From bf611adacd41b877ca1d1840c18a458143052598 Mon Sep 17 00:00:00 2001 From: Ridley Date: Thu, 21 Jul 2016 10:25:03 +0200 Subject: Followup d5d646c (#1374) * Followup d5d646c74cb3a04f6758996a0ab99e760fd92ddd missing ( ) in npctalk and unittalk --- npc/re/instances/OldGlastHeim.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'npc') diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 0ef5144fd..f91d95865 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -186,7 +186,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ cutin("gl_barmund2", 2); mes("[Varmundt]"); mes("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion."); - npctalk _("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion."); + npctalk(_("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.")); next; select("Himelmez..."); mesf("[%s]", strcharinfo(0)); @@ -201,7 +201,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ cutin("gl_barmund2", 2); mes("[Varmundt]"); mes("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us."); - npctalk _("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us."); + npctalk(_("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us.")); next; mes("[Varmundt]"); mes("She might even destroy this whole castle if she wanted to."); @@ -499,7 +499,7 @@ OnEnable: end; OnTalk1: - npctalk _("Well well~ Am I interrupting you? Weren't you expecting me?"); + npctalk(_("Well well~ Am I interrupting you? Weren't you expecting me?")); end; OnTalk2: @@ -965,7 +965,7 @@ OnMyMobDead: select("I will give you a weapon."); mesf("[%s]", strcharinfo(0)); mes("Here's a weapon. Just close your eye and swing for those monsters."); - unittalk getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters."); + unittalk(getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters.")); next; mes("[Altar boy Domun]"); mes("Ok, I... I'l try."); @@ -1035,7 +1035,7 @@ OnMyMobDead: select("Relax! I'm not a monster!"); mesf("[%s]", strcharinfo(0)); mes("Relax! I am Human. Are you alone? Anyone else here?"); - unittalk getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?"); + unittalk(getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?")); next; mes("[Holgren the Destroyer]"); mes("It's only me alive."); -- cgit v1.2.3-60-g2f50