From ccdbfa796421ab45c7eaf6857f9617a4f18a82c5 Mon Sep 17 00:00:00 2001 From: euphyy Date: Thu, 26 Jul 2012 16:37:30 +0000 Subject: * Updated Super Novice Expansion quest to match the official one, thanks to Gennosuke (the original script is edited a lot, though) * Updated "Pile Bunker" quest to official, also thanks to Gennosuke * Follow-up r16485, removed bind limit from documentation git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16505 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/pre-re/jobs/novice/supernovice.txt | 9 +- npc/re/jobs/novice/supernovice.txt | 9 +- npc/re/jobs/novice/supernovice_ex.txt | 762 ++++++++++++++++++++++++++------- npc/re/quests/pile_bunker.txt | 132 ++++-- 4 files changed, 713 insertions(+), 199 deletions(-) (limited to 'npc') diff --git a/npc/pre-re/jobs/novice/supernovice.txt b/npc/pre-re/jobs/novice/supernovice.txt index b0908f3cf..0605f8a9f 100644 --- a/npc/pre-re/jobs/novice/supernovice.txt +++ b/npc/pre-re/jobs/novice/supernovice.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== -//= 2.3 +//= 2.4 //===== Compatible With: ===================================== //= rAthena SVN r15340+ //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 2.1 Swapped use of baseclass for basejob. [L0ne_W0lf] //= 2.2 Added Quest Log commands. [Kisuka] //= 2.3 NPC "Esseray" calls Ex. Super Novice script when enabled. [Euphy] +//= 2.4 Added an Ex. Super Novice dialog check. [Euphy] //============================================================ aldeba_in,223,167,3 script Tzerero#sn 709,{ @@ -328,6 +329,12 @@ aldeba_in,223,167,3 script Tzerero#sn 709,{ } aldeba_in,216,169,5 script Esseray#sn 86,{ + if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) { + mes "[Esseray]"; + mes "You! Stronger than before."; + mes "I knew you could pass the test~"; + close; + } if (BaseJob == Job_SuperNovice) { if (is_function("Esseray_Ex")) callfunc "Esseray_Ex"; mes "[Esseray]"; diff --git a/npc/re/jobs/novice/supernovice.txt b/npc/re/jobs/novice/supernovice.txt index b0908f3cf..0605f8a9f 100644 --- a/npc/re/jobs/novice/supernovice.txt +++ b/npc/re/jobs/novice/supernovice.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== -//= 2.3 +//= 2.4 //===== Compatible With: ===================================== //= rAthena SVN r15340+ //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 2.1 Swapped use of baseclass for basejob. [L0ne_W0lf] //= 2.2 Added Quest Log commands. [Kisuka] //= 2.3 NPC "Esseray" calls Ex. Super Novice script when enabled. [Euphy] +//= 2.4 Added an Ex. Super Novice dialog check. [Euphy] //============================================================ aldeba_in,223,167,3 script Tzerero#sn 709,{ @@ -328,6 +329,12 @@ aldeba_in,223,167,3 script Tzerero#sn 709,{ } aldeba_in,216,169,5 script Esseray#sn 86,{ + if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) { + mes "[Esseray]"; + mes "You! Stronger than before."; + mes "I knew you could pass the test~"; + close; + } if (BaseJob == Job_SuperNovice) { if (is_function("Esseray_Ex")) callfunc "Esseray_Ex"; mes "[Esseray]"; diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 138388561..bfbacc05d 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -3,244 +3,688 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Job Change quest for Expanded Super Novice class. //===== Additional Comments: ================================= //= 1.0 All dialogue is custom, contains some incorrect behaviors. +//= 1.1 Switched to a translated copy of the official script +//= by Gennosuke Kouga, but vastly edited its content. [Euphy] //============================================================ function script Esseray_Ex { - if (SUPNOV_Q > 1) { + if (BaseLevel > 98 && JobLevel > 98) { + if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) { + mes "[Esseray]"; + mes "A legend in the Novice world has disappeared to do something in Comodo."; + mes "You should find him."; + next; + mes "[Esseray]"; + mes "He can guide you along"; + mes "the correct path..."; + close; + } mes "[Esseray]"; - mes "There's a Novice in the"; - mes "^0055FFnorthern Comodo Dungeon^000000"; - mes "that could probably tell you"; - mes "more..."; - close; - } - else if (BaseLevel == 99 && JobLevel == 99) { + mes "Oh? Are you one of our Novice Society?"; + mes "You're looking good."; + next; mes "[Esseray]"; - mes "Ah... it seems you've truly"; - mes "come far in your adventures."; - mes "But..."; + mes "You look full of energy..."; + mes "You seem strong enough to endure the test."; next; mes "[Esseray]"; - mes "There's still another step you"; - mes "can take, should you choose"; - mes "to do so."; + mes "I know a way to become stronger. Are you willing you try it?"; next; - if(select("What is it?:More?! No way!") == 2) { + if(select("No, I'm okay now.:I want to be stronger!") == 1) { mes "[Esseray]"; - mes "Hey, I respect that."; - mes "Come talk to me if you"; - mes "ever change your mind."; + mes "If you are satisfied with mediocrity, I can't help you."; + mes "Live a normal life then."; close; } mes "[Esseray]"; - mes "What I propose is that you"; - mes "^0055FFunlock the ultimate mediocrity^000000."; - mes "There are rumors that"; - mes "even as a Novice, you"; - mes "can be strong..."; + mes "Good!"; + mes "A legend in the Novice world has disappeared to do something in Comodo."; + mes "You should find him."; next; - mes "[Esseray]"; - mes "But that's all I know."; - mes "There's a Novice in the"; - mes "^0055FFnorthern Comodo Dungeon^000000"; - mes "that could probably tell you"; - mes "more..."; - next; - mes "[Esseray]"; - mes "Well, what are you"; - mes "waiting for? Find him!"; - set SUPNOV_Q,2; setquest 5092; + set EXSUPNOV_Q,1; + mes "[Esseray]"; + mes "He can guide you along"; + mes "the correct path..."; close; } else return; } -beach_dun2,119,92,3 script Fishing Novice 567,{ - if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) { - mes "[Nodor]"; - mes "Finished at last!"; - mes "How does it feel?"; - close; - } - if (SUPNOV_Q == 2) { +beach_dun2,119,92,4 script Fishing Novice#sp2 567,{ + if (checkquest(5092) >= 0) { mes "[Fishing Novice]"; - mes "Oh, "+strcharinfo(0)+"...?"; - mes "I've heard talk about you."; - mes "You think you've already"; - mes "hit the top of the bottom, eh?"; + mes "Sh --------- !!"; + mes "Be quiet please."; + mes "You'll scare the fish."; + next; + select("Hmm... 'scuse me..."); + mes "[Fishing Novice]"; + mes "Aaaaaaak!!"; + mes "What are you doing?"; + mes "I told you be quiet!"; + mes "They're swimmin' away bacause of the noise~"; + next; + mes "[Fishing Novice]"; + mes "(-- sh--aking --)"; + mes "Who... are you?"; + mes "Why are you disrupting my fishing?"; + next; + select("I have a delivery from Esseray..."); + emotion e_hmm; + mes "[Fishing Novice]"; + mes "What? Esseray? Esseray?"; + mes "Hmm! I know him..."; + mes "Esseray... Esseray... hmm."; + next; + emotion e_dots,1; + emotion e_dots; + mes ".................."; + next; + emotion e_gasp; + mes "[Fishing Novice]"; + mes "Ahhhh --- !! ----- Ahhhh ---!!"; + mes "Got it! --- Got it!"; + mes "^0000FFA member of Novice Society in Aldebaran.^000000"; + mes "Esseray, right? Wrong?"; + next; + if(select("No he isn't:Yes, right") == 2) { + mes "[Fishing Novice]"; + mes "Hu hu~ my sense is still alive..."; + next; + mes "[Fishing Novice]"; + mes "So what do you want from me?"; + } + else { + mes "[Fishing Novice]"; + mes "What?! He isn't?"; + mes "Then where is Esseray from?"; + next; + emotion e_dots,1; + emotion e_dots; + mes ".... .... .... ...."; + next; + mes "[Fishing Novice]"; + mes "What -------- !!"; + mes "That isn't important, right?"; + next; + mes "[Fishing Novice]"; + mes "Then -------- !!"; + mes "Why did you come here?"; + } + next; + mes "- You explain why you're here. -"; next; emotion e_hmm; mes "[Fishing Novice]"; - mes "...give me a moment, I'll"; - mes "get right back to you."; + mes "Hmm... it is an easy and hard question at the same time."; + next; + mes "- You hear a voice complaining about something. -"; + next; + emotion e_an; + mes "[Fishing Novice]"; + mes "Esseray! Such a son of a %@&$# spoiling my vacation..."; + next; + mes "[Fishing Novice]"; + mes "Haaaaa~"; + mes "My poor life~"; + mes "Ahhh~ so many problems."; + next; + emotion e_what; + mes "[Fishing Novice]"; + mes "Too ~ hard. Hey, little kid!"; + mes "What's your name?"; + next; + select(strcharinfo(0)+", how about you?"); + mes "[Nodor]"; + mes "My name is Nodor! Nodor."; + next; + mes "[Nodor]"; + mes ".... .... ....."; + next; + mes "[Nodor]"; + mes "Hey! I can see what you are thinking about in your face~"; + next; + mes "[Nodor]"; + mes "Since my name is Nodor I've been made fun of my whole life."; + mes "Condor and Odor..."; + mes "Don't try to fool me."; + next; changequest 5092,5093; - set SUPNOV_Q,3; + mes "[Nodor]"; + mes "Whatever the reason is... you are here!"; + mes "Let's get together to go further."; + mes "Come again after a while~"; + next; + mes "- Talk to him again. -"; close; } - else if (SUPNOV_Q == 3) { + else if (checkquest(5093) >= 0) { mes "[Nodor]"; - mes "Sorry about that."; - mes "I'm Nodor, how can"; - mes "I help you?"; + mes "Emmhmm ----- !!"; + next; + mes "- Nodor gives you a suspicious look. -"; next; - select("Esseray sent me here."); mes "[Nodor]"; - mes "I see. So you want to"; - mes "increase your abilities..."; + mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?"; + next; + mes "- Nodor asks with confidence. -"; next; mes "[Nodor]"; - mes "In any case, you're going"; - mes "to have to prove yourself first."; - mes "I won't just reveal my secrets!"; + mes "Hey! Super Novice~"; + mes "Do you know who I am?"; + next; + select("What are you talking about?!"); + mes "[Nodor]"; + mes "Heh..."; + mes "You've got a lot of nerve, don't you?"; + next; + select("... ..... ..."); + mes "- This guy is a weirdo. -"; next; - setarray .@rand$[0],"Porings","Lunatics","Fabres","Pickys"; - set .@i, rand(4); mes "[Nodor]"; - mes "Go kill 1000 "+.@rand$[.@i]+"."; - mes "It shouldn't be a problem for"; - mes "someone as strong as you, right?"; + mes "Hey! Super Novice ~"; + mes "I will make you stronger!"; + mes "So will you believe what I tell you?"; + next; + if(select("I won't follow you.:Why not? kehehe~") == 1) { + mes "[Nodor]"; + mes "Refusing? Don't you want to be strong?"; + mes "I'd love to do nothing too."; + mes "Just let me fish if you want to go."; + close; + } + mes "[Nodor]"; + mes "Emmhmm~ Do I sound harsh?"; + mes "Hmm, I can't help using such words."; + next; + mes "[Nodor]"; + mes "Don't sweat it."; + mes "It's no problem for me to teach you to be stronger."; + next; + mes "[Nodor]"; + mes "Great~!"; + mes "What is your issue?"; + mes "You don't know how to be stronger. Right?"; + next; + select("Yes, I can't get stronger."); + emotion e_hmm; + mes "[Nodor]"; + mes "Hhhmmm ~!"; + mes "There's a way to do it..."; + mes "It is dangerous, but I can"; + mes "tell you how."; + next; + mes "[Nodor]"; + mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!"; + mes "How about it?"; + mes "Are you willing to do this?"; + next; + if(select("No, I will not!:Let's do this!") == 1) { + mes "[Nodor]"; + mes "To be strong is the only way to live!"; + mes "Do you want to be a weakling forever?"; + next; + mes "[Nodor]"; + mes "I will give you a tip."; + mes "You can't always be right."; + mes "Sometimes you need to check your ego and listen to others."; + emotion e_an; + close; + } + mes "[Nodor]"; + mes "All right --------- !!"; + mes "Your passion will make you stronger."; + mes "You calm?"; + next; + mes "[Nodor]"; + mes "What I want you to do is..."; + mes "Hunt 1,000 monsters."; + next; + mes "[Nodor]"; + mes "Do you know what this is for?"; + next; + setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky"; + set .@i, rand(4); changequest 5093,5094+.@i; - set SUPNOV_Q, 4+.@i; + mes "[Nodor]"; + mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?"; + next; + mes "[Nodor]"; + mes "Hunt 1,000!"; + mes "Do not say you can't do this!"; + mes "I know that's a lot of monsters, but they're so weak!"; + next; + select("Are you kidding me?"); + mes "[Nodor]"; + mes "Huh huh~!"; + mes "Rembember, no questions!"; + mes "Don't come back until you've hunted 1,000."; close; } - else if (SUPNOV_Q > 3 && SUPNOV_Q < 8) { - if (checkquest(5090+SUPNOV_Q,HUNTING) != 2) { + else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) { + mes "["+strcharinfo(0)+"]"; + mes "Hey, Nodor!"; + next; + emotion e_omg; + mes "[Nodor]"; + mes "Oh my god!"; + mes "So frightened... let me see?"; + next; + if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) { mes "[Nodor]"; - mes "What, giving up already?"; - mes "Keep going, you're almost"; - mes "there!"; + mes "Hey! Super Novice!"; + mes "Didn't I say to hunt 1,000?"; + mes "Don't come back until you have."; close; } mes "[Nodor]"; - mes "Wow, you're done!"; - mes "I wasn't quite prepared"; - mes "for this, wait a second!"; - changequest 5090+SUPNOV_Q,5098; - set SUPNOV_Q,8; + mes "Have you hunted all 1,000 already?"; + next; + mes "[Nodor]"; + mes "You are better than I thought."; + mes "Anyway, what was the monster that I told you to hunt?"; + next; + set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; + if (.@i == 4) { + mes "[Nodor]"; + mes "Heheh? Can you seriously hunt Baphomet alone?"; + mes "Don't tell a lie!! I will hit you!!"; + close; + } + if (checkquest(5094+.@i,HUNTING) != 2) { + mes "[Nodor]"; + mes "Don't tell a lie!"; + mes "I didn't tell you to hunt this!"; + close; + } + changequest 5094+.@i,5098; + emotion e_heh; + mes "[Nodor]"; + mes "keheheheheheh~"; + next; + mes "[Nodor]"; + mes "You annoyed me so I made you do this task..."; + next; + mes "[Nodor]"; + mes "Wow! You actually hunted all 1,000?"; + mes "I guess I can't question your passion to be stronger."; + next; + mes "[Nodor]"; + mes "Okay! So far so good."; + mes "I will let you know how to overcome your strength deficiencies."; close; } - else if (SUPNOV_Q == 8) { - // There is a LOT of missing content here. + else if (checkquest(5098) >= 0) { + if (rand(10) != 1) { + mes "[Nodor]"; + mes "Oh! You already came here?"; + mes "Didn't you say you have something to handle?"; + mes "You have enough passion but..."; + mes "you need to learn patience."; + close; + } + emotion e_gg; mes "[Nodor]"; - mes "You're almost finished now."; - mes "My brother Nudor will walk"; - mes "you through the last steps."; + mes "Hhhhhhhhhh~"; next; mes "[Nodor]"; - mes "Nudor's currently on the"; - mes "^0055FFAirship^000000. He's a"; - mes "bit greedy, so make sure you"; - mes "carry some cash with you..."; + mes "Oh sorry! Sorry!"; + mes "I got a letter from my brother a long time ago, will you read my letter for your information?"; + next; + if(select("Yes, I will:No, I won't") == 2) { + mes "[Nodor]"; + mes "You should read more!"; + next; + } + else { + mes "["+strcharinfo(0)+"]"; + mes "Tsk*... Ok..."; + next; + } + mes "- He throws a bundled letter at you. -"; + next; + mes "Dear Bro. Nodor,"; + mes " "; + mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is..."; + mes "I need money for food. You've got so much money, so help me out."; + next; + mes "If you don't... Remember last time you %$&*@*&%$..."; + mes "- The letter is crumpled, so you can't read more. -"; + mes "I'm still in the Schwaltzvalt Republic."; + mes "~ Nudor"; + next; + mes "- You get an uneasy feeling from reading this letter. -"; + next; + mes "[Nodor]"; + mes "Hu~u~"; + mes "Hmm, I only have one brother and he's always asking for money."; + mes "It's got to be my fame... T_T"; + next; + mes "- Now you really have an uneasy feeling. -"; + next; changequest 5098,5099; - set SUPNOV_Q,9; + mes "[Nodor]"; + mes "Hey- Super Novice "+strcharinfo(0)+"!"; + next; + mes "[Nodor]"; + mes "You can give some to my bro. He's up in the airship."; close; } - else if (SUPNOV_Q == 9 || SUPNOV_Q == 10) { + else if (checkquest(5099) >= 0) { + mes "[Nodor]"; + mes "Have you visited already?"; + next; + select("How much money shoud I give?"); mes "[Nodor]"; - mes "Go and visit my brother"; - mes "Nudor on the ^0055FFAirship^000000."; + mes "Oh, you didn't go there yet?"; + mes "Give him a little, ya~"; + next; + mes "[Nodor]"; + mes "100,000 zeny is okay~"; + mes "1,000,000 zeny is okay~"; + mes "10,000,000 zeny is okay~"; close; } - else if (SUPNOV_Q == 11 || SUPNOV_Q == 12) { + else if (checkquest(5100) >= 0) { + if (EXSUPNOV_Q_ == 3) set .@str$,"300,000"; + else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000"; + else set .@str$,"100,000"; + mes "[Nodor]"; + mes "Hey, have you gone there?"; + mes "I got another message from my bro."; + next; + mes "Bro, someone gave me..."; + mes .@str$+" Zeny."; + mes "You do care about me..."; + mes "~ Nudor"; + next; + select("He seemed so hungry..."); + mes "[Nodor]"; + mes "By the way..."; + mes .@str$+" Zeny is so little considering my celebrity status, don't you think?"; + next; + select("Eh....."); + mes "[Nodor]"; + mes "Anyway~"; + mes .@str$+" Zeny..."; + mes "Don't you think you gave him too little? My reputation is gonna take a hit now."; + next; + select("Hey..."); + mes "[Nodor]"; + mes "Wow, you've got my point already?"; + next; + mes "[Nodor]"; + mes "I think you are right."; + mes "This test is about your ability to open someone else's sympathy."; + next; + mes "[Nodor]"; + mes "I mean your consuming habit and your gut..."; + mes "Hahahaha!"; + next; + select("Hey, that's not my..."); + mes "[Nodor]"; + mes "Hmm? Ah..."; + mes "I almost forgot to tell"; + mes "you how to exceed your limit,"; + mes "didn't I?"; + next; + mes "[Nodor]"; + mes "Eh-hem! I was not just killing time after I sent you!!"; + next; + emotion e_omg; mes "[Nodor]"; - mes "You're back!"; - mes "Well, here goes..."; + mes "What the? --- ah? --- !!"; next; + select("??????"); + emotion e_swt; mes "[Nodor]"; - mes "Ah ------- !!"; - specialeffect2 EF_STORMGUST; - specialeffect2 EF_LORD; + mes "Watch out!! A bunch of Golems are running after us!"; + mes "We... have to run...!!!"; + next; + emotion e_omg,1; + if(select("What?!:Um?") == 2) { + mes "- You look around, and -"; + mes "- there is nothing behind you. -"; + mes "- When you are about to doubt... -"; + } + else { + mes "- You ask Nodor once -"; + mes "- again in your fright... -"; + } + next; + if (SkillPoint) { + mes "[Nodor]"; + mes "You've still got some skill points that aren't used up."; + mes "I can't make you stronger until you use those points."; + close; + } + specialeffect2 90; + specialeffect2 62; + specialeffect2 89; + erasequest 5100; + mes "[Nodor]"; + mes "Haha ------------- !!"; + mes "----- uhhahaha----- !!"; + mes "------------ yay -- !!"; + next; + nude; + callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player jobchange roclass(eaclass()|EAJL_THIRD); + set EXSUPNOV_Q,5; + emotion e_heh; + mes "[Nodor]"; + mes "Puhahahahahahahahahahah!!"; + mes "Good! You scared yet?"; + next; + select("... ... ..."); + emotion e_dots,1; + emotion e_sry; + mes "[Nodor]"; + mes "Sorry for scaring you!"; + mes "I think our duty and mission as Novices is to make days joyful."; + next; + mes "[Nodor]"; + mes "Well then, don't you feel something just changed?"; + mes "Feel your body lighter than before...?"; + mes "Or more powerful?"; + next; + select("...? ...? ...?"); + emotion e_what,1; + mes "[Nodor]"; + mes "Oh--- My--- (tut,tut,tut)!!"; next; + emotion e_hmm; mes "[Nodor]"; - mes "All done!"; - mes "Lastly, here's a small gift"; - mes "for your efforts. Enjoy!"; - if (SUPNOV_Q == 11) getitem 2522,1; - else getitem 2340,1; - completequest 5100; - set SUPNOV_Q,13; + mes "Mr. Sieu Ngu --"; + mes "Not to be mean, but"; + mes "you are a little dull..."; + mes "Don't you feel different now?"; + next; + if(select("What are you talking about?:I got it!") == 1) { + mes "[Nodor]"; + mes "Eh--- right, you are dull, aren't you?"; + mes "You already exceeded your limit."; + next; + mes "[Nodor]"; + mes "You can be stronger than before."; + mes "Wasn't it your dream?"; + next; + } + mes "[Nodor]"; + mes "Ok~!"; + mes "Now march to the world and live as a Novice and enjoy your free, happy life!"; + mes "That's it!"; close; } - else { - mes "[Fishing Novice]"; - mes "I'm a bit busy,"; - mes "can't you see?"; + else if (EXSUPNOV_Q == 5) { + mes "[Nodor]"; + mes "(Pouting) ------------- !!"; + mes "So you're finally back."; + next; + mes "[Nodor]"; + mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --"; + next; + mes "[Nodor]"; + mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me."; + mes "And don't say I didn't warn you either."; + next; + if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) { + mes "[Nodor]"; + mes "Well, well!"; + mes "You know! Have no regrets."; + close; + } + mes "[Nodor]"; + mes "There are what I used to wear when I was younger,"; + mes "but they are still good."; + if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt + else if (EXSUPNOV_Q_ == 4) { + getitem 2628,1; // Novice Armlet [1] + getitem 2113,1; // Novice Shield [1] + getitem 2416,1; // Novice Shoes [1] + getitem 5119,1; // Super Novice Hat [1] + getitem 2512,1; // Novice Manteau [1] + getitem 2340,1; // Novice Breastplate [1] + } + else getitem 2340,1; // Novice Breastplate [1] + next; + select("Second-hand stuff, huh?"); + mes "[Nodor]"; + mes "Give them back to me."; + mes "How can you react like that when I offer you my possessions?"; + next; + mes "[Nodor]"; + mes "I..."; + mes "I can't take back what I already gave away."; + next; + mes "[Nodor]"; + mes "Now I am going to say greetings again."; + next; + specialeffect2 78; + mes "[Nodor]"; + mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; + set EXSUPNOV_Q,6; + close; + } + else if (EXSUPNOV_Q > 5) { + mes "[Nodor]"; + mes "Don't forget that you are a Novice."; + mes "Be a Novice always!"; + mes "The aim of life is to have a nice and normal time!"; close; } + mes "[Fishing Novice]"; + mes "Hush!"; + mes "Please be quiet because you'll"; + mes "scare all the fish away."; + close; } -airplane,33,47,5 script Nudor 729,{ - if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) { +airplane,33,47,5 script Nudor#sp2 729,{ + if (checkquest(5099) >= 0) { mes "[Nudor]"; - mes "Finished at last!"; - mes "How does it feel?"; - close; - } - else if (SUPNOV_Q == 9 || SUPNOV_Q == 10) { - if (SUPNOV_Q == 9) { - mes "[Nudor]"; - mes "Who are you?"; - next; - select("Nodor sent me."); - mes "[Nudor]"; - mes "Oh, yes, my brother did"; - mes "mention that someone was"; - mes "coming... let me see."; + mes "Ahhh~ I have no money to buy any food."; + mes "I'm hungry, but I have no idea when Brother is coming..."; + next; + select("Hey, are you... Mr. Nudor?"); + mes "[Nudor]"; + mes "Eeeeeh?! Who wants to know?"; + mes "Do I know you?"; + next; + mes "- You explain to Nudor why you have come to see him. -"; + next; + mes "[Nudor]"; + mes "Aha! You've come to give me some pocket money in place of my bro~"; + next; + mes "[Nudor]"; + mes "Wowowow~~ How much did he give you?"; + next; + mes "- Nudor stares with twinkling -"; + mes "- eyes, holding out his hands. -"; + mes "- How much do you want to give? -"; + next; + set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); + mes "[Nudor]"; + if (.@i == 1) { + mes "- crying -"; + mes "I hate Nodor --- !"; + mes "I hate you too --- !"; + close2; + warp "airplane",70,93; + end; + } + else if (.@i < 5) { + switch(.@i) { + case 2: set .@str$,"100,000"; set .@n,100000; break; + case 3: set .@str$,"300,000"; set .@n,300000; break; + case 4: set .@str$,"1,000,000"; set .@n,1000000; break; + } + mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!"; next; - mes "[Nudor]"; - mes "I'll need some Zeny from"; - mes "you to let you turn into"; - mes "an Expanded Super Novice."; - mes "I can't tell you how much,"; - mes "But I'd suggest giving at"; - mes "least ^FF0000100,000z^000000..."; - set SUPNOV_Q,10; + if (Zeny < .@n) { + mes "[Nudor]"; + mes "What? But where is "+.@str$+" Zeny?"; + close; + } + } + else { + mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?"; next; - mes "[Nudor]"; - mes "So, what'll it be?"; + if(select("No, not really...:Give it all") == 1) { + mes "[Nudor]"; + mes "Pshaw! How disappointing!"; + close; + } + if (!Zeny) { + mes "[Nudor]"; + mes "Eh? But you don't have any money. You're so poor, huh?"; + close; + } + set .@n,Zeny; } + mes "[Nudor]"; + mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~"; + mes "I can't believe it..."; + changequest 5099,5100; + set Zeny, Zeny - .@n; + if (.@i < 5) set EXSUPNOV_Q_, .@i; else { - mes "[Nudor]"; - mes "So, what'll it be?"; - mes "I'd suggest giving at"; - mes "least ^FF0000100,000z^000000..."; + if (.@n > 1000000) set EXSUPNOV_Q_,4; + else if (.@n > 300000) set EX_SUPNOV_Q_,3; + else set EXSUPNOV_Q_,2; } next; - input .@i; mes "[Nudor]"; - if (Zeny < .@i) { - mes "I'm afraid you don't have"; - mes "that much to give."; - close; - } - if (.@i < 100010) { - mes "That... isn't enough."; - mes "I'll be taking it anyway,"; - mes "though... *grins*"; - set Zeny, Zeny-.@i; - close; - } - set Zeny, Zeny-.@i; - emotion e_cash; - if (.@i > 200000) set SUPNOV_Q,12; - else set SUPNOV_Q,11; - mes "Ah, thank you, thank you!"; - mes "Go back and talk to Nodor."; - mes "He'll turn you into an"; - mes "Expanded Super Novice."; - changequest 5099,5100; + if (Sex) mes "Did you know? You're really handsome~"; + else mes "I need to tell you, you are really... really~ beautiful."; + next; + mes "[Nudor]"; + mes "- You feel like you're being -"; + mes "- tricked, so go back to Nodor. -"; + close; + } + else if (checkquest(5100) >= 0) { + mes "[Nudor]"; + mes "I cannot believe that my bro sent me money... I love it~"; + next; + mes "[Nudor]"; + mes "Ooooops!"; + mes strcharinfo(0)+", hush --- !!"; + next; + mes "[Nudor]"; + mes "Don't tell Nodor about this~~"; close; } mes "[Nudor]"; - mes "Who are you?"; + mes "Ahhh~ I have no money to buy any food."; + mes "I'm hungry, but I have no idea when Brother is coming..."; close; } \ No newline at end of file diff --git a/npc/re/quests/pile_bunker.txt b/npc/re/quests/pile_bunker.txt index 6f8d5ae54..cf04f152e 100644 --- a/npc/re/quests/pile_bunker.txt +++ b/npc/re/quests/pile_bunker.txt @@ -3,57 +3,113 @@ //===== By: ================================================== //= JayPee Mateo //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= 1.0 A Pile Bunker quest based on iRO WiKi. [JayPee Mateo] -//= iRO WiKi Link: http://irowiki.org/wiki/Pile_Bunker_quest //= 2.0 Rewrited the Script a little so it looks a bit better. [Masao] -//============================================================ +//= 2.1 Switched to official script, coded by Gennosuke Kouga. [Euphy] +//============================================================ -yuno,179,174,5 script Gomer 813,{ - - if(Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic){ +yuno,179,174,4 script Gomer 851,{ + if (Class != Job_Mechanic && Class != Job_Mechanic_T && Class != Job_Baby_Mechanic) { + mes "[Gomer]"; + mes "I'm a retired Mechanic and I don't think I have any business with you."; + close; + } + mes "[Gomer]"; + mes "So? What does it feel like to be on a Madogear?"; + mes "It's something that's not allowed for those who failed to seek out their own path."; + next; + mes "[Gomer]"; + mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it."; + next; + mes "[Gomer]"; + mes "So I've decided to stay here forging gears for Madogear."; + mes "Huh? I'm not saying I have any complaints about this work."; + next; + mes "[Gomer]"; + mes "Forced to do something you don't like, there is nothing more miserable than that."; + next; + mes "[Gomer]"; + mes "There are people who are happy just being props, you know, like being the wall for someone to lean on."; + next; + mes "[Gomer]"; + mes "That makes me feel good and I am about to make a new gear. I want you to help me. What do you say?"; + next; + switch(select("I am not that interested.:What are you going to make?:Where do you get the materials?:I brought the materials.")) { + case 1: + mes "[Gomer]"; + mes "Nothing I can do"; + mes "about it then."; + mes "See you next time!"; + close; + case 2: + mes "[Gomer]"; + mes "Um, a huge metal stick that could smash an opponent in one hit!"; + next; + mes "[Gomer]"; + mes "It doesn't look fancy, but I've designed a spring-loaded device to attack with great strength."; + next; + mes "[Gomer]"; + mes "It's concealed, so when you find a chance, one shot could put an opponent in critical condition!"; + mes "I can't wait to see it in action!"; + next; + mes "[Gomer]"; + mes "If you were to imagine how good this kind of weapon could be, I will make it come true."; + next; + mes "[Gomer]"; + mes "Bring me 200 Steel, 30 Flexible Tubes, and 1 Brocca. I could make what I just described with those materials."; + close; + case 3: + mes "[Gomer]"; + mes "You should be able get steel from many monsters like Kobolds."; + next; mes "[Gomer]"; - mes "Hello "+strcharinfo(0)+","; - mes "My name is Gomer and i can create Pile Bunkers for you if you bring me the required Items i need."; + mes "Flexible Tubes are more rare, dropped by Metalings around Einbroch and Lighthalzen."; next; - switch(select("Required items for Pile Bunker?:I brought the materials!")){ - case 1: + mes "[Gomer]"; + mes "Lastly, finding a Brocca is very hard, but you should be able to do something about it. Haha, go get it!"; + close; + case 4: + if (countitem(1549)) { mes "[Gomer]"; - mes "These are the required Items:"; - mes "1x Brocca"; - mes "200x Steel"; - mes "30x Flexible Tube"; + mes "So how's that Pile Bunker working out for you?"; close; - case 2: - if(countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30){ - mes "[Gomer]"; - mes "You dont have all the required items. Just talk to me when you have all the requirements."; - close; - } - mes "[Gomer]"; - mes "Great you brought me all the materials i needed!"; + } else if (countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30) { + mes "[Gomer]"; + mes "You haven't brought all of the materials that I asked for."; next; - delitem 1415,1; // Brocca + mes "[Gomer]"; + mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration comes up."; + mes "You'd better hurry!"; + close; + } else { + mes "[Gomer]"; + mes "Oh, I've been waiting. You didn't come on time, so I was wondering if you forgot about it. Please wait there a little bit."; + specialeffect 101; + next; + mes "[Gomer]"; + mes "It's done. What do you think? Not bad, eh? Although I made it myself, I have to say it's pretty decently done."; + next; + mes "[Gomer]"; + mes "Combination of weight, volume and look at its color and gloss. It catches my heart!"; + next; + mes "[Gomer]"; + mes "..........."; + next; + mes "[Gomer]"; + mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you."; + next; + mes "[Gomer]"; + mes "Oh, and it turns out that I didn't need all that Steel after all. So here, take most of it back."; delitem 999,50; // Steel delitem 7325,30; // Flexible Tube - getitem 1549,1; // Pile Bunker - getitem 1360,1; // Two-Handed Axe - mes "[Gomer]"; - mes "So please, take this Pile Bunker and this Two-Handed Axe i made for you."; - mes "If you need an new Pile Bunker just come and visit me again!"; + delitem 1415,1; // Brocca + getitem 1549,1; // Pile Bunker + getitem 1360,1; // Two-handed Axe [1] close; } } - if(BaseJob == Merchant){ - mes "[Gomer]"; - mes "I'm sorry young one, but you do not seem ready yet to use the Pile Bunker."; - mes "Come back when you've grown in strength!"; - close; - } - mes "[Gomer]"; - mes "Isn't it a beautiful Day today?"; - close; -} +} \ No newline at end of file -- cgit v1.2.3-60-g2f50