From a112d894597529efc23915b9bc3e6252430038c7 Mon Sep 17 00:00:00 2001 From: SinSloth Date: Wed, 23 May 2007 08:58:06 +0000 Subject: * Added a check in Thanatos Boss room to reset event if there's no player inside. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10610 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 2 ++ npc/quests/thana_quest.txt | 34 +++++++++++++++++++++++++++++++--- 2 files changed, 33 insertions(+), 3 deletions(-) (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 36c4aab54..f176e547f 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2007/05/23 + * Added a check in Thanatos Boss room to reset event if there's no player inside. [SinSloth] 2007/05/22 * Tweaked some recent npcs [ultramage] - I find using close; to exit a switched callsub/callfunc a major wtf, diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index bb645bde5..68e7532b7 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= [Ishizu-chan] //===== Current Version: ===================================== -//= 1.1 +//= 1.3 //===== Compatible With: ===================================== //= Any eAthena Version i guess? //===== Description: ========================================= @@ -12,6 +12,7 @@ //= 1.0 - First Release [Ishizu-chan] //= 1.1 - Updated Thanatos Tower Quest to official. [SinSloth] //= 1.2 - Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth] +//= 1.3 - Added a checking in boss map to reset event if there's no player. [SinSloth] //============================================================ hu_fild01,140,163,5 script Tower Keeper 852,3,3,{ @@ -1869,8 +1870,8 @@ tha_t12,96,58,0 script Stone Statue 111,{ else if((countitem(7426)) || (countitem(7427)) || (countitem(7428)) || (countitem(7429)) || (countitem(7430))) { next; - mes "^3355FFAs you approach this statue, one^FFFFFF ^3355FF of your Charm Stones begins to"; - mes "glow. However, the statue itself^FFFFFF ^000000 is not responding. You probably"; + mes "^3355FFAs you approach this statue, one of your Charm Stones begins to"; + mes "glow. However, the statue itself is not responding. You probably"; mes "need all the Charm Stones in"; mes "order to fully activate it.^000000"; close; @@ -2505,6 +2506,7 @@ thana_boss,5,5,0 script #thanasummon -1,{ OnSummon: monster "thana_boss",139,129,"Thanatos Phantom",1708,1,"#Death::OnThanaDead"; + donpcevent "thanareset::OnCheck"; end; } @@ -2550,6 +2552,7 @@ OnTimer60000: end; OnTimer7200000: + killmonsterall "thana_boss"; set $@thana_summon,0; stopnpctimer; end; @@ -2573,8 +2576,33 @@ OnWave: OnThanaDead: donpcevent "#thanatimer::OnActive"; end; + } +thana_boss,2,2,0 script thanareset -1,{ + +OnCheck: + initnpctimer; + end; + +OnTimer300000: + if(!getmapusers("thana_boss")) + { + killmonsterall "thana_boss"; + enablenpc "Crest#1"; + enablenpc "Crest#2"; + enablenpc "Crest#3"; + enablenpc "Crest#4"; + enablenpc "Crest#5"; + set $@thana_summon,0; + stopnpctimer; + end; + } + stopnpctimer; + goto OnCheck; +} + + tha_t06,119,120,0 script thana6-7 45,1,1,{ if((Class == Job_Lord_Knight) || (Class == Job_High_Priest) || (Class == Job_High_Wizard) || (Class == Job_Whitesmith) || (Class == Job_Sniper) || (Class == Job_Assassin_Cross) || (Class == Job_High_Wizard) || (Class == Job_Lord_Knight2) || (Class == Job_Paladin) || (Class == Job_Champion) || (Class == Job_Professor) || (Class == Job_Stalker) || (Class == Job_Creator) || (Class == Job_Clown) || (Class == Job_Gypsy) || (Class == Job_Paladin2)) warp "thana_step",69,369; -- cgit v1.2.3-70-g09d2