From 8558e2ce3d8763da9554aa31a98578197ad72121 Mon Sep 17 00:00:00 2001 From: evera Date: Fri, 21 Jul 2006 00:30:34 +0000 Subject: split quests from cities/amatsu.txt to quests/quests_amatsu.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7789 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 1 + npc/cities/amatsu.txt | 771 +----------------------------------------- npc/quests/quests_amatsu.txt | 776 ++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 778 insertions(+), 770 deletions(-) (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index dfc345992..64d64a5db 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -40,6 +40,7 @@ Playtester Date Added ====== 07/19 + * Split quests from cities/amatsu.txt to quests/quests_amatsu.txt [Evera] * Split quests from cities/ayothaya.txt to quests/quests_ayothaya.txt [Evera] * Split Doomed Sword quests from cities/comodo.txt to quests/quests_comodo.txt [Evera] * Split Einbech quests from cities/einbech.txt to quests/quests_ein.txt [Evera] diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index 24d4e7398..70eee2ec0 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Some people & eAthena Dev Team //===== Current Version: ===================================== -//= 1.08 +//= 1.1 //===== Compatible With: ===================================== //= Any eAthena Version; Niflheim Required //===== Description: ========================================= @@ -19,6 +19,7 @@ // 1.06 The Captain now uses iRO dialog [MasterOfMuppets] // 1.07 Implemented a missing NPC [MasterOfMuppets] // 1.08 Removed Duplicates [Silent] +// 1.1 Split quests into quests/quests_amatsu.txt [Evera] //===================================================================== alberta.gat,245,93,4 script Sea Captain#01 709,{ mes "[Walter Moers]"; @@ -264,185 +265,6 @@ amatsu.gat,217,179,0 script Old Women 760,{ mes "What a miser.. sobs."; close; } -//===================================================================== -ama_in01.gat,162,17,0 script Iron Chef 765,{ - if (ama_sushi == 1) goto LStart2; - mes "[ShabuShabu]"; - mes "*Sighs* This is getting worse.."; - mes "Everyday more customers come,"; - mes "but I can never get"; - mes "enough material, even today."; - mes "A lot of customers surely will be hungry?"; - next; - mes "[ShabuShabu]"; - mes "*Sigh*, a customer. Welcome."; - mes "As always, my homemade sashimi"; - mes "focuses on the freshness. What do you need?"; - next; - menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-; - mes "[ShabuShabu]"; - mes "Alright then, my sashimi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "If you have a chance, come try a little sashimi!"; - close; - L1: - mes "[ShabuShabu]"; - mes "Alright! How much do you want?"; - mes "Unit price 700 zeny, but if you only want a taste,"; - mes "I'll give you a discount of 74 zeny,"; - mes "If you like the taste come back and find me later."; - next; - menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-; - mes "[ShabuShabu]"; - mes "Alright then, my shrimp sushi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "If you have a chance, come try a little sashimi!"; - close; - L1_1: - if (Zeny < 700) goto Lzeny; - set Zeny,Zeny-700; - getitem 551,10; - mes "[If you have a chance, come try a little sashimi!]"; - mes "Thank you very much"; - close; - L1_2: - if (Zeny < 74) goto Lzeny; - set Zeny,Zeny-74; - getitem 551,1; - mes "[If you have a chance, come try a little sashimi!]"; - mes "Thank you very much"; - close; - L2: - mes "[ShabuShabu]"; - mes "Alright! How much do you want?"; - mes "Unit price 350 zeny, but if you only want a taste,"; - mes "I'll just give you a discount of 37 zeny."; - mes "If you like the taste come back and find me later"; - next; - menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-; - mes "[ShabuShabu]"; - mes "Alright then, my sashimi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "[If you have a chance, come try a little sashimi!]"; - close; - L2_1: - if (Zeny < 350) goto Lzeny; - set Zeny,Zeny-350; - getitem 544,10; - mes "[ShabuShabu]"; - mes "Thank you very much"; - close; - L2_2: - if (Zeny < 37) goto Lzeny; - set Zeny,Zeny-37; - getitem 544,1; - mes "[ShabuShabu]"; - mes "Thank you very much"; - close; - Lzeny: - mes "[ShabuShabu]"; - mes "You don't have enough zeny with you"; - close; -L3: - mes "[ShabuShabu]"; - mes "Oh, any help is welcomed!!"; - mes "I was just worrying about not having enough material everyday."; - mes "Do you want to hear my request?"; - mes "Of course I will pay you to help me."; - next; - - set ama_sushi,1; - mes "[ShabuShabu]"; - mes "Crab Shell."; - mes "They are all out. I need them right now."; - mes "So please find ^0000FF10Crab shells^000000."; - mes "I can never find it when I need it."; - mes "I'll be counting on you."; - next; - mes "[ShabuShabu]"; - mes "Then, please hurry! I'll be here"; - mes "waiting for you, please don't forget my request!"; - close; -LStart2: - if (countitem(964)>=10) goto Lok; - mes "[ShabuShabu]"; - mes "Man, don't have my materials ready?"; - mes "Oh no, you didn't forget it did you?"; - next; - mes "[ShabuShabu]"; - mes "^0000FF10Crab shells^000000"; - mes "Don't forget again."; - mes "You must help me find them!"; - close; -Lok: - delitem 964,10; - getitem 551,20; - mes "[ShabuShabu]"; - mes "Hmm! Thank you so much"; - next; - mes "[ShabuShabu]"; - mes "Here is my thanks, take it!"; - set ama_sushi,0; - close; - -} -//===================================================================== -amatsu.gat,189,166,4 script Kouji 764,{ - mes "[Kuruchi]"; - mes "Lalala Lalala Lalalalalala.."; - mes "Lalala Lalala Lalalalalala.."; - next; - if (event_amatsu == 2) goto L1; - if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2; - if (event_amatsu == 5) goto L3; - if (event_amatsu == 6) goto L4; -L0: - mes "[Kuruchi]"; - mes "Hanging Under the Blue Sky's Blue Roof"; - mes "Shining on Blue Wall's Reflection on the Blue Lake"; - mes "Blue Hearting Containing a Blue Desire"; - mes "Blue, Blue Every thing's Blue"; - next; - goto LEnd; -L1: - mes "[Kuruchi]"; - mes "Monk, Monk, the fox is following me"; - mes "Because I have its favourite food"; - mes "Ramen noodle, my favourite too"; - mes "I can eat it three times a day"; - set event_amatsu,3; - goto LEnd; -L2: - mes "[Kuruchi]"; - mes "Monk, Monk, The Fox Is Following Me"; - mes "Shout At Him To Scare It Off!"; - mes "Voice Too Small So It Didn't Run Off"; - mes "Followed All The Way To North Side's Shrine!"; - set event_amatsu,4; - goto LEnd; -L3: - mes "[Kuruchi]"; - mes "Monk, Monk, The Fox Is Following Me"; - mes "Ramen noodles My Favorite"; - mes "But Now I am No Longer Afraid?"; - mes "I Shouted Loudly To Scare It Off!"; - goto LEnd; -L4: - mes "[Kuruchi]"; - mes "The Town's Dock Has An Abandoned Boat!"; - mes "Everyone Forget That In The Ship"; - mes "Is Full Of Treasure And Gold"; - mes "A Boat That Is Feared By Everyone"; - goto LEnd; - -LEnd: - next; - mes "[Kuruchi]"; - mes "Lalala Lalala Lalalalalala.."; - mes "Lalala Lalala Lalalalalala.."; - close; -} - //===================================================================== amatsu.gat,205,163,4 script Mimi 759,{ mes "[Mimi]"; @@ -473,89 +295,6 @@ amatsu.gat,230,160,4 script Lady 757,{ close; } //===================================================================== -amatsu.gat,171,174,4 script Guard Soldier#01 767,{ - if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0; - if (event_amatsu == 6) goto L1; - if (event_amatsu == 7) goto L2; - mes "[Guard Soldier]"; - mes "This area is where"; - mes "the Master's mother"; - mes "Is here for her treatment."; - next; - mes "[Guard Soldier]"; - mes "Although it's not much to talk about..."; - mes "She has been sick here for several months"; - mes "and started to live here"; - close; -L0: - mes "[Guard Soldier]"; - mes "This is where the Master's mother stays at."; - mes "Please keep quiet, we are also"; - mes "very worried watching this everyday"; - next; - mes "[Guard Soldier]"; - mes "Why does this happen"; - mes "to our benign and wise Master..."; - mes "I don't understand, *sobs*..."; - close; -L1: - mes "[Guard Soldier]"; - mes "What? Seems like something"; - mes "flew by... Didn't you see? Oh..."; - mes "And I heard a loud noise... Scared the shit out of me"; - close; -L2: - mes "[Guard Soldier]"; - mes "Our master should be alright now."; - mes "We are also greatly relieved."; - mes "You have no idea how worried we were... Phew."; - close; -} -//===================================================================== -amatsu.gat,164,174,4 script Guard Soldier#02 767,{ - if (event_amatsu == 0) goto LOnce; - if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2; - if (event_amatsu == 6) goto L3; - if (event_amatsu == 7) goto L4; - mes "[Guard Soldier]"; - mes "Hopefully she will return healthy soon..."; - mes "The Master has spent a lot of time"; - mes "taking care and worrying about her."; - close; -LOnce: - mes "[Guard Soldier]"; - mes "Do not enter here."; - mes "This is where the master's mother is"; - mes "recuperating."; - next; - mes "[Guard Soldier]"; - mes "Although it's not much to talk about."; - mes "But she has been sick here for several months"; - mes "and started to live here."; - set event_amatsu,1; - close; -L2: - mes "[Guard Soldier]"; - mes "If you are invited by the Master..."; - mes "Please do come in."; - mes "Up till today, many doctors came to diagnose but"; - mes "all their efforts seem futile."; - close; -L3: - mes "[Guard Soldier]"; - mes" Hey!"; - mes" What's that sound!?"; - mes" Where did it come from!?"; - close; -L4: - mes "[Guard Soldier]"; - mes "The master's mother still"; - mes "hasn't fully recovered.. "; - mes "Although, it seems to have turned for the better."; - mes "But then again.."; - close; -} -//===================================================================== amatsu.gat,119,164,4 script Guard Soldier#03 767,{ mes "[Guard Soldier]"; mes "Are you from Rune-Midgard?"; @@ -587,144 +326,6 @@ amatsu.gat,112,164,4 script Guard Soldier#04 767,{ close; } -//===================================================================== -ama_in01.gat,22,111,0 script Old Lady#01 761,{ - if (event_amatsu == 5) goto LStart2; - if (event_amatsu == 6) goto LStart3; - if (event_amatsu == 7) goto LStart4; - mes "[...]"; - mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!"; - mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?"; - mes "What do you need here! Hurry up"; - mes "Get out... Clang Clannng! Clang Clannng!^000000"; - next; - mes "[...]"; - mes "^FF6060I have decided to live here till"; - mes "the Ishida Family line ends!"; - mes "Stop bothering me and get out! Clang Clannng!^000000"; - next; - warp "amatsu",167,197; - end; -LStart2: - mes "[...]"; - mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!"; - mes "Stupid Humans! What do you want now"; - mes "Throw me out of here!?^000000"; - next; - mes "[...]"; - mes "^FF0066Seems like you learned something somewhere,"; - mes "That's about all you can do"; - mes "You can't do anything to me!! Clang Clannng!^000000"; - next; - menu "HAAAA!!",-; - set @which,rand(2); - if (@which == 1) goto Lfail; - mes "[...]"; - mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!"; - mes "He threw me out like this!"; - mes "Sick! Not fair!!^000000"; - next; - mes "[...]"; - mes "^FF0066That god-damned Ishida that rendered me to this."; - mes "I'll curse them forever! FOREVER!"; - mes "Human, you better be careful too!^000000"; - next; - monster "ama_in01.gat",22,112,"Fox",1180,1; - killmonsterall "ama_in01.gat"; - getitem 1022,1; - mes "[...]"; - mes "^FF0066Everything that Paul Shinaku did"; - mes "will sooner or later"; - mes "Bring about my downfall...^000000"; - mes "^CC3300Clangggggggggggg!!^000000"; - set event_amatsu,6; - close; -Lfail: - mes "[...]"; - mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!"; - mes "How dare you, wanting to throw me out!"; - mes "Get out of here!! Clang Clannng!^000000"; - next; - warp "amatsu",167,197; - end; -LStart3: - mes "[Ishida Sauk]"; - mes "...*Sigh* Where from young man...?"; - mes "Did you get rid of the fox?"; - mes "Somehow I feel so tired, *sigh*..."; - next; - mes "[Ishida Sauk]"; - mes "Thank you. Coming from another place"; - mes "and still has to endure through this."; - mes "Very sorry... Sorry..."; - next; - mes "[Ishida Sauk]"; - mes "I need to find my son."; - mes "Tell him that I got rid of the fox..."; - mes "Thank you."; - next; - mes "[Ishida Sauk]"; - mes "Now I am getting very tired."; - mes "I need to rest now, young man....."; - mes "Go find my son..."; - close; -LStart4: - mes "[Ishida Sauk]"; - mes "Oh, You are the you man who"; - mes "got rid of the fox... welcome."; - mes "Sit here a while if you can..."; - next; - mes "[Ishida Sauk]"; - mes "To be possessed by that fox..."; - mes "It is all my own fault..."; - mes "I didn't teach my child properly... *sigh*"; - mes "He was a good kid when he was small."; - mes "It's all because I wasn't strict enough..."; - next; - mes "[Ishida Sauk]"; - mes "Originally this town was small."; - mes "Without a castle of this size either."; - mes "But, my son got some zeny somehow"; - mes "and just start bringing them to me."; - mes "Don't know what he did to get this zeny."; - mes "And has to hide the truth from even me..."; - next; - mes "[Ishida Sauk]"; - mes "Then starting building on the castle and town,"; - mes "and treated the townspeople fairly and nicely..."; - mes "If that was all, then there will be no problem."; - mes "The problem came after he did some strange things..."; - next; - mes "[Ishida Sauk]"; - mes "Yea, he angered the gods"; - mes "learning some weird spells somewhere."; - mes "And started doing experimenting,"; - mes "Capturing the monsters,"; - mes "Doing bad things..."; - next; - mes "[Ishida Sauk]"; - mes "And now, the monsters"; - mes "started to live in Amatsu..."; - mes "The gods became so angry even "; - mes "the monks from the shrine"; - mes "don't know what to do....."; - next; - mes "[Ishida Sauk]"; - mes "They punished me as well..."; - mes "and sent a fox here, "; - mes "hoping to give a warning,"; - mes "but my son didn't stop."; - next; - mes "[Ishida Sauk]"; - mes "If possible please stop my son."; - mes "I am old and almost dead."; - mes "I don't know what to do either..."; - mes "Please guard this peaceful town."; - mes "I don't know what my son is smoking"; - mes "doing that kind of stuff..."; - close; -} - //===================================================================== ama_in02.gat,207,40,6 script Guard Soldier#05 767,{ mes "[Guard Soldier]"; @@ -768,63 +369,6 @@ ama_in02.gat,187,57,2 script Soldier#01 767,{ close; } //===================================================================== -ama_in02.gat,170,62,4 script Soldier#02 767,{ - mes "[Kyro]"; - mes "My name is Kyro. In this town"; - mes "I handle all the administrative work."; - mes "What type of service do you need?"; - next; - menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3; - - if (event_amatsu == 7) goto L1_1; - mes "[Kyro]"; - mes "The master said that the guests from the continent"; - mes "can move about freely,"; - mes "Without any"; - mes "permits or passes."; - close; -L1_1: - if (countitem(7160) == 0) goto L1_2; - mes "[Kyro]"; - mes "I have already given you a pass."; - close; -L1_2: - mes "[Kyro]"; - mes "Did you lose the pass?"; - mes "If you want another pass"; - mes "you need to pay 10,000 zeny for registration fees."; - next; - menu "Get the pass",L1_2_1,"Maybe next time",-; - mes "No problem!"; - mes "If you need anything please come talk to me again!"; - close; -L1_2_1: - if (Zeny < 10000) goto LError; - set Zeny,Zeny-10000; - getitem 7160,1; - mes "[Kyro]"; - mes "Come, this is it."; - mes "Please be careful and don't lose it again."; - close; -LError: - mes "[Kyro]"; - mes "You don't have enough zeny!"; - close; -L2: - mes "[Kyro]"; - mes "This will be difficult, you can"; - mes "freely move around, but the master"; - mes "hasn't considered anything about immigration."; - mes "But, you can stay as long as you want"; - close; -L3: - mes "[Kyro]"; - mes "Then that's it for now..."; - mes "If there's anything else just tell me."; - close; - -} -//===================================================================== ama_in02.gat,37,157,4 script Soldier#03 767,{ mes "[Sbarro]"; mes "This is our soldier's"; @@ -974,317 +518,6 @@ ama_in02.gat,195,156,4 script Soldier#07 767,{ close; } -//===================================================================== -ama_in02.gat,115,177,7 script Juro 767,{ - mes "[Juro]"; - mes "What are you here for?"; - mes "There is nothing much over here."; - next; - menu "Oh, really",-,"Please open the door for me",L2; - - mes "[Juro]"; - mes "The town has much more stuff."; - mes "Have a wonderful time..."; - close; -L2: - if (event_amatsu != 7) goto Lnoflag; - if (countitem(7160) < 1) goto Llost; - mes "[Juro]"; - mes "You already got the pass..."; - mes "Do you want to go in directly? Or"; - mes "Do you want me to explain first...?"; - next; - menu "Direct access",-,"Listen to explanation",L2_2; - - mes "[Juro]"; - mes "Then, I will open the door for you."; - mes "Please take care..."; - next; - warp "ama_dun01.gat",229,10; - end; -L2_2: - mes "[Juro]"; - mes "The inner space seems to be "; - mes "protected by special spells."; - mes "Those who wander in carelessly,"; - mes "become lost and will be assaulted"; - mes "mysteriously and die."; - next; - mes "[Juro]"; - mes "What I can tell you"; - mes "isn't all that much."; - mes "I have not been inside."; - mes "It's a mysterious place, its only proof is"; - mes "of existence is from the"; - mes "survivors that ventured inside"; - next; - mes "[Juro]"; - mes "First of all....."; - mes "'Don't believe in what you see.'"; - next; - mes "[Juro]"; - mes "Second of all....."; - mes "About the spells, they have their own rules."; - mes "Everything has its own purpose,"; - mes "including the spells."; - mes "Will you find some"; - mes "answers?"; - next; - mes "[Juro]"; - mes "Then, I'll open the door for you."; - mes "Please be careful..."; - next; - warp "ama_dun01.gat",229,10; - end; -Llost: - mes "[Juro]"; - mes "You don't have the pass"; - mes "so I cannot open the gate for you."; - mes "Please understand."; - close; -Lnoflag: - mes "[Juro]"; - mes "What door are you talking about?"; - mes "In a place like this there won't"; - mes "be any doors as far as I know."; - mes "You might have been mistaken."; - next; - mes "[Juro]"; - mes "There are more to see in town."; - mes "I hope you have a good time..."; - close; -} -ama_dun01.gat,229,7,0 script Soldier#08 767,{ - mes "[Juro]"; - mes "Ready to leave?"; - next; - menu "Leave",-,"Wait a little more",L1; - mes "[Juro]"; - mes "Gogo!!"; - next; - warp "ama_in02.gat",119,181; - end; -L1: - mes "[Juro]"; - mes "Take care of yourself!"; - close; -} - -//===================================================================== -ama_in02.gat,200,176,4 script Castle Owner 768,{ - if (event_amatsu == 1) goto LStart2; - if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3; - if (event_amatsu == 6) goto LStart4; - if (event_amatsu == 7) goto LStart5; - mes "[Ishida Yoshinake]"; - mes "What! An outsider?"; - mes "What do you need me for?? If it's nothing important"; - mes "Talk to you later...!"; - next; - mes "[Ishida Yoshinake]"; - mes "Please leave! No matter who you are!!"; - mes "Right now I am in a VERY bad mood!"; - close; -LStart2: - mes "[Ishida Yoshinaku]"; - mes "What! A visitor...? Oh, sorry"; - mes "But today I am not in the mood"; - mes "of seeing a visitor!"; - next; - menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3; -L1: - mes "[Ishida Yoshinaku]"; - mes "Oh... You are an expert pathologist?"; - mes "Oh yea, if you are a foreign expert"; - mes "I should be able to trust you..."; - mes "I guess..."; - next; - mes "[Ishida Yoshinaku]"; - mes "Welcome, as you know"; - mes "I am the owner of the East Lake Castle"; - mes "My name is Ishida Yoshinaku,"; - mes "Nice to meet you."; - next; - mes "[Ishida Yoshinaku]"; - mes "To put it simple: my mother"; - mes "is not very healthy,"; - mes "of course you are here because of it"; - mes "Can you cure my ailing mother??"; - next; - mes "[Ishida Yoshinaku]"; - mes "So many famous and talented"; - mes "Doctors has visited her already,"; - mes "But not only did they not cure her!!"; - mes "They worsened her condition!!"; - mes "so I kept feeling disappointed"; - next; - mes "[Ishida Yoshinaku]"; - mes "You, being a foreign expert,"; - mes "may cure my mother's sickness!"; - mes "if you do, I will give you lots of zeny and rewards..."; - next; - mes "[Ishida Yoshinaku]"; - mes "Please help her,"; - mes "my mother lives in the mansion outside of the castle,"; - mes "After you cure her"; - mes "Come see me again"; - set event_amatsu,2; - close; -L2: - mes "[Ishida Yoshinaku]"; - mes "Yes! Beautiful indeed! So what"; - mes "Do you want to do! Leave when you get"; - mes "bored of it! Man!"; - next; - mes "[Ishida Yoshinaku]"; - mes "At a pressing time like this... *Sobs*..."; - mes "Leave when you become satisfied or bored!"; - close; -L3: - mes "[Ishida Yoshinaku]"; - mes "...Talking about me? You don't know? Eh?"; - mes "I am this castle's master!"; - mes "Go ask around the soldiers outside"; - mes "If you are not sure!"; - next; - mes "[if you are not sure]"; - mes "At a pressing time like this... *Sobs*..."; - mes "Leave when you become satisfied or bored!"; - close; -LStart3: - mes "[Ishida Yushinaku]"; - mes "How is my mother?"; - mes "If you know the name of the sickness...."; - mes "Please tell me immediately..."; - mes "Argh... So worried!"; - mes "I can't sleep at night any longer!"; - next; - mes "[Ishida Yushinaku]"; - mes "You are from the other continents,"; - mes "so you must know...."; - mes "now you are the only one I can trust"; - close; -LStart4: - mes "[Ishida Yushinaku]"; - mes "WoW, you are great, I heard"; - mes "My mother is getting better already,"; - mes "Anyway, what sickness was it?"; - next; - mes "[Ishida Yushinaku]"; - mes "Fox? The fox is the reason? ho..."; - mes "So it's not a sickness after all...!!"; - mes "Why didn't I think of it earlier!!!"; - next; - mes "[Ishida Yushinaku]"; - mes "Damn fox, after it ran away,"; - mes "it tried to revenge like this..."; - mes "But now there is no other"; - mes "Way... hahaha! Hahahaha!"; - next; - mes "[Ishida Yushinaku]"; - mes "Um, hmm, umm..."; - next; - mes "[Ishida Yushinaku]"; - mes "Anyway, Thanks for your help!"; - mes "I think my mother will return to normal now..."; - mes "I want to show you my gratitude..."; - mes "What to do..."; - next; - mes "[Ishida Yushinaku]"; - mes "Alright, I will give you this pass."; - mes "As long as you have this pass,"; - mes "you can get into ANYWHERE"; - mes "In this town"; - next; - set event_amatsu,7; - getitem 7160,1; - mes "[Ishida Yushinaku]"; - mes "Although it's not such a great gift, but"; - mes "I believe you will have use for it someday..."; - mes "talk to 'Juro' For the details"; - close; -LStart5: - mes "[Ishida Yushinaku]"; - mes "Hey... I hope you have a"; - mes "good time in Amatsu....."; - mes "We always welcome the foreigners!"; - close; -} - -ama_in01.gat,180,173,2 script Fox Mask 762,{ - if (event_amatsu == 4) goto LStart2; - if (event_amatsu == 5) goto LStart3; - mes "[Takikuwi]"; - mes "Hiya, outsider, this"; - mes "Shrine is left by a monk a long time ago."; - mes "Sometimes I come here to play"; - mes "along with my friend Tokari"; - next; - mes "[Takikuwi]"; - mes "If you are here to hide from the monsters,"; - mes "please do come in, no monsters"; - mes "can ever come in here!"; - mes "You can always take a short rest in here!"; - close; -LStart2: - mes "[Takikuwi]"; - mes "Hiya, outsider, here to find me?"; - mes "Because of the fox bothering you?"; - mes "From your expression You seem to"; - mes "have had quite a bit of trouble"; - next; - mes "[Takikuwi]"; - mes "Although usually the head monk"; - mes "should come to help himself, this shrine"; - mes "Has been deserted for a long time"; - next; - mes "[Takikuwi]"; - mes "It is very hard to get rid of a fox in a person's body"; - mes "If there's alcohol and ramen noodle,"; - mes "It might be a little easier,"; - mes "But they are hard to find!"; - next; - mes "[Takikuwi]"; - mes "Good thing I know quite a bit"; - mes "about the fox, I'll tell you"; - mes "some words of advice, although foxes"; - mes "are very tricky, and although they like to"; - mes "make fun of humans... but it is seldom"; - mes "for a fox to display hatred!"; - next; - mes "[Takikuwi]"; - mes "In another word, if there is hatred"; - mes "human also did something wrong!!"; - mes "Which will hurt self,"; - mes "And sometimes unlucky things happen"; - mes "and to friend and family as well!"; - next; - mes "[Takikuwi]"; - mes "Anyway, I've heard that when"; - mes "there's a strong animal then a fox will chased,"; - mes "away from the human."; - mes "So try hard, and try summoning the animal spirit!"; - next; - menu "Haaaa!!",-; - mes "[Takikuwi]"; - mes "Very good, just repeating it will"; - mes "show the fox a strong spirit,"; - mes "and show results, but the best thing is"; - mes "to find out why the fox will enter the"; - mes "person's body, but if you do this"; - mes "it should help, more or less"; - set event_amatsu,5; - close; -LStart3: - mes "[Takikuwi]"; - mes "Don't forget, when you try summoning"; - mes "you must think about!"; - mes "A monster that is stronger than a fox"; - mes "or it would just be a futile effort!"; - mes "Remember....... Stronger than a fox...."; - close; -} - ama_in01.gat,169,173,0 script Miko 769,{ mes "[Tokari]"; mes "I'm not a real shrine maiden."; diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index fc963b1d8..74bdad3cd 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -7,11 +7,12 @@ //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= -//= +//= Momotaro event, Sushi Quest, Amatsu Event //===== Additional Comments: ================================= //= 1.0 Rewrote parts of other/momotaro.txt to make it work. //= I'm sorry for the mess, I couldn't do much better with //= the current code I had. +//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] //============================================================ amatsu.gat,223,235,4 script Publisher 763,{ @@ -748,3 +749,776 @@ OnTimer5000: end; } + +//============================================================ +//====================================================== Sushi +//====================================================== Quest +ama_in01.gat,162,17,0 script Iron Chef 765,{ + if (ama_sushi == 1) goto LStart2; + mes "[ShabuShabu]"; + mes "*Sighs* This is getting worse.."; + mes "Everyday more customers come,"; + mes "but I can never get"; + mes "enough material, even today."; + mes "A lot of customers surely will be hungry?"; + next; + mes "[ShabuShabu]"; + mes "*Sigh*, a customer. Welcome."; + mes "As always, my homemade sashimi"; + mes "focuses on the freshness. What do you need?"; + next; + menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-; + mes "[ShabuShabu]"; + mes "Alright then, my sashimi"; + mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; + mes "If you have a chance, come try a little sashimi!"; + close; + L1: + mes "[ShabuShabu]"; + mes "Alright! How much do you want?"; + mes "Unit price 700 zeny, but if you only want a taste,"; + mes "I'll give you a discount of 74 zeny,"; + mes "If you like the taste come back and find me later."; + next; + menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-; + mes "[ShabuShabu]"; + mes "Alright then, my shrimp sushi"; + mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; + mes "If you have a chance, come try a little sashimi!"; + close; + L1_1: + if (Zeny < 700) goto Lzeny; + set Zeny,Zeny-700; + getitem 551,10; + mes "[If you have a chance, come try a little sashimi!]"; + mes "Thank you very much"; + close; + L1_2: + if (Zeny < 74) goto Lzeny; + set Zeny,Zeny-74; + getitem 551,1; + mes "[If you have a chance, come try a little sashimi!]"; + mes "Thank you very much"; + close; + L2: + mes "[ShabuShabu]"; + mes "Alright! How much do you want?"; + mes "Unit price 350 zeny, but if you only want a taste,"; + mes "I'll just give you a discount of 37 zeny."; + mes "If you like the taste come back and find me later"; + next; + menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-; + mes "[ShabuShabu]"; + mes "Alright then, my sashimi"; + mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; + mes "[If you have a chance, come try a little sashimi!]"; + close; + L2_1: + if (Zeny < 350) goto Lzeny; + set Zeny,Zeny-350; + getitem 544,10; + mes "[ShabuShabu]"; + mes "Thank you very much"; + close; + L2_2: + if (Zeny < 37) goto Lzeny; + set Zeny,Zeny-37; + getitem 544,1; + mes "[ShabuShabu]"; + mes "Thank you very much"; + close; + Lzeny: + mes "[ShabuShabu]"; + mes "You don't have enough zeny with you"; + close; +L3: + mes "[ShabuShabu]"; + mes "Oh, any help is welcomed!!"; + mes "I was just worrying about not having enough material everyday."; + mes "Do you want to hear my request?"; + mes "Of course I will pay you to help me."; + next; + + set ama_sushi,1; + mes "[ShabuShabu]"; + mes "Crab Shell."; + mes "They are all out. I need them right now."; + mes "So please find ^0000FF10Crab shells^000000."; + mes "I can never find it when I need it."; + mes "I'll be counting on you."; + next; + mes "[ShabuShabu]"; + mes "Then, please hurry! I'll be here"; + mes "waiting for you, please don't forget my request!"; + close; +LStart2: + if (countitem(964)>=10) goto Lok; + mes "[ShabuShabu]"; + mes "Man, don't have my materials ready?"; + mes "Oh no, you didn't forget it did you?"; + next; + mes "[ShabuShabu]"; + mes "^0000FF10Crab shells^000000"; + mes "Don't forget again."; + mes "You must help me find them!"; + close; +Lok: + delitem 964,10; + getitem 551,20; + mes "[ShabuShabu]"; + mes "Hmm! Thank you so much"; + next; + mes "[ShabuShabu]"; + mes "Here is my thanks, take it!"; + set ama_sushi,0; + close; + +} + +//============================================================ +//===================================================== Amatsu +//====================================================== Event +amatsu.gat,189,166,4 script Kouji 764,{ + mes "[Kuruchi]"; + mes "Lalala Lalala Lalalalalala.."; + mes "Lalala Lalala Lalalalalala.."; + next; + if (event_amatsu == 2) goto L1; + if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2; + if (event_amatsu == 5) goto L3; + if (event_amatsu == 6) goto L4; +L0: + mes "[Kuruchi]"; + mes "Hanging Under the Blue Sky's Blue Roof"; + mes "Shining on Blue Wall's Reflection on the Blue Lake"; + mes "Blue Hearting Containing a Blue Desire"; + mes "Blue, Blue Every thing's Blue"; + next; + goto LEnd; +L1: + mes "[Kuruchi]"; + mes "Monk, Monk, the fox is following me"; + mes "Because I have its favourite food"; + mes "Ramen noodle, my favourite too"; + mes "I can eat it three times a day"; + set event_amatsu,3; + goto LEnd; +L2: + mes "[Kuruchi]"; + mes "Monk, Monk, The Fox Is Following Me"; + mes "Shout At Him To Scare It Off!"; + mes "Voice Too Small So It Didn't Run Off"; + mes "Followed All The Way To North Side's Shrine!"; + set event_amatsu,4; + goto LEnd; +L3: + mes "[Kuruchi]"; + mes "Monk, Monk, The Fox Is Following Me"; + mes "Ramen noodles My Favorite"; + mes "But Now I am No Longer Afraid?"; + mes "I Shouted Loudly To Scare It Off!"; + goto LEnd; +L4: + mes "[Kuruchi]"; + mes "The Town's Dock Has An Abandoned Boat!"; + mes "Everyone Forget That In The Ship"; + mes "Is Full Of Treasure And Gold"; + mes "A Boat That Is Feared By Everyone"; + goto LEnd; + +LEnd: + next; + mes "[Kuruchi]"; + mes "Lalala Lalala Lalalalalala.."; + mes "Lalala Lalala Lalalalalala.."; + close; +} +//===================================================================== +amatsu.gat,171,174,4 script Guard Soldier#01 767,{ + if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0; + if (event_amatsu == 6) goto L1; + if (event_amatsu == 7) goto L2; + mes "[Guard Soldier]"; + mes "This area is where"; + mes "the Master's mother"; + mes "Is here for her treatment."; + next; + mes "[Guard Soldier]"; + mes "Although it's not much to talk about..."; + mes "She has been sick here for several months"; + mes "and started to live here"; + close; +L0: + mes "[Guard Soldier]"; + mes "This is where the Master's mother stays at."; + mes "Please keep quiet, we are also"; + mes "very worried watching this everyday"; + next; + mes "[Guard Soldier]"; + mes "Why does this happen"; + mes "to our benign and wise Master..."; + mes "I don't understand, *sobs*..."; + close; +L1: + mes "[Guard Soldier]"; + mes "What? Seems like something"; + mes "flew by... Didn't you see? Oh..."; + mes "And I heard a loud noise... Scared the shit out of me"; + close; +L2: + mes "[Guard Soldier]"; + mes "Our master should be alright now."; + mes "We are also greatly relieved."; + mes "You have no idea how worried we were... Phew."; + close; +} +//===================================================================== +amatsu.gat,164,174,4 script Guard Soldier#02 767,{ + if (event_amatsu == 0) goto LOnce; + if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2; + if (event_amatsu == 6) goto L3; + if (event_amatsu == 7) goto L4; + mes "[Guard Soldier]"; + mes "Hopefully she will return healthy soon..."; + mes "The Master has spent a lot of time"; + mes "taking care and worrying about her."; + close; +LOnce: + mes "[Guard Soldier]"; + mes "Do not enter here."; + mes "This is where the master's mother is"; + mes "recuperating."; + next; + mes "[Guard Soldier]"; + mes "Although it's not much to talk about."; + mes "But she has been sick here for several months"; + mes "and started to live here."; + set event_amatsu,1; + close; +L2: + mes "[Guard Soldier]"; + mes "If you are invited by the Master..."; + mes "Please do come in."; + mes "Up till today, many doctors came to diagnose but"; + mes "all their efforts seem futile."; + close; +L3: + mes "[Guard Soldier]"; + mes" Hey!"; + mes" What's that sound!?"; + mes" Where did it come from!?"; + close; +L4: + mes "[Guard Soldier]"; + mes "The master's mother still"; + mes "hasn't fully recovered.. "; + mes "Although, it seems to have turned for the better."; + mes "But then again.."; + close; +} + +//===================================================================== +ama_in01.gat,22,111,0 script Old Lady#01 761,{ + if (event_amatsu == 5) goto LStart2; + if (event_amatsu == 6) goto LStart3; + if (event_amatsu == 7) goto LStart4; + mes "[...]"; + mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!"; + mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?"; + mes "What do you need here! Hurry up"; + mes "Get out... Clang Clannng! Clang Clannng!^000000"; + next; + mes "[...]"; + mes "^FF6060I have decided to live here till"; + mes "the Ishida Family line ends!"; + mes "Stop bothering me and get out! Clang Clannng!^000000"; + next; + warp "amatsu",167,197; + end; +LStart2: + mes "[...]"; + mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!"; + mes "Stupid Humans! What do you want now"; + mes "Throw me out of here!?^000000"; + next; + mes "[...]"; + mes "^FF0066Seems like you learned something somewhere,"; + mes "That's about all you can do"; + mes "You can't do anything to me!! Clang Clannng!^000000"; + next; + menu "HAAAA!!",-; + set @which,rand(2); + if (@which == 1) goto Lfail; + mes "[...]"; + mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!"; + mes "He threw me out like this!"; + mes "Sick! Not fair!!^000000"; + next; + mes "[...]"; + mes "^FF0066That god-damned Ishida that rendered me to this."; + mes "I'll curse them forever! FOREVER!"; + mes "Human, you better be careful too!^000000"; + next; + monster "ama_in01.gat",22,112,"Fox",1180,1; + killmonsterall "ama_in01.gat"; + getitem 1022,1; + mes "[...]"; + mes "^FF0066Everything that Paul Shinaku did"; + mes "will sooner or later"; + mes "Bring about my downfall...^000000"; + mes "^CC3300Clangggggggggggg!!^000000"; + set event_amatsu,6; + close; +Lfail: + mes "[...]"; + mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!"; + mes "How dare you, wanting to throw me out!"; + mes "Get out of here!! Clang Clannng!^000000"; + next; + warp "amatsu",167,197; + end; +LStart3: + mes "[Ishida Sauk]"; + mes "...*Sigh* Where from young man...?"; + mes "Did you get rid of the fox?"; + mes "Somehow I feel so tired, *sigh*..."; + next; + mes "[Ishida Sauk]"; + mes "Thank you. Coming from another place"; + mes "and still has to endure through this."; + mes "Very sorry... Sorry..."; + next; + mes "[Ishida Sauk]"; + mes "I need to find my son."; + mes "Tell him that I got rid of the fox..."; + mes "Thank you."; + next; + mes "[Ishida Sauk]"; + mes "Now I am getting very tired."; + mes "I need to rest now, young man....."; + mes "Go find my son..."; + close; +LStart4: + mes "[Ishida Sauk]"; + mes "Oh, You are the you man who"; + mes "got rid of the fox... welcome."; + mes "Sit here a while if you can..."; + next; + mes "[Ishida Sauk]"; + mes "To be possessed by that fox..."; + mes "It is all my own fault..."; + mes "I didn't teach my child properly... *sigh*"; + mes "He was a good kid when he was small."; + mes "It's all because I wasn't strict enough..."; + next; + mes "[Ishida Sauk]"; + mes "Originally this town was small."; + mes "Without a castle of this size either."; + mes "But, my son got some zeny somehow"; + mes "and just start bringing them to me."; + mes "Don't know what he did to get this zeny."; + mes "And has to hide the truth from even me..."; + next; + mes "[Ishida Sauk]"; + mes "Then starting building on the castle and town,"; + mes "and treated the townspeople fairly and nicely..."; + mes "If that was all, then there will be no problem."; + mes "The problem came after he did some strange things..."; + next; + mes "[Ishida Sauk]"; + mes "Yea, he angered the gods"; + mes "learning some weird spells somewhere."; + mes "And started doing experimenting,"; + mes "Capturing the monsters,"; + mes "Doing bad things..."; + next; + mes "[Ishida Sauk]"; + mes "And now, the monsters"; + mes "started to live in Amatsu..."; + mes "The gods became so angry even "; + mes "the monks from the shrine"; + mes "don't know what to do....."; + next; + mes "[Ishida Sauk]"; + mes "They punished me as well..."; + mes "and sent a fox here, "; + mes "hoping to give a warning,"; + mes "but my son didn't stop."; + next; + mes "[Ishida Sauk]"; + mes "If possible please stop my son."; + mes "I am old and almost dead."; + mes "I don't know what to do either..."; + mes "Please guard this peaceful town."; + mes "I don't know what my son is smoking"; + mes "doing that kind of stuff..."; + close; +} +//===================================================================== +ama_in02.gat,170,62,4 script Soldier#02 767,{ + mes "[Kyro]"; + mes "My name is Kyro. In this town"; + mes "I handle all the administrative work."; + mes "What type of service do you need?"; + next; + menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3; + + if (event_amatsu == 7) goto L1_1; + mes "[Kyro]"; + mes "The master said that the guests from the continent"; + mes "can move about freely,"; + mes "Without any"; + mes "permits or passes."; + close; +L1_1: + if (countitem(7160) == 0) goto L1_2; + mes "[Kyro]"; + mes "I have already given you a pass."; + close; +L1_2: + mes "[Kyro]"; + mes "Did you lose the pass?"; + mes "If you want another pass"; + mes "you need to pay 10,000 zeny for registration fees."; + next; + menu "Get the pass",L1_2_1,"Maybe next time",-; + mes "No problem!"; + mes "If you need anything please come talk to me again!"; + close; +L1_2_1: + if (Zeny < 10000) goto LError; + set Zeny,Zeny-10000; + getitem 7160,1; + mes "[Kyro]"; + mes "Come, this is it."; + mes "Please be careful and don't lose it again."; + close; +LError: + mes "[Kyro]"; + mes "You don't have enough zeny!"; + close; +L2: + mes "[Kyro]"; + mes "This will be difficult, you can"; + mes "freely move around, but the master"; + mes "hasn't considered anything about immigration."; + mes "But, you can stay as long as you want"; + close; +L3: + mes "[Kyro]"; + mes "Then that's it for now..."; + mes "If there's anything else just tell me."; + close; + +} + +//===================================================================== +ama_in02.gat,115,177,7 script Juro 767,{ + mes "[Juro]"; + mes "What are you here for?"; + mes "There is nothing much over here."; + next; + menu "Oh, really",-,"Please open the door for me",L2; + + mes "[Juro]"; + mes "The town has much more stuff."; + mes "Have a wonderful time..."; + close; +L2: + if (event_amatsu != 7) goto Lnoflag; + if (countitem(7160) < 1) goto Llost; + mes "[Juro]"; + mes "You already got the pass..."; + mes "Do you want to go in directly? Or"; + mes "Do you want me to explain first...?"; + next; + menu "Direct access",-,"Listen to explanation",L2_2; + + mes "[Juro]"; + mes "Then, I will open the door for you."; + mes "Please take care..."; + next; + warp "ama_dun01.gat",229,10; + end; +L2_2: + mes "[Juro]"; + mes "The inner space seems to be "; + mes "protected by special spells."; + mes "Those who wander in carelessly,"; + mes "become lost and will be assaulted"; + mes "mysteriously and die."; + next; + mes "[Juro]"; + mes "What I can tell you"; + mes "isn't all that much."; + mes "I have not been inside."; + mes "It's a mysterious place, its only proof is"; + mes "of existence is from the"; + mes "survivors that ventured inside"; + next; + mes "[Juro]"; + mes "First of all....."; + mes "'Don't believe in what you see.'"; + next; + mes "[Juro]"; + mes "Second of all....."; + mes "About the spells, they have their own rules."; + mes "Everything has its own purpose,"; + mes "including the spells."; + mes "Will you find some"; + mes "answers?"; + next; + mes "[Juro]"; + mes "Then, I'll open the door for you."; + mes "Please be careful..."; + next; + warp "ama_dun01.gat",229,10; + end; +Llost: + mes "[Juro]"; + mes "You don't have the pass"; + mes "so I cannot open the gate for you."; + mes "Please understand."; + close; +Lnoflag: + mes "[Juro]"; + mes "What door are you talking about?"; + mes "In a place like this there won't"; + mes "be any doors as far as I know."; + mes "You might have been mistaken."; + next; + mes "[Juro]"; + mes "There are more to see in town."; + mes "I hope you have a good time..."; + close; +} +ama_dun01.gat,229,7,0 script Soldier#08 767,{ + mes "[Juro]"; + mes "Ready to leave?"; + next; + menu "Leave",-,"Wait a little more",L1; + mes "[Juro]"; + mes "Gogo!!"; + next; + warp "ama_in02.gat",119,181; + end; +L1: + mes "[Juro]"; + mes "Take care of yourself!"; + close; +} + +//===================================================================== +ama_in02.gat,200,176,4 script Castle Owner 768,{ + if (event_amatsu == 1) goto LStart2; + if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3; + if (event_amatsu == 6) goto LStart4; + if (event_amatsu == 7) goto LStart5; + mes "[Ishida Yoshinake]"; + mes "What! An outsider?"; + mes "What do you need me for?? If it's nothing important"; + mes "Talk to you later...!"; + next; + mes "[Ishida Yoshinake]"; + mes "Please leave! No matter who you are!!"; + mes "Right now I am in a VERY bad mood!"; + close; +LStart2: + mes "[Ishida Yoshinaku]"; + mes "What! A visitor...? Oh, sorry"; + mes "But today I am not in the mood"; + mes "of seeing a visitor!"; + next; + menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3; +L1: + mes "[Ishida Yoshinaku]"; + mes "Oh... You are an expert pathologist?"; + mes "Oh yea, if you are a foreign expert"; + mes "I should be able to trust you..."; + mes "I guess..."; + next; + mes "[Ishida Yoshinaku]"; + mes "Welcome, as you know"; + mes "I am the owner of the East Lake Castle"; + mes "My name is Ishida Yoshinaku,"; + mes "Nice to meet you."; + next; + mes "[Ishida Yoshinaku]"; + mes "To put it simple: my mother"; + mes "is not very healthy,"; + mes "of course you are here because of it"; + mes "Can you cure my ailing mother??"; + next; + mes "[Ishida Yoshinaku]"; + mes "So many famous and talented"; + mes "Doctors has visited her already,"; + mes "But not only did they not cure her!!"; + mes "They worsened her condition!!"; + mes "so I kept feeling disappointed"; + next; + mes "[Ishida Yoshinaku]"; + mes "You, being a foreign expert,"; + mes "may cure my mother's sickness!"; + mes "if you do, I will give you lots of zeny and rewards..."; + next; + mes "[Ishida Yoshinaku]"; + mes "Please help her,"; + mes "my mother lives in the mansion outside of the castle,"; + mes "After you cure her"; + mes "Come see me again"; + set event_amatsu,2; + close; +L2: + mes "[Ishida Yoshinaku]"; + mes "Yes! Beautiful indeed! So what"; + mes "Do you want to do! Leave when you get"; + mes "bored of it! Man!"; + next; + mes "[Ishida Yoshinaku]"; + mes "At a pressing time like this... *Sobs*..."; + mes "Leave when you become satisfied or bored!"; + close; +L3: + mes "[Ishida Yoshinaku]"; + mes "...Talking about me? You don't know? Eh?"; + mes "I am this castle's master!"; + mes "Go ask around the soldiers outside"; + mes "If you are not sure!"; + next; + mes "[if you are not sure]"; + mes "At a pressing time like this... *Sobs*..."; + mes "Leave when you become satisfied or bored!"; + close; +LStart3: + mes "[Ishida Yushinaku]"; + mes "How is my mother?"; + mes "If you know the name of the sickness...."; + mes "Please tell me immediately..."; + mes "Argh... So worried!"; + mes "I can't sleep at night any longer!"; + next; + mes "[Ishida Yushinaku]"; + mes "You are from the other continents,"; + mes "so you must know...."; + mes "now you are the only one I can trust"; + close; +LStart4: + mes "[Ishida Yushinaku]"; + mes "WoW, you are great, I heard"; + mes "My mother is getting better already,"; + mes "Anyway, what sickness was it?"; + next; + mes "[Ishida Yushinaku]"; + mes "Fox? The fox is the reason? ho..."; + mes "So it's not a sickness after all...!!"; + mes "Why didn't I think of it earlier!!!"; + next; + mes "[Ishida Yushinaku]"; + mes "Damn fox, after it ran away,"; + mes "it tried to revenge like this..."; + mes "But now there is no other"; + mes "Way... hahaha! Hahahaha!"; + next; + mes "[Ishida Yushinaku]"; + mes "Um, hmm, umm..."; + next; + mes "[Ishida Yushinaku]"; + mes "Anyway, Thanks for your help!"; + mes "I think my mother will return to normal now..."; + mes "I want to show you my gratitude..."; + mes "What to do..."; + next; + mes "[Ishida Yushinaku]"; + mes "Alright, I will give you this pass."; + mes "As long as you have this pass,"; + mes "you can get into ANYWHERE"; + mes "In this town"; + next; + set event_amatsu,7; + getitem 7160,1; + mes "[Ishida Yushinaku]"; + mes "Although it's not such a great gift, but"; + mes "I believe you will have use for it someday..."; + mes "talk to 'Juro' For the details"; + close; +LStart5: + mes "[Ishida Yushinaku]"; + mes "Hey... I hope you have a"; + mes "good time in Amatsu....."; + mes "We always welcome the foreigners!"; + close; +} + +ama_in01.gat,180,173,2 script Fox Mask 762,{ + if (event_amatsu == 4) goto LStart2; + if (event_amatsu == 5) goto LStart3; + mes "[Takikuwi]"; + mes "Hiya, outsider, this"; + mes "Shrine is left by a monk a long time ago."; + mes "Sometimes I come here to play"; + mes "along with my friend Tokari"; + next; + mes "[Takikuwi]"; + mes "If you are here to hide from the monsters,"; + mes "please do come in, no monsters"; + mes "can ever come in here!"; + mes "You can always take a short rest in here!"; + close; +LStart2: + mes "[Takikuwi]"; + mes "Hiya, outsider, here to find me?"; + mes "Because of the fox bothering you?"; + mes "From your expression You seem to"; + mes "have had quite a bit of trouble"; + next; + mes "[Takikuwi]"; + mes "Although usually the head monk"; + mes "should come to help himself, this shrine"; + mes "Has been deserted for a long time"; + next; + mes "[Takikuwi]"; + mes "It is very hard to get rid of a fox in a person's body"; + mes "If there's alcohol and ramen noodle,"; + mes "It might be a little easier,"; + mes "But they are hard to find!"; + next; + mes "[Takikuwi]"; + mes "Good thing I know quite a bit"; + mes "about the fox, I'll tell you"; + mes "some words of advice, although foxes"; + mes "are very tricky, and although they like to"; + mes "make fun of humans... but it is seldom"; + mes "for a fox to display hatred!"; + next; + mes "[Takikuwi]"; + mes "In another word, if there is hatred"; + mes "human also did something wrong!!"; + mes "Which will hurt self,"; + mes "And sometimes unlucky things happen"; + mes "and to friend and family as well!"; + next; + mes "[Takikuwi]"; + mes "Anyway, I've heard that when"; + mes "there's a strong animal then a fox will chased,"; + mes "away from the human."; + mes "So try hard, and try summoning the animal spirit!"; + next; + menu "Haaaa!!",-; + mes "[Takikuwi]"; + mes "Very good, just repeating it will"; + mes "show the fox a strong spirit,"; + mes "and show results, but the best thing is"; + mes "to find out why the fox will enter the"; + mes "person's body, but if you do this"; + mes "it should help, more or less"; + set event_amatsu,5; + close; +LStart3: + mes "[Takikuwi]"; + mes "Don't forget, when you try summoning"; + mes "you must think about!"; + mes "A monster that is stronger than a fox"; + mes "or it would just be a futile effort!"; + mes "Remember....... Stronger than a fox...."; + close; +} -- cgit v1.2.3-60-g2f50