "["+strcharinfo(0)+"]"; + mes "Hey, Nodor!"; + next; + emotion e_omg; + mes "[Nodor]"; + mes "Oh my god!"; + mes "So frightened... let me see?"; + next; + if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) { + mes "[Nodor]"; + mes "Hey! Super Novice!"; + mes "Didn't I say to hunt 1,000?"; + mes "Don't come back until you have."; + close; + } + mes "[Nodor]"; + mes "Have you hunted all 1,000 already?"; + next; + mes "[Nodor]"; + mes "You are better than I thought."; + mes "Anyway, what was the monster that I told you to hunt?"; + next; + set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; + if (.@i == 4) { + mes "[Nodor]"; + mes "Heheh? Can you seriously hunt Baphomet alone?"; + mes "Don't tell a lie!! I will hit you!!"; + close; + } + if (checkquest(5094+.@i,HUNTING) != 2) { + mes "[Nodor]"; + mes "Don't tell a lie!"; + mes "I didn't tell you to hunt this!"; + close; + } + changequest 5094+.@i,5098; + emotion e_heh; + mes "[Nodor]"; + mes "keheheheheheh~"; + next; + mes "[Nodor]"; + mes "You annoyed me so I made you do this task..."; + next; + mes "[Nodor]"; + mes "Wow! You actually hunted all 1,000?"; + mes "I guess I can't question your passion to be stronger."; + next; + mes "[Nodor]"; + mes "Okay! So far so good."; + mes "I will let you know how to overcome your strength deficiencies."; + close; + } + else if (checkquest(5098) >= 0) { + if (rand(10) != 1) { + mes "[Nodor]"; + mes "Oh! You already came here?"; + mes "Didn't you say you have something to handle?"; + mes "You have enough passion but..."; + mes "you need to learn patience."; + close; + } + emotion e_gg; + mes "[Nodor]"; + mes "Hhhhhhhhhh~"; + next; + mes "[Nodor]"; + mes "Oh sorry! Sorry!"; + mes "I got a letter from my brother a long time ago, will you read my letter for your information?"; + next; + if(select("Yes, I will:No, I won't") == 2) { + mes "[Nodor]"; + mes "You should read more!"; + next; + } + else { + mes "["+strcharinfo(0)+"]"; + mes "Tsk*... Ok..."; + next; + } + mes "- He throws a bundled letter at you. -"; + next; + mes "Dear Bro. Nodor,"; + mes " "; + mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is..."; + mes "I need money for food. You've got so much money, so help me out."; + next; + mes "If you don't... Remember last time you %$&*@*&%$..."; + mes "- The letter is crumpled, so you can't read more. -"; + mes "I'm still in the Schwaltzvalt Republic."; + mes "~ Nudor"; + next; + mes "- You get an uneasy feeling from reading this letter. -"; + next; + mes "[Nodor]"; + mes "Hu~u~"; + mes "Hmm, I only have one brother and he's always asking for money."; + mes "It's got to be my fame... T_T"; + next; + mes "- Now you really have an uneasy feeling. -"; + next; + changequest 5098,5099; + mes "[Nodor]"; + mes "Hey- Super Novice "+strcharinfo(0)+"!"; + next; + mes "[Nodor]"; + mes "You can give some to my bro. He's up in the airship."; + close; + } + else if (checkquest(5099) >= 0) { + mes "[Nodor]"; + mes "Have you visited already?"; + next; + select("How much money shoud I give?"); + mes "[Nodor]"; + mes "Oh, you didn't go there yet?"; + mes "Give him a little, ya~"; + next; + mes "[Nodor]"; + mes "100,000 zeny is okay~"; + mes "1,000,000 zeny is okay~"; + mes "10,000,000 zeny is okay~"; + close; + } + else if (checkquest(5100) >= 0) { + if (EXSUPNOV_Q_ == 3) set .@str$,"300,000"; + else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000"; + else set .@str$,"100,000"; + mes "[Nodor]"; + mes "Hey, have you gone there?"; + mes "I got another message from my bro."; + next; + mes "Bro, someone gave me..."; + mes .@str$+" Zeny."; + mes "You do care about me..."; + mes "~ Nudor"; + next; + select("He seemed so hungry..."); + mes "[Nodor]"; + mes "By the way..."; + mes .@str$+" Zeny is so little considering my celebrity status, don't you think?"; + next; + select("Eh....."); + mes "[Nodor]"; + mes "Anyway~"; + mes .@str$+" Zeny..."; + mes "Don't you think you gave him too little? My reputation is gonna take a hit now."; + next; + select("Hey..."); + mes "[Nodor]"; + mes "Wow, you've got my point already?"; + next; + mes "[Nodor]"; + mes "I think you are right."; + mes "This test is about your ability to open someone else's sympathy."; + next; + mes "[Nodor]"; + mes "I mean your consuming habit and your gut..."; + mes "Hahahaha!"; + next; + select("Hey, that's not my..."); + mes "[Nodor]"; + mes "Hmm? Ah..."; + mes "I almost forgot to tell"; + mes "you how to exceed your limit,"; + mes "didn't I?"; + next; + mes "[Nodor]"; + mes "Eh-hem! I was not just killing time after I sent you!!"; + next; + emotion e_omg; + mes "[Nodor]"; + mes "What the? --- ah? --- !!"; + next; + select("??????"); + emotion e_swt; + mes "[Nodor]"; + mes "Watch out!! A bunch of Golems are running after us!"; + mes "We... have to run...!!!"; + next; + emotion e_omg,1; + if(select("What?!:Um?") == 2) { + mes "- You look around, and -"; + mes "- there is nothing behind you. -"; + mes "- When you are about to doubt... -"; + } + else { + mes "- You ask Nodor once -"; + mes "- again in your fright... -"; + } + next; + if (SkillPoint) { + mes "[Nodor]"; + mes "You've still got some skill points that aren't used up."; + mes "I can't make you stronger until you use those points."; + close; + } + specialeffect2 EF_LORD; + specialeffect2 EF_SIGHTRASHER; + specialeffect2 EF_STORMGUST; + erasequest 5100; + mes "[Nodor]"; + mes "Haha ------------- !!"; + mes "----- uhhahaha----- !!"; + mes "------------ yay -- !!"; + next; + nude; + callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player + jobchange roclass(eaclass()|EAJL_THIRD); + set EXSUPNOV_Q,5; + emotion e_heh; + mes "[Nodor]"; + mes "Puhahahahahahahahahahah!!"; + mes "Good! You scared yet?"; + next; + select("... ... ..."); + emotion e_dots,1; + emotion e_sry; + mes "[Nodor]"; + mes "Sorry for scaring you!"; + mes "I think our duty and mission as Novices is to make days joyful."; + next; + mes "[Nodor]"; + mes "Well then, don't you feel something just changed?"; + mes "Feel your body lighter than before...?"; + mes "Or more powerful?"; + next; + select("...? ...? ...?"); + emotion e_what,1; + mes "[Nodor]"; + mes "Oh--- My--- (tut,tut,tut)!!"; + next; + emotion e_hmm; + mes "[Nodor]"; + mes "Mr. Sieu Ngu --"; + mes "Not to be mean, but"; + mes "you are a little dull..."; + mes "Don't you feel different now?"; + next; + if(select("What are you talking about?:I got it!") == 1) { + mes "[Nodor]"; + mes "Eh--- right, you are dull, aren't you?"; + mes "You already exceeded your limit."; + next; + mes "[Nodor]"; + mes "You can be stronger than before."; + mes "Wasn't it your dream?"; + next; + } + mes "[Nodor]"; + mes "Ok~!"; + mes "Now march to the world and live as a Novice and enjoy your free, happy life!"; + mes "That's it!"; + close; + } + else if (EXSUPNOV_Q == 5) { + mes "[Nodor]"; + mes "(Pouting) ------------- !!"; + mes "So you're finally back."; + next; + mes "[Nodor]"; + mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --"; + next; + mes "[Nodor]"; + mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me."; + mes "And don't say I didn't warn you either."; + next; + if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) { + mes "[Nodor]"; + mes "Well, well!"; + mes "You know! Have no regrets."; + close; + } + mes "[Nodor]"; + mes "There are what I used to wear when I was younger,"; + mes "but they are still good."; + if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt + else if (EXSUPNOV_Q_ == 4) { + getitem 2628,1; // Novice Armlet [1] + getitem 2113,1; // Novice Shield [1] + getitem 2416,1; // Novice Shoes [1] + getitem 5119,1; // Super Novice Hat [1] + getitem 2512,1; // Novice Manteau [1] + getitem 2340,1; // Novice Breastplate [1] + } + else getitem 2340,1; // Novice Breastplate [1] + next; + select("Second-hand stuff, huh?"); + mes "[Nodor]"; + mes "Give them back to me."; + mes "How can you react like that when I offer you my possessions?"; + next; + mes "[Nodor]"; + mes "I..."; + mes "I can't take back what I already gave away."; + next; + mes "[Nodor]"; + mes "Now I am going to say greetings again."; + next; + specialeffect2 EF_RECOVERY; + mes "[Nodor]"; + mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; + set EXSUPNOV_Q,6; + close; + } + else if (EXSUPNOV_Q > 5) { + mes "[Nodor]"; + mes "Don't forget that you are a Novice."; + mes "Be a Novice always!"; + mes "The aim of life is to have a nice and normal time!"; + close; + } + mes "[Fishing Novice]"; + mes "Hush!"; + mes "Please be quiet because you'll"; + mes "scare all the fish away."; + close; +} + +airplane,33,47,5 script Nudor#sp2 729,{ + if (checkquest(5099) >= 0) { + mes "[Nudor]"; + mes "Ahhh~ I have no money to buy any food."; + mes "I'm hungry, but I have no idea when Brother is coming..."; + next; + select("Hey, are you... Mr. Nudor?"); + mes "[Nudor]"; + mes "Eeeeeh?! Who wants to know?"; + mes "Do I know you?"; + next; + mes "- You explain to Nudor why you have come to see him. -"; + next; + mes "[Nudor]"; + mes "Aha! You've come to give me some pocket money in place of my bro~"; + next; + mes "[Nudor]"; + mes "Wowowow~~ How much did he give you?"; + next; + mes "- Nudor stares with twinkling -"; + mes "- eyes, holding out his hands. -"; + mes "- How much do you want to give? -"; + next; + set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); + mes "[Nudor]"; + if (.@i == 1) { + mes "- crying -"; + mes "I hate Nodor --- !"; + mes "I hate you too --- !"; + close2; + warp "airplane",70,93; + end; + } + else if (.@i < 5) { + switch(.@i) { + case 2: set .@str$,"100,000"; set .@n,100000; break; + case 3: set .@str$,"300,000"; set .@n,300000; break; + case 4: set .@str$,"1,000,000"; set .@n,1000000; break; + } + mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!"; + next; + if (Zeny < .@n) { + mes "[Nudor]"; + mes "What? But where is "+.@str$+" Zeny?"; + close; + } + } + else { + mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?"; + next; + if(select("No, not really...:Give it all") == 1) { + mes "[Nudor]"; + mes "Pshaw! How disappointing!"; + close; + } + if (!Zeny) { + mes "[Nudor]"; + mes "Eh? But you don't have any money. You're so poor, huh?"; + close; + } + set .@n,Zeny; + } + mes "[Nudor]"; + mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~"; + mes "I can't believe it..."; + changequest 5099,5100; + set Zeny, Zeny - .@n; + if (.@i < 5) set EXSUPNOV_Q_, .@i; + else { + if (.@n > 1000000) set EXSUPNOV_Q_,4; + else if (.@n > 300000) set EX_SUPNOV_Q_,3; + else set EXSUPNOV_Q_,2; + } + next; + mes "[Nudor]"; + if (Sex) mes "Did you know? You're really handsome~"; + else mes "I need to tell you, you are really... really~ beautiful."; + next; + mes "[Nudor]"; + mes "- You feel like you're being -"; + mes "- tricked, so go back to Nodor. -"; + close; + } + else if (checkquest(5100) >= 0) { + mes "[Nudor]"; + mes "I cannot believe that my bro sent me money... I love it~"; + next; + mes "[Nudor]"; + mes "Ooooops!"; + mes strcharinfo(0)+", hush --- !!"; + next; + mes "[Nudor]"; + mes "Don't tell Nodor about this~~"; + close; + } + mes "[Nudor]"; + mes "Ahhh~ I have no money to buy any food."; + mes "I'm hungry, but I have no idea when Brother is coming..."; + close; +} diff --git a/npc/re/merchants/renters_re.txt b/npc/re/merchants/renters_re.txt index c09ac0e18..bb14c1b65 100644 --- a/npc/re/merchants/renters_re.txt +++ b/npc/re/merchants/renters_re.txt @@ -1,180 +1,180 @@ -//===== rAthena Script ======================================= -//= Renters -//===== By: ================================================== -//= rAthena Dev Team -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Renewal-specific breeder NPCs. -//===== Additional Comments: ================================= -//= 2.1 Moved some renters to a separate renewal file. [Daegaladh] -//============================================================ - -// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO. -job3_rune01,88,62,5 script Dragon Breeder 105,{ - mes "[Dragon Breeder]"; - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Welcome. Would you like to rent a Dragon?"; - next; - switch(select("Yes:No")) { - case 1: - //if (!getskilllv("RK_DRAGONTRAINING")) { - if (!getskilllv("KN_RIDING")) { - mes "[Dragon Breeder]"; - mes "Please learn how to ride a Dragon first."; - close; - } - else if (checkriding()) { - mes "[Dragon Breeder]"; - mes "You already have a Dragon."; - close; - } - else if(ismounting()) { - mes "[Dragon Breeder]"; - mes "Please remove your cash mount."; - close; - } - setdragon; - close; - case 2: - mes "[Dragon Breeder]"; - mes "I see. Then have a great day."; - close; - } - } - mes "What are you doing here?"; - mes "Only Rune Knights can rent a Dragon."; - close; -} - -// Dragon/Gryphon Master -prontera,130,213,5 script Riding Creature Master 105,{ - mes "[Riding Creature Master]"; - if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Welcome. Would you like to rent a Dragon?"; - next; - switch(select("Yes:No")) { - case 1: - //if (!getskilllv("RK_DRAGONTRAINING")) { - if (!getskilllv("KN_RIDING")) { - mes "[Riding Creature Master]"; - mes "Please learn how to ride a Dragon first."; - close; - } - else if (checkriding()) { - mes "[Riding Creature Master]"; - mes "You already have a Dragon."; - close; - } - else if(ismounting()) { - mes "[Riding Creature Master]"; - mes "Please remove your cash mount."; - close; - } - setdragon; - close; - case 2: - mes "[Riding Creature Master]"; - mes "I see. Then have a great day."; - close; - } - } - if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) { - mes "Welcome. Would you like to rent a Gryphon?"; - next; - switch(select("Yes:No")) { - case 1: - if(!getskilllv("KN_RIDING")) { - mes "[Riding Creature Master]"; - mes "Please learn how to ride a Gryphon first."; - close; - } - else if (checkriding()) { - mes "[Riding Creature Master]"; - mes "You already have a Gryphon."; - close; - } - else if(ismounting()) { - mes "[Riding Creature Master]"; - mes "Please remove your cash mount."; - close; - } - setriding; - close; - case 2: - mes "[Riding Creature Master]"; - mes "I see. Then have a great day."; - close; - } - } - mes "I'm here to provide Rune Knights and Royal Guards with riding creatures."; - close; -} - -// Peco removing NPC -prontera,125,208,5 script Peco Peco Remover 105,{ - mes "[Soldier]"; - mes "If you're unable to dismount from a Peco Peco"; - mes "for some unknown reason,"; - mes "please feel free to use my services."; - if (checkriding()) { - next; - mes "[Soldier]"; - mes "You're riding a Peco Peco."; - mes "Would you like to dismount?"; - next; - switch(select("Yes:No")) { - case 1: - setriding 0; - mes "[Soldier]"; - mes "Say, how does it feel to"; - mes "step on the ground on your own"; - mes "feet again?"; - close; - case 2: - mes "[Soldier]"; - mes "I see. Please feel free to ask me"; - mes "if you change your mind."; - close; - } - } - close; -} - -// Magic Gear Renter -prontera,163,178,4 script Magic Gear Master 105,{ - mes "[Magic Gear Master]"; - if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) { - mes "Welcome. Would you like to rent a Magic Gear?"; - next; - switch(select("Yes:No")) { - case 1: - if (!getskilllv("NC_MADOLICENCE")) { - mes "[Magic Gear Master]"; - mes "Please learn how to use a Magic Gear first."; - close; - } - else if (checkmadogear()) { - mes "[Magic Gear Master]"; - mes "You already have a Magic Gear."; - close; - } - else if(ismounting()) { - mes "[Magic Gear Master]"; - mes "Please remove your cash mount."; - close; - } - setmadogear; - close; - case 2: - mes "[Magic Gear Master]"; - mes "I see. Then have a great day."; - close; - } - } - mes "How may I help you?"; - mes "Magic Gears are only available for Mechanics."; - close; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Renters +//===== By: ================================================== +//= rAthena Dev Team +//===== Current Version: ===================================== +//= 2.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Renewal-specific breeder NPCs. +//===== Additional Comments: ================================= +//= 2.1 Moved some renters to a separate renewal file. [Daegaladh] +//============================================================ + +// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO. +job3_rune01,88,62,5 script Dragon Breeder 105,{ + mes "[Dragon Breeder]"; + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { + mes "Welcome. Would you like to rent a Dragon?"; + next; + switch(select("Yes:No")) { + case 1: + //if (!getskilllv("RK_DRAGONTRAINING")) { + if (!getskilllv("KN_RIDING")) { + mes "[Dragon Breeder]"; + mes "Please learn how to ride a Dragon first."; + close; + } + else if (checkriding()) { + mes "[Dragon Breeder]"; + mes "You already have a Dragon."; + close; + } + else if(ismounting()) { + mes "[Dragon Breeder]"; + mes "Please remove your cash mount."; + close; + } + setdragon; + close; + case 2: + mes "[Dragon Breeder]"; + mes "I see. Then have a great day."; + close; + } + } + mes "What are you doing here?"; + mes "Only Rune Knights can rent a Dragon."; + close; +} + +// Dragon/Gryphon Master +prontera,130,213,5 script Riding Creature Master 105,{ + mes "[Riding Creature Master]"; + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { + mes "Welcome. Would you like to rent a Dragon?"; + next; + switch(select("Yes:No")) { + case 1: + //if (!getskilllv("RK_DRAGONTRAINING")) { + if (!getskilllv("KN_RIDING")) { + mes "[Riding Creature Master]"; + mes "Please learn how to ride a Dragon first."; + close; + } + else if (checkriding()) { + mes "[Riding Creature Master]"; + mes "You already have a Dragon."; + close; + } + else if(ismounting()) { + mes "[Riding Creature Master]"; + mes "Please remove your cash mount."; + close; + } + setdragon; + close; + case 2: + mes "[Riding Creature Master]"; + mes "I see. Then have a great day."; + close; + } + } + if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) { + mes "Welcome. Would you like to rent a Gryphon?"; + next; + switch(select("Yes:No")) { + case 1: + if(!getskilllv("KN_RIDING")) { + mes "[Riding Creature Master]"; + mes "Please learn how to ride a Gryphon first."; + close; + } + else if (checkriding()) { + mes "[Riding Creature Master]"; + mes "You already have a Gryphon."; + close; + } + else if(ismounting()) { + mes "[Riding Creature Master]"; + mes "Please remove your cash mount."; + close; + } + setriding; + close; + case 2: + mes "[Riding Creature Master]"; + mes "I see. Then have a great day."; + close; + } + } + mes "I'm here to provide Rune Knights and Royal Guards with riding creatures."; + close; +} + +// Peco removing NPC +prontera,125,208,5 script Peco Peco Remover 105,{ + mes "[Soldier]"; + mes "If you're unable to dismount from a Peco Peco"; + mes "for some unknown reason,"; + mes "please feel free to use my services."; + if (checkriding()) { + next; + mes "[Soldier]"; + mes "You're riding a Peco Peco."; + mes "Would you like to dismount?"; + next; + switch(select("Yes:No")) { + case 1: + setriding 0; + mes "[Soldier]"; + mes "Say, how does it feel to"; + mes "step on the ground on your own"; + mes "feet again?"; + close; + case 2: + mes "[Soldier]"; + mes "I see. Please feel free to ask me"; + mes "if you change your mind."; + close; + } + } + close; +} + +// Magic Gear Renter +prontera,163,178,4 script Magic Gear Master 105,{ + mes "[Magic Gear Master]"; + if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) { + mes "Welcome. Would you like to rent a Magic Gear?"; + next; + switch(select("Yes:No")) { + case 1: + if (!getskilllv("NC_MADOLICENCE")) { + mes "[Magic Gear Master]"; + mes "Please learn how to use a Magic Gear first."; + close; + } + else if (checkmadogear()) { + mes "[Magic Gear Master]"; + mes "You already have a Magic Gear."; + close; + } + else if(ismounting()) { + mes "[Magic Gear Master]"; + mes "Please remove your cash mount."; + close; + } + setmadogear; + close; + case 2: + mes "[Magic Gear Master]"; + mes "I see. Then have a great day."; + close; + } + } + mes "How may I help you?"; + mes "Magic Gears are only available for Mechanics."; + close; +} diff --git a/npc/re/quests/homu_s.txt b/npc/re/quests/homu_s.txt index b2faaa23e..1881a97ca 100644 --- a/npc/re/quests/homu_s.txt +++ b/npc/re/quests/homu_s.txt @@ -1,144 +1,144 @@ -//===== rAthena Script ======================================= -//= Homunculus S Quest -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Evolves an Homunculus which is at least Level 99 to the -//= new Homunculus S Class. -//===== Additional Comments: ================================= -//= 1.0 First Version. The actual changing dialog is currently -//= customized. [Masao] -//= 1.1 Cleaning. [Euphy] -//============================================================ - -job3_gen01,12,44,4 script Viorel#job3_gen01 542,{ - - if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){ - mes "[Viorel]"; - mes "^FF4800Homunculus^000000 research requires a lot of time and funding."; - mes "However, I believe passion is the most important factor."; - next; - switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) { - case 1: - mes "[Viorel]"; - mes "So long~!"; - close; - case 2: - mes "[Viorel]"; - mes "You see, ^006400Alchemists^000000 have an inquisitive nature."; - mes "People like me, especially, even think of creating life itself."; - next; - mes "[Viorel]"; - mes "You'd have to research ^FF4800Homunculus^000000 to understand."; - mes "Now, if you'll excuse me~!"; - close; - case 3: - emotion 4,0; - mes "[Viorel]"; - mes "What, is it so strange to see an Alchemist in their own lab?"; - mes "How so?"; - close; - } - } - mes "[Viorel]"; - mes "Hello "+strcharinfo(0)+","; - mes "what can I do for a fellow Alchemist like you?"; - next; - switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){ - case 1: - mes "[Viorel]"; - if(!getskilllv("AM_BIOETHICS")){ - mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S."; - close; - } - if(!gethominfo(1)){ - mes "You don't even have a Homunculus!"; - close; - } - if(gethominfo(1) < 6009){ - mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S."; - close; - } - if(gethominfo(6) < 99){ - mes "Your Homunculus must be level 99 to evolve into a Homuculus S!"; - mes "Come back after you've trained your Homunculus a little bit more."; - close; - } - if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){ - mes "Your Homunculus S looks great!"; - mes "I hope you will experience many great adventures with it!"; - close; - } - mes "Great, it seems like you're all ready to get your Homunculus to the next level!"; - next; - mes "[Viorel]"; - mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z"; - mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!"; - mes "So, what do you think?"; - next; - switch(Select("I want to donate.:I don't want to donate.:Cancel")){ - case 1: - if(Zeny < 50000){ - mes "[Viorel]"; - mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!"; - mes "Come back if you have the Zeny."; - close; - } - mes "[Viorel]"; - mes "Alright, now please tell me which Homunculus you'd like to have:"; - next; - set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel"); - if (.@i == 6) { - mes "[Viorel]"; - mes "So long~!"; - close; - } - case 2: - mes "[Viorel]"; - mes "Ok, it's all set! Now just give me a moment!"; - next; - mes "[Viorel]"; - mes "Abra..."; - next; - mes "[Viorel]"; - mes "Kadabra..."; - next; - mes "[Viorel]"; - mes "Simsala!"; - mes "..."; - mes "Oh, sorry... wrong game!"; - next; - mes "[Viorel]"; - mes "Here you go! Your new Homunculus S!"; - if (.@i) { - hommutate 6047+.@i; - set Zeny,Zeny - 50000; - } - else hommutate; - close; - case 3: - mes "[Viorel]"; - mes "So long~!"; - close; - } - case 2: - mes "[Viorel]"; - mes "The Homunculus S are the new and improved versions of the current Homunculus you know."; - mes "These new Homunculus have been made because the monsters in our world keep getting stronger and"; - mes "stronger, and our current Homunculus are just not able to keep up with them anymore."; - next; - mes "[Viorel]"; - mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way"; - mes "to improve their skills and strength in order to keep them by our side, and joining us once more"; - mes "in battle! Isn't that great?"; - close; - case 3: - mes "[Viorel]"; - mes "So long~!"; - close; - } -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Homunculus S Quest +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Evolves an Homunculus which is at least Level 99 to the +//= new Homunculus S Class. +//===== Additional Comments: ================================= +//= 1.0 First Version. The actual changing dialog is currently +//= customized. [Masao] +//= 1.1 Cleaning. [Euphy] +//============================================================ + +job3_gen01,12,44,4 script Viorel#job3_gen01 542,{ + + if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){ + mes "[Viorel]"; + mes "^FF4800Homunculus^000000 research requires a lot of time and funding."; + mes "However, I believe passion is the most important factor."; + next; + switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) { + case 1: + mes "[Viorel]"; + mes "So long~!"; + close; + case 2: + mes "[Viorel]"; + mes "You see, ^006400Alchemists^000000 have an inquisitive nature."; + mes "People like me, especially, even think of creating life itself."; + next; + mes "[Viorel]"; + mes "You'd have to research ^FF4800Homunculus^000000 to understand."; + mes "Now, if you'll excuse me~!"; + close; + case 3: + emotion 4,0; + mes "[Viorel]"; + mes "What, is it so strange to see an Alchemist in their own lab?"; + mes "How so?"; + close; + } + } + mes "[Viorel]"; + mes "Hello "+strcharinfo(0)+","; + mes "what can I do for a fellow Alchemist like you?"; + next; + switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){ + case 1: + mes "[Viorel]"; + if(!getskilllv("AM_BIOETHICS")){ + mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S."; + close; + } + if(!gethominfo(1)){ + mes "You don't even have a Homunculus!"; + close; + } + if(gethominfo(1) < 6009){ + mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S."; + close; + } + if(gethominfo(6) < 99){ + mes "Your Homunculus must be level 99 to evolve into a Homuculus S!"; + mes "Come back after you've trained your Homunculus a little bit more."; + close; + } + if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){ + mes "Your Homunculus S looks great!"; + mes "I hope you will experience many great adventures with it!"; + close; + } + mes "Great, it seems like you're all ready to get your Homunculus to the next level!"; + next; + mes "[Viorel]"; + mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z"; + mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!"; + mes "So, what do you think?"; + next; + switch(Select("I want to donate.:I don't want to donate.:Cancel")){ + case 1: + if(Zeny < 50000){ + mes "[Viorel]"; + mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!"; + mes "Come back if you have the Zeny."; + close; + } + mes "[Viorel]"; + mes "Alright, now please tell me which Homunculus you'd like to have:"; + next; + set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel"); + if (.@i == 6) { + mes "[Viorel]"; + mes "So long~!"; + close; + } + case 2: + mes "[Viorel]"; + mes "Ok, it's all set! Now just give me a moment!"; + next; + mes "[Viorel]"; + mes "Abra..."; + next; + mes "[Viorel]"; + mes "Kadabra..."; + next; + mes "[Viorel]"; + mes "Simsala!"; + mes "..."; + mes "Oh, sorry... wrong game!"; + next; + mes "[Viorel]"; + mes "Here you go! Your new Homunculus S!"; + if (.@i) { + hommutate 6047+.@i; + set Zeny,Zeny - 50000; + } + else hommutate; + close; + case 3: + mes "[Viorel]"; + mes "So long~!"; + close; + } + case 2: + mes "[Viorel]"; + mes "The Homunculus S are the new and improved versions of the current Homunculus you know."; + mes "These new Homunculus have been made because the monsters in our world keep getting stronger and"; + mes "stronger, and our current Homunculus are just not able to keep up with them anymore."; + next; + mes "[Viorel]"; + mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way"; + mes "to improve their skills and strength in order to keep them by our side, and joining us once more"; + mes "in battle! Isn't that great?"; + close; + case 3: + mes "[Viorel]"; + mes "So long~!"; + close; + } +} -- cgit v1.2.3-70-g09d2