From 908f9a6873878ca412549fd18927ceedb36a0326 Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Tue, 25 Jul 2006 19:43:15 +0000 Subject: Small fixes for the sign quest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7882 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 1 + npc/quests/The_Sign_Quest.txt | 101 +++++++++++++++++++++++------------------- 2 files changed, 56 insertions(+), 46 deletions(-) (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index bacb1c6cb..c77d19236 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -40,6 +40,7 @@ Playtester Date Added ====== 07/25 + * Some small fixes to the sign quest [MasterOfMuppets] * Updated Thanatos Tower spawns [Playtester] - they are official up to Floor 6 now 07/24 diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 144908271..57e809763 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -36,19 +36,19 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{ { if(signquest < 1)set signquest,1; cutin "sign_01",4; - mes "^3151FFNext"; + mes "^3355FFNext"; next; cutin "",255; cutin "sign_02",4; - mes "^3151FFNext"; + mes "^3355FFNext"; next; cutin "",255; cutin "sign_03",4; - mes "^3151FFNext"; + mes "^3355FFNext"; next; cutin "",255; cutin "sign_04",4; - mes "^3151FFClose"; + mes "^3355FFClose"; close2; cutin "",255; end; @@ -56,12 +56,12 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{ else { if(signquest < 1)set signquest,1; - mes "^3151FFTo the talented and"; + mes "^3355FFTo the talented and"; mes "experienced adventurers who"; mes "have dreams of achieving true"; mes "greatness..."; next; - mes "^3151FFI present a once in a"; + mes "^3355FFI present a once in a"; mes "lifetime opportunity to the one"; mes "who proves most worthy. You must"; mes "have the courage to risk peril,"; @@ -69,7 +69,7 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{ mes "action and the strength to be"; mes "victorious in combat."; next; - mes "^3151FFThe way will be fraught"; + mes "^3355FFThe way will be fraught"; mes "with danger and only the most"; mes "adept adventurers may have a"; mes "chance of surviving. But if we"; @@ -77,7 +77,7 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{ mes "good name that power beyond"; mes "imagining will become yours."; next; - mes "^3151FFThose of you who are interested,"; + mes "^3355FFThose of you who are interested,"; mes "come to me and I will test"; mes "your abilities. The one who"; mes "can manage to pass this testing"; @@ -85,7 +85,7 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{ mes "me prove a forgotten legend"; mes "and uncover a long lost power"; next; - mes "^3151FFI shall be waiting."; + mes "^3355FFI shall be waiting."; mes ""; mes "^000000-Metz Brayde"; close; @@ -1382,7 +1382,7 @@ payon_in03.gat,11,31,4 script Daewoon 808,{ mes "But first, would you"; mes "take a look at this?"; next; - mes "^3151FFYou carefully take"; + mes "^3355FFYou carefully take"; mes "out the small, lucid"; mes "jewel that Arian gave"; mes "you and reveal it to"; @@ -2211,7 +2211,7 @@ else { mes "Excuse me..."; next; emotion e_omg; - mes "^3151FF*Clink*"; + mes "^3355FF*Clink*"; next; mes "[Sir Jore]"; mes "..."; @@ -2331,7 +2331,7 @@ s_Daewoon: } else { - mes "^3151FFYou find a tense man"; + mes "^3355FFYou find a tense man"; mes "holding test tubes between"; mes "his fingers, standing in a pile"; mes "of books. He seems to be in"; @@ -2339,7 +2339,7 @@ s_Daewoon: next; menu "Speak to him.",s_Speak,"Ignore him.",-; - mes "^3151FFYou decided to leave"; + mes "^3355FFYou decided to leave"; mes "him alone and let him"; mes "continue mumbling to"; mes "himself and playing"; @@ -2354,13 +2354,13 @@ s_Speak: mes "..."; mes "......"; next; - mes "^3151FFToo preoccupied with"; + mes "^3355FFToo preoccupied with"; mes "his thoughts, this strange"; mes "man is unable to hear you."; next; menu "Try again.",s_Again,"Ignore him.",-; - mes "^3151FFYou decided to leave"; + mes "^3355FFYou decided to leave"; mes "him alone and let him"; mes "continue mumbling to"; mes "himself and playing"; @@ -2405,7 +2405,7 @@ else prt_maze02.gat,57,152,1 script Girl 91,{ - mes "^3151FFYou catch a glimpse"; + mes "^3355FFYou catch a glimpse"; mes "of a girl headin directly"; mes "into a deep forest. You decide"; if(signquest != 7)goto s_No; @@ -6366,7 +6366,7 @@ L_FirstTouch: mes "What's happening?!"; next; specialeffect2 9; - mes "^3151FFFor some reason, in"; + mes "^3355FFFor some reason, in"; mes "this particular spot, the"; mes "Sobbing Starlight is reacting"; mes "wit the Resin, Stone Hearts"; @@ -7248,7 +7248,7 @@ L_Noworry: close; L_Memory: - mes "^3151FFThis is only"; + mes "^3355FFThis is only"; mes "a lingering trace"; mes "of Serin, a manifestation"; mes "of her definitive memory."; @@ -7323,7 +7323,7 @@ L_BranchB: mes "Please follow me"; mes "......"; close2; - if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) goto L_Full; + if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) end; donpcevent "#signserin2::OnSerin"; donpcevent "#signserin2::OnCooldown"; set $signroom2full,2; @@ -7355,6 +7355,14 @@ L_Advice: if(!Sign_Branch2B) set Sign_Branch2B,1; close; +L_Full: + mes "[Serin]"; + mes "Please wait"; + mes "a bit. I'm still"; + mes "trying to finish"; + mes "these preparations."; + close; + } nif_in.gat,156,93,1 script #signann 139,2,2,{ @@ -8458,6 +8466,7 @@ L_NoRing: mes "Good luck,"; mes "" + strcharinfo(0) + "..."; close2; + if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end; donpcevent "#signserin::OnSerin"; donpcevent "#signserin::OnCooldown"; set $signroomfull,2; @@ -8597,7 +8606,7 @@ gl_dun02.gat,262,265,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1)) { callfunc "Break_Seal"; - mes "^3151FFThe weapon you're holding"; + mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; @@ -8606,7 +8615,7 @@ gl_dun02.gat,262,265,1 script Mysterious Energy 111,{ } else { - mes "^3151FFYou sense a strange"; + mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; @@ -8621,7 +8630,7 @@ gl_dun02.gat,270,98,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2)) { callfunc "Break_Seal"; - mes "^3151FFThe weapon you're holding"; + mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; @@ -8630,7 +8639,7 @@ gl_dun02.gat,270,98,1 script Mysterious Energy 111,{ } else { - mes "^3151FFYou sense a strange"; + mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; @@ -8645,7 +8654,7 @@ gl_dun02.gat,268,31,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3)) { callfunc "Break_Seal"; - mes "^3151FFThe weapon you're holding"; + mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; @@ -8654,7 +8663,7 @@ gl_dun02.gat,268,31,1 script Mysterious Energy 111,{ } else { - mes "^3151FFYou sense a strange"; + mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; @@ -8669,7 +8678,7 @@ gl_dun02.gat,139,72,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4)) { callfunc "Break_Seal"; - mes "^3151FFThe weapon you're holding"; + mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; @@ -8678,7 +8687,7 @@ gl_dun02.gat,139,72,1 script Mysterious Energy 111,{ } else { - mes "^3151FFYou sense a strange"; + mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; @@ -8693,7 +8702,7 @@ gl_dun02.gat,16,26,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5)) { callfunc "Break_Seal"; - mes "^3151FFThe weapon you're holding"; + mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; @@ -8702,7 +8711,7 @@ gl_dun02.gat,16,26,1 script Mysterious Energy 111,{ } else { - mes "^3151FFYou sense a strange"; + mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; @@ -8717,7 +8726,7 @@ gl_dun02.gat,120,180,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6)) { callfunc "Break_Seal"; - mes "^3151FFThe weapon you're holding"; + mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; @@ -8726,7 +8735,7 @@ gl_dun02.gat,120,180,1 script Mysterious Energy 111,{ } else { - mes "^3151FFYou sense a strange"; + mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; @@ -8741,7 +8750,7 @@ gl_dun02.gat,42,251,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7)) { callfunc "Break_Seal"; - mes "^3151FFThe weapon you're holding"; + mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; @@ -8750,7 +8759,7 @@ gl_dun02.gat,42,251,1 script Mysterious Energy 111,{ } else { - mes "^3151FFYou sense a strange"; + mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; @@ -8765,7 +8774,7 @@ gl_dun02.gat,124,231,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8)) { callfunc "Break_Seal"; - mes "^3151FFThe weapon you're holding"; + mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; @@ -8774,7 +8783,7 @@ gl_dun02.gat,124,231,1 script Mysterious Energy 111,{ } else { - mes "^3151FFYou sense a strange"; + mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; @@ -8799,7 +8808,7 @@ L_Check: L_Break: set @sealbreak,rand(100); if(@sealbreak < 11) goto L_Broken; - mes "^3151FFYou hit the seal as hard"; + mes "^3355FFYou hit the seal as hard"; mes "as you can with the weapon in your"; mes "hand. However, the seal is merely"; mes "shaken by the force of your blow."; @@ -8808,7 +8817,7 @@ L_Break: close; L_Broken: - mes "^3151FFOnce you strike the seal,"; + mes "^3355FFOnce you strike the seal,"; mes "it cracks open and a flash of"; mes "mysterious light floods out of it."; mes "Inside of the seal, you find a very"; @@ -8824,13 +8833,13 @@ L_Broken: close; L_Soul: - mes "^3151FFUpon obtaining the last piece"; + mes "^3355FFUpon obtaining the last piece"; mes "of Angrboda's soul, all four soul"; mes "pieces emitted a strange light,"; mes "rose to the air and combined into"; mes "a single transparent jewel."; next; - mes "^3151FFThe jewel floated"; + mes "^3355FFThe jewel floated"; mes "down to your waiting"; mes "hands, and you hear its"; mes "voice speak directly into"; @@ -8851,7 +8860,7 @@ L_Soul: que_sign01.gat,46,55,1 script Fountain 111,{ if(signquest > 54) goto L_Bottle; - mes "^3151FFThe water in this"; + mes "^3355FFThe water in this"; mes "fountain looks clean"; mes "enough to drink..."; next; @@ -8866,7 +8875,7 @@ L_No: close; L_Bottle: - mes "^3151FFThe water in this"; + mes "^3355FFThe water in this"; mes "fountain looks clean"; mes "enough to be bottled..."; next; @@ -8877,7 +8886,7 @@ L_Bottle: close; L_Nobottle: - mes "^3151FFUnfortunately, it"; + mes "^3355FFUnfortunately, it"; mes "looks like you don't"; mes "have any Empty Bottles"; mes "to carry any of this water..."; @@ -8929,7 +8938,7 @@ que_sign01.gat,45,227,5 script Queen of the Dead 856,{ mes "water from the fountain"; mes "in my mansion, brave hero."; next; - mes "^3151FFYou received"; + mes "^3355FFYou received"; mes "the Symbol of the Nine Realms."; delitem 7307,1; getitem 7305,1; @@ -9355,7 +9364,7 @@ L_NoWord: close; L_Done: - mes "^3151FFYou helped the"; + mes "^3355FFYou helped the"; mes "unconscious Serin"; mes "and returned to Niflheim."; close2; @@ -9570,7 +9579,7 @@ L_NoWord: close; L_Done: - mes "^3151FFYou helped the"; + mes "^3355FFYou helped the"; mes "unconscious Serin"; mes "and returned to Niflheim."; close2; @@ -9742,4 +9751,4 @@ que_sign02.gat,0,0,0,0 monster Wraith 1475,5,0,0,0 que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0 que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0 que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0 -que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0 \ No newline at end of file +que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0 -- cgit v1.2.3-70-g09d2