From 78072da1f01494338f5d1a623e160bcf3825dbe7 Mon Sep 17 00:00:00 2001 From: j-tkay Date: Fri, 3 Aug 2012 17:59:44 +0000 Subject: - Merged Falicious Okolnir Quest in quests/okolnir into one template. (quests/okolnir.txt) - Removed an unofficial event. (events/quiz_qt.txt) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16569 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/events/quiz_qt.txt | 2139 ----------------------- npc/quests/okolnir.txt | 2768 ++++++++++++++++++++++++++++++ npc/quests/okolnir/godse_aru01.txt | 3289 ------------------------------------ npc/quests/okolnir/godse_aru02.txt | 3289 ------------------------------------ npc/quests/okolnir/godse_aru03.txt | 3289 ------------------------------------ npc/quests/okolnir/godse_aru04.txt | 3289 ------------------------------------ npc/quests/okolnir/godse_aru05.txt | 3289 ------------------------------------ npc/quests/okolnir/godse_sch01.txt | 3289 ------------------------------------ npc/quests/okolnir/godse_sch02.txt | 3288 ----------------------------------- npc/quests/okolnir/godse_sch03.txt | 3288 ----------------------------------- npc/quests/okolnir/godse_sch04.txt | 3288 ----------------------------------- npc/quests/okolnir/godse_sch05.txt | 3288 ----------------------------------- npc/quests/skills/thief_skills.txt | 2 +- npc/scripts_athena.conf | 12 +- 14 files changed, 2770 insertions(+), 35037 deletions(-) delete mode 100644 npc/events/quiz_qt.txt create mode 100644 npc/quests/okolnir.txt delete mode 100644 npc/quests/okolnir/godse_aru01.txt delete mode 100644 npc/quests/okolnir/godse_aru02.txt delete mode 100644 npc/quests/okolnir/godse_aru03.txt delete mode 100644 npc/quests/okolnir/godse_aru04.txt delete mode 100644 npc/quests/okolnir/godse_aru05.txt delete mode 100644 npc/quests/okolnir/godse_sch01.txt delete mode 100644 npc/quests/okolnir/godse_sch02.txt delete mode 100644 npc/quests/okolnir/godse_sch03.txt delete mode 100644 npc/quests/okolnir/godse_sch04.txt delete mode 100644 npc/quests/okolnir/godse_sch05.txt (limited to 'npc') diff --git a/npc/events/quiz_qt.txt b/npc/events/quiz_qt.txt deleted file mode 100644 index 262905f40..000000000 --- a/npc/events/quiz_qt.txt +++ /dev/null @@ -1,2139 +0,0 @@ -//===== rAthena Script ======================================= -//= Quiz (Revolution) Part 1 -//===== By: ================================================== -//= CAHTXHuK -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena 1.0 -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= -//============================================================ - -//========================================================================================================================================= -prontera,152,286,4 script Receptionist::RecepQuiz 755,{ - -if (countitem(1201) > 3) goto M_MaxItem; -if (checkweight(1201,3) == 0 ) goto L_OverWeight; - - -if(BaseLevel < 20){ - mes "^2f4f4f[Tsuji]^000000"; - mes "Hello"; - mes "This is Tsuji who is in charge of"; - mes "receiving application forms for"; - mes "Quiz Revolution event."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Zonda corporation has prepared"; - mes "^0000ffQuiz Revolution^000000 event to"; - mes "provide fun and excitement"; - mes "to all of you."; - mes "Please read the following explanation and"; - mes "participate in this event."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "This Quiz Revolution event is.."; - mes "operated in a different way compared to the previous one."; - mes "The event will only be open for those who wish to participate in the game."; - mes "Also, the ^006400Quiz Tickets^000000 will be given to those who"; - mes "pass simple tests to check if the player is worthy of"; - mes "playing the game."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "The assessment will be made through"; - mes "^006400four simple tests^000000"; - mes "For the ones who pass all four tests"; - mes "will receive the quiz ticket of the"; - mes "Quiz Revolution event."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Hmm?! Wait a sec."; - mes "If you wish to join Quiz Revolution event"; - mes "you should have base level"; - mes "20 or above."; - mes "Please go and return after raising the"; - mes "level to the expected point."; - close; - -} else if (quiz_rvl > 2) { - - mes "^2f4f4f[Tsuji]^000000"; - mes "The event for all of you!"; - mes "Quiz Revolution is about to start."; - mes "Please show us a lot of"; - mes "participation."; - mes "And don't forget to bring the admission ticket~~"; - close; - -} else if (quiz_rvl == 2) { - - mes "^2f4f4f[Tsuji]^000000"; - mes "You have already passed the first test."; - mes "Please visit 'Payon' and find"; - mes "'Seeil'."; - mes "Seeil will give the second test."; - close; - -} else if (quiz_rvl == 1) { - - mes "^2f4f4f[Tsuji]^000000"; - mes "^0000ff" +strcharinfo(0)+ "^000000."; - mes "You have to take the retest"; - mes "to pass the test."; - mes "Will you accept it?"; - next; - menu "Yes",-,"No",sM1_No; - - - mes "^2f4f4f[Tsuji]^000000"; - mes "Very well."; - mes "I hope you pass the test this time.."; - mes "Here are the questions."; - set @test_soonsu, rand(2); - set @score_test, 0; - next; - - if (@test_soonsu == 0){ - mes "^2f4f4f[Tsuji]^000000"; - mes "1st question."; - mes "Ragnarok is a MMORPG game."; - mes "Please choose O and X."; - - next; - menu "O",-,"X",X1; - - set @score_test, @score_test + 10; - - X1: - mes "^2f4f4f[Tsuji]^000000"; - mes "2nd question."; - mes "Ragnarok's monetary unit is 'Zeny'."; - next; - menu "O",-,"X",X2; - - set @score_test, @score_test + 10; - - X2: - mes "^2f4f4f[Tsuji]^000000"; - mes "3rd question."; - mes "If an unknown person is attacking a monster"; - mes "you have to attack the same monster together."; - next; - menu "O",X3,"X",-; - - set @score_test, @score_test + 10; - X3: - mes "^2f4f4f[Tsuji]^000000"; - mes "4th question."; - mes "'Payon' is the capital of 'Rune Midgarts'."; - next; - menu "O",X4,"X",-; - - set @score_test, @score_test + 10; - - X4: - mes "^2f4f4f[Tsuji]^000000"; - mes "5th question."; - mes "There are ships in 'Alberta'."; - next; - menu "O",-,"X",X5; - - set @score_test, @score_test + 10; - - X5: - mes "^2f4f4f[Tsuji]^000000"; - mes "6th question."; - mes "A job class that can use"; - mes "'Grand Cross' is"; - mes "'Lord Knight'."; - next; - menu "O",X6,"X",-; - - set @score_test, @score_test + 10; - - X6: - mes "^2f4f4f[Tsuji]^000000"; - mes "7th question."; - mes "When 'Bard' screams, the oppenet can be 'sturn status'"; - mes "in regular probability."; - next; - menu "O",X7,"X",-; - - set @score_test, @score_test + 10; - - X7: - mes "^2f4f4f[Tsuji]^000000"; - mes "8th question."; - mes "'Baphomet'is a tool"; - mes "for killing mosquitos."; - next; - menu "O",X8,"X",-; - - set @score_test, @score_test + 10; - - X8: - mes "^2f4f4f[Tsuji]^000000"; - mes "9th question."; - mes "'Swordman' can class change to"; - mes "'Ambernite'."; - next; - menu "O",X9,"X",-; - - set @score_test, @score_test + 10; - - X9: - mes "^2f4f4f[Tsuji]^000000"; - mes "The last question."; - mes "A fine horse, which appears in North european Myth"; - mes "'Sleipnir' has five legs."; - next; - menu "O",X0,"X",-; - - set @score_test, @score_test + 10; - - goto X0; - - - } else if (@test_soonsu == 1){ - - mes "^2f4f4f[Tsuji]^000000"; - mes "1st question."; - mes "Ragnarok is a MMORPG game."; - mes "Please choose O and X."; - next; - menu "O",-, "X",X1_1; - - set @score_test, @score_test + 10; - - X1_1: - mes "^2f4f4f[Tsuji]^000000"; - mes "2nd question."; - mes "'Valkyrie' who appears in North european Myth"; - mes "is the godess of Love."; - next; - menu "O",X1_2,"X",-; - set @score_test, @score_test + 10; - - X1_2: - mes "^2f4f4f[Tsuji]^000000"; - mes "3rd question."; - mes "'Bethoven' composed the classic"; - mes "'Moon Light sonata'."; - next; - menu "O",-, "X",X1_3; - - set @score_test, @score_test + 10; - - X1_3: - mes "^2f4f4f[Tsuji]^000000"; - mes "4th question."; - mes "Orcs that exsits in the world of Ragnarok"; - mes "are divided into 7 types."; - next; - menu "O",X1_4,"X",-; - set @score_test, @score_test + 10; - - X1_4: - mes "^2f4f4f[Tsuji]^000000"; - mes "5th question."; - mes "'Cobolt Card' can be installed"; - mes "into"; - mes "shield items."; - next; - menu "O",X1_5,"X",-; - set @score_test, @score_test + 10; - - X1_5: - mes "^2f4f4f[Tsuji]^000000"; - mes "6th question."; - mes "'Katar'is exclusive use of Assassins."; - next; - menu "O",-, "X",X1_6; - - set @score_test, @score_test + 10; - - X1_6: - mes "^2f4f4f[Tsuji]^000000"; - mes "7th questino."; - mes "'Emperium' is a material for"; - mes "refining."; - next; - menu "O",X1_7,"X",-; - set @score_test, @score_test + 10; - - X1_7: - mes "^2f4f4f[Tsuji]^000000"; - mes "8th question."; - mes "'Payon' is a village of bandits."; - next; - menu "O",X1_8,"X",-; - set @score_test, @score_test + 10; - - X1_8: - mes "^2f4f4f[Tsuji]^000000"; - mes "9th question."; - mes "'Prontera' is the only place where"; - mes "to class change into 'Swordman'."; - next; - menu "O",X1_9,"X",-; - set @score_test, @score_test + 10; - - X1_9: - mes "^2f4f4f[Tsuji]^000000"; - mes "The last question."; - mes "A monster 'Merman' is a human type."; - next; - menu "O",-, "X",X0; - - set @score_test, @score_test + 10; - - goto X0; - - } else if (@test_soonsu == 2){ - - mes "1st question."; - mes "Ragnarok is a MMORPG game."; - mes "Please choose O and X."; - next; - menu "O",-, "X",X2_1; - - set @score_test, @score_test + 10; - - X2_1: - mes "^2f4f4f[Tsuji]^000000"; - mes "2nd question."; - mes "The cloesest village from Pyramid Dugeon is 'Morroc'."; - next; - menu "O",-, "X",X2_2; - - set @score_test, @score_test + 10; - - X2_2: - mes "^2f4f4f[Tsuji]^000000"; - mes "3rd question."; - mes "A merchant association is located in 'Al De Baran'."; - next; - menu "O",X2_3,"X",-; - set @score_test, @score_test + 10; - - X2_3: - mes "^2f4f4f[Tsuji]^000000"; - mes "4th question."; - mes "Acolyte can"; - mes "class change to"; - mes "'Sage' and 'Priest'."; - next; - menu "O",X2_4,"X",-; - set @score_test, @score_test + 10; - - X2_4: - mes "^2f4f4f[Tsuji]^000000"; - mes "5th question."; - mes "When reached base level 10"; - mes "can be class changed to 1st job10."; - next; - menu "O",X2_5,"X",-; - set @score_test, @score_test + 10; - - X2_5: - mes "^2f4f4f[Tsuji]^000000"; - mes "6th question."; - mes "'Bowling Bash' can not be activated"; - mes "without equip"; - mes "'Two handed sword'."; - next; - menu "O",X2_6,"X",-; - set @score_test, @score_test + 10; - - X2_6: - mes "^2f4f4f[Tsuji]^000000"; - mes "7th question."; - mes "When Priest uses 'Signum Crusis'"; - mes "all monsters' defense will decrease"; - mes "in regular probability."; - next; - menu "O",X2_7,"X",-; - set @score_test, @score_test + 10; - - X2_7: - mes "^2f4f4f[Tsuji]^000000"; - mes "8th question."; - mes "'Wizard' will use a Blue gemstone"; - mes "when casts 'Fire Pillar'."; - next; - menu "O",-, "X",X2_8; - - set @score_test, @score_test + 10; - - X2_8: - mes "^2f4f4f[Tsuji]^000000"; - mes "9th question."; - mes "A name of Assassin's exclusive weapon'"; - mes "'Katar' that gives"; - mes "additional 50% damage to human type"; - mes "is 'Infiltrator'."; - next; - menu "O",X2_9,"X",-; - set @score_test, @score_test + 10; - - X2_9: - mes "^2f4f4f[Tsuji]^000000"; - mes "10th question."; - mes "'Fire' is the most effective"; - mes "property against to 'water'."; - next; - menu "O",X0,"X",-; - set @score_test, @score_test + 10; - - - X0: - mes "^2f4f4f[Tsuji]^000000"; - mes "Well done~"; - mes "You have solved all the 10 questions."; - mes "Let me check"; - mes "how many you got?"; - mes "^ff0000If you don't get a perfect score, you have to re-test~^000000"; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Wait a moment please."; - mes "Grading."; - mes ". . . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Hum . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "OK, finished grading."; - mes "I will tell your score."; - next; - if (@score_test > 99) { - mes "^2f4f4f[Tsuji]^000000"; - mes "Your score is ^2f4f4f" + @score_test + "^000000!"; - mes "You have"; - mes "qualified to participate in"; - mes "Quiz Revolution."; - mes "You have cleared the 1st test!"; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "This is a reward"; - mes "from us."; - mes "Please accept it."; - set quiz_rvl,2; - getitem 501,10; //Red_Potion - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Now, the 2nd test is"; - mes "ready."; - mes "Go to 'Payon' and meet"; - mes "'Seeil'."; - mes "You can get the 2nd test"; - mes "from him."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "You have no business with me"; - mes "Have a good day."; - close; - } - } else { - set quiz_rvl,1; - mes "^2f4f4f[Tsuji]^000000"; - mes "You score is ^2f4f4f" + @score_test + "^000000."; - mes "You did not get a perfect score."; - mes "I do not tell you"; - mes "where you got wrong."; - mes "You have to take the test again."; - close; - } - - sM1_No: - mes "^2f4f4f[Tsuji]^000000"; - mes "Oh, really?"; - mes "Well, it's up to you."; - mes "Too bad."; - mes "If you change your mind,"; - mes "let me know."; - close; - - -} else if (quiz_rvl == 0) && (BaseLevel > 19) { - - - mes "^2f4f4f[Tsuji]^000000"; - mes "Hello"; - mes "This is Tsuji who is in charge of"; - mes "receiving application forms for"; - mes "Quiz Revolution event."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Zonda corporation has prepared"; - mes "^0000ffQuiz Revolution^000000 event to"; - mes "provide fun and excitement"; - mes "to all of you."; - mes "Please read the following explanation and"; - mes "participate in this event."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "This Quiz Revolution event is.."; - mes "operated in a different way compared to the previous one."; - mes "The event will only be open for those who wish to participate in the game."; - mes "Also, the ^006400Quiz Tickets^000000 will be given to those who"; - mes "pass simple tests to check if the player is worthy of"; - mes "playing the game."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "The assessment will be made through"; - mes "^006400four simple tests^000000"; - mes "For the ones who pass all four tests"; - mes "will receive the quiz ticket of the"; - mes "Quiz Revolution event."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "There is a saying,"; - mes "^dc143c'No pain no gain!'^000000"; - mes "Hmm.. I don't think I know exactly what it means."; - mes "Anyway, I hope you pass all the tests"; - mes "and receive the quiz ticket"; - mes "required for the Quiz Revolution event."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "So~ Will you now take the"; - mes "four test to attain the quiz ticket for"; - mes "the Quiz Revolution event?"; - next; - menu "Yes",-,"No",sM2_No; - - - mes "^2f4f4f[Tsuji]^000000"; - mes "Good."; - mes "The first one is the ^191970'knowledge test'^000000."; - mes "I give out the questions and the player has to choose"; - mes "an answer using O and X."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "For your information, the player must get ^dc143ceverything right^000000, "; - mes "to become eligible for the quiz event"; - mes "so please take your time solving questions."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "I wish many players participate"; - mes "Quiz Revolution event."; - mes "I will try to give out easy"; - mes "questions. Muhaha!"; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Then let us start."; - mes "Read the question carefully and choose"; - mes "the right answer."; - set @test_soonsu, rand(2); - set @score_test, 0; - next; - - - if (@test_soonsu == 0) { - mes "^2f4f4f[Tsuji]^000000"; - mes "1st question."; - mes "Ragnarok is a MMORPG game."; - mes "Please choose O and X."; - next; - menu "O",-, "X",X3_1; - - set @score_test, @score_test + 10; - - X3_1: - mes "^2f4f4f[Tsuji]^000000"; - mes "2nd question."; - mes "Ragnarok's monetary unit is 'Zeny'."; - next; - menu "O",-, "X",X3_2; - - set @score_test, @score_test + 10; - - X3_2: - mes "^2f4f4f[Tsuji]^000000"; - mes "3rd question."; - mes "If an unknown person is attacking a monster"; - mes "you have to attack the same monster together."; - next; - menu "O",X3_3, "X",-; - - set @score_test, @score_test + 10; - - X3_3: - mes "^2f4f4f[Tsuji]^000000"; - mes "4th question."; - mes "'Payon' is the capital of 'Rune Midgarts'."; - next; - menu "O",-, "X",X3_4; - - set @score_test, @score_test + 10; - - X3_4: - mes "^2f4f4f[Tsuji]^000000"; - mes "5th question."; - mes "There are ships in 'Alberta'."; - next; - menu "O",-, "X",X3_5; - - set @score_test, @score_test + 10; - - X3_5: - mes "^2f4f4f[Tsuji]^000000"; - mes "6th question."; - mes "A job class that can use"; - mes "'Grand Cross' is"; - mes "'Lord Knight'."; - next; - menu "O",X3_6, "X",-; - - set @score_test, @score_test + 10; - - X3_6: - mes "^2f4f4f[Tsuji]^000000"; - mes "7th question."; - mes "When 'Bard' screams, the oppenet can be 'sturn status'"; - mes "in regular probability."; - next; - menu "O",X3_7, "X",-; - - set @score_test, @score_test + 10; - - X3_7: - mes "^2f4f4f[Tsuji]^000000"; - mes "8th question."; - mes "'Baphomet'is a tool"; - mes "for killing mosquitos."; - next; - menu "O",X3_8, "X",-; - - set @score_test, @score_test + 10; - - X3_8: - mes "^2f4f4f[Tsuji]^000000"; - mes "9th question."; - mes "'Swordman' can class change to"; - mes "'Ambernite'."; - next; - menu "O",X3_9, "X",-; - - set @score_test, @score_test + 10; - - X3_9: - mes "^2f4f4f[Tsuji]^000000"; - mes "The last question."; - mes "A fine horse, which appears in North european Myth"; - mes "'Sleipnir' has five legs."; - next; - menu "O",Y0, "X",-; - - set @score_test, @score_test + 10; - - goto Y0; - - - } else if (@test_soonsu == 1) { - - mes "^2f4f4f[Tsuji]^000000"; - mes "1st question."; - mes "Ragnarok is a MMORPG game."; - mes "Please choose O and X."; - next; - menu "O",-, "X",X4_1; - - set @score_test, @score_test + 10; - - X4_1: - mes "^2f4f4f[Tsuji]^000000"; - mes "2nd question."; - mes "'Valkyrie' who appears in North european Myth"; - mes "is the godess of Love."; - next; - menu "O",X4_2, "X",-; - - set @score_test, @score_test + 10; - - X4_2: - mes "^2f4f4f[Tsuji]^000000"; - mes "3rd question."; - mes "'Bethoven' composed the classic"; - mes "'Moon Light sonata'."; - next; - menu "O",-, "X",X4_3; - - set @score_test, @score_test + 10; - - X4_3: - mes "^2f4f4f[Tsuji]^000000"; - mes "4th question."; - mes "Orcs that exsits in the world of Ragnarok"; - mes "are divided into 7 types."; - next; - menu "O",X4_4, "X",-; - - set @score_test, @score_test + 10; - - X4_4: - mes "^2f4f4f[Tsuji]^000000"; - mes "5th question."; - mes "'Cobolt Card' can be installed"; - mes "into"; - mes "shield items."; - next; - menu "O",X4_5, "X",-; - - set @score_test, @score_test + 10; - - X4_5: - mes "^2f4f4f[Tsuji]^000000"; - mes "6th question."; - mes "'Katar'is exclusive use of Assassins."; - next; - menu "O",-, "X",X4_6; - - set @score_test, @score_test + 10; - - X4_6: - mes "^2f4f4f[Tsuji]^000000"; - mes "7th questino."; - mes "'Emperium' is a material for"; - mes "refining."; - next; - menu "O",X4_7, "X",-; - - set @score_test, @score_test + 10; - - X4_7: - mes "^2f4f4f[Tsuji]^000000"; - mes "8th question."; - mes "'Payon' is a village of bandits."; - next; - menu "O",X4_8, "X",-; - - set @score_test, @score_test + 10; - - X4_8: - mes "^2f4f4f[Tsuji]^000000"; - mes "9th question."; - mes "'Prontera' is the only place where"; - mes "to class change into 'Swordman'."; - next; - menu "O",X4_9, "X",-; - - set @score_test, @score_test + 10; - - X4_9: - mes "^2f4f4f[Tsuji]^000000"; - mes "The last question."; - mes "A monster 'Merman' is a human type."; - next; - menu "O",-, "X",Y0; - - set @score_test, @score_test + 10; - - goto Y0; - - } else if (@test_soonsu == 2) { - - - mes "1st question."; - mes "Ragnarok is a MMORPG game."; - mes "Please choose O and X."; - next; - menu "O",-, "X",X5_1; - - set @score_test, @score_test + 10; - - X5_1: - mes "^2f4f4f[Tsuji]^000000"; - mes "2nd question."; - mes "The cloesest village from Pyramid Dugeon is 'Morroc'."; - next; - menu "O",-, "X",X5_2; - - set @score_test, @score_test + 10; - - X5_2: - mes "^2f4f4f[Tsuji]^000000"; - mes "3rd question."; - mes "A merchant association is located in 'Al De Baran'."; - next; - menu "O",X5_3, "X",-; - - set @score_test, @score_test + 10; - - X5_3: - mes "^2f4f4f[Tsuji]^000000"; - mes "4th question."; - mes "Acolyte can"; - mes "class change to"; - mes "'Sage' and 'Priest'."; - next; - menu "O",X5_4, "X",-; - - set @score_test, @score_test + 10; - - X5_4: - mes "^2f4f4f[Tsuji]^000000"; - mes "5th question."; - mes "When reached base level 10"; - mes "can be class changed to 1st job10."; - next; - menu "O",X5_5, "X",-; - - set @score_test, @score_test + 10; - - X5_5: - mes "^2f4f4f[Tsuji]^000000"; - mes "6th question."; - mes "'Bowling Bash' can not be activated"; - mes "without equip"; - mes "'Two handed sword'."; - next; - menu "O",X5_6, "X",-; - - set @score_test, @score_test + 10; - - X5_6: - mes "^2f4f4f[Tsuji]^000000"; - mes "7th question."; - mes "When Priest uses 'Signum Crusis'"; - mes "all monsters' defense will decrease"; - mes "in regular probability."; - next; - menu "O",X5_7, "X",-; - - set @score_test, @score_test + 10; - - X5_7: - mes "^2f4f4f[Tsuji]^000000"; - mes "8th question."; - mes "'Wizard' will use a Blue gemstone"; - mes "when casts 'Fire Pillar'."; - next; - menu "O",-, "X",X5_8; - - set @score_test, @score_test + 10; - - X5_8: - mes "^2f4f4f[Tsuji]^000000"; - mes "9th question."; - mes "A name of Assassin's exclusive weapon'"; - mes "'Katar' that gives"; - mes "additional 50% damage to human type"; - mes "is 'Infiltrator'."; - next; - menu "O",X5_9, "X",-; - - set @score_test, @score_test + 10; - - X5_9: - mes "^2f4f4f[Tsuji]^000000"; - mes "10th question."; - mes "'Fire' is the most effective"; - mes "property against to 'water'."; - next; - menu "O",Y0, "X",-; - - set @score_test, @score_test + 10; - - - - Y0: - mes "^2f4f4f[Tsuji]^000000"; - mes "Well done~"; - mes "You have solved all the 10 questions."; - mes "Let me check"; - mes "how many you got?"; - mes "^ff0000If you don't get a perfect score, you have to re-test~^000000"; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Wait a moment please."; - mes "Grading."; - mes ". . . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Hum . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "OK, finished grading."; - mes "I will tell your score."; - next; - if (@score_test > 99) { - mes "^2f4f4f[Tsuji]^000000"; - mes "Your score is ^2f4f4f" + @score_test + "^000000!"; - mes "You have"; - mes "qualified to participate in"; - mes "Quiz Revolution."; - mes "You have cleared the 1st test!"; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "This is a reward"; - mes "from us."; - mes "Please accept it."; - set quiz_rvl,2; - getitem 501,10; //Red_Potion - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "Now, the 2nd test is"; - mes "ready."; - mes "Go to 'Payon' and meet"; - mes "'Seeil'."; - mes "You can get the 2nd test"; - mes "from him."; - next; - mes "^2f4f4f[Tsuji]^000000"; - mes "You have no business with me"; - mes "Have a good day."; - close; - } else { - set quiz_rvl,1; - mes "^2f4f4f[Tsuji]^000000"; - mes "You score is ^2f4f4f" + @score_test + "^000000."; - mes "You did not get a perfect score."; - mes "I do not tell you"; - mes "where you got wrong."; - mes "You have to take the test again."; - close; - } - - - sM2_No: - mes "^2f4f4f[Tsuji]^000000"; - mes "Oh, really?"; - mes "Well, it's up to you."; - mes "Too bad."; - mes "If you change your mind,"; - mes "let me know."; - close; - } -} -M_MaxItem: - mes "^2f4f4f[Tsuji]^000000"; - mes "- Wait a minute !! -"; - mes "- You currently have too many items that -"; - mes "- you can't receive an item. -"; - mes "- Please loose some weight -"; - mes "- and try again. -"; - close; - -L_OverWeight: - mes "^2f4f4f[Tsuji]^000000"; - mes "- Wait a minute !! -"; - mes "- You currently have too many items that -"; - mes "- you can't receive an item. -"; - mes "- Please loose some weight -"; - mes "- and try again. -"; - close; -} - -//======================================payon================================= -payon,85,133,4 duplicate(RecepQuiz) Receptionist#2 755 -//======================================geffen================================ -geffen,111,104,4 duplicate(RecepQuiz) Receptionist#3 755 -//====================================morocc================================== -morocc,148,272,5 duplicate(RecepQuiz) Receptionist#4 755 -//=============================Alberta======================================== -alberta,29,241,4 duplicate(RecepQuiz) Receptionist#5 755 -//============================================================================ - -//===================Quiz Revolution 2nd quest collecting job items================== -payon,111,117,3 script Seeil 89,{ -if (countitem(1201) > 3) goto M_MaxItem; -if (checkweight(1201,3) == 0 ) goto L_OverWeight; - - if (quiz_rvl > 13) { - mes "[Seeil]"; - mes "How was the last test? I hope you do this"; - mes "one well."; - close; - } else if (quiz_rvl == 13) { - mes "[Seeil]"; - mes "Since you have cleared the conditions to receive the"; - mes "last test, please go and visit Radeng in Prontera."; - mes "During that time, I will transfer"; - mes "will transfer all"; - mes "your data."; - next; - mes "[Seeil]"; - mes "So this is the last one. Show me some spirit!"; - mes "This is a present to encourage you! Take it!"; - set quiz_rvl,14; - getitem 503,10; //Yellow_Potion - close; - - } else if (quiz_rvl > 6) && (quiz_rvl < 13) { - mes "[Seeil]"; - mes "Eh? You didn't finish the marathon test and"; - mes "came out in the middle of the test."; - mes "Oh my.. I don't know how you came out, but"; - mes "this can't be like this. I will send you"; - mes "once again!"; - close2; - set quiz_rvl,6; - warp "quiz_test",385,388; - end; - - } else if (quiz_rvl == 6) { - mes "[Seeil]"; - mes "Ho.. You are fast. Well..."; - mes "All the preparations have been made so I can send"; - mes "you to the next stage. This will test your patience"; - mes "and endurance. It will not be require to use your brain"; - mes "this time. All you have to do is.. just run."; - next; - mes "[Seeil]"; - mes "You can't come back from there until"; - mes "you finish. Are you ready?"; - mes "Will you take the third test"; - mes "now?"; - next; - menu "Take the test",-,"Refuse to take the test",M2_S; - - mes "[Seeil]"; - mes "Okay! I hope you do well and"; - mes "pass the test."; - mes "Go for it!"; - close2; - warp "quiz_test",385,388; - end; - - M2_S: - mes "[Seeil]"; - mes "Oh my gosh, you are not ready"; - mes "yet. I don't have any intention to"; - mes "force you so whenever you are ready"; - mes "please come back to me. Ha ha ha."; - close; - - - } else if (quiz_rvl == 3) { - if (countitem(902) > 39) && (countitem(908) > 39) && (countitem(909) > 39) { - mes "[Seeil]"; - mes "Wow. You have collected the requested items."; - mes "So I will keep my promise. Before that"; - mes "this is a present for you.. Please"; - mes "take it."; - delitem 902,40; - delitem 908,40; - delitem 909,40; - set quiz_rvl,6; - getitem 502,10; //Orange_Potion - next; - mes "[Seeil]"; - mes "Then come back after a while and talk to me."; - mes "I need to prepare somethings for the third test"; - mes "so... please go and do something"; - mes "to kill some time."; - close; - } - - mes "[Seeil]"; - mes "You are under a test which you are required to bring"; - mes "^FF0000Tree Root^000000, ^FF0000Spawn^000000,"; - mes "^FF0000Jellopy^000000, 40ea each."; - mes "Go for it!"; - close; - - } else if (quiz_rvl == 4) { - if (countitem(905) > 39) && (countitem(920) > 39) && (countitem(909) > 39) { - mes "[Seeil]"; - mes "Ho. You have collected the required items."; - mes "I will keep my promise too. Before that"; - mes "this is a present for you. Please"; - mes "take it."; - delitem 905,40; - delitem 920,40; - delitem 909,40; - set quiz_rvl,6; - getitem 502,10; //Orange_Potion - next; - mes "[Seeil]"; - mes "Then come back to me after a while."; - mes "I have somethings to prepare so"; - mes "please go and do somethings to kill"; - mes "time."; - close; - } - - mes "[Seeil]"; - mes "You are under a test which you are required to bring"; - mes "^FF0000Stem^000000, ^FF0000Claw of Wolves^000000, ^FF0000Jellopy^000000"; - mes "40 ea each."; - mes "Go for it."; - close; - - } else if (quiz_rvl == 5) { - if (countitem(940) > 39) && (countitem(916) > 39) && (countitem(909) > 39) { - - mes "[Seeil]"; - mes "Ho. You have collected the required items."; - mes "I will keep my promise too. Before that"; - mes "this is a present for you. Please"; - mes "take it."; - delitem 940,40; - delitem 916,40; - delitem 909,40; - set quiz_rvl,6; - getitem 502,10; //Orange_Potion - next; - mes "[Seeil]"; - mes "Then come back to me after a while."; - mes "I have somethings to prepare so"; - mes "please go and do somethings to kill"; - mes "time."; - close; - } - - mes "[Seeil]"; - mes "You are under a test which you are required to bring"; - mes "^FF0000Grasshopper's Leg^000000, FF0000Feather of Birds^000000, ^FF0000Jellopy^000000"; - mes "40ea each."; - mes "Go for it!"; - close; - - - } else if (quiz_rvl == 2) { - - mes "[Seeil]"; - mes "Hmm? You are the one Tsuji sent?"; - mes "Your name is... " +strcharinfo(0)+ " Right? Okay..."; - mes "Confirmed. You look about the same as Tsuji"; - mes "described to me. Well, shall we start the"; - mes "test?"; - next; - mes "[Seeil]"; - mes "It isn't that tough. All you have"; - mes "to do is bring specified items"; - mes "Life isn't that hard~"; - set @japtem,rand(2); - next; - - if (@japtem == 0) { - set quiz_rvl,3; - mes "[Seeil]"; - mes "Bring ^FF0000Tree Root ^000000 40ea, ^FF0000Spawn"; - mes "^000000 40ea, and ^FF0000Jellopy^000000 40ea"; - mes "I told ya. It's is not so hard, is it?"; - mes "I would like to specify some items hard to find"; - mes "but seniors told me not "; - mes "to do so~ Hehe."; - next; - mes "[Seeil]"; - mes "Well, bring it as soon as you can. This is"; - mes "an easy test, but there is a time limit."; - mes "Sooner the better, that is what"; - mes "I mean~"; - close; - } - - else if (@japtem == 1) { - set quiz_rvl,4; - mes "[Seeil]"; - mes "Bring ^FF0000Stem^000000 40ea, ^FF0000Wolf Claw^000000 40ea,"; - mes "and ^FF0000Jellopy^000000 40ea."; - mes "I told ya. It's is not so hard, is it?"; - mes "I would like to specify some items hard to find"; - mes "but seniors told me not "; - mes "to do so~ Hehe."; - next; - mes "[Seeil]"; - mes "Well, bring it as soon as you can. This is"; - mes "an easy test, but there is a time limit."; - mes "Sooner the better, that is what"; - mes "I mean~"; - close; - } - - else if (@japtem == 2) { - set quiz_rvl,5; - mes "[Seeil]"; - mes "^FF0000Grasshopper's Leg^000000 40ea, ^FF0000Feather of Birds^000000 40ea,"; - mes "and ^FF0000Jellopy^000000 40ea."; - mes "I told ya. It's is not so hard, is it?"; - mes "I would like to specify some items hard to find"; - mes "but seniors told me not "; - mes "to do so~ Hehe."; - next; - mes "[Seeil]"; - mes "Well, bring it as soon as you can. This is"; - mes "an easy test, but there is a time limit."; - mes "Sooner the better, that is what"; - mes "I mean~"; - close; - } - } else { - - mes "[Seeil]"; - mes "Call me Seeil=Lanchest"; - mes "I am here to test the ones who"; - mes "wishes to join in the quiz event."; - next; - mes "[Seeil]"; - mes "I am in charge of second and third test"; - mes "so in order to get a test from me, you have to"; - mes "pass the first test which is given"; - mes "by Tsuji."; - close; -} -M_MaxItem: - mes "^800000[Seeil]^000000"; - mes "- Wait a minute !! -"; - mes "- You currently have too many items that -"; - mes "- you can't receive an item. -"; - mes "- Please loose some weight -"; - mes "- and try again. -"; - close; - -L_OverWeight: - mes "^800000[Seeil]^000000"; - mes "- Wait a minute !! -"; - mes "- You currently have too many items that -"; - mes "- you can't receive an item. -"; - mes "- Please loose some weight -"; - mes "- and try again. -"; - close; -} - -//========================================================================================================================================================= -prontera,116,266,5 script Receptionist 109,{ - -if (countitem(1201) > 3) goto M_MaxItem; -if (checkweight(1201,3) == 0 ) goto L_OverWeight; - - -if(quiz_rvl == 18) { - - mes "^800000[Radeng]^000000"; - mes "^6b8e23" + strcharinfo(0)+ "^000000?"; - mes "'Go look for ^b8860b'Kantryl'^000000 "; - mes "at Izlude."; - close; - - - -} else if(quiz_rvl == 17) { - - if (countitem(955) > 19) && (countitem(913) > 19) && (countitem(729) > 0) { - - mes "^800000[Radeng]^000000"; - mes "Oh~"; - mes "You are here!"; - mes "Let me check whether"; - mes "you brought the right thing."; - next; - mes "^800000[Radeng]^000000"; - mes "Yes,that's right."; - mes "You brought the right thing."; - mes "Please, wait a second and.."; - mes "I have to"; - mes "put you on the list."; - next; - mes "^800000[Radeng]^000000"; - mes "You are..^6b8e23" + strcharinfo(0)+ "^000000 ..right?"; - mes "Hm..."; - mes "Well done."; - mes "And this is compensation for the"; - mes "ones who have passed the test."; - next; - mes "^800000[Radeng]^000000"; - mes "All you have to do is"; - mes "meeting ^b8860b'Kantryl'^000000"; - mes "at Izlude."; - delitem 955,20; - delitem 913,20; - delitem 729,1; - set quiz_rvl,18; - getitem 504,10; //White_Potion - next; - mes "^800000[Radeng]^000000"; - mes "Goodbye~~."; - close; - } - mes "^800000[Radeng]^000000"; - mes "Oh~~"; - mes "You are here!"; - mes "Let me check whether"; - mes "You brought the right thing."; - next; - mes "^800000[Radeng]^000000"; - mes "oh my...."; - next; - mes "^800000[Radeng]^000000"; - mes "Seems like you didn't prepare"; - mes "what I asked you for."; - mes "I'll tell you what items you have to bring."; - mes "I'm not going to tell you again."; - mes "So please remember."; - next; - mes "^800000[Radeng]^000000"; - mes "The items are"; - mes "^19197020 Warm peeling^000000"; - mes "^19197020Tooth of Bat^000000"; - mes "^1919701 Zircon^000000"; - close; - - - - - - -} if(quiz_rvl == 16) { - if (countitem(1055) > 29) && (countitem(940) > 29) && (countitem(948) > 29) && (countitem(730) > 0) { - mes "^800000[Radeng]^000000"; - mes "Oh~~~"; - mes "You are here!"; - mes "Let me check whether "; - mes "you brought the right thing."; - next; - mes "^800000[Radeng]^000000"; - mes "Yes,that's right."; - mes "You brought the right thing."; - mes "Please, wait a second and.."; - mes "I have to"; - mes "put you on the list."; - next; - set quiz_rvl,18; - getitem 504,10; //White_Potion - delitem 1055,30; - delitem 940,30; - delitem 948,30; - delitem 730,1; - mes "^800000[Radeng]^000000"; - mes "You are..^6b8e23" + strcharinfo(0)+ "^000000..right?"; - mes "Hm..."; - mes "Well done."; - mes "And this is compensation for the"; - mes "ones who have passed the test."; - next; - mes "^800000[Radeng]^000000"; - mes "All you have to do is"; - mes "meeting ^b8860b'Kantryl'^000000"; - mes "at Izlude."; - next; - mes "^800000[Radeng]^000000"; - mes "Goodbye"; - close; - } - mes "^800000[Radeng]^000000"; - mes "Oh~~~"; - mes "You are here!"; - mes "Let me check whether"; - mes "you brought the right thing."; - next; - mes "^800000[Radeng]^000000"; - mes "Oh my...."; - next; - mes "^800000[Radeng]^000000"; - mes "Seems like you didn't prepare"; - mes "what I asked you for.."; - mes "I'll tell you what items you have to bring.."; - mes "I'm not going to tell you again."; - mes "So please remember.."; - next; - mes "^800000[Radeng]^000000"; - mes "^191970Earthwarm Peeling^000000 30"; - mes "^191970Grasshopper's Leg^000000 30"; - mes "^191970Bear's Footskin^000000 30"; - mes "^1919701carat Diamond^000000 1."; - mes "Try hard."; - close; - - - - - -} else if(quiz_rvl == 15) { - mes "^800000[Radeng]^000000"; - mes "You are...."; - mes "the one who left before I tell you the score"; - mes "Aren't you?"; - mes "Can't tell you failed. So..."; - next; - mes "If ^800000[Radeng]^000000"; - mes "^191970Earthwarm Peeling^000000 30"; - mes "^191970Grasshopper's Leg^000000 30"; - mes "^191970Bear's Footskin^000000 30"; - mes "^1919701carat Diamond^000000 1"; - mes "is prepared,"; - mes "You are pass."; - set quiz_rvl,16; - close; - -} else if(quiz_rvl == 14) { - mes "^800000[Radeng]^000000"; - mes "Hello"; - mes "I'm 'Radeng'."; - mes "I'm in charge of 4th test."; - mes "You seem to have finished"; - mes "3rd test!"; - next; - mes "^800000[Radeng]^000000"; - mes "Then,let's start 4th test."; - mes "the last barrier of quiz revolution."; - mes "First of all,"; - mes "I will briefly go over about the test."; - next; - mes "^800000[Radeng]^000000"; - mes "you have to do quiz and collect items"; - mes " "; - mes "You have to answer 10 mulptiple choice questions"; - mes "and the amount of required items changes "; - mes "depending on score you acheive."; - mes " "; - next; - mes "^800000[Radeng]^000000"; - mes "First,"; - mes "If you clear all 10 questions"; - mes "you are pass with"; - mes "pretest of collecting items."; - next; - mes "^800000[Radeng]^000000"; - mes "Second,"; - mes "If you score between 50~90"; - mes "required items are"; - mes "not so much."; - next; - mes "^800000[Radeng]^000000"; - mes "Third,"; - mes "If you score between 0~40"; - mes "required items will be"; - mes "vast."; - next; - mes "^800000[Radeng]^000000"; - mes "Well, this is all about"; - mes "4th test."; - mes "Then, let's start!"; - next; - menu "Yes",-,"No",M_No; - - mes "^800000[Radeng]^000000"; - mes "Well,now"; - mes "10 questions will be presented."; - mes "Look carefully through "; - mes "questions and"; - mes "choose the right answer."; - next; - mes "^800000[Radeng]^000000"; - mes "1st question."; - mes "How many jobs"; - mes "are in the game?"; - set @score_test2, 0; - next; - menu "22",sM1_1,"28",sM1_1,"32",sM1_1,"34",-; - - set @score_test2, @score_test2 + 10; - - sM1_1: - - mes "^800000[Radeng]^000000"; - mes "2nd question."; - mes "The name of santa NPC"; - mes "which links christmas town"; - mes "'Lutie' and 'Aldebaran'?"; - next; - menu "Warp Santa",sM1_2, "Link Santa",-, "Lutie Santa",sM1_2, "Hulk Santa",sM1_2; - - set @score_test2, @score_test2 + 10; - - sM1_2: - mes "^800000[Radeng]^000000"; - mes "3rd question."; - mes "What job level at least you have to be"; - mes "to learn novice skill"; - mes "'Pretend dead'?"; - next; - menu "Job level4",sM1_3,"Job level5",sM1_3,"Job level6",sM1_3,"Job level7",-; - - set @score_test2, @score_test2 + 10; - - sM1_3: - mes "^800000[Radeng]^000000"; - mes "4th question."; - mes "Require items"; - mes "to raise Poring?"; - next; - menu "Unripe Apple",-,"Rippen Apple",sM1_4, "Delicious looking Apple",sM1_4, "Apple",sM1_4; - - set @score_test2, @score_test2 + 10; - - sM1_4: - mes "^800000[Radeng]^000000"; - mes "5th question"; - mes "What doll can you buy"; - mes "from NPC?"; - next; - menu "Doll",-,"Baphomet Doll",sM1_5,"Yoyo Doll",sM1_5,"Rocker Doll",sM1_5; - - set @score_test2, @score_test2 + 10; - - sM1_5: - mes "^800000[Radeng]^000000"; - mes "6th question."; - mes "Name of monster which drop"; - mes "'Big Ribbon'?"; - next; - menu "Eclipse",sM1_6,"Dragon Fly",sM1_6,"Vocal",sM1_6,"Toad",-; - - set @score_test2, @score_test2 + 10; - - sM1_6: - mes "^800000[Radeng]^000000"; - mes "Choose the monster that has smiliar size and form of"; - mes "Pring."; - next; - menu "Pupa",sM1_7,"Fabre",sM1_7,"Wander Man",-,"Golem",sM1_7; - - set @score_test2, @score_test2 + 10; - - sM1_7: - mes "^800000[Radeng]^000000"; - mes "8th question."; - mes "When can Green Herb work"; - mes "it's efficacy?"; - next; - menu "Silence",sM1_8,"Sleep",sM1_8,"Poison",-,"Chaos",sM1_8; - - set @score_test2, @score_test2 + 10; - - sM1_8: - mes "^800000[Radeng]^000000"; - mes "9th question."; - mes "Which weapon gives biggest damages"; - mes "to small sized monsters?"; - next; - menu "Dagger",-,"Two hand Sword",sM1_9,"Katar",sM1_9,"One hand Sword",sM1_9; - - set @score_test2, @score_test2 + 10; - - sM1_9: - mes "^800000[Radeng]^000000"; - mes "Last question!!"; - mes "What is not neccesary when learnig"; - mes "First-aid treatment?"; - next; - menu "Clover",sM1_0,"Red Herb",sM1_0,"Novice Nametag",-,"Sterilized Bandages",sM1_0; - - set @score_test2, @score_test2 + 10; - - sM1_0: - mes "^800000[Radeng]^000000"; - mes "You finished answering all questions."; - mes "Wonder what your score is."; - mes "10points for 1 question."; - mes "Please wait a second."; - next; - mes "^800000[Radeng]^000000"; - mes "Please, wait a second and.."; - mes "Grading."; - mes ". . . . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . ."; - next; - mes "^800000[Radeng]^000000"; - mes "OK."; - mes "Your score is" + strcharinfo(0)+ ""; - mes "" + @score_test2 + "!" ; - set quiz_rvl,15; - next; - if (@score_test2 > 40) && (@score_test2 < 90)goto L_Passed; - if (@score_test2 >= 90)goto L_Perfect; - mes "^800000[Radeng]^000000"; - mes "Your score is too low."; - mes "Like as I told you before,"; - mes "you have to bring a lot of"; - mes "items to pass the test."; - mes " "; - next; - mes "^800000[Radeng]^000000"; - mes "Required items are"; - mes "^191970Earthworm Peeling^000000 30"; - mes "^191970Grasshopper's Leg^000000 30"; - mes "^191970Bear's Footskin^000000 30"; - mes "^1919701Carat Diamond^000000 1"; - mes ""; - next; - mes "^800000[Radeng]^000000"; - mes "I'm sorry."; - mes "If you have scored just a little bit higher.."; - mes "........."; - mes "Then,go look for items.."; - set quiz_rvl,16; - close; - - L_Passed: - - mes "^800000[Radeng]^000000"; - mes "You did fine. "; - mes "But as I told you before"; - mes "you need to bring"; - mes "some more items."; - mes " "; - next; - mes "^800000[Radeng]^000000"; - mes "Required items are"; - mes "^191970Worm Peeling^000000 20"; - mes "^191970Tooth of Bat^000000 20"; - mes "^191970Zircon^000000 1."; - next; - mes "^800000[Radeng]^000000"; - mes "I'm sorry~"; - mes "If you have scored just a little bit higher.."; - mes "you could have passed."; - mes "(KeKeke)"; - mes "Then,go look for items.."; - set quiz_rvl,17; - close; - - L_Perfect: - mes "^800000[Radeng]^000000"; - mes "Wow!You got it all right!."; - mes "Fantastic!!!!"; - mes "For those of who "; - mes "got all right need no assignment"; - mes " "; - next; - mes "^800000[Radeng]^000000"; - mes "" + strcharinfo(0)+ ""; - mes "Have passed all tests."; - mes "Congratulations"; - mes "And this is your compensation "; - mes ""; - set quiz_rvl,18; - getitem 504,10; //White_Potion - next; - mes "^800000[Radeng]^000000"; - mes "Now, go look for"; - mes "^b8860b'Kantryl'^000000."; - mes "at Izlude."; - close; - - - M_No: - mes "^800000[Radeng]^000000"; - mes "Come back if you change your mind."; - close; -} else { - mes "^800000[Radeng]^000000"; - mes "Hello~~~"; - mes "Please join at comming"; - mes "Quiz Revolution~"; - mes "Register will be made"; - mes "by receptionist in every town."; - close; -} -M_MaxItem: - mes "^800000[Radeng]^000000"; - mes "- Wait a minute !! -"; - mes "- You currently have too many items that -"; - mes "- you can't receive an item. -"; - mes "- Please loose some weight -"; - mes "- and try again. -"; - close; - -L_OverWeight: - mes "^800000[Radeng]^000000"; - mes "- Wait a minute !! -"; - mes "- You currently have too many items that -"; - mes "- you can't receive an item. -"; - mes "- Please loose some weight -"; - mes "- and try again. -"; - close; -} - -//======================================================================================================================================================= -izlude,106,220,5 script Kantryl 98,{ - -if (countitem(1201) > 3) goto M_MaxItem; -if (checkweight(1201,3) == 0 ) goto L_OverWeight; - - -if(quiz_rvl == 20) { - mes "[Kantryl]"; - mes "I see that you have already givin me a"; - mes "notice of absence..."; - mes "Well, but I can't give you entry ticket."; - mes "who Knows~~"; - mes "Wait untill quiz starts"; - mes "You may catch a fortune."; - close; - -}else if(quiz_rvl == 19) { - mes "[Kantryl]"; - mes "You have already received an entry ticket."; - mes "It's impossible getting"; - mes "another one."; - next; - mes "[Kantryl]"; - mes "For reference, number of particapants are"; - next; - mes "[Kantryl]"; - mes "1st Quiz Revolution - " + $quiz1 + "/200"; - mes "2nd Quiz Revolution - " + $quiz2 + "/200"; - mes "3rd Quiz Revolution - " + $quiz3 + "/200"; - mes "4th Quiz Revolution - " + $quiz4 + "/200"; - mes "5th Quiz Revolution - " + $quiz5 + "/200"; - mes "keep it in your mind."; - close; - - -} else if(quiz_rvl == 18) { - - mes "[Kantryl]"; - mes "You are " + strcharinfo(0)+ "."; - mes "Who finished the test.right?"; - mes "Would you please make a decision "; - mes "whether you will join or not join the"; - mes "Quiz Revolution."; - next; - mes "[Kantryl]"; - mes "Would you like to join?"; - mes "If you say yes, you can register at"; - mes "Quiz Revolution"; - mes "If you choose ^FF0000'NO,I won't join'^000000"; - mes " then ^FF0000'You can't join'^000000"; - mes "Please make a right decision."; - next; - mes "[Kantryl]"; - mes "If you haven't made up your mind,"; - mes "say yes for now"; - mes "and can change later on."; - mes "Take it easy."; - next; - menu "Join", -, "Not join.",NJ; - - - mes "[Kantryl]"; - mes "Itis to 1~5 round"; - mes "first 200 have chance."; - mes ""+ strcharinfo(0)+ ",when do you want to join?"; - mes "It is ^FF0000Impossible to cancel^000000"; - mes "So please make right decision."; - next; - mes "[Kantryl]"; - mes "1st Quiz Revolution - " + $quiz1 + "/200"; - mes "2nd Quiz Revolution - " + $quiz2 + "/200"; - mes "3rd Quiz Revolution - " + $quiz3 + "/200"; - mes "4th Quiz Revolution - " + $quiz4 + "/200"; - mes "5th Quiz Revolution - " + $quiz5 + "/200"; - next; - menu "Join 1st round",-,"Join 2nd round",s2nd,"Join 3rd round",s3nd,"Join 4th round",s4nd,"Join 5th round",s5nd; - - if($quiz1 > 199){ - mes "[Kantryl]"; - mes "I'm sorry. We are all full at"; - mes "1st round of quiz revolution"; - mes "No more applicants for 1st round."; - close; - - } - mes "[Kantryl]"; - mes "Hm..."+ strcharinfo(0)+" "; - mes "I have received your application"; - mes "Try hard and study hard."; - set quiz_rvl,19; - set $quiz1,$quiz1 + 1; - getitem 7280,1; //Quiz_Ticket01 - close; - - - - - s2nd: - if($quiz2 > 199){ - mes "[Kantryl]"; - mes "I'm sorry. We are all full at"; - mes "2nd round of quiz revolution"; - mes "No more applicants for 2nd round."; - close; - } - - mes "[Kantryl]"; - mes "Hm..."+ strcharinfo(0)+""; - mes "I have received your application"; - mes "Try hard and study hard."; - set quiz_rvl,19; - set $quiz2,$quiz2 + 1; - getitem 7281,1; //Quiz_Ticket02 - close; - - - - s3nd: - if($quiz3 > 199){ - mes "[Kantryl]"; - mes "I'm sorry. We are all full at"; - mes "3rd round of quiz revolution."; - mes "No more applicants for 3rd round."; - close; - } - - - mes "[Kantryl]"; - mes "Hm..." + strcharinfo(0)+ ""; - mes "I have received your application."; - mes "Try hard and study hard."; - set quiz_rvl,19; - set $quiz3,$quiz3 + 1; - getitem 7282,1; //Quiz_Ticket03 - close; - - - - - s4nd: - if($quiz4 > 199){ - mes "[Kantryl]"; - mes "I'm sorry. We are all full at"; - mes "4th round of quiz revolution."; - mes "No more applicants for 4th round.."; - close; - } - - mes "[Kantryl]"; - mes "Hm..." + strcharinfo(0)+ ""; - mes "I have received your application."; - mes "Try hard and study hard."; - set quiz_rvl,19; - set $quiz4,$quiz4 + 1; - getitem 7283,1; //Quiz_Ticket04 - close; - - - - - s5nd: - if($quiz5 > 199){ - mes "[Kantryl]"; - mes "I'm sorry. We are all full at"; - mes "5th round of quiz revolution."; - mes "No more applicants for 5th round.."; - close; - } - - mes "[Kantryl]"; - mes "Hm..." + strcharinfo(0)+ ""; - mes "I have received your application."; - mes "Try hard and study hard."; - set quiz_rvl,19; - set $quiz5,$quiz5 + 1; - getitem 7284,1; //Quiz_Ticket05 - close; - - - - - NJ: - mes "[Kantryl]"; - mes "Ok,if that's how you think."; - mes "Choice is on you"; - mes "Good job any way."; - set quiz_rvl,20; - next; - mes "[Kantryl]"; - mes "Actually,we have plan to"; - mes "allowed for those of who didn't "; - mes "apply previously unless they have an entry ticket."; - mes "If you have any chance to get an entry ticket,"; - mes "you are always welcome."; - next; - mes "[Kantryl]"; - mes "Go ask for the ones"; - mes "who changed their mind."; - mes "If you are lucky,"; - mes "you'll get the chance."; - close; -} else { - mes "[Kantryl]"; - mes "Hello~"; - mes "I'm Kantryl=Ranegalf."; - mes "I help the ones who have passsed the test"; - mes "to take a formal step."; - next; - mes "[Kantryl]"; - mes "It is impossible to accept"; - mes "applications from those of who didn't"; - mes "finish the test."; - mes "Go look for our staff in every"; - mes "Midgarts"; - mes "and take a test."; - next; - mes "[Kantryl]"; - mes "At that time, I'll gladly"; - mes "welcome you and accept the application."; - close; -} -M_MaxItem: - mes "[Kantryl]"; - mes "- Wait a minute !! -"; - mes "- You currently have too many items that -"; - mes "- you can't receive an item. -"; - mes "- Please loose some weight -"; - mes "- and try again. -"; - close; - -L_OverWeight: - mes "[Kantryl]"; - mes "- Wait a minute !! -"; - mes "- You currently have too many items that -"; - mes "- you can't receive an item. -"; - mes "- Please loose some weight -"; - mes "- and try again. -"; - close; -} - -//============================================================================================================================ -quiz_test,387,350,4 script "From somewhere::race_monk 45,2,2,{ -OnTouch: - - if (quiz_rvl == 6) { - set quiz_rvl,7; - warp "quiz_test",385,388; - end; - }else if (quiz_rvl == 7) { - set quiz_rvl,8; - warp "quiz_test",385,388; - end; - }else if (quiz_rvl == 8) { - set quiz_rvl,9; - warp "quiz_test",385,388; - end; - }else if (quiz_rvl == 9) { - set quiz_rvl,10; - warp "quiz_test",385,388; - end; - }else if (quiz_rvl == 10) { - announce "You are almost there. Show me your spirit.",bc_blue|bc_map; - set quiz_rvl,11; - warp "quiz_test",385,388; - end; - }else if (quiz_rvl == 11) { - set quiz_rvl,12; - warp "quiz_test",385,388; - end; - }else if (quiz_rvl == 12) { - mes "[Seeil]"; - mes "You have worked hard and finished."; - mes "It wasn't that hard as you thought, huh?"; - mes "All you have to do is run in circle... Well,"; - mes "come in front of me."; - announce "Congratulations! " +strcharinfo(0)+ ", you have passed the test!",bc_blue|bc_map; - close2; - set quiz_rvl,13; - warp "payon",109,115; - end; - } - -} -//=============================hiddenwarp================================================================= - -//-----------------------------1111----------------------------------------------------------------------- -quiz_test,82,384,4 script Pit::ham_quiz#1-1 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,83,384,4 script Pit::ham_quiz#1-2 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,82,385,4 script Pit::ham_quiz#1-3 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,83,385,4 script Pit::ham_quiz#1-4 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} -//-----------------------------2222----------------------------------------------------------------------- -quiz_test,38,388,4 script Pit::ham_quiz#2-1 -1,0,1,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,39,388,4 script Pit::ham_quiz#2-2 -1,0,1,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,38,386,4 script Pit::ham_quiz#2-3 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,39,386,4 script Pit::ham_quiz#2-4 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} -//-----------------------------3333----------------------------------------------------------------------- -quiz_test,11,158,4 script Pit::ham_quiz#3-1 -1,1,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,11,159,4 script Pit::ham_quiz#3-2 -1,1,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,13,159,4 script Pit::ham_quiz#3-3 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,13,158,4 script Pit::ham_quiz#3-4 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} -//-----------------------------4444----------------------------------------------------------------------- -quiz_test,11,30,4 script Pit::ham_quiz#4-1 -1,3,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,11,31,4 script Pit::ham_quiz#4-2 -1,3,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,15,30,4 script Pit::ham_quiz#4-3 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,15,30,4 script Pit::ham_quiz#4-4 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} -//-----------------------------5555----------------------------------------------------------------------- -quiz_test,70,12,4 script Pit::ham_quiz#5-1 -1,0,1,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,71,12,4 script Pit::ham_quiz#5-2 -1,0,1,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,70,10,4 script Pit::ham_quiz#5-3 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,71,10,4 script Pit::ham_quiz#5-4 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} -//---------------------------6666------------------------------------------------------------------------- -quiz_test,186,11,4 script Pit::ham_quiz#6-1 -1,2,3,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,189,11,4 script Pit::ham_quiz#6-2 -1,0,3,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} -//---------------------------7777------------------------------------------------------------------------- -quiz_test,387,43,4 script Pit::ham_quiz#7-1 -1,1,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,387,42,4 script Pit::ham_quiz#7-2 -1,1,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,389,43,4 script Pit::ham_quiz#7-3 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -quiz_test,389,42,4 script Pit::ham_quiz#7-4 -1,0,0,{ -OnTouch: - announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map; - warp "quiz_test",387,387; - end; -} - -//------------------------------------------------------------------------------------------------------------- -// Comments -// 0 = Didn't receive a quest from Tsuji -// 1 = Failed Tsuji's quest -// 2 = Pass Tsuji's quest and to 2nd round -// 3 = Seeil's randomly collecting job item quest 1 -// 4 = Seeil's randomly collecting job item quest -// 5 = Seeil's randomly collecting job item quest -// 6 = Clear with collecting job item. start Marathon test -// 7~12 =Checking Marathon quest occasionally. -// 13 = Use after clearing Marathon quest -// 14 = Clear 3rd quest, start Radeng(4th) quest -// 15 = check after reporting errors of Radeng -// 16 = randomly collecting job items at Radeng quest 1 -// 17 = randomly collecting job items at Radeng quest 2 -// 18 = Radeng quest clear. Possible time to apply. Begin Kantryl apply. -// 19 = checked if you show intention to join -// 20 = checked If you don't show intention to join -// 21 = 3 items for the one who gets compansation diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt new file mode 100644 index 000000000..a28162a3d --- /dev/null +++ b/npc/quests/okolnir.txt @@ -0,0 +1,2768 @@ +//===== rAthena Script ======================================= +//= Falicious Okolnir (Valfreja & Nidhoggr) +//===== By: ================================================== +//= Joseph +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= God Item SE Creation scipt (Asprika) +//===== Additional Comments: ================================= +//= 0.x Previous author: L0ne_W0lf +//= 1.0 Merged Okolnir. [Joseph] +//============================================================ + +function script F_Okolnir { + if (compare(strnpcinfo(0),"main")) end; + set .@sub$,(compare(strnpcinfo(4),"cas"))?(substr(strnpcinfo(4),0,2))+(substr(strnpcinfo(4),8,9)):substr(strnpcinfo(4),5,9); + return .@sub$; +} + +- script Guide#gq_main -1,{ + set .@sub$, callfunc("F_Okolnir"); + set .@GID, GetCastleData(strnpcinfo(4),1); + if (getcharid(2) == .@GID) { + if (getd("$siz_"+.@sub$+"_on") == 0) { + mes "[Guide]"; + mes "This castle has a hidden secret."; + mes "That is the ^4d4dff'Okolnir'^000000."; + next; + switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { + case 1: + mes "[Guide]"; + mes "Okolnir is a kind of virtual realm..."; + mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; + next; + mes "[Guide]"; + mes "As you know this is a place to test the adventurers made by Valkyrie..."; + mes "...you know the qualifications to enter Okolnir."; + next; + select("Qualifications?"); + mes "[Guide]"; + mes "Yes, Valkyrie definitely prefers strong adventurers."; + mes "Only the qualified can enter Okolnir and Valhalla."; + next; + mes "[Guide]"; + mes "It only opens when everyone comes together to work it out."; + mes "The key is in the castle."; + next; + mes "[Guide]"; + mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; + next; + mes "[Guide]"; + mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; + mes "You will also receive a mysterious gift."; + next; + mes "[Guide]"; + mes "Would you like to try to enter here?"; + close; + case 2: + set .@Defence,GetCastleData(strnpcinfo(4),3); + set .@Economy,GetCastleData(strnpcinfo(4),2); + if ((.@Economy > 64) && (.@Defence > 29)) { + mes "[Guide]"; + mes "Great! Economy and Defense are OK."; + mes "You can enter Okolnir now...."; + mes "Do you want to go there?"; + next; + switch(select("Sure let's go there.:No.")) { + case 1: + if (countitem(7839)) delitem 7839,countitem(7839); //Crystal_Key + mes "[Guide]"; + mes "Ok......"; + mes "Please follow me..."; + close2; + warp "que_q"+.@sub$,346,32; + end; + case 2: + mes "[Guide]"; + mes "You can try this anytime in the future..."; + mes "If you are ready to protect this castle."; + close; + } + } + else { + mes "[Guide]"; + mes "You are not qualified yet."; + mes "Please develop your castle more..."; + close; + } + case 3: + close; + } + } + else if (getd("$siz_"+.@sub$+"_on") == 1) { + mes "[Guide]"; + mes "... OK..."; + mes "Good luck."; + next; + switch(select("Enter now.:No.")) { + case 1: + if (countitem(7839) > 0) { + delitem 7839,countitem(7839); //Crystal_Key + } + mes "[Guide]"; + mes "Hope you get everything you want..."; + close2; + warp "que_q"+.@sub$,346,32; + end; + case 2: + mes "[Guide]"; + mes "Really?"; + mes "Sorry to hear that."; + close; + } + } + else if (getd("$siz_"+.@sub$+"_on") == 2) { + mes "[Guide]"; + mes "Building Okolnir needs quite a long time."; + mes "....even though it's only virtual..."; + next; + mes "[Guide]"; + mes "It takes about 12 - 13 hours to create the virtual realm."; + close; + } + else { + mes "[Guide]"; + mes "You'll have to wait."; + close; + } + } + else { + mes "[Guide]"; + mes "... I've never seen you before."; + mes "You are strangers here. You'd better get out of here right now."; + close; + } + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + enablenpc "Guide#gq_"+.@sub$; + if (getd("$siz_"+.@sub$+"_on") == 1) setd "$siz_"+.@sub$+"_on", 0; + end; +} + +arug_cas01,161,371,3 duplicate(Guide#gq_main) Guide#gq_aru01 899, +arug_cas02,349,347,3 duplicate(Guide#gq_main) Guide#gq_aru02 899, +arug_cas03,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru03 899, +arug_cas04,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru04 899, +arug_cas05,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru05 899, +schg_cas01,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch01 899, +schg_cas02,181,335,3 duplicate(Guide#gq_main) Guide#gq_sch02 899, +schg_cas03,84,101,3 duplicate(Guide#gq_main) Guide#gq_sch03 899, +schg_cas04,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch04 899, +schg_cas05,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch05 899, + +que_qaru01,345,23,0 warp Gate02#gq_aru01 1,1,arug_cas01,157,369 +que_qaru02,345,23,0 warp Gate02#gq_aru02 1,1,arug_cas02,349,355 +que_qaru03,345,23,0 warp Gate02#gq_aru03 1,1,arug_cas03,321,153 +que_qaru04,345,23,0 warp Gate02#gq_aru04 1,1,arug_cas04,321,153 +que_qaru05,345,23,0 warp Gate02#gq_aru05 1,1,arug_cas05,321,153 +que_qsch01,345,23,0 warp Gate02#gq_sch01 1,1,schg_cas01,369,306 +que_qsch02,345,23,0 warp Gate02#gq_sch02 1,1,schg_cas02,177,355 +que_qsch03,345,23,0 warp Gate02#gq_sch03 1,1,schg_cas03,81,95 +que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306 +que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 + +- script Wish Maiden#gq_main -1,{ + set .@sub$, callfunc("F_Okolnir"); + set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1)); + set .@GID, GetCastleData(.@t$,1); + if (getcharid(2) == .@GID) { + cutin "wish_maiden31",1; + if (strcharinfo(0) == getguildmaster(.@GID)) { + mes "[Wish Maiden]"; + mes "I am... Wish maiden."; + mes "Mourning in this virtual realm, Okolnir."; + mes "On behalf of the humanbeings who defeated God here."; + next; + if ((countitem(7835)) && (countitem(7836)) && (countitem(7837)) && (countitem(7838)) && (countitem(2513)) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { + cutin "wish_maiden11",1; + mes "[Wish Maiden]"; + mes "Are you ready to endure the trials to get the Goddess' glory?"; + next; + switch(select("Yes, I am:Sorry, I'll try later")) { + case 1: + cutin "wish_maiden12",1; + mes "[Wish Maiden]"; + mes "I will test whether or not you deserve the Goddess shine..."; + mes "Isn't it simple?"; + next; + mes "[Wish Maiden]"; + mes "Okolnir is a virtual place."; + mes "There is no room for error there."; + mes "^ff0000You only have one hour.^000000"; + next; + cutin "wish_maiden31",1; + mes "[Wish Maiden]"; + mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; + mes "You will have to wait again..."; + next; + mes "[Wish Maiden]"; + mes "Are you ready to go through?"; + mes "^4d4dffYou need to have 16 to 20 members present^000000."; + next; + cutin "wish_maiden11",1; + mes "[Wish Maiden]"; + mes "I will open the gate of Okolnir if your members are ready."; + next; + switch(select("We are ready.:We need more time.")) { + case 1: + set .@saram,getmapusers("que_q"+.@sub$); + if (((.@saram > 15) && (.@saram < 21))) { + cutin "wish_maiden12",1; + mes "[Wish Maiden]"; + mes "Now I will open the gate of Okolnir where I am."; + mes "I will wait for you on the top of Okolnir..."; + next; + mes "[Wish Maiden]"; + mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; + mes "Good luck."; + mapannounce "que_q"+.@sub$,"Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; + close2; + setd "$@gqse_"+.@sub$+"_pcc",.@saram; + setd "$siz_"+.@sub$+"_on",1; + donpcevent "#okolnir_"+.@sub$+"::OnEnable"; + disablenpc "Wish Maiden#gq_"+.@sub$; + cutin "wish_maiden11",255; + announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; + end; + } + else { + cutin "wish_maiden13",1; + mes "[Wish Maiden]"; + mes "You need to have 16 to 20 members present to open the gate of Okolnir."; + mes "Come back when you are ready."; + close2; + } + break; + case 2: + cutin "wish_maiden13",1; + mes "[Wish Maiden]"; + mes "Don't hesitate to try."; + mes "You should catch the chance when it comes to you."; + mes "Just gather your fellow members."; + close2; + } + break; + case 2: + cutin "wish_maiden32",1; + mes "[Wish Maiden]"; + mes "... Are you afraid of"; + mes "the trials facing you?"; + mes "...."; + next; + cutin "wish_maiden13",1; + mes "[Wish Maiden]"; + mes "Do you think that you can defeat the Goddess shine easily?"; + mes "I feel disappointed by all of you."; + mes "Just go away..."; + close2; + } + } + else { + cutin "wish_maiden11",1; + mes "[Wish Maiden]"; + mes "Do you wish to enter?"; + mes "Only those prepared may enter here."; + mes "You must bring several items to enter Okolnir."; + next; + mes "[Wish Maiden]"; + mes "Dusk Glow"; + mes "Dawn Essence"; + mes "Cold Moonlight"; + mes "Hazy Starlight."; + next; + mes "[Wish Maiden]"; + mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,"; + mes "a Heavenly Maiden's Robe, as well as 100 Soft feathers."; + next; + mes "[Wish Maiden]"; + mes "Once all of those are prepared, the gate will open."; + next; + mes "[Wish Maiden]"; + mes ".... "; + mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; + next; + mes "[Wish Maiden]"; + mes "Remember..."; + mes "You need to collect many soft feathers."; + mes "I hope that your dreams come true."; + next; + mes "[Wish Maiden]"; + mes "I will answer all your requests if you bring these to me."; + close2; + } + } + else { + cutin "wish_maiden31",1; + mes "[Wish Maiden]"; + mes "I am... Wish maiden."; + mes "Mourning in this virtual realm, Okolnir."; + mes "On behalf of the humanbeings who defeated God here."; + next; + mes "[Wish Maiden]"; + mes "Bring me the one who brought you to this place."; + mes ".. Deliver him to my will."; + close2; + } + } + else { + cutin "wish_maiden13",1; + mes "[Wish Maiden]"; + mes "...You are not qualified."; + close2; + percentheal -100,0; + cutin "wish_maiden11",255; + end; + } + cutin "wish_maiden11",255; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + if (!getd("$siz_"+.@sub$+"_on")) { + enablenpc "Wish Maiden#gq_"+.@sub$; + } else { + disablenpc "Wish Maiden#gq_"+.@sub$; + } + end; +} + +que_qaru01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru01 403, +que_qaru02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru02 403, +que_qaru03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru03 403, +que_qaru04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru04 403, +que_qaru05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru05 403, +que_qsch01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch01 403, +que_qsch02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch02 403, +que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 403, +que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 403, +que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 403, + +- script Gate01#gq_main -1,{ + function SMonster; + set .@sub$, callfunc("F_Okolnir"); + +OnTouch: + set .@sub$, callfunc("F_Okolnir"); + set .@saram,getmapusers("que_q"+.@sub$); + if (.@saram < 21) { + if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) { + set .@point,rand(1,5); + switch (.@point) { + Case 1: warp "que_q"+.@sub$,72,271; break; + Case 2: warp "que_q"+.@sub$,45,243; break; + Case 3: warp "que_q"+.@sub$,102,248; break; + Case 4: warp "que_q"+.@sub$,102,300; break; + Case 5: warp "que_q"+.@sub$,46,300; break; + } + end; + + } + switch (getd("$@gqse_"+.@sub$+"_miro")) { + Case 0: setarray .@n, 77,271,72,271,1; break; + Case 1: setarray .@n, 63,278,63,282,2; break; + Case 2: setarray .@n, 63,294,59,294,3; break; + Case 3: setarray .@n, 50,300,46,300,4; break; + Case 4: setarray .@n, 51,280,51,285,5; break; + Case 5: setarray .@n, 51,258,51,262,6; break; + Case 6: setarray .@n, 49,243,45,243,7; break; + Case 7: setarray .@n, 86,249,82,249,8; break; + Case 8: setarray .@n, 102,243,102,248,9; break; + Case 9: setarray .@n, 90,256,90,260,10; break; + Case 10: setarray .@n, 90,283,90,280,11; break; + Case 11: setarray .@n, 102,295,102,300,12; break; + Case 12: setarray .@n, 96,285,96,290,13; break; + Case 13: setarray .@n, 63,278,63,282,14; break; + Case 14: setarray .@n, 65,243,61,243,15; break; + Case 15: setarray .@n, 73,249,70,249,16; break; + Case 16: setarray .@n, 102,275,102,282,17; break; + Case 17: setarray .@n, 70,300,66,300,18; break; + Case 18: setarray .@n, 57,255,57,258,19; break; + Case 19: setarray .@n, 84,277,84,280,20; break; + } + SMonster(.@sub$,.@n[0],.@n[1]); + setd "$@gqse_"+.@sub$+"_miro",.@n[4]; + warp "que_q"+.@sub$,.@n[2],.@n[3]; + end; + } + else { + mes "There are too many people, you can't enter."; + close; + } + + function SMonster { + + switch (BaseClass) { + Case 1: set .@m, 1652; break; + Case 2: set .@m, 1663; break; + Case 3: set .@m, 1662; break; + Case 4: set .@m, 1661; break; + Case 5: set .@m, 1660; break; + Case 6: set .@m, 1659; break; + Default: set .@m, 1652; break; + } + monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead"; + return; + } + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + enablenpc "Gate01#gq_"+.@sub$; + setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,0; + setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,0; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "Gate01#gq_"+.@sub$; + killmonsterall "que_q"+.@sub$; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "Gate01#gq_"+.@sub$; + end; +} + +que_qaru01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru01 45,1,1, +que_qaru02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru02 45,1,1, +que_qaru03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru03 45,1,1, +que_qaru04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru04 45,1,1, +que_qaru05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru05 45,1,1, +que_qsch01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch01 45,1,1, +que_qsch02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch02 45,1,1, +que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 45,1,1, +que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 45,1,1, +que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 45,1,1, + +- script #Gate_manager_main -1,{ + end; + +OnMyMobDead: + set .@sub$, callfunc("F_Okolnir"); + if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) { + if (!mobcount("que_q"+.@sub$,"#Gate_manager_"+.@sub$+"::OnMyMobDead")) { + donpcevent "#gq_miromob2_"+.@sub$+"::OnEnable"; + } + } + end; +} +que_qaru01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru01 844, +que_qaru02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru02 844, +que_qaru03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru03 844, +que_qaru04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru04 844, +que_qaru05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru05 844, +que_qsch01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch01 844, +que_qsch02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch02 844, +que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 844, +que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 844, +que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 844, + +- script #gq_miromob2_main -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + initnpctimer; + end; + +OnTimer1000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; + setarray .@mobname$, "Seyren Windsor","Kathryne Keyron","Cecil Damon","Margaretha Sorin","Eremes Guile","Howard Alt-Eisen"; + setarray .@num, 72,271,1640,63,282,1645,59,294,1644,46,300,1643,51,285,1641,51,262,1642; + set .@c, 0; + while (.@c < 3) { + for (set .@i, 0; .@i < getarraysize(.@mobname$); set .@i, .@i + 1) + monster "que_q"+.@sub$,.@num[.@i*3],.@num[.@i*3+1],.@mobname$[.@i],.@num[.@i*3+2],1,"#gq_miromob2_"+.@sub$+"::OnMyMobDead"; + set .@c, .@c + 1; + } + stopnpctimer; + end; + +Onreset: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead"; + stopnpctimer; + end; + +OnMyMobDead: + set .@sub$,callfunc("F_Okolnir"); + if (mobcount("que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead") == 0) { + mapannounce "que_qaru05","The Mystic garden exit is now open.",bc_map,"0x00ff00"; + setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,1; + setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,1; + donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable"; + } + end; +} +que_qaru01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru01 844, +que_qaru02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru02 844, +que_qaru03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru03 844, +que_qaru04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru04 844, +que_qaru05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru05 844, +que_qsch01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch01 844, +que_qsch02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch02 844, +que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 844, +que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 844, +que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 844, + +- script #okolnir_main -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "Gate01#gq_"+.@sub$+"::OnEnable"; + donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable"; + donpcevent "#event_start01_"+.@sub$+"::OnEnable"; + donpcevent "#gd_"+.@sub$+"_mobctrl::OnEnable"; + enablenpc "Guard of Shadow#"+.@sub$+"_01"; + enablenpc "Guard of Shadow#"+.@sub$+"_02"; + enablenpc "Guard of Shadow#"+.@sub$+"_03"; + enablenpc "Guard of Shadow#"+.@sub$+"_04"; + enablenpc "Bloody Hunter#"+.@sub$+"_ac01"; + enablenpc "Bloody Hunter#"+.@sub$+"_ac02"; + enablenpc "Bloody Hunter#"+.@sub$+"_ac03"; + enablenpc "Bloody Hunter#"+.@sub$+"_ac04"; + enablenpc "Temple Keeper#"+.@sub$+"_ac01"; + enablenpc "Temple Keeper#"+.@sub$+"_ac02"; + initnpctimer; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "Wish Maiden#gq_"+.@sub$; + donpcevent "#gq_miromob2_"+.@sub$+"::Onreset"; + disablenpc "Piamette#"+.@sub$; + donpcevent "#gdtimer01_"+.@sub$+"::Onstop"; + donpcevent "#gdtimer02_"+.@sub$+"::Onstop"; + donpcevent "#piamette_"+.@sub$+"::Onreset"; + donpcevent "Wish Maiden#"+.@sub$+"_boss::OnDisable"; + donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable"; + donpcevent "#gd_"+.@sub$+"_mobctrl::Onreset"; + donpcevent "Gate01#gq_"+.@sub$+"::OnDisable"; + donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable"; + donpcevent "#event_start01_"+.@sub$+"::OnDisable"; + donpcevent "#nm_switch_"+.@sub$+"::OnDisable"; + donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable"; + donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable"; + donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable"; + donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable"; + donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable"; + donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable"; + donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable"; + donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable"; + donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable"; + donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable"; + donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable"; + donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable"; + donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable"; + disablenpc "#to_agit_"+.@sub$+"_gate"; + donpcevent "#"+.@sub$+"_stone01::Onreset"; + donpcevent "#"+.@sub$+"_stone02::Onreset"; + donpcevent "#"+.@sub$+"_stone03::Onreset"; + disablenpc "#"+.@sub$+"_cage01"; + disablenpc "#"+.@sub$+"_cage02"; + disablenpc "#"+.@sub$+"_cage03"; + disablenpc "#"+.@sub$+"_cage04"; + disablenpc "#"+.@sub$+"_cage05"; + disablenpc "#"+.@sub$+"_cage06"; + disablenpc "windpath03_"+.@sub$; + disablenpc "windpath04_"+.@sub$; + setd "$@gqse_"+.@sub$+"_miro",0; + setd "$@gqse_"+.@sub$+"_pcc",0; + setd "$@gqse_"+.@sub$+"_gd",0; + setd "$@gqse_"+.@sub$+"_nm",0; + stopnpctimer; + end; + +Onstop: + stopnpctimer; + end; + +OnTimer1000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; + end; + +OnTimer1800000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; + end; + +OnTimer2400000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; + end; + +OnTimer3000000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; + end; + +OnTimer3300000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; + end; + +OnTimer3360000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; + end; + +OnTimer3420000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; + end; + +OnTimer3480000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; + end; + +OnTimer3540000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; + end; + +OnTimer3600000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Okolnir has begun to disappear.",bc_map,"0x4d4dff"; + disablenpc "Wish Maiden#gq_"+.@sub$; + donpcevent "#gq_miromob2_"+.@sub$+"::Onreset"; + disablenpc "Piamette#"+.@sub$; + donpcevent "#gdtimer01_"+.@sub$+"::Onstop"; + donpcevent "#gdtimer02_"+.@sub$+"::Onstop"; + donpcevent "#piamette_"+.@sub$+"::Onreset"; + donpcevent "Wish Maiden#"+.@sub$+"_boss::onDisable"; + donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable"; + donpcevent "#gd_"+.@sub$+"_mobctrl::Onreset"; + donpcevent "Gate01#gq_"+.@sub$+"::OnDisable"; + donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable"; + donpcevent "#event_start01_"+.@sub$+"::OnDisable"; + donpcevent "#nm_switch_"+.@sub$+"::OnDisable"; + donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable"; + donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable"; + donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable"; + donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable"; + donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable"; + donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable"; + donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable"; + donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable"; + donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable"; + donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable"; + donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable"; + donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable"; + donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable"; + disablenpc "#to_agit_"+.@sub$+"_gate"; + donpcevent "#"+.@sub$+"_stone01::Onreset"; + donpcevent "#"+.@sub$+"_stone02::Onreset"; + donpcevent "#"+.@sub$+"_stone03::Onreset"; + disablenpc "#"+.@sub$+"_cage01"; + disablenpc "#"+.@sub$+"_cage02"; + disablenpc "#"+.@sub$+"_cage03"; + disablenpc "#"+.@sub$+"_cage04"; + disablenpc "#"+.@sub$+"_cage05"; + disablenpc "#"+.@sub$+"_cage06"; + disablenpc "windpath03_"+.@sub$; + disablenpc "windpath04_"+.@sub$; + end; + +OnTimer3605000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; + end; + +OnTimer3608000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; + end; + +OnTimer3610000: + set .@sub$,callfunc("F_Okolnir"); + setd "$@gqse_"+.@sub$+"_miro",0; + setd "$@gqse_"+.@sub$+"_pcc",0; + setd "$@gqse_"+.@sub$+"_gd",0; + setd "$@gqse_"+.@sub$+"_nm",0; + mapwarp "que_q"+.@sub$,strnpcinfo(4),157,369; + end; + +OnTimer3611000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable"; + stopnpctimer; + end; +} +que_qaru01,1,1,0 duplicate(#okolnir_main) #okolnir_aru01 844, +que_qaru02,1,1,0 duplicate(#okolnir_main) #okolnir_aru02 844, +que_qaru03,1,1,0 duplicate(#okolnir_main) #okolnir_aru03 844, +que_qaru04,1,1,0 duplicate(#okolnir_main) #okolnir_aru04 844, +que_qaru05,1,1,0 duplicate(#okolnir_main) #okolnir_aru05 844, +que_qsch01,1,1,0 duplicate(#okolnir_main) #okolnir_sch01 844, +que_qsch02,1,1,0 duplicate(#okolnir_main) #okolnir_sch02 844, +que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 844, +que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 844, +que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 844, + +- script #Maze_Manager_main -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + initnpctimer; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_bf_"+.@sub$+"::OnDisable"; + donpcevent "#miro_rf_"+.@sub$+"::OnDisable"; + donpcevent "#miro_yf_"+.@sub$+"::OnDisable"; + stopnpctimer; + end; + +OnTimer1000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_rf_"+.@sub$+"::OnDisable"; + end; + +OnTimer2000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_yf_"+.@sub$+"::OnDisable"; + end; + +OnTimer3000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_bf_"+.@sub$+"::OnEnable"; + end; + +OnTimer120000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_bf_"+.@sub$+"::OnDisable"; + end; + +OnTimer121000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_yf_"+.@sub$+"::OnDisable"; + end; + +OnTimer123000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_rf_"+.@sub$+"::OnEnable"; + end; + +OnTimer240000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_bf_"+.@sub$+"::OnDisable"; + end; + +OnTimer241000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_rf_"+.@sub$+"::OnDisable"; + end; + +OnTimer242000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_yf_"+.@sub$+"::OnEnable"; + end; + +OnTimer360000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable"; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#miro_bf_"+.@sub$+"::OnDisable"; + donpcevent "#miro_rf_"+.@sub$+"::OnDisable"; + donpcevent "#miro_yf_"+.@sub$+"::OnDisable"; + end; +} +que_qaru01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru01 844, +que_qaru02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru02 844, +que_qaru03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru03 844, +que_qaru04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru04 844, +que_qaru05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru05 844, +que_qsch01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch01 844, +que_qsch02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch02 844, +que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 844, +que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 844, +que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 844, + +- script #miro_bf_main -1,{ + function Cell; +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy, 44,270,46,270,50,287,52,287,50,265,52,265,56,279,58,279,64,301,64,298,62,272,64,272,58,245,58,243,72,289,72,287,68,257,68,255,73,263,73,261,75,251,75,249,79,283,79,281,82,271,84,271,89,295,89,293,88,276,90,276,88,266,90,266,94,256,96,256,64,301,64,299,100,251,102,251; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1934,1,"#miro_bf_"+.@sub$+"::OnMyMobDead"; + Cell(.@sub$,0); + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#miro_bf_"+.@sub$+"::OnMyMobDead"; + Cell(.@sub$,1); + end; + + function Cell { + setarray .@cell, 44,270,47,270,50,287,53,287,50,265,53,265,56,279,59,279,64,298,64,301,62,272,65,272,58,242,58,245,72,286,72,289,68,254,68,259,73,260,73,263,75,248,75,251,79,280,79,283,82,271,85,271,89,292,89,295,88,276,91,276,88,266,91,266,94,256,97,256,64,298,64,301,100,251,103,251; + for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) { + setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1); + setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1); + } + } +OnMyMobDead: + end; +} +que_qaru01,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru01 844, +que_qaru02,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru02 844, +que_qaru03,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru03 844, +que_qaru04,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru04 844, +que_qaru05,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru05 844, +que_qsch01,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch01 844, +que_qsch02,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch02 844, +que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 844, +que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 844, +que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 844, + +- script #miro_rf_main -1,{ + function Cell; +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy, 57,301,57,299,48,291,48,289,68,290,70,290,72,295,72,293,90,296,92,296,56,282,58,282,66,283,66,281,80,284,82,284,44,273,46,273,50,273,52,273,54,269,54,267,66,271,66,270,81,273,81,272,88,276,90,276,94,276,96,276,64,258,66,258,76,263,76,261,87,265,87,263,50,252,52,252,76,252,78,252,99,255,99,253,53,245,53,243; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1935,1,"#miro_rf_"+.@sub$+"::OnMyMobDead"; + Cell(.@sub$,0); + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#miro_rf_"+.@sub$+"::OnMyMobDead"; + Cell(.@sub$,1); + end; + +OnMyMobDead: + end; + + function Cell { + setarray .@cell, 57,298,57,301,48,288,48,291,68,290,71,290,72,292,72,295,90,296,93,296,56,282,59,282,66,280,66,283,80,284,83,284,44,273,47,273,50,273,53,273,54,266,54,269,66,270,66,271,81,272,81,273,88,276,91,276,94,276,97,276,64,258,67,258,76,260,76,263,87,262,87,265,50,252,53,252,76,252,79,252,99,252,99,255,53,242,53,245; + for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) { + setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1); + setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1); + } + } +} +que_qaru01,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru01 844, +que_qaru02,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru02 844, +que_qaru03,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru03 844, +que_qaru04,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru04 844, +que_qaru05,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru05 844, +que_qsch01,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch01 844, +que_qsch02,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch02 844, +que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 844, +que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 844, +que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 844, + +- script #miro_yf_main -1,{ + function Cell; +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy, 44,292,46,292,67,295,67,293,94,301,94,299,79,289,79,287,56,282,58,282,71,283,71,281,100,281,102,281,44,261,46,261,50,265,52,265,56,270,58,270,72,278,73,278,82,266,84,266,88,266,90,266,94,271,96,271,60,257,60,255,73,263,73,261,75,257,75,255,87,257,87,255,58,251,58,249,80,251,80,249,53,245,53,243,75,245,75,243,100,251,102,251,100,256,102,256; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1936,1,"#miro_yf_"+.@sub$+"::OnMyMobDead"; + Cell(.@sub$,0); + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#miro_yf_"+.@sub$+"::OnMyMobDead"; + Cell(.@sub$,1); + end; + +OnMyMobDead: + end; + + function Cell { + setarray .@cell, 44,292,47,292,67,292,67,295,94,298,94,301,79,286,79,289,56,282,59,282,71,280,71,283,100,281,103,281,44,261,47,261,50,265,53,265,56,270,59,270,72,278,73,278,82,266,85,266,88,266,91,266,94,271,97,271,60,254,60,257,73,260,73,263,75,254,75,257,87,254,87,257,58,248,58,251,80,248,80,251,53,242,53,245,75,242,75,245,100,251,103,251,100,256,103,256; + for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) { + setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1); + setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1); + } + } +} +que_qaru01,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru01 844, +que_qaru02,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru02 844, +que_qaru03,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru03 844, +que_qaru04,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru04 844, +que_qaru05,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru05 844, +que_qsch01,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch01 844, +que_qsch02,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch02 844, +que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 844, +que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 844, +que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 844, + +- script windpath01_main -1,{ + end; + +OnTouch: + set .@sub$,callfunc("F_Okolnir"); + if (countitem(7839)) { + mes "The Warp Gate responds to the Crystal Key."; + delitem 7839,1; //Crystal_Key + close2; + warp "que_q"+.@sub$,114,158; + end; + } + mes "You need the Crystal Key to activate the Warp Gate."; + close; +} +que_qaru01,132,172,0 duplicate(windpath01_main) windpath01_aru01 45,1,1, +que_qaru02,132,172,0 duplicate(windpath01_main) windpath01_aru02 45,1,1, +que_qaru03,132,172,0 duplicate(windpath01_main) windpath01_aru03 45,1,1, +que_qaru04,132,172,0 duplicate(windpath01_main) windpath01_aru04 45,1,1, +que_qaru05,132,172,0 duplicate(windpath01_main) windpath01_aru05 45,1,1, +que_qsch01,132,172,0 duplicate(windpath01_main) windpath01_sch01 45,1,1, +que_qsch02,132,172,0 duplicate(windpath01_main) windpath01_sch02 45,1,1, +que_qsch03,132,172,0 duplicate(windpath01_main) windpath01_sch03 45,1,1, +que_qsch04,132,172,0 duplicate(windpath01_main) windpath01_sch04 45,1,1, +que_qsch05,132,172,0 duplicate(windpath01_main) windpath01_sch05 45,1,1, + +que_qaru01,113,165,0 warp windpath02_aru01 1,1,que_qaru01,139,172 +que_qaru02,113,165,0 warp windpath02_aru02 1,1,que_qaru02,139,172 +que_qaru03,113,165,0 warp windpath02_aru03 1,1,que_qaru03,139,172 +que_qaru04,113,165,0 warp windpath02_aru04 1,1,que_qaru04,139,172 +que_qaru05,113,165,0 warp windpath02_aru05 1,1,que_qaru05,139,172 +que_qsch01,113,165,0 warp windpath02_sch01 1,1,que_qsch01,139,172 +que_qsch02,113,165,0 warp windpath02_sch02 1,1,que_qsch02,139,172 +que_qsch03,113,165,0 warp windpath02_sch03 1,1,que_qsch03,139,172 +que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172 +que_qsch05,113,165,0 warp windpath02_sch05 1,1,que_qsch05,139,172 + +- script Piamette#main -1,{ + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + enablenpc "Piamette#"+.@sub$; + end; +} + +que_qaru01,131,136,3 duplicate(Piamette#main) Piamette#aru01 1930, +que_qaru02,131,136,3 duplicate(Piamette#main) Piamette#aru02 1930, +que_qaru03,131,136,3 duplicate(Piamette#main) Piamette#aru03 1930, +que_qaru04,131,136,3 duplicate(Piamette#main) Piamette#aru04 1930, +que_qaru05,131,136,3 duplicate(Piamette#main) Piamette#aru05 1930, +que_qsch01,131,136,3 duplicate(Piamette#main) Piamette#sch01 1930, +que_qsch02,131,136,3 duplicate(Piamette#main) Piamette#sch02 1930, +que_qsch03,131,136,3 duplicate(Piamette#main) Piamette#sch03 1930, +que_qsch04,131,136,3 duplicate(Piamette#main) Piamette#sch04 1930, +que_qsch05,131,136,3 duplicate(Piamette#main) Piamette#sch05 1930, + +- script #event_start01_main -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + enablenpc "#event_start01_"+.@sub$; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "#event_start01_"+.@sub$; + stopnpctimer; + end; + +OnTouch: + initnpctimer; + set .@sub$,callfunc("F_Okolnir"); + disablenpc "#event_start01_"+.@sub$; + end; + +OnTimer2000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; + end; + +OnTimer6000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; + end; + +OnTimer10000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; + end; + +OnTimer14000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; + donpcevent "#gdtimer01_"+.@sub$+"::OnEnable"; + stopnpctimer; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "#event_start01_"+.@sub$; + end; +} +que_qaru01,114,158,0 duplicate(#event_start01_main) #event_start01_aru01 -1,1,1, +que_qaru02,114,158,0 duplicate(#event_start01_main) #event_start01_aru02 -1,1,1, +que_qaru03,114,158,0 duplicate(#event_start01_main) #event_start01_aru03 -1,1,1, +que_qaru04,114,158,0 duplicate(#event_start01_main) #event_start01_aru04 -1,1,1, +que_qaru05,114,158,0 duplicate(#event_start01_main) #event_start01_aru05 -1,1,1, +que_qsch01,114,158,0 duplicate(#event_start01_main) #event_start01_sch01 -1,1,1, +que_qsch02,114,158,0 duplicate(#event_start01_main) #event_start01_sch02 -1,1,1, +que_qsch03,114,158,0 duplicate(#event_start01_main) #event_start01_sch03 -1,1,1, +que_qsch04,114,158,0 duplicate(#event_start01_main) #event_start01_sch04 -1,1,1, +que_qsch05,114,158,0 duplicate(#event_start01_main) #event_start01_sch05 -1,1,1, + +- script #gdtimer01_main -1,{ + end; + +OnEnable: + initnpctimer; + end; + +Onstop: + set .@sub$,callfunc("F_Okolnir"); + for (set .@i, 1; .@i <= 8; set .@i, .@i + 1) + donpcevent "#getspell0"+.@i+"_"+.@sub$+"::OnDisable"; + stopnpctimer; + end; + +OnTimer1000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#getspell08_"+.@sub$+"::OnDisable"; + donpcevent "#getspell01_"+.@sub$+"::OnEnable"; + end; + +OnTimer10000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#getspell01_"+.@sub$+"::OnDisable"; + donpcevent "#getspell02_"+.@sub$+"::OnEnable"; + end; + +OnTimer20000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#getspell02_"+.@sub$+"::OnDisable"; + donpcevent "#getspell03_"+.@sub$+"::OnEnable"; + end; + +OnTimer30000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#getspell03_"+.@sub$+"::OnDisable"; + donpcevent "#getspell04_"+.@sub$+"::OnEnable"; + end; + +OnTimer40000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#getspell04_"+.@sub$+"::OnDisable"; + donpcevent "#getspell05_"+.@sub$+"::OnEnable"; + end; + +OnTimer50000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#getspell05_"+.@sub$+"::OnDisable"; + donpcevent "#getspell06_"+.@sub$+"::OnEnable"; + end; + +OnTimer60000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#getspell06_"+.@sub$+"::OnDisable"; + donpcevent "#getspell07_"+.@sub$+"::OnEnable"; + end; + +OnTimer70000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#getspell07_"+.@sub$+"::OnDisable"; + donpcevent "#getspell08_"+.@sub$+"::OnEnable"; + end; + +OnTimer75000: + set .@sub$,callfunc("F_Okolnir"); + if (getd("$@gqse_"+.@sub$+"_gd") < 6) { + mapannounce "que_q"+.@sub$+"","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + enablenpc "#"+.@sub$+"_cage0"+.@i; + setd "$@gqse_"+.@sub$+"_gd",0; + } + end; + +OnTimer76000: + set .@sub$,callfunc("F_Okolnir"); + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + disablenpc "#"+.@sub$+"_cage0"+.@i; + end; + +OnTimer80000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#gdtimer01_"+.@sub$+"::OnEnable"; + end; +} +que_qaru01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru01 844, +que_qaru02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru02 844, +que_qaru03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru03 844, +que_qaru04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru04 844, +que_qaru05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru05 844, +que_qsch01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch01 844, +que_qsch02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch02 844, +que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 844, +que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 844, +que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 844, + +- script #gdtimer02_main -1,{ + end; + +OnEnable: + initnpctimer; + end; + +Onstop: + stopnpctimer; + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead"; + end; + +OnTimer4000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette : All of them are caught!",bc_map,"0xdb7093"; + end; + +OnTimer8000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; + end; + +OnTimer12000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; + setarray .@xy, 108,151,109,135,115,116,158,106,163,133,150,154; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Key Stone",1905,1,"#gdtimer02_"+.@sub$+"::OnMyMobDead"; + end; + +OnTimer112000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; + killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead"; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + enablenpc "#"+.@sub$+"_cage0"+.@i; + setd "$@gqse_"+.@sub$+"_gd",0; + end; + +OnTimer113000: + set .@sub$,callfunc("F_Okolnir"); + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + disablenpc "#"+.@sub$+"_cage0"+.@i; + donpcevent "#gdtimer01_"+.@sub$+"::OnEnable"; + stopnpctimer; + end; + +Onreset: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead"; + end; + +OnMyMobDead: + set .@sub$,callfunc("F_Okolnir"); + if (!mobcount("que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead")) { + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + enablenpc "#"+.@sub$+"_cage0"+.@i; + donpcevent "#piamette_"+.@sub$+"::OnEnable"; + stopnpctimer; + } + end; +} +que_qaru01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru01 844, +que_qaru02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru02 844, +que_qaru03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru03 844, +que_qaru04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru04 844, +que_qaru05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru05 844, +que_qsch01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch01 844, +que_qsch02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch02 844, +que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 844, +que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 844, +que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 844, + +- script #piamette_main -1,{ +OnEnable: + initnpctimer; + end; + +Onreset: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#piamette_"+.@sub$+"::OnMyMobDead"; + stopnpctimer; + end; + +OnTimer1000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; + end; + +OnTimer5000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette : I'm pissed off now!",bc_map,"0xdb7093"; + disablenpc "Piamette#"+.@sub$; + monster "que_q"+.@sub$,131,135,"Angry Piamette",1930,1,"#piamette_"+.@sub$+"::OnMyMobDead"; + stopnpctimer; + end; + +OnMyMobDead: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; + enablenpc "windpath03_"+.@sub$; + enablenpc "windpath04_"+.@sub$; + donpcevent "#nm_switch_"+.@sub$+"::OnEnable"; + end; +} +que_qaru01,1,4,0 duplicate(#piamette_main) #piamette_aru01 844, +que_qaru02,1,4,0 duplicate(#piamette_main) #piamette_aru02 844, +que_qaru03,1,4,0 duplicate(#piamette_main) #piamette_aru03 844, +que_qaru04,1,4,0 duplicate(#piamette_main) #piamette_aru04 844, +que_qaru05,1,4,0 duplicate(#piamette_main) #piamette_aru05 844, +que_qsch01,1,4,0 duplicate(#piamette_main) #piamette_sch01 844, +que_qsch02,1,4,0 duplicate(#piamette_main) #piamette_sch02 844, +que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 844, +que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 844, +que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 844, + +- script #getspells_main -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + set .@c,charat(strnpcinfo(2),9); + enablenpc "#getspell0"+.@c+"_"+.@sub$; + specialeffect EF_LOCKON; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + set .@c,charat(strnpcinfo(2),9); + disablenpc "#getspell0"+.@c+"_"+.@sub$; + end; + +OnTouch: + set .@sub$,callfunc("F_Okolnir"); + sc_start2 SC_Stone,300000,0,10000; + switch (getd("$@gqse_"+.@sub$+"_gd")) { + Case 0: setarray .@n$, "103","153","1","Piamette : One white bird has dropped with its wing pierced by an arrow."; break; + Case 1: setarray .@n$, "102","135","2","Piamette : One bird is caught in a snare, and dropped into a lake."; break; + Case 2: setarray .@n$, "113","111","3","Piamette : One bird has died trapped in it's cage."; break; + Case 3: setarray .@n$, "161","105","4","Piamette : One bird was poisoned to death."; break; + Case 4: setarray .@n$, "168","135","5","Piamette : One bird vomited blood while singing seven days and seven nights."; break; + Case 5: + setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!"; + donpcevent "#gdtimer02_"+.@sub$+"::OnEnable"; + donpcevent "#gdtimer01_"+.@sub$+"::Onstop"; + break; + } + disablenpc "#getspell01_"+.@sub$; + warp "que_q"+.@sub$,atoi(.@n$[0]),atoi(.@n$[1]); + setd "$@gqse_"+.@sub$+"_gd",atoi(.@n$[2]); + mapannounce "que_q"+.@sub$,.@n$[3],bc_map,"0xFF0000"; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + for (set .@i, 1; .@i <= 8; set .@i, .@i + 1) + disablenpc "#getspell0"+.@i+"_"+.@sub$; + end; +} +que_qaru01,113,135,0 duplicate(#getspells_main) #getspell01_aru01 -1,1,1, +que_qaru02,113,135,0 duplicate(#getspells_main) #getspell01_aru02 -1,1,1, +que_qaru03,113,135,0 duplicate(#getspells_main) #getspell01_aru03 -1,1,1, +que_qaru04,113,135,0 duplicate(#getspells_main) #getspell01_aru04 -1,1,1, +que_qaru05,113,135,0 duplicate(#getspells_main) #getspell01_aru05 -1,1,1, +que_qsch01,113,135,0 duplicate(#getspells_main) #getspell01_sch01 -1,1,1, +que_qsch02,113,135,0 duplicate(#getspells_main) #getspell01_sch02 -1,1,1, +que_qsch03,113,135,0 duplicate(#getspells_main) #getspell01_sch03 -1,1,1, +que_qsch04,113,135,0 duplicate(#getspells_main) #getspell01_sch04 -1,1,1, +que_qsch05,113,135,0 duplicate(#getspells_main) #getspell01_sch05 -1,1,1, +que_qaru01,146,150,0 duplicate(#getspells_main) #getspell02_aru01 -1,1,1, +que_qaru02,146,150,0 duplicate(#getspells_main) #getspell02_aru02 -1,1,1, +que_qaru03,146,150,0 duplicate(#getspells_main) #getspell02_aru03 -1,1,1, +que_qaru04,146,150,0 duplicate(#getspells_main) #getspell02_aru04 -1,1,1, +que_qaru05,146,150,0 duplicate(#getspells_main) #getspell02_aru05 -1,1,1, +que_qsch01,146,150,0 duplicate(#getspells_main) #getspell02_sch01 -1,1,1, +que_qsch02,146,150,0 duplicate(#getspells_main) #getspell02_sch02 -1,1,1, +que_qsch03,146,150,0 duplicate(#getspells_main) #getspell02_sch03 -1,1,1, +que_qsch04,146,150,0 duplicate(#getspells_main) #getspell02_sch04 -1,1,1, +que_qsch05,146,150,0 duplicate(#getspells_main) #getspell02_sch05 -1,1,1, +que_qaru01,131,117,0 duplicate(#getspells_main) #getspell03_aru01 -1,1,1, +que_qaru02,131,117,0 duplicate(#getspells_main) #getspell03_aru02 -1,1,1, +que_qaru03,131,117,0 duplicate(#getspells_main) #getspell03_aru03 -1,1,1, +que_qaru04,131,117,0 duplicate(#getspells_main) #getspell03_aru04 -1,1,1, +que_qaru05,131,117,0 duplicate(#getspells_main) #getspell03_aru05 -1,1,1, +que_qsch01,131,117,0 duplicate(#getspells_main) #getspell03_sch01 -1,1,1, +que_qsch02,131,117,0 duplicate(#getspells_main) #getspell03_sch02 -1,1,1, +que_qsch03,131,117,0 duplicate(#getspells_main) #getspell03_sch03 -1,1,1, +que_qsch04,131,117,0 duplicate(#getspells_main) #getspell03_sch04 -1,1,1, +que_qsch05,131,117,0 duplicate(#getspells_main) #getspell03_sch05 -1,1,1, +que_qaru01,117,150,0 duplicate(#getspells_main) #getspell04_aru01 -1,1,1, +que_qaru02,117,150,0 duplicate(#getspells_main) #getspell04_aru02 -1,1,1, +que_qaru03,117,150,0 duplicate(#getspells_main) #getspell04_aru03 -1,1,1, +que_qaru04,117,150,0 duplicate(#getspells_main) #getspell04_aru04 -1,1,1, +que_qaru05,117,150,0 duplicate(#getspells_main) #getspell04_aru05 -1,1,1, +que_qsch01,117,150,0 duplicate(#getspells_main) #getspell04_sch01 -1,1,1, +que_qsch02,117,150,0 duplicate(#getspells_main) #getspell04_sch02 -1,1,1, +que_qsch03,117,150,0 duplicate(#getspells_main) #getspell04_sch03 -1,1,1, +que_qsch04,117,150,0 duplicate(#getspells_main) #getspell04_sch04 -1,1,1, +que_qsch05,117,150,0 duplicate(#getspells_main) #getspell04_sch05 -1,1,1, +que_qaru01,150,135,0 duplicate(#getspells_main) #getspell05_aru01 -1,1,1, +que_qaru02,150,135,0 duplicate(#getspells_main) #getspell05_aru02 -1,1,1, +que_qaru03,150,135,0 duplicate(#getspells_main) #getspell05_aru03 -1,1,1, +que_qaru04,150,135,0 duplicate(#getspells_main) #getspell05_aru04 -1,1,1, +que_qaru05,150,135,0 duplicate(#getspells_main) #getspell05_aru05 -1,1,1, +que_qsch01,150,135,0 duplicate(#getspells_main) #getspell05_sch01 -1,1,1, +que_qsch02,150,135,0 duplicate(#getspells_main) #getspell05_sch02 -1,1,1, +que_qsch03,150,135,0 duplicate(#getspells_main) #getspell05_sch03 -1,1,1, +que_qsch04,150,135,0 duplicate(#getspells_main) #getspell05_sch04 -1,1,1, +que_qsch05,150,135,0 duplicate(#getspells_main) #getspell05_sch05 -1,1,1, +que_qaru01,117,121,0 duplicate(#getspells_main) #getspell06_aru01 -1,1,1, +que_qaru02,117,121,0 duplicate(#getspells_main) #getspell06_aru02 -1,1,1, +que_qaru03,117,121,0 duplicate(#getspells_main) #getspell06_aru03 -1,1,1, +que_qaru04,117,121,0 duplicate(#getspells_main) #getspell06_aru04 -1,1,1, +que_qaru05,117,121,0 duplicate(#getspells_main) #getspell06_aru05 -1,1,1, +que_qsch01,117,121,0 duplicate(#getspells_main) #getspell06_sch01 -1,1,1, +que_qsch02,117,121,0 duplicate(#getspells_main) #getspell06_sch02 -1,1,1, +que_qsch03,117,121,0 duplicate(#getspells_main) #getspell06_sch03 -1,1,1, +que_qsch04,117,121,0 duplicate(#getspells_main) #getspell06_sch04 -1,1,1, +que_qsch05,117,121,0 duplicate(#getspells_main) #getspell06_sch05 -1,1,1, +que_qaru01,131,154,0 duplicate(#getspells_main) #getspell07_aru01 -1,1,1, +que_qaru02,131,154,0 duplicate(#getspells_main) #getspell07_aru02 -1,1,1, +que_qaru03,131,154,0 duplicate(#getspells_main) #getspell07_aru03 -1,1,1, +que_qaru04,131,154,0 duplicate(#getspells_main) #getspell07_aru04 -1,1,1, +que_qaru05,131,154,0 duplicate(#getspells_main) #getspell07_aru05 -1,1,1, +que_qsch01,131,154,0 duplicate(#getspells_main) #getspell07_sch01 -1,1,1, +que_qsch02,131,154,0 duplicate(#getspells_main) #getspell07_sch02 -1,1,1, +que_qsch03,131,154,0 duplicate(#getspells_main) #getspell07_sch03 -1,1,1, +que_qsch04,131,154,0 duplicate(#getspells_main) #getspell07_sch04 -1,1,1, +que_qsch05,131,154,0 duplicate(#getspells_main) #getspell07_sch05 -1,1,1, +que_qaru01,146,121,0 duplicate(#getspells_main) #getspell08_aru01 -1,1,1, +que_qaru02,146,121,0 duplicate(#getspells_main) #getspell08_aru02 -1,1,1, +que_qaru03,146,121,0 duplicate(#getspells_main) #getspell08_aru03 -1,1,1, +que_qaru04,146,121,0 duplicate(#getspells_main) #getspell08_aru04 -1,1,1, +que_qaru05,146,121,0 duplicate(#getspells_main) #getspell08_aru05 -1,1,1, +que_qsch01,146,121,0 duplicate(#getspells_main) #getspell08_sch01 -1,1,1, +que_qsch02,146,121,0 duplicate(#getspells_main) #getspell08_sch02 -1,1,1, +que_qsch03,146,121,0 duplicate(#getspells_main) #getspell08_sch03 -1,1,1, +que_qsch04,146,121,0 duplicate(#getspells_main) #getspell08_sch04 -1,1,1, +que_qsch05,146,121,0 duplicate(#getspells_main) #getspell08_sch05 -1,1,1, + +- script #main_cages -1,{ + end; + +OnTouch: + set .@sub$,callfunc("F_Okolnir"); + sc_end SC_Stone; + setarray .@n, 108,151,107,135,113,114,158,106,163,133,150,154; + for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) + warp "que_q"+.@sub$,.@n[.@i],.@n[.@i+1]; + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + disablenpc "#"+.@sub$+"_cage0"+.@i; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + for (set .@i, 1; .@i <= 6; set .@i, .@i + 1) + disablenpc "#"+.@sub$+"_cage0"+.@i; + end; +} +que_qaru01,103,153,0 duplicate(#main_cages) #aru01_cage01 -1,1,1, +que_qaru02,103,153,0 duplicate(#main_cages) #aru02_cage01 -1,1,1, +que_qaru03,103,153,0 duplicate(#main_cages) #aru03_cage01 -1,1,1, +que_qaru04,103,153,0 duplicate(#main_cages) #aru04_cage01 -1,1,1, +que_qaru05,103,153,0 duplicate(#main_cages) #aru05_cage01 -1,1,1, +que_qsch01,103,153,0 duplicate(#main_cages) #sch01_cage01 -1,1,1, +que_qsch02,103,153,0 duplicate(#main_cages) #sch02_cage01 -1,1,1, +que_qsch03,103,153,0 duplicate(#main_cages) #sch03_cage01 -1,1,1, +que_qsch04,103,153,0 duplicate(#main_cages) #sch04_cage01 -1,1,1, +que_qsch05,103,153,0 duplicate(#main_cages) #sch05_cage01 -1,1,1, +que_qaru01,102,135,0 duplicate(#main_cages) #aru01_cage02 -1,1,1, +que_qaru02,102,135,0 duplicate(#main_cages) #aru02_cage02 -1,1,1, +que_qaru03,102,135,0 duplicate(#main_cages) #aru03_cage02 -1,1,1, +que_qaru04,102,135,0 duplicate(#main_cages) #aru04_cage02 -1,1,1, +que_qaru05,102,135,0 duplicate(#main_cages) #aru05_cage02 -1,1,1, +que_qsch01,102,135,0 duplicate(#main_cages) #sch01_cage02 -1,1,1, +que_qsch02,102,135,0 duplicate(#main_cages) #sch02_cage02 -1,1,1, +que_qsch03,102,135,0 duplicate(#main_cages) #sch03_cage02 -1,1,1, +que_qsch04,102,135,0 duplicate(#main_cages) #sch04_cage02 -1,1,1, +que_qsch05,102,135,0 duplicate(#main_cages) #sch05_cage02 -1,1,1, +que_qaru01,113,111,0 duplicate(#main_cages) #aru01_cage03 -1,1,1, +que_qaru02,113,111,0 duplicate(#main_cages) #aru02_cage03 -1,1,1, +que_qaru03,113,111,0 duplicate(#main_cages) #aru03_cage03 -1,1,1, +que_qaru04,113,111,0 duplicate(#main_cages) #aru04_cage03 -1,1,1, +que_qaru05,113,111,0 duplicate(#main_cages) #aru05_cage03 -1,1,1, +que_qsch01,113,111,0 duplicate(#main_cages) #sch01_cage03 -1,1,1, +que_qsch02,113,111,0 duplicate(#main_cages) #sch02_cage03 -1,1,1, +que_qsch03,113,111,0 duplicate(#main_cages) #sch03_cage03 -1,1,1, +que_qsch04,113,111,0 duplicate(#main_cages) #sch04_cage03 -1,1,1, +que_qsch05,113,111,0 duplicate(#main_cages) #sch05_cage03 -1,1,1, +que_qaru01,161,105,0 duplicate(#main_cages) #aru01_cage04 -1,1,1, +que_qaru02,161,105,0 duplicate(#main_cages) #aru02_cage04 -1,1,1, +que_qaru03,161,105,0 duplicate(#main_cages) #aru03_cage04 -1,1,1, +que_qaru04,161,105,0 duplicate(#main_cages) #aru04_cage04 -1,1,1, +que_qaru05,161,105,0 duplicate(#main_cages) #aru05_cage04 -1,1,1, +que_qsch01,161,105,0 duplicate(#main_cages) #sch01_cage04 -1,1,1, +que_qsch02,161,105,0 duplicate(#main_cages) #sch02_cage04 -1,1,1, +que_qsch03,161,105,0 duplicate(#main_cages) #sch03_cage04 -1,1,1, +que_qsch04,161,105,0 duplicate(#main_cages) #sch04_cage04 -1,1,1, +que_qsch05,161,105,0 duplicate(#main_cages) #sch05_cage04 -1,1,1, +que_qaru01,168,135,0 duplicate(#main_cages) #aru01_cage05 -1,1,1, +que_qaru02,168,135,0 duplicate(#main_cages) #aru02_cage05 -1,1,1, +que_qaru03,168,135,0 duplicate(#main_cages) #aru03_cage05 -1,1,1, +que_qaru04,168,135,0 duplicate(#main_cages) #aru04_cage05 -1,1,1, +que_qaru05,168,135,0 duplicate(#main_cages) #aru05_cage05 -1,1,1, +que_qsch01,168,135,0 duplicate(#main_cages) #sch01_cage05 -1,1,1, +que_qsch02,168,135,0 duplicate(#main_cages) #sch02_cage05 -1,1,1, +que_qsch03,168,135,0 duplicate(#main_cages) #sch03_cage05 -1,1,1, +que_qsch04,168,135,0 duplicate(#main_cages) #sch04_cage05 -1,1,1, +que_qsch05,168,135,0 duplicate(#main_cages) #sch05_cage05 -1,1,1, +que_qaru01,150,159,0 duplicate(#main_cages) #aru01_cage06 -1,1,1, +que_qaru02,150,159,0 duplicate(#main_cages) #aru02_cage06 -1,1,1, +que_qaru03,150,159,0 duplicate(#main_cages) #aru03_cage06 -1,1,1, +que_qaru04,150,159,0 duplicate(#main_cages) #aru04_cage06 -1,1,1, +que_qaru05,150,159,0 duplicate(#main_cages) #aru05_cage06 -1,1,1, +que_qsch01,150,159,0 duplicate(#main_cages) #sch01_cage06 -1,1,1, +que_qsch02,150,159,0 duplicate(#main_cages) #sch02_cage06 -1,1,1, +que_qsch03,150,159,0 duplicate(#main_cages) #sch03_cage06 -1,1,1, +que_qsch04,150,159,0 duplicate(#main_cages) #sch04_cage06 -1,1,1, +que_qsch05,150,159,0 duplicate(#main_cages) #sch05_cage06 -1,1,1, + +que_qaru01,1,8,0 script #gd_main_mobctrl 844,{ + end; + +OnEnable: + setarray .@mob_1$, "Ball of Piamette","1738"; + setarray .@mob_1, 107,152,109,135,113,116,157,107,163,133,149,156,131,139,135,136,131,132,128,136,110,145,129,114,148,114,155,128,152,145,131,151,110,130; + setarray .@mob_2$, "Alice","1275"; + setarray .@mob_2, 130,139,135,137,130,132,128,137,109,145,109,130,128,114,147,114,154,128,151,145,130,151; + setarray .@mob_3$, "Violy","1390"; + setarray .@mob_3, 132,139,135,135,132,132,128,135,111,145,111,130,130,114,149,114,156,128,153,145,132,151; + setarray .@mob_4$, "Ancient Mimic","1699"; + setarray .@mob_4, 133,139,135,134,133,132,128,135,112,145,131,114,150,114,157,128,154,145,133,151,112,130; + set .@sub$,callfunc("F_Okolnir"); + set .@c, 1; + while (.@c <= 4) { + for (set .@i, 0; .@i < getarraysize(getd(".@mob_"+.@c)); set .@i, .@i + 1) + monster "que_q"+.@sub$,getd(".@mob_"+.@c+"["+.@i+"]"),getd(".@mob_"+.@c+"["+(.@i+1)+"]"),getd(".@mob_"+.@c+"$"),atoi(getd(".@mob_"+.@c+"$[1]")),1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead"; + set .@c, .@c + 1; + } + end; + +Onreset: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead"; + end; + +OnMyMobDead: + set .@sub$,callfunc("F_Okolnir"); + if (mobcount("que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead") < 7) { + setarray .@n, 107,152,109,135,113,116,157,107,163,133,149,156; + for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 1) + monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Ball of Piamette",1738,1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead"; + } + end; +} +que_qaru01,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru01_mobctrl 844, +que_qaru02,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru02_mobctrl 844, +que_qaru03,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru03_mobctrl 844, +que_qaru04,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru04_mobctrl 844, +que_qaru05,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru05_mobctrl 844, +que_qsch01,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch01_mobctrl 844, +que_qsch02,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch02_mobctrl 844, +que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl 844, +que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl 844, +que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl 844, + +- script windpaths_main -1,{ + end; + +OnTouch: + set .@sub$,callfunc("F_Okolnir"); + if (compare(strnpcinfo(0),"windpath03")) { + warp "que_q"+.@sub$,119,103; + } else { + warp "que_q"+.@sub$,146,109; + } + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "windpath03_"+.@sub$; + disablenpc "windpath04_"+.@sub$; + end; +} +que_qaru01,149,105,0 duplicate(windpaths_main) windpath03_aru01 45,1,1,{ +que_qaru02,149,105,0 duplicate(windpaths_main) windpath03_aru02 45,1,1,{ +que_qaru03,149,105,0 duplicate(windpaths_main) windpath03_aru03 45,1,1,{ +que_qaru04,149,105,0 duplicate(windpaths_main) windpath03_aru04 45,1,1,{ +que_qaru05,149,105,0 duplicate(windpaths_main) windpath03_aru05 45,1,1,{ +que_qsch01,149,105,0 duplicate(windpaths_main) windpath03_sch01 45,1,1,{ +que_qsch02,149,105,0 duplicate(windpaths_main) windpath03_sch02 45,1,1,{ +que_qsch03,149,105,0 duplicate(windpaths_main) windpath03_sch03 45,1,1,{ +que_qsch04,149,105,0 duplicate(windpaths_main) windpath03_sch04 45,1,1,{ +que_qsch05,149,105,0 duplicate(windpaths_main) windpath03_sch05 45,1,1,{ + +que_qaru01,128,104,0 duplicate(windpaths_main) windpath04_aru01 45,1,1,{ +que_qaru02,128,104,0 duplicate(windpaths_main) windpath04_aru02 45,1,1,{ +que_qaru03,128,104,0 duplicate(windpaths_main) windpath04_aru03 45,1,1,{ +que_qaru04,128,104,0 duplicate(windpaths_main) windpath04_aru04 45,1,1,{ +que_qaru05,128,104,0 duplicate(windpaths_main) windpath04_aru05 45,1,1,{ +que_qsch01,128,104,0 duplicate(windpaths_main) windpath04_sch01 45,1,1,{ +que_qsch02,128,104,0 duplicate(windpaths_main) windpath04_sch02 45,1,1,{ +que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 45,1,1,{ +que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 45,1,1,{ +que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 45,1,1,{ + +- script #nm_switch_main -1,{ + end; + +OnTouch: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "#nm_switch_"+.@sub$; + initnpctimer; + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + enablenpc "#nm_switch_"+.@sub$; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "#nm_switch_"+.@sub$; + stopnpctimer; + end; + +OnTimer1000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; + end; + +OnTimer4000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; + end; + +OnTimer9000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; + end; + +OnTimer10000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#nmsom"+.@sub$+"_jin01::OnEnable"; + donpcevent "#"+.@sub$+"_stone01::OnEnable"; + end; + +OnTimer190000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#nmsom"+.@sub$+"_jin02::OnEnable"; + donpcevent "#"+.@sub$+"_stone02::OnEnable"; + end; + +OnTimer370000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#nmsom"+.@sub$+"_jin03::OnEnable"; + donpcevent "#"+.@sub$+"_stone03::OnEnable"; + stopnpctimer; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "#nm_switch_"+.@sub$; + end; +} +que_qaru01,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru01 -1,5,5, +que_qaru02,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru02 -1,5,5, +que_qaru03,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru03 -1,5,5, +que_qaru04,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru04 -1,5,5, +que_qaru05,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru05 -1,5,5, +que_qsch01,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch01 -1,5,5, +que_qsch02,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch02 -1,5,5, +que_qsch03,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch03 -1,5,5, +que_qsch04,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch04 -1,5,5, +que_qsch05,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch05 -1,5,5, + +- script #nmsommain_jin01 -1,{ +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#"+.@sub$+"_stone01::OnEnable"; + initnpctimer; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin01::OnMyMobDead"; + stopnpctimer; + end; + +OnTimer5000: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy, 226,288,227,289,228,290,229,291,230,292,231,293,232,294,233,295,234,296,235,297,228,286,229,287,230,288,231,289,232,290,233,291,234,292,235,293,236,294,237,295,230,284,231,285,232,286,233,287,234,288,235,289,236,290,237,291,238,292,239,293; + mapannounce "que_q"+.@sub$,"The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead"; + end; + +OnTimer25000: +OnTimer55000: +OnTimer85000: +OnTimer120000: + set .@sub$,callfunc("F_Okolnir"); + setarray .xy2, 226,294,227,294,228,294,229,294,230,295,231,296,231,297,231,298,231,299,230,300,229,301,228,301,227,301,226,301,225,300,224,299,224,298,224,297,224,296,225,295; + for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead"; + end; + +OnTimer180000: + stopnpctimer; + end; + +OnMyMobDead: + end; +} +que_qaru01,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru01_jin01 -1, +que_qaru02,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru02_jin01 -1, +que_qaru03,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru03_jin01 -1, +que_qaru04,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru04_jin01 -1, +que_qaru05,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru05_jin01 -1, +que_qsch01,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch01_jin01 -1, +que_qsch02,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch02_jin01 -1, +que_qsch03,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch03_jin01 -1, +que_qsch04,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch04_jin01 -1, +que_qsch05,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch05_jin01 -1, + +- script #main_stone01 -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy, 227,294,229,294,231,296,231,298,230,300,228,301,226,301,224,299,224,297,225,295; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Western Magic Guardian",1752,1,"#"+.@sub$+"_stone01::OnMyMobDead"; + end; + +Onreset: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead"; + end; + +OnMyMobDead: + set .@sub$,callfunc("F_Okolnir"); + if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead") == 0) { + setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1; + donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable"; + if (getd("$@gqse_"+.@sub$+"_nm") == 3) { + donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight"; + } + } + end; +} +que_qaru01,2,8,0 duplicate(#main_stone01) #aru01_stone01 844, +que_qaru02,2,8,0 duplicate(#main_stone01) #aru02_stone01 844, +que_qaru03,2,8,0 duplicate(#main_stone01) #aru03_stone01 844, +que_qaru04,2,8,0 duplicate(#main_stone01) #aru04_stone01 844, +que_qaru05,2,8,0 duplicate(#main_stone01) #aru05_stone01 844, +que_qsch01,2,8,0 duplicate(#main_stone01) #sch01_stone01 844, +que_qsch02,2,8,0 duplicate(#main_stone01) #sch02_stone01 844, +que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 844, +que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 844, +que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 844, + +- script #nmsommain_jin02 -1,{ +OnEnable: + initnpctimer; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin02::OnMyMobDead"; + stopnpctimer; + end; + +OnTimer5000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; + setarray .@xy, 263,292,264,291,265,290,266,289,267,288,268,287,269,286,270,285,271,284,272,283,265,294,266,293,267,292,268,291,269,290,270,289,271,288,272,287,273,286,274,285,267,296,268,295,269,294,270,283,271,282,272,281,273,280,274,279,275,276,276,275; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead"; + end; + +OnTimer25000: +OnTimer55000: +OnTimer85000: +OnTimer120000: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy2, 274,301,275,301,276,301,277,301,278,300,279,299,279,298,279,297,279,296,278,295,277,294,276,294,275,294,274,294,273,295,272,296,272,297,272,298,272,299,273,300; + for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead"; + end; + +OnTimer180000: + stopnpctimer; + end; + +OnMyMobDead: + end; +} +que_qaru01,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru01_jin02 -1, +que_qaru02,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru02_jin02 -1, +que_qaru03,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru03_jin02 -1, +que_qaru04,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru04_jin02 -1, +que_qaru05,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru05_jin02 -1, +que_qsch01,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch01_jin02 -1, +que_qsch02,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch02_jin02 -1, +que_qsch03,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch03_jin02 -1, +que_qsch04,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch04_jin02 -1, +que_qsch05,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch05_jin02 -1, + +- script #main_stone02 -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy, 275,301,277,301,279,299,279,297,278,295,276,294,274,294,272,296,272,298,273,300; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Eastern Magic Guardian",1753,1,"#"+.@sub$+"_stone02::OnMyMobDead"; + end; + +Onreset: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead"; + end; + +OnMyMobDead: + set .@sub$,callfunc("F_Okolnir"); + if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead") == 0) { + setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1; + donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable"; + if (getd("$@gqse_"+.@sub$+"_nm") == 3) { + donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight"; + } + } + end; +} +que_qaru01,2,9,0 duplicate(#main_stone02) #aru01_stone02 844, +que_qaru02,2,9,0 duplicate(#main_stone02) #aru02_stone02 844, +que_qaru03,2,9,0 duplicate(#main_stone02) #aru03_stone02 844, +que_qaru04,2,9,0 duplicate(#main_stone02) #aru04_stone02 844, +que_qaru05,2,9,0 duplicate(#main_stone02) #aru05_stone02 844, +que_qsch01,2,9,0 duplicate(#main_stone02) #sch01_stone02 844, +que_qsch02,2,9,0 duplicate(#main_stone02) #sch02_stone02 844, +que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 844, +que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 844, +que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 844, + +- script #nmsommain_jin03 -1,{ +OnEnable: + initnpctimer; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin03::OnMyMobDead"; + stopnpctimer; + end; + +OnTimer5000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; + setarray .@xy, 247,329,249,329,251,329,253,329,255,329,243,339,245,337,247,335,247,333,254,333,256,335,258,337,260,339; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead"; + end; + +OnTimer120000: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy2, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1) + monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead"; + end; + +OnTimer240000: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy3, 250,343,252,343,254,342,255,340,255,338,253,336,250,336,248,338,248,340,249,342; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1) + monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead"; + end; + +OnTimer360000: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy4, 250,343,252,343,254,342,255,340,255,338,253,336,251,336,249,337,248,339,248,341; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1) + monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead"; + stopnpctimer; + end; + +OnMyMobDead: + end; +} +que_qaru01,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru01_jin03 -1, +que_qaru02,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru02_jin03 -1, +que_qaru03,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru03_jin03 -1, +que_qaru04,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru04_jin03 -1, +que_qaru05,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru05_jin03 -1, +que_qsch01,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch01_jin03 -1, +que_qsch02,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch02_jin03 -1, +que_qsch03,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch03_jin03 -1, +que_qsch04,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch04_jin03 -1, +que_qsch05,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch05_jin03 -1, + +- script #main_stone03 -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + setarray .@xy, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341; + for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1) + monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Northern Magic Guardian",1933,1,"#"+.@sub$+"_stone03::OnMyMobDead"; + end; + +Onreset: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead"; + end; + +OnMyMobDead: + set .@sub$,callfunc("F_Okolnir"); + if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead") == 0) { + setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1; + donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable"; + + if (getd("$@gqse_"+.@sub$+"_nm") == 3) { + donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight"; + } + } + end; +} +que_qaru01,2,10,0 duplicate(#main_stone03) #aru01_stone03 844, +que_qaru02,2,10,0 duplicate(#main_stone03) #aru02_stone03 844, +que_qaru03,2,10,0 duplicate(#main_stone03) #aru03_stone03 844, +que_qaru04,2,10,0 duplicate(#main_stone03) #aru04_stone03 844, +que_qaru05,2,10,0 duplicate(#main_stone03) #aru05_stone03 844, +que_qsch01,2,10,0 duplicate(#main_stone03) #sch01_stone03 844, +que_qsch02,2,10,0 duplicate(#main_stone03) #sch02_stone03 844, +que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 844, +que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 844, +que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 844, + +- script Guard of Shadow#main_all -1,{ + end; + +OnTouch: + set .@sub$,callfunc("F_Okolnir"); + set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in; + switch (.@in) { + Case 1: setarray .@n, 234,284,235,285,236,286; break; + Case 2: setarray .@n, 223,289,224,290,225,291; break; + Case 3: setarray .@n, 235,295,236,296,237,297; break; + Case 4: setarray .@n, 224,302,225,303,226,304; break; + } + for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Guard of Shadow",1752,1,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead"; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + killmonster "que_q"+.@sub$,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead"; + disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in; + end; + +OnMyMobDead: + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) + disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@i; + end; +} +que_qaru01,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_01 1752,4,4, +que_qaru01,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_02 1752,4,4, +que_qaru01,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_03 1752,4,4, +que_qaru01,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_04 1752,4,4, +que_qaru02,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_01 1752,4,4, +que_qaru02,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_02 1752,4,4, +que_qaru02,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_03 1752,4,4, +que_qaru02,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_04 1752,4,4, +que_qaru03,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_01 1752,4,4, +que_qaru03,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_02 1752,4,4, +que_qaru03,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_03 1752,4,4, +que_qaru03,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_04 1752,4,4, +que_qaru04,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_01 1752,4,4, +que_qaru04,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_02 1752,4,4, +que_qaru04,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_03 1752,4,4, +que_qaru04,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_04 1752,4,4, +que_qaru05,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_01 1752,4,4, +que_qaru05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_02 1752,4,4, +que_qaru05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_03 1752,4,4, +que_qaru05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_04 1752,4,4, +que_qsch01,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_01 1752,4,4, +que_qsch01,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_02 1752,4,4, +que_qsch01,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_03 1752,4,4, +que_qsch01,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_04 1752,4,4, +que_qsch02,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_01 1752,4,4, +que_qsch02,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_02 1752,4,4, +que_qsch02,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_03 1752,4,4, +que_qsch02,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_04 1752,4,4, +que_qsch03,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_01 1752,4,4, +que_qsch03,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_02 1752,4,4, +que_qsch03,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_03 1752,4,4, +que_qsch03,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_04 1752,4,4, +que_qsch04,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_01 1752,4,4, +que_qsch04,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_02 1752,4,4, +que_qsch04,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_03 1752,4,4, +que_qsch04,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_04 1752,4,4, +que_qsch05,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_01 1752,4,4, +que_qsch05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_02 1752,4,4, +que_qsch05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_03 1752,4,4, +que_qsch05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_04 1752,4,4, + +- script Bloody Hunter#main_all -1,{ + end; + +OnTouch: + set .@sub$,callfunc("F_Okolnir"); + set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in; + switch (.@in) { + Case 1: setarray .@n, 265,297,266,296,267,295; + Case 2: setarray .@n, 270,284,271,283,272,282; + Case 3: setarray .@n, 269,308,270,307,271,306; + Case 4: setarray .@n, 278,301,279,300,280,299; + } + for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Bloody Hunter",1753,1,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead"; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + killmonster "que_q"+.@sub$,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead"; + disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in; + end; + +OnMyMobDead: + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) + disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@i; + end; +} +que_qaru01,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac01 1753,4,4, +que_qaru01,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac02 1753,4,4, +que_qaru01,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac03 1753,4,4, +que_qaru01,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac04 1753,4,4, +que_qaru02,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac01 1753,4,4, +que_qaru02,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac02 1753,4,4, +que_qaru02,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac03 1753,4,4, +que_qaru02,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac04 1753,4,4, +que_qaru03,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac01 1753,4,4, +que_qaru03,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac02 1753,4,4, +que_qaru03,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac03 1753,4,4, +que_qaru03,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac04 1753,4,4, +que_qaru04,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac01 1753,4,4, +que_qaru04,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac02 1753,4,4, +que_qaru04,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac03 1753,4,4, +que_qaru04,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac04 1753,4,4, +que_qaru05,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac01 1753,4,4, +que_qaru05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac02 1753,4,4, +que_qaru05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac03 1753,4,4, +que_qaru05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac04 1753,4,4, +que_qsch01,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac01 1753,4,4, +que_qsch01,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac02 1753,4,4, +que_qsch01,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac03 1753,4,4, +que_qsch01,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac04 1753,4,4, +que_qsch02,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac01 1753,4,4, +que_qsch02,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac02 1753,4,4, +que_qsch02,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac03 1753,4,4, +que_qsch02,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac04 1753,4,4, +que_qsch03,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac01 1753,4,4, +que_qsch03,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac02 1753,4,4, +que_qsch03,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac03 1753,4,4, +que_qsch03,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac04 1753,4,4, +que_qsch04,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac01 1753,4,4, +que_qsch04,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac02 1753,4,4, +que_qsch04,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac03 1753,4,4, +que_qsch04,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac04 1753,4,4, +que_qsch05,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac01 1753,4,4, +que_qsch05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac02 1753,4,4, +que_qsch05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac03 1753,4,4, +que_qsch05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac04 1753,4,4, + +- script Temple Keeper#main_all -1,{ + end; + +OnTouch: + set .@sub$,callfunc("F_Okolnir"); + set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in; + switch (.@in) { + Case 1: setarray .@n, 246,330,247,330,248,330; break; + Case 2: setarray .@n, 254,330,255,330,256,330; break; + } + for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) + monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Keeper Of The Temple",1933,1,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead"; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + killmonster "que_q"+.@sub$,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead"; + disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in; + end; + +OnMyMobDead: + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + for (set .@i, 1; .@i <= 2; set .@i, .@i + 1) + disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@i; + end; +} +que_qaru01,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru01_ac01 1933,4,4, +que_qaru01,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru01_ac02 1933,4,4, +que_qaru02,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru02_ac01 1933,4,4, +que_qaru02,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru02_ac02 1933,4,4, +que_qaru03,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru03_ac01 1933,4,4, +que_qaru03,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru03_ac02 1933,4,4, +que_qaru04,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru04_ac01 1933,4,4, +que_qaru04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru04_ac02 1933,4,4, +que_qaru05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru05_ac01 1933,4,4, +que_qaru05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru05_ac02 1933,4,4, +que_qsch01,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch01_ac01 1933,4,4, +que_qsch01,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch01_ac02 1933,4,4, +que_qsch02,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch02_ac01 1933,4,4, +que_qsch02,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch02_ac02 1933,4,4, +que_qsch03,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch03_ac01 1933,4,4, +que_qsch03,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch03_ac02 1933,4,4, +que_qsch04,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac01 1933,4,4, +que_qsch04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac02 1933,4,4, +que_qsch05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac01 1933,4,4, +que_qsch05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac02 1933,4,4, + +- script Wish Maiden#main_boss -1,{ + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + killmonster "que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead"; + hideonnpc "Wish Maiden#"+.@sub$+"_boss"; + stopnpctimer; + end; + +Onfight: + initnpctimer; + end; + +OnTimer1000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; + end; + +OnTimer4000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; + end; + +OnTimer5000: + set .@sub$,callfunc("F_Okolnir"); + specialeffect EF_ICECRASH; + hideonnpc "Wish Maiden#"+.@sub$+"_boss"; + specialeffect EF_SPHERE; + monster "que_q"+.@sub$,252,340,"Wish Maiden",1931,1,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead"; + stopnpctimer; + end; + +OnMyMobDead: + set .@sub$,callfunc("F_Okolnir"); + if (!mobcount("que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead")) { + donpcevent "#okolnir_"+.@sub$+"::Onstop"; + donpcevent "Wish Maiden#"+.@sub$+"_gift::OnEnable"; + mapannounce "que_q"+.@sub$,"Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; + } + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + hideonnpc "Wish Maiden#"+.@sub$+"_boss"; + end; +} +que_qaru01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru01_boss 1931, +que_qaru02,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru02_boss 1931, +que_qaru03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru03_boss 1931, +que_qaru04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru04_boss 1931, +que_qaru05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru05_boss 1931, +que_qsch01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch01_boss 1931, +que_qsch02,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch02_boss 1931, +que_qsch03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch03_boss 1931, +que_qsch04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch04_boss 1931, +que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss 1931, + +- script Wish Maiden#main_gift -1,{ + set .@sub$,callfunc("F_Okolnir"); + set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1)); + set .@GID, GetCastleData(.@t$,1); + if (getcharid(2) == .@GID) { + if (strcharinfo(0) == getguildmaster(.@GID)) { + if ((countitem(7835)) && (countitem(7836)) && (countitem(7837)) && (countitem(7838)) && (countitem(2513)) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { + cutin "wish_maiden12",1; + mes "[Wish Maiden]"; + mes "As I declared, I will give the Goddess' shine to you."; + mes "You have the requirements to carry it..."; + next; + mes "[Wish Maiden]"; + mes "You will be granted the power of the great Valkyrie..."; + next; + mes "[Wish Maiden]"; + mes "I will give you some things for fun."; + mes "All of you enjoy them together..."; + next; + mes "[Wish Maiden]"; + mes "Go to Rachel and Juno to meet the Ravies sisters."; + next; + cutin "wish_maiden32",1; + mes "[Wish Maiden]"; + mes "I will open the gate for you to come back here."; + mes "...Okolnir won't last forever..."; + delitem 7835,1; //Dusk_Glow + delitem 7836,1; //Dawn_Essence + delitem 7837,1; //Cold_Moonlight + delitem 7838,1; //Hazy_Starlight + delitem 2513,1; //Celestial_Robe + delitem 7063,100; //Soft_Feather + delitem 7291,10; //Agate + delitem 7293,10; //Rose_Quartz + delitem 985,20; //Elunium + getitem 2541,1; //Asprika + getitem 7840,1; //Valkyrie_Gift + announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb"; + close2; + cutin "wish_maiden11",255; + disablenpc "Wish Maiden#"+.@sub$+"_gift"; + enablenpc "#to_agit_"+.@sub$+"_gate"; + end; + } + else { + cutin "wish_maiden13",1; + mes "[Wish Maiden]"; + mes "As I declared, you are worthy of holding the Asprika."; + mes "However, you do not have the requirements on you..."; + next; + mes "[Wish Maiden]"; + mes "...Did you forget something?"; + close2; + } + } + else { + cutin "wish_maiden12",1; + mes "[Wish Maiden]"; + mes "All of you worked together as a team..."; + mes "Humans are strong when they are united, but are easily swayed by lust."; + next; + mes "[Wish Maiden]"; + mes "Humans are imperfect, so their chief god is there for them when they need help."; + mes "...."; + next; + mes "[Wish Maiden]"; + mes "Always be real."; + mes "Do not regret your actions..."; + close2; + } + } + cutin "wish_maiden11",255; + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + enablenpc "Wish Maiden#"+.@sub$+"_gift"; + initnpctimer; + end; + +OnDisable: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "Wish Maiden#"+.@sub$+"_gift"; + stopnpctimer; + end; + +OnTimer280000: + set .@sub$,callfunc("F_Okolnir"); + mapannounce "que_q"+.@sub$,"Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; + end; + +OnTimer290000: + set .@sub$,callfunc("F_Okolnir"); + mapwarp "que_q"+.@sub$,.@t$,157,369; + donpcevent "#to_agit_"+.@sub$+"_gate::OnDisable"; + end; + +OnTimer300000: + set .@sub$,callfunc("F_Okolnir"); + donpcevent "#okolnir_"+.@sub$+"::OnDisable"; + setd "$@gqse_"+.@sub$+"_miro",0; + setd "$@gqse_"+.@sub$+"_pcc",0; + setd "$@gqse_"+.@sub$+"_gd",0; + setd "$@gqse_"+.@sub$+"_nm",0; + setd "$siz_"+.@sub$+"_on",2; + donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable"; + stopnpctimer; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "Wish Maiden#"+.@sub$+"_gift"; + end; +} +que_qaru01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru01_gift 403, +que_qaru02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru02_gift 403, +que_qaru03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru03_gift 403, +que_qaru04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru04_gift 403, +que_qaru05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru05_gift 403, +que_qsch01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch01_gift 403, +que_qsch02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch02_gift 403, +que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 403, +que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 403, +que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 403, + +- script #to_agit_main_gate -1,{ + end; + +OnTouch: + set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1)); + warp .@t$,157,369; + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + disablenpc "#to_agit_"+.@sub$+"_gate"; + end; +} +que_qaru01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru01_gate 45,1,1, +que_qaru02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru02_gate 45,1,1, +que_qaru03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru03_gate 45,1,1, +que_qaru04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru04_gate 45,1,1, +que_qaru05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru05_gate 45,1,1, +que_qsch01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch01_gate 45,1,1, +que_qsch02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch02_gate 45,1,1, +que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate 45,1,1, +que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate 45,1,1, +que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate 45,1,1, + +- script #okolnir_main_time01 -1,{ + end; + +OnEnable: + set .@sub$,callfunc("F_Okolnir"); + setd "$gqse_"+.@sub$+"_time",0; + initnpctimer; + end; + +Onreset: + set .@sub$,callfunc("F_Okolnir"); + setd "$siz_"+.@sub$+"_on",0; + setd "$gqse_"+.@sub$+"_time",0; + stopnpctimer; + end; + +OnTimer3600000: + set .@sub$,callfunc("F_Okolnir"); + if (getd("$gqse_"+.@sub$+"_time") < 12) { + setd "$gqse_"+.@sub$+"_time",getd("$gqse_"+.@sub$+"_time")+1; + initnpctimer; + } + else if (getd("$gqse_"+.@sub$+"_time") == 12) { + setd "$siz_"+.@sub$+"_on",0; + setd "$gqse_"+.@sub$+"_time",0; + enablenpc "Wish Maiden#gq_"+.@sub$; + enablenpc "Piamette#"+.@sub$; + hideoffnpc "Wish Maiden#"+.@sub$+"_boss"; + stopnpctimer; + } + end; + +OnInit: + set .@sub$,callfunc("F_Okolnir"); + if (getd("$siz_"+.@sub$+"_on") == 2) initnpctimer; + end; +} +que_qaru01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru01_time01 844, +que_qaru02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru02_time01 844, +que_qaru03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru03_time01 844, +que_qaru04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru04_time01 844, +que_qaru05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru05_time01 844, +que_qsch01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch01_time01 844, +que_qsch02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch02_time01 844, +que_qsch03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch03_time01 844, +que_qsch04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch04_time01 844, +que_qsch05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch05_time01 844, + +que_qaru01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru01,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru01,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru01,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru02,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru02,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru02,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru03,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru03,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru03,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 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1932,1,180000,0,0 +que_qaru04,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru04,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru04,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru04,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru04,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru04,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru04,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru04,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru04,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru04,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru04,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru04,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru04,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 +que_qaru04,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 +que_qaru04,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 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monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 +que_qaru05,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 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-//= [Aegis Conversion] -//= God Item SE Creation scipt (Asprika) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= Fixed two NPC named that were missed when translating. -//= Fixed Dialog that was overlooked in some files and not others. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= Removed extra dialog that was used in the Brynhild quest. -//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf] -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -arug_cas01,161,371,3 script Guide#gq_aru01 899,{ - set .@GID, GetCastleData("arug_cas01",1); - if (getcharid(2) == .@GID) { - if ($siz_aru01_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("arug_cas01",3); - set .@Economy,GetCastleData("arug_cas01",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qaru01",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_aru01_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qaru01",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_aru01_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_aru01_miro,0; - set $gqse_aru01_pcc,0; - set $gqse_aru01_gd,0; - set $gqse_aru01_nm,0; - if ($siz_aru01_on == 1) { - set $siz_aru01_on,0; - } - enablenpc "Guide#gq_aru01"; - end; -} - -que_qaru01,345,23,0 warp Gate02#gq_aru01 1,1,arug_cas01,157,369 - -que_qaru01,345,82,3 script Wish Maiden#gq_aru01 403,{ - set .@GID, GetCastleData("arug_cas01",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qaru01"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qaru01","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_aru01_pcc,.@saram; - set $siz_aru01_on,1; - donpcevent "#okolnir_aru01::OnEnable"; - disablenpc "Wish Maiden#gq_aru01"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Dusk Glow"; - mes "Dawn Essence"; - mes "Cold Moonlight"; - mes "Hazy Starlight."; - next; - mes "[Wish Maiden]"; - mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,"; - mes "a Heavenly Maiden's Robe, as well as Soft feathers."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many soft feathers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_aru01_on == 0) { - enablenpc "Wish Maiden#gq_aru01"; - } - else { - disablenpc "Wish Maiden#gq_aru01"; - } - end; -} - -que_qaru01,346,81,0 script Gate01#gq_aru01 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_aru01"; - end; - -OnEnable: - enablenpc "Gate01#gq_aru01"; - setcell "que_qaru01",58,302,63,302,cell_walkable,0; - setcell "que_qaru01",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_aru01"; - killmonsterall "que_qaru01"; - end; - -OnTouch: - set .@saram,getmapusers("que_qaru01"); - if (.@saram < 21) { - if ($gqse_aru01_miro == $gqse_aru01_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qaru01",72,271; - end; - } - else if (.@point == 2) { - warp "que_qaru01",45,243; - end; - } - else if (.@point == 3) { - warp "que_qaru01",102,248; - end; - } - else if (.@point == 4) { - warp "que_qaru01",102,300; - end; - } - else { - warp "que_qaru01",46,300; - end; - } - } - else if ($gqse_aru01_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,1; - warp "que_qaru01",72,271; - end; - } - else if ($gqse_aru01_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,2; - warp "que_qaru01",63,282; - end; - } - else if ($gqse_aru01_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,3; - warp "que_qaru01",59,294; - end; - } - else if ($gqse_aru01_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,4; - warp "que_qaru01",46,300; - end; - } - else if ($gqse_aru01_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,5; - warp "que_qaru01",51,285; - end; - } - else if ($gqse_aru01_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,6; - warp "que_qaru01",51,262; - end; - } - else if ($gqse_aru01_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,7; - warp "que_qaru01",45,243; - end; - } - else if ($gqse_aru01_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,8; - warp "que_qaru01",82,249; - end; - } - else if ($gqse_aru01_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,9; - warp "que_qaru01",102,248; - end; - } - else if ($gqse_aru01_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,10; - warp "que_qaru01",90,260; - end; - } - else if ($gqse_aru01_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,11; - warp "que_qaru01",90,280; - end; - } - else if ($gqse_aru01_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,12; - warp "que_qaru01",102,300; - end; - } - else if ($gqse_aru01_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,13; - warp "que_qaru01",96,290; - end; - } - else if ($gqse_aru01_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,14; - warp "que_qaru01",63,282; - end; - } - else if ($gqse_aru01_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,15; - warp "que_qaru01",61,243; - end; - } - else if ($gqse_aru01_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,16; - warp "que_qaru01",70,249; - end; - } - else if ($gqse_aru01_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,17; - warp "que_qaru01",102,282; - end; - } - else if ($gqse_aru01_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,18; - warp "que_qaru01",66,300; - end; - } - else if ($gqse_aru01_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,19; - warp "que_qaru01",57,258; - end; - } - else if ($gqse_aru01_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qaru01",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru01",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru01",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru01",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru01",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru01",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead"; - } - else { - monster "que_qaru01",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead"; - } - set $gqse_aru01_miro,20; - warp "que_qaru01",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qaru01,1,4,0 script #Gate_manager_aru01 844,{ -OnMyMobDead: - if ($gqse_aru01_miro == $gqse_aru01_pcc) { - if (mobcount("que_qaru01","#Gate_manager_aru01::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_aru01::OnEnable"; - } - } - end; -} - -que_qaru01,1,4,0 script #gq_miromob2_aru01 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru01","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qaru01","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qaru01",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru01::OnMyMobDead"; - - monster "que_qaru01",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru01::OnMyMobDead"; - - monster "que_qaru01",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru01::OnMyMobDead"; - monster "que_qaru01",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru01::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru01","#gq_miromob2_aru01::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru01","#gq_miromob2_aru01::OnMyMobDead") == 0) { - mapannounce "que_qaru01","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qaru01",58,302,63,302,cell_walkable,1; - setcell "que_qaru01",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_aru01::OnDisable"; - } - end; -} - -que_qaru01,1,1,0 script #okolnir_aru01 844,{ - -OnEnable: - donpcevent "Gate01#gq_aru01::OnEnable"; - donpcevent "#Maze_Manager_aru01::OnEnable"; - donpcevent "#event_start01_aru01::OnEnable"; - donpcevent "#gd_aru01_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#aru01_01"; - enablenpc "Guard of Shadow#aru01_02"; - enablenpc "Guard of Shadow#aru01_03"; - enablenpc "Guard of Shadow#aru01_04"; - enablenpc "Bloody Hunter#aru01_ac01"; - enablenpc "Bloody Hunter#aru01_ac02"; - enablenpc "Bloody Hunter#aru01_ac03"; - enablenpc "Bloody Hunter#aru01_ac04"; - enablenpc "Temple Keeper#aru01_ac01"; - enablenpc "Temple Keeper#aru01_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_aru01"; - donpcevent "#gq_miromob2_aru01::Onreset"; - disablenpc "Piamette#aru01"; - donpcevent "#gdtimer01_aru01::Onstop"; - donpcevent "#gdtimer02_aru01::Onstop"; - donpcevent "#piamette_aru01::Onreset"; - donpcevent "Wish Maiden#aru01_boss::OnDisable"; - donpcevent "Wish Maiden#aru01_gift::OnDisable"; - donpcevent "#gd_aru01_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru01::OnDisable"; - donpcevent "#Maze_Manager_aru01::OnDisable"; - donpcevent "#event_start01_aru01::OnDisable"; - donpcevent "#nm_switch_aru01::OnDisable"; - donpcevent "#nmsomaru01_jin01::OnDisable"; - donpcevent "#nmsomaru01_jin02::OnDisable"; - donpcevent "#nmsomaru01_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru01_01::OnDisable"; - donpcevent "Guard of Shadow#aru01_02::OnDisable"; - donpcevent "Guard of Shadow#aru01_03::OnDisable"; - donpcevent "Guard of Shadow#aru01_04::OnDisable"; - donpcevent "Bloody Hunter#aru01_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru01_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru01_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru01_ac04::OnDisable"; - donpcevent "Temple Keeper#aru01_ac01::OnDisable"; - donpcevent "Temple Keeper#aru01_ac02::OnDisable"; - disablenpc "#to_agit_aru01_gate"; - donpcevent "#aru01_stone01::Onreset"; - donpcevent "#aru01_stone02::Onreset"; - donpcevent "#aru01_stone03::Onreset"; - disablenpc "#aru01_cage01"; - disablenpc "#aru01_cage02"; - disablenpc "#aru01_cage03"; - disablenpc "#aru01_cage04"; - disablenpc "#aru01_cage05"; - disablenpc "#aru01_cage06"; - disablenpc "windpath03_aru01"; - disablenpc "windpath04_aru01"; - set $gqse_aru01_miro,0; - set $gqse_aru01_pcc,0; - set $gqse_aru01_gd,0; - set $gqse_aru01_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru01","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qaru01","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qaru01","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qaru01","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qaru01","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qaru01","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qaru01","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qaru01","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qaru01","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qaru01","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_aru01"; - donpcevent "#gq_miromob2_aru01::Onreset"; - disablenpc "Piamette#aru01"; - donpcevent "#gdtimer01_aru01::Onstop"; - donpcevent "#gdtimer02_aru01::Onstop"; - donpcevent "#piamette_aru01::Onreset"; - donpcevent "Wish Maiden#aru01_boss::onDisable"; - donpcevent "Wish Maiden#aru01_gift::OnDisable"; - donpcevent "#gd_aru01_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru01::OnDisable"; - donpcevent "#Maze_Manager_aru01::OnDisable"; - donpcevent "#event_start01_aru01::OnDisable"; - donpcevent "#nm_switch_aru01::OnDisable"; - donpcevent "#nmsomaru01_jin01::OnDisable"; - donpcevent "#nmsomaru01_jin02::OnDisable"; - donpcevent "#nmsomaru01_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru01_01::OnDisable"; - donpcevent "Guard of Shadow#aru01_02::OnDisable"; - donpcevent "Guard of Shadow#aru01_03::OnDisable"; - donpcevent "Guard of Shadow#aru01_04::OnDisable"; - donpcevent "Bloody Hunter#aru01_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru01_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru01_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru01_ac04::OnDisable"; - donpcevent "Temple Keeper#aru01_ac01::OnDisable"; - donpcevent "Temple Keeper#aru01_ac02::OnDisable"; - disablenpc "#to_agit_aru01_gate"; - donpcevent "#aru01_stone01::Onreset"; - donpcevent "#aru01_stone02::Onreset"; - donpcevent "#aru01_stone03::Onreset"; - disablenpc "#aru01_cage01"; - disablenpc "#aru01_cage02"; - disablenpc "#aru01_cage03"; - disablenpc "#aru01_cage04"; - disablenpc "#aru01_cage05"; - disablenpc "#aru01_cage06"; - disablenpc "windpath03_aru01"; - disablenpc "windpath04_aru01"; - end; - -OnTimer3605000: - mapannounce "que_qaru01","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qaru01","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_aru01_miro,0; - set $gqse_aru01_pcc,0; - set $gqse_aru01_gd,0; - set $gqse_aru01_nm,0; - mapwarp "que_qaru01","arug_cas01",157,369; - end; - -OnTimer3611000: - donpcevent "#okolnir_aru01_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru01,1,2,0 script #Maze_Manager_aru01 844,{ -OnInit: - donpcevent "#miro_bf_aru01::OnDisable"; - donpcevent "#miro_rf_aru01::OnDisable"; - donpcevent "#miro_yf_aru01::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_aru01::OnDisable"; - donpcevent "#miro_rf_aru01::OnDisable"; - donpcevent "#miro_yf_aru01::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_aru01::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_aru01::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_aru01::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_aru01::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_aru01::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_aru01::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_aru01::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_aru01::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_aru01::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_aru01::OnEnable"; - end; -} - -que_qaru01,2,1,0 script #miro_bf_aru01 844,{ - -OnEnable: - monster "que_qaru01",44,270," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",46,270," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",50,287," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",52,287," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",50,265," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",52,265," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",56,279," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",58,279," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",64,301," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",64,298," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",62,272," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",64,272," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",58,245," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",58,243," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",72,289," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",72,287," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",68,257," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",68,255," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",73,263," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",73,261," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",75,251," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",75,249," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",79,283," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",79,281," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",82,271," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",84,271," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",89,295," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",89,293," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",88,276," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",90,276," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",88,266," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",90,266," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",94,256," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",96,256," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",64,301," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",64,299," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",100,251," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - monster "que_qaru01",102,251," ",1934,1,"#miro_bf_aru01::OnMyMobDead"; - setcell "que_qaru01",44,270,47,270,cell_walkable,0; - setcell "que_qaru01",44,270,47,270,cell_shootable,0; - setcell "que_qaru01",50,287,53,287,cell_walkable,0; - setcell "que_qaru01",50,287,53,287,cell_shootable,0; - setcell "que_qaru01",50,265,53,265,cell_walkable,0; - setcell "que_qaru01",50,265,53,265,cell_shootable,0; - setcell "que_qaru01",56,279,59,279,cell_walkable,0; - setcell "que_qaru01",56,279,59,279,cell_shootable,0; - setcell "que_qaru01",64,298,64,301,cell_walkable,0; - setcell "que_qaru01",64,298,64,301,cell_shootable,0; - setcell "que_qaru01",62,272,65,272,cell_walkable,0; - setcell "que_qaru01",62,272,65,272,cell_shootable,0; - setcell "que_qaru01",58,242,58,245,cell_walkable,0; - setcell "que_qaru01",58,242,58,245,cell_shootable,0; - setcell "que_qaru01",72,286,72,289,cell_walkable,0; - setcell "que_qaru01",72,286,72,289,cell_shootable,0; - setcell "que_qaru01",68,254,68,259,cell_walkable,0; - setcell "que_qaru01",68,254,68,259,cell_shootable,0; - setcell "que_qaru01",73,260,73,263,cell_walkable,0; - setcell "que_qaru01",73,260,73,263,cell_shootable,0; - setcell "que_qaru01",75,248,75,251,cell_walkable,0; - setcell "que_qaru01",75,248,75,251,cell_shootable,0; - setcell "que_qaru01",79,280,79,283,cell_walkable,0; - setcell "que_qaru01",79,280,79,283,cell_shootable,0; - setcell "que_qaru01",82,271,85,271,cell_walkable,0; - setcell "que_qaru01",82,271,85,271,cell_shootable,0; - setcell "que_qaru01",89,292,89,295,cell_walkable,0; - setcell "que_qaru01",89,292,89,295,cell_shootable,0; - setcell "que_qaru01",88,276,91,276,cell_walkable,0; - setcell "que_qaru01",88,276,91,276,cell_shootable,0; - setcell "que_qaru01",88,266,91,266,cell_walkable,0; - setcell "que_qaru01",88,266,91,266,cell_shootable,0; - setcell "que_qaru01",94,256,97,256,cell_walkable,0; - setcell "que_qaru01",94,256,97,256,cell_shootable,0; - setcell "que_qaru01",64,298,64,301,cell_walkable,0; - setcell "que_qaru01",64,298,64,301,cell_shootable,0; - setcell "que_qaru01",100,251,103,251,cell_walkable,0; - setcell "que_qaru01",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru01","#miro_bf_aru01::OnMyMobDead"; - setcell "que_qaru01",44,270,47,270,cell_walkable,1; - setcell "que_qaru01",44,270,47,270,cell_shootable,1; - setcell "que_qaru01",50,287,53,287,cell_walkable,1; - setcell "que_qaru01",50,287,53,287,cell_shootable,1; - setcell "que_qaru01",50,265,53,265,cell_walkable,1; - setcell "que_qaru01",50,265,53,265,cell_shootable,1; - setcell "que_qaru01",56,279,59,279,cell_walkable,1; - setcell "que_qaru01",56,279,59,279,cell_shootable,1; - setcell "que_qaru01",64,298,64,301,cell_walkable,1; - setcell "que_qaru01",64,298,64,301,cell_shootable,1; - setcell "que_qaru01",62,272,65,272,cell_walkable,1; - setcell "que_qaru01",62,272,65,272,cell_shootable,1; - setcell "que_qaru01",58,242,58,245,cell_walkable,1; - setcell "que_qaru01",58,242,58,245,cell_shootable,1; - setcell "que_qaru01",72,286,72,289,cell_walkable,1; - setcell "que_qaru01",72,286,72,289,cell_shootable,1; - setcell "que_qaru01",68,254,68,259,cell_walkable,1; - setcell "que_qaru01",68,254,68,259,cell_shootable,1; - setcell "que_qaru01",73,260,73,263,cell_walkable,1; - setcell "que_qaru01",73,260,73,263,cell_shootable,1; - setcell "que_qaru01",75,248,75,251,cell_walkable,1; - setcell "que_qaru01",75,248,75,251,cell_shootable,1; - setcell "que_qaru01",79,280,79,283,cell_walkable,1; - setcell "que_qaru01",79,280,79,283,cell_shootable,1; - setcell "que_qaru01",82,271,85,271,cell_walkable,1; - setcell "que_qaru01",82,271,85,271,cell_shootable,1; - setcell "que_qaru01",89,292,89,295,cell_walkable,1; - setcell "que_qaru01",89,292,89,295,cell_shootable,1; - setcell "que_qaru01",88,276,91,276,cell_walkable,1; - setcell "que_qaru01",88,276,91,276,cell_shootable,1; - setcell "que_qaru01",88,266,91,266,cell_walkable,1; - setcell "que_qaru01",88,266,91,266,cell_shootable,1; - setcell "que_qaru01",94,256,97,256,cell_walkable,1; - setcell "que_qaru01",94,256,97,256,cell_shootable,1; - setcell "que_qaru01",64,298,64,301,cell_walkable,1; - setcell "que_qaru01",64,298,64,301,cell_shootable,1; - setcell "que_qaru01",100,251,103,251,cell_walkable,1; - setcell "que_qaru01",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru01,2,2,0 script #miro_rf_aru01 844,{ - -OnEnable: - monster "que_qaru01",57,301," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",57,299," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",48,291," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",48,289," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",68,290," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",70,290," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",72,295," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",72,293," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",90,296," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",92,296," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",56,282," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",58,282," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",66,283," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",66,281," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",80,284," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",82,284," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",44,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",46,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",50,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",52,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",54,269," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",54,267," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",66,271," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",66,270," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",81,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",81,272," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",88,276," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",90,276," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",94,276," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",96,276," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",64,258," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",66,258," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",76,263," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",76,261," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",87,265," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",87,263," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",50,252," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",52,252," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",76,252," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",78,252," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",99,255," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",99,253," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",53,245," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - monster "que_qaru01",53,243," ",1935,1,"#miro_rf_aru01::OnMyMobDead"; - setcell "que_qaru01",57,298,57,301,cell_walkable,0; - setcell "que_qaru01",57,298,57,301,cell_shootable,0; - setcell "que_qaru01",48,288,48,291,cell_walkable,0; - setcell "que_qaru01",48,288,48,291,cell_shootable,0; - setcell "que_qaru01",68,290,71,290,cell_walkable,0; - setcell "que_qaru01",68,290,71,290,cell_shootable,0; - setcell "que_qaru01",72,292,72,295,cell_walkable,0; - setcell "que_qaru01",72,292,72,295,cell_shootable,0; - setcell "que_qaru01",90,296,93,296,cell_walkable,0; - setcell "que_qaru01",90,296,93,296,cell_shootable,0; - setcell "que_qaru01",56,282,59,282,cell_walkable,0; - setcell "que_qaru01",56,282,59,282,cell_shootable,0; - setcell "que_qaru01",66,280,66,283,cell_walkable,0; - setcell "que_qaru01",66,280,66,283,cell_shootable,0; - setcell "que_qaru01",80,284,83,284,cell_walkable,0; - setcell "que_qaru01",80,284,83,284,cell_shootable,0; - setcell "que_qaru01",44,273,47,273,cell_walkable,0; - setcell "que_qaru01",44,273,47,273,cell_shootable,0; - setcell "que_qaru01",50,273,53,273,cell_walkable,0; - setcell "que_qaru01",50,273,53,273,cell_shootable,0; - setcell "que_qaru01",54,266,54,269,cell_walkable,0; - setcell "que_qaru01",54,266,54,269,cell_shootable,0; - setcell "que_qaru01",66,270,66,271,cell_walkable,0; - setcell "que_qaru01",66,270,66,271,cell_shootable,0; - setcell "que_qaru01",81,272,81,273,cell_walkable,0; - setcell "que_qaru01",81,272,81,273,cell_shootable,0; - setcell "que_qaru01",88,276,91,276,cell_walkable,0; - setcell "que_qaru01",88,276,91,276,cell_shootable,0; - setcell "que_qaru01",94,276,97,276,cell_walkable,0; - setcell "que_qaru01",94,276,97,276,cell_shootable,0; - setcell "que_qaru01",64,258,67,258,cell_walkable,0; - setcell "que_qaru01",64,258,67,258,cell_shootable,0; - setcell "que_qaru01",76,260,76,263,cell_walkable,0; - setcell "que_qaru01",76,260,76,263,cell_shootable,0; - setcell "que_qaru01",87,262,87,265,cell_walkable,0; - setcell "que_qaru01",87,262,87,265,cell_shootable,0; - setcell "que_qaru01",50,252,53,252,cell_walkable,0; - setcell "que_qaru01",50,252,53,252,cell_shootable,0; - setcell "que_qaru01",76,252,79,252,cell_walkable,0; - setcell "que_qaru01",76,252,79,252,cell_shootable,0; - setcell "que_qaru01",99,252,99,255,cell_walkable,0; - setcell "que_qaru01",99,252,99,255,cell_shootable,0; - setcell "que_qaru01",53,242,53,245,cell_walkable,0; - setcell "que_qaru01",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru01","#miro_rf_aru01::OnMyMobDead"; - setcell "que_qaru01",57,298,57,301,cell_walkable,1; - setcell "que_qaru01",57,298,57,301,cell_shootable,1; - setcell "que_qaru01",48,288,48,291,cell_walkable,1; - setcell "que_qaru01",48,288,48,291,cell_shootable,1; - setcell "que_qaru01",68,290,71,290,cell_walkable,1; - setcell "que_qaru01",68,290,71,290,cell_shootable,1; - setcell "que_qaru01",72,292,72,295,cell_walkable,1; - setcell "que_qaru01",72,292,72,295,cell_shootable,1; - setcell "que_qaru01",90,296,93,296,cell_walkable,1; - setcell "que_qaru01",90,296,93,296,cell_shootable,1; - setcell "que_qaru01",56,282,59,282,cell_walkable,1; - setcell "que_qaru01",56,282,59,282,cell_shootable,1; - setcell "que_qaru01",66,280,66,283,cell_walkable,1; - setcell "que_qaru01",66,280,66,283,cell_shootable,1; - setcell "que_qaru01",80,284,83,284,cell_walkable,1; - setcell "que_qaru01",80,284,83,284,cell_shootable,1; - setcell "que_qaru01",44,273,47,273,cell_walkable,1; - setcell "que_qaru01",44,273,47,273,cell_shootable,1; - setcell "que_qaru01",50,273,53,273,cell_walkable,1; - setcell "que_qaru01",50,273,53,273,cell_shootable,1; - setcell "que_qaru01",54,266,54,269,cell_walkable,1; - setcell "que_qaru01",54,266,54,269,cell_shootable,1; - setcell "que_qaru01",66,270,66,271,cell_walkable,1; - setcell "que_qaru01",66,270,66,271,cell_shootable,1; - setcell "que_qaru01",81,272,81,273,cell_walkable,1; - setcell "que_qaru01",81,272,81,273,cell_shootable,1; - setcell "que_qaru01",88,276,91,276,cell_walkable,1; - setcell "que_qaru01",88,276,91,276,cell_shootable,1; - setcell "que_qaru01",94,276,97,276,cell_walkable,1; - setcell "que_qaru01",94,276,97,276,cell_shootable,1; - setcell "que_qaru01",64,258,67,258,cell_walkable,1; - setcell "que_qaru01",64,258,67,258,cell_shootable,1; - setcell "que_qaru01",76,260,76,263,cell_walkable,1; - setcell "que_qaru01",76,260,76,263,cell_shootable,1; - setcell "que_qaru01",87,262,87,265,cell_walkable,1; - setcell "que_qaru01",87,262,87,265,cell_shootable,1; - setcell "que_qaru01",50,252,53,252,cell_walkable,1; - setcell "que_qaru01",50,252,53,252,cell_shootable,1; - setcell "que_qaru01",76,252,79,252,cell_walkable,1; - setcell "que_qaru01",76,252,79,252,cell_shootable,1; - setcell "que_qaru01",99,252,99,255,cell_walkable,1; - setcell "que_qaru01",99,252,99,255,cell_shootable,1; - setcell "que_qaru01",53,242,53,245,cell_walkable,1; - setcell "que_qaru01",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru01,2,3,0 script #miro_yf_aru01 844,{ - -OnEnable: - monster "que_qaru01",44,292," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",46,292," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",67,295," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",67,293," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",94,301," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",94,299," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",79,289," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",79,287," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",56,282," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",58,282," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",71,283," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",71,281," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",100,281," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",102,281," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",44,261," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",46,261," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",50,265," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",52,265," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",56,270," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",58,270," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",72,278," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",73,278," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",82,266," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",84,266," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",88,266," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",90,266," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",94,271," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",96,271," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",60,257," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",60,255," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",73,263," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",73,261," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",75,257," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",75,255," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",87,257," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",87,255," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",58,251," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",58,249," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",80,251," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",80,249," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",53,245," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",53,243," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",75,245," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",75,243," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",100,251," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",102,251," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",100,256," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - monster "que_qaru01",102,256," ",1936,1,"#miro_yf_aru01::OnMyMobDead"; - setcell "que_qaru01",44,292,47,292,cell_walkable,0; - setcell "que_qaru01",44,292,47,292,cell_shootable,0; - setcell "que_qaru01",67,292,67,295,cell_walkable,0; - setcell "que_qaru01",67,292,67,295,cell_shootable,0; - setcell "que_qaru01",94,298,94,301,cell_walkable,0; - setcell "que_qaru01",94,298,94,301,cell_shootable,0; - setcell "que_qaru01",79,286,79,289,cell_walkable,0; - setcell "que_qaru01",79,286,79,289,cell_shootable,0; - setcell "que_qaru01",56,282,59,282,cell_walkable,0; - setcell "que_qaru01",56,282,59,282,cell_shootable,0; - setcell "que_qaru01",71,280,71,283,cell_walkable,0; - setcell "que_qaru01",71,280,71,283,cell_shootable,0; - setcell "que_qaru01",100,281,103,281,cell_walkable,0; - setcell "que_qaru01",100,281,103,281,cell_shootable,0; - setcell "que_qaru01",44,261,47,261,cell_walkable,0; - setcell "que_qaru01",44,261,47,261,cell_shootable,0; - setcell "que_qaru01",50,265,53,265,cell_walkable,0; - setcell "que_qaru01",50,265,53,265,cell_shootable,0; - setcell "que_qaru01",56,270,59,270,cell_walkable,0; - setcell "que_qaru01",56,270,59,270,cell_shootable,0; - setcell "que_qaru01",72,278,73,278,cell_walkable,0; - setcell "que_qaru01",72,278,73,278,cell_shootable,0; - setcell "que_qaru01",82,266,85,266,cell_walkable,0; - setcell "que_qaru01",82,266,85,266,cell_shootable,0; - setcell "que_qaru01",88,266,91,266,cell_walkable,0; - setcell "que_qaru01",88,266,91,266,cell_shootable,0; - setcell "que_qaru01",94,271,97,271,cell_walkable,0; - setcell "que_qaru01",94,271,97,271,cell_shootable,0; - setcell "que_qaru01",60,254,60,257,cell_walkable,0; - setcell "que_qaru01",60,254,60,257,cell_shootable,0; - setcell "que_qaru01",73,260,73,263,cell_walkable,0; - setcell "que_qaru01",73,260,73,263,cell_shootable,0; - setcell "que_qaru01",75,254,75,257,cell_walkable,0; - setcell "que_qaru01",75,254,75,257,cell_shootable,0; - setcell "que_qaru01",87,254,87,257,cell_walkable,0; - setcell "que_qaru01",87,254,87,257,cell_shootable,0; - setcell "que_qaru01",58,248,58,251,cell_walkable,0; - setcell "que_qaru01",58,248,58,251,cell_shootable,0; - setcell "que_qaru01",80,248,80,251,cell_walkable,0; - setcell "que_qaru01",80,248,80,251,cell_shootable,0; - setcell "que_qaru01",53,242,53,245,cell_walkable,0; - setcell "que_qaru01",53,242,53,245,cell_shootable,0; - setcell "que_qaru01",75,242,75,245,cell_walkable,0; - setcell "que_qaru01",75,242,75,245,cell_shootable,0; - setcell "que_qaru01",100,251,103,251,cell_walkable,0; - setcell "que_qaru01",100,251,103,251,cell_shootable,0; - setcell "que_qaru01",100,256,103,256,cell_walkable,0; - setcell "que_qaru01",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru01","#miro_yf_aru01::OnMyMobDead"; - setcell "que_qaru01",44,292,47,292,cell_walkable,1; - setcell "que_qaru01",44,292,47,292,cell_shootable,1; - setcell "que_qaru01",67,292,67,295,cell_walkable,1; - setcell "que_qaru01",67,292,67,295,cell_shootable,1; - setcell "que_qaru01",94,298,94,301,cell_walkable,1; - setcell "que_qaru01",94,298,94,301,cell_shootable,1; - setcell "que_qaru01",79,286,79,289,cell_walkable,1; - setcell "que_qaru01",79,286,79,289,cell_shootable,1; - setcell "que_qaru01",56,282,59,282,cell_walkable,1; - setcell "que_qaru01",56,282,59,282,cell_shootable,1; - setcell "que_qaru01",71,280,71,283,cell_walkable,1; - setcell "que_qaru01",71,280,71,283,cell_shootable,1; - setcell "que_qaru01",100,281,103,281,cell_walkable,1; - setcell "que_qaru01",100,281,103,281,cell_shootable,1; - setcell "que_qaru01",44,261,47,261,cell_walkable,1; - setcell "que_qaru01",44,261,47,261,cell_shootable,1; - setcell "que_qaru01",50,265,53,265,cell_walkable,1; - setcell "que_qaru01",50,265,53,265,cell_shootable,1; - setcell "que_qaru01",56,270,59,270,cell_walkable,1; - setcell "que_qaru01",56,270,59,270,cell_shootable,1; - setcell "que_qaru01",72,278,73,278,cell_walkable,1; - setcell "que_qaru01",72,278,73,278,cell_shootable,1; - setcell "que_qaru01",82,266,85,266,cell_walkable,1; - setcell "que_qaru01",82,266,85,266,cell_shootable,1; - setcell "que_qaru01",88,266,91,266,cell_walkable,1; - setcell "que_qaru01",88,266,91,266,cell_shootable,1; - setcell "que_qaru01",94,271,97,271,cell_walkable,1; - setcell "que_qaru01",94,271,97,271,cell_shootable,1; - setcell "que_qaru01",60,254,60,257,cell_walkable,1; - setcell "que_qaru01",60,254,60,257,cell_shootable,1; - setcell "que_qaru01",73,260,73,263,cell_walkable,1; - setcell "que_qaru01",73,260,73,263,cell_shootable,1; - setcell "que_qaru01",75,254,75,257,cell_walkable,1; - setcell "que_qaru01",75,254,75,257,cell_shootable,1; - setcell "que_qaru01",87,254,87,257,cell_walkable,1; - setcell "que_qaru01",87,254,87,257,cell_shootable,1; - setcell "que_qaru01",58,248,58,251,cell_walkable,1; - setcell "que_qaru01",58,248,58,251,cell_shootable,1; - setcell "que_qaru01",80,248,80,251,cell_walkable,1; - setcell "que_qaru01",80,248,80,251,cell_shootable,1; - setcell "que_qaru01",53,242,53,245,cell_walkable,1; - setcell "que_qaru01",53,242,53,245,cell_shootable,1; - setcell "que_qaru01",75,242,75,245,cell_walkable,1; - setcell "que_qaru01",75,242,75,245,cell_shootable,1; - setcell "que_qaru01",100,251,103,251,cell_walkable,1; - setcell "que_qaru01",100,251,103,251,cell_shootable,1; - setcell "que_qaru01",100,256,103,256,cell_walkable,1; - setcell "que_qaru01",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru01,132,172,0 script windpath01_aru01 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qaru01",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qaru01,113,165,0 warp windpath02_aru01 1,1,que_qaru01,139,172 - - -que_qaru01,131,136,3 script Piamette#aru01 1930,{ -OnInit: - enablenpc "Piamette#aru01"; - end; -} - -que_qaru01,114,158,0 script #event_start01_aru01 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_aru01"; - end; - -OnEnable: - enablenpc "#event_start01_aru01"; - end; - -OnDisable: - disablenpc "#event_start01_aru01"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_aru01"; - end; - -OnTimer2000: - mapannounce "que_qaru01","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qaru01","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qaru01","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qaru01","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_aru01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru01,2,2,0 script #gdtimer01_aru01 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_aru01::OnDisable"; - donpcevent "#getspell02_aru01::OnDisable"; - donpcevent "#getspell03_aru01::OnDisable"; - donpcevent "#getspell04_aru01::OnDisable"; - donpcevent "#getspell05_aru01::OnDisable"; - donpcevent "#getspell06_aru01::OnDisable"; - donpcevent "#getspell07_aru01::OnDisable"; - donpcevent "#getspell08_aru01::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_aru01::OnDisable"; - donpcevent "#getspell01_aru01::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_aru01::OnDisable"; - donpcevent "#getspell02_aru01::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_aru01::OnDisable"; - donpcevent "#getspell03_aru01::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_aru01::OnDisable"; - donpcevent "#getspell04_aru01::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_aru01::OnDisable"; - donpcevent "#getspell05_aru01::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_aru01::OnDisable"; - donpcevent "#getspell06_aru01::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_aru01::OnDisable"; - donpcevent "#getspell07_aru01::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_aru01::OnDisable"; - donpcevent "#getspell08_aru01::OnEnable"; - end; - -OnTimer75000: - if ($gqse_aru01_gd < 6) { - mapannounce "que_qaru01","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#aru01_cage01"; - enablenpc "#aru01_cage02"; - enablenpc "#aru01_cage03"; - enablenpc "#aru01_cage04"; - enablenpc "#aru01_cage05"; - enablenpc "#aru01_cage06"; - set $gqse_aru01_gd,0; - } - end; - -OnTimer76000: - disablenpc "#aru01_cage01"; - disablenpc "#aru01_cage02"; - disablenpc "#aru01_cage03"; - disablenpc "#aru01_cage04"; - disablenpc "#aru01_cage05"; - disablenpc "#aru01_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_aru01::OnEnable"; - end; -} - -que_qaru01,2,3,0 script #gdtimer02_aru01 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qaru01","#gdtimer02_aru01::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qaru01","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qaru01","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qaru01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qaru01",108,151,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead"; - monster "que_qaru01",109,135,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead"; - monster "que_qaru01",115,116,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead"; - monster "que_qaru01",158,106,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead"; - monster "que_qaru01",163,133,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead"; - monster "que_qaru01",150,154,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qaru01","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qaru01","#gdtimer02_aru01::OnMyMobDead"; - enablenpc "#aru01_cage01"; - enablenpc "#aru01_cage02"; - enablenpc "#aru01_cage03"; - enablenpc "#aru01_cage04"; - enablenpc "#aru01_cage05"; - enablenpc "#aru01_cage06"; - set $gqse_aru01_gd,0; - end; - -OnTimer113000: - disablenpc "#aru01_cage01"; - disablenpc "#aru01_cage02"; - disablenpc "#aru01_cage03"; - disablenpc "#aru01_cage04"; - disablenpc "#aru01_cage05"; - disablenpc "#aru01_cage06"; - donpcevent "#gdtimer01_aru01::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru01","#gdtimer02_aru01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru01","#gdtimer02_aru01::OnMyMobDead") == 0) { - enablenpc "#aru01_cage01"; - enablenpc "#aru01_cage02"; - enablenpc "#aru01_cage03"; - enablenpc "#aru01_cage04"; - enablenpc "#aru01_cage05"; - enablenpc "#aru01_cage06"; - donpcevent "#piamette_aru01::OnEnable"; - stopnpctimer; - } - end; -} - -que_qaru01,1,4,0 script #piamette_aru01 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qaru01","#piamette_aru01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru01","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qaru01","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#aru01"; - monster "que_qaru01",131,135,"Angry Piamette",1930,1,"#piamette_aru01::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qaru01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_aru01"; - enablenpc "windpath04_aru01"; - donpcevent "#nm_switch_aru01::OnEnable"; - end; -} - -que_qaru01,113,135,0 script #getspell01_aru01 -1,1,1,{ -OnInit: - disablenpc "#getspell01_aru01"; - end; - -OnEnable: - enablenpc "#getspell01_aru01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_aru01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru01_gd == 0) { - warp "que_qaru01",103,153; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,1; - mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 1) { - warp "que_qaru01",102,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,2; - mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 2) { - warp "que_qaru01",113,111; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,3; - mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 3) { - warp "que_qaru01",161,105; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,4; - mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 4) { - warp "que_qaru01",168,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,5; - mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 5) { - warp "que_qaru01",150,159; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,6; - mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru01::OnEnable"; - donpcevent "#gdtimer01_aru01::Onstop"; - } - end; -} - -que_qaru01,146,150,0 script #getspell02_aru01 -1,1,1,{ -OnInit: - disablenpc "#getspell02_aru01"; - end; - -OnEnable: - enablenpc "#getspell02_aru01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_aru01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru01_gd == 0) { - warp "que_qaru01",103,153; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,1; - mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 1) { - warp "que_qaru01",102,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,2; - mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 2) { - warp "que_qaru01",113,111; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,3; - mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 3) { - warp "que_qaru01",161,105; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,4; - mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 4) { - warp "que_qaru01",168,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,5; - mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 5) { - warp "que_qaru01",150,159; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,6; - mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru01::OnEnable"; - donpcevent "#gdtimer01_aru01::Onstop"; - } - end; -} - -que_qaru01,131,117,0 script #getspell03_aru01 -1,1,1,{ -OnInit: - disablenpc "#getspell03_aru01"; - end; - -OnEnable: - enablenpc "#getspell03_aru01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_aru01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru01_gd == 0) { - warp "que_qaru01",103,153; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,1; - mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 1) { - warp "que_qaru01",102,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,2; - mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 2) { - warp "que_qaru01",113,111; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,3; - mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 3) { - warp "que_qaru01",161,105; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,4; - mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 4) { - warp "que_qaru01",168,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,5; - mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 5) { - warp "que_qaru01",150,159; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,6; - mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru01::OnEnable"; - donpcevent "#gdtimer01_aru01::Onstop"; - } - end; -} - -que_qaru01,117,150,0 script #getspell04_aru01 -1,1,1,{ -OnInit: - disablenpc "#getspell04_aru01"; - end; - -OnEnable: - enablenpc "#getspell04_aru01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_aru01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru01_gd == 0) { - warp "que_qaru01",103,153; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,1; - mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 1) { - warp "que_qaru01",102,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,2; - mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 2) { - warp "que_qaru01",113,111; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,3; - mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 3) { - warp "que_qaru01",161,105; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,4; - mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 4) { - warp "que_qaru01",168,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,5; - mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 5) { - warp "que_qaru01",150,159; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,6; - mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru01::OnEnable"; - donpcevent "#gdtimer01_aru01::Onstop"; - } - end; -} - -que_qaru01,150,135,0 script #getspell05_aru01 -1,1,1,{ -OnInit: - disablenpc "#getspell05_aru01"; - end; - -OnEnable: - enablenpc "#getspell05_aru01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_aru01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru01_gd == 0) { - warp "que_qaru01",103,153; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,1; - mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 1) { - warp "que_qaru01",102,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,2; - mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 2) { - warp "que_qaru01",113,111; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,3; - mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 3) { - warp "que_qaru01",161,105; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,4; - mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 4) { - warp "que_qaru01",168,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,5; - mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 5) { - warp "que_qaru01",150,159; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,6; - mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru01::OnEnable"; - donpcevent "#gdtimer01_aru01::Onstop"; - } - end; -} - -que_qaru01,117,121,0 script #getspell06_aru01 -1,1,1,{ -OnInit: - disablenpc "#getspell06_aru01"; - end; - -OnEnable: - enablenpc "#getspell06_aru01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_aru01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru01_gd == 0) { - warp "que_qaru01",103,153; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,1; - mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 1) { - warp "que_qaru01",102,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,2; - mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 2) { - warp "que_qaru01",113,111; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,3; - mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 3) { - warp "que_qaru01",161,105; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,4; - mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 4) { - warp "que_qaru01",168,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,5; - mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 5) { - warp "que_qaru01",150,159; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,6; - mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru01::OnEnable"; - donpcevent "#gdtimer01_aru01::Onstop"; - } - end; -} - -que_qaru01,131,154,0 script #getspell07_aru01 -1,1,1,{ -OnInit: - disablenpc "#getspell07_aru01"; - end; - -OnEnable: - enablenpc "#getspell07_aru01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_aru01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru01_gd == 0) { - warp "que_qaru01",103,153; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,1; - mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 1) { - warp "que_qaru01",102,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,2; - mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 2) { - warp "que_qaru01",113,111; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,3; - mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 3) { - warp "que_qaru01",161,105; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,4; - mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 4) { - warp "que_qaru01",168,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,5; - mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 5) { - warp "que_qaru01",150,159; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,6; - mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru01::OnEnable"; - donpcevent "#gdtimer01_aru01::Onstop"; - } - end; -} - -que_qaru01,146,121,0 script #getspell08_aru01 -1,1,1,{ -OnInit: - disablenpc "#getspell08_aru01"; - end; - -OnEnable: - enablenpc "#getspell08_aru01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_aru01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru01_gd == 0) { - warp "que_qaru01",103,153; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,1; - mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 1) { - warp "que_qaru01",102,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,2; - mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 2) { - warp "que_qaru01",113,111; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,3; - mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 3) { - warp "que_qaru01",161,105; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,4; - mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 4) { - warp "que_qaru01",168,135; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,5; - mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru01_gd == 5) { - warp "que_qaru01",150,159; - disablenpc "#getspell01_aru01"; - set $gqse_aru01_gd,6; - mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru01::OnEnable"; - donpcevent "#gdtimer01_aru01::Onstop"; - } - end; -} - -que_qaru01,103,153,0 script #aru01_cage01 -1,1,1,{ -OnInit: - disablenpc "#aru01_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru01",108,151; - disablenpc "#aru01_cage01"; - end; -} - -que_qaru01,102,135,0 script #aru01_cage02 -1,1,1,{ -OnInit: - disablenpc "#aru01_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru01",107,135; - disablenpc "#aru01_cage02"; - end; -} - -que_qaru01,113,111,0 script #aru01_cage03 -1,1,1,{ -OnInit: - disablenpc "#aru01_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru01",113,114; - disablenpc "#aru01_cage03"; - end; -} - -que_qaru01,161,105,0 script #aru01_cage04 -1,1,1,{ -OnInit: - disablenpc "#aru01_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru01",158,106; - disablenpc "#aru01_cage04"; - end; -} - -que_qaru01,168,135,0 script #aru01_cage05 -1,1,1,{ -OnInit: - disablenpc "#aru01_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru01",163,133; - disablenpc "#aru01_cage05"; - end; -} - -que_qaru01,150,159,0 script #aru01_cage06 -1,1,1,{ -OnInit: - disablenpc "#aru01_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru01",150,154; - disablenpc "#aru01_cage06"; - end; -} - -que_qaru01,1,8,0 script #gd_aru01_mobctrl 844,{ -OnEnable: - monster "que_qaru01",107,152,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",109,135,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",113,116,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",157,107,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",163,133,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",149,156,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",130,139,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",135,137,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",130,132,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",128,137,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",109,145,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",109,130,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",128,114,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",147,114,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",154,128,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",151,145,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",130,151,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",131,139,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",135,136,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",131,132,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",128,136,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",110,145,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",129,114,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",148,114,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",155,128,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",152,145,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",131,151,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",110,130,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",132,139,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",135,135,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",132,132,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",128,135,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",111,145,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",111,130,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",130,114,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",149,114,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",156,128,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",153,145,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",132,151,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",133,139,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",135,134,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",133,132,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",128,135,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",112,145,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",131,114,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",150,114,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",157,128,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",154,145,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",133,151,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",112,130,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru01","#gd_aru01_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru01","#gd_aru01_mobctrl::OnMyMobDead") < 7) { - monster "que_qaru01",107,152,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",109,135,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",113,116,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",157,107,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",163,133,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - monster "que_qaru01",149,156,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead"; - } - end; -} - -que_qaru01,149,105,0 script windpath03_aru01 45,1,1,{ -OnInit: - disablenpc "windpath03_aru01"; - end; - -OnTouch: - warp "que_qaru01",119,103; - end; -} - -que_qaru01,128,104,0 script windpath04_aru01 45,1,1,{ -OnInit: - disablenpc "windpath04_aru01"; - end; - -OnTouch: - warp "que_qaru01",146,109; - end; -} - -que_qaru01,253,273,0 script #nm_switch_aru01 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_aru01"; - end; - -OnEnable: - enablenpc "#nm_switch_aru01"; - end; - -OnDisable: - disablenpc "#nm_switch_aru01"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_aru01"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru01","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru01","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qaru01","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomaru01_jin01::OnEnable"; - donpcevent "#aru01_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomaru01_jin02::OnEnable"; - donpcevent "#aru01_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomaru01_jin03::OnEnable"; - donpcevent "#aru01_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qaru01,229,297,0 script #nmsomaru01_jin01 -1,{ -OnEnable: - donpcevent "#aru01_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru01","#nmsomaru01_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru01","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qaru01",226,288,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",227,289,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",228,290,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",229,291,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",230,292,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",231,293,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",232,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",233,295,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",234,296,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",235,297,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",228,286,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",229,287,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",230,288,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",231,289,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",232,290,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",233,291,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",234,292,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",235,293,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",236,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",237,295,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",230,284,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",231,285,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",232,286,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",233,287,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",234,288,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",235,289,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",236,290,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",237,291,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",238,292,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",239,293,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru01",226,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",227,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",228,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",229,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",230,295,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",231,296,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",231,297,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",231,298,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",231,299,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",230,300,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",229,301,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",228,301,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",227,301,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",226,301,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",225,300,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",224,299,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",224,298,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",224,297,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",224,296,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - monster "que_qaru01",225,295,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru01,2,8,0 script #aru01_stone01 844,{ -OnEnable: - monster "que_qaru01",227,294,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",229,294,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",231,296,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",231,298,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",230,300,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",228,301,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",226,301,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",224,299,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",224,297,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - monster "que_qaru01",225,295,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru01","#aru01_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru01","#aru01_stone01::OnMyMobDead") == 0) { - set $gqse_aru01_nm,$gqse_aru01_nm+1; - donpcevent "#nmsomaru01_jin01::OnDisable"; - if ($gqse_aru01_nm == 3) { - donpcevent "Wish Maiden#aru01_boss::Onfight"; - } - } - end; -} - -que_qaru01,275,299,0 script #nmsomaru01_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru01","#nmsomaru01_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru01","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qaru01",263,292,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",264,291,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",265,290,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",266,289,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",267,288,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",268,287,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",269,286,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",270,285,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",271,284,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",272,283,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",265,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",266,293,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",267,292,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",268,291,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",269,290,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",270,289,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",271,288,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",272,287,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",273,286,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",274,285,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",267,296,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",268,295,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",269,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",270,283,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",271,282,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",272,281,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",273,280,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",274,279,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",275,276,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",276,275,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru01",274,301,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",275,301,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",276,301,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",277,301,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",278,300,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",279,299,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",279,298,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",279,297,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",279,296,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",278,295,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",277,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",276,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",275,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",274,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",273,295,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",272,296,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",272,297,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",272,298,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",272,299,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - monster "que_qaru01",273,300,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru01,2,9,0 script #aru01_stone02 844,{ -OnEnable: - monster "que_qaru01",275,301,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",277,301,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",279,299,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",279,297,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",278,295,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",276,294,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",274,294,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",272,296,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",272,298,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - monster "que_qaru01",273,300,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru01","#aru01_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru01","#aru01_stone02::OnMyMobDead") == 0) { - set $gqse_aru01_nm,$gqse_aru01_nm+1; - donpcevent "#nmsomaru01_jin02::OnDisable"; - if ($gqse_aru01_nm == 3) { - donpcevent "Wish Maiden#aru01_boss::Onfight"; - } - } - end; -} - -que_qaru01,251,340,0 script #nmsomaru01_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru01","#nmsomaru01_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru01","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qaru01",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qaru01",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qaru01",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qaru01",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - monster "que_qaru01",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru01,2,10,0 script #aru01_stone03 844,{ -OnEnable: - monster "que_qaru01",251,343,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",252,343,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",255,341,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",255,340,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",254,337,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",253,336,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",250,336,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",249,337,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",248,340,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - monster "que_qaru01",248,341,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru01","#aru01_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru01","#aru01_stone03::OnMyMobDead") == 0) { - set $gqse_aru01_nm,$gqse_aru01_nm+1; - donpcevent "#nmsomaru01_jin03::OnDisable"; - - if ($gqse_aru01_nm == 3) { - donpcevent "Wish Maiden#aru01_boss::Onfight"; - } - } - end; -} - -que_qaru01,235,285,5 script Guard of Shadow#aru01_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru01_01"; - end; - -OnDisable: - killmonster "que_qaru01","Guard of Shadow#aru01_01::OnMyMobDead"; - disablenpc "Guard of Shadow#aru01_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru01_01"; - monster "que_qaru01",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_01::OnMyMobDead"; - monster "que_qaru01",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_01::OnMyMobDead"; - monster "que_qaru01",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,224,290,5 script Guard of Shadow#aru01_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru01_02"; - end; - -OnDisable: - killmonster "que_qaru01","Guard of Shadow#aru01_02::OnMyMobDead"; - disablenpc "Guard of Shadow#aru01_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru01_02"; - monster "que_qaru01",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_02::OnMyMobDead"; - monster "que_qaru01",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_02::OnMyMobDead"; - monster "que_qaru01",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,236,296,5 script Guard of Shadow#aru01_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru01_03"; - end; - -OnDisable: - killmonster "que_qaru01","Guard of Shadow#aru01_03::OnMyMobDead"; - disablenpc "Guard of Shadow#aru01_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru01_03"; - monster "que_qaru01",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_03::OnMyMobDead"; - monster "que_qaru01",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_03::OnMyMobDead"; - monster "que_qaru01",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,225,303,5 script Guard of Shadow#aru01_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru01_04"; - end; - -OnDisable: - killmonster "que_qaru01","Guard of Shadow#aru01_04::OnMyMobDead"; - disablenpc "Guard of Shadow#aru01_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru01_04"; - monster "que_qaru01",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_04::OnMyMobDead"; - monster "que_qaru01",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_04::OnMyMobDead"; - monster "que_qaru01",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,266,296,3 script Bloody Hunter#aru01_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru01_ac01"; - end; - -OnDisable: - killmonster "que_qaru01","Bloody Hunter#aru01_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#aru01_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru01_ac01"; - monster "que_qaru01",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac01::OnMyMobDead"; - monster "que_qaru01",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac01::OnMyMobDead"; - monster "que_qaru01",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,271,283,3 script Bloody Hunter#aru01_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru01_ac02"; - end; - -OnDisable: - killmonster "que_qaru01","Bloody Hunter#aru01_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#aru01_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru01_ac02"; - monster "que_qaru01",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac02::OnMyMobDead"; - monster "que_qaru01",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac02::OnMyMobDead"; - monster "que_qaru01",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,270,307,3 script Bloody Hunter#aru01_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru01_ac03"; - end; - -OnDisable: - killmonster "que_qaru01","Bloody Hunter#aru01_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#aru01_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru01_ac03"; - monster "que_qaru01",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac03::OnMyMobDead"; - monster "que_qaru01",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac03::OnMyMobDead"; - monster "que_qaru01",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,279,300,3 script Bloody Hunter#aru01_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru01_ac04"; - end; - -OnDisable: - killmonster "que_qaru01","Bloody Hunter#aru01_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#aru01_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru01_ac04"; - monster "que_qaru01",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac04::OnMyMobDead"; - monster "que_qaru01",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac04::OnMyMobDead"; - monster "que_qaru01",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,247,330,5 script Temple Keeper#aru01_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru01_ac01"; - end; - -OnDisable: - killmonster "que_qaru01","Temple Keeper#aru01_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#aru01_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru01_ac01"; - monster "que_qaru01",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac01::OnMyMobDead"; - monster "que_qaru01",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac01::OnMyMobDead"; - monster "que_qaru01",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,255,330,3 script Temple Keeper#aru01_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru01_ac02"; - end; - -OnDisable: - killmonster "que_qaru01","Temple Keeper#aru01_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#aru01_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru01_ac02"; - monster "que_qaru01",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac02::OnMyMobDead"; - monster "que_qaru01",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac02::OnMyMobDead"; - monster "que_qaru01",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru01,251,255,3 script Wish Maiden#aru01_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#aru01_boss"; - end; - -OnDisable: - killmonster "que_qaru01","Wish Maiden#aru01_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#aru01_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru01","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru01","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#aru01_boss"; - specialeffect EF_SPHERE; - monster "que_qaru01",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru01_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru01","Wish Maiden#aru01_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_aru01::Onstop"; - donpcevent "Wish Maiden#aru01_gift::OnEnable"; - mapannounce "que_qaru01","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qaru01,252,340,3 script Wish Maiden#aru01_gift 403,{ - set .@GID, GetCastleData("arug_cas01",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7835,1; //Dusk_Glow - delitem 7836,1; //Dawn_Essence - delitem 7837,1; //Cold_Moonlight - delitem 7838,1; //Hazy_Starlight - delitem 2513,1; //Celestial_Robe - delitem 7063,100; //Soft_Feather - delitem 7291,10; //Agate - delitem 7293,10; //Rose_Quartz - delitem 985,20; //Elunium - getitem 2541,1; //Asprika - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#aru01_gift"; - enablenpc "#to_agit_aru01_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Asprika."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#aru01_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#aru01_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#aru01_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qaru01","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qaru01","arug_cas01",157,369; - donpcevent "#to_agit_aru01_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_aru01::OnDisable"; - set $gqse_aru01_miro,0; - set $gqse_aru01_pcc,0; - set $gqse_aru01_gd,0; - set $gqse_aru01_nm,0; - set $siz_aru01_on,2; - donpcevent "#okolnir_aru01_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru01,252,339,0 script #to_agit_aru01_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_aru01_gate"; - end; - -OnTouch: - warp "arug_cas01",157,369; - end; -} - -que_qaru01,1,6,0 script #okolnir_aru01_time01 844,{ -OnInit: - if ($siz_aru01_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_aru01_time,0; - initnpctimer; - end; - -Onreset: - set $siz_aru01_on,0; - set $gqse_aru01_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_aru01_time < 12) { - set $gqse_aru01_time,$gqse_aru01_time+1; - initnpctimer; - } - else if ($gqse_aru01_time == 12) { - set $siz_aru01_on,0; - set $gqse_aru01_time,0; - enablenpc "Wish Maiden#gq_aru01"; - enablenpc "Piamette#aru01"; - hideoffnpc "Wish Maiden#aru01_boss"; - stopnpctimer; - } - end; -} - -que_qaru01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru01,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru01,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru01,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_aru02.txt b/npc/quests/okolnir/godse_aru02.txt deleted file mode 100644 index 2f86209a8..000000000 --- a/npc/quests/okolnir/godse_aru02.txt +++ /dev/null @@ -1,3289 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Valfreja 2 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Asprika) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= Fixed two NPC named that were missed when translating. -//= Fixed Dialog that was overlooked in some files and not others. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= Removed extra dialog that was used in the Brynhild quest. -//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf] -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -arug_cas02,349,347,3 script Guide#gq_aru02 899,{ - set .@GID, GetCastleData("arug_cas02",1); - if (getcharid(2) == .@GID) { - if ($siz_aru02_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("arug_cas02",3); - set .@Economy,GetCastleData("arug_cas02",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qaru02",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_aru02_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qaru02",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_aru02_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_aru02_miro,0; - set $gqse_aru02_pcc,0; - set $gqse_aru02_gd,0; - set $gqse_aru02_nm,0; - if ($siz_aru02_on == 1) { - set $siz_aru02_on,0; - } - enablenpc "Guide#gq_aru02"; - end; -} - -que_qaru02,345,23,0 warp Gate02#gq_aru02 1,1,arug_cas02,349,355 - -que_qaru02,345,82,3 script Wish Maiden#gq_aru02 403,{ - set .@GID, GetCastleData("arug_cas02",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qaru02"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qaru02","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_aru02_pcc,.@saram; - set $siz_aru02_on,1; - donpcevent "#okolnir_aru02::OnEnable"; - disablenpc "Wish Maiden#gq_aru02"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Dusk Glow"; - mes "Dawn Essence"; - mes "Cold Moonlight"; - mes "Hazy Starlight."; - next; - mes "[Wish Maiden]"; - mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,"; - mes "a Heavenly Maiden's Robe, as well as Soft feathers."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many soft feathers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_aru02_on == 0) { - enablenpc "Wish Maiden#gq_aru02"; - } - else { - disablenpc "Wish Maiden#gq_aru02"; - } - end; -} - -que_qaru02,346,81,0 script Gate01#gq_aru02 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_aru02"; - end; - -OnEnable: - enablenpc "Gate01#gq_aru02"; - setcell "que_qaru02",58,302,63,302,cell_walkable,0; - setcell "que_qaru02",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_aru02"; - killmonsterall "que_qaru02"; - end; - -OnTouch: - set .@saram,getmapusers("que_qaru02"); - if (.@saram < 21) { - if ($gqse_aru02_miro == $gqse_aru02_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qaru02",72,271; - end; - } - else if (.@point == 2) { - warp "que_qaru02",45,243; - end; - } - else if (.@point == 3) { - warp "que_qaru02",102,248; - end; - } - else if (.@point == 4) { - warp "que_qaru02",102,300; - end; - } - else { - warp "que_qaru02",46,300; - end; - } - } - else if ($gqse_aru02_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,1; - warp "que_qaru02",72,271; - end; - } - else if ($gqse_aru02_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,2; - warp "que_qaru02",63,282; - end; - } - else if ($gqse_aru02_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,3; - warp "que_qaru02",59,294; - end; - } - else if ($gqse_aru02_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,4; - warp "que_qaru02",46,300; - end; - } - else if ($gqse_aru02_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,5; - warp "que_qaru02",51,285; - end; - } - else if ($gqse_aru02_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,6; - warp "que_qaru02",51,262; - end; - } - else if ($gqse_aru02_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,7; - warp "que_qaru02",45,243; - end; - } - else if ($gqse_aru02_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,8; - warp "que_qaru02",82,249; - end; - } - else if ($gqse_aru02_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,9; - warp "que_qaru02",102,248; - end; - } - else if ($gqse_aru02_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,10; - warp "que_qaru02",90,260; - end; - } - else if ($gqse_aru02_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,11; - warp "que_qaru02",90,280; - end; - } - else if ($gqse_aru02_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,12; - warp "que_qaru02",102,300; - end; - } - else if ($gqse_aru02_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,13; - warp "que_qaru02",96,290; - end; - } - else if ($gqse_aru02_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,14; - warp "que_qaru02",63,282; - end; - } - else if ($gqse_aru02_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,15; - warp "que_qaru02",61,243; - end; - } - else if ($gqse_aru02_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,16; - warp "que_qaru02",70,249; - end; - } - else if ($gqse_aru02_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,17; - warp "que_qaru02",102,282; - end; - } - else if ($gqse_aru02_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,18; - warp "que_qaru02",66,300; - end; - } - else if ($gqse_aru02_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,19; - warp "que_qaru02",57,258; - end; - } - else if ($gqse_aru02_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qaru02",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru02",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru02",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru02",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru02",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru02",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead"; - } - else { - monster "que_qaru02",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead"; - } - set $gqse_aru02_miro,20; - warp "que_qaru02",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qaru02,1,4,0 script #Gate_manager_aru02 844,{ -OnMyMobDead: - if ($gqse_aru02_miro == $gqse_aru02_pcc) { - if (mobcount("que_qaru02","#Gate_manager_aru02::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_aru02::OnEnable"; - } - } - end; -} - -que_qaru02,1,4,0 script #gq_miromob2_aru02 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru02","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qaru02","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qaru02",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru02::OnMyMobDead"; - - monster "que_qaru02",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru02::OnMyMobDead"; - - monster "que_qaru02",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru02::OnMyMobDead"; - monster "que_qaru02",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru02::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru02","#gq_miromob2_aru02::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru02","#gq_miromob2_aru02::OnMyMobDead") == 0) { - mapannounce "que_qaru02","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qaru02",58,302,63,302,cell_walkable,1; - setcell "que_qaru02",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_aru02::OnDisable"; - } - end; -} - -que_qaru02,1,1,0 script #okolnir_aru02 844,{ - -OnEnable: - donpcevent "Gate01#gq_aru02::OnEnable"; - donpcevent "#Maze_Manager_aru02::OnEnable"; - donpcevent "#event_start01_aru02::OnEnable"; - donpcevent "#gd_aru02_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#aru02_01"; - enablenpc "Guard of Shadow#aru02_02"; - enablenpc "Guard of Shadow#aru02_03"; - enablenpc "Guard of Shadow#aru02_04"; - enablenpc "Bloody Hunter#aru02_ac01"; - enablenpc "Bloody Hunter#aru02_ac02"; - enablenpc "Bloody Hunter#aru02_ac03"; - enablenpc "Bloody Hunter#aru02_ac04"; - enablenpc "Temple Keeper#aru02_ac01"; - enablenpc "Temple Keeper#aru02_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_aru02"; - donpcevent "#gq_miromob2_aru02::Onreset"; - disablenpc "Piamette#aru02"; - donpcevent "#gdtimer01_aru02::Onstop"; - donpcevent "#gdtimer02_aru02::Onstop"; - donpcevent "#piamette_aru02::Onreset"; - donpcevent "Wish Maiden#aru02_boss::OnDisable"; - donpcevent "Wish Maiden#aru02_gift::OnDisable"; - donpcevent "#gd_aru02_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru02::OnDisable"; - donpcevent "#Maze_Manager_aru02::OnDisable"; - donpcevent "#event_start01_aru02::OnDisable"; - donpcevent "#nm_switch_aru02::OnDisable"; - donpcevent "#nmsomaru02_jin01::OnDisable"; - donpcevent "#nmsomaru02_jin02::OnDisable"; - donpcevent "#nmsomaru02_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru02_01::OnDisable"; - donpcevent "Guard of Shadow#aru02_02::OnDisable"; - donpcevent "Guard of Shadow#aru02_03::OnDisable"; - donpcevent "Guard of Shadow#aru02_04::OnDisable"; - donpcevent "Bloody Hunter#aru02_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru02_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru02_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru02_ac04::OnDisable"; - donpcevent "Temple Keeper#aru02_ac01::OnDisable"; - donpcevent "Temple Keeper#aru02_ac02::OnDisable"; - disablenpc "#to_agit_aru02_gate"; - donpcevent "#aru02_stone01::Onreset"; - donpcevent "#aru02_stone02::Onreset"; - donpcevent "#aru02_stone03::Onreset"; - disablenpc "#aru02_cage01"; - disablenpc "#aru02_cage02"; - disablenpc "#aru02_cage03"; - disablenpc "#aru02_cage04"; - disablenpc "#aru02_cage05"; - disablenpc "#aru02_cage06"; - disablenpc "windpath03_aru02"; - disablenpc "windpath04_aru02"; - set $gqse_aru02_miro,0; - set $gqse_aru02_pcc,0; - set $gqse_aru02_gd,0; - set $gqse_aru02_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru02","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qaru02","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qaru02","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qaru02","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qaru02","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qaru02","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qaru02","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qaru02","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qaru02","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qaru02","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_aru02"; - donpcevent "#gq_miromob2_aru02::Onreset"; - disablenpc "Piamette#aru02"; - donpcevent "#gdtimer01_aru02::Onstop"; - donpcevent "#gdtimer02_aru02::Onstop"; - donpcevent "#piamette_aru02::Onreset"; - donpcevent "Wish Maiden#aru02_boss::onDisable"; - donpcevent "Wish Maiden#aru02_gift::OnDisable"; - donpcevent "#gd_aru02_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru02::OnDisable"; - donpcevent "#Maze_Manager_aru02::OnDisable"; - donpcevent "#event_start01_aru02::OnDisable"; - donpcevent "#nm_switch_aru02::OnDisable"; - donpcevent "#nmsomaru02_jin01::OnDisable"; - donpcevent "#nmsomaru02_jin02::OnDisable"; - donpcevent "#nmsomaru02_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru02_01::OnDisable"; - donpcevent "Guard of Shadow#aru02_02::OnDisable"; - donpcevent "Guard of Shadow#aru02_03::OnDisable"; - donpcevent "Guard of Shadow#aru02_04::OnDisable"; - donpcevent "Bloody Hunter#aru02_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru02_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru02_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru02_ac04::OnDisable"; - donpcevent "Temple Keeper#aru02_ac01::OnDisable"; - donpcevent "Temple Keeper#aru02_ac02::OnDisable"; - disablenpc "#to_agit_aru02_gate"; - donpcevent "#aru02_stone01::Onreset"; - donpcevent "#aru02_stone02::Onreset"; - donpcevent "#aru02_stone03::Onreset"; - disablenpc "#aru02_cage01"; - disablenpc "#aru02_cage02"; - disablenpc "#aru02_cage03"; - disablenpc "#aru02_cage04"; - disablenpc "#aru02_cage05"; - disablenpc "#aru02_cage06"; - disablenpc "windpath03_aru02"; - disablenpc "windpath04_aru02"; - end; - -OnTimer3605000: - mapannounce "que_qaru02","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qaru02","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_aru02_miro,0; - set $gqse_aru02_pcc,0; - set $gqse_aru02_gd,0; - set $gqse_aru02_nm,0; - mapwarp "que_qaru02","arug_cas02",349,355; - end; - -OnTimer3611000: - donpcevent "#okolnir_aru02_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru02,1,2,0 script #Maze_Manager_aru02 844,{ -OnInit: - donpcevent "#miro_bf_aru02::OnDisable"; - donpcevent "#miro_rf_aru02::OnDisable"; - donpcevent "#miro_yf_aru02::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_aru02::OnDisable"; - donpcevent "#miro_rf_aru02::OnDisable"; - donpcevent "#miro_yf_aru02::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_aru02::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_aru02::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_aru02::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_aru02::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_aru02::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_aru02::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_aru02::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_aru02::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_aru02::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_aru02::OnEnable"; - end; -} - -que_qaru02,2,1,0 script #miro_bf_aru02 844,{ - -OnEnable: - monster "que_qaru02",44,270," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",46,270," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",50,287," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",52,287," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",50,265," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",52,265," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",56,279," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",58,279," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",64,301," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",64,298," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",62,272," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",64,272," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",58,245," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",58,243," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",72,289," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",72,287," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",68,257," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",68,255," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",73,263," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",73,261," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",75,251," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",75,249," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",79,283," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",79,281," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",82,271," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",84,271," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",89,295," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",89,293," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",88,276," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",90,276," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",88,266," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",90,266," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",94,256," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",96,256," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",64,301," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",64,299," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",100,251," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - monster "que_qaru02",102,251," ",1934,1,"#miro_bf_aru02::OnMyMobDead"; - setcell "que_qaru02",44,270,47,270,cell_walkable,0; - setcell "que_qaru02",44,270,47,270,cell_shootable,0; - setcell "que_qaru02",50,287,53,287,cell_walkable,0; - setcell "que_qaru02",50,287,53,287,cell_shootable,0; - setcell "que_qaru02",50,265,53,265,cell_walkable,0; - setcell "que_qaru02",50,265,53,265,cell_shootable,0; - setcell "que_qaru02",56,279,59,279,cell_walkable,0; - setcell "que_qaru02",56,279,59,279,cell_shootable,0; - setcell "que_qaru02",64,298,64,301,cell_walkable,0; - setcell "que_qaru02",64,298,64,301,cell_shootable,0; - setcell "que_qaru02",62,272,65,272,cell_walkable,0; - setcell "que_qaru02",62,272,65,272,cell_shootable,0; - setcell "que_qaru02",58,242,58,245,cell_walkable,0; - setcell "que_qaru02",58,242,58,245,cell_shootable,0; - setcell "que_qaru02",72,286,72,289,cell_walkable,0; - setcell "que_qaru02",72,286,72,289,cell_shootable,0; - setcell "que_qaru02",68,254,68,259,cell_walkable,0; - setcell "que_qaru02",68,254,68,259,cell_shootable,0; - setcell "que_qaru02",73,260,73,263,cell_walkable,0; - setcell "que_qaru02",73,260,73,263,cell_shootable,0; - setcell "que_qaru02",75,248,75,251,cell_walkable,0; - setcell "que_qaru02",75,248,75,251,cell_shootable,0; - setcell "que_qaru02",79,280,79,283,cell_walkable,0; - setcell "que_qaru02",79,280,79,283,cell_shootable,0; - setcell "que_qaru02",82,271,85,271,cell_walkable,0; - setcell "que_qaru02",82,271,85,271,cell_shootable,0; - setcell "que_qaru02",89,292,89,295,cell_walkable,0; - setcell "que_qaru02",89,292,89,295,cell_shootable,0; - setcell "que_qaru02",88,276,91,276,cell_walkable,0; - setcell "que_qaru02",88,276,91,276,cell_shootable,0; - setcell "que_qaru02",88,266,91,266,cell_walkable,0; - setcell "que_qaru02",88,266,91,266,cell_shootable,0; - setcell "que_qaru02",94,256,97,256,cell_walkable,0; - setcell "que_qaru02",94,256,97,256,cell_shootable,0; - setcell "que_qaru02",64,298,64,301,cell_walkable,0; - setcell "que_qaru02",64,298,64,301,cell_shootable,0; - setcell "que_qaru02",100,251,103,251,cell_walkable,0; - setcell "que_qaru02",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru02","#miro_bf_aru02::OnMyMobDead"; - setcell "que_qaru02",44,270,47,270,cell_walkable,1; - setcell "que_qaru02",44,270,47,270,cell_shootable,1; - setcell "que_qaru02",50,287,53,287,cell_walkable,1; - setcell "que_qaru02",50,287,53,287,cell_shootable,1; - setcell "que_qaru02",50,265,53,265,cell_walkable,1; - setcell "que_qaru02",50,265,53,265,cell_shootable,1; - setcell "que_qaru02",56,279,59,279,cell_walkable,1; - setcell "que_qaru02",56,279,59,279,cell_shootable,1; - setcell "que_qaru02",64,298,64,301,cell_walkable,1; - setcell "que_qaru02",64,298,64,301,cell_shootable,1; - setcell "que_qaru02",62,272,65,272,cell_walkable,1; - setcell "que_qaru02",62,272,65,272,cell_shootable,1; - setcell "que_qaru02",58,242,58,245,cell_walkable,1; - setcell "que_qaru02",58,242,58,245,cell_shootable,1; - setcell "que_qaru02",72,286,72,289,cell_walkable,1; - setcell "que_qaru02",72,286,72,289,cell_shootable,1; - setcell "que_qaru02",68,254,68,259,cell_walkable,1; - setcell "que_qaru02",68,254,68,259,cell_shootable,1; - setcell "que_qaru02",73,260,73,263,cell_walkable,1; - setcell "que_qaru02",73,260,73,263,cell_shootable,1; - setcell "que_qaru02",75,248,75,251,cell_walkable,1; - setcell "que_qaru02",75,248,75,251,cell_shootable,1; - setcell "que_qaru02",79,280,79,283,cell_walkable,1; - setcell "que_qaru02",79,280,79,283,cell_shootable,1; - setcell "que_qaru02",82,271,85,271,cell_walkable,1; - setcell "que_qaru02",82,271,85,271,cell_shootable,1; - setcell "que_qaru02",89,292,89,295,cell_walkable,1; - setcell "que_qaru02",89,292,89,295,cell_shootable,1; - setcell "que_qaru02",88,276,91,276,cell_walkable,1; - setcell "que_qaru02",88,276,91,276,cell_shootable,1; - setcell "que_qaru02",88,266,91,266,cell_walkable,1; - setcell "que_qaru02",88,266,91,266,cell_shootable,1; - setcell "que_qaru02",94,256,97,256,cell_walkable,1; - setcell "que_qaru02",94,256,97,256,cell_shootable,1; - setcell "que_qaru02",64,298,64,301,cell_walkable,1; - setcell "que_qaru02",64,298,64,301,cell_shootable,1; - setcell "que_qaru02",100,251,103,251,cell_walkable,1; - setcell "que_qaru02",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru02,2,2,0 script #miro_rf_aru02 844,{ - -OnEnable: - monster "que_qaru02",57,301," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",57,299," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",48,291," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",48,289," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",68,290," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",70,290," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",72,295," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",72,293," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",90,296," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",92,296," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",56,282," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",58,282," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",66,283," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",66,281," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",80,284," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",82,284," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",44,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",46,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",50,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",52,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",54,269," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",54,267," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",66,271," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",66,270," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",81,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",81,272," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",88,276," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",90,276," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",94,276," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",96,276," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",64,258," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",66,258," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",76,263," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",76,261," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",87,265," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",87,263," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",50,252," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",52,252," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",76,252," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",78,252," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",99,255," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",99,253," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",53,245," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - monster "que_qaru02",53,243," ",1935,1,"#miro_rf_aru02::OnMyMobDead"; - setcell "que_qaru02",57,298,57,301,cell_walkable,0; - setcell "que_qaru02",57,298,57,301,cell_shootable,0; - setcell "que_qaru02",48,288,48,291,cell_walkable,0; - setcell "que_qaru02",48,288,48,291,cell_shootable,0; - setcell "que_qaru02",68,290,71,290,cell_walkable,0; - setcell "que_qaru02",68,290,71,290,cell_shootable,0; - setcell "que_qaru02",72,292,72,295,cell_walkable,0; - setcell "que_qaru02",72,292,72,295,cell_shootable,0; - setcell "que_qaru02",90,296,93,296,cell_walkable,0; - setcell "que_qaru02",90,296,93,296,cell_shootable,0; - setcell "que_qaru02",56,282,59,282,cell_walkable,0; - setcell "que_qaru02",56,282,59,282,cell_shootable,0; - setcell "que_qaru02",66,280,66,283,cell_walkable,0; - setcell "que_qaru02",66,280,66,283,cell_shootable,0; - setcell "que_qaru02",80,284,83,284,cell_walkable,0; - setcell "que_qaru02",80,284,83,284,cell_shootable,0; - setcell "que_qaru02",44,273,47,273,cell_walkable,0; - setcell "que_qaru02",44,273,47,273,cell_shootable,0; - setcell "que_qaru02",50,273,53,273,cell_walkable,0; - setcell "que_qaru02",50,273,53,273,cell_shootable,0; - setcell "que_qaru02",54,266,54,269,cell_walkable,0; - setcell "que_qaru02",54,266,54,269,cell_shootable,0; - setcell "que_qaru02",66,270,66,271,cell_walkable,0; - setcell "que_qaru02",66,270,66,271,cell_shootable,0; - setcell "que_qaru02",81,272,81,273,cell_walkable,0; - setcell "que_qaru02",81,272,81,273,cell_shootable,0; - setcell "que_qaru02",88,276,91,276,cell_walkable,0; - setcell "que_qaru02",88,276,91,276,cell_shootable,0; - setcell "que_qaru02",94,276,97,276,cell_walkable,0; - setcell "que_qaru02",94,276,97,276,cell_shootable,0; - setcell "que_qaru02",64,258,67,258,cell_walkable,0; - setcell "que_qaru02",64,258,67,258,cell_shootable,0; - setcell "que_qaru02",76,260,76,263,cell_walkable,0; - setcell "que_qaru02",76,260,76,263,cell_shootable,0; - setcell "que_qaru02",87,262,87,265,cell_walkable,0; - setcell "que_qaru02",87,262,87,265,cell_shootable,0; - setcell "que_qaru02",50,252,53,252,cell_walkable,0; - setcell "que_qaru02",50,252,53,252,cell_shootable,0; - setcell "que_qaru02",76,252,79,252,cell_walkable,0; - setcell "que_qaru02",76,252,79,252,cell_shootable,0; - setcell "que_qaru02",99,252,99,255,cell_walkable,0; - setcell "que_qaru02",99,252,99,255,cell_shootable,0; - setcell "que_qaru02",53,242,53,245,cell_walkable,0; - setcell "que_qaru02",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru02","#miro_rf_aru02::OnMyMobDead"; - setcell "que_qaru02",57,298,57,301,cell_walkable,1; - setcell "que_qaru02",57,298,57,301,cell_shootable,1; - setcell "que_qaru02",48,288,48,291,cell_walkable,1; - setcell "que_qaru02",48,288,48,291,cell_shootable,1; - setcell "que_qaru02",68,290,71,290,cell_walkable,1; - setcell "que_qaru02",68,290,71,290,cell_shootable,1; - setcell "que_qaru02",72,292,72,295,cell_walkable,1; - setcell "que_qaru02",72,292,72,295,cell_shootable,1; - setcell "que_qaru02",90,296,93,296,cell_walkable,1; - setcell "que_qaru02",90,296,93,296,cell_shootable,1; - setcell "que_qaru02",56,282,59,282,cell_walkable,1; - setcell "que_qaru02",56,282,59,282,cell_shootable,1; - setcell "que_qaru02",66,280,66,283,cell_walkable,1; - setcell "que_qaru02",66,280,66,283,cell_shootable,1; - setcell "que_qaru02",80,284,83,284,cell_walkable,1; - setcell "que_qaru02",80,284,83,284,cell_shootable,1; - setcell "que_qaru02",44,273,47,273,cell_walkable,1; - setcell "que_qaru02",44,273,47,273,cell_shootable,1; - setcell "que_qaru02",50,273,53,273,cell_walkable,1; - setcell "que_qaru02",50,273,53,273,cell_shootable,1; - setcell "que_qaru02",54,266,54,269,cell_walkable,1; - setcell "que_qaru02",54,266,54,269,cell_shootable,1; - setcell "que_qaru02",66,270,66,271,cell_walkable,1; - setcell "que_qaru02",66,270,66,271,cell_shootable,1; - setcell "que_qaru02",81,272,81,273,cell_walkable,1; - setcell "que_qaru02",81,272,81,273,cell_shootable,1; - setcell "que_qaru02",88,276,91,276,cell_walkable,1; - setcell "que_qaru02",88,276,91,276,cell_shootable,1; - setcell "que_qaru02",94,276,97,276,cell_walkable,1; - setcell "que_qaru02",94,276,97,276,cell_shootable,1; - setcell "que_qaru02",64,258,67,258,cell_walkable,1; - setcell "que_qaru02",64,258,67,258,cell_shootable,1; - setcell "que_qaru02",76,260,76,263,cell_walkable,1; - setcell "que_qaru02",76,260,76,263,cell_shootable,1; - setcell "que_qaru02",87,262,87,265,cell_walkable,1; - setcell "que_qaru02",87,262,87,265,cell_shootable,1; - setcell "que_qaru02",50,252,53,252,cell_walkable,1; - setcell "que_qaru02",50,252,53,252,cell_shootable,1; - setcell "que_qaru02",76,252,79,252,cell_walkable,1; - setcell "que_qaru02",76,252,79,252,cell_shootable,1; - setcell "que_qaru02",99,252,99,255,cell_walkable,1; - setcell "que_qaru02",99,252,99,255,cell_shootable,1; - setcell "que_qaru02",53,242,53,245,cell_walkable,1; - setcell "que_qaru02",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru02,2,3,0 script #miro_yf_aru02 844,{ - -OnEnable: - monster "que_qaru02",44,292," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",46,292," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",67,295," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",67,293," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",94,301," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",94,299," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",79,289," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",79,287," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",56,282," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",58,282," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",71,283," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",71,281," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",100,281," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",102,281," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",44,261," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",46,261," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",50,265," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",52,265," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",56,270," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",58,270," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",72,278," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",73,278," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",82,266," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",84,266," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",88,266," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",90,266," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",94,271," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",96,271," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",60,257," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",60,255," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",73,263," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",73,261," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",75,257," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",75,255," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",87,257," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",87,255," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",58,251," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",58,249," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",80,251," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",80,249," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",53,245," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",53,243," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",75,245," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",75,243," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",100,251," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",102,251," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",100,256," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - monster "que_qaru02",102,256," ",1936,1,"#miro_yf_aru02::OnMyMobDead"; - setcell "que_qaru02",44,292,47,292,cell_walkable,0; - setcell "que_qaru02",44,292,47,292,cell_shootable,0; - setcell "que_qaru02",67,292,67,295,cell_walkable,0; - setcell "que_qaru02",67,292,67,295,cell_shootable,0; - setcell "que_qaru02",94,298,94,301,cell_walkable,0; - setcell "que_qaru02",94,298,94,301,cell_shootable,0; - setcell "que_qaru02",79,286,79,289,cell_walkable,0; - setcell "que_qaru02",79,286,79,289,cell_shootable,0; - setcell "que_qaru02",56,282,59,282,cell_walkable,0; - setcell "que_qaru02",56,282,59,282,cell_shootable,0; - setcell "que_qaru02",71,280,71,283,cell_walkable,0; - setcell "que_qaru02",71,280,71,283,cell_shootable,0; - setcell "que_qaru02",100,281,103,281,cell_walkable,0; - setcell "que_qaru02",100,281,103,281,cell_shootable,0; - setcell "que_qaru02",44,261,47,261,cell_walkable,0; - setcell "que_qaru02",44,261,47,261,cell_shootable,0; - setcell "que_qaru02",50,265,53,265,cell_walkable,0; - setcell "que_qaru02",50,265,53,265,cell_shootable,0; - setcell "que_qaru02",56,270,59,270,cell_walkable,0; - setcell "que_qaru02",56,270,59,270,cell_shootable,0; - setcell "que_qaru02",72,278,73,278,cell_walkable,0; - setcell "que_qaru02",72,278,73,278,cell_shootable,0; - setcell "que_qaru02",82,266,85,266,cell_walkable,0; - setcell "que_qaru02",82,266,85,266,cell_shootable,0; - setcell "que_qaru02",88,266,91,266,cell_walkable,0; - setcell "que_qaru02",88,266,91,266,cell_shootable,0; - setcell "que_qaru02",94,271,97,271,cell_walkable,0; - setcell "que_qaru02",94,271,97,271,cell_shootable,0; - setcell "que_qaru02",60,254,60,257,cell_walkable,0; - setcell "que_qaru02",60,254,60,257,cell_shootable,0; - setcell "que_qaru02",73,260,73,263,cell_walkable,0; - setcell "que_qaru02",73,260,73,263,cell_shootable,0; - setcell "que_qaru02",75,254,75,257,cell_walkable,0; - setcell "que_qaru02",75,254,75,257,cell_shootable,0; - setcell "que_qaru02",87,254,87,257,cell_walkable,0; - setcell "que_qaru02",87,254,87,257,cell_shootable,0; - setcell "que_qaru02",58,248,58,251,cell_walkable,0; - setcell "que_qaru02",58,248,58,251,cell_shootable,0; - setcell "que_qaru02",80,248,80,251,cell_walkable,0; - setcell "que_qaru02",80,248,80,251,cell_shootable,0; - setcell "que_qaru02",53,242,53,245,cell_walkable,0; - setcell "que_qaru02",53,242,53,245,cell_shootable,0; - setcell "que_qaru02",75,242,75,245,cell_walkable,0; - setcell "que_qaru02",75,242,75,245,cell_shootable,0; - setcell "que_qaru02",100,251,103,251,cell_walkable,0; - setcell "que_qaru02",100,251,103,251,cell_shootable,0; - setcell "que_qaru02",100,256,103,256,cell_walkable,0; - setcell "que_qaru02",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru02","#miro_yf_aru02::OnMyMobDead"; - setcell "que_qaru02",44,292,47,292,cell_walkable,1; - setcell "que_qaru02",44,292,47,292,cell_shootable,1; - setcell "que_qaru02",67,292,67,295,cell_walkable,1; - setcell "que_qaru02",67,292,67,295,cell_shootable,1; - setcell "que_qaru02",94,298,94,301,cell_walkable,1; - setcell "que_qaru02",94,298,94,301,cell_shootable,1; - setcell "que_qaru02",79,286,79,289,cell_walkable,1; - setcell "que_qaru02",79,286,79,289,cell_shootable,1; - setcell "que_qaru02",56,282,59,282,cell_walkable,1; - setcell "que_qaru02",56,282,59,282,cell_shootable,1; - setcell "que_qaru02",71,280,71,283,cell_walkable,1; - setcell "que_qaru02",71,280,71,283,cell_shootable,1; - setcell "que_qaru02",100,281,103,281,cell_walkable,1; - setcell "que_qaru02",100,281,103,281,cell_shootable,1; - setcell "que_qaru02",44,261,47,261,cell_walkable,1; - setcell "que_qaru02",44,261,47,261,cell_shootable,1; - setcell "que_qaru02",50,265,53,265,cell_walkable,1; - setcell "que_qaru02",50,265,53,265,cell_shootable,1; - setcell "que_qaru02",56,270,59,270,cell_walkable,1; - setcell "que_qaru02",56,270,59,270,cell_shootable,1; - setcell "que_qaru02",72,278,73,278,cell_walkable,1; - setcell "que_qaru02",72,278,73,278,cell_shootable,1; - setcell "que_qaru02",82,266,85,266,cell_walkable,1; - setcell "que_qaru02",82,266,85,266,cell_shootable,1; - setcell "que_qaru02",88,266,91,266,cell_walkable,1; - setcell "que_qaru02",88,266,91,266,cell_shootable,1; - setcell "que_qaru02",94,271,97,271,cell_walkable,1; - setcell "que_qaru02",94,271,97,271,cell_shootable,1; - setcell "que_qaru02",60,254,60,257,cell_walkable,1; - setcell "que_qaru02",60,254,60,257,cell_shootable,1; - setcell "que_qaru02",73,260,73,263,cell_walkable,1; - setcell "que_qaru02",73,260,73,263,cell_shootable,1; - setcell "que_qaru02",75,254,75,257,cell_walkable,1; - setcell "que_qaru02",75,254,75,257,cell_shootable,1; - setcell "que_qaru02",87,254,87,257,cell_walkable,1; - setcell "que_qaru02",87,254,87,257,cell_shootable,1; - setcell "que_qaru02",58,248,58,251,cell_walkable,1; - setcell "que_qaru02",58,248,58,251,cell_shootable,1; - setcell "que_qaru02",80,248,80,251,cell_walkable,1; - setcell "que_qaru02",80,248,80,251,cell_shootable,1; - setcell "que_qaru02",53,242,53,245,cell_walkable,1; - setcell "que_qaru02",53,242,53,245,cell_shootable,1; - setcell "que_qaru02",75,242,75,245,cell_walkable,1; - setcell "que_qaru02",75,242,75,245,cell_shootable,1; - setcell "que_qaru02",100,251,103,251,cell_walkable,1; - setcell "que_qaru02",100,251,103,251,cell_shootable,1; - setcell "que_qaru02",100,256,103,256,cell_walkable,1; - setcell "que_qaru02",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru02,132,172,0 script windpath01_aru02 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qaru02",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qaru02,113,165,0 warp windpath02_aru02 1,1,que_qaru02,139,172 - - -que_qaru02,131,136,3 script Piamette#aru02 1930,{ -OnInit: - enablenpc "Piamette#aru02"; - end; -} - -que_qaru02,114,158,0 script #event_start01_aru02 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_aru02"; - end; - -OnEnable: - enablenpc "#event_start01_aru02"; - end; - -OnDisable: - disablenpc "#event_start01_aru02"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_aru02"; - end; - -OnTimer2000: - mapannounce "que_qaru02","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qaru02","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qaru02","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qaru02","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_aru02::OnEnable"; - stopnpctimer; - end; -} - -que_qaru02,2,2,0 script #gdtimer01_aru02 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_aru02::OnDisable"; - donpcevent "#getspell02_aru02::OnDisable"; - donpcevent "#getspell03_aru02::OnDisable"; - donpcevent "#getspell04_aru02::OnDisable"; - donpcevent "#getspell05_aru02::OnDisable"; - donpcevent "#getspell06_aru02::OnDisable"; - donpcevent "#getspell07_aru02::OnDisable"; - donpcevent "#getspell08_aru02::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_aru02::OnDisable"; - donpcevent "#getspell01_aru02::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_aru02::OnDisable"; - donpcevent "#getspell02_aru02::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_aru02::OnDisable"; - donpcevent "#getspell03_aru02::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_aru02::OnDisable"; - donpcevent "#getspell04_aru02::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_aru02::OnDisable"; - donpcevent "#getspell05_aru02::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_aru02::OnDisable"; - donpcevent "#getspell06_aru02::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_aru02::OnDisable"; - donpcevent "#getspell07_aru02::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_aru02::OnDisable"; - donpcevent "#getspell08_aru02::OnEnable"; - end; - -OnTimer75000: - if ($gqse_aru02_gd < 6) { - mapannounce "que_qaru02","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#aru02_cage01"; - enablenpc "#aru02_cage02"; - enablenpc "#aru02_cage03"; - enablenpc "#aru02_cage04"; - enablenpc "#aru02_cage05"; - enablenpc "#aru02_cage06"; - set $gqse_aru02_gd,0; - } - end; - -OnTimer76000: - disablenpc "#aru02_cage01"; - disablenpc "#aru02_cage02"; - disablenpc "#aru02_cage03"; - disablenpc "#aru02_cage04"; - disablenpc "#aru02_cage05"; - disablenpc "#aru02_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_aru02::OnEnable"; - end; -} - -que_qaru02,2,3,0 script #gdtimer02_aru02 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qaru02","#gdtimer02_aru02::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qaru02","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qaru02","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qaru02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qaru02",108,151,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead"; - monster "que_qaru02",109,135,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead"; - monster "que_qaru02",115,116,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead"; - monster "que_qaru02",158,106,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead"; - monster "que_qaru02",163,133,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead"; - monster "que_qaru02",150,154,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qaru02","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qaru02","#gdtimer02_aru02::OnMyMobDead"; - enablenpc "#aru02_cage01"; - enablenpc "#aru02_cage02"; - enablenpc "#aru02_cage03"; - enablenpc "#aru02_cage04"; - enablenpc "#aru02_cage05"; - enablenpc "#aru02_cage06"; - set $gqse_aru02_gd,0; - end; - -OnTimer113000: - disablenpc "#aru02_cage01"; - disablenpc "#aru02_cage02"; - disablenpc "#aru02_cage03"; - disablenpc "#aru02_cage04"; - disablenpc "#aru02_cage05"; - disablenpc "#aru02_cage06"; - donpcevent "#gdtimer01_aru02::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru02","#gdtimer02_aru02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru02","#gdtimer02_aru02::OnMyMobDead") == 0) { - enablenpc "#aru02_cage01"; - enablenpc "#aru02_cage02"; - enablenpc "#aru02_cage03"; - enablenpc "#aru02_cage04"; - enablenpc "#aru02_cage05"; - enablenpc "#aru02_cage06"; - donpcevent "#piamette_aru02::OnEnable"; - stopnpctimer; - } - end; -} - -que_qaru02,1,4,0 script #piamette_aru02 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qaru02","#piamette_aru02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru02","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qaru02","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#aru02"; - monster "que_qaru02",131,135,"Angry Piamette",1930,1,"#piamette_aru02::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qaru02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_aru02"; - enablenpc "windpath04_aru02"; - donpcevent "#nm_switch_aru02::OnEnable"; - end; -} - -que_qaru02,113,135,0 script #getspell01_aru02 -1,1,1,{ -OnInit: - disablenpc "#getspell01_aru02"; - end; - -OnEnable: - enablenpc "#getspell01_aru02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_aru02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru02_gd == 0) { - warp "que_qaru02",103,153; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,1; - mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 1) { - warp "que_qaru02",102,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,2; - mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 2) { - warp "que_qaru02",113,111; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,3; - mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 3) { - warp "que_qaru02",161,105; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,4; - mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 4) { - warp "que_qaru02",168,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,5; - mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 5) { - warp "que_qaru02",150,159; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,6; - mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru02::OnEnable"; - donpcevent "#gdtimer01_aru02::Onstop"; - } - end; -} - -que_qaru02,146,150,0 script #getspell02_aru02 -1,1,1,{ -OnInit: - disablenpc "#getspell02_aru02"; - end; - -OnEnable: - enablenpc "#getspell02_aru02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_aru02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru02_gd == 0) { - warp "que_qaru02",103,153; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,1; - mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 1) { - warp "que_qaru02",102,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,2; - mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 2) { - warp "que_qaru02",113,111; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,3; - mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 3) { - warp "que_qaru02",161,105; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,4; - mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 4) { - warp "que_qaru02",168,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,5; - mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 5) { - warp "que_qaru02",150,159; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,6; - mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru02::OnEnable"; - donpcevent "#gdtimer01_aru02::Onstop"; - } - end; -} - -que_qaru02,131,117,0 script #getspell03_aru02 -1,1,1,{ -OnInit: - disablenpc "#getspell03_aru02"; - end; - -OnEnable: - enablenpc "#getspell03_aru02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_aru02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru02_gd == 0) { - warp "que_qaru02",103,153; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,1; - mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 1) { - warp "que_qaru02",102,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,2; - mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 2) { - warp "que_qaru02",113,111; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,3; - mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 3) { - warp "que_qaru02",161,105; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,4; - mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 4) { - warp "que_qaru02",168,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,5; - mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 5) { - warp "que_qaru02",150,159; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,6; - mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru02::OnEnable"; - donpcevent "#gdtimer01_aru02::Onstop"; - } - end; -} - -que_qaru02,117,150,0 script #getspell04_aru02 -1,1,1,{ -OnInit: - disablenpc "#getspell04_aru02"; - end; - -OnEnable: - enablenpc "#getspell04_aru02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_aru02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru02_gd == 0) { - warp "que_qaru02",103,153; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,1; - mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 1) { - warp "que_qaru02",102,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,2; - mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 2) { - warp "que_qaru02",113,111; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,3; - mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 3) { - warp "que_qaru02",161,105; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,4; - mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 4) { - warp "que_qaru02",168,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,5; - mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 5) { - warp "que_qaru02",150,159; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,6; - mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru02::OnEnable"; - donpcevent "#gdtimer01_aru02::Onstop"; - } - end; -} - -que_qaru02,150,135,0 script #getspell05_aru02 -1,1,1,{ -OnInit: - disablenpc "#getspell05_aru02"; - end; - -OnEnable: - enablenpc "#getspell05_aru02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_aru02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru02_gd == 0) { - warp "que_qaru02",103,153; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,1; - mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 1) { - warp "que_qaru02",102,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,2; - mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 2) { - warp "que_qaru02",113,111; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,3; - mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 3) { - warp "que_qaru02",161,105; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,4; - mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 4) { - warp "que_qaru02",168,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,5; - mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 5) { - warp "que_qaru02",150,159; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,6; - mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru02::OnEnable"; - donpcevent "#gdtimer01_aru02::Onstop"; - } - end; -} - -que_qaru02,117,121,0 script #getspell06_aru02 -1,1,1,{ -OnInit: - disablenpc "#getspell06_aru02"; - end; - -OnEnable: - enablenpc "#getspell06_aru02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_aru02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru02_gd == 0) { - warp "que_qaru02",103,153; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,1; - mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 1) { - warp "que_qaru02",102,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,2; - mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 2) { - warp "que_qaru02",113,111; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,3; - mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 3) { - warp "que_qaru02",161,105; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,4; - mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 4) { - warp "que_qaru02",168,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,5; - mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 5) { - warp "que_qaru02",150,159; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,6; - mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru02::OnEnable"; - donpcevent "#gdtimer01_aru02::Onstop"; - } - end; -} - -que_qaru02,131,154,0 script #getspell07_aru02 -1,1,1,{ -OnInit: - disablenpc "#getspell07_aru02"; - end; - -OnEnable: - enablenpc "#getspell07_aru02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_aru02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru02_gd == 0) { - warp "que_qaru02",103,153; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,1; - mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 1) { - warp "que_qaru02",102,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,2; - mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 2) { - warp "que_qaru02",113,111; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,3; - mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 3) { - warp "que_qaru02",161,105; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,4; - mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 4) { - warp "que_qaru02",168,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,5; - mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 5) { - warp "que_qaru02",150,159; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,6; - mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru02::OnEnable"; - donpcevent "#gdtimer01_aru02::Onstop"; - } - end; -} - -que_qaru02,146,121,0 script #getspell08_aru02 -1,1,1,{ -OnInit: - disablenpc "#getspell08_aru02"; - end; - -OnEnable: - enablenpc "#getspell08_aru02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_aru02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru02_gd == 0) { - warp "que_qaru02",103,153; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,1; - mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 1) { - warp "que_qaru02",102,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,2; - mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 2) { - warp "que_qaru02",113,111; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,3; - mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 3) { - warp "que_qaru02",161,105; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,4; - mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 4) { - warp "que_qaru02",168,135; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,5; - mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru02_gd == 5) { - warp "que_qaru02",150,159; - disablenpc "#getspell01_aru02"; - set $gqse_aru02_gd,6; - mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru02::OnEnable"; - donpcevent "#gdtimer01_aru02::Onstop"; - } - end; -} - -que_qaru02,103,153,0 script #aru02_cage01 -1,1,1,{ -OnInit: - disablenpc "#aru02_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru02",108,151; - disablenpc "#aru02_cage01"; - end; -} - -que_qaru02,102,135,0 script #aru02_cage02 -1,1,1,{ -OnInit: - disablenpc "#aru02_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru02",107,135; - disablenpc "#aru02_cage02"; - end; -} - -que_qaru02,113,111,0 script #aru02_cage03 -1,1,1,{ -OnInit: - disablenpc "#aru02_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru02",113,114; - disablenpc "#aru02_cage03"; - end; -} - -que_qaru02,161,105,0 script #aru02_cage04 -1,1,1,{ -OnInit: - disablenpc "#aru02_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru02",158,106; - disablenpc "#aru02_cage04"; - end; -} - -que_qaru02,168,135,0 script #aru02_cage05 -1,1,1,{ -OnInit: - disablenpc "#aru02_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru02",163,133; - disablenpc "#aru02_cage05"; - end; -} - -que_qaru02,150,159,0 script #aru02_cage06 -1,1,1,{ -OnInit: - disablenpc "#aru02_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru02",150,154; - disablenpc "#aru02_cage06"; - end; -} - -que_qaru02,1,8,0 script #gd_aru02_mobctrl 844,{ -OnEnable: - monster "que_qaru02",107,152,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",109,135,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",113,116,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",157,107,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",163,133,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",149,156,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",130,139,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",135,137,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",130,132,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",128,137,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",109,145,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",109,130,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",128,114,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",147,114,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",154,128,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",151,145,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",130,151,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",131,139,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",135,136,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",131,132,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",128,136,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",110,145,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",129,114,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",148,114,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",155,128,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",152,145,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",131,151,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",110,130,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",132,139,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",135,135,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",132,132,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",128,135,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",111,145,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",111,130,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",130,114,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",149,114,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",156,128,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",153,145,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",132,151,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",133,139,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",135,134,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",133,132,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",128,135,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",112,145,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",131,114,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",150,114,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",157,128,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",154,145,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",133,151,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",112,130,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru02","#gd_aru02_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru02","#gd_aru02_mobctrl::OnMyMobDead") < 7) { - monster "que_qaru02",107,152,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",109,135,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",113,116,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",157,107,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",163,133,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - monster "que_qaru02",149,156,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead"; - } - end; -} - -que_qaru02,149,105,0 script windpath03_aru02 45,1,1,{ -OnInit: - disablenpc "windpath03_aru02"; - end; - -OnTouch: - warp "que_qaru02",119,103; - end; -} - -que_qaru02,128,104,0 script windpath04_aru02 45,1,1,{ -OnInit: - disablenpc "windpath04_aru02"; - end; - -OnTouch: - warp "que_qaru02",146,109; - end; -} - -que_qaru02,253,273,0 script #nm_switch_aru02 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_aru02"; - end; - -OnEnable: - enablenpc "#nm_switch_aru02"; - end; - -OnDisable: - disablenpc "#nm_switch_aru02"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_aru02"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru02","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru02","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qaru02","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomaru02_jin01::OnEnable"; - donpcevent "#aru02_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomaru02_jin02::OnEnable"; - donpcevent "#aru02_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomaru02_jin03::OnEnable"; - donpcevent "#aru02_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qaru02,229,297,0 script #nmsomaru02_jin01 -1,{ -OnEnable: - donpcevent "#aru02_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru02","#nmsomaru02_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru02","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qaru02",226,288,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",227,289,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",228,290,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",229,291,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",230,292,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",231,293,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",232,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",233,295,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",234,296,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",235,297,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",228,286,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",229,287,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",230,288,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",231,289,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",232,290,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",233,291,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",234,292,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",235,293,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",236,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",237,295,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",230,284,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",231,285,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",232,286,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",233,287,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",234,288,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",235,289,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",236,290,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",237,291,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",238,292,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",239,293,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru02",226,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",227,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",228,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",229,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",230,295,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",231,296,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",231,297,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",231,298,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",231,299,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",230,300,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",229,301,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",228,301,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",227,301,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",226,301,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",225,300,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",224,299,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",224,298,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",224,297,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",224,296,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - monster "que_qaru02",225,295,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru02,2,8,0 script #aru02_stone01 844,{ -OnEnable: - monster "que_qaru02",227,294,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",229,294,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",231,296,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",231,298,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",230,300,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",228,301,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",226,301,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",224,299,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",224,297,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - monster "que_qaru02",225,295,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru02","#aru02_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru02","#aru02_stone01::OnMyMobDead") == 0) { - set $gqse_aru02_nm,$gqse_aru02_nm+1; - donpcevent "#nmsomaru02_jin01::OnDisable"; - if ($gqse_aru02_nm == 3) { - donpcevent "Wish Maiden#aru02_boss::Onfight"; - } - } - end; -} - -que_qaru02,275,299,0 script #nmsomaru02_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru02","#nmsomaru02_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru02","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qaru02",263,292,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",264,291,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",265,290,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",266,289,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",267,288,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",268,287,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",269,286,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",270,285,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",271,284,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",272,283,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",265,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",266,293,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",267,292,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",268,291,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",269,290,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",270,289,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",271,288,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",272,287,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",273,286,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",274,285,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",267,296,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",268,295,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",269,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",270,283,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",271,282,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",272,281,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",273,280,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",274,279,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",275,276,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",276,275,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru02",274,301,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",275,301,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",276,301,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",277,301,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",278,300,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",279,299,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",279,298,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",279,297,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",279,296,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",278,295,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",277,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",276,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",275,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",274,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",273,295,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",272,296,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",272,297,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",272,298,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",272,299,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - monster "que_qaru02",273,300,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru02,2,9,0 script #aru02_stone02 844,{ -OnEnable: - monster "que_qaru02",275,301,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",277,301,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",279,299,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",279,297,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",278,295,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",276,294,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",274,294,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",272,296,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",272,298,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - monster "que_qaru02",273,300,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru02","#aru02_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru02","#aru02_stone02::OnMyMobDead") == 0) { - set $gqse_aru02_nm,$gqse_aru02_nm+1; - donpcevent "#nmsomaru02_jin02::OnDisable"; - if ($gqse_aru02_nm == 3) { - donpcevent "Wish Maiden#aru02_boss::Onfight"; - } - } - end; -} - -que_qaru02,251,340,0 script #nmsomaru02_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru02","#nmsomaru02_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru02","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qaru02",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qaru02",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qaru02",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qaru02",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - monster "que_qaru02",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru02,2,10,0 script #aru02_stone03 844,{ -OnEnable: - monster "que_qaru02",251,343,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",252,343,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",255,341,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",255,340,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",254,337,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",253,336,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",250,336,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",249,337,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",248,340,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - monster "que_qaru02",248,341,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru02","#aru02_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru02","#aru02_stone03::OnMyMobDead") == 0) { - set $gqse_aru02_nm,$gqse_aru02_nm+1; - donpcevent "#nmsomaru02_jin03::OnDisable"; - - if ($gqse_aru02_nm == 3) { - donpcevent "Wish Maiden#aru02_boss::Onfight"; - } - } - end; -} - -que_qaru02,235,285,5 script Guard of Shadow#aru02_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru02_01"; - end; - -OnDisable: - killmonster "que_qaru02","Guard of Shadow#aru02_01::OnMyMobDead"; - disablenpc "Guard of Shadow#aru02_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru02_01"; - monster "que_qaru02",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_01::OnMyMobDead"; - monster "que_qaru02",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_01::OnMyMobDead"; - monster "que_qaru02",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,224,290,5 script Guard of Shadow#aru02_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru02_02"; - end; - -OnDisable: - killmonster "que_qaru02","Guard of Shadow#aru02_02::OnMyMobDead"; - disablenpc "Guard of Shadow#aru02_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru02_02"; - monster "que_qaru02",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_02::OnMyMobDead"; - monster "que_qaru02",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_02::OnMyMobDead"; - monster "que_qaru02",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,236,296,5 script Guard of Shadow#aru02_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru02_03"; - end; - -OnDisable: - killmonster "que_qaru02","Guard of Shadow#aru02_03::OnMyMobDead"; - disablenpc "Guard of Shadow#aru02_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru02_03"; - monster "que_qaru02",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_03::OnMyMobDead"; - monster "que_qaru02",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_03::OnMyMobDead"; - monster "que_qaru02",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,225,303,5 script Guard of Shadow#aru02_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru02_04"; - end; - -OnDisable: - killmonster "que_qaru02","Guard of Shadow#aru02_04::OnMyMobDead"; - disablenpc "Guard of Shadow#aru02_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru02_04"; - monster "que_qaru02",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_04::OnMyMobDead"; - monster "que_qaru02",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_04::OnMyMobDead"; - monster "que_qaru02",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,266,296,3 script Bloody Hunter#aru02_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru02_ac01"; - end; - -OnDisable: - killmonster "que_qaru02","Bloody Hunter#aru02_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#aru02_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru02_ac01"; - monster "que_qaru02",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac01::OnMyMobDead"; - monster "que_qaru02",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac01::OnMyMobDead"; - monster "que_qaru02",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,271,283,3 script Bloody Hunter#aru02_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru02_ac02"; - end; - -OnDisable: - killmonster "que_qaru02","Bloody Hunter#aru02_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#aru02_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru02_ac02"; - monster "que_qaru02",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac02::OnMyMobDead"; - monster "que_qaru02",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac02::OnMyMobDead"; - monster "que_qaru02",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,270,307,3 script Bloody Hunter#aru02_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru02_ac03"; - end; - -OnDisable: - killmonster "que_qaru02","Bloody Hunter#aru02_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#aru02_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru02_ac03"; - monster "que_qaru02",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac03::OnMyMobDead"; - monster "que_qaru02",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac03::OnMyMobDead"; - monster "que_qaru02",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,279,300,3 script Bloody Hunter#aru02_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru02_ac04"; - end; - -OnDisable: - killmonster "que_qaru02","Bloody Hunter#aru02_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#aru02_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru02_ac04"; - monster "que_qaru02",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac04::OnMyMobDead"; - monster "que_qaru02",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac04::OnMyMobDead"; - monster "que_qaru02",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,247,330,5 script Temple Keeper#aru02_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru02_ac01"; - end; - -OnDisable: - killmonster "que_qaru02","Temple Keeper#aru02_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#aru02_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru02_ac01"; - monster "que_qaru02",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac01::OnMyMobDead"; - monster "que_qaru02",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac01::OnMyMobDead"; - monster "que_qaru02",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,255,330,3 script Temple Keeper#aru02_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru02_ac02"; - end; - -OnDisable: - killmonster "que_qaru02","Temple Keeper#aru02_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#aru02_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru02_ac02"; - monster "que_qaru02",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac02::OnMyMobDead"; - monster "que_qaru02",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac02::OnMyMobDead"; - monster "que_qaru02",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru02,251,255,3 script Wish Maiden#aru02_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#aru02_boss"; - end; - -OnDisable: - killmonster "que_qaru02","Wish Maiden#aru02_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#aru02_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru02","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru02","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#aru02_boss"; - specialeffect EF_SPHERE; - monster "que_qaru02",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru02_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru02","Wish Maiden#aru02_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_aru02::Onstop"; - donpcevent "Wish Maiden#aru02_gift::OnEnable"; - mapannounce "que_qaru02","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qaru02,252,340,3 script Wish Maiden#aru02_gift 403,{ - set .@GID, GetCastleData("arug_cas02",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7835,1; //Dusk_Glow - delitem 7836,1; //Dawn_Essence - delitem 7837,1; //Cold_Moonlight - delitem 7838,1; //Hazy_Starlight - delitem 2513,1; //Celestial_Robe - delitem 7063,100; //Soft_Feather - delitem 7291,10; //Agate - delitem 7293,10; //Rose_Quartz - delitem 985,20; //Elunium - getitem 2541,1; //Asprika - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#aru02_gift"; - enablenpc "#to_agit_aru02_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Asprika."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#aru02_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#aru02_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#aru02_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qaru02","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qaru02","arug_cas02",349,355; - donpcevent "#to_agit_aru02_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_aru02::OnDisable"; - set $gqse_aru02_miro,0; - set $gqse_aru02_pcc,0; - set $gqse_aru02_gd,0; - set $gqse_aru02_nm,0; - set $siz_aru02_on,2; - donpcevent "#okolnir_aru02_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru02,252,339,0 script #to_agit_aru02_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_aru02_gate"; - end; - -OnTouch: - warp "arug_cas02",349,355; - end; -} - -que_qaru02,1,6,0 script #okolnir_aru02_time01 844,{ -OnInit: - if ($siz_aru02_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_aru02_time,0; - initnpctimer; - end; - -Onreset: - set $siz_aru02_on,0; - set $gqse_aru02_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_aru02_time < 12) { - set $gqse_aru02_time,$gqse_aru02_time+1; - initnpctimer; - } - else if ($gqse_aru02_time == 12) { - set $siz_aru02_on,0; - set $gqse_aru02_time,0; - enablenpc "Wish Maiden#gq_aru02"; - enablenpc "Piamette#aru02"; - hideoffnpc "Wish Maiden#aru02_boss"; - stopnpctimer; - } - end; -} - -que_qaru02,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru02,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru02,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru02,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_aru03.txt b/npc/quests/okolnir/godse_aru03.txt deleted file mode 100644 index ec34300b9..000000000 --- a/npc/quests/okolnir/godse_aru03.txt +++ /dev/null @@ -1,3289 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Valfreja 3 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Asprika) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= Fixed two NPC named that were missed when translating. -//= Fixed Dialog that was overlooked in some files and not others. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= Removed extra dialog that was used in the Brynhild quest. -//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf] -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -arug_cas03,324,161,3 script Guide#gq_aru03 899,{ - set .@GID, GetCastleData("arug_cas03",1); - if (getcharid(2) == .@GID) { - if ($siz_aru03_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("arug_cas03",3); - set .@Economy,GetCastleData("arug_cas03",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qaru03",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_aru03_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qaru03",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_aru03_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_aru03_miro,0; - set $gqse_aru03_pcc,0; - set $gqse_aru03_gd,0; - set $gqse_aru03_nm,0; - if ($siz_aru03_on == 1) { - set $siz_aru03_on,0; - } - enablenpc "Guide#gq_aru03"; - end; -} - -que_qaru03,345,23,0 warp Gate02#gq_aru03 1,1,arug_cas03,321,153 - -que_qaru03,345,82,3 script Wish Maiden#gq_aru03 403,{ - set .@GID, GetCastleData("arug_cas03",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qaru03"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qaru03","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_aru03_pcc,.@saram; - set $siz_aru03_on,1; - donpcevent "#okolnir_aru03::OnEnable"; - disablenpc "Wish Maiden#gq_aru03"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Dusk Glow"; - mes "Dawn Essence"; - mes "Cold Moonlight"; - mes "Hazy Starlight."; - next; - mes "[Wish Maiden]"; - mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,"; - mes "a Heavenly Maiden's Robe, as well as Soft feathers."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many soft feathers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_aru03_on == 0) { - enablenpc "Wish Maiden#gq_aru03"; - } - else { - disablenpc "Wish Maiden#gq_aru03"; - } - end; -} - -que_qaru03,346,81,0 script Gate01#gq_aru03 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_aru03"; - end; - -OnEnable: - enablenpc "Gate01#gq_aru03"; - setcell "que_qaru03",58,302,63,302,cell_walkable,0; - setcell "que_qaru03",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_aru03"; - killmonsterall "que_qaru03"; - end; - -OnTouch: - set .@saram,getmapusers("que_qaru03"); - if (.@saram < 21) { - if ($gqse_aru03_miro == $gqse_aru03_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qaru03",72,271; - end; - } - else if (.@point == 2) { - warp "que_qaru03",45,243; - end; - } - else if (.@point == 3) { - warp "que_qaru03",102,248; - end; - } - else if (.@point == 4) { - warp "que_qaru03",102,300; - end; - } - else { - warp "que_qaru03",46,300; - end; - } - } - else if ($gqse_aru03_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,1; - warp "que_qaru03",72,271; - end; - } - else if ($gqse_aru03_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,2; - warp "que_qaru03",63,282; - end; - } - else if ($gqse_aru03_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,3; - warp "que_qaru03",59,294; - end; - } - else if ($gqse_aru03_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,4; - warp "que_qaru03",46,300; - end; - } - else if ($gqse_aru03_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,5; - warp "que_qaru03",51,285; - end; - } - else if ($gqse_aru03_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,6; - warp "que_qaru03",51,262; - end; - } - else if ($gqse_aru03_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,7; - warp "que_qaru03",45,243; - end; - } - else if ($gqse_aru03_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,8; - warp "que_qaru03",82,249; - end; - } - else if ($gqse_aru03_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,9; - warp "que_qaru03",102,248; - end; - } - else if ($gqse_aru03_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,10; - warp "que_qaru03",90,260; - end; - } - else if ($gqse_aru03_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,11; - warp "que_qaru03",90,280; - end; - } - else if ($gqse_aru03_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,12; - warp "que_qaru03",102,300; - end; - } - else if ($gqse_aru03_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,13; - warp "que_qaru03",96,290; - end; - } - else if ($gqse_aru03_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,14; - warp "que_qaru03",63,282; - end; - } - else if ($gqse_aru03_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,15; - warp "que_qaru03",61,243; - end; - } - else if ($gqse_aru03_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,16; - warp "que_qaru03",70,249; - end; - } - else if ($gqse_aru03_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,17; - warp "que_qaru03",102,282; - end; - } - else if ($gqse_aru03_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,18; - warp "que_qaru03",66,300; - end; - } - else if ($gqse_aru03_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,19; - warp "que_qaru03",57,258; - end; - } - else if ($gqse_aru03_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qaru03",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru03",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru03",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru03",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru03",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru03",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead"; - } - else { - monster "que_qaru03",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead"; - } - set $gqse_aru03_miro,20; - warp "que_qaru03",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qaru03,1,4,0 script #Gate_manager_aru03 844,{ -OnMyMobDead: - if ($gqse_aru03_miro == $gqse_aru03_pcc) { - if (mobcount("que_qaru03","#Gate_manager_aru03::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_aru03::OnEnable"; - } - } - end; -} - -que_qaru03,1,4,0 script #gq_miromob2_aru03 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru03","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qaru03","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qaru03",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru03::OnMyMobDead"; - - monster "que_qaru03",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru03::OnMyMobDead"; - - monster "que_qaru03",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru03::OnMyMobDead"; - monster "que_qaru03",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru03::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru03","#gq_miromob2_aru03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru03","#gq_miromob2_aru03::OnMyMobDead") == 0) { - mapannounce "que_qaru03","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qaru03",58,302,63,302,cell_walkable,1; - setcell "que_qaru03",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_aru03::OnDisable"; - } - end; -} - -que_qaru03,1,1,0 script #okolnir_aru03 844,{ - -OnEnable: - donpcevent "Gate01#gq_aru03::OnEnable"; - donpcevent "#Maze_Manager_aru03::OnEnable"; - donpcevent "#event_start01_aru03::OnEnable"; - donpcevent "#gd_aru03_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#aru03_01"; - enablenpc "Guard of Shadow#aru03_02"; - enablenpc "Guard of Shadow#aru03_03"; - enablenpc "Guard of Shadow#aru03_04"; - enablenpc "Bloody Hunter#aru03_ac01"; - enablenpc "Bloody Hunter#aru03_ac02"; - enablenpc "Bloody Hunter#aru03_ac03"; - enablenpc "Bloody Hunter#aru03_ac04"; - enablenpc "Temple Keeper#aru03_ac01"; - enablenpc "Temple Keeper#aru03_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_aru03"; - donpcevent "#gq_miromob2_aru03::Onreset"; - disablenpc "Piamette#aru03"; - donpcevent "#gdtimer01_aru03::Onstop"; - donpcevent "#gdtimer02_aru03::Onstop"; - donpcevent "#piamette_aru03::Onreset"; - donpcevent "Wish Maiden#aru03_boss::OnDisable"; - donpcevent "Wish Maiden#aru03_gift::OnDisable"; - donpcevent "#gd_aru03_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru03::OnDisable"; - donpcevent "#Maze_Manager_aru03::OnDisable"; - donpcevent "#event_start01_aru03::OnDisable"; - donpcevent "#nm_switch_aru03::OnDisable"; - donpcevent "#nmsomaru03_jin01::OnDisable"; - donpcevent "#nmsomaru03_jin02::OnDisable"; - donpcevent "#nmsomaru03_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru03_01::OnDisable"; - donpcevent "Guard of Shadow#aru03_02::OnDisable"; - donpcevent "Guard of Shadow#aru03_03::OnDisable"; - donpcevent "Guard of Shadow#aru03_04::OnDisable"; - donpcevent "Bloody Hunter#aru03_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru03_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru03_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru03_ac04::OnDisable"; - donpcevent "Temple Keeper#aru03_ac01::OnDisable"; - donpcevent "Temple Keeper#aru03_ac02::OnDisable"; - disablenpc "#to_agit_aru03_gate"; - donpcevent "#aru03_stone01::Onreset"; - donpcevent "#aru03_stone02::Onreset"; - donpcevent "#aru03_stone03::Onreset"; - disablenpc "#aru03_cage01"; - disablenpc "#aru03_cage02"; - disablenpc "#aru03_cage03"; - disablenpc "#aru03_cage04"; - disablenpc "#aru03_cage05"; - disablenpc "#aru03_cage06"; - disablenpc "windpath03_aru03"; - disablenpc "windpath04_aru03"; - set $gqse_aru03_miro,0; - set $gqse_aru03_pcc,0; - set $gqse_aru03_gd,0; - set $gqse_aru03_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru03","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qaru03","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qaru03","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qaru03","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qaru03","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qaru03","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qaru03","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qaru03","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qaru03","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qaru03","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_aru03"; - donpcevent "#gq_miromob2_aru03::Onreset"; - disablenpc "Piamette#aru03"; - donpcevent "#gdtimer01_aru03::Onstop"; - donpcevent "#gdtimer02_aru03::Onstop"; - donpcevent "#piamette_aru03::Onreset"; - donpcevent "Wish Maiden#aru03_boss::onDisable"; - donpcevent "Wish Maiden#aru03_gift::OnDisable"; - donpcevent "#gd_aru03_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru03::OnDisable"; - donpcevent "#Maze_Manager_aru03::OnDisable"; - donpcevent "#event_start01_aru03::OnDisable"; - donpcevent "#nm_switch_aru03::OnDisable"; - donpcevent "#nmsomaru03_jin01::OnDisable"; - donpcevent "#nmsomaru03_jin02::OnDisable"; - donpcevent "#nmsomaru03_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru03_01::OnDisable"; - donpcevent "Guard of Shadow#aru03_02::OnDisable"; - donpcevent "Guard of Shadow#aru03_03::OnDisable"; - donpcevent "Guard of Shadow#aru03_04::OnDisable"; - donpcevent "Bloody Hunter#aru03_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru03_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru03_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru03_ac04::OnDisable"; - donpcevent "Temple Keeper#aru03_ac01::OnDisable"; - donpcevent "Temple Keeper#aru03_ac02::OnDisable"; - disablenpc "#to_agit_aru03_gate"; - donpcevent "#aru03_stone01::Onreset"; - donpcevent "#aru03_stone02::Onreset"; - donpcevent "#aru03_stone03::Onreset"; - disablenpc "#aru03_cage01"; - disablenpc "#aru03_cage02"; - disablenpc "#aru03_cage03"; - disablenpc "#aru03_cage04"; - disablenpc "#aru03_cage05"; - disablenpc "#aru03_cage06"; - disablenpc "windpath03_aru03"; - disablenpc "windpath04_aru03"; - end; - -OnTimer3605000: - mapannounce "que_qaru03","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qaru03","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_aru03_miro,0; - set $gqse_aru03_pcc,0; - set $gqse_aru03_gd,0; - set $gqse_aru03_nm,0; - mapwarp "que_qaru03","arug_cas03",321,153; - end; - -OnTimer3611000: - donpcevent "#okolnir_aru03_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru03,1,2,0 script #Maze_Manager_aru03 844,{ -OnInit: - donpcevent "#miro_bf_aru03::OnDisable"; - donpcevent "#miro_rf_aru03::OnDisable"; - donpcevent "#miro_yf_aru03::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_aru03::OnDisable"; - donpcevent "#miro_rf_aru03::OnDisable"; - donpcevent "#miro_yf_aru03::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_aru03::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_aru03::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_aru03::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_aru03::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_aru03::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_aru03::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_aru03::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_aru03::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_aru03::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_aru03::OnEnable"; - end; -} - -que_qaru03,2,1,0 script #miro_bf_aru03 844,{ - -OnEnable: - monster "que_qaru03",44,270," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",46,270," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",50,287," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",52,287," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",50,265," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",52,265," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",56,279," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",58,279," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",64,301," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",64,298," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",62,272," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",64,272," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",58,245," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",58,243," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",72,289," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",72,287," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",68,257," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",68,255," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",73,263," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",73,261," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",75,251," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",75,249," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",79,283," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",79,281," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",82,271," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",84,271," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",89,295," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",89,293," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",88,276," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",90,276," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",88,266," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",90,266," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",94,256," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",96,256," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",64,301," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",64,299," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",100,251," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - monster "que_qaru03",102,251," ",1934,1,"#miro_bf_aru03::OnMyMobDead"; - setcell "que_qaru03",44,270,47,270,cell_walkable,0; - setcell "que_qaru03",44,270,47,270,cell_shootable,0; - setcell "que_qaru03",50,287,53,287,cell_walkable,0; - setcell "que_qaru03",50,287,53,287,cell_shootable,0; - setcell "que_qaru03",50,265,53,265,cell_walkable,0; - setcell "que_qaru03",50,265,53,265,cell_shootable,0; - setcell "que_qaru03",56,279,59,279,cell_walkable,0; - setcell "que_qaru03",56,279,59,279,cell_shootable,0; - setcell "que_qaru03",64,298,64,301,cell_walkable,0; - setcell "que_qaru03",64,298,64,301,cell_shootable,0; - setcell "que_qaru03",62,272,65,272,cell_walkable,0; - setcell "que_qaru03",62,272,65,272,cell_shootable,0; - setcell "que_qaru03",58,242,58,245,cell_walkable,0; - setcell "que_qaru03",58,242,58,245,cell_shootable,0; - setcell "que_qaru03",72,286,72,289,cell_walkable,0; - setcell "que_qaru03",72,286,72,289,cell_shootable,0; - setcell "que_qaru03",68,254,68,259,cell_walkable,0; - setcell "que_qaru03",68,254,68,259,cell_shootable,0; - setcell "que_qaru03",73,260,73,263,cell_walkable,0; - setcell "que_qaru03",73,260,73,263,cell_shootable,0; - setcell "que_qaru03",75,248,75,251,cell_walkable,0; - setcell "que_qaru03",75,248,75,251,cell_shootable,0; - setcell "que_qaru03",79,280,79,283,cell_walkable,0; - setcell "que_qaru03",79,280,79,283,cell_shootable,0; - setcell "que_qaru03",82,271,85,271,cell_walkable,0; - setcell "que_qaru03",82,271,85,271,cell_shootable,0; - setcell "que_qaru03",89,292,89,295,cell_walkable,0; - setcell "que_qaru03",89,292,89,295,cell_shootable,0; - setcell "que_qaru03",88,276,91,276,cell_walkable,0; - setcell "que_qaru03",88,276,91,276,cell_shootable,0; - setcell "que_qaru03",88,266,91,266,cell_walkable,0; - setcell "que_qaru03",88,266,91,266,cell_shootable,0; - setcell "que_qaru03",94,256,97,256,cell_walkable,0; - setcell "que_qaru03",94,256,97,256,cell_shootable,0; - setcell "que_qaru03",64,298,64,301,cell_walkable,0; - setcell "que_qaru03",64,298,64,301,cell_shootable,0; - setcell "que_qaru03",100,251,103,251,cell_walkable,0; - setcell "que_qaru03",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru03","#miro_bf_aru03::OnMyMobDead"; - setcell "que_qaru03",44,270,47,270,cell_walkable,1; - setcell "que_qaru03",44,270,47,270,cell_shootable,1; - setcell "que_qaru03",50,287,53,287,cell_walkable,1; - setcell "que_qaru03",50,287,53,287,cell_shootable,1; - setcell "que_qaru03",50,265,53,265,cell_walkable,1; - setcell "que_qaru03",50,265,53,265,cell_shootable,1; - setcell "que_qaru03",56,279,59,279,cell_walkable,1; - setcell "que_qaru03",56,279,59,279,cell_shootable,1; - setcell "que_qaru03",64,298,64,301,cell_walkable,1; - setcell "que_qaru03",64,298,64,301,cell_shootable,1; - setcell "que_qaru03",62,272,65,272,cell_walkable,1; - setcell "que_qaru03",62,272,65,272,cell_shootable,1; - setcell "que_qaru03",58,242,58,245,cell_walkable,1; - setcell "que_qaru03",58,242,58,245,cell_shootable,1; - setcell "que_qaru03",72,286,72,289,cell_walkable,1; - setcell "que_qaru03",72,286,72,289,cell_shootable,1; - setcell "que_qaru03",68,254,68,259,cell_walkable,1; - setcell "que_qaru03",68,254,68,259,cell_shootable,1; - setcell "que_qaru03",73,260,73,263,cell_walkable,1; - setcell "que_qaru03",73,260,73,263,cell_shootable,1; - setcell "que_qaru03",75,248,75,251,cell_walkable,1; - setcell "que_qaru03",75,248,75,251,cell_shootable,1; - setcell "que_qaru03",79,280,79,283,cell_walkable,1; - setcell "que_qaru03",79,280,79,283,cell_shootable,1; - setcell "que_qaru03",82,271,85,271,cell_walkable,1; - setcell "que_qaru03",82,271,85,271,cell_shootable,1; - setcell "que_qaru03",89,292,89,295,cell_walkable,1; - setcell "que_qaru03",89,292,89,295,cell_shootable,1; - setcell "que_qaru03",88,276,91,276,cell_walkable,1; - setcell "que_qaru03",88,276,91,276,cell_shootable,1; - setcell "que_qaru03",88,266,91,266,cell_walkable,1; - setcell "que_qaru03",88,266,91,266,cell_shootable,1; - setcell "que_qaru03",94,256,97,256,cell_walkable,1; - setcell "que_qaru03",94,256,97,256,cell_shootable,1; - setcell "que_qaru03",64,298,64,301,cell_walkable,1; - setcell "que_qaru03",64,298,64,301,cell_shootable,1; - setcell "que_qaru03",100,251,103,251,cell_walkable,1; - setcell "que_qaru03",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru03,2,2,0 script #miro_rf_aru03 844,{ - -OnEnable: - monster "que_qaru03",57,301," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",57,299," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",48,291," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",48,289," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",68,290," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",70,290," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",72,295," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",72,293," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",90,296," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",92,296," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",56,282," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",58,282," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",66,283," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",66,281," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",80,284," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",82,284," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",44,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",46,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",50,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",52,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",54,269," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",54,267," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",66,271," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",66,270," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",81,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",81,272," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",88,276," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",90,276," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",94,276," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",96,276," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",64,258," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",66,258," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",76,263," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",76,261," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",87,265," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",87,263," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",50,252," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",52,252," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",76,252," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",78,252," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",99,255," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",99,253," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",53,245," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - monster "que_qaru03",53,243," ",1935,1,"#miro_rf_aru03::OnMyMobDead"; - setcell "que_qaru03",57,298,57,301,cell_walkable,0; - setcell "que_qaru03",57,298,57,301,cell_shootable,0; - setcell "que_qaru03",48,288,48,291,cell_walkable,0; - setcell "que_qaru03",48,288,48,291,cell_shootable,0; - setcell "que_qaru03",68,290,71,290,cell_walkable,0; - setcell "que_qaru03",68,290,71,290,cell_shootable,0; - setcell "que_qaru03",72,292,72,295,cell_walkable,0; - setcell "que_qaru03",72,292,72,295,cell_shootable,0; - setcell "que_qaru03",90,296,93,296,cell_walkable,0; - setcell "que_qaru03",90,296,93,296,cell_shootable,0; - setcell "que_qaru03",56,282,59,282,cell_walkable,0; - setcell "que_qaru03",56,282,59,282,cell_shootable,0; - setcell "que_qaru03",66,280,66,283,cell_walkable,0; - setcell "que_qaru03",66,280,66,283,cell_shootable,0; - setcell "que_qaru03",80,284,83,284,cell_walkable,0; - setcell "que_qaru03",80,284,83,284,cell_shootable,0; - setcell "que_qaru03",44,273,47,273,cell_walkable,0; - setcell "que_qaru03",44,273,47,273,cell_shootable,0; - setcell "que_qaru03",50,273,53,273,cell_walkable,0; - setcell "que_qaru03",50,273,53,273,cell_shootable,0; - setcell "que_qaru03",54,266,54,269,cell_walkable,0; - setcell "que_qaru03",54,266,54,269,cell_shootable,0; - setcell "que_qaru03",66,270,66,271,cell_walkable,0; - setcell "que_qaru03",66,270,66,271,cell_shootable,0; - setcell "que_qaru03",81,272,81,273,cell_walkable,0; - setcell "que_qaru03",81,272,81,273,cell_shootable,0; - setcell "que_qaru03",88,276,91,276,cell_walkable,0; - setcell "que_qaru03",88,276,91,276,cell_shootable,0; - setcell "que_qaru03",94,276,97,276,cell_walkable,0; - setcell "que_qaru03",94,276,97,276,cell_shootable,0; - setcell "que_qaru03",64,258,67,258,cell_walkable,0; - setcell "que_qaru03",64,258,67,258,cell_shootable,0; - setcell "que_qaru03",76,260,76,263,cell_walkable,0; - setcell "que_qaru03",76,260,76,263,cell_shootable,0; - setcell "que_qaru03",87,262,87,265,cell_walkable,0; - setcell "que_qaru03",87,262,87,265,cell_shootable,0; - setcell "que_qaru03",50,252,53,252,cell_walkable,0; - setcell "que_qaru03",50,252,53,252,cell_shootable,0; - setcell "que_qaru03",76,252,79,252,cell_walkable,0; - setcell "que_qaru03",76,252,79,252,cell_shootable,0; - setcell "que_qaru03",99,252,99,255,cell_walkable,0; - setcell "que_qaru03",99,252,99,255,cell_shootable,0; - setcell "que_qaru03",53,242,53,245,cell_walkable,0; - setcell "que_qaru03",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru03","#miro_rf_aru03::OnMyMobDead"; - setcell "que_qaru03",57,298,57,301,cell_walkable,1; - setcell "que_qaru03",57,298,57,301,cell_shootable,1; - setcell "que_qaru03",48,288,48,291,cell_walkable,1; - setcell "que_qaru03",48,288,48,291,cell_shootable,1; - setcell "que_qaru03",68,290,71,290,cell_walkable,1; - setcell "que_qaru03",68,290,71,290,cell_shootable,1; - setcell "que_qaru03",72,292,72,295,cell_walkable,1; - setcell "que_qaru03",72,292,72,295,cell_shootable,1; - setcell "que_qaru03",90,296,93,296,cell_walkable,1; - setcell "que_qaru03",90,296,93,296,cell_shootable,1; - setcell "que_qaru03",56,282,59,282,cell_walkable,1; - setcell "que_qaru03",56,282,59,282,cell_shootable,1; - setcell "que_qaru03",66,280,66,283,cell_walkable,1; - setcell "que_qaru03",66,280,66,283,cell_shootable,1; - setcell "que_qaru03",80,284,83,284,cell_walkable,1; - setcell "que_qaru03",80,284,83,284,cell_shootable,1; - setcell "que_qaru03",44,273,47,273,cell_walkable,1; - setcell "que_qaru03",44,273,47,273,cell_shootable,1; - setcell "que_qaru03",50,273,53,273,cell_walkable,1; - setcell "que_qaru03",50,273,53,273,cell_shootable,1; - setcell "que_qaru03",54,266,54,269,cell_walkable,1; - setcell "que_qaru03",54,266,54,269,cell_shootable,1; - setcell "que_qaru03",66,270,66,271,cell_walkable,1; - setcell "que_qaru03",66,270,66,271,cell_shootable,1; - setcell "que_qaru03",81,272,81,273,cell_walkable,1; - setcell "que_qaru03",81,272,81,273,cell_shootable,1; - setcell "que_qaru03",88,276,91,276,cell_walkable,1; - setcell "que_qaru03",88,276,91,276,cell_shootable,1; - setcell "que_qaru03",94,276,97,276,cell_walkable,1; - setcell "que_qaru03",94,276,97,276,cell_shootable,1; - setcell "que_qaru03",64,258,67,258,cell_walkable,1; - setcell "que_qaru03",64,258,67,258,cell_shootable,1; - setcell "que_qaru03",76,260,76,263,cell_walkable,1; - setcell "que_qaru03",76,260,76,263,cell_shootable,1; - setcell "que_qaru03",87,262,87,265,cell_walkable,1; - setcell "que_qaru03",87,262,87,265,cell_shootable,1; - setcell "que_qaru03",50,252,53,252,cell_walkable,1; - setcell "que_qaru03",50,252,53,252,cell_shootable,1; - setcell "que_qaru03",76,252,79,252,cell_walkable,1; - setcell "que_qaru03",76,252,79,252,cell_shootable,1; - setcell "que_qaru03",99,252,99,255,cell_walkable,1; - setcell "que_qaru03",99,252,99,255,cell_shootable,1; - setcell "que_qaru03",53,242,53,245,cell_walkable,1; - setcell "que_qaru03",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru03,2,3,0 script #miro_yf_aru03 844,{ - -OnEnable: - monster "que_qaru03",44,292," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",46,292," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",67,295," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",67,293," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",94,301," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",94,299," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",79,289," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",79,287," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",56,282," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",58,282," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",71,283," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",71,281," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",100,281," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",102,281," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",44,261," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",46,261," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",50,265," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",52,265," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",56,270," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",58,270," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",72,278," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",73,278," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",82,266," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",84,266," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",88,266," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",90,266," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",94,271," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",96,271," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",60,257," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",60,255," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",73,263," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",73,261," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",75,257," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",75,255," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",87,257," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",87,255," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",58,251," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",58,249," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",80,251," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",80,249," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",53,245," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",53,243," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",75,245," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",75,243," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",100,251," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",102,251," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",100,256," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - monster "que_qaru03",102,256," ",1936,1,"#miro_yf_aru03::OnMyMobDead"; - setcell "que_qaru03",44,292,47,292,cell_walkable,0; - setcell "que_qaru03",44,292,47,292,cell_shootable,0; - setcell "que_qaru03",67,292,67,295,cell_walkable,0; - setcell "que_qaru03",67,292,67,295,cell_shootable,0; - setcell "que_qaru03",94,298,94,301,cell_walkable,0; - setcell "que_qaru03",94,298,94,301,cell_shootable,0; - setcell "que_qaru03",79,286,79,289,cell_walkable,0; - setcell "que_qaru03",79,286,79,289,cell_shootable,0; - setcell "que_qaru03",56,282,59,282,cell_walkable,0; - setcell "que_qaru03",56,282,59,282,cell_shootable,0; - setcell "que_qaru03",71,280,71,283,cell_walkable,0; - setcell "que_qaru03",71,280,71,283,cell_shootable,0; - setcell "que_qaru03",100,281,103,281,cell_walkable,0; - setcell "que_qaru03",100,281,103,281,cell_shootable,0; - setcell "que_qaru03",44,261,47,261,cell_walkable,0; - setcell "que_qaru03",44,261,47,261,cell_shootable,0; - setcell "que_qaru03",50,265,53,265,cell_walkable,0; - setcell "que_qaru03",50,265,53,265,cell_shootable,0; - setcell "que_qaru03",56,270,59,270,cell_walkable,0; - setcell "que_qaru03",56,270,59,270,cell_shootable,0; - setcell "que_qaru03",72,278,73,278,cell_walkable,0; - setcell "que_qaru03",72,278,73,278,cell_shootable,0; - setcell "que_qaru03",82,266,85,266,cell_walkable,0; - setcell "que_qaru03",82,266,85,266,cell_shootable,0; - setcell "que_qaru03",88,266,91,266,cell_walkable,0; - setcell "que_qaru03",88,266,91,266,cell_shootable,0; - setcell "que_qaru03",94,271,97,271,cell_walkable,0; - setcell "que_qaru03",94,271,97,271,cell_shootable,0; - setcell "que_qaru03",60,254,60,257,cell_walkable,0; - setcell "que_qaru03",60,254,60,257,cell_shootable,0; - setcell "que_qaru03",73,260,73,263,cell_walkable,0; - setcell "que_qaru03",73,260,73,263,cell_shootable,0; - setcell "que_qaru03",75,254,75,257,cell_walkable,0; - setcell "que_qaru03",75,254,75,257,cell_shootable,0; - setcell "que_qaru03",87,254,87,257,cell_walkable,0; - setcell "que_qaru03",87,254,87,257,cell_shootable,0; - setcell "que_qaru03",58,248,58,251,cell_walkable,0; - setcell "que_qaru03",58,248,58,251,cell_shootable,0; - setcell "que_qaru03",80,248,80,251,cell_walkable,0; - setcell "que_qaru03",80,248,80,251,cell_shootable,0; - setcell "que_qaru03",53,242,53,245,cell_walkable,0; - setcell "que_qaru03",53,242,53,245,cell_shootable,0; - setcell "que_qaru03",75,242,75,245,cell_walkable,0; - setcell "que_qaru03",75,242,75,245,cell_shootable,0; - setcell "que_qaru03",100,251,103,251,cell_walkable,0; - setcell "que_qaru03",100,251,103,251,cell_shootable,0; - setcell "que_qaru03",100,256,103,256,cell_walkable,0; - setcell "que_qaru03",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru03","#miro_yf_aru03::OnMyMobDead"; - setcell "que_qaru03",44,292,47,292,cell_walkable,1; - setcell "que_qaru03",44,292,47,292,cell_shootable,1; - setcell "que_qaru03",67,292,67,295,cell_walkable,1; - setcell "que_qaru03",67,292,67,295,cell_shootable,1; - setcell "que_qaru03",94,298,94,301,cell_walkable,1; - setcell "que_qaru03",94,298,94,301,cell_shootable,1; - setcell "que_qaru03",79,286,79,289,cell_walkable,1; - setcell "que_qaru03",79,286,79,289,cell_shootable,1; - setcell "que_qaru03",56,282,59,282,cell_walkable,1; - setcell "que_qaru03",56,282,59,282,cell_shootable,1; - setcell "que_qaru03",71,280,71,283,cell_walkable,1; - setcell "que_qaru03",71,280,71,283,cell_shootable,1; - setcell "que_qaru03",100,281,103,281,cell_walkable,1; - setcell "que_qaru03",100,281,103,281,cell_shootable,1; - setcell "que_qaru03",44,261,47,261,cell_walkable,1; - setcell "que_qaru03",44,261,47,261,cell_shootable,1; - setcell "que_qaru03",50,265,53,265,cell_walkable,1; - setcell "que_qaru03",50,265,53,265,cell_shootable,1; - setcell "que_qaru03",56,270,59,270,cell_walkable,1; - setcell "que_qaru03",56,270,59,270,cell_shootable,1; - setcell "que_qaru03",72,278,73,278,cell_walkable,1; - setcell "que_qaru03",72,278,73,278,cell_shootable,1; - setcell "que_qaru03",82,266,85,266,cell_walkable,1; - setcell "que_qaru03",82,266,85,266,cell_shootable,1; - setcell "que_qaru03",88,266,91,266,cell_walkable,1; - setcell "que_qaru03",88,266,91,266,cell_shootable,1; - setcell "que_qaru03",94,271,97,271,cell_walkable,1; - setcell "que_qaru03",94,271,97,271,cell_shootable,1; - setcell "que_qaru03",60,254,60,257,cell_walkable,1; - setcell "que_qaru03",60,254,60,257,cell_shootable,1; - setcell "que_qaru03",73,260,73,263,cell_walkable,1; - setcell "que_qaru03",73,260,73,263,cell_shootable,1; - setcell "que_qaru03",75,254,75,257,cell_walkable,1; - setcell "que_qaru03",75,254,75,257,cell_shootable,1; - setcell "que_qaru03",87,254,87,257,cell_walkable,1; - setcell "que_qaru03",87,254,87,257,cell_shootable,1; - setcell "que_qaru03",58,248,58,251,cell_walkable,1; - setcell "que_qaru03",58,248,58,251,cell_shootable,1; - setcell "que_qaru03",80,248,80,251,cell_walkable,1; - setcell "que_qaru03",80,248,80,251,cell_shootable,1; - setcell "que_qaru03",53,242,53,245,cell_walkable,1; - setcell "que_qaru03",53,242,53,245,cell_shootable,1; - setcell "que_qaru03",75,242,75,245,cell_walkable,1; - setcell "que_qaru03",75,242,75,245,cell_shootable,1; - setcell "que_qaru03",100,251,103,251,cell_walkable,1; - setcell "que_qaru03",100,251,103,251,cell_shootable,1; - setcell "que_qaru03",100,256,103,256,cell_walkable,1; - setcell "que_qaru03",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru03,132,172,0 script windpath01_aru03 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qaru03",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qaru03,113,165,0 warp windpath02_aru03 1,1,que_qaru03,139,172 - - -que_qaru03,131,136,3 script Piamette#aru03 1930,{ -OnInit: - enablenpc "Piamette#aru03"; - end; -} - -que_qaru03,114,158,0 script #event_start01_aru03 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_aru03"; - end; - -OnEnable: - enablenpc "#event_start01_aru03"; - end; - -OnDisable: - disablenpc "#event_start01_aru03"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_aru03"; - end; - -OnTimer2000: - mapannounce "que_qaru03","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qaru03","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qaru03","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qaru03","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_aru03::OnEnable"; - stopnpctimer; - end; -} - -que_qaru03,2,2,0 script #gdtimer01_aru03 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_aru03::OnDisable"; - donpcevent "#getspell02_aru03::OnDisable"; - donpcevent "#getspell03_aru03::OnDisable"; - donpcevent "#getspell04_aru03::OnDisable"; - donpcevent "#getspell05_aru03::OnDisable"; - donpcevent "#getspell06_aru03::OnDisable"; - donpcevent "#getspell07_aru03::OnDisable"; - donpcevent "#getspell08_aru03::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_aru03::OnDisable"; - donpcevent "#getspell01_aru03::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_aru03::OnDisable"; - donpcevent "#getspell02_aru03::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_aru03::OnDisable"; - donpcevent "#getspell03_aru03::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_aru03::OnDisable"; - donpcevent "#getspell04_aru03::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_aru03::OnDisable"; - donpcevent "#getspell05_aru03::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_aru03::OnDisable"; - donpcevent "#getspell06_aru03::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_aru03::OnDisable"; - donpcevent "#getspell07_aru03::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_aru03::OnDisable"; - donpcevent "#getspell08_aru03::OnEnable"; - end; - -OnTimer75000: - if ($gqse_aru03_gd < 6) { - mapannounce "que_qaru03","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#aru03_cage01"; - enablenpc "#aru03_cage02"; - enablenpc "#aru03_cage03"; - enablenpc "#aru03_cage04"; - enablenpc "#aru03_cage05"; - enablenpc "#aru03_cage06"; - set $gqse_aru03_gd,0; - } - end; - -OnTimer76000: - disablenpc "#aru03_cage01"; - disablenpc "#aru03_cage02"; - disablenpc "#aru03_cage03"; - disablenpc "#aru03_cage04"; - disablenpc "#aru03_cage05"; - disablenpc "#aru03_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_aru03::OnEnable"; - end; -} - -que_qaru03,2,3,0 script #gdtimer02_aru03 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qaru03","#gdtimer02_aru03::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qaru03","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qaru03","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qaru03","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qaru03",108,151,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead"; - monster "que_qaru03",109,135,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead"; - monster "que_qaru03",115,116,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead"; - monster "que_qaru03",158,106,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead"; - monster "que_qaru03",163,133,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead"; - monster "que_qaru03",150,154,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qaru03","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qaru03","#gdtimer02_aru03::OnMyMobDead"; - enablenpc "#aru03_cage01"; - enablenpc "#aru03_cage02"; - enablenpc "#aru03_cage03"; - enablenpc "#aru03_cage04"; - enablenpc "#aru03_cage05"; - enablenpc "#aru03_cage06"; - set $gqse_aru03_gd,0; - end; - -OnTimer113000: - disablenpc "#aru03_cage01"; - disablenpc "#aru03_cage02"; - disablenpc "#aru03_cage03"; - disablenpc "#aru03_cage04"; - disablenpc "#aru03_cage05"; - disablenpc "#aru03_cage06"; - donpcevent "#gdtimer01_aru03::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru03","#gdtimer02_aru03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru03","#gdtimer02_aru03::OnMyMobDead") == 0) { - enablenpc "#aru03_cage01"; - enablenpc "#aru03_cage02"; - enablenpc "#aru03_cage03"; - enablenpc "#aru03_cage04"; - enablenpc "#aru03_cage05"; - enablenpc "#aru03_cage06"; - donpcevent "#piamette_aru03::OnEnable"; - stopnpctimer; - } - end; -} - -que_qaru03,1,4,0 script #piamette_aru03 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qaru03","#piamette_aru03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru03","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qaru03","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#aru03"; - monster "que_qaru03",131,135,"Angry Piamette",1930,1,"#piamette_aru03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qaru03","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_aru03"; - enablenpc "windpath04_aru03"; - donpcevent "#nm_switch_aru03::OnEnable"; - end; -} - -que_qaru03,113,135,0 script #getspell01_aru03 -1,1,1,{ -OnInit: - disablenpc "#getspell01_aru03"; - end; - -OnEnable: - enablenpc "#getspell01_aru03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_aru03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru03_gd == 0) { - warp "que_qaru03",103,153; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,1; - mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 1) { - warp "que_qaru03",102,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,2; - mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 2) { - warp "que_qaru03",113,111; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,3; - mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 3) { - warp "que_qaru03",161,105; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,4; - mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 4) { - warp "que_qaru03",168,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,5; - mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 5) { - warp "que_qaru03",150,159; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,6; - mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru03::OnEnable"; - donpcevent "#gdtimer01_aru03::Onstop"; - } - end; -} - -que_qaru03,146,150,0 script #getspell02_aru03 -1,1,1,{ -OnInit: - disablenpc "#getspell02_aru03"; - end; - -OnEnable: - enablenpc "#getspell02_aru03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_aru03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru03_gd == 0) { - warp "que_qaru03",103,153; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,1; - mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 1) { - warp "que_qaru03",102,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,2; - mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 2) { - warp "que_qaru03",113,111; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,3; - mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 3) { - warp "que_qaru03",161,105; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,4; - mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 4) { - warp "que_qaru03",168,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,5; - mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 5) { - warp "que_qaru03",150,159; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,6; - mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru03::OnEnable"; - donpcevent "#gdtimer01_aru03::Onstop"; - } - end; -} - -que_qaru03,131,117,0 script #getspell03_aru03 -1,1,1,{ -OnInit: - disablenpc "#getspell03_aru03"; - end; - -OnEnable: - enablenpc "#getspell03_aru03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_aru03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru03_gd == 0) { - warp "que_qaru03",103,153; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,1; - mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 1) { - warp "que_qaru03",102,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,2; - mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 2) { - warp "que_qaru03",113,111; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,3; - mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 3) { - warp "que_qaru03",161,105; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,4; - mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 4) { - warp "que_qaru03",168,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,5; - mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 5) { - warp "que_qaru03",150,159; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,6; - mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru03::OnEnable"; - donpcevent "#gdtimer01_aru03::Onstop"; - } - end; -} - -que_qaru03,117,150,0 script #getspell04_aru03 -1,1,1,{ -OnInit: - disablenpc "#getspell04_aru03"; - end; - -OnEnable: - enablenpc "#getspell04_aru03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_aru03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru03_gd == 0) { - warp "que_qaru03",103,153; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,1; - mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 1) { - warp "que_qaru03",102,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,2; - mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 2) { - warp "que_qaru03",113,111; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,3; - mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 3) { - warp "que_qaru03",161,105; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,4; - mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 4) { - warp "que_qaru03",168,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,5; - mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 5) { - warp "que_qaru03",150,159; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,6; - mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru03::OnEnable"; - donpcevent "#gdtimer01_aru03::Onstop"; - } - end; -} - -que_qaru03,150,135,0 script #getspell05_aru03 -1,1,1,{ -OnInit: - disablenpc "#getspell05_aru03"; - end; - -OnEnable: - enablenpc "#getspell05_aru03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_aru03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru03_gd == 0) { - warp "que_qaru03",103,153; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,1; - mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 1) { - warp "que_qaru03",102,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,2; - mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 2) { - warp "que_qaru03",113,111; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,3; - mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 3) { - warp "que_qaru03",161,105; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,4; - mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 4) { - warp "que_qaru03",168,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,5; - mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 5) { - warp "que_qaru03",150,159; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,6; - mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru03::OnEnable"; - donpcevent "#gdtimer01_aru03::Onstop"; - } - end; -} - -que_qaru03,117,121,0 script #getspell06_aru03 -1,1,1,{ -OnInit: - disablenpc "#getspell06_aru03"; - end; - -OnEnable: - enablenpc "#getspell06_aru03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_aru03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru03_gd == 0) { - warp "que_qaru03",103,153; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,1; - mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 1) { - warp "que_qaru03",102,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,2; - mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 2) { - warp "que_qaru03",113,111; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,3; - mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 3) { - warp "que_qaru03",161,105; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,4; - mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 4) { - warp "que_qaru03",168,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,5; - mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 5) { - warp "que_qaru03",150,159; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,6; - mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru03::OnEnable"; - donpcevent "#gdtimer01_aru03::Onstop"; - } - end; -} - -que_qaru03,131,154,0 script #getspell07_aru03 -1,1,1,{ -OnInit: - disablenpc "#getspell07_aru03"; - end; - -OnEnable: - enablenpc "#getspell07_aru03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_aru03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru03_gd == 0) { - warp "que_qaru03",103,153; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,1; - mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 1) { - warp "que_qaru03",102,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,2; - mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 2) { - warp "que_qaru03",113,111; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,3; - mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 3) { - warp "que_qaru03",161,105; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,4; - mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 4) { - warp "que_qaru03",168,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,5; - mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 5) { - warp "que_qaru03",150,159; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,6; - mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru03::OnEnable"; - donpcevent "#gdtimer01_aru03::Onstop"; - } - end; -} - -que_qaru03,146,121,0 script #getspell08_aru03 -1,1,1,{ -OnInit: - disablenpc "#getspell08_aru03"; - end; - -OnEnable: - enablenpc "#getspell08_aru03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_aru03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru03_gd == 0) { - warp "que_qaru03",103,153; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,1; - mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 1) { - warp "que_qaru03",102,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,2; - mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 2) { - warp "que_qaru03",113,111; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,3; - mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 3) { - warp "que_qaru03",161,105; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,4; - mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 4) { - warp "que_qaru03",168,135; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,5; - mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru03_gd == 5) { - warp "que_qaru03",150,159; - disablenpc "#getspell01_aru03"; - set $gqse_aru03_gd,6; - mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru03::OnEnable"; - donpcevent "#gdtimer01_aru03::Onstop"; - } - end; -} - -que_qaru03,103,153,0 script #aru03_cage01 -1,1,1,{ -OnInit: - disablenpc "#aru03_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru03",108,151; - disablenpc "#aru03_cage01"; - end; -} - -que_qaru03,102,135,0 script #aru03_cage02 -1,1,1,{ -OnInit: - disablenpc "#aru03_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru03",107,135; - disablenpc "#aru03_cage02"; - end; -} - -que_qaru03,113,111,0 script #aru03_cage03 -1,1,1,{ -OnInit: - disablenpc "#aru03_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru03",113,114; - disablenpc "#aru03_cage03"; - end; -} - -que_qaru03,161,105,0 script #aru03_cage04 -1,1,1,{ -OnInit: - disablenpc "#aru03_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru03",158,106; - disablenpc "#aru03_cage04"; - end; -} - -que_qaru03,168,135,0 script #aru03_cage05 -1,1,1,{ -OnInit: - disablenpc "#aru03_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru03",163,133; - disablenpc "#aru03_cage05"; - end; -} - -que_qaru03,150,159,0 script #aru03_cage06 -1,1,1,{ -OnInit: - disablenpc "#aru03_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru03",150,154; - disablenpc "#aru03_cage06"; - end; -} - -que_qaru03,1,8,0 script #gd_aru03_mobctrl 844,{ -OnEnable: - monster "que_qaru03",107,152,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",109,135,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",113,116,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",157,107,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",163,133,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",149,156,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",130,139,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",135,137,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",130,132,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",128,137,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",109,145,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",109,130,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",128,114,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",147,114,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",154,128,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",151,145,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",130,151,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",131,139,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",135,136,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",131,132,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",128,136,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",110,145,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",129,114,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",148,114,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",155,128,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",152,145,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",131,151,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",110,130,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",132,139,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",135,135,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",132,132,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",128,135,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",111,145,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",111,130,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",130,114,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",149,114,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",156,128,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",153,145,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",132,151,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",133,139,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",135,134,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",133,132,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",128,135,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",112,145,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",131,114,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",150,114,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",157,128,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",154,145,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",133,151,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",112,130,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru03","#gd_aru03_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru03","#gd_aru03_mobctrl::OnMyMobDead") < 7) { - monster "que_qaru03",107,152,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",109,135,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",113,116,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",157,107,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",163,133,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - monster "que_qaru03",149,156,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead"; - } - end; -} - -que_qaru03,149,105,0 script windpath03_aru03 45,1,1,{ -OnInit: - disablenpc "windpath03_aru03"; - end; - -OnTouch: - warp "que_qaru03",119,103; - end; -} - -que_qaru03,128,104,0 script windpath04_aru03 45,1,1,{ -OnInit: - disablenpc "windpath04_aru03"; - end; - -OnTouch: - warp "que_qaru03",146,109; - end; -} - -que_qaru03,253,273,0 script #nm_switch_aru03 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_aru03"; - end; - -OnEnable: - enablenpc "#nm_switch_aru03"; - end; - -OnDisable: - disablenpc "#nm_switch_aru03"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_aru03"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru03","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru03","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qaru03","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomaru03_jin01::OnEnable"; - donpcevent "#aru03_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomaru03_jin02::OnEnable"; - donpcevent "#aru03_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomaru03_jin03::OnEnable"; - donpcevent "#aru03_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qaru03,229,297,0 script #nmsomaru03_jin01 -1,{ -OnEnable: - donpcevent "#aru03_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru03","#nmsomaru03_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru03","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qaru03",226,288,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",227,289,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",228,290,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",229,291,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",230,292,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",231,293,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",232,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",233,295,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",234,296,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",235,297,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",228,286,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",229,287,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",230,288,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",231,289,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",232,290,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",233,291,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",234,292,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",235,293,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",236,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",237,295,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",230,284,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",231,285,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",232,286,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",233,287,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",234,288,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",235,289,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",236,290,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",237,291,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",238,292,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",239,293,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru03",226,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",227,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",228,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",229,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",230,295,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",231,296,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",231,297,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",231,298,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",231,299,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",230,300,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",229,301,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",228,301,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",227,301,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",226,301,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",225,300,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",224,299,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",224,298,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",224,297,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",224,296,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - monster "que_qaru03",225,295,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru03,2,8,0 script #aru03_stone01 844,{ -OnEnable: - monster "que_qaru03",227,294,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",229,294,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",231,296,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",231,298,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",230,300,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",228,301,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",226,301,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",224,299,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",224,297,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - monster "que_qaru03",225,295,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru03","#aru03_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru03","#aru03_stone01::OnMyMobDead") == 0) { - set $gqse_aru03_nm,$gqse_aru03_nm+1; - donpcevent "#nmsomaru03_jin01::OnDisable"; - if ($gqse_aru03_nm == 3) { - donpcevent "Wish Maiden#aru03_boss::Onfight"; - } - } - end; -} - -que_qaru03,275,299,0 script #nmsomaru03_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru03","#nmsomaru03_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru03","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qaru03",263,292,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",264,291,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",265,290,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",266,289,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",267,288,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",268,287,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",269,286,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",270,285,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",271,284,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",272,283,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",265,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",266,293,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",267,292,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",268,291,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",269,290,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",270,289,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",271,288,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",272,287,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",273,286,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",274,285,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",267,296,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",268,295,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",269,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",270,283,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",271,282,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",272,281,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",273,280,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",274,279,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",275,276,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",276,275,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru03",274,301,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",275,301,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",276,301,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",277,301,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",278,300,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",279,299,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",279,298,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",279,297,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",279,296,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",278,295,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",277,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",276,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",275,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",274,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",273,295,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",272,296,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",272,297,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",272,298,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",272,299,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - monster "que_qaru03",273,300,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru03,2,9,0 script #aru03_stone02 844,{ -OnEnable: - monster "que_qaru03",275,301,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",277,301,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",279,299,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",279,297,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",278,295,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",276,294,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",274,294,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",272,296,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",272,298,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - monster "que_qaru03",273,300,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru03","#aru03_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru03","#aru03_stone02::OnMyMobDead") == 0) { - set $gqse_aru03_nm,$gqse_aru03_nm+1; - donpcevent "#nmsomaru03_jin02::OnDisable"; - if ($gqse_aru03_nm == 3) { - donpcevent "Wish Maiden#aru03_boss::Onfight"; - } - } - end; -} - -que_qaru03,251,340,0 script #nmsomaru03_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru03","#nmsomaru03_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru03","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qaru03",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qaru03",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qaru03",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qaru03",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - monster "que_qaru03",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru03,2,10,0 script #aru03_stone03 844,{ -OnEnable: - monster "que_qaru03",251,343,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",252,343,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",255,341,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",255,340,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",254,337,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",253,336,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",250,336,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",249,337,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",248,340,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - monster "que_qaru03",248,341,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru03","#aru03_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru03","#aru03_stone03::OnMyMobDead") == 0) { - set $gqse_aru03_nm,$gqse_aru03_nm+1; - donpcevent "#nmsomaru03_jin03::OnDisable"; - - if ($gqse_aru03_nm == 3) { - donpcevent "Wish Maiden#aru03_boss::Onfight"; - } - } - end; -} - -que_qaru03,235,285,5 script Guard of Shadow#aru03_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru03_01"; - end; - -OnDisable: - killmonster "que_qaru03","Guard of Shadow#aru03_01::OnMyMobDead"; - disablenpc "Guard of Shadow#aru03_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru03_01"; - monster "que_qaru03",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_01::OnMyMobDead"; - monster "que_qaru03",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_01::OnMyMobDead"; - monster "que_qaru03",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,224,290,5 script Guard of Shadow#aru03_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru03_02"; - end; - -OnDisable: - killmonster "que_qaru03","Guard of Shadow#aru03_02::OnMyMobDead"; - disablenpc "Guard of Shadow#aru03_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru03_02"; - monster "que_qaru03",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_02::OnMyMobDead"; - monster "que_qaru03",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_02::OnMyMobDead"; - monster "que_qaru03",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,236,296,5 script Guard of Shadow#aru03_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru03_03"; - end; - -OnDisable: - killmonster "que_qaru03","Guard of Shadow#aru03_03::OnMyMobDead"; - disablenpc "Guard of Shadow#aru03_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru03_03"; - monster "que_qaru03",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_03::OnMyMobDead"; - monster "que_qaru03",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_03::OnMyMobDead"; - monster "que_qaru03",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,225,303,5 script Guard of Shadow#aru03_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru03_04"; - end; - -OnDisable: - killmonster "que_qaru03","Guard of Shadow#aru03_04::OnMyMobDead"; - disablenpc "Guard of Shadow#aru03_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru03_04"; - monster "que_qaru03",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_04::OnMyMobDead"; - monster "que_qaru03",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_04::OnMyMobDead"; - monster "que_qaru03",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,266,296,3 script Bloody Hunter#aru03_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru03_ac01"; - end; - -OnDisable: - killmonster "que_qaru03","Bloody Hunter#aru03_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#aru03_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru03_ac01"; - monster "que_qaru03",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac01::OnMyMobDead"; - monster "que_qaru03",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac01::OnMyMobDead"; - monster "que_qaru03",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,271,283,3 script Bloody Hunter#aru03_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru03_ac02"; - end; - -OnDisable: - killmonster "que_qaru03","Bloody Hunter#aru03_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#aru03_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru03_ac02"; - monster "que_qaru03",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac02::OnMyMobDead"; - monster "que_qaru03",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac02::OnMyMobDead"; - monster "que_qaru03",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,270,307,3 script Bloody Hunter#aru03_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru03_ac03"; - end; - -OnDisable: - killmonster "que_qaru03","Bloody Hunter#aru03_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#aru03_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru03_ac03"; - monster "que_qaru03",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac03::OnMyMobDead"; - monster "que_qaru03",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac03::OnMyMobDead"; - monster "que_qaru03",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,279,300,3 script Bloody Hunter#aru03_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru03_ac04"; - end; - -OnDisable: - killmonster "que_qaru03","Bloody Hunter#aru03_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#aru03_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru03_ac04"; - monster "que_qaru03",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac04::OnMyMobDead"; - monster "que_qaru03",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac04::OnMyMobDead"; - monster "que_qaru03",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,247,330,5 script Temple Keeper#aru03_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru03_ac01"; - end; - -OnDisable: - killmonster "que_qaru03","Temple Keeper#aru03_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#aru03_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru03_ac01"; - monster "que_qaru03",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac01::OnMyMobDead"; - monster "que_qaru03",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac01::OnMyMobDead"; - monster "que_qaru03",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,255,330,3 script Temple Keeper#aru03_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru03_ac02"; - end; - -OnDisable: - killmonster "que_qaru03","Temple Keeper#aru03_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#aru03_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru03_ac02"; - monster "que_qaru03",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac02::OnMyMobDead"; - monster "que_qaru03",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac02::OnMyMobDead"; - monster "que_qaru03",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru03,251,255,3 script Wish Maiden#aru03_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#aru03_boss"; - end; - -OnDisable: - killmonster "que_qaru03","Wish Maiden#aru03_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#aru03_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru03","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru03","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#aru03_boss"; - specialeffect EF_SPHERE; - monster "que_qaru03",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru03_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru03","Wish Maiden#aru03_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_aru03::Onstop"; - donpcevent "Wish Maiden#aru03_gift::OnEnable"; - mapannounce "que_qaru03","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qaru03,252,340,3 script Wish Maiden#aru03_gift 403,{ - set .@GID, GetCastleData("arug_cas03",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7835,1; //Dusk_Glow - delitem 7836,1; //Dawn_Essence - delitem 7837,1; //Cold_Moonlight - delitem 7838,1; //Hazy_Starlight - delitem 2513,1; //Celestial_Robe - delitem 7063,100; //Soft_Feather - delitem 7291,10; //Agate - delitem 7293,10; //Rose_Quartz - delitem 985,20; //Elunium - getitem 2541,1; //Asprika - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#aru03_gift"; - enablenpc "#to_agit_aru03_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Asprika."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#aru03_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#aru03_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#aru03_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qaru03","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qaru03","arug_cas03",321,153; - donpcevent "#to_agit_aru03_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_aru03::OnDisable"; - set $gqse_aru03_miro,0; - set $gqse_aru03_pcc,0; - set $gqse_aru03_gd,0; - set $gqse_aru03_nm,0; - set $siz_aru03_on,2; - donpcevent "#okolnir_aru03_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru03,252,339,0 script #to_agit_aru03_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_aru03_gate"; - end; - -OnTouch: - warp "arug_cas03",321,153; - end; -} - -que_qaru03,1,6,0 script #okolnir_aru03_time01 844,{ -OnInit: - if ($siz_aru03_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_aru03_time,0; - initnpctimer; - end; - -Onreset: - set $siz_aru03_on,0; - set $gqse_aru03_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_aru03_time < 12) { - set $gqse_aru03_time,$gqse_aru03_time+1; - initnpctimer; - } - else if ($gqse_aru03_time == 12) { - set $siz_aru03_on,0; - set $gqse_aru03_time,0; - enablenpc "Wish Maiden#gq_aru03"; - enablenpc "Piamette#aru03"; - hideoffnpc "Wish Maiden#aru03_boss"; - stopnpctimer; - } - end; -} - -que_qaru03,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru03,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru03,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru03,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_aru04.txt b/npc/quests/okolnir/godse_aru04.txt deleted file mode 100644 index 79a8c248d..000000000 --- a/npc/quests/okolnir/godse_aru04.txt +++ /dev/null @@ -1,3289 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Valfreja 4 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Asprika) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= Fixed two NPC named that were missed when translating. -//= Fixed Dialog that was overlooked in some files and not others. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= Removed extra dialog that was used in the Brynhild quest. -//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf] -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -arug_cas04,324,161,3 script Guide#gq_aru04 899,{ - set .@GID, GetCastleData("arug_cas04",1); - if (getcharid(2) == .@GID) { - if ($siz_aru04_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("arug_cas04",3); - set .@Economy,GetCastleData("arug_cas04",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qaru04",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_aru04_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qaru04",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_aru04_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_aru04_miro,0; - set $gqse_aru04_pcc,0; - set $gqse_aru04_gd,0; - set $gqse_aru04_nm,0; - if ($siz_aru04_on == 1) { - set $siz_aru04_on,0; - } - enablenpc "Guide#gq_aru04"; - end; -} - -que_qaru04,345,23,0 warp Gate02#gq_aru04 1,1,arug_cas04,321,153 - -que_qaru04,345,82,3 script Wish Maiden#gq_aru04 403,{ - set .@GID, GetCastleData("arug_cas04",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qaru04"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qaru04","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_aru04_pcc,.@saram; - set $siz_aru04_on,1; - donpcevent "#okolnir_aru04::OnEnable"; - disablenpc "Wish Maiden#gq_aru04"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Dusk Glow"; - mes "Dawn Essence"; - mes "Cold Moonlight"; - mes "Hazy Starlight."; - next; - mes "[Wish Maiden]"; - mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,"; - mes "a Heavenly Maiden's Robe, as well as Soft feathers."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many soft feathers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_aru04_on == 0) { - enablenpc "Wish Maiden#gq_aru04"; - } - else { - disablenpc "Wish Maiden#gq_aru04"; - } - end; -} - -que_qaru04,346,81,0 script Gate01#gq_aru04 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_aru04"; - end; - -OnEnable: - enablenpc "Gate01#gq_aru04"; - setcell "que_qaru04",58,302,63,302,cell_walkable,0; - setcell "que_qaru04",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_aru04"; - killmonsterall "que_qaru04"; - end; - -OnTouch: - set .@saram,getmapusers("que_qaru04"); - if (.@saram < 21) { - if ($gqse_aru04_miro == $gqse_aru04_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qaru04",72,271; - end; - } - else if (.@point == 2) { - warp "que_qaru04",45,243; - end; - } - else if (.@point == 3) { - warp "que_qaru04",102,248; - end; - } - else if (.@point == 4) { - warp "que_qaru04",102,300; - end; - } - else { - warp "que_qaru04",46,300; - end; - } - } - else if ($gqse_aru04_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,1; - warp "que_qaru04",72,271; - end; - } - else if ($gqse_aru04_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,2; - warp "que_qaru04",63,282; - end; - } - else if ($gqse_aru04_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,3; - warp "que_qaru04",59,294; - end; - } - else if ($gqse_aru04_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,4; - warp "que_qaru04",46,300; - end; - } - else if ($gqse_aru04_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,5; - warp "que_qaru04",51,285; - end; - } - else if ($gqse_aru04_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,6; - warp "que_qaru04",51,262; - end; - } - else if ($gqse_aru04_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,7; - warp "que_qaru04",45,243; - end; - } - else if ($gqse_aru04_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,8; - warp "que_qaru04",82,249; - end; - } - else if ($gqse_aru04_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,9; - warp "que_qaru04",102,248; - end; - } - else if ($gqse_aru04_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,10; - warp "que_qaru04",90,260; - end; - } - else if ($gqse_aru04_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,11; - warp "que_qaru04",90,280; - end; - } - else if ($gqse_aru04_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,12; - warp "que_qaru04",102,300; - end; - } - else if ($gqse_aru04_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,13; - warp "que_qaru04",96,290; - end; - } - else if ($gqse_aru04_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,14; - warp "que_qaru04",63,282; - end; - } - else if ($gqse_aru04_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,15; - warp "que_qaru04",61,243; - end; - } - else if ($gqse_aru04_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,16; - warp "que_qaru04",70,249; - end; - } - else if ($gqse_aru04_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,17; - warp "que_qaru04",102,282; - end; - } - else if ($gqse_aru04_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,18; - warp "que_qaru04",66,300; - end; - } - else if ($gqse_aru04_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,19; - warp "que_qaru04",57,258; - end; - } - else if ($gqse_aru04_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qaru04",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru04",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru04",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru04",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru04",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru04",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead"; - } - else { - monster "que_qaru04",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead"; - } - set $gqse_aru04_miro,20; - warp "que_qaru04",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qaru04,1,4,0 script #Gate_manager_aru04 844,{ -OnMyMobDead: - if ($gqse_aru04_miro == $gqse_aru04_pcc) { - if (mobcount("que_qaru04","#Gate_manager_aru04::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_aru04::OnEnable"; - } - } - end; -} - -que_qaru04,1,4,0 script #gq_miromob2_aru04 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru04","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qaru04","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qaru04",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru04::OnMyMobDead"; - - monster "que_qaru04",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru04::OnMyMobDead"; - - monster "que_qaru04",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru04::OnMyMobDead"; - monster "que_qaru04",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru04::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru04","#gq_miromob2_aru04::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru04","#gq_miromob2_aru04::OnMyMobDead") == 0) { - mapannounce "que_qaru04","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qaru04",58,302,63,302,cell_walkable,1; - setcell "que_qaru04",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_aru04::OnDisable"; - } - end; -} - -que_qaru04,1,1,0 script #okolnir_aru04 844,{ - -OnEnable: - donpcevent "Gate01#gq_aru04::OnEnable"; - donpcevent "#Maze_Manager_aru04::OnEnable"; - donpcevent "#event_start01_aru04::OnEnable"; - donpcevent "#gd_aru04_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#aru04_01"; - enablenpc "Guard of Shadow#aru04_02"; - enablenpc "Guard of Shadow#aru04_03"; - enablenpc "Guard of Shadow#aru04_04"; - enablenpc "Bloody Hunter#aru04_ac01"; - enablenpc "Bloody Hunter#aru04_ac02"; - enablenpc "Bloody Hunter#aru04_ac03"; - enablenpc "Bloody Hunter#aru04_ac04"; - enablenpc "Temple Keeper#aru04_ac01"; - enablenpc "Temple Keeper#aru04_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_aru04"; - donpcevent "#gq_miromob2_aru04::Onreset"; - disablenpc "Piamette#aru04"; - donpcevent "#gdtimer01_aru04::Onstop"; - donpcevent "#gdtimer02_aru04::Onstop"; - donpcevent "#piamette_aru04::Onreset"; - donpcevent "Wish Maiden#aru04_boss::OnDisable"; - donpcevent "Wish Maiden#aru04_gift::OnDisable"; - donpcevent "#gd_aru04_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru04::OnDisable"; - donpcevent "#Maze_Manager_aru04::OnDisable"; - donpcevent "#event_start01_aru04::OnDisable"; - donpcevent "#nm_switch_aru04::OnDisable"; - donpcevent "#nmsomaru04_jin01::OnDisable"; - donpcevent "#nmsomaru04_jin02::OnDisable"; - donpcevent "#nmsomaru04_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru04_01::OnDisable"; - donpcevent "Guard of Shadow#aru04_02::OnDisable"; - donpcevent "Guard of Shadow#aru04_03::OnDisable"; - donpcevent "Guard of Shadow#aru04_04::OnDisable"; - donpcevent "Bloody Hunter#aru04_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru04_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru04_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru04_ac04::OnDisable"; - donpcevent "Temple Keeper#aru04_ac01::OnDisable"; - donpcevent "Temple Keeper#aru04_ac02::OnDisable"; - disablenpc "#to_agit_aru04_gate"; - donpcevent "#aru04_stone01::Onreset"; - donpcevent "#aru04_stone02::Onreset"; - donpcevent "#aru04_stone03::Onreset"; - disablenpc "#aru04_cage01"; - disablenpc "#aru04_cage02"; - disablenpc "#aru04_cage03"; - disablenpc "#aru04_cage04"; - disablenpc "#aru04_cage05"; - disablenpc "#aru04_cage06"; - disablenpc "windpath03_aru04"; - disablenpc "windpath04_aru04"; - set $gqse_aru04_miro,0; - set $gqse_aru04_pcc,0; - set $gqse_aru04_gd,0; - set $gqse_aru04_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru04","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qaru04","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qaru04","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qaru04","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qaru04","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qaru04","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qaru04","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qaru04","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qaru04","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qaru04","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_aru04"; - donpcevent "#gq_miromob2_aru04::Onreset"; - disablenpc "Piamette#aru04"; - donpcevent "#gdtimer01_aru04::Onstop"; - donpcevent "#gdtimer02_aru04::Onstop"; - donpcevent "#piamette_aru04::Onreset"; - donpcevent "Wish Maiden#aru04_boss::onDisable"; - donpcevent "Wish Maiden#aru04_gift::OnDisable"; - donpcevent "#gd_aru04_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru04::OnDisable"; - donpcevent "#Maze_Manager_aru04::OnDisable"; - donpcevent "#event_start01_aru04::OnDisable"; - donpcevent "#nm_switch_aru04::OnDisable"; - donpcevent "#nmsomaru04_jin01::OnDisable"; - donpcevent "#nmsomaru04_jin02::OnDisable"; - donpcevent "#nmsomaru04_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru04_01::OnDisable"; - donpcevent "Guard of Shadow#aru04_02::OnDisable"; - donpcevent "Guard of Shadow#aru04_03::OnDisable"; - donpcevent "Guard of Shadow#aru04_04::OnDisable"; - donpcevent "Bloody Hunter#aru04_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru04_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru04_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru04_ac04::OnDisable"; - donpcevent "Temple Keeper#aru04_ac01::OnDisable"; - donpcevent "Temple Keeper#aru04_ac02::OnDisable"; - disablenpc "#to_agit_aru04_gate"; - donpcevent "#aru04_stone01::Onreset"; - donpcevent "#aru04_stone02::Onreset"; - donpcevent "#aru04_stone03::Onreset"; - disablenpc "#aru04_cage01"; - disablenpc "#aru04_cage02"; - disablenpc "#aru04_cage03"; - disablenpc "#aru04_cage04"; - disablenpc "#aru04_cage05"; - disablenpc "#aru04_cage06"; - disablenpc "windpath03_aru04"; - disablenpc "windpath04_aru04"; - end; - -OnTimer3605000: - mapannounce "que_qaru04","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qaru04","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_aru04_miro,0; - set $gqse_aru04_pcc,0; - set $gqse_aru04_gd,0; - set $gqse_aru04_nm,0; - mapwarp "que_qaru04","arug_cas04",321,153; - end; - -OnTimer3611000: - donpcevent "#okolnir_aru04_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru04,1,2,0 script #Maze_Manager_aru04 844,{ -OnInit: - donpcevent "#miro_bf_aru04::OnDisable"; - donpcevent "#miro_rf_aru04::OnDisable"; - donpcevent "#miro_yf_aru04::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_aru04::OnDisable"; - donpcevent "#miro_rf_aru04::OnDisable"; - donpcevent "#miro_yf_aru04::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_aru04::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_aru04::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_aru04::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_aru04::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_aru04::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_aru04::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_aru04::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_aru04::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_aru04::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_aru04::OnEnable"; - end; -} - -que_qaru04,2,1,0 script #miro_bf_aru04 844,{ - -OnEnable: - monster "que_qaru04",44,270," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",46,270," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",50,287," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",52,287," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",50,265," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",52,265," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",56,279," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",58,279," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",64,301," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",64,298," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",62,272," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",64,272," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",58,245," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",58,243," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",72,289," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",72,287," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",68,257," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",68,255," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",73,263," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",73,261," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",75,251," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",75,249," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",79,283," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",79,281," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",82,271," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",84,271," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",89,295," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",89,293," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",88,276," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",90,276," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",88,266," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",90,266," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",94,256," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",96,256," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",64,301," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",64,299," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",100,251," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - monster "que_qaru04",102,251," ",1934,1,"#miro_bf_aru04::OnMyMobDead"; - setcell "que_qaru04",44,270,47,270,cell_walkable,0; - setcell "que_qaru04",44,270,47,270,cell_shootable,0; - setcell "que_qaru04",50,287,53,287,cell_walkable,0; - setcell "que_qaru04",50,287,53,287,cell_shootable,0; - setcell "que_qaru04",50,265,53,265,cell_walkable,0; - setcell "que_qaru04",50,265,53,265,cell_shootable,0; - setcell "que_qaru04",56,279,59,279,cell_walkable,0; - setcell "que_qaru04",56,279,59,279,cell_shootable,0; - setcell "que_qaru04",64,298,64,301,cell_walkable,0; - setcell "que_qaru04",64,298,64,301,cell_shootable,0; - setcell "que_qaru04",62,272,65,272,cell_walkable,0; - setcell "que_qaru04",62,272,65,272,cell_shootable,0; - setcell "que_qaru04",58,242,58,245,cell_walkable,0; - setcell "que_qaru04",58,242,58,245,cell_shootable,0; - setcell "que_qaru04",72,286,72,289,cell_walkable,0; - setcell "que_qaru04",72,286,72,289,cell_shootable,0; - setcell "que_qaru04",68,254,68,259,cell_walkable,0; - setcell "que_qaru04",68,254,68,259,cell_shootable,0; - setcell "que_qaru04",73,260,73,263,cell_walkable,0; - setcell "que_qaru04",73,260,73,263,cell_shootable,0; - setcell "que_qaru04",75,248,75,251,cell_walkable,0; - setcell "que_qaru04",75,248,75,251,cell_shootable,0; - setcell "que_qaru04",79,280,79,283,cell_walkable,0; - setcell "que_qaru04",79,280,79,283,cell_shootable,0; - setcell "que_qaru04",82,271,85,271,cell_walkable,0; - setcell "que_qaru04",82,271,85,271,cell_shootable,0; - setcell "que_qaru04",89,292,89,295,cell_walkable,0; - setcell "que_qaru04",89,292,89,295,cell_shootable,0; - setcell "que_qaru04",88,276,91,276,cell_walkable,0; - setcell "que_qaru04",88,276,91,276,cell_shootable,0; - setcell "que_qaru04",88,266,91,266,cell_walkable,0; - setcell "que_qaru04",88,266,91,266,cell_shootable,0; - setcell "que_qaru04",94,256,97,256,cell_walkable,0; - setcell "que_qaru04",94,256,97,256,cell_shootable,0; - setcell "que_qaru04",64,298,64,301,cell_walkable,0; - setcell "que_qaru04",64,298,64,301,cell_shootable,0; - setcell "que_qaru04",100,251,103,251,cell_walkable,0; - setcell "que_qaru04",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru04","#miro_bf_aru04::OnMyMobDead"; - setcell "que_qaru04",44,270,47,270,cell_walkable,1; - setcell "que_qaru04",44,270,47,270,cell_shootable,1; - setcell "que_qaru04",50,287,53,287,cell_walkable,1; - setcell "que_qaru04",50,287,53,287,cell_shootable,1; - setcell "que_qaru04",50,265,53,265,cell_walkable,1; - setcell "que_qaru04",50,265,53,265,cell_shootable,1; - setcell "que_qaru04",56,279,59,279,cell_walkable,1; - setcell "que_qaru04",56,279,59,279,cell_shootable,1; - setcell "que_qaru04",64,298,64,301,cell_walkable,1; - setcell "que_qaru04",64,298,64,301,cell_shootable,1; - setcell "que_qaru04",62,272,65,272,cell_walkable,1; - setcell "que_qaru04",62,272,65,272,cell_shootable,1; - setcell "que_qaru04",58,242,58,245,cell_walkable,1; - setcell "que_qaru04",58,242,58,245,cell_shootable,1; - setcell "que_qaru04",72,286,72,289,cell_walkable,1; - setcell "que_qaru04",72,286,72,289,cell_shootable,1; - setcell "que_qaru04",68,254,68,259,cell_walkable,1; - setcell "que_qaru04",68,254,68,259,cell_shootable,1; - setcell "que_qaru04",73,260,73,263,cell_walkable,1; - setcell "que_qaru04",73,260,73,263,cell_shootable,1; - setcell "que_qaru04",75,248,75,251,cell_walkable,1; - setcell "que_qaru04",75,248,75,251,cell_shootable,1; - setcell "que_qaru04",79,280,79,283,cell_walkable,1; - setcell "que_qaru04",79,280,79,283,cell_shootable,1; - setcell "que_qaru04",82,271,85,271,cell_walkable,1; - setcell "que_qaru04",82,271,85,271,cell_shootable,1; - setcell "que_qaru04",89,292,89,295,cell_walkable,1; - setcell "que_qaru04",89,292,89,295,cell_shootable,1; - setcell "que_qaru04",88,276,91,276,cell_walkable,1; - setcell "que_qaru04",88,276,91,276,cell_shootable,1; - setcell "que_qaru04",88,266,91,266,cell_walkable,1; - setcell "que_qaru04",88,266,91,266,cell_shootable,1; - setcell "que_qaru04",94,256,97,256,cell_walkable,1; - setcell "que_qaru04",94,256,97,256,cell_shootable,1; - setcell "que_qaru04",64,298,64,301,cell_walkable,1; - setcell "que_qaru04",64,298,64,301,cell_shootable,1; - setcell "que_qaru04",100,251,103,251,cell_walkable,1; - setcell "que_qaru04",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru04,2,2,0 script #miro_rf_aru04 844,{ - -OnEnable: - monster "que_qaru04",57,301," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",57,299," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",48,291," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",48,289," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",68,290," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",70,290," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",72,295," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",72,293," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",90,296," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",92,296," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",56,282," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",58,282," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",66,283," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",66,281," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",80,284," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",82,284," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",44,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",46,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",50,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",52,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",54,269," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",54,267," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",66,271," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",66,270," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",81,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",81,272," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",88,276," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",90,276," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",94,276," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",96,276," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",64,258," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",66,258," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",76,263," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",76,261," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",87,265," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",87,263," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",50,252," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",52,252," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",76,252," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",78,252," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",99,255," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",99,253," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",53,245," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - monster "que_qaru04",53,243," ",1935,1,"#miro_rf_aru04::OnMyMobDead"; - setcell "que_qaru04",57,298,57,301,cell_walkable,0; - setcell "que_qaru04",57,298,57,301,cell_shootable,0; - setcell "que_qaru04",48,288,48,291,cell_walkable,0; - setcell "que_qaru04",48,288,48,291,cell_shootable,0; - setcell "que_qaru04",68,290,71,290,cell_walkable,0; - setcell "que_qaru04",68,290,71,290,cell_shootable,0; - setcell "que_qaru04",72,292,72,295,cell_walkable,0; - setcell "que_qaru04",72,292,72,295,cell_shootable,0; - setcell "que_qaru04",90,296,93,296,cell_walkable,0; - setcell "que_qaru04",90,296,93,296,cell_shootable,0; - setcell "que_qaru04",56,282,59,282,cell_walkable,0; - setcell "que_qaru04",56,282,59,282,cell_shootable,0; - setcell "que_qaru04",66,280,66,283,cell_walkable,0; - setcell "que_qaru04",66,280,66,283,cell_shootable,0; - setcell "que_qaru04",80,284,83,284,cell_walkable,0; - setcell "que_qaru04",80,284,83,284,cell_shootable,0; - setcell "que_qaru04",44,273,47,273,cell_walkable,0; - setcell "que_qaru04",44,273,47,273,cell_shootable,0; - setcell "que_qaru04",50,273,53,273,cell_walkable,0; - setcell "que_qaru04",50,273,53,273,cell_shootable,0; - setcell "que_qaru04",54,266,54,269,cell_walkable,0; - setcell "que_qaru04",54,266,54,269,cell_shootable,0; - setcell "que_qaru04",66,270,66,271,cell_walkable,0; - setcell "que_qaru04",66,270,66,271,cell_shootable,0; - setcell "que_qaru04",81,272,81,273,cell_walkable,0; - setcell "que_qaru04",81,272,81,273,cell_shootable,0; - setcell "que_qaru04",88,276,91,276,cell_walkable,0; - setcell "que_qaru04",88,276,91,276,cell_shootable,0; - setcell "que_qaru04",94,276,97,276,cell_walkable,0; - setcell "que_qaru04",94,276,97,276,cell_shootable,0; - setcell "que_qaru04",64,258,67,258,cell_walkable,0; - setcell "que_qaru04",64,258,67,258,cell_shootable,0; - setcell "que_qaru04",76,260,76,263,cell_walkable,0; - setcell "que_qaru04",76,260,76,263,cell_shootable,0; - setcell "que_qaru04",87,262,87,265,cell_walkable,0; - setcell "que_qaru04",87,262,87,265,cell_shootable,0; - setcell "que_qaru04",50,252,53,252,cell_walkable,0; - setcell "que_qaru04",50,252,53,252,cell_shootable,0; - setcell "que_qaru04",76,252,79,252,cell_walkable,0; - setcell "que_qaru04",76,252,79,252,cell_shootable,0; - setcell "que_qaru04",99,252,99,255,cell_walkable,0; - setcell "que_qaru04",99,252,99,255,cell_shootable,0; - setcell "que_qaru04",53,242,53,245,cell_walkable,0; - setcell "que_qaru04",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru04","#miro_rf_aru04::OnMyMobDead"; - setcell "que_qaru04",57,298,57,301,cell_walkable,1; - setcell "que_qaru04",57,298,57,301,cell_shootable,1; - setcell "que_qaru04",48,288,48,291,cell_walkable,1; - setcell "que_qaru04",48,288,48,291,cell_shootable,1; - setcell "que_qaru04",68,290,71,290,cell_walkable,1; - setcell "que_qaru04",68,290,71,290,cell_shootable,1; - setcell "que_qaru04",72,292,72,295,cell_walkable,1; - setcell "que_qaru04",72,292,72,295,cell_shootable,1; - setcell "que_qaru04",90,296,93,296,cell_walkable,1; - setcell "que_qaru04",90,296,93,296,cell_shootable,1; - setcell "que_qaru04",56,282,59,282,cell_walkable,1; - setcell "que_qaru04",56,282,59,282,cell_shootable,1; - setcell "que_qaru04",66,280,66,283,cell_walkable,1; - setcell "que_qaru04",66,280,66,283,cell_shootable,1; - setcell "que_qaru04",80,284,83,284,cell_walkable,1; - setcell "que_qaru04",80,284,83,284,cell_shootable,1; - setcell "que_qaru04",44,273,47,273,cell_walkable,1; - setcell "que_qaru04",44,273,47,273,cell_shootable,1; - setcell "que_qaru04",50,273,53,273,cell_walkable,1; - setcell "que_qaru04",50,273,53,273,cell_shootable,1; - setcell "que_qaru04",54,266,54,269,cell_walkable,1; - setcell "que_qaru04",54,266,54,269,cell_shootable,1; - setcell "que_qaru04",66,270,66,271,cell_walkable,1; - setcell "que_qaru04",66,270,66,271,cell_shootable,1; - setcell "que_qaru04",81,272,81,273,cell_walkable,1; - setcell "que_qaru04",81,272,81,273,cell_shootable,1; - setcell "que_qaru04",88,276,91,276,cell_walkable,1; - setcell "que_qaru04",88,276,91,276,cell_shootable,1; - setcell "que_qaru04",94,276,97,276,cell_walkable,1; - setcell "que_qaru04",94,276,97,276,cell_shootable,1; - setcell "que_qaru04",64,258,67,258,cell_walkable,1; - setcell "que_qaru04",64,258,67,258,cell_shootable,1; - setcell "que_qaru04",76,260,76,263,cell_walkable,1; - setcell "que_qaru04",76,260,76,263,cell_shootable,1; - setcell "que_qaru04",87,262,87,265,cell_walkable,1; - setcell "que_qaru04",87,262,87,265,cell_shootable,1; - setcell "que_qaru04",50,252,53,252,cell_walkable,1; - setcell "que_qaru04",50,252,53,252,cell_shootable,1; - setcell "que_qaru04",76,252,79,252,cell_walkable,1; - setcell "que_qaru04",76,252,79,252,cell_shootable,1; - setcell "que_qaru04",99,252,99,255,cell_walkable,1; - setcell "que_qaru04",99,252,99,255,cell_shootable,1; - setcell "que_qaru04",53,242,53,245,cell_walkable,1; - setcell "que_qaru04",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru04,2,3,0 script #miro_yf_aru04 844,{ - -OnEnable: - monster "que_qaru04",44,292," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",46,292," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",67,295," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",67,293," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",94,301," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",94,299," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",79,289," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",79,287," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",56,282," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",58,282," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",71,283," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",71,281," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",100,281," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",102,281," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",44,261," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",46,261," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",50,265," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",52,265," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",56,270," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",58,270," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",72,278," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",73,278," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",82,266," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",84,266," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",88,266," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",90,266," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",94,271," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",96,271," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",60,257," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",60,255," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",73,263," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",73,261," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",75,257," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",75,255," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",87,257," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",87,255," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",58,251," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",58,249," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",80,251," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",80,249," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",53,245," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",53,243," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",75,245," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",75,243," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",100,251," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",102,251," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",100,256," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - monster "que_qaru04",102,256," ",1936,1,"#miro_yf_aru04::OnMyMobDead"; - setcell "que_qaru04",44,292,47,292,cell_walkable,0; - setcell "que_qaru04",44,292,47,292,cell_shootable,0; - setcell "que_qaru04",67,292,67,295,cell_walkable,0; - setcell "que_qaru04",67,292,67,295,cell_shootable,0; - setcell "que_qaru04",94,298,94,301,cell_walkable,0; - setcell "que_qaru04",94,298,94,301,cell_shootable,0; - setcell "que_qaru04",79,286,79,289,cell_walkable,0; - setcell "que_qaru04",79,286,79,289,cell_shootable,0; - setcell "que_qaru04",56,282,59,282,cell_walkable,0; - setcell "que_qaru04",56,282,59,282,cell_shootable,0; - setcell "que_qaru04",71,280,71,283,cell_walkable,0; - setcell "que_qaru04",71,280,71,283,cell_shootable,0; - setcell "que_qaru04",100,281,103,281,cell_walkable,0; - setcell "que_qaru04",100,281,103,281,cell_shootable,0; - setcell "que_qaru04",44,261,47,261,cell_walkable,0; - setcell "que_qaru04",44,261,47,261,cell_shootable,0; - setcell "que_qaru04",50,265,53,265,cell_walkable,0; - setcell "que_qaru04",50,265,53,265,cell_shootable,0; - setcell "que_qaru04",56,270,59,270,cell_walkable,0; - setcell "que_qaru04",56,270,59,270,cell_shootable,0; - setcell "que_qaru04",72,278,73,278,cell_walkable,0; - setcell "que_qaru04",72,278,73,278,cell_shootable,0; - setcell "que_qaru04",82,266,85,266,cell_walkable,0; - setcell "que_qaru04",82,266,85,266,cell_shootable,0; - setcell "que_qaru04",88,266,91,266,cell_walkable,0; - setcell "que_qaru04",88,266,91,266,cell_shootable,0; - setcell "que_qaru04",94,271,97,271,cell_walkable,0; - setcell "que_qaru04",94,271,97,271,cell_shootable,0; - setcell "que_qaru04",60,254,60,257,cell_walkable,0; - setcell "que_qaru04",60,254,60,257,cell_shootable,0; - setcell "que_qaru04",73,260,73,263,cell_walkable,0; - setcell "que_qaru04",73,260,73,263,cell_shootable,0; - setcell "que_qaru04",75,254,75,257,cell_walkable,0; - setcell "que_qaru04",75,254,75,257,cell_shootable,0; - setcell "que_qaru04",87,254,87,257,cell_walkable,0; - setcell "que_qaru04",87,254,87,257,cell_shootable,0; - setcell "que_qaru04",58,248,58,251,cell_walkable,0; - setcell "que_qaru04",58,248,58,251,cell_shootable,0; - setcell "que_qaru04",80,248,80,251,cell_walkable,0; - setcell "que_qaru04",80,248,80,251,cell_shootable,0; - setcell "que_qaru04",53,242,53,245,cell_walkable,0; - setcell "que_qaru04",53,242,53,245,cell_shootable,0; - setcell "que_qaru04",75,242,75,245,cell_walkable,0; - setcell "que_qaru04",75,242,75,245,cell_shootable,0; - setcell "que_qaru04",100,251,103,251,cell_walkable,0; - setcell "que_qaru04",100,251,103,251,cell_shootable,0; - setcell "que_qaru04",100,256,103,256,cell_walkable,0; - setcell "que_qaru04",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru04","#miro_yf_aru04::OnMyMobDead"; - setcell "que_qaru04",44,292,47,292,cell_walkable,1; - setcell "que_qaru04",44,292,47,292,cell_shootable,1; - setcell "que_qaru04",67,292,67,295,cell_walkable,1; - setcell "que_qaru04",67,292,67,295,cell_shootable,1; - setcell "que_qaru04",94,298,94,301,cell_walkable,1; - setcell "que_qaru04",94,298,94,301,cell_shootable,1; - setcell "que_qaru04",79,286,79,289,cell_walkable,1; - setcell "que_qaru04",79,286,79,289,cell_shootable,1; - setcell "que_qaru04",56,282,59,282,cell_walkable,1; - setcell "que_qaru04",56,282,59,282,cell_shootable,1; - setcell "que_qaru04",71,280,71,283,cell_walkable,1; - setcell "que_qaru04",71,280,71,283,cell_shootable,1; - setcell "que_qaru04",100,281,103,281,cell_walkable,1; - setcell "que_qaru04",100,281,103,281,cell_shootable,1; - setcell "que_qaru04",44,261,47,261,cell_walkable,1; - setcell "que_qaru04",44,261,47,261,cell_shootable,1; - setcell "que_qaru04",50,265,53,265,cell_walkable,1; - setcell "que_qaru04",50,265,53,265,cell_shootable,1; - setcell "que_qaru04",56,270,59,270,cell_walkable,1; - setcell "que_qaru04",56,270,59,270,cell_shootable,1; - setcell "que_qaru04",72,278,73,278,cell_walkable,1; - setcell "que_qaru04",72,278,73,278,cell_shootable,1; - setcell "que_qaru04",82,266,85,266,cell_walkable,1; - setcell "que_qaru04",82,266,85,266,cell_shootable,1; - setcell "que_qaru04",88,266,91,266,cell_walkable,1; - setcell "que_qaru04",88,266,91,266,cell_shootable,1; - setcell "que_qaru04",94,271,97,271,cell_walkable,1; - setcell "que_qaru04",94,271,97,271,cell_shootable,1; - setcell "que_qaru04",60,254,60,257,cell_walkable,1; - setcell "que_qaru04",60,254,60,257,cell_shootable,1; - setcell "que_qaru04",73,260,73,263,cell_walkable,1; - setcell "que_qaru04",73,260,73,263,cell_shootable,1; - setcell "que_qaru04",75,254,75,257,cell_walkable,1; - setcell "que_qaru04",75,254,75,257,cell_shootable,1; - setcell "que_qaru04",87,254,87,257,cell_walkable,1; - setcell "que_qaru04",87,254,87,257,cell_shootable,1; - setcell "que_qaru04",58,248,58,251,cell_walkable,1; - setcell "que_qaru04",58,248,58,251,cell_shootable,1; - setcell "que_qaru04",80,248,80,251,cell_walkable,1; - setcell "que_qaru04",80,248,80,251,cell_shootable,1; - setcell "que_qaru04",53,242,53,245,cell_walkable,1; - setcell "que_qaru04",53,242,53,245,cell_shootable,1; - setcell "que_qaru04",75,242,75,245,cell_walkable,1; - setcell "que_qaru04",75,242,75,245,cell_shootable,1; - setcell "que_qaru04",100,251,103,251,cell_walkable,1; - setcell "que_qaru04",100,251,103,251,cell_shootable,1; - setcell "que_qaru04",100,256,103,256,cell_walkable,1; - setcell "que_qaru04",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru04,132,172,0 script windpath01_aru04 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qaru04",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qaru04,113,165,0 warp windpath02_aru04 1,1,que_qaru04,139,172 - - -que_qaru04,131,136,3 script Piamette#aru04 1930,{ -OnInit: - enablenpc "Piamette#aru04"; - end; -} - -que_qaru04,114,158,0 script #event_start01_aru04 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_aru04"; - end; - -OnEnable: - enablenpc "#event_start01_aru04"; - end; - -OnDisable: - disablenpc "#event_start01_aru04"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_aru04"; - end; - -OnTimer2000: - mapannounce "que_qaru04","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qaru04","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qaru04","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qaru04","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_aru04::OnEnable"; - stopnpctimer; - end; -} - -que_qaru04,2,2,0 script #gdtimer01_aru04 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_aru04::OnDisable"; - donpcevent "#getspell02_aru04::OnDisable"; - donpcevent "#getspell03_aru04::OnDisable"; - donpcevent "#getspell04_aru04::OnDisable"; - donpcevent "#getspell05_aru04::OnDisable"; - donpcevent "#getspell06_aru04::OnDisable"; - donpcevent "#getspell07_aru04::OnDisable"; - donpcevent "#getspell08_aru04::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_aru04::OnDisable"; - donpcevent "#getspell01_aru04::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_aru04::OnDisable"; - donpcevent "#getspell02_aru04::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_aru04::OnDisable"; - donpcevent "#getspell03_aru04::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_aru04::OnDisable"; - donpcevent "#getspell04_aru04::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_aru04::OnDisable"; - donpcevent "#getspell05_aru04::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_aru04::OnDisable"; - donpcevent "#getspell06_aru04::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_aru04::OnDisable"; - donpcevent "#getspell07_aru04::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_aru04::OnDisable"; - donpcevent "#getspell08_aru04::OnEnable"; - end; - -OnTimer75000: - if ($gqse_aru04_gd < 6) { - mapannounce "que_qaru04","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#aru04_cage01"; - enablenpc "#aru04_cage02"; - enablenpc "#aru04_cage03"; - enablenpc "#aru04_cage04"; - enablenpc "#aru04_cage05"; - enablenpc "#aru04_cage06"; - set $gqse_aru04_gd,0; - } - end; - -OnTimer76000: - disablenpc "#aru04_cage01"; - disablenpc "#aru04_cage02"; - disablenpc "#aru04_cage03"; - disablenpc "#aru04_cage04"; - disablenpc "#aru04_cage05"; - disablenpc "#aru04_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_aru04::OnEnable"; - end; -} - -que_qaru04,2,3,0 script #gdtimer02_aru04 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qaru04","#gdtimer02_aru04::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qaru04","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qaru04","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qaru04","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qaru04",108,151,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead"; - monster "que_qaru04",109,135,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead"; - monster "que_qaru04",115,116,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead"; - monster "que_qaru04",158,106,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead"; - monster "que_qaru04",163,133,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead"; - monster "que_qaru04",150,154,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qaru04","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qaru04","#gdtimer02_aru04::OnMyMobDead"; - enablenpc "#aru04_cage01"; - enablenpc "#aru04_cage02"; - enablenpc "#aru04_cage03"; - enablenpc "#aru04_cage04"; - enablenpc "#aru04_cage05"; - enablenpc "#aru04_cage06"; - set $gqse_aru04_gd,0; - end; - -OnTimer113000: - disablenpc "#aru04_cage01"; - disablenpc "#aru04_cage02"; - disablenpc "#aru04_cage03"; - disablenpc "#aru04_cage04"; - disablenpc "#aru04_cage05"; - disablenpc "#aru04_cage06"; - donpcevent "#gdtimer01_aru04::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru04","#gdtimer02_aru04::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru04","#gdtimer02_aru04::OnMyMobDead") == 0) { - enablenpc "#aru04_cage01"; - enablenpc "#aru04_cage02"; - enablenpc "#aru04_cage03"; - enablenpc "#aru04_cage04"; - enablenpc "#aru04_cage05"; - enablenpc "#aru04_cage06"; - donpcevent "#piamette_aru04::OnEnable"; - stopnpctimer; - } - end; -} - -que_qaru04,1,4,0 script #piamette_aru04 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qaru04","#piamette_aru04::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru04","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qaru04","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#aru04"; - monster "que_qaru04",131,135,"Angry Piamette",1930,1,"#piamette_aru04::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qaru04","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_aru04"; - enablenpc "windpath04_aru04"; - donpcevent "#nm_switch_aru04::OnEnable"; - end; -} - -que_qaru04,113,135,0 script #getspell01_aru04 -1,1,1,{ -OnInit: - disablenpc "#getspell01_aru04"; - end; - -OnEnable: - enablenpc "#getspell01_aru04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_aru04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru04_gd == 0) { - warp "que_qaru04",103,153; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,1; - mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 1) { - warp "que_qaru04",102,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,2; - mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 2) { - warp "que_qaru04",113,111; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,3; - mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 3) { - warp "que_qaru04",161,105; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,4; - mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 4) { - warp "que_qaru04",168,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,5; - mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 5) { - warp "que_qaru04",150,159; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,6; - mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru04::OnEnable"; - donpcevent "#gdtimer01_aru04::Onstop"; - } - end; -} - -que_qaru04,146,150,0 script #getspell02_aru04 -1,1,1,{ -OnInit: - disablenpc "#getspell02_aru04"; - end; - -OnEnable: - enablenpc "#getspell02_aru04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_aru04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru04_gd == 0) { - warp "que_qaru04",103,153; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,1; - mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 1) { - warp "que_qaru04",102,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,2; - mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 2) { - warp "que_qaru04",113,111; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,3; - mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 3) { - warp "que_qaru04",161,105; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,4; - mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 4) { - warp "que_qaru04",168,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,5; - mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 5) { - warp "que_qaru04",150,159; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,6; - mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru04::OnEnable"; - donpcevent "#gdtimer01_aru04::Onstop"; - } - end; -} - -que_qaru04,131,117,0 script #getspell03_aru04 -1,1,1,{ -OnInit: - disablenpc "#getspell03_aru04"; - end; - -OnEnable: - enablenpc "#getspell03_aru04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_aru04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru04_gd == 0) { - warp "que_qaru04",103,153; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,1; - mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 1) { - warp "que_qaru04",102,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,2; - mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 2) { - warp "que_qaru04",113,111; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,3; - mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 3) { - warp "que_qaru04",161,105; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,4; - mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 4) { - warp "que_qaru04",168,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,5; - mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 5) { - warp "que_qaru04",150,159; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,6; - mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru04::OnEnable"; - donpcevent "#gdtimer01_aru04::Onstop"; - } - end; -} - -que_qaru04,117,150,0 script #getspell04_aru04 -1,1,1,{ -OnInit: - disablenpc "#getspell04_aru04"; - end; - -OnEnable: - enablenpc "#getspell04_aru04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_aru04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru04_gd == 0) { - warp "que_qaru04",103,153; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,1; - mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 1) { - warp "que_qaru04",102,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,2; - mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 2) { - warp "que_qaru04",113,111; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,3; - mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 3) { - warp "que_qaru04",161,105; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,4; - mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 4) { - warp "que_qaru04",168,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,5; - mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 5) { - warp "que_qaru04",150,159; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,6; - mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru04::OnEnable"; - donpcevent "#gdtimer01_aru04::Onstop"; - } - end; -} - -que_qaru04,150,135,0 script #getspell05_aru04 -1,1,1,{ -OnInit: - disablenpc "#getspell05_aru04"; - end; - -OnEnable: - enablenpc "#getspell05_aru04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_aru04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru04_gd == 0) { - warp "que_qaru04",103,153; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,1; - mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 1) { - warp "que_qaru04",102,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,2; - mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 2) { - warp "que_qaru04",113,111; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,3; - mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 3) { - warp "que_qaru04",161,105; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,4; - mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 4) { - warp "que_qaru04",168,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,5; - mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 5) { - warp "que_qaru04",150,159; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,6; - mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru04::OnEnable"; - donpcevent "#gdtimer01_aru04::Onstop"; - } - end; -} - -que_qaru04,117,121,0 script #getspell06_aru04 -1,1,1,{ -OnInit: - disablenpc "#getspell06_aru04"; - end; - -OnEnable: - enablenpc "#getspell06_aru04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_aru04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru04_gd == 0) { - warp "que_qaru04",103,153; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,1; - mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 1) { - warp "que_qaru04",102,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,2; - mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 2) { - warp "que_qaru04",113,111; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,3; - mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 3) { - warp "que_qaru04",161,105; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,4; - mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 4) { - warp "que_qaru04",168,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,5; - mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 5) { - warp "que_qaru04",150,159; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,6; - mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru04::OnEnable"; - donpcevent "#gdtimer01_aru04::Onstop"; - } - end; -} - -que_qaru04,131,154,0 script #getspell07_aru04 -1,1,1,{ -OnInit: - disablenpc "#getspell07_aru04"; - end; - -OnEnable: - enablenpc "#getspell07_aru04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_aru04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru04_gd == 0) { - warp "que_qaru04",103,153; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,1; - mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 1) { - warp "que_qaru04",102,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,2; - mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 2) { - warp "que_qaru04",113,111; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,3; - mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 3) { - warp "que_qaru04",161,105; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,4; - mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 4) { - warp "que_qaru04",168,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,5; - mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 5) { - warp "que_qaru04",150,159; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,6; - mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru04::OnEnable"; - donpcevent "#gdtimer01_aru04::Onstop"; - } - end; -} - -que_qaru04,146,121,0 script #getspell08_aru04 -1,1,1,{ -OnInit: - disablenpc "#getspell08_aru04"; - end; - -OnEnable: - enablenpc "#getspell08_aru04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_aru04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru04_gd == 0) { - warp "que_qaru04",103,153; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,1; - mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 1) { - warp "que_qaru04",102,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,2; - mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 2) { - warp "que_qaru04",113,111; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,3; - mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 3) { - warp "que_qaru04",161,105; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,4; - mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 4) { - warp "que_qaru04",168,135; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,5; - mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru04_gd == 5) { - warp "que_qaru04",150,159; - disablenpc "#getspell01_aru04"; - set $gqse_aru04_gd,6; - mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru04::OnEnable"; - donpcevent "#gdtimer01_aru04::Onstop"; - } - end; -} - -que_qaru04,103,153,0 script #aru04_cage01 -1,1,1,{ -OnInit: - disablenpc "#aru04_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru04",108,151; - disablenpc "#aru04_cage01"; - end; -} - -que_qaru04,102,135,0 script #aru04_cage02 -1,1,1,{ -OnInit: - disablenpc "#aru04_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru04",107,135; - disablenpc "#aru04_cage02"; - end; -} - -que_qaru04,113,111,0 script #aru04_cage03 -1,1,1,{ -OnInit: - disablenpc "#aru04_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru04",113,114; - disablenpc "#aru04_cage03"; - end; -} - -que_qaru04,161,105,0 script #aru04_cage04 -1,1,1,{ -OnInit: - disablenpc "#aru04_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru04",158,106; - disablenpc "#aru04_cage04"; - end; -} - -que_qaru04,168,135,0 script #aru04_cage05 -1,1,1,{ -OnInit: - disablenpc "#aru04_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru04",163,133; - disablenpc "#aru04_cage05"; - end; -} - -que_qaru04,150,159,0 script #aru04_cage06 -1,1,1,{ -OnInit: - disablenpc "#aru04_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru04",150,154; - disablenpc "#aru04_cage06"; - end; -} - -que_qaru04,1,8,0 script #gd_aru04_mobctrl 844,{ -OnEnable: - monster "que_qaru04",107,152,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",109,135,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",113,116,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",157,107,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",163,133,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",149,156,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",130,139,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",135,137,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",130,132,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",128,137,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",109,145,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",109,130,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",128,114,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",147,114,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",154,128,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",151,145,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",130,151,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",131,139,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",135,136,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",131,132,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",128,136,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",110,145,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",129,114,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",148,114,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",155,128,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",152,145,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",131,151,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",110,130,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",132,139,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",135,135,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",132,132,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",128,135,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",111,145,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",111,130,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",130,114,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",149,114,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",156,128,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",153,145,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",132,151,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",133,139,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",135,134,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",133,132,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",128,135,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",112,145,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",131,114,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",150,114,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",157,128,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",154,145,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",133,151,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",112,130,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru04","#gd_aru04_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru04","#gd_aru04_mobctrl::OnMyMobDead") < 7) { - monster "que_qaru04",107,152,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",109,135,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",113,116,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",157,107,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",163,133,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - monster "que_qaru04",149,156,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead"; - } - end; -} - -que_qaru04,149,105,0 script windpath03_aru04 45,1,1,{ -OnInit: - disablenpc "windpath03_aru04"; - end; - -OnTouch: - warp "que_qaru04",119,103; - end; -} - -que_qaru04,128,104,0 script windpath04_aru04 45,1,1,{ -OnInit: - disablenpc "windpath04_aru04"; - end; - -OnTouch: - warp "que_qaru04",146,109; - end; -} - -que_qaru04,253,273,0 script #nm_switch_aru04 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_aru04"; - end; - -OnEnable: - enablenpc "#nm_switch_aru04"; - end; - -OnDisable: - disablenpc "#nm_switch_aru04"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_aru04"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru04","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru04","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qaru04","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomaru04_jin01::OnEnable"; - donpcevent "#aru04_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomaru04_jin02::OnEnable"; - donpcevent "#aru04_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomaru04_jin03::OnEnable"; - donpcevent "#aru04_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qaru04,229,297,0 script #nmsomaru04_jin01 -1,{ -OnEnable: - donpcevent "#aru04_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru04","#nmsomaru04_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru04","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qaru04",226,288,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",227,289,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",228,290,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",229,291,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",230,292,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",231,293,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",232,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",233,295,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",234,296,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",235,297,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",228,286,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",229,287,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",230,288,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",231,289,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",232,290,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",233,291,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",234,292,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",235,293,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",236,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",237,295,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",230,284,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",231,285,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",232,286,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",233,287,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",234,288,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",235,289,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",236,290,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",237,291,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",238,292,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",239,293,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru04",226,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",227,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",228,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",229,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",230,295,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",231,296,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",231,297,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",231,298,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",231,299,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",230,300,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",229,301,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",228,301,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",227,301,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",226,301,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",225,300,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",224,299,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",224,298,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",224,297,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",224,296,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - monster "que_qaru04",225,295,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru04,2,8,0 script #aru04_stone01 844,{ -OnEnable: - monster "que_qaru04",227,294,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",229,294,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",231,296,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",231,298,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",230,300,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",228,301,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",226,301,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",224,299,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",224,297,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - monster "que_qaru04",225,295,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru04","#aru04_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru04","#aru04_stone01::OnMyMobDead") == 0) { - set $gqse_aru04_nm,$gqse_aru04_nm+1; - donpcevent "#nmsomaru04_jin01::OnDisable"; - if ($gqse_aru04_nm == 3) { - donpcevent "Wish Maiden#aru04_boss::Onfight"; - } - } - end; -} - -que_qaru04,275,299,0 script #nmsomaru04_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru04","#nmsomaru04_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru04","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qaru04",263,292,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",264,291,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",265,290,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",266,289,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",267,288,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",268,287,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",269,286,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",270,285,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",271,284,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",272,283,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",265,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",266,293,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",267,292,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",268,291,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",269,290,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",270,289,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",271,288,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",272,287,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",273,286,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",274,285,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",267,296,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",268,295,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",269,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",270,283,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",271,282,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",272,281,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",273,280,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",274,279,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",275,276,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",276,275,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru04",274,301,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",275,301,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",276,301,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",277,301,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",278,300,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",279,299,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",279,298,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",279,297,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",279,296,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",278,295,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",277,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",276,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",275,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",274,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",273,295,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",272,296,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",272,297,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",272,298,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",272,299,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - monster "que_qaru04",273,300,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru04,2,9,0 script #aru04_stone02 844,{ -OnEnable: - monster "que_qaru04",275,301,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",277,301,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",279,299,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",279,297,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",278,295,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",276,294,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",274,294,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",272,296,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",272,298,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - monster "que_qaru04",273,300,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru04","#aru04_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru04","#aru04_stone02::OnMyMobDead") == 0) { - set $gqse_aru04_nm,$gqse_aru04_nm+1; - donpcevent "#nmsomaru04_jin02::OnDisable"; - if ($gqse_aru04_nm == 3) { - donpcevent "Wish Maiden#aru04_boss::Onfight"; - } - } - end; -} - -que_qaru04,251,340,0 script #nmsomaru04_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru04","#nmsomaru04_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru04","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qaru04",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qaru04",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qaru04",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qaru04",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - monster "que_qaru04",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru04,2,10,0 script #aru04_stone03 844,{ -OnEnable: - monster "que_qaru04",251,343,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",252,343,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",255,341,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",255,340,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",254,337,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",253,336,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",250,336,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",249,337,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",248,340,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - monster "que_qaru04",248,341,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru04","#aru04_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru04","#aru04_stone03::OnMyMobDead") == 0) { - set $gqse_aru04_nm,$gqse_aru04_nm+1; - donpcevent "#nmsomaru04_jin03::OnDisable"; - - if ($gqse_aru04_nm == 3) { - donpcevent "Wish Maiden#aru04_boss::Onfight"; - } - } - end; -} - -que_qaru04,235,285,5 script Guard of Shadow#aru04_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru04_01"; - end; - -OnDisable: - killmonster "que_qaru04","Guard of Shadow#aru04_01::OnMyMobDead"; - disablenpc "Guard of Shadow#aru04_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru04_01"; - monster "que_qaru04",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_01::OnMyMobDead"; - monster "que_qaru04",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_01::OnMyMobDead"; - monster "que_qaru04",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,224,290,5 script Guard of Shadow#aru04_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru04_02"; - end; - -OnDisable: - killmonster "que_qaru04","Guard of Shadow#aru04_02::OnMyMobDead"; - disablenpc "Guard of Shadow#aru04_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru04_02"; - monster "que_qaru04",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_02::OnMyMobDead"; - monster "que_qaru04",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_02::OnMyMobDead"; - monster "que_qaru04",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,236,296,5 script Guard of Shadow#aru04_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru04_03"; - end; - -OnDisable: - killmonster "que_qaru04","Guard of Shadow#aru04_03::OnMyMobDead"; - disablenpc "Guard of Shadow#aru04_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru04_03"; - monster "que_qaru04",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_03::OnMyMobDead"; - monster "que_qaru04",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_03::OnMyMobDead"; - monster "que_qaru04",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,225,303,5 script Guard of Shadow#aru04_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru04_04"; - end; - -OnDisable: - killmonster "que_qaru04","Guard of Shadow#aru04_04::OnMyMobDead"; - disablenpc "Guard of Shadow#aru04_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru04_04"; - monster "que_qaru04",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_04::OnMyMobDead"; - monster "que_qaru04",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_04::OnMyMobDead"; - monster "que_qaru04",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,266,296,3 script Bloody Hunter#aru04_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru04_ac01"; - end; - -OnDisable: - killmonster "que_qaru04","Bloody Hunter#aru04_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#aru04_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru04_ac01"; - monster "que_qaru04",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac01::OnMyMobDead"; - monster "que_qaru04",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac01::OnMyMobDead"; - monster "que_qaru04",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,271,283,3 script Bloody Hunter#aru04_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru04_ac02"; - end; - -OnDisable: - killmonster "que_qaru04","Bloody Hunter#aru04_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#aru04_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru04_ac02"; - monster "que_qaru04",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac02::OnMyMobDead"; - monster "que_qaru04",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac02::OnMyMobDead"; - monster "que_qaru04",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,270,307,3 script Bloody Hunter#aru04_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru04_ac03"; - end; - -OnDisable: - killmonster "que_qaru04","Bloody Hunter#aru04_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#aru04_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru04_ac03"; - monster "que_qaru04",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac03::OnMyMobDead"; - monster "que_qaru04",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac03::OnMyMobDead"; - monster "que_qaru04",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,279,300,3 script Bloody Hunter#aru04_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru04_ac04"; - end; - -OnDisable: - killmonster "que_qaru04","Bloody Hunter#aru04_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#aru04_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru04_ac04"; - monster "que_qaru04",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac04::OnMyMobDead"; - monster "que_qaru04",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac04::OnMyMobDead"; - monster "que_qaru04",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,247,330,5 script Temple Keeper#aru04_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru04_ac01"; - end; - -OnDisable: - killmonster "que_qaru04","Temple Keeper#aru04_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#aru04_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru04_ac01"; - monster "que_qaru04",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac01::OnMyMobDead"; - monster "que_qaru04",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac01::OnMyMobDead"; - monster "que_qaru04",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,255,330,3 script Temple Keeper#aru04_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru04_ac02"; - end; - -OnDisable: - killmonster "que_qaru04","Temple Keeper#aru04_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#aru04_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru04_ac02"; - monster "que_qaru04",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac02::OnMyMobDead"; - monster "que_qaru04",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac02::OnMyMobDead"; - monster "que_qaru04",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru04,251,255,3 script Wish Maiden#aru04_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#aru04_boss"; - end; - -OnDisable: - killmonster "que_qaru04","Wish Maiden#aru04_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#aru04_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru04","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru04","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#aru04_boss"; - specialeffect EF_SPHERE; - monster "que_qaru04",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru04_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru04","Wish Maiden#aru04_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_aru04::Onstop"; - donpcevent "Wish Maiden#aru04_gift::OnEnable"; - mapannounce "que_qaru04","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qaru04,252,340,3 script Wish Maiden#aru04_gift 403,{ - set .@GID, GetCastleData("arug_cas04",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7835,1; //Dusk_Glow - delitem 7836,1; //Dawn_Essence - delitem 7837,1; //Cold_Moonlight - delitem 7838,1; //Hazy_Starlight - delitem 2513,1; //Celestial_Robe - delitem 7063,100; //Soft_Feather - delitem 7291,10; //Agate - delitem 7293,10; //Rose_Quartz - delitem 985,20; //Elunium - getitem 2541,1; //Asprika - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#aru04_gift"; - enablenpc "#to_agit_aru04_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Asprika."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#aru04_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#aru04_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#aru04_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qaru04","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qaru04","arug_cas04",321,153; - donpcevent "#to_agit_aru04_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_aru04::OnDisable"; - set $gqse_aru04_miro,0; - set $gqse_aru04_pcc,0; - set $gqse_aru04_gd,0; - set $gqse_aru04_nm,0; - set $siz_aru04_on,2; - donpcevent "#okolnir_aru04_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru04,252,339,0 script #to_agit_aru04_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_aru04_gate"; - end; - -OnTouch: - warp "arug_cas04",321,153; - end; -} - -que_qaru04,1,6,0 script #okolnir_aru04_time01 844,{ -OnInit: - if ($siz_aru04_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_aru04_time,0; - initnpctimer; - end; - -Onreset: - set $siz_aru04_on,0; - set $gqse_aru04_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_aru04_time < 12) { - set $gqse_aru04_time,$gqse_aru04_time+1; - initnpctimer; - } - else if ($gqse_aru04_time == 12) { - set $siz_aru04_on,0; - set $gqse_aru04_time,0; - enablenpc "Wish Maiden#gq_aru04"; - enablenpc "Piamette#aru04"; - hideoffnpc "Wish Maiden#aru04_boss"; - stopnpctimer; - } - end; -} - -que_qaru04,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru04,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru04,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru04,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_aru05.txt b/npc/quests/okolnir/godse_aru05.txt deleted file mode 100644 index af57d2fab..000000000 --- a/npc/quests/okolnir/godse_aru05.txt +++ /dev/null @@ -1,3289 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Valfreja 5 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Asprika) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= Fixed two NPC named that were missed when translating. -//= Fixed Dialog that was overlooked in some files and not others. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= Removed extra dialog that was used in the Brynhild quest. -//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf] -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -arug_cas05,324,161,3 script Guide#gq_aru05 899,{ - set .@GID, GetCastleData("arug_cas05",1); - if (getcharid(2) == .@GID) { - if ($siz_aru05_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("arug_cas05",3); - set .@Economy,GetCastleData("arug_cas05",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qaru05",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_aru05_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qaru05",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_aru05_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_aru05_miro,0; - set $gqse_aru05_pcc,0; - set $gqse_aru05_gd,0; - set $gqse_aru05_nm,0; - if ($siz_aru05_on == 1) { - set $siz_aru05_on,0; - } - enablenpc "Guide#gq_aru05"; - end; -} - -que_qaru05,345,23,0 warp Gate02#gq_aru05 1,1,arug_cas05,321,153 - -que_qaru05,345,82,3 script Wish Maiden#gq_aru05 403,{ - set .@GID, GetCastleData("arug_cas05",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qaru05"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qaru05","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_aru05_pcc,.@saram; - set $siz_aru05_on,1; - donpcevent "#okolnir_aru05::OnEnable"; - disablenpc "Wish Maiden#gq_aru05"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Dusk Glow"; - mes "Dawn Essence"; - mes "Cold Moonlight"; - mes "Hazy Starlight."; - next; - mes "[Wish Maiden]"; - mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,"; - mes "a Heavenly Maiden's Robe, as well as Soft feathers."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many soft feathers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_aru05_on == 0) { - enablenpc "Wish Maiden#gq_aru05"; - } - else { - disablenpc "Wish Maiden#gq_aru05"; - } - end; -} - -que_qaru05,346,81,0 script Gate01#gq_aru05 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_aru05"; - end; - -OnEnable: - enablenpc "Gate01#gq_aru05"; - setcell "que_qaru05",58,302,63,302,cell_walkable,0; - setcell "que_qaru05",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_aru05"; - killmonsterall "que_qaru05"; - end; - -OnTouch: - set .@saram,getmapusers("que_qaru05"); - if (.@saram < 21) { - if ($gqse_aru05_miro == $gqse_aru05_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qaru05",72,271; - end; - } - else if (.@point == 2) { - warp "que_qaru05",45,243; - end; - } - else if (.@point == 3) { - warp "que_qaru05",102,248; - end; - } - else if (.@point == 4) { - warp "que_qaru05",102,300; - end; - } - else { - warp "que_qaru05",46,300; - end; - } - } - else if ($gqse_aru05_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,1; - warp "que_qaru05",72,271; - end; - } - else if ($gqse_aru05_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,2; - warp "que_qaru05",63,282; - end; - } - else if ($gqse_aru05_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,3; - warp "que_qaru05",59,294; - end; - } - else if ($gqse_aru05_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,4; - warp "que_qaru05",46,300; - end; - } - else if ($gqse_aru05_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,5; - warp "que_qaru05",51,285; - end; - } - else if ($gqse_aru05_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,6; - warp "que_qaru05",51,262; - end; - } - else if ($gqse_aru05_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,7; - warp "que_qaru05",45,243; - end; - } - else if ($gqse_aru05_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,8; - warp "que_qaru05",82,249; - end; - } - else if ($gqse_aru05_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,9; - warp "que_qaru05",102,248; - end; - } - else if ($gqse_aru05_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,10; - warp "que_qaru05",90,260; - end; - } - else if ($gqse_aru05_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,11; - warp "que_qaru05",90,280; - end; - } - else if ($gqse_aru05_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,12; - warp "que_qaru05",102,300; - end; - } - else if ($gqse_aru05_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,13; - warp "que_qaru05",96,290; - end; - } - else if ($gqse_aru05_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,14; - warp "que_qaru05",63,282; - end; - } - else if ($gqse_aru05_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,15; - warp "que_qaru05",61,243; - end; - } - else if ($gqse_aru05_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,16; - warp "que_qaru05",70,249; - end; - } - else if ($gqse_aru05_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,17; - warp "que_qaru05",102,282; - end; - } - else if ($gqse_aru05_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,18; - warp "que_qaru05",66,300; - end; - } - else if ($gqse_aru05_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,19; - warp "que_qaru05",57,258; - end; - } - else if ($gqse_aru05_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qaru05",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qaru05",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qaru05",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qaru05",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qaru05",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qaru05",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead"; - } - else { - monster "que_qaru05",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead"; - } - set $gqse_aru05_miro,20; - warp "que_qaru05",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qaru05,1,4,0 script #Gate_manager_aru05 844,{ -OnMyMobDead: - if ($gqse_aru05_miro == $gqse_aru05_pcc) { - if (mobcount("que_qaru05","#Gate_manager_aru05::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_aru05::OnEnable"; - } - } - end; -} - -que_qaru05,1,4,0 script #gq_miromob2_aru05 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru05","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qaru05","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qaru05",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru05::OnMyMobDead"; - - monster "que_qaru05",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru05::OnMyMobDead"; - - monster "que_qaru05",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru05::OnMyMobDead"; - monster "que_qaru05",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru05::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru05","#gq_miromob2_aru05::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru05","#gq_miromob2_aru05::OnMyMobDead") == 0) { - mapannounce "que_qaru05","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qaru05",58,302,63,302,cell_walkable,1; - setcell "que_qaru05",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_aru05::OnDisable"; - } - end; -} - -que_qaru05,1,1,0 script #okolnir_aru05 844,{ - -OnEnable: - donpcevent "Gate01#gq_aru05::OnEnable"; - donpcevent "#Maze_Manager_aru05::OnEnable"; - donpcevent "#event_start01_aru05::OnEnable"; - donpcevent "#gd_aru05_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#aru05_01"; - enablenpc "Guard of Shadow#aru05_02"; - enablenpc "Guard of Shadow#aru05_03"; - enablenpc "Guard of Shadow#aru05_04"; - enablenpc "Bloody Hunter#aru05_ac01"; - enablenpc "Bloody Hunter#aru05_ac02"; - enablenpc "Bloody Hunter#aru05_ac03"; - enablenpc "Bloody Hunter#aru05_ac04"; - enablenpc "Temple Keeper#aru05_ac01"; - enablenpc "Temple Keeper#aru05_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_aru05"; - donpcevent "#gq_miromob2_aru05::Onreset"; - disablenpc "Piamette#aru05"; - donpcevent "#gdtimer01_aru05::Onstop"; - donpcevent "#gdtimer02_aru05::Onstop"; - donpcevent "#piamette_aru05::Onreset"; - donpcevent "Wish Maiden#aru05_boss::OnDisable"; - donpcevent "Wish Maiden#aru05_gift::OnDisable"; - donpcevent "#gd_aru05_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru05::OnDisable"; - donpcevent "#Maze_Manager_aru05::OnDisable"; - donpcevent "#event_start01_aru05::OnDisable"; - donpcevent "#nm_switch_aru05::OnDisable"; - donpcevent "#nmsomaru05_jin01::OnDisable"; - donpcevent "#nmsomaru05_jin02::OnDisable"; - donpcevent "#nmsomaru05_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru05_01::OnDisable"; - donpcevent "Guard of Shadow#aru05_02::OnDisable"; - donpcevent "Guard of Shadow#aru05_03::OnDisable"; - donpcevent "Guard of Shadow#aru05_04::OnDisable"; - donpcevent "Bloody Hunter#aru05_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru05_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru05_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru05_ac04::OnDisable"; - donpcevent "Temple Keeper#aru05_ac01::OnDisable"; - donpcevent "Temple Keeper#aru05_ac02::OnDisable"; - disablenpc "#to_agit_aru05_gate"; - donpcevent "#aru05_stone01::Onreset"; - donpcevent "#aru05_stone02::Onreset"; - donpcevent "#aru05_stone03::Onreset"; - disablenpc "#aru05_cage01"; - disablenpc "#aru05_cage02"; - disablenpc "#aru05_cage03"; - disablenpc "#aru05_cage04"; - disablenpc "#aru05_cage05"; - disablenpc "#aru05_cage06"; - disablenpc "windpath03_aru05"; - disablenpc "windpath04_aru05"; - set $gqse_aru05_miro,0; - set $gqse_aru05_pcc,0; - set $gqse_aru05_gd,0; - set $gqse_aru05_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru05","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qaru05","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qaru05","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qaru05","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qaru05","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qaru05","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qaru05","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qaru05","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qaru05","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qaru05","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_aru05"; - donpcevent "#gq_miromob2_aru05::Onreset"; - disablenpc "Piamette#aru05"; - donpcevent "#gdtimer01_aru05::Onstop"; - donpcevent "#gdtimer02_aru05::Onstop"; - donpcevent "#piamette_aru05::Onreset"; - donpcevent "Wish Maiden#aru05_boss::onDisable"; - donpcevent "Wish Maiden#aru05_gift::OnDisable"; - donpcevent "#gd_aru05_mobctrl::Onreset"; - donpcevent "Gate01#gq_aru05::OnDisable"; - donpcevent "#Maze_Manager_aru05::OnDisable"; - donpcevent "#event_start01_aru05::OnDisable"; - donpcevent "#nm_switch_aru05::OnDisable"; - donpcevent "#nmsomaru05_jin01::OnDisable"; - donpcevent "#nmsomaru05_jin02::OnDisable"; - donpcevent "#nmsomaru05_jin03::OnDisable"; - donpcevent "Guard of Shadow#aru05_01::OnDisable"; - donpcevent "Guard of Shadow#aru05_02::OnDisable"; - donpcevent "Guard of Shadow#aru05_03::OnDisable"; - donpcevent "Guard of Shadow#aru05_04::OnDisable"; - donpcevent "Bloody Hunter#aru05_ac01::OnDisable"; - donpcevent "Bloody Hunter#aru05_ac02::OnDisable"; - donpcevent "Bloody Hunter#aru05_ac03::OnDisable"; - donpcevent "Bloody Hunter#aru05_ac04::OnDisable"; - donpcevent "Temple Keeper#aru05_ac01::OnDisable"; - donpcevent "Temple Keeper#aru05_ac02::OnDisable"; - disablenpc "#to_agit_aru05_gate"; - donpcevent "#aru05_stone01::Onreset"; - donpcevent "#aru05_stone02::Onreset"; - donpcevent "#aru05_stone03::Onreset"; - disablenpc "#aru05_cage01"; - disablenpc "#aru05_cage02"; - disablenpc "#aru05_cage03"; - disablenpc "#aru05_cage04"; - disablenpc "#aru05_cage05"; - disablenpc "#aru05_cage06"; - disablenpc "windpath03_aru05"; - disablenpc "windpath04_aru05"; - end; - -OnTimer3605000: - mapannounce "que_qaru05","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qaru05","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_aru05_miro,0; - set $gqse_aru05_pcc,0; - set $gqse_aru05_gd,0; - set $gqse_aru05_nm,0; - mapwarp "que_qaru05","arug_cas05",321,153; - end; - -OnTimer3611000: - donpcevent "#okolnir_aru05_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru05,1,2,0 script #Maze_Manager_aru05 844,{ -OnInit: - donpcevent "#miro_bf_aru05::OnDisable"; - donpcevent "#miro_rf_aru05::OnDisable"; - donpcevent "#miro_yf_aru05::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_aru05::OnDisable"; - donpcevent "#miro_rf_aru05::OnDisable"; - donpcevent "#miro_yf_aru05::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_aru05::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_aru05::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_aru05::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_aru05::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_aru05::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_aru05::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_aru05::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_aru05::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_aru05::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_aru05::OnEnable"; - end; -} - -que_qaru05,2,1,0 script #miro_bf_aru05 844,{ - -OnEnable: - monster "que_qaru05",44,270," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",46,270," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",50,287," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",52,287," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",50,265," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",52,265," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",56,279," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",58,279," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",64,301," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",64,298," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",62,272," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",64,272," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",58,245," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",58,243," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",72,289," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",72,287," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",68,257," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",68,255," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",73,263," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",73,261," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",75,251," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",75,249," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",79,283," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",79,281," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",82,271," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",84,271," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",89,295," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",89,293," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",88,276," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",90,276," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",88,266," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",90,266," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",94,256," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",96,256," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",64,301," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",64,299," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",100,251," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - monster "que_qaru05",102,251," ",1934,1,"#miro_bf_aru05::OnMyMobDead"; - setcell "que_qaru05",44,270,47,270,cell_walkable,0; - setcell "que_qaru05",44,270,47,270,cell_shootable,0; - setcell "que_qaru05",50,287,53,287,cell_walkable,0; - setcell "que_qaru05",50,287,53,287,cell_shootable,0; - setcell "que_qaru05",50,265,53,265,cell_walkable,0; - setcell "que_qaru05",50,265,53,265,cell_shootable,0; - setcell "que_qaru05",56,279,59,279,cell_walkable,0; - setcell "que_qaru05",56,279,59,279,cell_shootable,0; - setcell "que_qaru05",64,298,64,301,cell_walkable,0; - setcell "que_qaru05",64,298,64,301,cell_shootable,0; - setcell "que_qaru05",62,272,65,272,cell_walkable,0; - setcell "que_qaru05",62,272,65,272,cell_shootable,0; - setcell "que_qaru05",58,242,58,245,cell_walkable,0; - setcell "que_qaru05",58,242,58,245,cell_shootable,0; - setcell "que_qaru05",72,286,72,289,cell_walkable,0; - setcell "que_qaru05",72,286,72,289,cell_shootable,0; - setcell "que_qaru05",68,254,68,259,cell_walkable,0; - setcell "que_qaru05",68,254,68,259,cell_shootable,0; - setcell "que_qaru05",73,260,73,263,cell_walkable,0; - setcell "que_qaru05",73,260,73,263,cell_shootable,0; - setcell "que_qaru05",75,248,75,251,cell_walkable,0; - setcell "que_qaru05",75,248,75,251,cell_shootable,0; - setcell "que_qaru05",79,280,79,283,cell_walkable,0; - setcell "que_qaru05",79,280,79,283,cell_shootable,0; - setcell "que_qaru05",82,271,85,271,cell_walkable,0; - setcell "que_qaru05",82,271,85,271,cell_shootable,0; - setcell "que_qaru05",89,292,89,295,cell_walkable,0; - setcell "que_qaru05",89,292,89,295,cell_shootable,0; - setcell "que_qaru05",88,276,91,276,cell_walkable,0; - setcell "que_qaru05",88,276,91,276,cell_shootable,0; - setcell "que_qaru05",88,266,91,266,cell_walkable,0; - setcell "que_qaru05",88,266,91,266,cell_shootable,0; - setcell "que_qaru05",94,256,97,256,cell_walkable,0; - setcell "que_qaru05",94,256,97,256,cell_shootable,0; - setcell "que_qaru05",64,298,64,301,cell_walkable,0; - setcell "que_qaru05",64,298,64,301,cell_shootable,0; - setcell "que_qaru05",100,251,103,251,cell_walkable,0; - setcell "que_qaru05",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru05","#miro_bf_aru05::OnMyMobDead"; - setcell "que_qaru05",44,270,47,270,cell_walkable,1; - setcell "que_qaru05",44,270,47,270,cell_shootable,1; - setcell "que_qaru05",50,287,53,287,cell_walkable,1; - setcell "que_qaru05",50,287,53,287,cell_shootable,1; - setcell "que_qaru05",50,265,53,265,cell_walkable,1; - setcell "que_qaru05",50,265,53,265,cell_shootable,1; - setcell "que_qaru05",56,279,59,279,cell_walkable,1; - setcell "que_qaru05",56,279,59,279,cell_shootable,1; - setcell "que_qaru05",64,298,64,301,cell_walkable,1; - setcell "que_qaru05",64,298,64,301,cell_shootable,1; - setcell "que_qaru05",62,272,65,272,cell_walkable,1; - setcell "que_qaru05",62,272,65,272,cell_shootable,1; - setcell "que_qaru05",58,242,58,245,cell_walkable,1; - setcell "que_qaru05",58,242,58,245,cell_shootable,1; - setcell "que_qaru05",72,286,72,289,cell_walkable,1; - setcell "que_qaru05",72,286,72,289,cell_shootable,1; - setcell "que_qaru05",68,254,68,259,cell_walkable,1; - setcell "que_qaru05",68,254,68,259,cell_shootable,1; - setcell "que_qaru05",73,260,73,263,cell_walkable,1; - setcell "que_qaru05",73,260,73,263,cell_shootable,1; - setcell "que_qaru05",75,248,75,251,cell_walkable,1; - setcell "que_qaru05",75,248,75,251,cell_shootable,1; - setcell "que_qaru05",79,280,79,283,cell_walkable,1; - setcell "que_qaru05",79,280,79,283,cell_shootable,1; - setcell "que_qaru05",82,271,85,271,cell_walkable,1; - setcell "que_qaru05",82,271,85,271,cell_shootable,1; - setcell "que_qaru05",89,292,89,295,cell_walkable,1; - setcell "que_qaru05",89,292,89,295,cell_shootable,1; - setcell "que_qaru05",88,276,91,276,cell_walkable,1; - setcell "que_qaru05",88,276,91,276,cell_shootable,1; - setcell "que_qaru05",88,266,91,266,cell_walkable,1; - setcell "que_qaru05",88,266,91,266,cell_shootable,1; - setcell "que_qaru05",94,256,97,256,cell_walkable,1; - setcell "que_qaru05",94,256,97,256,cell_shootable,1; - setcell "que_qaru05",64,298,64,301,cell_walkable,1; - setcell "que_qaru05",64,298,64,301,cell_shootable,1; - setcell "que_qaru05",100,251,103,251,cell_walkable,1; - setcell "que_qaru05",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru05,2,2,0 script #miro_rf_aru05 844,{ - -OnEnable: - monster "que_qaru05",57,301," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",57,299," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",48,291," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",48,289," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",68,290," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",70,290," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",72,295," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",72,293," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",90,296," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",92,296," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",56,282," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",58,282," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",66,283," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",66,281," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",80,284," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",82,284," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",44,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",46,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",50,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",52,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",54,269," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",54,267," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",66,271," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",66,270," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",81,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",81,272," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",88,276," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",90,276," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",94,276," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",96,276," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",64,258," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",66,258," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",76,263," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",76,261," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",87,265," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",87,263," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",50,252," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",52,252," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",76,252," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",78,252," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",99,255," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",99,253," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",53,245," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - monster "que_qaru05",53,243," ",1935,1,"#miro_rf_aru05::OnMyMobDead"; - setcell "que_qaru05",57,298,57,301,cell_walkable,0; - setcell "que_qaru05",57,298,57,301,cell_shootable,0; - setcell "que_qaru05",48,288,48,291,cell_walkable,0; - setcell "que_qaru05",48,288,48,291,cell_shootable,0; - setcell "que_qaru05",68,290,71,290,cell_walkable,0; - setcell "que_qaru05",68,290,71,290,cell_shootable,0; - setcell "que_qaru05",72,292,72,295,cell_walkable,0; - setcell "que_qaru05",72,292,72,295,cell_shootable,0; - setcell "que_qaru05",90,296,93,296,cell_walkable,0; - setcell "que_qaru05",90,296,93,296,cell_shootable,0; - setcell "que_qaru05",56,282,59,282,cell_walkable,0; - setcell "que_qaru05",56,282,59,282,cell_shootable,0; - setcell "que_qaru05",66,280,66,283,cell_walkable,0; - setcell "que_qaru05",66,280,66,283,cell_shootable,0; - setcell "que_qaru05",80,284,83,284,cell_walkable,0; - setcell "que_qaru05",80,284,83,284,cell_shootable,0; - setcell "que_qaru05",44,273,47,273,cell_walkable,0; - setcell "que_qaru05",44,273,47,273,cell_shootable,0; - setcell "que_qaru05",50,273,53,273,cell_walkable,0; - setcell "que_qaru05",50,273,53,273,cell_shootable,0; - setcell "que_qaru05",54,266,54,269,cell_walkable,0; - setcell "que_qaru05",54,266,54,269,cell_shootable,0; - setcell "que_qaru05",66,270,66,271,cell_walkable,0; - setcell "que_qaru05",66,270,66,271,cell_shootable,0; - setcell "que_qaru05",81,272,81,273,cell_walkable,0; - setcell "que_qaru05",81,272,81,273,cell_shootable,0; - setcell "que_qaru05",88,276,91,276,cell_walkable,0; - setcell "que_qaru05",88,276,91,276,cell_shootable,0; - setcell "que_qaru05",94,276,97,276,cell_walkable,0; - setcell "que_qaru05",94,276,97,276,cell_shootable,0; - setcell "que_qaru05",64,258,67,258,cell_walkable,0; - setcell "que_qaru05",64,258,67,258,cell_shootable,0; - setcell "que_qaru05",76,260,76,263,cell_walkable,0; - setcell "que_qaru05",76,260,76,263,cell_shootable,0; - setcell "que_qaru05",87,262,87,265,cell_walkable,0; - setcell "que_qaru05",87,262,87,265,cell_shootable,0; - setcell "que_qaru05",50,252,53,252,cell_walkable,0; - setcell "que_qaru05",50,252,53,252,cell_shootable,0; - setcell "que_qaru05",76,252,79,252,cell_walkable,0; - setcell "que_qaru05",76,252,79,252,cell_shootable,0; - setcell "que_qaru05",99,252,99,255,cell_walkable,0; - setcell "que_qaru05",99,252,99,255,cell_shootable,0; - setcell "que_qaru05",53,242,53,245,cell_walkable,0; - setcell "que_qaru05",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru05","#miro_rf_aru05::OnMyMobDead"; - setcell "que_qaru05",57,298,57,301,cell_walkable,1; - setcell "que_qaru05",57,298,57,301,cell_shootable,1; - setcell "que_qaru05",48,288,48,291,cell_walkable,1; - setcell "que_qaru05",48,288,48,291,cell_shootable,1; - setcell "que_qaru05",68,290,71,290,cell_walkable,1; - setcell "que_qaru05",68,290,71,290,cell_shootable,1; - setcell "que_qaru05",72,292,72,295,cell_walkable,1; - setcell "que_qaru05",72,292,72,295,cell_shootable,1; - setcell "que_qaru05",90,296,93,296,cell_walkable,1; - setcell "que_qaru05",90,296,93,296,cell_shootable,1; - setcell "que_qaru05",56,282,59,282,cell_walkable,1; - setcell "que_qaru05",56,282,59,282,cell_shootable,1; - setcell "que_qaru05",66,280,66,283,cell_walkable,1; - setcell "que_qaru05",66,280,66,283,cell_shootable,1; - setcell "que_qaru05",80,284,83,284,cell_walkable,1; - setcell "que_qaru05",80,284,83,284,cell_shootable,1; - setcell "que_qaru05",44,273,47,273,cell_walkable,1; - setcell "que_qaru05",44,273,47,273,cell_shootable,1; - setcell "que_qaru05",50,273,53,273,cell_walkable,1; - setcell "que_qaru05",50,273,53,273,cell_shootable,1; - setcell "que_qaru05",54,266,54,269,cell_walkable,1; - setcell "que_qaru05",54,266,54,269,cell_shootable,1; - setcell "que_qaru05",66,270,66,271,cell_walkable,1; - setcell "que_qaru05",66,270,66,271,cell_shootable,1; - setcell "que_qaru05",81,272,81,273,cell_walkable,1; - setcell "que_qaru05",81,272,81,273,cell_shootable,1; - setcell "que_qaru05",88,276,91,276,cell_walkable,1; - setcell "que_qaru05",88,276,91,276,cell_shootable,1; - setcell "que_qaru05",94,276,97,276,cell_walkable,1; - setcell "que_qaru05",94,276,97,276,cell_shootable,1; - setcell "que_qaru05",64,258,67,258,cell_walkable,1; - setcell "que_qaru05",64,258,67,258,cell_shootable,1; - setcell "que_qaru05",76,260,76,263,cell_walkable,1; - setcell "que_qaru05",76,260,76,263,cell_shootable,1; - setcell "que_qaru05",87,262,87,265,cell_walkable,1; - setcell "que_qaru05",87,262,87,265,cell_shootable,1; - setcell "que_qaru05",50,252,53,252,cell_walkable,1; - setcell "que_qaru05",50,252,53,252,cell_shootable,1; - setcell "que_qaru05",76,252,79,252,cell_walkable,1; - setcell "que_qaru05",76,252,79,252,cell_shootable,1; - setcell "que_qaru05",99,252,99,255,cell_walkable,1; - setcell "que_qaru05",99,252,99,255,cell_shootable,1; - setcell "que_qaru05",53,242,53,245,cell_walkable,1; - setcell "que_qaru05",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru05,2,3,0 script #miro_yf_aru05 844,{ - -OnEnable: - monster "que_qaru05",44,292," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",46,292," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",67,295," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",67,293," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",94,301," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",94,299," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",79,289," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",79,287," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",56,282," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",58,282," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",71,283," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",71,281," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",100,281," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",102,281," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",44,261," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",46,261," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",50,265," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",52,265," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",56,270," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",58,270," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",72,278," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",73,278," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",82,266," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",84,266," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",88,266," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",90,266," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",94,271," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",96,271," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",60,257," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",60,255," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",73,263," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",73,261," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",75,257," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",75,255," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",87,257," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",87,255," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",58,251," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",58,249," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",80,251," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",80,249," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",53,245," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",53,243," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",75,245," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",75,243," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",100,251," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",102,251," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",100,256," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - monster "que_qaru05",102,256," ",1936,1,"#miro_yf_aru05::OnMyMobDead"; - setcell "que_qaru05",44,292,47,292,cell_walkable,0; - setcell "que_qaru05",44,292,47,292,cell_shootable,0; - setcell "que_qaru05",67,292,67,295,cell_walkable,0; - setcell "que_qaru05",67,292,67,295,cell_shootable,0; - setcell "que_qaru05",94,298,94,301,cell_walkable,0; - setcell "que_qaru05",94,298,94,301,cell_shootable,0; - setcell "que_qaru05",79,286,79,289,cell_walkable,0; - setcell "que_qaru05",79,286,79,289,cell_shootable,0; - setcell "que_qaru05",56,282,59,282,cell_walkable,0; - setcell "que_qaru05",56,282,59,282,cell_shootable,0; - setcell "que_qaru05",71,280,71,283,cell_walkable,0; - setcell "que_qaru05",71,280,71,283,cell_shootable,0; - setcell "que_qaru05",100,281,103,281,cell_walkable,0; - setcell "que_qaru05",100,281,103,281,cell_shootable,0; - setcell "que_qaru05",44,261,47,261,cell_walkable,0; - setcell "que_qaru05",44,261,47,261,cell_shootable,0; - setcell "que_qaru05",50,265,53,265,cell_walkable,0; - setcell "que_qaru05",50,265,53,265,cell_shootable,0; - setcell "que_qaru05",56,270,59,270,cell_walkable,0; - setcell "que_qaru05",56,270,59,270,cell_shootable,0; - setcell "que_qaru05",72,278,73,278,cell_walkable,0; - setcell "que_qaru05",72,278,73,278,cell_shootable,0; - setcell "que_qaru05",82,266,85,266,cell_walkable,0; - setcell "que_qaru05",82,266,85,266,cell_shootable,0; - setcell "que_qaru05",88,266,91,266,cell_walkable,0; - setcell "que_qaru05",88,266,91,266,cell_shootable,0; - setcell "que_qaru05",94,271,97,271,cell_walkable,0; - setcell "que_qaru05",94,271,97,271,cell_shootable,0; - setcell "que_qaru05",60,254,60,257,cell_walkable,0; - setcell "que_qaru05",60,254,60,257,cell_shootable,0; - setcell "que_qaru05",73,260,73,263,cell_walkable,0; - setcell "que_qaru05",73,260,73,263,cell_shootable,0; - setcell "que_qaru05",75,254,75,257,cell_walkable,0; - setcell "que_qaru05",75,254,75,257,cell_shootable,0; - setcell "que_qaru05",87,254,87,257,cell_walkable,0; - setcell "que_qaru05",87,254,87,257,cell_shootable,0; - setcell "que_qaru05",58,248,58,251,cell_walkable,0; - setcell "que_qaru05",58,248,58,251,cell_shootable,0; - setcell "que_qaru05",80,248,80,251,cell_walkable,0; - setcell "que_qaru05",80,248,80,251,cell_shootable,0; - setcell "que_qaru05",53,242,53,245,cell_walkable,0; - setcell "que_qaru05",53,242,53,245,cell_shootable,0; - setcell "que_qaru05",75,242,75,245,cell_walkable,0; - setcell "que_qaru05",75,242,75,245,cell_shootable,0; - setcell "que_qaru05",100,251,103,251,cell_walkable,0; - setcell "que_qaru05",100,251,103,251,cell_shootable,0; - setcell "que_qaru05",100,256,103,256,cell_walkable,0; - setcell "que_qaru05",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qaru05","#miro_yf_aru05::OnMyMobDead"; - setcell "que_qaru05",44,292,47,292,cell_walkable,1; - setcell "que_qaru05",44,292,47,292,cell_shootable,1; - setcell "que_qaru05",67,292,67,295,cell_walkable,1; - setcell "que_qaru05",67,292,67,295,cell_shootable,1; - setcell "que_qaru05",94,298,94,301,cell_walkable,1; - setcell "que_qaru05",94,298,94,301,cell_shootable,1; - setcell "que_qaru05",79,286,79,289,cell_walkable,1; - setcell "que_qaru05",79,286,79,289,cell_shootable,1; - setcell "que_qaru05",56,282,59,282,cell_walkable,1; - setcell "que_qaru05",56,282,59,282,cell_shootable,1; - setcell "que_qaru05",71,280,71,283,cell_walkable,1; - setcell "que_qaru05",71,280,71,283,cell_shootable,1; - setcell "que_qaru05",100,281,103,281,cell_walkable,1; - setcell "que_qaru05",100,281,103,281,cell_shootable,1; - setcell "que_qaru05",44,261,47,261,cell_walkable,1; - setcell "que_qaru05",44,261,47,261,cell_shootable,1; - setcell "que_qaru05",50,265,53,265,cell_walkable,1; - setcell "que_qaru05",50,265,53,265,cell_shootable,1; - setcell "que_qaru05",56,270,59,270,cell_walkable,1; - setcell "que_qaru05",56,270,59,270,cell_shootable,1; - setcell "que_qaru05",72,278,73,278,cell_walkable,1; - setcell "que_qaru05",72,278,73,278,cell_shootable,1; - setcell "que_qaru05",82,266,85,266,cell_walkable,1; - setcell "que_qaru05",82,266,85,266,cell_shootable,1; - setcell "que_qaru05",88,266,91,266,cell_walkable,1; - setcell "que_qaru05",88,266,91,266,cell_shootable,1; - setcell "que_qaru05",94,271,97,271,cell_walkable,1; - setcell "que_qaru05",94,271,97,271,cell_shootable,1; - setcell "que_qaru05",60,254,60,257,cell_walkable,1; - setcell "que_qaru05",60,254,60,257,cell_shootable,1; - setcell "que_qaru05",73,260,73,263,cell_walkable,1; - setcell "que_qaru05",73,260,73,263,cell_shootable,1; - setcell "que_qaru05",75,254,75,257,cell_walkable,1; - setcell "que_qaru05",75,254,75,257,cell_shootable,1; - setcell "que_qaru05",87,254,87,257,cell_walkable,1; - setcell "que_qaru05",87,254,87,257,cell_shootable,1; - setcell "que_qaru05",58,248,58,251,cell_walkable,1; - setcell "que_qaru05",58,248,58,251,cell_shootable,1; - setcell "que_qaru05",80,248,80,251,cell_walkable,1; - setcell "que_qaru05",80,248,80,251,cell_shootable,1; - setcell "que_qaru05",53,242,53,245,cell_walkable,1; - setcell "que_qaru05",53,242,53,245,cell_shootable,1; - setcell "que_qaru05",75,242,75,245,cell_walkable,1; - setcell "que_qaru05",75,242,75,245,cell_shootable,1; - setcell "que_qaru05",100,251,103,251,cell_walkable,1; - setcell "que_qaru05",100,251,103,251,cell_shootable,1; - setcell "que_qaru05",100,256,103,256,cell_walkable,1; - setcell "que_qaru05",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qaru05,132,172,0 script windpath01_aru05 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qaru05",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qaru05,113,165,0 warp windpath02_aru05 1,1,que_qaru05,139,172 - - -que_qaru05,131,136,3 script Piamette#aru05 1930,{ -OnInit: - enablenpc "Piamette#aru05"; - end; -} - -que_qaru05,114,158,0 script #event_start01_aru05 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_aru05"; - end; - -OnEnable: - enablenpc "#event_start01_aru05"; - end; - -OnDisable: - disablenpc "#event_start01_aru05"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_aru05"; - end; - -OnTimer2000: - mapannounce "que_qaru05","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qaru05","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qaru05","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qaru05","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_aru05::OnEnable"; - stopnpctimer; - end; -} - -que_qaru05,2,2,0 script #gdtimer01_aru05 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_aru05::OnDisable"; - donpcevent "#getspell02_aru05::OnDisable"; - donpcevent "#getspell03_aru05::OnDisable"; - donpcevent "#getspell04_aru05::OnDisable"; - donpcevent "#getspell05_aru05::OnDisable"; - donpcevent "#getspell06_aru05::OnDisable"; - donpcevent "#getspell07_aru05::OnDisable"; - donpcevent "#getspell08_aru05::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_aru05::OnDisable"; - donpcevent "#getspell01_aru05::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_aru05::OnDisable"; - donpcevent "#getspell02_aru05::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_aru05::OnDisable"; - donpcevent "#getspell03_aru05::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_aru05::OnDisable"; - donpcevent "#getspell04_aru05::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_aru05::OnDisable"; - donpcevent "#getspell05_aru05::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_aru05::OnDisable"; - donpcevent "#getspell06_aru05::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_aru05::OnDisable"; - donpcevent "#getspell07_aru05::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_aru05::OnDisable"; - donpcevent "#getspell08_aru05::OnEnable"; - end; - -OnTimer75000: - if ($gqse_aru05_gd < 6) { - mapannounce "que_qaru05","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#aru05_cage01"; - enablenpc "#aru05_cage02"; - enablenpc "#aru05_cage03"; - enablenpc "#aru05_cage04"; - enablenpc "#aru05_cage05"; - enablenpc "#aru05_cage06"; - set $gqse_aru05_gd,0; - } - end; - -OnTimer76000: - disablenpc "#aru05_cage01"; - disablenpc "#aru05_cage02"; - disablenpc "#aru05_cage03"; - disablenpc "#aru05_cage04"; - disablenpc "#aru05_cage05"; - disablenpc "#aru05_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_aru05::OnEnable"; - end; -} - -que_qaru05,2,3,0 script #gdtimer02_aru05 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qaru05","#gdtimer02_aru05::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qaru05","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qaru05","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qaru05","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qaru05",108,151,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead"; - monster "que_qaru05",109,135,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead"; - monster "que_qaru05",115,116,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead"; - monster "que_qaru05",158,106,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead"; - monster "que_qaru05",163,133,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead"; - monster "que_qaru05",150,154,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qaru05","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qaru05","#gdtimer02_aru05::OnMyMobDead"; - enablenpc "#aru05_cage01"; - enablenpc "#aru05_cage02"; - enablenpc "#aru05_cage03"; - enablenpc "#aru05_cage04"; - enablenpc "#aru05_cage05"; - enablenpc "#aru05_cage06"; - set $gqse_aru05_gd,0; - end; - -OnTimer113000: - disablenpc "#aru05_cage01"; - disablenpc "#aru05_cage02"; - disablenpc "#aru05_cage03"; - disablenpc "#aru05_cage04"; - disablenpc "#aru05_cage05"; - disablenpc "#aru05_cage06"; - donpcevent "#gdtimer01_aru05::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qaru05","#gdtimer02_aru05::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru05","#gdtimer02_aru05::OnMyMobDead") == 0) { - enablenpc "#aru05_cage01"; - enablenpc "#aru05_cage02"; - enablenpc "#aru05_cage03"; - enablenpc "#aru05_cage04"; - enablenpc "#aru05_cage05"; - enablenpc "#aru05_cage06"; - donpcevent "#piamette_aru05::OnEnable"; - stopnpctimer; - } - end; -} - -que_qaru05,1,4,0 script #piamette_aru05 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qaru05","#piamette_aru05::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru05","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qaru05","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#aru05"; - monster "que_qaru05",131,135,"Angry Piamette",1930,1,"#piamette_aru05::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qaru05","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_aru05"; - enablenpc "windpath04_aru05"; - donpcevent "#nm_switch_aru05::OnEnable"; - end; -} - -que_qaru05,113,135,0 script #getspell01_aru05 -1,1,1,{ -OnInit: - disablenpc "#getspell01_aru05"; - end; - -OnEnable: - enablenpc "#getspell01_aru05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_aru05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru05_gd == 0) { - warp "que_qaru05",103,153; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,1; - mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 1) { - warp "que_qaru05",102,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,2; - mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 2) { - warp "que_qaru05",113,111; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,3; - mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 3) { - warp "que_qaru05",161,105; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,4; - mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 4) { - warp "que_qaru05",168,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,5; - mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 5) { - warp "que_qaru05",150,159; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,6; - mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru05::OnEnable"; - donpcevent "#gdtimer01_aru05::Onstop"; - } - end; -} - -que_qaru05,146,150,0 script #getspell02_aru05 -1,1,1,{ -OnInit: - disablenpc "#getspell02_aru05"; - end; - -OnEnable: - enablenpc "#getspell02_aru05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_aru05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru05_gd == 0) { - warp "que_qaru05",103,153; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,1; - mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 1) { - warp "que_qaru05",102,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,2; - mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 2) { - warp "que_qaru05",113,111; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,3; - mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 3) { - warp "que_qaru05",161,105; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,4; - mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 4) { - warp "que_qaru05",168,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,5; - mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 5) { - warp "que_qaru05",150,159; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,6; - mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru05::OnEnable"; - donpcevent "#gdtimer01_aru05::Onstop"; - } - end; -} - -que_qaru05,131,117,0 script #getspell03_aru05 -1,1,1,{ -OnInit: - disablenpc "#getspell03_aru05"; - end; - -OnEnable: - enablenpc "#getspell03_aru05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_aru05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru05_gd == 0) { - warp "que_qaru05",103,153; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,1; - mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 1) { - warp "que_qaru05",102,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,2; - mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 2) { - warp "que_qaru05",113,111; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,3; - mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 3) { - warp "que_qaru05",161,105; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,4; - mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 4) { - warp "que_qaru05",168,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,5; - mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 5) { - warp "que_qaru05",150,159; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,6; - mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru05::OnEnable"; - donpcevent "#gdtimer01_aru05::Onstop"; - } - end; -} - -que_qaru05,117,150,0 script #getspell04_aru05 -1,1,1,{ -OnInit: - disablenpc "#getspell04_aru05"; - end; - -OnEnable: - enablenpc "#getspell04_aru05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_aru05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru05_gd == 0) { - warp "que_qaru05",103,153; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,1; - mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 1) { - warp "que_qaru05",102,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,2; - mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 2) { - warp "que_qaru05",113,111; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,3; - mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 3) { - warp "que_qaru05",161,105; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,4; - mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 4) { - warp "que_qaru05",168,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,5; - mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 5) { - warp "que_qaru05",150,159; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,6; - mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru05::OnEnable"; - donpcevent "#gdtimer01_aru05::Onstop"; - } - end; -} - -que_qaru05,150,135,0 script #getspell05_aru05 -1,1,1,{ -OnInit: - disablenpc "#getspell05_aru05"; - end; - -OnEnable: - enablenpc "#getspell05_aru05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_aru05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru05_gd == 0) { - warp "que_qaru05",103,153; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,1; - mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 1) { - warp "que_qaru05",102,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,2; - mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 2) { - warp "que_qaru05",113,111; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,3; - mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 3) { - warp "que_qaru05",161,105; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,4; - mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 4) { - warp "que_qaru05",168,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,5; - mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 5) { - warp "que_qaru05",150,159; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,6; - mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru05::OnEnable"; - donpcevent "#gdtimer01_aru05::Onstop"; - } - end; -} - -que_qaru05,117,121,0 script #getspell06_aru05 -1,1,1,{ -OnInit: - disablenpc "#getspell06_aru05"; - end; - -OnEnable: - enablenpc "#getspell06_aru05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_aru05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru05_gd == 0) { - warp "que_qaru05",103,153; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,1; - mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 1) { - warp "que_qaru05",102,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,2; - mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 2) { - warp "que_qaru05",113,111; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,3; - mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 3) { - warp "que_qaru05",161,105; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,4; - mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 4) { - warp "que_qaru05",168,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,5; - mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 5) { - warp "que_qaru05",150,159; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,6; - mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru05::OnEnable"; - donpcevent "#gdtimer01_aru05::Onstop"; - } - end; -} - -que_qaru05,131,154,0 script #getspell07_aru05 -1,1,1,{ -OnInit: - disablenpc "#getspell07_aru05"; - end; - -OnEnable: - enablenpc "#getspell07_aru05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_aru05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru05_gd == 0) { - warp "que_qaru05",103,153; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,1; - mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 1) { - warp "que_qaru05",102,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,2; - mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 2) { - warp "que_qaru05",113,111; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,3; - mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 3) { - warp "que_qaru05",161,105; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,4; - mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 4) { - warp "que_qaru05",168,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,5; - mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 5) { - warp "que_qaru05",150,159; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,6; - mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru05::OnEnable"; - donpcevent "#gdtimer01_aru05::Onstop"; - } - end; -} - -que_qaru05,146,121,0 script #getspell08_aru05 -1,1,1,{ -OnInit: - disablenpc "#getspell08_aru05"; - end; - -OnEnable: - enablenpc "#getspell08_aru05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_aru05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_aru05_gd == 0) { - warp "que_qaru05",103,153; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,1; - mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 1) { - warp "que_qaru05",102,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,2; - mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 2) { - warp "que_qaru05",113,111; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,3; - mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 3) { - warp "que_qaru05",161,105; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,4; - mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 4) { - warp "que_qaru05",168,135; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,5; - mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_aru05_gd == 5) { - warp "que_qaru05",150,159; - disablenpc "#getspell01_aru05"; - set $gqse_aru05_gd,6; - mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_aru05::OnEnable"; - donpcevent "#gdtimer01_aru05::Onstop"; - } - end; -} - -que_qaru05,103,153,0 script #aru05_cage01 -1,1,1,{ -OnInit: - disablenpc "#aru05_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru05",108,151; - disablenpc "#aru05_cage01"; - end; -} - -que_qaru05,102,135,0 script #aru05_cage02 -1,1,1,{ -OnInit: - disablenpc "#aru05_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru05",107,135; - disablenpc "#aru05_cage02"; - end; -} - -que_qaru05,113,111,0 script #aru05_cage03 -1,1,1,{ -OnInit: - disablenpc "#aru05_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru05",113,114; - disablenpc "#aru05_cage03"; - end; -} - -que_qaru05,161,105,0 script #aru05_cage04 -1,1,1,{ -OnInit: - disablenpc "#aru05_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru05",158,106; - disablenpc "#aru05_cage04"; - end; -} - -que_qaru05,168,135,0 script #aru05_cage05 -1,1,1,{ -OnInit: - disablenpc "#aru05_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru05",163,133; - disablenpc "#aru05_cage05"; - end; -} - -que_qaru05,150,159,0 script #aru05_cage06 -1,1,1,{ -OnInit: - disablenpc "#aru05_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qaru05",150,154; - disablenpc "#aru05_cage06"; - end; -} - -que_qaru05,1,8,0 script #gd_aru05_mobctrl 844,{ -OnEnable: - monster "que_qaru05",107,152,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",109,135,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",113,116,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",157,107,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",163,133,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",149,156,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",130,139,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",135,137,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",130,132,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",128,137,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",109,145,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",109,130,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",128,114,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",147,114,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",154,128,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",151,145,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",130,151,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",131,139,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",135,136,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",131,132,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",128,136,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",110,145,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",129,114,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",148,114,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",155,128,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",152,145,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",131,151,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",110,130,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",132,139,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",135,135,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",132,132,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",128,135,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",111,145,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",111,130,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",130,114,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",149,114,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",156,128,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",153,145,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",132,151,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",133,139,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",135,134,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",133,132,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",128,135,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",112,145,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",131,114,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",150,114,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",157,128,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",154,145,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",133,151,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",112,130,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru05","#gd_aru05_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru05","#gd_aru05_mobctrl::OnMyMobDead") < 7) { - monster "que_qaru05",107,152,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",109,135,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",113,116,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",157,107,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",163,133,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - monster "que_qaru05",149,156,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead"; - } - end; -} - -que_qaru05,149,105,0 script windpath03_aru05 45,1,1,{ -OnInit: - disablenpc "windpath03_aru05"; - end; - -OnTouch: - warp "que_qaru05",119,103; - end; -} - -que_qaru05,128,104,0 script windpath04_aru05 45,1,1,{ -OnInit: - disablenpc "windpath04_aru05"; - end; - -OnTouch: - warp "que_qaru05",146,109; - end; -} - -que_qaru05,253,273,0 script #nm_switch_aru05 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_aru05"; - end; - -OnEnable: - enablenpc "#nm_switch_aru05"; - end; - -OnDisable: - disablenpc "#nm_switch_aru05"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_aru05"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru05","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru05","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qaru05","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomaru05_jin01::OnEnable"; - donpcevent "#aru05_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomaru05_jin02::OnEnable"; - donpcevent "#aru05_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomaru05_jin03::OnEnable"; - donpcevent "#aru05_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qaru05,229,297,0 script #nmsomaru05_jin01 -1,{ -OnEnable: - donpcevent "#aru05_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru05","#nmsomaru05_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru05","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qaru05",226,288,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",227,289,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",228,290,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",229,291,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",230,292,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",231,293,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",232,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",233,295,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",234,296,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",235,297,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",228,286,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",229,287,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",230,288,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",231,289,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",232,290,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",233,291,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",234,292,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",235,293,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",236,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",237,295,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",230,284,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",231,285,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",232,286,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",233,287,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",234,288,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",235,289,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",236,290,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",237,291,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",238,292,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",239,293,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru05",226,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",227,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",228,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",229,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",230,295,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",231,296,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",231,297,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",231,298,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",231,299,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",230,300,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",229,301,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",228,301,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",227,301,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",226,301,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",225,300,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",224,299,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",224,298,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",224,297,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",224,296,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - monster "que_qaru05",225,295,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru05,2,8,0 script #aru05_stone01 844,{ -OnEnable: - monster "que_qaru05",227,294,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",229,294,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",231,296,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",231,298,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",230,300,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",228,301,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",226,301,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",224,299,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",224,297,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - monster "que_qaru05",225,295,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru05","#aru05_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru05","#aru05_stone01::OnMyMobDead") == 0) { - set $gqse_aru05_nm,$gqse_aru05_nm+1; - donpcevent "#nmsomaru05_jin01::OnDisable"; - if ($gqse_aru05_nm == 3) { - donpcevent "Wish Maiden#aru05_boss::Onfight"; - } - } - end; -} - -que_qaru05,275,299,0 script #nmsomaru05_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru05","#nmsomaru05_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru05","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qaru05",263,292,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",264,291,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",265,290,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",266,289,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",267,288,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",268,287,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",269,286,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",270,285,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",271,284,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",272,283,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",265,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",266,293,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",267,292,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",268,291,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",269,290,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",270,289,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",271,288,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",272,287,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",273,286,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",274,285,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",267,296,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",268,295,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",269,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",270,283,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",271,282,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",272,281,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",273,280,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",274,279,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",275,276,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",276,275,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qaru05",274,301,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",275,301,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",276,301,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",277,301,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",278,300,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",279,299,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",279,298,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",279,297,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",279,296,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",278,295,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",277,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",276,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",275,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",274,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",273,295,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",272,296,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",272,297,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",272,298,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",272,299,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - monster "que_qaru05",273,300,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru05,2,9,0 script #aru05_stone02 844,{ -OnEnable: - monster "que_qaru05",275,301,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",277,301,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",279,299,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",279,297,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",278,295,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",276,294,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",274,294,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",272,296,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",272,298,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - monster "que_qaru05",273,300,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru05","#aru05_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru05","#aru05_stone02::OnMyMobDead") == 0) { - set $gqse_aru05_nm,$gqse_aru05_nm+1; - donpcevent "#nmsomaru05_jin02::OnDisable"; - if ($gqse_aru05_nm == 3) { - donpcevent "Wish Maiden#aru05_boss::Onfight"; - } - } - end; -} - -que_qaru05,251,340,0 script #nmsomaru05_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qaru05","#nmsomaru05_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qaru05","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qaru05",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qaru05",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qaru05",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qaru05",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - monster "que_qaru05",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qaru05,2,10,0 script #aru05_stone03 844,{ -OnEnable: - monster "que_qaru05",251,343,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",252,343,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",255,341,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",255,340,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",254,337,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",253,336,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",250,336,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",249,337,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",248,340,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - monster "que_qaru05",248,341,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qaru05","#aru05_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qaru05","#aru05_stone03::OnMyMobDead") == 0) { - set $gqse_aru05_nm,$gqse_aru05_nm+1; - donpcevent "#nmsomaru05_jin03::OnDisable"; - - if ($gqse_aru05_nm == 3) { - donpcevent "Wish Maiden#aru05_boss::Onfight"; - } - } - end; -} - -que_qaru05,235,285,5 script Guard of Shadow#aru05_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru05_01"; - end; - -OnDisable: - killmonster "que_qaru05","Guard of Shadow#aru05_01::OnMyMobDead"; - disablenpc "Guard of Shadow#aru05_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru05_01"; - monster "que_qaru05",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_01::OnMyMobDead"; - monster "que_qaru05",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_01::OnMyMobDead"; - monster "que_qaru05",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,224,290,5 script Guard of Shadow#aru05_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru05_02"; - end; - -OnDisable: - killmonster "que_qaru05","Guard of Shadow#aru05_02::OnMyMobDead"; - disablenpc "Guard of Shadow#aru05_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru05_02"; - monster "que_qaru05",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_02::OnMyMobDead"; - monster "que_qaru05",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_02::OnMyMobDead"; - monster "que_qaru05",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,236,296,5 script Guard of Shadow#aru05_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru05_03"; - end; - -OnDisable: - killmonster "que_qaru05","Guard of Shadow#aru05_03::OnMyMobDead"; - disablenpc "Guard of Shadow#aru05_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru05_03"; - monster "que_qaru05",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_03::OnMyMobDead"; - monster "que_qaru05",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_03::OnMyMobDead"; - monster "que_qaru05",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,225,303,5 script Guard of Shadow#aru05_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#aru05_04"; - end; - -OnDisable: - killmonster "que_qaru05","Guard of Shadow#aru05_04::OnMyMobDead"; - disablenpc "Guard of Shadow#aru05_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#aru05_04"; - monster "que_qaru05",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_04::OnMyMobDead"; - monster "que_qaru05",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_04::OnMyMobDead"; - monster "que_qaru05",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,266,296,3 script Bloody Hunter#aru05_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru05_ac01"; - end; - -OnDisable: - killmonster "que_qaru05","Bloody Hunter#aru05_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#aru05_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru05_ac01"; - monster "que_qaru05",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac01::OnMyMobDead"; - monster "que_qaru05",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac01::OnMyMobDead"; - monster "que_qaru05",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,271,283,3 script Bloody Hunter#aru05_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru05_ac02"; - end; - -OnDisable: - killmonster "que_qaru05","Bloody Hunter#aru05_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#aru05_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru05_ac02"; - monster "que_qaru05",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac02::OnMyMobDead"; - monster "que_qaru05",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac02::OnMyMobDead"; - monster "que_qaru05",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,270,307,3 script Bloody Hunter#aru05_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru05_ac03"; - end; - -OnDisable: - killmonster "que_qaru05","Bloody Hunter#aru05_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#aru05_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru05_ac03"; - monster "que_qaru05",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac03::OnMyMobDead"; - monster "que_qaru05",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac03::OnMyMobDead"; - monster "que_qaru05",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,279,300,3 script Bloody Hunter#aru05_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#aru05_ac04"; - end; - -OnDisable: - killmonster "que_qaru05","Bloody Hunter#aru05_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#aru05_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#aru05_ac04"; - monster "que_qaru05",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac04::OnMyMobDead"; - monster "que_qaru05",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac04::OnMyMobDead"; - monster "que_qaru05",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,247,330,5 script Temple Keeper#aru05_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru05_ac01"; - end; - -OnDisable: - killmonster "que_qaru05","Temple Keeper#aru05_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#aru05_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru05_ac01"; - monster "que_qaru05",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac01::OnMyMobDead"; - monster "que_qaru05",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac01::OnMyMobDead"; - monster "que_qaru05",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,255,330,3 script Temple Keeper#aru05_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#aru05_ac02"; - end; - -OnDisable: - killmonster "que_qaru05","Temple Keeper#aru05_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#aru05_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#aru05_ac02"; - monster "que_qaru05",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac02::OnMyMobDead"; - monster "que_qaru05",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac02::OnMyMobDead"; - monster "que_qaru05",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qaru05,251,255,3 script Wish Maiden#aru05_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#aru05_boss"; - end; - -OnDisable: - killmonster "que_qaru05","Wish Maiden#aru05_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#aru05_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qaru05","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qaru05","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#aru05_boss"; - specialeffect EF_SPHERE; - monster "que_qaru05",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru05_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qaru05","Wish Maiden#aru05_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_aru05::Onstop"; - donpcevent "Wish Maiden#aru05_gift::OnEnable"; - mapannounce "que_qaru05","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qaru05,252,340,3 script Wish Maiden#aru05_gift 403,{ - set .@GID, GetCastleData("arug_cas05",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7835,1; //Dusk_Glow - delitem 7836,1; //Dawn_Essence - delitem 7837,1; //Cold_Moonlight - delitem 7838,1; //Hazy_Starlight - delitem 2513,1; //Celestial_Robe - delitem 7063,100; //Soft_Feather - delitem 7291,10; //Agate - delitem 7293,10; //Rose_Quartz - delitem 985,20; //Elunium - getitem 2541,1; //Asprika - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#aru05_gift"; - enablenpc "#to_agit_aru05_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Asprika."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#aru05_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#aru05_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#aru05_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qaru05","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qaru05","arug_cas05",321,153; - donpcevent "#to_agit_aru05_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_aru05::OnDisable"; - set $gqse_aru05_miro,0; - set $gqse_aru05_pcc,0; - set $gqse_aru05_gd,0; - set $gqse_aru05_nm,0; - set $siz_aru05_on,2; - donpcevent "#okolnir_aru05_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qaru05,252,339,0 script #to_agit_aru05_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_aru05_gate"; - end; - -OnTouch: - warp "arug_cas05",321,153; - end; -} - -que_qaru05,1,6,0 script #okolnir_aru05_time01 844,{ -OnInit: - if ($siz_aru05_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_aru05_time,0; - initnpctimer; - end; - -Onreset: - set $siz_aru05_on,0; - set $gqse_aru05_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_aru05_time < 12) { - set $gqse_aru05_time,$gqse_aru05_time+1; - initnpctimer; - } - else if ($gqse_aru05_time == 12) { - set $siz_aru05_on,0; - set $gqse_aru05_time,0; - enablenpc "Wish Maiden#gq_aru05"; - enablenpc "Piamette#aru05"; - hideoffnpc "Wish Maiden#aru05_boss"; - stopnpctimer; - } - end; -} - -que_qaru05,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qaru05,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qaru05,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qaru05,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_sch01.txt b/npc/quests/okolnir/godse_sch01.txt deleted file mode 100644 index 6da1a8cb5..000000000 --- a/npc/quests/okolnir/godse_sch01.txt +++ /dev/null @@ -1,3289 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Nidhoggr 1 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Brynhild) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= fixed two NPC named that were missed when translating. -//= Fixed Dialog that was overlooked in some files and not others. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -schg_cas01,376,307,3 script Guide#gq_sch01 899,{ - set .@GID, GetCastleData("schg_cas01",1); - if (getcharid(2) == .@GID) { - if ($siz_sch01_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("schg_cas01",3); - set .@Economy,GetCastleData("schg_cas01",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qsch01",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_sch01_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qsch01",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_sch01_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_sch01_miro,0; - set $gqse_sch01_pcc,0; - set $gqse_sch01_gd,0; - set $gqse_sch01_nm,0; - if ($siz_sch01_on == 1) { - set $siz_sch01_on,0; - } - enablenpc "Guide#gq_sch01"; - end; -} - -que_qsch01,345,23,0 warp Gate02#gq_sch01 1,1,schg_cas01,369,306 - -que_qsch01,345,82,3 script Wish Maiden#gq_sch01 403,{ - set .@GID, GetCastleData("schg_cas01",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qsch01"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qsch01","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_sch01_pcc,.@saram; - set $siz_sch01_on,1; - donpcevent "#okolnir_sch01::OnEnable"; - disablenpc "Wish Maiden#gq_sch01"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Goddess Tear"; - mes "Valkyrie's Token"; - mes "Brynhild Armor Piece"; - mes "Hero Remains"; - mes "Valkyrie Armor"; - mes "Andvari's Ring."; - next; - mes "[Wish Maiden]"; - mes "You must bring those six things, 10 Gold, and 20 Elunium."; - mes "Many Valhala's Flowers are also required as an offering."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many Valhalla flowers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_sch01_on == 0) { - enablenpc "Wish Maiden#gq_sch01"; - } - else { - disablenpc "Wish Maiden#gq_sch01"; - } - end; -} - -que_qsch01,346,81,0 script Gate01#gq_sch01 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_sch01"; - end; - -OnEnable: - enablenpc "Gate01#gq_sch01"; - setcell "que_qsch01",58,302,63,302,cell_walkable,0; - setcell "que_qsch01",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_sch01"; - killmonsterall "que_qsch01"; - end; - -OnTouch: - set .@saram,getmapusers("que_qsch01"); - if (.@saram < 21) { - if ($gqse_sch01_miro == $gqse_sch01_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qsch01",72,271; - end; - } - else if (.@point == 2) { - warp "que_qsch01",45,243; - end; - } - else if (.@point == 3) { - warp "que_qsch01",102,248; - end; - } - else if (.@point == 4) { - warp "que_qsch01",102,300; - end; - } - else { - warp "que_qsch01",46,300; - end; - } - } - else if ($gqse_sch01_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,1; - warp "que_qsch01",72,271; - end; - } - else if ($gqse_sch01_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,2; - warp "que_qsch01",63,282; - end; - } - else if ($gqse_sch01_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,3; - warp "que_qsch01",59,294; - end; - } - else if ($gqse_sch01_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,4; - warp "que_qsch01",46,300; - end; - } - else if ($gqse_sch01_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,5; - warp "que_qsch01",51,285; - end; - } - else if ($gqse_sch01_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,6; - warp "que_qsch01",51,262; - end; - } - else if ($gqse_sch01_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,7; - warp "que_qsch01",45,243; - end; - } - else if ($gqse_sch01_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,8; - warp "que_qsch01",82,249; - end; - } - else if ($gqse_sch01_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,9; - warp "que_qsch01",102,248; - end; - } - else if ($gqse_sch01_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,10; - warp "que_qsch01",90,260; - end; - } - else if ($gqse_sch01_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,11; - warp "que_qsch01",90,280; - end; - } - else if ($gqse_sch01_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,12; - warp "que_qsch01",102,300; - end; - } - else if ($gqse_sch01_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,13; - warp "que_qsch01",96,290; - end; - } - else if ($gqse_sch01_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,14; - warp "que_qsch01",63,282; - end; - } - else if ($gqse_sch01_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,15; - warp "que_qsch01",61,243; - end; - } - else if ($gqse_sch01_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,16; - warp "que_qsch01",70,249; - end; - } - else if ($gqse_sch01_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,17; - warp "que_qsch01",102,282; - end; - } - else if ($gqse_sch01_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,18; - warp "que_qsch01",66,300; - end; - } - else if ($gqse_sch01_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,19; - warp "que_qsch01",57,258; - end; - } - else if ($gqse_sch01_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qsch01",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch01",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch01",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch01",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch01",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch01",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead"; - } - else { - monster "que_qsch01",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead"; - } - set $gqse_sch01_miro,20; - warp "que_qsch01",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qsch01,1,4,0 script #Gate_manager_sch01 844,{ -OnMyMobDead: - if ($gqse_sch01_miro == $gqse_sch01_pcc) { - if (mobcount("que_qsch01","#Gate_manager_sch01::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_sch01::OnEnable"; - } - } - end; -} - -que_qsch01,1,4,0 script #gq_miromob2_sch01 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch01","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qsch01","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qsch01",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead"; - - monster "que_qsch01",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead"; - - monster "que_qsch01",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead"; - monster "que_qsch01",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch01","#gq_miromob2_sch01::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch01","#gq_miromob2_sch01::OnMyMobDead") == 0) { - mapannounce "que_qsch01","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qsch01",58,302,63,302,cell_walkable,1; - setcell "que_qsch01",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_sch01::OnDisable"; - } - end; -} - -que_qsch01,1,1,0 script #okolnir_sch01 844,{ - -OnEnable: - donpcevent "Gate01#gq_sch01::OnEnable"; - donpcevent "#Maze_Manager_sch01::OnEnable"; - donpcevent "#event_start01_sch01::OnEnable"; - donpcevent "#gd_sch01_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#sch01_01"; - enablenpc "Guard of Shadow#sch01_02"; - enablenpc "Guard of Shadow#sch01_03"; - enablenpc "Guard of Shadow#sch01_04"; - enablenpc "Bloody Hunter#sch01_ac01"; - enablenpc "Bloody Hunter#sch01_ac02"; - enablenpc "Bloody Hunter#sch01_ac03"; - enablenpc "Bloody Hunter#sch01_ac04"; - enablenpc "Temple Keeper#sch01_ac01"; - enablenpc "Temple Keeper#sch01_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_sch01"; - donpcevent "#gq_miromob2_sch01::Onreset"; - disablenpc "Piamette#sch01"; - donpcevent "#gdtimer01_sch01::Onstop"; - donpcevent "#gdtimer02_sch01::Onstop"; - donpcevent "#piamette_sch01::Onreset"; - donpcevent "Wish Maiden#sch01_boss::OnDisable"; - donpcevent "Wish Maiden#sch01_gift::OnDisable"; - donpcevent "#gd_sch01_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch01::OnDisable"; - donpcevent "#Maze_Manager_sch01::OnDisable"; - donpcevent "#event_start01_sch01::OnDisable"; - donpcevent "#nm_switch_sch01::OnDisable"; - donpcevent "#nmsomsch01_jin01::OnDisable"; - donpcevent "#nmsomsch01_jin02::OnDisable"; - donpcevent "#nmsomsch01_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch01_01::OnDisable"; - donpcevent "Guard of Shadow#sch01_02::OnDisable"; - donpcevent "Guard of Shadow#sch01_03::OnDisable"; - donpcevent "Guard of Shadow#sch01_04::OnDisable"; - donpcevent "Bloody Hunter#sch01_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch01_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch01_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch01_ac04::OnDisable"; - donpcevent "Temple Keeper#sch01_ac01::OnDisable"; - donpcevent "Temple Keeper#sch01_ac02::OnDisable"; - disablenpc "#to_agit_sch01_gate"; - donpcevent "#sch01_stone01::Onreset"; - donpcevent "#sch01_stone02::Onreset"; - donpcevent "#sch01_stone03::Onreset"; - disablenpc "#sch01_cage01"; - disablenpc "#sch01_cage02"; - disablenpc "#sch01_cage03"; - disablenpc "#sch01_cage04"; - disablenpc "#sch01_cage05"; - disablenpc "#sch01_cage06"; - disablenpc "windpath03_sch01"; - disablenpc "windpath04_sch01"; - set $gqse_sch01_miro,0; - set $gqse_sch01_pcc,0; - set $gqse_sch01_gd,0; - set $gqse_sch01_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch01","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qsch01","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qsch01","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qsch01","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qsch01","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qsch01","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qsch01","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qsch01","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qsch01","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qsch01","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_sch01"; - donpcevent "#gq_miromob2_sch01::Onreset"; - disablenpc "Piamette#sch01"; - donpcevent "#gdtimer01_sch01::Onstop"; - donpcevent "#gdtimer02_sch01::Onstop"; - donpcevent "#piamette_sch01::Onreset"; - donpcevent "Wish Maiden#sch01_boss::onDisable"; - donpcevent "Wish Maiden#sch01_gift::OnDisable"; - donpcevent "#gd_sch01_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch01::OnDisable"; - donpcevent "#Maze_Manager_sch01::OnDisable"; - donpcevent "#event_start01_sch01::OnDisable"; - donpcevent "#nm_switch_sch01::OnDisable"; - donpcevent "#nmsomsch01_jin01::OnDisable"; - donpcevent "#nmsomsch01_jin02::OnDisable"; - donpcevent "#nmsomsch01_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch01_01::OnDisable"; - donpcevent "Guard of Shadow#sch01_02::OnDisable"; - donpcevent "Guard of Shadow#sch01_03::OnDisable"; - donpcevent "Guard of Shadow#sch01_04::OnDisable"; - donpcevent "Bloody Hunter#sch01_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch01_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch01_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch01_ac04::OnDisable"; - donpcevent "Temple Keeper#sch01_ac01::OnDisable"; - donpcevent "Temple Keeper#sch01_ac02::OnDisable"; - disablenpc "#to_agit_sch01_gate"; - donpcevent "#sch01_stone01::Onreset"; - donpcevent "#sch01_stone02::Onreset"; - donpcevent "#sch01_stone03::Onreset"; - disablenpc "#sch01_cage01"; - disablenpc "#sch01_cage02"; - disablenpc "#sch01_cage03"; - disablenpc "#sch01_cage04"; - disablenpc "#sch01_cage05"; - disablenpc "#sch01_cage06"; - disablenpc "windpath03_sch01"; - disablenpc "windpath04_sch01"; - end; - -OnTimer3605000: - mapannounce "que_qsch01","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qsch01","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_sch01_miro,0; - set $gqse_sch01_pcc,0; - set $gqse_sch01_gd,0; - set $gqse_sch01_nm,0; - mapwarp "que_qsch01","schg_cas01",369,306; - end; - -OnTimer3611000: - donpcevent "#okolnir_sch01_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch01,1,2,0 script #Maze_Manager_sch01 844,{ -OnInit: - donpcevent "#miro_bf_sch01::OnDisable"; - donpcevent "#miro_rf_sch01::OnDisable"; - donpcevent "#miro_yf_sch01::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_sch01::OnDisable"; - donpcevent "#miro_rf_sch01::OnDisable"; - donpcevent "#miro_yf_sch01::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_sch01::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_sch01::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_sch01::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_sch01::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_sch01::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_sch01::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_sch01::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_sch01::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_sch01::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_sch01::OnEnable"; - end; -} - -que_qsch01,2,1,0 script #miro_bf_sch01 844,{ - -OnEnable: - monster "que_qsch01",44,270," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",46,270," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",50,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",52,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",50,265," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",52,265," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",56,279," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",58,279," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",64,301," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",64,298," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",62,272," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",64,272," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",58,245," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",58,243," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",72,289," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",72,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",68,257," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",68,255," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",73,263," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",73,261," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",75,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",75,249," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",79,283," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",79,281," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",82,271," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",84,271," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",89,295," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",89,293," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",88,276," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",90,276," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",88,266," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",90,266," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",94,256," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",96,256," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",64,301," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",64,299," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",100,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - monster "que_qsch01",102,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead"; - setcell "que_qsch01",44,270,47,270,cell_walkable,0; - setcell "que_qsch01",44,270,47,270,cell_shootable,0; - setcell "que_qsch01",50,287,53,287,cell_walkable,0; - setcell "que_qsch01",50,287,53,287,cell_shootable,0; - setcell "que_qsch01",50,265,53,265,cell_walkable,0; - setcell "que_qsch01",50,265,53,265,cell_shootable,0; - setcell "que_qsch01",56,279,59,279,cell_walkable,0; - setcell "que_qsch01",56,279,59,279,cell_shootable,0; - setcell "que_qsch01",64,298,64,301,cell_walkable,0; - setcell "que_qsch01",64,298,64,301,cell_shootable,0; - setcell "que_qsch01",62,272,65,272,cell_walkable,0; - setcell "que_qsch01",62,272,65,272,cell_shootable,0; - setcell "que_qsch01",58,242,58,245,cell_walkable,0; - setcell "que_qsch01",58,242,58,245,cell_shootable,0; - setcell "que_qsch01",72,286,72,289,cell_walkable,0; - setcell "que_qsch01",72,286,72,289,cell_shootable,0; - setcell "que_qsch01",68,254,68,259,cell_walkable,0; - setcell "que_qsch01",68,254,68,259,cell_shootable,0; - setcell "que_qsch01",73,260,73,263,cell_walkable,0; - setcell "que_qsch01",73,260,73,263,cell_shootable,0; - setcell "que_qsch01",75,248,75,251,cell_walkable,0; - setcell "que_qsch01",75,248,75,251,cell_shootable,0; - setcell "que_qsch01",79,280,79,283,cell_walkable,0; - setcell "que_qsch01",79,280,79,283,cell_shootable,0; - setcell "que_qsch01",82,271,85,271,cell_walkable,0; - setcell "que_qsch01",82,271,85,271,cell_shootable,0; - setcell "que_qsch01",89,292,89,295,cell_walkable,0; - setcell "que_qsch01",89,292,89,295,cell_shootable,0; - setcell "que_qsch01",88,276,91,276,cell_walkable,0; - setcell "que_qsch01",88,276,91,276,cell_shootable,0; - setcell "que_qsch01",88,266,91,266,cell_walkable,0; - setcell "que_qsch01",88,266,91,266,cell_shootable,0; - setcell "que_qsch01",94,256,97,256,cell_walkable,0; - setcell "que_qsch01",94,256,97,256,cell_shootable,0; - setcell "que_qsch01",64,298,64,301,cell_walkable,0; - setcell "que_qsch01",64,298,64,301,cell_shootable,0; - setcell "que_qsch01",100,251,103,251,cell_walkable,0; - setcell "que_qsch01",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch01","#miro_bf_sch01::OnMyMobDead"; - setcell "que_qsch01",44,270,47,270,cell_walkable,1; - setcell "que_qsch01",44,270,47,270,cell_shootable,1; - setcell "que_qsch01",50,287,53,287,cell_walkable,1; - setcell "que_qsch01",50,287,53,287,cell_shootable,1; - setcell "que_qsch01",50,265,53,265,cell_walkable,1; - setcell "que_qsch01",50,265,53,265,cell_shootable,1; - setcell "que_qsch01",56,279,59,279,cell_walkable,1; - setcell "que_qsch01",56,279,59,279,cell_shootable,1; - setcell "que_qsch01",64,298,64,301,cell_walkable,1; - setcell "que_qsch01",64,298,64,301,cell_shootable,1; - setcell "que_qsch01",62,272,65,272,cell_walkable,1; - setcell "que_qsch01",62,272,65,272,cell_shootable,1; - setcell "que_qsch01",58,242,58,245,cell_walkable,1; - setcell "que_qsch01",58,242,58,245,cell_shootable,1; - setcell "que_qsch01",72,286,72,289,cell_walkable,1; - setcell "que_qsch01",72,286,72,289,cell_shootable,1; - setcell "que_qsch01",68,254,68,259,cell_walkable,1; - setcell "que_qsch01",68,254,68,259,cell_shootable,1; - setcell "que_qsch01",73,260,73,263,cell_walkable,1; - setcell "que_qsch01",73,260,73,263,cell_shootable,1; - setcell "que_qsch01",75,248,75,251,cell_walkable,1; - setcell "que_qsch01",75,248,75,251,cell_shootable,1; - setcell "que_qsch01",79,280,79,283,cell_walkable,1; - setcell "que_qsch01",79,280,79,283,cell_shootable,1; - setcell "que_qsch01",82,271,85,271,cell_walkable,1; - setcell "que_qsch01",82,271,85,271,cell_shootable,1; - setcell "que_qsch01",89,292,89,295,cell_walkable,1; - setcell "que_qsch01",89,292,89,295,cell_shootable,1; - setcell "que_qsch01",88,276,91,276,cell_walkable,1; - setcell "que_qsch01",88,276,91,276,cell_shootable,1; - setcell "que_qsch01",88,266,91,266,cell_walkable,1; - setcell "que_qsch01",88,266,91,266,cell_shootable,1; - setcell "que_qsch01",94,256,97,256,cell_walkable,1; - setcell "que_qsch01",94,256,97,256,cell_shootable,1; - setcell "que_qsch01",64,298,64,301,cell_walkable,1; - setcell "que_qsch01",64,298,64,301,cell_shootable,1; - setcell "que_qsch01",100,251,103,251,cell_walkable,1; - setcell "que_qsch01",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch01,2,2,0 script #miro_rf_sch01 844,{ - -OnEnable: - monster "que_qsch01",57,301," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",57,299," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",48,291," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",48,289," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",68,290," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",70,290," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",72,295," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",72,293," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",90,296," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",92,296," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",56,282," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",58,282," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",66,283," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",66,281," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",80,284," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",82,284," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",44,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",46,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",50,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",52,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",54,269," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",54,267," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",66,271," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",66,270," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",81,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",81,272," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",88,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",90,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",94,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",96,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",64,258," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",66,258," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",76,263," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",76,261," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",87,265," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",87,263," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",50,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",52,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",76,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",78,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",99,255," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",99,253," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",53,245," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - monster "que_qsch01",53,243," ",1935,1,"#miro_rf_sch01::OnMyMobDead"; - setcell "que_qsch01",57,298,57,301,cell_walkable,0; - setcell "que_qsch01",57,298,57,301,cell_shootable,0; - setcell "que_qsch01",48,288,48,291,cell_walkable,0; - setcell "que_qsch01",48,288,48,291,cell_shootable,0; - setcell "que_qsch01",68,290,71,290,cell_walkable,0; - setcell "que_qsch01",68,290,71,290,cell_shootable,0; - setcell "que_qsch01",72,292,72,295,cell_walkable,0; - setcell "que_qsch01",72,292,72,295,cell_shootable,0; - setcell "que_qsch01",90,296,93,296,cell_walkable,0; - setcell "que_qsch01",90,296,93,296,cell_shootable,0; - setcell "que_qsch01",56,282,59,282,cell_walkable,0; - setcell "que_qsch01",56,282,59,282,cell_shootable,0; - setcell "que_qsch01",66,280,66,283,cell_walkable,0; - setcell "que_qsch01",66,280,66,283,cell_shootable,0; - setcell "que_qsch01",80,284,83,284,cell_walkable,0; - setcell "que_qsch01",80,284,83,284,cell_shootable,0; - setcell "que_qsch01",44,273,47,273,cell_walkable,0; - setcell "que_qsch01",44,273,47,273,cell_shootable,0; - setcell "que_qsch01",50,273,53,273,cell_walkable,0; - setcell "que_qsch01",50,273,53,273,cell_shootable,0; - setcell "que_qsch01",54,266,54,269,cell_walkable,0; - setcell "que_qsch01",54,266,54,269,cell_shootable,0; - setcell "que_qsch01",66,270,66,271,cell_walkable,0; - setcell "que_qsch01",66,270,66,271,cell_shootable,0; - setcell "que_qsch01",81,272,81,273,cell_walkable,0; - setcell "que_qsch01",81,272,81,273,cell_shootable,0; - setcell "que_qsch01",88,276,91,276,cell_walkable,0; - setcell "que_qsch01",88,276,91,276,cell_shootable,0; - setcell "que_qsch01",94,276,97,276,cell_walkable,0; - setcell "que_qsch01",94,276,97,276,cell_shootable,0; - setcell "que_qsch01",64,258,67,258,cell_walkable,0; - setcell "que_qsch01",64,258,67,258,cell_shootable,0; - setcell "que_qsch01",76,260,76,263,cell_walkable,0; - setcell "que_qsch01",76,260,76,263,cell_shootable,0; - setcell "que_qsch01",87,262,87,265,cell_walkable,0; - setcell "que_qsch01",87,262,87,265,cell_shootable,0; - setcell "que_qsch01",50,252,53,252,cell_walkable,0; - setcell "que_qsch01",50,252,53,252,cell_shootable,0; - setcell "que_qsch01",76,252,79,252,cell_walkable,0; - setcell "que_qsch01",76,252,79,252,cell_shootable,0; - setcell "que_qsch01",99,252,99,255,cell_walkable,0; - setcell "que_qsch01",99,252,99,255,cell_shootable,0; - setcell "que_qsch01",53,242,53,245,cell_walkable,0; - setcell "que_qsch01",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch01","#miro_rf_sch01::OnMyMobDead"; - setcell "que_qsch01",57,298,57,301,cell_walkable,1; - setcell "que_qsch01",57,298,57,301,cell_shootable,1; - setcell "que_qsch01",48,288,48,291,cell_walkable,1; - setcell "que_qsch01",48,288,48,291,cell_shootable,1; - setcell "que_qsch01",68,290,71,290,cell_walkable,1; - setcell "que_qsch01",68,290,71,290,cell_shootable,1; - setcell "que_qsch01",72,292,72,295,cell_walkable,1; - setcell "que_qsch01",72,292,72,295,cell_shootable,1; - setcell "que_qsch01",90,296,93,296,cell_walkable,1; - setcell "que_qsch01",90,296,93,296,cell_shootable,1; - setcell "que_qsch01",56,282,59,282,cell_walkable,1; - setcell "que_qsch01",56,282,59,282,cell_shootable,1; - setcell "que_qsch01",66,280,66,283,cell_walkable,1; - setcell "que_qsch01",66,280,66,283,cell_shootable,1; - setcell "que_qsch01",80,284,83,284,cell_walkable,1; - setcell "que_qsch01",80,284,83,284,cell_shootable,1; - setcell "que_qsch01",44,273,47,273,cell_walkable,1; - setcell "que_qsch01",44,273,47,273,cell_shootable,1; - setcell "que_qsch01",50,273,53,273,cell_walkable,1; - setcell "que_qsch01",50,273,53,273,cell_shootable,1; - setcell "que_qsch01",54,266,54,269,cell_walkable,1; - setcell "que_qsch01",54,266,54,269,cell_shootable,1; - setcell "que_qsch01",66,270,66,271,cell_walkable,1; - setcell "que_qsch01",66,270,66,271,cell_shootable,1; - setcell "que_qsch01",81,272,81,273,cell_walkable,1; - setcell "que_qsch01",81,272,81,273,cell_shootable,1; - setcell "que_qsch01",88,276,91,276,cell_walkable,1; - setcell "que_qsch01",88,276,91,276,cell_shootable,1; - setcell "que_qsch01",94,276,97,276,cell_walkable,1; - setcell "que_qsch01",94,276,97,276,cell_shootable,1; - setcell "que_qsch01",64,258,67,258,cell_walkable,1; - setcell "que_qsch01",64,258,67,258,cell_shootable,1; - setcell "que_qsch01",76,260,76,263,cell_walkable,1; - setcell "que_qsch01",76,260,76,263,cell_shootable,1; - setcell "que_qsch01",87,262,87,265,cell_walkable,1; - setcell "que_qsch01",87,262,87,265,cell_shootable,1; - setcell "que_qsch01",50,252,53,252,cell_walkable,1; - setcell "que_qsch01",50,252,53,252,cell_shootable,1; - setcell "que_qsch01",76,252,79,252,cell_walkable,1; - setcell "que_qsch01",76,252,79,252,cell_shootable,1; - setcell "que_qsch01",99,252,99,255,cell_walkable,1; - setcell "que_qsch01",99,252,99,255,cell_shootable,1; - setcell "que_qsch01",53,242,53,245,cell_walkable,1; - setcell "que_qsch01",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch01,2,3,0 script #miro_yf_sch01 844,{ - -OnEnable: - monster "que_qsch01",44,292," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",46,292," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",67,295," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",67,293," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",94,301," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",94,299," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",79,289," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",79,287," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",56,282," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",58,282," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",71,283," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",71,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",100,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",102,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",44,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",46,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",50,265," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",52,265," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",56,270," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",58,270," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",72,278," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",73,278," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",82,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",84,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",88,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",90,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",94,271," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",96,271," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",60,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",60,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",73,263," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",73,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",75,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",75,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",87,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",87,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",58,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",58,249," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",80,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",80,249," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",53,245," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",53,243," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",75,245," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",75,243," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",100,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",102,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",100,256," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - monster "que_qsch01",102,256," ",1936,1,"#miro_yf_sch01::OnMyMobDead"; - setcell "que_qsch01",44,292,47,292,cell_walkable,0; - setcell "que_qsch01",44,292,47,292,cell_shootable,0; - setcell "que_qsch01",67,292,67,295,cell_walkable,0; - setcell "que_qsch01",67,292,67,295,cell_shootable,0; - setcell "que_qsch01",94,298,94,301,cell_walkable,0; - setcell "que_qsch01",94,298,94,301,cell_shootable,0; - setcell "que_qsch01",79,286,79,289,cell_walkable,0; - setcell "que_qsch01",79,286,79,289,cell_shootable,0; - setcell "que_qsch01",56,282,59,282,cell_walkable,0; - setcell "que_qsch01",56,282,59,282,cell_shootable,0; - setcell "que_qsch01",71,280,71,283,cell_walkable,0; - setcell "que_qsch01",71,280,71,283,cell_shootable,0; - setcell "que_qsch01",100,281,103,281,cell_walkable,0; - setcell "que_qsch01",100,281,103,281,cell_shootable,0; - setcell "que_qsch01",44,261,47,261,cell_walkable,0; - setcell "que_qsch01",44,261,47,261,cell_shootable,0; - setcell "que_qsch01",50,265,53,265,cell_walkable,0; - setcell "que_qsch01",50,265,53,265,cell_shootable,0; - setcell "que_qsch01",56,270,59,270,cell_walkable,0; - setcell "que_qsch01",56,270,59,270,cell_shootable,0; - setcell "que_qsch01",72,278,73,278,cell_walkable,0; - setcell "que_qsch01",72,278,73,278,cell_shootable,0; - setcell "que_qsch01",82,266,85,266,cell_walkable,0; - setcell "que_qsch01",82,266,85,266,cell_shootable,0; - setcell "que_qsch01",88,266,91,266,cell_walkable,0; - setcell "que_qsch01",88,266,91,266,cell_shootable,0; - setcell "que_qsch01",94,271,97,271,cell_walkable,0; - setcell "que_qsch01",94,271,97,271,cell_shootable,0; - setcell "que_qsch01",60,254,60,257,cell_walkable,0; - setcell "que_qsch01",60,254,60,257,cell_shootable,0; - setcell "que_qsch01",73,260,73,263,cell_walkable,0; - setcell "que_qsch01",73,260,73,263,cell_shootable,0; - setcell "que_qsch01",75,254,75,257,cell_walkable,0; - setcell "que_qsch01",75,254,75,257,cell_shootable,0; - setcell "que_qsch01",87,254,87,257,cell_walkable,0; - setcell "que_qsch01",87,254,87,257,cell_shootable,0; - setcell "que_qsch01",58,248,58,251,cell_walkable,0; - setcell "que_qsch01",58,248,58,251,cell_shootable,0; - setcell "que_qsch01",80,248,80,251,cell_walkable,0; - setcell "que_qsch01",80,248,80,251,cell_shootable,0; - setcell "que_qsch01",53,242,53,245,cell_walkable,0; - setcell "que_qsch01",53,242,53,245,cell_shootable,0; - setcell "que_qsch01",75,242,75,245,cell_walkable,0; - setcell "que_qsch01",75,242,75,245,cell_shootable,0; - setcell "que_qsch01",100,251,103,251,cell_walkable,0; - setcell "que_qsch01",100,251,103,251,cell_shootable,0; - setcell "que_qsch01",100,256,103,256,cell_walkable,0; - setcell "que_qsch01",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch01","#miro_yf_sch01::OnMyMobDead"; - setcell "que_qsch01",44,292,47,292,cell_walkable,1; - setcell "que_qsch01",44,292,47,292,cell_shootable,1; - setcell "que_qsch01",67,292,67,295,cell_walkable,1; - setcell "que_qsch01",67,292,67,295,cell_shootable,1; - setcell "que_qsch01",94,298,94,301,cell_walkable,1; - setcell "que_qsch01",94,298,94,301,cell_shootable,1; - setcell "que_qsch01",79,286,79,289,cell_walkable,1; - setcell "que_qsch01",79,286,79,289,cell_shootable,1; - setcell "que_qsch01",56,282,59,282,cell_walkable,1; - setcell "que_qsch01",56,282,59,282,cell_shootable,1; - setcell "que_qsch01",71,280,71,283,cell_walkable,1; - setcell "que_qsch01",71,280,71,283,cell_shootable,1; - setcell "que_qsch01",100,281,103,281,cell_walkable,1; - setcell "que_qsch01",100,281,103,281,cell_shootable,1; - setcell "que_qsch01",44,261,47,261,cell_walkable,1; - setcell "que_qsch01",44,261,47,261,cell_shootable,1; - setcell "que_qsch01",50,265,53,265,cell_walkable,1; - setcell "que_qsch01",50,265,53,265,cell_shootable,1; - setcell "que_qsch01",56,270,59,270,cell_walkable,1; - setcell "que_qsch01",56,270,59,270,cell_shootable,1; - setcell "que_qsch01",72,278,73,278,cell_walkable,1; - setcell "que_qsch01",72,278,73,278,cell_shootable,1; - setcell "que_qsch01",82,266,85,266,cell_walkable,1; - setcell "que_qsch01",82,266,85,266,cell_shootable,1; - setcell "que_qsch01",88,266,91,266,cell_walkable,1; - setcell "que_qsch01",88,266,91,266,cell_shootable,1; - setcell "que_qsch01",94,271,97,271,cell_walkable,1; - setcell "que_qsch01",94,271,97,271,cell_shootable,1; - setcell "que_qsch01",60,254,60,257,cell_walkable,1; - setcell "que_qsch01",60,254,60,257,cell_shootable,1; - setcell "que_qsch01",73,260,73,263,cell_walkable,1; - setcell "que_qsch01",73,260,73,263,cell_shootable,1; - setcell "que_qsch01",75,254,75,257,cell_walkable,1; - setcell "que_qsch01",75,254,75,257,cell_shootable,1; - setcell "que_qsch01",87,254,87,257,cell_walkable,1; - setcell "que_qsch01",87,254,87,257,cell_shootable,1; - setcell "que_qsch01",58,248,58,251,cell_walkable,1; - setcell "que_qsch01",58,248,58,251,cell_shootable,1; - setcell "que_qsch01",80,248,80,251,cell_walkable,1; - setcell "que_qsch01",80,248,80,251,cell_shootable,1; - setcell "que_qsch01",53,242,53,245,cell_walkable,1; - setcell "que_qsch01",53,242,53,245,cell_shootable,1; - setcell "que_qsch01",75,242,75,245,cell_walkable,1; - setcell "que_qsch01",75,242,75,245,cell_shootable,1; - setcell "que_qsch01",100,251,103,251,cell_walkable,1; - setcell "que_qsch01",100,251,103,251,cell_shootable,1; - setcell "que_qsch01",100,256,103,256,cell_walkable,1; - setcell "que_qsch01",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch01,132,172,0 script windpath01_sch01 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qsch01",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qsch01,113,165,0 warp windpath02_sch01 1,1,que_qsch01,139,172 - - -que_qsch01,131,136,3 script Piamette#sch01 1930,{ -OnInit: - enablenpc "Piamette#sch01"; - end; -} - -que_qsch01,114,158,0 script #event_start01_sch01 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_sch01"; - end; - -OnEnable: - enablenpc "#event_start01_sch01"; - end; - -OnDisable: - disablenpc "#event_start01_sch01"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_sch01"; - end; - -OnTimer2000: - mapannounce "que_qsch01","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qsch01","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qsch01","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qsch01","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_sch01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch01,2,2,0 script #gdtimer01_sch01 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_sch01::OnDisable"; - donpcevent "#getspell02_sch01::OnDisable"; - donpcevent "#getspell03_sch01::OnDisable"; - donpcevent "#getspell04_sch01::OnDisable"; - donpcevent "#getspell05_sch01::OnDisable"; - donpcevent "#getspell06_sch01::OnDisable"; - donpcevent "#getspell07_sch01::OnDisable"; - donpcevent "#getspell08_sch01::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_sch01::OnDisable"; - donpcevent "#getspell01_sch01::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_sch01::OnDisable"; - donpcevent "#getspell02_sch01::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_sch01::OnDisable"; - donpcevent "#getspell03_sch01::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_sch01::OnDisable"; - donpcevent "#getspell04_sch01::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_sch01::OnDisable"; - donpcevent "#getspell05_sch01::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_sch01::OnDisable"; - donpcevent "#getspell06_sch01::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_sch01::OnDisable"; - donpcevent "#getspell07_sch01::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_sch01::OnDisable"; - donpcevent "#getspell08_sch01::OnEnable"; - end; - -OnTimer75000: - if ($gqse_sch01_gd < 6) { - mapannounce "que_qsch01","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#sch01_cage01"; - enablenpc "#sch01_cage02"; - enablenpc "#sch01_cage03"; - enablenpc "#sch01_cage04"; - enablenpc "#sch01_cage05"; - enablenpc "#sch01_cage06"; - set $gqse_sch01_gd,0; - } - end; - -OnTimer76000: - disablenpc "#sch01_cage01"; - disablenpc "#sch01_cage02"; - disablenpc "#sch01_cage03"; - disablenpc "#sch01_cage04"; - disablenpc "#sch01_cage05"; - disablenpc "#sch01_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_sch01::OnEnable"; - end; -} - -que_qsch01,2,3,0 script #gdtimer02_sch01 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qsch01","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qsch01","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qsch01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qsch01",108,151,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; - monster "que_qsch01",109,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; - monster "que_qsch01",115,116,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; - monster "que_qsch01",158,106,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; - monster "que_qsch01",163,133,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; - monster "que_qsch01",150,154,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qsch01","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead"; - enablenpc "#sch01_cage01"; - enablenpc "#sch01_cage02"; - enablenpc "#sch01_cage03"; - enablenpc "#sch01_cage04"; - enablenpc "#sch01_cage05"; - enablenpc "#sch01_cage06"; - set $gqse_sch01_gd,0; - end; - -OnTimer113000: - disablenpc "#sch01_cage01"; - disablenpc "#sch01_cage02"; - disablenpc "#sch01_cage03"; - disablenpc "#sch01_cage04"; - disablenpc "#sch01_cage05"; - disablenpc "#sch01_cage06"; - donpcevent "#gdtimer01_sch01::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch01","#gdtimer02_sch01::OnMyMobDead") == 0) { - enablenpc "#sch01_cage01"; - enablenpc "#sch01_cage02"; - enablenpc "#sch01_cage03"; - enablenpc "#sch01_cage04"; - enablenpc "#sch01_cage05"; - enablenpc "#sch01_cage06"; - donpcevent "#piamette_sch01::OnEnable"; - stopnpctimer; - } - end; -} - -que_qsch01,1,4,0 script #piamette_sch01 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qsch01","#piamette_sch01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch01","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qsch01","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#sch01"; - monster "que_qsch01",131,135,"Angry Piamette",1930,1,"#piamette_sch01::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qsch01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_sch01"; - enablenpc "windpath04_sch01"; - donpcevent "#nm_switch_sch01::OnEnable"; - end; -} - -que_qsch01,113,135,0 script #getspell01_sch01 -1,1,1,{ -OnInit: - disablenpc "#getspell01_sch01"; - end; - -OnEnable: - enablenpc "#getspell01_sch01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_sch01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch01_gd == 0) { - warp "que_qsch01",103,153; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,1; - mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 1) { - warp "que_qsch01",102,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,2; - mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 2) { - warp "que_qsch01",113,111; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,3; - mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 3) { - warp "que_qsch01",161,105; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,4; - mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 4) { - warp "que_qsch01",168,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,5; - mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 5) { - warp "que_qsch01",150,159; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,6; - mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch01::OnEnable"; - donpcevent "#gdtimer01_sch01::Onstop"; - } - end; -} - -que_qsch01,146,150,0 script #getspell02_sch01 -1,1,1,{ -OnInit: - disablenpc "#getspell02_sch01"; - end; - -OnEnable: - enablenpc "#getspell02_sch01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_sch01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch01_gd == 0) { - warp "que_qsch01",103,153; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,1; - mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 1) { - warp "que_qsch01",102,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,2; - mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 2) { - warp "que_qsch01",113,111; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,3; - mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 3) { - warp "que_qsch01",161,105; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,4; - mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 4) { - warp "que_qsch01",168,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,5; - mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 5) { - warp "que_qsch01",150,159; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,6; - mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch01::OnEnable"; - donpcevent "#gdtimer01_sch01::Onstop"; - } - end; -} - -que_qsch01,131,117,0 script #getspell03_sch01 -1,1,1,{ -OnInit: - disablenpc "#getspell03_sch01"; - end; - -OnEnable: - enablenpc "#getspell03_sch01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_sch01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch01_gd == 0) { - warp "que_qsch01",103,153; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,1; - mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 1) { - warp "que_qsch01",102,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,2; - mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 2) { - warp "que_qsch01",113,111; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,3; - mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 3) { - warp "que_qsch01",161,105; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,4; - mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 4) { - warp "que_qsch01",168,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,5; - mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 5) { - warp "que_qsch01",150,159; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,6; - mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch01::OnEnable"; - donpcevent "#gdtimer01_sch01::Onstop"; - } - end; -} - -que_qsch01,117,150,0 script #getspell04_sch01 -1,1,1,{ -OnInit: - disablenpc "#getspell04_sch01"; - end; - -OnEnable: - enablenpc "#getspell04_sch01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_sch01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch01_gd == 0) { - warp "que_qsch01",103,153; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,1; - mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 1) { - warp "que_qsch01",102,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,2; - mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 2) { - warp "que_qsch01",113,111; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,3; - mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 3) { - warp "que_qsch01",161,105; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,4; - mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 4) { - warp "que_qsch01",168,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,5; - mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 5) { - warp "que_qsch01",150,159; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,6; - mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch01::OnEnable"; - donpcevent "#gdtimer01_sch01::Onstop"; - } - end; -} - -que_qsch01,150,135,0 script #getspell05_sch01 -1,1,1,{ -OnInit: - disablenpc "#getspell05_sch01"; - end; - -OnEnable: - enablenpc "#getspell05_sch01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_sch01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch01_gd == 0) { - warp "que_qsch01",103,153; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,1; - mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 1) { - warp "que_qsch01",102,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,2; - mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 2) { - warp "que_qsch01",113,111; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,3; - mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 3) { - warp "que_qsch01",161,105; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,4; - mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 4) { - warp "que_qsch01",168,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,5; - mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 5) { - warp "que_qsch01",150,159; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,6; - mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch01::OnEnable"; - donpcevent "#gdtimer01_sch01::Onstop"; - } - end; -} - -que_qsch01,117,121,0 script #getspell06_sch01 -1,1,1,{ -OnInit: - disablenpc "#getspell06_sch01"; - end; - -OnEnable: - enablenpc "#getspell06_sch01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_sch01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch01_gd == 0) { - warp "que_qsch01",103,153; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,1; - mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 1) { - warp "que_qsch01",102,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,2; - mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 2) { - warp "que_qsch01",113,111; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,3; - mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 3) { - warp "que_qsch01",161,105; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,4; - mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 4) { - warp "que_qsch01",168,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,5; - mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 5) { - warp "que_qsch01",150,159; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,6; - mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch01::OnEnable"; - donpcevent "#gdtimer01_sch01::Onstop"; - } - end; -} - -que_qsch01,131,154,0 script #getspell07_sch01 -1,1,1,{ -OnInit: - disablenpc "#getspell07_sch01"; - end; - -OnEnable: - enablenpc "#getspell07_sch01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_sch01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch01_gd == 0) { - warp "que_qsch01",103,153; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,1; - mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 1) { - warp "que_qsch01",102,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,2; - mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 2) { - warp "que_qsch01",113,111; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,3; - mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 3) { - warp "que_qsch01",161,105; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,4; - mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 4) { - warp "que_qsch01",168,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,5; - mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 5) { - warp "que_qsch01",150,159; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,6; - mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch01::OnEnable"; - donpcevent "#gdtimer01_sch01::Onstop"; - } - end; -} - -que_qsch01,146,121,0 script #getspell08_sch01 -1,1,1,{ -OnInit: - disablenpc "#getspell08_sch01"; - end; - -OnEnable: - enablenpc "#getspell08_sch01"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_sch01"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch01_gd == 0) { - warp "que_qsch01",103,153; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,1; - mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 1) { - warp "que_qsch01",102,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,2; - mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 2) { - warp "que_qsch01",113,111; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,3; - mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 3) { - warp "que_qsch01",161,105; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,4; - mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 4) { - warp "que_qsch01",168,135; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,5; - mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch01_gd == 5) { - warp "que_qsch01",150,159; - disablenpc "#getspell01_sch01"; - set $gqse_sch01_gd,6; - mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch01::OnEnable"; - donpcevent "#gdtimer01_sch01::Onstop"; - } - end; -} - -que_qsch01,103,153,0 script #sch01_cage01 -1,1,1,{ -OnInit: - disablenpc "#sch01_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch01",108,151; - disablenpc "#sch01_cage01"; - end; -} - -que_qsch01,102,135,0 script #sch01_cage02 -1,1,1,{ -OnInit: - disablenpc "#sch01_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch01",107,135; - disablenpc "#sch01_cage02"; - end; -} - -que_qsch01,113,111,0 script #sch01_cage03 -1,1,1,{ -OnInit: - disablenpc "#sch01_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch01",113,114; - disablenpc "#sch01_cage03"; - end; -} - -que_qsch01,161,105,0 script #sch01_cage04 -1,1,1,{ -OnInit: - disablenpc "#sch01_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch01",158,106; - disablenpc "#sch01_cage04"; - end; -} - -que_qsch01,168,135,0 script #sch01_cage05 -1,1,1,{ -OnInit: - disablenpc "#sch01_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch01",163,133; - disablenpc "#sch01_cage05"; - end; -} - -que_qsch01,150,159,0 script #sch01_cage06 -1,1,1,{ -OnInit: - disablenpc "#sch01_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch01",150,154; - disablenpc "#sch01_cage06"; - end; -} - -que_qsch01,1,8,0 script #gd_sch01_mobctrl 844,{ -OnEnable: - monster "que_qsch01",107,152,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",109,135,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",113,116,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",157,107,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",163,133,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",149,156,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",130,139,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",135,137,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",130,132,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",128,137,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",109,145,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",109,130,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",128,114,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",147,114,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",154,128,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",151,145,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",130,151,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",131,139,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",135,136,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",131,132,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",128,136,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",110,145,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",129,114,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",148,114,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",155,128,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",152,145,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",131,151,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",110,130,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",132,139,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",135,135,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",132,132,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",128,135,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",111,145,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",111,130,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",130,114,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",149,114,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",156,128,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",153,145,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",132,151,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",133,139,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",135,134,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",133,132,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",128,135,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",112,145,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",131,114,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",150,114,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",157,128,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",154,145,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",133,151,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",112,130,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch01","#gd_sch01_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch01","#gd_sch01_mobctrl::OnMyMobDead") < 7) { - monster "que_qsch01",107,152,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",109,135,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",113,116,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",157,107,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",163,133,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - monster "que_qsch01",149,156,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead"; - } - end; -} - -que_qsch01,149,105,0 script windpath03_sch01 45,1,1,{ -OnInit: - disablenpc "windpath03_sch01"; - end; - -OnTouch: - warp "que_qsch01",119,103; - end; -} - -que_qsch01,128,104,0 script windpath04_sch01 45,1,1,{ -OnInit: - disablenpc "windpath04_sch01"; - end; - -OnTouch: - warp "que_qsch01",146,109; - end; -} - -que_qsch01,253,273,0 script #nm_switch_sch01 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_sch01"; - end; - -OnEnable: - enablenpc "#nm_switch_sch01"; - end; - -OnDisable: - disablenpc "#nm_switch_sch01"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_sch01"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch01","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch01","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qsch01","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomsch01_jin01::OnEnable"; - donpcevent "#sch01_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomsch01_jin02::OnEnable"; - donpcevent "#sch01_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomsch01_jin03::OnEnable"; - donpcevent "#sch01_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qsch01,229,297,0 script #nmsomsch01_jin01 -1,{ -OnEnable: - donpcevent "#sch01_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch01","#nmsomsch01_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch01","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qsch01",226,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",227,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",228,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",229,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",230,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",231,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",232,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",233,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",234,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",235,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",228,286,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",229,287,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",230,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",231,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",232,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",233,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",234,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",235,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",236,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",237,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",230,284,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",231,285,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",232,286,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",233,287,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",234,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",235,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",236,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",237,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",238,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",239,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch01",226,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",227,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",228,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",229,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",230,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",231,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",231,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",231,298,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",231,299,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",230,300,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",229,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",228,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",227,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",226,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",225,300,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",224,299,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",224,298,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",224,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",224,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - monster "que_qsch01",225,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch01,2,8,0 script #sch01_stone01 844,{ -OnEnable: - monster "que_qsch01",227,294,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",229,294,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",231,296,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",231,298,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",230,300,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",228,301,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",226,301,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",224,299,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",224,297,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - monster "que_qsch01",225,295,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch01","#sch01_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch01","#sch01_stone01::OnMyMobDead") == 0) { - set $gqse_sch01_nm,$gqse_sch01_nm+1; - donpcevent "#nmsomsch01_jin01::OnDisable"; - if ($gqse_sch01_nm == 3) { - donpcevent "Wish Maiden#sch01_boss::Onfight"; - } - } - end; -} - -que_qsch01,275,299,0 script #nmsomsch01_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch01","#nmsomsch01_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch01","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qsch01",263,292,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",264,291,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",265,290,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",266,289,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",267,288,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",268,287,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",269,286,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",270,285,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",271,284,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",272,283,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",265,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",266,293,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",267,292,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",268,291,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",269,290,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",270,289,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",271,288,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",272,287,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",273,286,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",274,285,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",267,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",268,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",269,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",270,283,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",271,282,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",272,281,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",273,280,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",274,279,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",275,276,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",276,275,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch01",274,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",275,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",276,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",277,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",278,300,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",279,299,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",279,298,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",279,297,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",279,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",278,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",277,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",276,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",275,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",274,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",273,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",272,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",272,297,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",272,298,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",272,299,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - monster "que_qsch01",273,300,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch01,2,9,0 script #sch01_stone02 844,{ -OnEnable: - monster "que_qsch01",275,301,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",277,301,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",279,299,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",279,297,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",278,295,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",276,294,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",274,294,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",272,296,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",272,298,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - monster "que_qsch01",273,300,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch01","#sch01_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch01","#sch01_stone02::OnMyMobDead") == 0) { - set $gqse_sch01_nm,$gqse_sch01_nm+1; - donpcevent "#nmsomsch01_jin02::OnDisable"; - if ($gqse_sch01_nm == 3) { - donpcevent "Wish Maiden#sch01_boss::Onfight"; - } - } - end; -} - -que_qsch01,251,340,0 script #nmsomsch01_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch01","#nmsomsch01_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch01","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qsch01",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qsch01",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qsch01",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qsch01",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - monster "que_qsch01",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch01,2,10,0 script #sch01_stone03 844,{ -OnEnable: - monster "que_qsch01",251,343,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",252,343,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",255,341,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",255,340,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",254,337,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",253,336,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",250,336,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",249,337,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",248,340,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - monster "que_qsch01",248,341,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch01","#sch01_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch01","#sch01_stone03::OnMyMobDead") == 0) { - set $gqse_sch01_nm,$gqse_sch01_nm+1; - donpcevent "#nmsomsch01_jin03::OnDisable"; - - if ($gqse_sch01_nm == 3) { - donpcevent "Wish Maiden#sch01_boss::Onfight"; - } - } - end; -} - -que_qsch01,235,285,5 script Guard of Shadow#sch01_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch01_01"; - end; - -OnDisable: - killmonster "que_qsch01","Guard of Shadow#sch01_01::OnMyMobDead"; - disablenpc "Guard of Shadow#sch01_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch01_01"; - monster "que_qsch01",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead"; - monster "que_qsch01",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead"; - monster "que_qsch01",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,224,290,5 script Guard of Shadow#sch01_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch01_02"; - end; - -OnDisable: - killmonster "que_qsch01","Guard of Shadow#sch01_02::OnMyMobDead"; - disablenpc "Guard of Shadow#sch01_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch01_02"; - monster "que_qsch01",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead"; - monster "que_qsch01",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead"; - monster "que_qsch01",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,236,296,5 script Guard of Shadow#sch01_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch01_03"; - end; - -OnDisable: - killmonster "que_qsch01","Guard of Shadow#sch01_03::OnMyMobDead"; - disablenpc "Guard of Shadow#sch01_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch01_03"; - monster "que_qsch01",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead"; - monster "que_qsch01",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead"; - monster "que_qsch01",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,225,303,5 script Guard of Shadow#sch01_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch01_04"; - end; - -OnDisable: - killmonster "que_qsch01","Guard of Shadow#sch01_04::OnMyMobDead"; - disablenpc "Guard of Shadow#sch01_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch01_04"; - monster "que_qsch01",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead"; - monster "que_qsch01",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead"; - monster "que_qsch01",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,266,296,3 script Bloody Hunter#sch01_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch01_ac01"; - end; - -OnDisable: - killmonster "que_qsch01","Bloody Hunter#sch01_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#sch01_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch01_ac01"; - monster "que_qsch01",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead"; - monster "que_qsch01",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead"; - monster "que_qsch01",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,271,283,3 script Bloody Hunter#sch01_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch01_ac02"; - end; - -OnDisable: - killmonster "que_qsch01","Bloody Hunter#sch01_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#sch01_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch01_ac02"; - monster "que_qsch01",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead"; - monster "que_qsch01",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead"; - monster "que_qsch01",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,270,307,3 script Bloody Hunter#sch01_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch01_ac03"; - end; - -OnDisable: - killmonster "que_qsch01","Bloody Hunter#sch01_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#sch01_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch01_ac03"; - monster "que_qsch01",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead"; - monster "que_qsch01",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead"; - monster "que_qsch01",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,279,300,3 script Bloody Hunter#sch01_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch01_ac04"; - end; - -OnDisable: - killmonster "que_qsch01","Bloody Hunter#sch01_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#sch01_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch01_ac04"; - monster "que_qsch01",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead"; - monster "que_qsch01",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead"; - monster "que_qsch01",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,247,330,5 script Temple Keeper#sch01_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch01_ac01"; - end; - -OnDisable: - killmonster "que_qsch01","Temple Keeper#sch01_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#sch01_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch01_ac01"; - monster "que_qsch01",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead"; - monster "que_qsch01",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead"; - monster "que_qsch01",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,255,330,3 script Temple Keeper#sch01_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch01_ac02"; - end; - -OnDisable: - killmonster "que_qsch01","Temple Keeper#sch01_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#sch01_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch01_ac02"; - monster "que_qsch01",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead"; - monster "que_qsch01",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead"; - monster "que_qsch01",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch01,251,255,3 script Wish Maiden#sch01_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#sch01_boss"; - end; - -OnDisable: - killmonster "que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#sch01_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch01","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch01","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#sch01_boss"; - specialeffect EF_SPHERE; - monster "que_qsch01",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch01_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_sch01::Onstop"; - donpcevent "Wish Maiden#sch01_gift::OnEnable"; - mapannounce "que_qsch01","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qsch01,252,340,3 script Wish Maiden#sch01_gift 403,{ - set .@GID, GetCastleData("schg_cas01",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7830,1; //Goddess_Tear - delitem 7831,1; //Valkyrie_Token - delitem 7832,1; //Brynhild_Armor_Piece - delitem 7833,1; //Hero_Remains - delitem 7834,1; //Andvari_Ring - delitem 2357,1; //Valkyrie_Armor - delitem 7510,100; //Valhalla_Flower - delitem 969,10; //Gold - delitem 985,20; //Elunium - getitem 2383,1; //Brynhild - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#sch01_gift"; - enablenpc "#to_agit_sch01_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Brynhild."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#sch01_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#sch01_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#sch01_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qsch01","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qsch01","schg_cas01",369,306; - donpcevent "#to_agit_sch01_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_sch01::OnDisable"; - set $gqse_sch01_miro,0; - set $gqse_sch01_pcc,0; - set $gqse_sch01_gd,0; - set $gqse_sch01_nm,0; - set $siz_sch01_on,2; - donpcevent "#okolnir_sch01_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch01,252,339,0 script #to_agit_sch01_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_sch01_gate"; - end; - -OnTouch: - warp "schg_cas01",369,306; - end; -} - -que_qsch01,1,6,0 script #okolnir_sch01_time01 844,{ -OnInit: - if ($siz_sch01_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_sch01_time,0; - initnpctimer; - end; - -Onreset: - set $siz_sch01_on,0; - set $gqse_sch01_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_sch01_time < 12) { - set $gqse_sch01_time,$gqse_sch01_time+1; - initnpctimer; - } - else if ($gqse_sch01_time == 12) { - set $siz_sch01_on,0; - set $gqse_sch01_time,0; - enablenpc "Wish Maiden#gq_sch01"; - enablenpc "Piamette#sch01"; - hideoffnpc "Wish Maiden#sch01_boss"; - stopnpctimer; - } - end; -} - -que_qsch01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch01,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch01,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch01,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_sch02.txt b/npc/quests/okolnir/godse_sch02.txt deleted file mode 100644 index 6c77e4da4..000000000 --- a/npc/quests/okolnir/godse_sch02.txt +++ /dev/null @@ -1,3288 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Nidhoggr 2 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Brynhild) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= fixed two NPC named that were missed when translating. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -schg_cas02,181,335,3 script Guide#gq_sch02 899,{ - set .@GID, GetCastleData("schg_cas02",1); - if (getcharid(2) == .@GID) { - if ($siz_sch02_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("schg_cas02",3); - set .@Economy,GetCastleData("schg_cas02",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qsch02",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_sch02_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qsch02",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_sch02_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_sch02_miro,0; - set $gqse_sch02_pcc,0; - set $gqse_sch02_gd,0; - set $gqse_sch02_nm,0; - if ($siz_sch02_on == 1) { - set $siz_sch02_on,0; - } - enablenpc "Guide#gq_sch02"; - end; -} - -que_qsch02,345,23,0 warp Gate02#gq_sch02 1,1,schg_cas02,177,355 - -que_qsch02,345,82,3 script Wish Maiden#gq_sch02 403,{ - set .@GID, GetCastleData("schg_cas02",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qsch02"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qsch02","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_sch02_pcc,.@saram; - set $siz_sch02_on,1; - donpcevent "#okolnir_sch02::OnEnable"; - disablenpc "Wish Maiden#gq_sch02"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Goddess Tear"; - mes "Valkyrie's Token"; - mes "Brynhild Armor Piece"; - mes "Hero Remains"; - mes "Valkyrie Armor"; - mes "Andvari's Ring."; - next; - mes "[Wish Maiden]"; - mes "You must bring those six things, 10 Gold, and 20 Elunium."; - mes "Many Valhala's Flowers are also required as an offering."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many Valhalla flowers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_sch02_on == 0) { - enablenpc "Wish Maiden#gq_sch02"; - } - else { - disablenpc "Wish Maiden#gq_sch02"; - } - end; -} - -que_qsch02,346,81,0 script Gate01#gq_sch02 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_sch02"; - end; - -OnEnable: - enablenpc "Gate01#gq_sch02"; - setcell "que_qsch02",58,302,63,302,cell_walkable,0; - setcell "que_qsch02",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_sch02"; - killmonsterall "que_qsch02"; - end; - -OnTouch: - set .@saram,getmapusers("que_qsch02"); - if (.@saram < 21) { - if ($gqse_sch02_miro == $gqse_sch02_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qsch02",72,271; - end; - } - else if (.@point == 2) { - warp "que_qsch02",45,243; - end; - } - else if (.@point == 3) { - warp "que_qsch02",102,248; - end; - } - else if (.@point == 4) { - warp "que_qsch02",102,300; - end; - } - else { - warp "que_qsch02",46,300; - end; - } - } - else if ($gqse_sch02_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,1; - warp "que_qsch02",72,271; - end; - } - else if ($gqse_sch02_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,2; - warp "que_qsch02",63,282; - end; - } - else if ($gqse_sch02_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,3; - warp "que_qsch02",59,294; - end; - } - else if ($gqse_sch02_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,4; - warp "que_qsch02",46,300; - end; - } - else if ($gqse_sch02_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,5; - warp "que_qsch02",51,285; - end; - } - else if ($gqse_sch02_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,6; - warp "que_qsch02",51,262; - end; - } - else if ($gqse_sch02_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,7; - warp "que_qsch02",45,243; - end; - } - else if ($gqse_sch02_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,8; - warp "que_qsch02",82,249; - end; - } - else if ($gqse_sch02_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,9; - warp "que_qsch02",102,248; - end; - } - else if ($gqse_sch02_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,10; - warp "que_qsch02",90,260; - end; - } - else if ($gqse_sch02_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,11; - warp "que_qsch02",90,280; - end; - } - else if ($gqse_sch02_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,12; - warp "que_qsch02",102,300; - end; - } - else if ($gqse_sch02_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,13; - warp "que_qsch02",96,290; - end; - } - else if ($gqse_sch02_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,14; - warp "que_qsch02",63,282; - end; - } - else if ($gqse_sch02_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,15; - warp "que_qsch02",61,243; - end; - } - else if ($gqse_sch02_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,16; - warp "que_qsch02",70,249; - end; - } - else if ($gqse_sch02_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,17; - warp "que_qsch02",102,282; - end; - } - else if ($gqse_sch02_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,18; - warp "que_qsch02",66,300; - end; - } - else if ($gqse_sch02_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,19; - warp "que_qsch02",57,258; - end; - } - else if ($gqse_sch02_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qsch02",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch02",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch02",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch02",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch02",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch02",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead"; - } - else { - monster "que_qsch02",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead"; - } - set $gqse_sch02_miro,20; - warp "que_qsch02",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qsch02,1,4,0 script #Gate_manager_sch02 844,{ -OnMyMobDead: - if ($gqse_sch02_miro == $gqse_sch02_pcc) { - if (mobcount("que_qsch02","#Gate_manager_sch02::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_sch02::OnEnable"; - } - } - end; -} - -que_qsch02,1,4,0 script #gq_miromob2_sch02 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch02","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qsch02","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qsch02",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead"; - - monster "que_qsch02",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead"; - - monster "que_qsch02",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead"; - monster "que_qsch02",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch02","#gq_miromob2_sch02::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch02","#gq_miromob2_sch02::OnMyMobDead") == 0) { - mapannounce "que_qsch02","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qsch02",58,302,63,302,cell_walkable,1; - setcell "que_qsch02",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_sch02::OnDisable"; - } - end; -} - -que_qsch02,1,1,0 script #okolnir_sch02 844,{ - -OnEnable: - donpcevent "Gate01#gq_sch02::OnEnable"; - donpcevent "#Maze_Manager_sch02::OnEnable"; - donpcevent "#event_start01_sch02::OnEnable"; - donpcevent "#gd_sch02_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#sch02_01"; - enablenpc "Guard of Shadow#sch02_02"; - enablenpc "Guard of Shadow#sch02_03"; - enablenpc "Guard of Shadow#sch02_04"; - enablenpc "Bloody Hunter#sch02_ac01"; - enablenpc "Bloody Hunter#sch02_ac02"; - enablenpc "Bloody Hunter#sch02_ac03"; - enablenpc "Bloody Hunter#sch02_ac04"; - enablenpc "Temple Keeper#sch02_ac01"; - enablenpc "Temple Keeper#sch02_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_sch02"; - donpcevent "#gq_miromob2_sch02::Onreset"; - disablenpc "Piamette#sch02"; - donpcevent "#gdtimer01_sch02::Onstop"; - donpcevent "#gdtimer02_sch02::Onstop"; - donpcevent "#piamette_sch02::Onreset"; - donpcevent "Wish Maiden#sch02_boss::OnDisable"; - donpcevent "Wish Maiden#sch02_gift::OnDisable"; - donpcevent "#gd_sch02_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch02::OnDisable"; - donpcevent "#Maze_Manager_sch02::OnDisable"; - donpcevent "#event_start01_sch02::OnDisable"; - donpcevent "#nm_switch_sch02::OnDisable"; - donpcevent "#nmsomsch02_jin01::OnDisable"; - donpcevent "#nmsomsch02_jin02::OnDisable"; - donpcevent "#nmsomsch02_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch02_01::OnDisable"; - donpcevent "Guard of Shadow#sch02_02::OnDisable"; - donpcevent "Guard of Shadow#sch02_03::OnDisable"; - donpcevent "Guard of Shadow#sch02_04::OnDisable"; - donpcevent "Bloody Hunter#sch02_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch02_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch02_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch02_ac04::OnDisable"; - donpcevent "Temple Keeper#sch02_ac01::OnDisable"; - donpcevent "Temple Keeper#sch02_ac02::OnDisable"; - disablenpc "#to_agit_sch02_gate"; - donpcevent "#sch02_stone01::Onreset"; - donpcevent "#sch02_stone02::Onreset"; - donpcevent "#sch02_stone03::Onreset"; - disablenpc "#sch02_cage01"; - disablenpc "#sch02_cage02"; - disablenpc "#sch02_cage03"; - disablenpc "#sch02_cage04"; - disablenpc "#sch02_cage05"; - disablenpc "#sch02_cage06"; - disablenpc "windpath03_sch02"; - disablenpc "windpath04_sch02"; - set $gqse_sch02_miro,0; - set $gqse_sch02_pcc,0; - set $gqse_sch02_gd,0; - set $gqse_sch02_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch02","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qsch02","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qsch02","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qsch02","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qsch02","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qsch02","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qsch02","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qsch02","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qsch02","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qsch02","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_sch02"; - donpcevent "#gq_miromob2_sch02::Onreset"; - disablenpc "Piamette#sch02"; - donpcevent "#gdtimer01_sch02::Onstop"; - donpcevent "#gdtimer02_sch02::Onstop"; - donpcevent "#piamette_sch02::Onreset"; - donpcevent "Wish Maiden#sch02_boss::onDisable"; - donpcevent "Wish Maiden#sch02_gift::OnDisable"; - donpcevent "#gd_sch02_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch02::OnDisable"; - donpcevent "#Maze_Manager_sch02::OnDisable"; - donpcevent "#event_start01_sch02::OnDisable"; - donpcevent "#nm_switch_sch02::OnDisable"; - donpcevent "#nmsomsch02_jin01::OnDisable"; - donpcevent "#nmsomsch02_jin02::OnDisable"; - donpcevent "#nmsomsch02_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch02_01::OnDisable"; - donpcevent "Guard of Shadow#sch02_02::OnDisable"; - donpcevent "Guard of Shadow#sch02_03::OnDisable"; - donpcevent "Guard of Shadow#sch02_04::OnDisable"; - donpcevent "Bloody Hunter#sch02_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch02_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch02_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch02_ac04::OnDisable"; - donpcevent "Temple Keeper#sch02_ac01::OnDisable"; - donpcevent "Temple Keeper#sch02_ac02::OnDisable"; - disablenpc "#to_agit_sch02_gate"; - donpcevent "#sch02_stone01::Onreset"; - donpcevent "#sch02_stone02::Onreset"; - donpcevent "#sch02_stone03::Onreset"; - disablenpc "#sch02_cage01"; - disablenpc "#sch02_cage02"; - disablenpc "#sch02_cage03"; - disablenpc "#sch02_cage04"; - disablenpc "#sch02_cage05"; - disablenpc "#sch02_cage06"; - disablenpc "windpath03_sch02"; - disablenpc "windpath04_sch02"; - end; - -OnTimer3605000: - mapannounce "que_qsch02","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qsch02","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_sch02_miro,0; - set $gqse_sch02_pcc,0; - set $gqse_sch02_gd,0; - set $gqse_sch02_nm,0; - mapwarp "que_qsch02","schg_cas02",177,355; - end; - -OnTimer3611000: - donpcevent "#okolnir_sch02_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch02,1,2,0 script #Maze_Manager_sch02 844,{ -OnInit: - donpcevent "#miro_bf_sch02::OnDisable"; - donpcevent "#miro_rf_sch02::OnDisable"; - donpcevent "#miro_yf_sch02::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_sch02::OnDisable"; - donpcevent "#miro_rf_sch02::OnDisable"; - donpcevent "#miro_yf_sch02::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_sch02::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_sch02::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_sch02::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_sch02::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_sch02::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_sch02::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_sch02::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_sch02::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_sch02::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_sch02::OnEnable"; - end; -} - -que_qsch02,2,1,0 script #miro_bf_sch02 844,{ - -OnEnable: - monster "que_qsch02",44,270," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",46,270," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",50,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",52,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",50,265," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",52,265," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",56,279," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",58,279," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",64,301," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",64,298," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",62,272," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",64,272," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",58,245," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",58,243," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",72,289," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",72,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",68,257," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",68,255," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",73,263," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",73,261," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",75,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",75,249," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",79,283," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",79,281," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",82,271," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",84,271," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",89,295," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",89,293," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",88,276," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",90,276," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",88,266," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",90,266," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",94,256," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",96,256," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",64,301," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",64,299," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",100,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - monster "que_qsch02",102,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead"; - setcell "que_qsch02",44,270,47,270,cell_walkable,0; - setcell "que_qsch02",44,270,47,270,cell_shootable,0; - setcell "que_qsch02",50,287,53,287,cell_walkable,0; - setcell "que_qsch02",50,287,53,287,cell_shootable,0; - setcell "que_qsch02",50,265,53,265,cell_walkable,0; - setcell "que_qsch02",50,265,53,265,cell_shootable,0; - setcell "que_qsch02",56,279,59,279,cell_walkable,0; - setcell "que_qsch02",56,279,59,279,cell_shootable,0; - setcell "que_qsch02",64,298,64,301,cell_walkable,0; - setcell "que_qsch02",64,298,64,301,cell_shootable,0; - setcell "que_qsch02",62,272,65,272,cell_walkable,0; - setcell "que_qsch02",62,272,65,272,cell_shootable,0; - setcell "que_qsch02",58,242,58,245,cell_walkable,0; - setcell "que_qsch02",58,242,58,245,cell_shootable,0; - setcell "que_qsch02",72,286,72,289,cell_walkable,0; - setcell "que_qsch02",72,286,72,289,cell_shootable,0; - setcell "que_qsch02",68,254,68,259,cell_walkable,0; - setcell "que_qsch02",68,254,68,259,cell_shootable,0; - setcell "que_qsch02",73,260,73,263,cell_walkable,0; - setcell "que_qsch02",73,260,73,263,cell_shootable,0; - setcell "que_qsch02",75,248,75,251,cell_walkable,0; - setcell "que_qsch02",75,248,75,251,cell_shootable,0; - setcell "que_qsch02",79,280,79,283,cell_walkable,0; - setcell "que_qsch02",79,280,79,283,cell_shootable,0; - setcell "que_qsch02",82,271,85,271,cell_walkable,0; - setcell "que_qsch02",82,271,85,271,cell_shootable,0; - setcell "que_qsch02",89,292,89,295,cell_walkable,0; - setcell "que_qsch02",89,292,89,295,cell_shootable,0; - setcell "que_qsch02",88,276,91,276,cell_walkable,0; - setcell "que_qsch02",88,276,91,276,cell_shootable,0; - setcell "que_qsch02",88,266,91,266,cell_walkable,0; - setcell "que_qsch02",88,266,91,266,cell_shootable,0; - setcell "que_qsch02",94,256,97,256,cell_walkable,0; - setcell "que_qsch02",94,256,97,256,cell_shootable,0; - setcell "que_qsch02",64,298,64,301,cell_walkable,0; - setcell "que_qsch02",64,298,64,301,cell_shootable,0; - setcell "que_qsch02",100,251,103,251,cell_walkable,0; - setcell "que_qsch02",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch02","#miro_bf_sch02::OnMyMobDead"; - setcell "que_qsch02",44,270,47,270,cell_walkable,1; - setcell "que_qsch02",44,270,47,270,cell_shootable,1; - setcell "que_qsch02",50,287,53,287,cell_walkable,1; - setcell "que_qsch02",50,287,53,287,cell_shootable,1; - setcell "que_qsch02",50,265,53,265,cell_walkable,1; - setcell "que_qsch02",50,265,53,265,cell_shootable,1; - setcell "que_qsch02",56,279,59,279,cell_walkable,1; - setcell "que_qsch02",56,279,59,279,cell_shootable,1; - setcell "que_qsch02",64,298,64,301,cell_walkable,1; - setcell "que_qsch02",64,298,64,301,cell_shootable,1; - setcell "que_qsch02",62,272,65,272,cell_walkable,1; - setcell "que_qsch02",62,272,65,272,cell_shootable,1; - setcell "que_qsch02",58,242,58,245,cell_walkable,1; - setcell "que_qsch02",58,242,58,245,cell_shootable,1; - setcell "que_qsch02",72,286,72,289,cell_walkable,1; - setcell "que_qsch02",72,286,72,289,cell_shootable,1; - setcell "que_qsch02",68,254,68,259,cell_walkable,1; - setcell "que_qsch02",68,254,68,259,cell_shootable,1; - setcell "que_qsch02",73,260,73,263,cell_walkable,1; - setcell "que_qsch02",73,260,73,263,cell_shootable,1; - setcell "que_qsch02",75,248,75,251,cell_walkable,1; - setcell "que_qsch02",75,248,75,251,cell_shootable,1; - setcell "que_qsch02",79,280,79,283,cell_walkable,1; - setcell "que_qsch02",79,280,79,283,cell_shootable,1; - setcell "que_qsch02",82,271,85,271,cell_walkable,1; - setcell "que_qsch02",82,271,85,271,cell_shootable,1; - setcell "que_qsch02",89,292,89,295,cell_walkable,1; - setcell "que_qsch02",89,292,89,295,cell_shootable,1; - setcell "que_qsch02",88,276,91,276,cell_walkable,1; - setcell "que_qsch02",88,276,91,276,cell_shootable,1; - setcell "que_qsch02",88,266,91,266,cell_walkable,1; - setcell "que_qsch02",88,266,91,266,cell_shootable,1; - setcell "que_qsch02",94,256,97,256,cell_walkable,1; - setcell "que_qsch02",94,256,97,256,cell_shootable,1; - setcell "que_qsch02",64,298,64,301,cell_walkable,1; - setcell "que_qsch02",64,298,64,301,cell_shootable,1; - setcell "que_qsch02",100,251,103,251,cell_walkable,1; - setcell "que_qsch02",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch02,2,2,0 script #miro_rf_sch02 844,{ - -OnEnable: - monster "que_qsch02",57,301," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",57,299," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",48,291," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",48,289," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",68,290," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",70,290," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",72,295," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",72,293," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",90,296," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",92,296," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",56,282," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",58,282," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",66,283," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",66,281," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",80,284," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",82,284," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",44,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",46,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",50,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",52,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",54,269," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",54,267," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",66,271," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",66,270," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",81,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",81,272," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",88,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",90,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",94,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",96,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",64,258," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",66,258," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",76,263," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",76,261," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",87,265," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",87,263," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",50,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",52,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",76,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",78,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",99,255," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",99,253," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",53,245," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - monster "que_qsch02",53,243," ",1935,1,"#miro_rf_sch02::OnMyMobDead"; - setcell "que_qsch02",57,298,57,301,cell_walkable,0; - setcell "que_qsch02",57,298,57,301,cell_shootable,0; - setcell "que_qsch02",48,288,48,291,cell_walkable,0; - setcell "que_qsch02",48,288,48,291,cell_shootable,0; - setcell "que_qsch02",68,290,71,290,cell_walkable,0; - setcell "que_qsch02",68,290,71,290,cell_shootable,0; - setcell "que_qsch02",72,292,72,295,cell_walkable,0; - setcell "que_qsch02",72,292,72,295,cell_shootable,0; - setcell "que_qsch02",90,296,93,296,cell_walkable,0; - setcell "que_qsch02",90,296,93,296,cell_shootable,0; - setcell "que_qsch02",56,282,59,282,cell_walkable,0; - setcell "que_qsch02",56,282,59,282,cell_shootable,0; - setcell "que_qsch02",66,280,66,283,cell_walkable,0; - setcell "que_qsch02",66,280,66,283,cell_shootable,0; - setcell "que_qsch02",80,284,83,284,cell_walkable,0; - setcell "que_qsch02",80,284,83,284,cell_shootable,0; - setcell "que_qsch02",44,273,47,273,cell_walkable,0; - setcell "que_qsch02",44,273,47,273,cell_shootable,0; - setcell "que_qsch02",50,273,53,273,cell_walkable,0; - setcell "que_qsch02",50,273,53,273,cell_shootable,0; - setcell "que_qsch02",54,266,54,269,cell_walkable,0; - setcell "que_qsch02",54,266,54,269,cell_shootable,0; - setcell "que_qsch02",66,270,66,271,cell_walkable,0; - setcell "que_qsch02",66,270,66,271,cell_shootable,0; - setcell "que_qsch02",81,272,81,273,cell_walkable,0; - setcell "que_qsch02",81,272,81,273,cell_shootable,0; - setcell "que_qsch02",88,276,91,276,cell_walkable,0; - setcell "que_qsch02",88,276,91,276,cell_shootable,0; - setcell "que_qsch02",94,276,97,276,cell_walkable,0; - setcell "que_qsch02",94,276,97,276,cell_shootable,0; - setcell "que_qsch02",64,258,67,258,cell_walkable,0; - setcell "que_qsch02",64,258,67,258,cell_shootable,0; - setcell "que_qsch02",76,260,76,263,cell_walkable,0; - setcell "que_qsch02",76,260,76,263,cell_shootable,0; - setcell "que_qsch02",87,262,87,265,cell_walkable,0; - setcell "que_qsch02",87,262,87,265,cell_shootable,0; - setcell "que_qsch02",50,252,53,252,cell_walkable,0; - setcell "que_qsch02",50,252,53,252,cell_shootable,0; - setcell "que_qsch02",76,252,79,252,cell_walkable,0; - setcell "que_qsch02",76,252,79,252,cell_shootable,0; - setcell "que_qsch02",99,252,99,255,cell_walkable,0; - setcell "que_qsch02",99,252,99,255,cell_shootable,0; - setcell "que_qsch02",53,242,53,245,cell_walkable,0; - setcell "que_qsch02",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch02","#miro_rf_sch02::OnMyMobDead"; - setcell "que_qsch02",57,298,57,301,cell_walkable,1; - setcell "que_qsch02",57,298,57,301,cell_shootable,1; - setcell "que_qsch02",48,288,48,291,cell_walkable,1; - setcell "que_qsch02",48,288,48,291,cell_shootable,1; - setcell "que_qsch02",68,290,71,290,cell_walkable,1; - setcell "que_qsch02",68,290,71,290,cell_shootable,1; - setcell "que_qsch02",72,292,72,295,cell_walkable,1; - setcell "que_qsch02",72,292,72,295,cell_shootable,1; - setcell "que_qsch02",90,296,93,296,cell_walkable,1; - setcell "que_qsch02",90,296,93,296,cell_shootable,1; - setcell "que_qsch02",56,282,59,282,cell_walkable,1; - setcell "que_qsch02",56,282,59,282,cell_shootable,1; - setcell "que_qsch02",66,280,66,283,cell_walkable,1; - setcell "que_qsch02",66,280,66,283,cell_shootable,1; - setcell "que_qsch02",80,284,83,284,cell_walkable,1; - setcell "que_qsch02",80,284,83,284,cell_shootable,1; - setcell "que_qsch02",44,273,47,273,cell_walkable,1; - setcell "que_qsch02",44,273,47,273,cell_shootable,1; - setcell "que_qsch02",50,273,53,273,cell_walkable,1; - setcell "que_qsch02",50,273,53,273,cell_shootable,1; - setcell "que_qsch02",54,266,54,269,cell_walkable,1; - setcell "que_qsch02",54,266,54,269,cell_shootable,1; - setcell "que_qsch02",66,270,66,271,cell_walkable,1; - setcell "que_qsch02",66,270,66,271,cell_shootable,1; - setcell "que_qsch02",81,272,81,273,cell_walkable,1; - setcell "que_qsch02",81,272,81,273,cell_shootable,1; - setcell "que_qsch02",88,276,91,276,cell_walkable,1; - setcell "que_qsch02",88,276,91,276,cell_shootable,1; - setcell "que_qsch02",94,276,97,276,cell_walkable,1; - setcell "que_qsch02",94,276,97,276,cell_shootable,1; - setcell "que_qsch02",64,258,67,258,cell_walkable,1; - setcell "que_qsch02",64,258,67,258,cell_shootable,1; - setcell "que_qsch02",76,260,76,263,cell_walkable,1; - setcell "que_qsch02",76,260,76,263,cell_shootable,1; - setcell "que_qsch02",87,262,87,265,cell_walkable,1; - setcell "que_qsch02",87,262,87,265,cell_shootable,1; - setcell "que_qsch02",50,252,53,252,cell_walkable,1; - setcell "que_qsch02",50,252,53,252,cell_shootable,1; - setcell "que_qsch02",76,252,79,252,cell_walkable,1; - setcell "que_qsch02",76,252,79,252,cell_shootable,1; - setcell "que_qsch02",99,252,99,255,cell_walkable,1; - setcell "que_qsch02",99,252,99,255,cell_shootable,1; - setcell "que_qsch02",53,242,53,245,cell_walkable,1; - setcell "que_qsch02",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch02,2,3,0 script #miro_yf_sch02 844,{ - -OnEnable: - monster "que_qsch02",44,292," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",46,292," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",67,295," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",67,293," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",94,301," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",94,299," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",79,289," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",79,287," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",56,282," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",58,282," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",71,283," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",71,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",100,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",102,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",44,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",46,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",50,265," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",52,265," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",56,270," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",58,270," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",72,278," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",73,278," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",82,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",84,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",88,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",90,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",94,271," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",96,271," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",60,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",60,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",73,263," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",73,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",75,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",75,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",87,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",87,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",58,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",58,249," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",80,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",80,249," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",53,245," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",53,243," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",75,245," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",75,243," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",100,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",102,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",100,256," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - monster "que_qsch02",102,256," ",1936,1,"#miro_yf_sch02::OnMyMobDead"; - setcell "que_qsch02",44,292,47,292,cell_walkable,0; - setcell "que_qsch02",44,292,47,292,cell_shootable,0; - setcell "que_qsch02",67,292,67,295,cell_walkable,0; - setcell "que_qsch02",67,292,67,295,cell_shootable,0; - setcell "que_qsch02",94,298,94,301,cell_walkable,0; - setcell "que_qsch02",94,298,94,301,cell_shootable,0; - setcell "que_qsch02",79,286,79,289,cell_walkable,0; - setcell "que_qsch02",79,286,79,289,cell_shootable,0; - setcell "que_qsch02",56,282,59,282,cell_walkable,0; - setcell "que_qsch02",56,282,59,282,cell_shootable,0; - setcell "que_qsch02",71,280,71,283,cell_walkable,0; - setcell "que_qsch02",71,280,71,283,cell_shootable,0; - setcell "que_qsch02",100,281,103,281,cell_walkable,0; - setcell "que_qsch02",100,281,103,281,cell_shootable,0; - setcell "que_qsch02",44,261,47,261,cell_walkable,0; - setcell "que_qsch02",44,261,47,261,cell_shootable,0; - setcell "que_qsch02",50,265,53,265,cell_walkable,0; - setcell "que_qsch02",50,265,53,265,cell_shootable,0; - setcell "que_qsch02",56,270,59,270,cell_walkable,0; - setcell "que_qsch02",56,270,59,270,cell_shootable,0; - setcell "que_qsch02",72,278,73,278,cell_walkable,0; - setcell "que_qsch02",72,278,73,278,cell_shootable,0; - setcell "que_qsch02",82,266,85,266,cell_walkable,0; - setcell "que_qsch02",82,266,85,266,cell_shootable,0; - setcell "que_qsch02",88,266,91,266,cell_walkable,0; - setcell "que_qsch02",88,266,91,266,cell_shootable,0; - setcell "que_qsch02",94,271,97,271,cell_walkable,0; - setcell "que_qsch02",94,271,97,271,cell_shootable,0; - setcell "que_qsch02",60,254,60,257,cell_walkable,0; - setcell "que_qsch02",60,254,60,257,cell_shootable,0; - setcell "que_qsch02",73,260,73,263,cell_walkable,0; - setcell "que_qsch02",73,260,73,263,cell_shootable,0; - setcell "que_qsch02",75,254,75,257,cell_walkable,0; - setcell "que_qsch02",75,254,75,257,cell_shootable,0; - setcell "que_qsch02",87,254,87,257,cell_walkable,0; - setcell "que_qsch02",87,254,87,257,cell_shootable,0; - setcell "que_qsch02",58,248,58,251,cell_walkable,0; - setcell "que_qsch02",58,248,58,251,cell_shootable,0; - setcell "que_qsch02",80,248,80,251,cell_walkable,0; - setcell "que_qsch02",80,248,80,251,cell_shootable,0; - setcell "que_qsch02",53,242,53,245,cell_walkable,0; - setcell "que_qsch02",53,242,53,245,cell_shootable,0; - setcell "que_qsch02",75,242,75,245,cell_walkable,0; - setcell "que_qsch02",75,242,75,245,cell_shootable,0; - setcell "que_qsch02",100,251,103,251,cell_walkable,0; - setcell "que_qsch02",100,251,103,251,cell_shootable,0; - setcell "que_qsch02",100,256,103,256,cell_walkable,0; - setcell "que_qsch02",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch02","#miro_yf_sch02::OnMyMobDead"; - setcell "que_qsch02",44,292,47,292,cell_walkable,1; - setcell "que_qsch02",44,292,47,292,cell_shootable,1; - setcell "que_qsch02",67,292,67,295,cell_walkable,1; - setcell "que_qsch02",67,292,67,295,cell_shootable,1; - setcell "que_qsch02",94,298,94,301,cell_walkable,1; - setcell "que_qsch02",94,298,94,301,cell_shootable,1; - setcell "que_qsch02",79,286,79,289,cell_walkable,1; - setcell "que_qsch02",79,286,79,289,cell_shootable,1; - setcell "que_qsch02",56,282,59,282,cell_walkable,1; - setcell "que_qsch02",56,282,59,282,cell_shootable,1; - setcell "que_qsch02",71,280,71,283,cell_walkable,1; - setcell "que_qsch02",71,280,71,283,cell_shootable,1; - setcell "que_qsch02",100,281,103,281,cell_walkable,1; - setcell "que_qsch02",100,281,103,281,cell_shootable,1; - setcell "que_qsch02",44,261,47,261,cell_walkable,1; - setcell "que_qsch02",44,261,47,261,cell_shootable,1; - setcell "que_qsch02",50,265,53,265,cell_walkable,1; - setcell "que_qsch02",50,265,53,265,cell_shootable,1; - setcell "que_qsch02",56,270,59,270,cell_walkable,1; - setcell "que_qsch02",56,270,59,270,cell_shootable,1; - setcell "que_qsch02",72,278,73,278,cell_walkable,1; - setcell "que_qsch02",72,278,73,278,cell_shootable,1; - setcell "que_qsch02",82,266,85,266,cell_walkable,1; - setcell "que_qsch02",82,266,85,266,cell_shootable,1; - setcell "que_qsch02",88,266,91,266,cell_walkable,1; - setcell "que_qsch02",88,266,91,266,cell_shootable,1; - setcell "que_qsch02",94,271,97,271,cell_walkable,1; - setcell "que_qsch02",94,271,97,271,cell_shootable,1; - setcell "que_qsch02",60,254,60,257,cell_walkable,1; - setcell "que_qsch02",60,254,60,257,cell_shootable,1; - setcell "que_qsch02",73,260,73,263,cell_walkable,1; - setcell "que_qsch02",73,260,73,263,cell_shootable,1; - setcell "que_qsch02",75,254,75,257,cell_walkable,1; - setcell "que_qsch02",75,254,75,257,cell_shootable,1; - setcell "que_qsch02",87,254,87,257,cell_walkable,1; - setcell "que_qsch02",87,254,87,257,cell_shootable,1; - setcell "que_qsch02",58,248,58,251,cell_walkable,1; - setcell "que_qsch02",58,248,58,251,cell_shootable,1; - setcell "que_qsch02",80,248,80,251,cell_walkable,1; - setcell "que_qsch02",80,248,80,251,cell_shootable,1; - setcell "que_qsch02",53,242,53,245,cell_walkable,1; - setcell "que_qsch02",53,242,53,245,cell_shootable,1; - setcell "que_qsch02",75,242,75,245,cell_walkable,1; - setcell "que_qsch02",75,242,75,245,cell_shootable,1; - setcell "que_qsch02",100,251,103,251,cell_walkable,1; - setcell "que_qsch02",100,251,103,251,cell_shootable,1; - setcell "que_qsch02",100,256,103,256,cell_walkable,1; - setcell "que_qsch02",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch02,132,172,0 script windpath01_sch02 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qsch02",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qsch02,113,165,0 warp windpath02_sch02 1,1,que_qsch02,139,172 - - -que_qsch02,131,136,3 script Piamette#sch02 1930,{ -OnInit: - enablenpc "Piamette#sch02"; - end; -} - -que_qsch02,114,158,0 script #event_start01_sch02 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_sch02"; - end; - -OnEnable: - enablenpc "#event_start01_sch02"; - end; - -OnDisable: - disablenpc "#event_start01_sch02"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_sch02"; - end; - -OnTimer2000: - mapannounce "que_qsch02","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qsch02","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qsch02","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qsch02","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_sch02::OnEnable"; - stopnpctimer; - end; -} - -que_qsch02,2,2,0 script #gdtimer01_sch02 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_sch02::OnDisable"; - donpcevent "#getspell02_sch02::OnDisable"; - donpcevent "#getspell03_sch02::OnDisable"; - donpcevent "#getspell04_sch02::OnDisable"; - donpcevent "#getspell05_sch02::OnDisable"; - donpcevent "#getspell06_sch02::OnDisable"; - donpcevent "#getspell07_sch02::OnDisable"; - donpcevent "#getspell08_sch02::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_sch02::OnDisable"; - donpcevent "#getspell01_sch02::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_sch02::OnDisable"; - donpcevent "#getspell02_sch02::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_sch02::OnDisable"; - donpcevent "#getspell03_sch02::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_sch02::OnDisable"; - donpcevent "#getspell04_sch02::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_sch02::OnDisable"; - donpcevent "#getspell05_sch02::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_sch02::OnDisable"; - donpcevent "#getspell06_sch02::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_sch02::OnDisable"; - donpcevent "#getspell07_sch02::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_sch02::OnDisable"; - donpcevent "#getspell08_sch02::OnEnable"; - end; - -OnTimer75000: - if ($gqse_sch02_gd < 6) { - mapannounce "que_qsch02","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#sch02_cage01"; - enablenpc "#sch02_cage02"; - enablenpc "#sch02_cage03"; - enablenpc "#sch02_cage04"; - enablenpc "#sch02_cage05"; - enablenpc "#sch02_cage06"; - set $gqse_sch02_gd,0; - } - end; - -OnTimer76000: - disablenpc "#sch02_cage01"; - disablenpc "#sch02_cage02"; - disablenpc "#sch02_cage03"; - disablenpc "#sch02_cage04"; - disablenpc "#sch02_cage05"; - disablenpc "#sch02_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_sch02::OnEnable"; - end; -} - -que_qsch02,2,3,0 script #gdtimer02_sch02 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qsch02","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qsch02","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qsch02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qsch02",108,151,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; - monster "que_qsch02",109,135,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; - monster "que_qsch02",115,116,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; - monster "que_qsch02",158,106,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; - monster "que_qsch02",163,133,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; - monster "que_qsch02",150,154,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qsch02","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead"; - enablenpc "#sch02_cage01"; - enablenpc "#sch02_cage02"; - enablenpc "#sch02_cage03"; - enablenpc "#sch02_cage04"; - enablenpc "#sch02_cage05"; - enablenpc "#sch02_cage06"; - set $gqse_sch02_gd,0; - end; - -OnTimer113000: - disablenpc "#sch02_cage01"; - disablenpc "#sch02_cage02"; - disablenpc "#sch02_cage03"; - disablenpc "#sch02_cage04"; - disablenpc "#sch02_cage05"; - disablenpc "#sch02_cage06"; - donpcevent "#gdtimer01_sch02::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch02","#gdtimer02_sch02::OnMyMobDead") == 0) { - enablenpc "#sch02_cage01"; - enablenpc "#sch02_cage02"; - enablenpc "#sch02_cage03"; - enablenpc "#sch02_cage04"; - enablenpc "#sch02_cage05"; - enablenpc "#sch02_cage06"; - donpcevent "#piamette_sch02::OnEnable"; - stopnpctimer; - } - end; -} - -que_qsch02,1,4,0 script #piamette_sch02 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qsch02","#piamette_sch02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch02","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qsch02","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#sch02"; - monster "que_qsch02",131,135,"Angry Piamette",1930,1,"#piamette_sch02::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qsch02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_sch02"; - enablenpc "windpath04_sch02"; - donpcevent "#nm_switch_sch02::OnEnable"; - end; -} - -que_qsch02,113,135,0 script #getspell01_sch02 -1,1,1,{ -OnInit: - disablenpc "#getspell01_sch02"; - end; - -OnEnable: - enablenpc "#getspell01_sch02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_sch02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch02_gd == 0) { - warp "que_qsch02",103,153; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,1; - mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 1) { - warp "que_qsch02",102,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,2; - mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 2) { - warp "que_qsch02",113,111; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,3; - mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 3) { - warp "que_qsch02",161,105; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,4; - mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 4) { - warp "que_qsch02",168,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,5; - mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 5) { - warp "que_qsch02",150,159; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,6; - mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch02::OnEnable"; - donpcevent "#gdtimer01_sch02::Onstop"; - } - end; -} - -que_qsch02,146,150,0 script #getspell02_sch02 -1,1,1,{ -OnInit: - disablenpc "#getspell02_sch02"; - end; - -OnEnable: - enablenpc "#getspell02_sch02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_sch02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch02_gd == 0) { - warp "que_qsch02",103,153; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,1; - mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 1) { - warp "que_qsch02",102,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,2; - mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 2) { - warp "que_qsch02",113,111; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,3; - mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 3) { - warp "que_qsch02",161,105; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,4; - mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 4) { - warp "que_qsch02",168,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,5; - mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 5) { - warp "que_qsch02",150,159; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,6; - mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch02::OnEnable"; - donpcevent "#gdtimer01_sch02::Onstop"; - } - end; -} - -que_qsch02,131,117,0 script #getspell03_sch02 -1,1,1,{ -OnInit: - disablenpc "#getspell03_sch02"; - end; - -OnEnable: - enablenpc "#getspell03_sch02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_sch02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch02_gd == 0) { - warp "que_qsch02",103,153; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,1; - mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 1) { - warp "que_qsch02",102,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,2; - mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 2) { - warp "que_qsch02",113,111; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,3; - mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 3) { - warp "que_qsch02",161,105; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,4; - mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 4) { - warp "que_qsch02",168,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,5; - mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 5) { - warp "que_qsch02",150,159; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,6; - mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch02::OnEnable"; - donpcevent "#gdtimer01_sch02::Onstop"; - } - end; -} - -que_qsch02,117,150,0 script #getspell04_sch02 -1,1,1,{ -OnInit: - disablenpc "#getspell04_sch02"; - end; - -OnEnable: - enablenpc "#getspell04_sch02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_sch02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch02_gd == 0) { - warp "que_qsch02",103,153; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,1; - mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 1) { - warp "que_qsch02",102,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,2; - mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 2) { - warp "que_qsch02",113,111; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,3; - mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 3) { - warp "que_qsch02",161,105; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,4; - mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 4) { - warp "que_qsch02",168,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,5; - mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 5) { - warp "que_qsch02",150,159; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,6; - mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch02::OnEnable"; - donpcevent "#gdtimer01_sch02::Onstop"; - } - end; -} - -que_qsch02,150,135,0 script #getspell05_sch02 -1,1,1,{ -OnInit: - disablenpc "#getspell05_sch02"; - end; - -OnEnable: - enablenpc "#getspell05_sch02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_sch02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch02_gd == 0) { - warp "que_qsch02",103,153; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,1; - mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 1) { - warp "que_qsch02",102,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,2; - mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 2) { - warp "que_qsch02",113,111; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,3; - mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 3) { - warp "que_qsch02",161,105; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,4; - mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 4) { - warp "que_qsch02",168,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,5; - mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 5) { - warp "que_qsch02",150,159; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,6; - mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch02::OnEnable"; - donpcevent "#gdtimer01_sch02::Onstop"; - } - end; -} - -que_qsch02,117,121,0 script #getspell06_sch02 -1,1,1,{ -OnInit: - disablenpc "#getspell06_sch02"; - end; - -OnEnable: - enablenpc "#getspell06_sch02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_sch02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch02_gd == 0) { - warp "que_qsch02",103,153; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,1; - mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 1) { - warp "que_qsch02",102,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,2; - mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 2) { - warp "que_qsch02",113,111; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,3; - mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 3) { - warp "que_qsch02",161,105; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,4; - mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 4) { - warp "que_qsch02",168,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,5; - mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 5) { - warp "que_qsch02",150,159; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,6; - mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch02::OnEnable"; - donpcevent "#gdtimer01_sch02::Onstop"; - } - end; -} - -que_qsch02,131,154,0 script #getspell07_sch02 -1,1,1,{ -OnInit: - disablenpc "#getspell07_sch02"; - end; - -OnEnable: - enablenpc "#getspell07_sch02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_sch02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch02_gd == 0) { - warp "que_qsch02",103,153; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,1; - mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 1) { - warp "que_qsch02",102,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,2; - mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 2) { - warp "que_qsch02",113,111; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,3; - mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 3) { - warp "que_qsch02",161,105; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,4; - mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 4) { - warp "que_qsch02",168,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,5; - mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 5) { - warp "que_qsch02",150,159; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,6; - mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch02::OnEnable"; - donpcevent "#gdtimer01_sch02::Onstop"; - } - end; -} - -que_qsch02,146,121,0 script #getspell08_sch02 -1,1,1,{ -OnInit: - disablenpc "#getspell08_sch02"; - end; - -OnEnable: - enablenpc "#getspell08_sch02"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_sch02"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch02_gd == 0) { - warp "que_qsch02",103,153; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,1; - mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 1) { - warp "que_qsch02",102,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,2; - mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 2) { - warp "que_qsch02",113,111; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,3; - mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 3) { - warp "que_qsch02",161,105; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,4; - mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 4) { - warp "que_qsch02",168,135; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,5; - mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch02_gd == 5) { - warp "que_qsch02",150,159; - disablenpc "#getspell01_sch02"; - set $gqse_sch02_gd,6; - mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch02::OnEnable"; - donpcevent "#gdtimer01_sch02::Onstop"; - } - end; -} - -que_qsch02,103,153,0 script #sch02_cage01 -1,1,1,{ -OnInit: - disablenpc "#sch02_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch02",108,151; - disablenpc "#sch02_cage01"; - end; -} - -que_qsch02,102,135,0 script #sch02_cage02 -1,1,1,{ -OnInit: - disablenpc "#sch02_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch02",107,135; - disablenpc "#sch02_cage02"; - end; -} - -que_qsch02,113,111,0 script #sch02_cage03 -1,1,1,{ -OnInit: - disablenpc "#sch02_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch02",113,114; - disablenpc "#sch02_cage03"; - end; -} - -que_qsch02,161,105,0 script #sch02_cage04 -1,1,1,{ -OnInit: - disablenpc "#sch02_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch02",158,106; - disablenpc "#sch02_cage04"; - end; -} - -que_qsch02,168,135,0 script #sch02_cage05 -1,1,1,{ -OnInit: - disablenpc "#sch02_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch02",163,133; - disablenpc "#sch02_cage05"; - end; -} - -que_qsch02,150,159,0 script #sch02_cage06 -1,1,1,{ -OnInit: - disablenpc "#sch02_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch02",150,154; - disablenpc "#sch02_cage06"; - end; -} - -que_qsch02,1,8,0 script #gd_sch02_mobctrl 844,{ -OnEnable: - monster "que_qsch02",107,152,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",109,135,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",113,116,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",157,107,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",163,133,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",149,156,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",130,139,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",135,137,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",130,132,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",128,137,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",109,145,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",109,130,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",128,114,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",147,114,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",154,128,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",151,145,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",130,151,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",131,139,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",135,136,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",131,132,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",128,136,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",110,145,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",129,114,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",148,114,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",155,128,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",152,145,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",131,151,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",110,130,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",132,139,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",135,135,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",132,132,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",128,135,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",111,145,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",111,130,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",130,114,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",149,114,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",156,128,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",153,145,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",132,151,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",133,139,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",135,134,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",133,132,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",128,135,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",112,145,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",131,114,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",150,114,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",157,128,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",154,145,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",133,151,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",112,130,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch02","#gd_sch02_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch02","#gd_sch02_mobctrl::OnMyMobDead") < 7) { - monster "que_qsch02",107,152,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",109,135,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",113,116,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",157,107,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",163,133,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - monster "que_qsch02",149,156,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead"; - } - end; -} - -que_qsch02,149,105,0 script windpath03_sch02 45,1,1,{ -OnInit: - disablenpc "windpath03_sch02"; - end; - -OnTouch: - warp "que_qsch02",119,103; - end; -} - -que_qsch02,128,104,0 script windpath04_sch02 45,1,1,{ -OnInit: - disablenpc "windpath04_sch02"; - end; - -OnTouch: - warp "que_qsch02",146,109; - end; -} - -que_qsch02,253,273,0 script #nm_switch_sch02 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_sch02"; - end; - -OnEnable: - enablenpc "#nm_switch_sch02"; - end; - -OnDisable: - disablenpc "#nm_switch_sch02"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_sch02"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch02","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch02","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qsch02","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomsch02_jin01::OnEnable"; - donpcevent "#sch02_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomsch02_jin02::OnEnable"; - donpcevent "#sch02_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomsch02_jin03::OnEnable"; - donpcevent "#sch02_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qsch02,229,297,0 script #nmsomsch02_jin01 -1,{ -OnEnable: - donpcevent "#sch02_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch02","#nmsomsch02_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch02","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qsch02",226,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",227,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",228,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",229,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",230,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",231,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",232,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",233,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",234,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",235,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",228,286,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",229,287,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",230,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",231,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",232,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",233,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",234,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",235,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",236,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",237,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",230,284,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",231,285,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",232,286,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",233,287,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",234,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",235,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",236,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",237,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",238,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",239,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch02",226,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",227,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",228,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",229,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",230,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",231,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",231,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",231,298,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",231,299,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",230,300,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",229,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",228,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",227,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",226,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",225,300,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",224,299,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",224,298,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",224,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",224,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - monster "que_qsch02",225,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch02,2,8,0 script #sch02_stone01 844,{ -OnEnable: - monster "que_qsch02",227,294,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",229,294,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",231,296,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",231,298,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",230,300,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",228,301,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",226,301,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",224,299,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",224,297,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - monster "que_qsch02",225,295,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch02","#sch02_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch02","#sch02_stone01::OnMyMobDead") == 0) { - set $gqse_sch02_nm,$gqse_sch02_nm+1; - donpcevent "#nmsomsch02_jin01::OnDisable"; - if ($gqse_sch02_nm == 3) { - donpcevent "Wish Maiden#sch02_boss::Onfight"; - } - } - end; -} - -que_qsch02,275,299,0 script #nmsomsch02_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch02","#nmsomsch02_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch02","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qsch02",263,292,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",264,291,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",265,290,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",266,289,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",267,288,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",268,287,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",269,286,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",270,285,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",271,284,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",272,283,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",265,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",266,293,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",267,292,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",268,291,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",269,290,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",270,289,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",271,288,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",272,287,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",273,286,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",274,285,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",267,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",268,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",269,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",270,283,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",271,282,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",272,281,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",273,280,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",274,279,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",275,276,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",276,275,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch02",274,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",275,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",276,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",277,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",278,300,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",279,299,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",279,298,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",279,297,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",279,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",278,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",277,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",276,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",275,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",274,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",273,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",272,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",272,297,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",272,298,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",272,299,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - monster "que_qsch02",273,300,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch02,2,9,0 script #sch02_stone02 844,{ -OnEnable: - monster "que_qsch02",275,301,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",277,301,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",279,299,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",279,297,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",278,295,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",276,294,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",274,294,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",272,296,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",272,298,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - monster "que_qsch02",273,300,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch02","#sch02_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch02","#sch02_stone02::OnMyMobDead") == 0) { - set $gqse_sch02_nm,$gqse_sch02_nm+1; - donpcevent "#nmsomsch02_jin02::OnDisable"; - if ($gqse_sch02_nm == 3) { - donpcevent "Wish Maiden#sch02_boss::Onfight"; - } - } - end; -} - -que_qsch02,251,340,0 script #nmsomsch02_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch02","#nmsomsch02_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch02","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qsch02",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qsch02",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qsch02",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qsch02",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - monster "que_qsch02",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch02,2,10,0 script #sch02_stone03 844,{ -OnEnable: - monster "que_qsch02",251,343,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",252,343,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",255,341,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",255,340,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",254,337,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",253,336,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",250,336,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",249,337,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",248,340,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - monster "que_qsch02",248,341,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch02","#sch02_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch02","#sch02_stone03::OnMyMobDead") == 0) { - set $gqse_sch02_nm,$gqse_sch02_nm+1; - donpcevent "#nmsomsch02_jin03::OnDisable"; - - if ($gqse_sch02_nm == 3) { - donpcevent "Wish Maiden#sch02_boss::Onfight"; - } - } - end; -} - -que_qsch02,235,285,5 script Guard of Shadow#sch02_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch02_01"; - end; - -OnDisable: - killmonster "que_qsch02","Guard of Shadow#sch02_01::OnMyMobDead"; - disablenpc "Guard of Shadow#sch02_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch02_01"; - monster "que_qsch02",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead"; - monster "que_qsch02",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead"; - monster "que_qsch02",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,224,290,5 script Guard of Shadow#sch02_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch02_02"; - end; - -OnDisable: - killmonster "que_qsch02","Guard of Shadow#sch02_02::OnMyMobDead"; - disablenpc "Guard of Shadow#sch02_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch02_02"; - monster "que_qsch02",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead"; - monster "que_qsch02",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead"; - monster "que_qsch02",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,236,296,5 script Guard of Shadow#sch02_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch02_03"; - end; - -OnDisable: - killmonster "que_qsch02","Guard of Shadow#sch02_03::OnMyMobDead"; - disablenpc "Guard of Shadow#sch02_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch02_03"; - monster "que_qsch02",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead"; - monster "que_qsch02",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead"; - monster "que_qsch02",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,225,303,5 script Guard of Shadow#sch02_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch02_04"; - end; - -OnDisable: - killmonster "que_qsch02","Guard of Shadow#sch02_04::OnMyMobDead"; - disablenpc "Guard of Shadow#sch02_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch02_04"; - monster "que_qsch02",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead"; - monster "que_qsch02",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead"; - monster "que_qsch02",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,266,296,3 script Bloody Hunter#sch02_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch02_ac01"; - end; - -OnDisable: - killmonster "que_qsch02","Bloody Hunter#sch02_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#sch02_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch02_ac01"; - monster "que_qsch02",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead"; - monster "que_qsch02",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead"; - monster "que_qsch02",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,271,283,3 script Bloody Hunter#sch02_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch02_ac02"; - end; - -OnDisable: - killmonster "que_qsch02","Bloody Hunter#sch02_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#sch02_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch02_ac02"; - monster "que_qsch02",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead"; - monster "que_qsch02",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead"; - monster "que_qsch02",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,270,307,3 script Bloody Hunter#sch02_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch02_ac03"; - end; - -OnDisable: - killmonster "que_qsch02","Bloody Hunter#sch02_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#sch02_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch02_ac03"; - monster "que_qsch02",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead"; - monster "que_qsch02",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead"; - monster "que_qsch02",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,279,300,3 script Bloody Hunter#sch02_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch02_ac04"; - end; - -OnDisable: - killmonster "que_qsch02","Bloody Hunter#sch02_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#sch02_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch02_ac04"; - monster "que_qsch02",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead"; - monster "que_qsch02",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead"; - monster "que_qsch02",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,247,330,5 script Temple Keeper#sch02_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch02_ac01"; - end; - -OnDisable: - killmonster "que_qsch02","Temple Keeper#sch02_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#sch02_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch02_ac01"; - monster "que_qsch02",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead"; - monster "que_qsch02",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead"; - monster "que_qsch02",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,255,330,3 script Temple Keeper#sch02_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch02_ac02"; - end; - -OnDisable: - killmonster "que_qsch02","Temple Keeper#sch02_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#sch02_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch02_ac02"; - monster "que_qsch02",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead"; - monster "que_qsch02",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead"; - monster "que_qsch02",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch02,251,255,3 script Wish Maiden#sch02_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#sch02_boss"; - end; - -OnDisable: - killmonster "que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#sch02_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch02","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch02","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#sch02_boss"; - specialeffect EF_SPHERE; - monster "que_qsch02",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch02_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_sch02::Onstop"; - donpcevent "Wish Maiden#sch02_gift::OnEnable"; - mapannounce "que_qsch02","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qsch02,252,340,3 script Wish Maiden#sch02_gift 403,{ - set .@GID, GetCastleData("schg_cas02",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7830,1; //Goddess_Tear - delitem 7831,1; //Valkyrie_Token - delitem 7832,1; //Brynhild_Armor_Piece - delitem 7833,1; //Hero_Remains - delitem 7834,1; //Andvari_Ring - delitem 2357,1; //Valkyrie_Armor - delitem 7510,100; //Valhalla_Flower - delitem 969,10; //Gold - delitem 985,20; //Elunium - getitem 2383,1; //Brynhild - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#sch02_gift"; - enablenpc "#to_agit_sch02_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Brynhild."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#sch02_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#sch02_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#sch02_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qsch02","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qsch02","schg_cas02",177,355; - donpcevent "#to_agit_sch02_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_sch02::OnDisable"; - set $gqse_sch02_miro,0; - set $gqse_sch02_pcc,0; - set $gqse_sch02_gd,0; - set $gqse_sch02_nm,0; - set $siz_sch02_on,2; - donpcevent "#okolnir_sch02_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch02,252,339,0 script #to_agit_sch02_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_sch02_gate"; - end; - -OnTouch: - warp "schg_cas02",177,355; - end; -} - -que_qsch02,1,6,0 script #okolnir_sch02_time01 844,{ -OnInit: - if ($siz_sch02_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_sch02_time,0; - initnpctimer; - end; - -Onreset: - set $siz_sch02_on,0; - set $gqse_sch02_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_sch02_time < 12) { - set $gqse_sch02_time,$gqse_sch02_time+1; - initnpctimer; - } - else if ($gqse_sch02_time == 12) { - set $siz_sch02_on,0; - set $gqse_sch02_time,0; - enablenpc "Wish Maiden#gq_sch02"; - enablenpc "Piamette#sch02"; - hideoffnpc "Wish Maiden#sch02_boss"; - stopnpctimer; - } - end; -} - -que_qsch02,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch02,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch02,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch02,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_sch03.txt b/npc/quests/okolnir/godse_sch03.txt deleted file mode 100644 index f13c213ac..000000000 --- a/npc/quests/okolnir/godse_sch03.txt +++ /dev/null @@ -1,3288 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Nidhoggr 3 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Brynhild) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= fixed two NPC named that were missed when translating. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -schg_cas03,84,101,3 script Guide#gq_sch03 899,{ - set .@GID, GetCastleData("schg_cas03",1); - if (getcharid(2) == .@GID) { - if ($siz_sch03_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("schg_cas03",3); - set .@Economy,GetCastleData("schg_cas03",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qsch03",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_sch03_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qsch03",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_sch03_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_sch03_miro,0; - set $gqse_sch03_pcc,0; - set $gqse_sch03_gd,0; - set $gqse_sch03_nm,0; - if ($siz_sch03_on == 1) { - set $siz_sch03_on,0; - } - enablenpc "Guide#gq_sch03"; - end; -} - -que_qsch03,345,23,0 warp Gate02#gq_sch03 1,1,schg_cas03,81,95 - -que_qsch03,345,82,3 script Wish Maiden#gq_sch03 403,{ - set .@GID, GetCastleData("schg_cas03",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qsch03"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qsch03","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_sch03_pcc,.@saram; - set $siz_sch03_on,1; - donpcevent "#okolnir_sch03::OnEnable"; - disablenpc "Wish Maiden#gq_sch03"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Goddess Tear"; - mes "Valkyrie's Token"; - mes "Brynhild Armor Piece"; - mes "Hero Remains"; - mes "Valkyrie Armor"; - mes "Andvari's Ring."; - next; - mes "[Wish Maiden]"; - mes "You must bring those six things, 10 Gold, and 20 Elunium."; - mes "Many Valhala's Flowers are also required as an offering."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many Valhalla flowers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_sch03_on == 0) { - enablenpc "Wish Maiden#gq_sch03"; - } - else { - disablenpc "Wish Maiden#gq_sch03"; - } - end; -} - -que_qsch03,346,81,0 script Gate01#gq_sch03 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_sch03"; - end; - -OnEnable: - enablenpc "Gate01#gq_sch03"; - setcell "que_qsch03",58,302,63,302,cell_walkable,0; - setcell "que_qsch03",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_sch03"; - killmonsterall "que_qsch03"; - end; - -OnTouch: - set .@saram,getmapusers("que_qsch03"); - if (.@saram < 21) { - if ($gqse_sch03_miro == $gqse_sch03_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qsch03",72,271; - end; - } - else if (.@point == 2) { - warp "que_qsch03",45,243; - end; - } - else if (.@point == 3) { - warp "que_qsch03",102,248; - end; - } - else if (.@point == 4) { - warp "que_qsch03",102,300; - end; - } - else { - warp "que_qsch03",46,300; - end; - } - } - else if ($gqse_sch03_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,1; - warp "que_qsch03",72,271; - end; - } - else if ($gqse_sch03_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,2; - warp "que_qsch03",63,282; - end; - } - else if ($gqse_sch03_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,3; - warp "que_qsch03",59,294; - end; - } - else if ($gqse_sch03_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,4; - warp "que_qsch03",46,300; - end; - } - else if ($gqse_sch03_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,5; - warp "que_qsch03",51,285; - end; - } - else if ($gqse_sch03_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,6; - warp "que_qsch03",51,262; - end; - } - else if ($gqse_sch03_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,7; - warp "que_qsch03",45,243; - end; - } - else if ($gqse_sch03_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,8; - warp "que_qsch03",82,249; - end; - } - else if ($gqse_sch03_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,9; - warp "que_qsch03",102,248; - end; - } - else if ($gqse_sch03_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,10; - warp "que_qsch03",90,260; - end; - } - else if ($gqse_sch03_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,11; - warp "que_qsch03",90,280; - end; - } - else if ($gqse_sch03_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,12; - warp "que_qsch03",102,300; - end; - } - else if ($gqse_sch03_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,13; - warp "que_qsch03",96,290; - end; - } - else if ($gqse_sch03_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,14; - warp "que_qsch03",63,282; - end; - } - else if ($gqse_sch03_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,15; - warp "que_qsch03",61,243; - end; - } - else if ($gqse_sch03_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,16; - warp "que_qsch03",70,249; - end; - } - else if ($gqse_sch03_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,17; - warp "que_qsch03",102,282; - end; - } - else if ($gqse_sch03_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,18; - warp "que_qsch03",66,300; - end; - } - else if ($gqse_sch03_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,19; - warp "que_qsch03",57,258; - end; - } - else if ($gqse_sch03_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qsch03",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch03",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch03",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch03",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch03",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch03",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead"; - } - else { - monster "que_qsch03",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead"; - } - set $gqse_sch03_miro,20; - warp "que_qsch03",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qsch03,1,4,0 script #Gate_manager_sch03 844,{ -OnMyMobDead: - if ($gqse_sch03_miro == $gqse_sch03_pcc) { - if (mobcount("que_qsch03","#Gate_manager_sch03::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_sch03::OnEnable"; - } - } - end; -} - -que_qsch03,1,4,0 script #gq_miromob2_sch03 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch03","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qsch03","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qsch03",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch03::OnMyMobDead"; - - monster "que_qsch03",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch03::OnMyMobDead"; - - monster "que_qsch03",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch03::OnMyMobDead"; - monster "que_qsch03",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch03::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch03","#gq_miromob2_sch03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch03","#gq_miromob2_sch03::OnMyMobDead") == 0) { - mapannounce "que_qsch03","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qsch03",58,302,63,302,cell_walkable,1; - setcell "que_qsch03",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_sch03::OnDisable"; - } - end; -} - -que_qsch03,1,1,0 script #okolnir_sch03 844,{ - -OnEnable: - donpcevent "Gate01#gq_sch03::OnEnable"; - donpcevent "#Maze_Manager_sch03::OnEnable"; - donpcevent "#event_start01_sch03::OnEnable"; - donpcevent "#gd_sch03_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#sch03_01"; - enablenpc "Guard of Shadow#sch03_02"; - enablenpc "Guard of Shadow#sch03_03"; - enablenpc "Guard of Shadow#sch03_04"; - enablenpc "Bloody Hunter#sch03_ac01"; - enablenpc "Bloody Hunter#sch03_ac02"; - enablenpc "Bloody Hunter#sch03_ac03"; - enablenpc "Bloody Hunter#sch03_ac04"; - enablenpc "Temple Keeper#sch03_ac01"; - enablenpc "Temple Keeper#sch03_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_sch03"; - donpcevent "#gq_miromob2_sch03::Onreset"; - disablenpc "Piamette#sch03"; - donpcevent "#gdtimer01_sch03::Onstop"; - donpcevent "#gdtimer02_sch03::Onstop"; - donpcevent "#piamette_sch03::Onreset"; - donpcevent "Wish Maiden#sch03_boss::OnDisable"; - donpcevent "Wish Maiden#sch03_gift::OnDisable"; - donpcevent "#gd_sch03_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch03::OnDisable"; - donpcevent "#Maze_Manager_sch03::OnDisable"; - donpcevent "#event_start01_sch03::OnDisable"; - donpcevent "#nm_switch_sch03::OnDisable"; - donpcevent "#nmsomsch03_jin01::OnDisable"; - donpcevent "#nmsomsch03_jin02::OnDisable"; - donpcevent "#nmsomsch03_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch03_01::OnDisable"; - donpcevent "Guard of Shadow#sch03_02::OnDisable"; - donpcevent "Guard of Shadow#sch03_03::OnDisable"; - donpcevent "Guard of Shadow#sch03_04::OnDisable"; - donpcevent "Bloody Hunter#sch03_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch03_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch03_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch03_ac04::OnDisable"; - donpcevent "Temple Keeper#sch03_ac01::OnDisable"; - donpcevent "Temple Keeper#sch03_ac02::OnDisable"; - disablenpc "#to_agit_sch03_gate"; - donpcevent "#sch03_stone01::Onreset"; - donpcevent "#sch03_stone02::Onreset"; - donpcevent "#sch03_stone03::Onreset"; - disablenpc "#sch03_cage01"; - disablenpc "#sch03_cage02"; - disablenpc "#sch03_cage03"; - disablenpc "#sch03_cage04"; - disablenpc "#sch03_cage05"; - disablenpc "#sch03_cage06"; - disablenpc "windpath03_sch03"; - disablenpc "windpath04_sch03"; - set $gqse_sch03_miro,0; - set $gqse_sch03_pcc,0; - set $gqse_sch03_gd,0; - set $gqse_sch03_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch03","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qsch03","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qsch03","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qsch03","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qsch03","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qsch03","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qsch03","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qsch03","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qsch03","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qsch03","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_sch03"; - donpcevent "#gq_miromob2_sch03::Onreset"; - disablenpc "Piamette#sch03"; - donpcevent "#gdtimer01_sch03::Onstop"; - donpcevent "#gdtimer02_sch03::Onstop"; - donpcevent "#piamette_sch03::Onreset"; - donpcevent "Wish Maiden#sch03_boss::onDisable"; - donpcevent "Wish Maiden#sch03_gift::OnDisable"; - donpcevent "#gd_sch03_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch03::OnDisable"; - donpcevent "#Maze_Manager_sch03::OnDisable"; - donpcevent "#event_start01_sch03::OnDisable"; - donpcevent "#nm_switch_sch03::OnDisable"; - donpcevent "#nmsomsch03_jin01::OnDisable"; - donpcevent "#nmsomsch03_jin02::OnDisable"; - donpcevent "#nmsomsch03_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch03_01::OnDisable"; - donpcevent "Guard of Shadow#sch03_02::OnDisable"; - donpcevent "Guard of Shadow#sch03_03::OnDisable"; - donpcevent "Guard of Shadow#sch03_04::OnDisable"; - donpcevent "Bloody Hunter#sch03_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch03_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch03_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch03_ac04::OnDisable"; - donpcevent "Temple Keeper#sch03_ac01::OnDisable"; - donpcevent "Temple Keeper#sch03_ac02::OnDisable"; - disablenpc "#to_agit_sch03_gate"; - donpcevent "#sch03_stone01::Onreset"; - donpcevent "#sch03_stone02::Onreset"; - donpcevent "#sch03_stone03::Onreset"; - disablenpc "#sch03_cage01"; - disablenpc "#sch03_cage02"; - disablenpc "#sch03_cage03"; - disablenpc "#sch03_cage04"; - disablenpc "#sch03_cage05"; - disablenpc "#sch03_cage06"; - disablenpc "windpath03_sch03"; - disablenpc "windpath04_sch03"; - end; - -OnTimer3605000: - mapannounce "que_qsch03","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qsch03","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_sch03_miro,0; - set $gqse_sch03_pcc,0; - set $gqse_sch03_gd,0; - set $gqse_sch03_nm,0; - mapwarp "que_qsch03","schg_cas03",81,95; - end; - -OnTimer3611000: - donpcevent "#okolnir_sch03_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch03,1,2,0 script #Maze_Manager_sch03 844,{ -OnInit: - donpcevent "#miro_bf_sch03::OnDisable"; - donpcevent "#miro_rf_sch03::OnDisable"; - donpcevent "#miro_yf_sch03::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_sch03::OnDisable"; - donpcevent "#miro_rf_sch03::OnDisable"; - donpcevent "#miro_yf_sch03::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_sch03::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_sch03::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_sch03::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_sch03::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_sch03::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_sch03::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_sch03::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_sch03::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_sch03::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_sch03::OnEnable"; - end; -} - -que_qsch03,2,1,0 script #miro_bf_sch03 844,{ - -OnEnable: - monster "que_qsch03",44,270," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",46,270," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",50,287," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",52,287," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",50,265," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",52,265," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",56,279," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",58,279," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",64,301," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",64,298," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",62,272," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",64,272," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",58,245," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",58,243," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",72,289," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",72,287," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",68,257," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",68,255," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",73,263," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",73,261," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",75,251," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",75,249," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",79,283," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",79,281," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",82,271," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",84,271," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",89,295," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",89,293," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",88,276," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",90,276," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",88,266," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",90,266," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",94,256," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",96,256," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",64,301," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",64,299," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",100,251," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - monster "que_qsch03",102,251," ",1934,1,"#miro_bf_sch03::OnMyMobDead"; - setcell "que_qsch03",44,270,47,270,cell_walkable,0; - setcell "que_qsch03",44,270,47,270,cell_shootable,0; - setcell "que_qsch03",50,287,53,287,cell_walkable,0; - setcell "que_qsch03",50,287,53,287,cell_shootable,0; - setcell "que_qsch03",50,265,53,265,cell_walkable,0; - setcell "que_qsch03",50,265,53,265,cell_shootable,0; - setcell "que_qsch03",56,279,59,279,cell_walkable,0; - setcell "que_qsch03",56,279,59,279,cell_shootable,0; - setcell "que_qsch03",64,298,64,301,cell_walkable,0; - setcell "que_qsch03",64,298,64,301,cell_shootable,0; - setcell "que_qsch03",62,272,65,272,cell_walkable,0; - setcell "que_qsch03",62,272,65,272,cell_shootable,0; - setcell "que_qsch03",58,242,58,245,cell_walkable,0; - setcell "que_qsch03",58,242,58,245,cell_shootable,0; - setcell "que_qsch03",72,286,72,289,cell_walkable,0; - setcell "que_qsch03",72,286,72,289,cell_shootable,0; - setcell "que_qsch03",68,254,68,259,cell_walkable,0; - setcell "que_qsch03",68,254,68,259,cell_shootable,0; - setcell "que_qsch03",73,260,73,263,cell_walkable,0; - setcell "que_qsch03",73,260,73,263,cell_shootable,0; - setcell "que_qsch03",75,248,75,251,cell_walkable,0; - setcell "que_qsch03",75,248,75,251,cell_shootable,0; - setcell "que_qsch03",79,280,79,283,cell_walkable,0; - setcell "que_qsch03",79,280,79,283,cell_shootable,0; - setcell "que_qsch03",82,271,85,271,cell_walkable,0; - setcell "que_qsch03",82,271,85,271,cell_shootable,0; - setcell "que_qsch03",89,292,89,295,cell_walkable,0; - setcell "que_qsch03",89,292,89,295,cell_shootable,0; - setcell "que_qsch03",88,276,91,276,cell_walkable,0; - setcell "que_qsch03",88,276,91,276,cell_shootable,0; - setcell "que_qsch03",88,266,91,266,cell_walkable,0; - setcell "que_qsch03",88,266,91,266,cell_shootable,0; - setcell "que_qsch03",94,256,97,256,cell_walkable,0; - setcell "que_qsch03",94,256,97,256,cell_shootable,0; - setcell "que_qsch03",64,298,64,301,cell_walkable,0; - setcell "que_qsch03",64,298,64,301,cell_shootable,0; - setcell "que_qsch03",100,251,103,251,cell_walkable,0; - setcell "que_qsch03",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch03","#miro_bf_sch03::OnMyMobDead"; - setcell "que_qsch03",44,270,47,270,cell_walkable,1; - setcell "que_qsch03",44,270,47,270,cell_shootable,1; - setcell "que_qsch03",50,287,53,287,cell_walkable,1; - setcell "que_qsch03",50,287,53,287,cell_shootable,1; - setcell "que_qsch03",50,265,53,265,cell_walkable,1; - setcell "que_qsch03",50,265,53,265,cell_shootable,1; - setcell "que_qsch03",56,279,59,279,cell_walkable,1; - setcell "que_qsch03",56,279,59,279,cell_shootable,1; - setcell "que_qsch03",64,298,64,301,cell_walkable,1; - setcell "que_qsch03",64,298,64,301,cell_shootable,1; - setcell "que_qsch03",62,272,65,272,cell_walkable,1; - setcell "que_qsch03",62,272,65,272,cell_shootable,1; - setcell "que_qsch03",58,242,58,245,cell_walkable,1; - setcell "que_qsch03",58,242,58,245,cell_shootable,1; - setcell "que_qsch03",72,286,72,289,cell_walkable,1; - setcell "que_qsch03",72,286,72,289,cell_shootable,1; - setcell "que_qsch03",68,254,68,259,cell_walkable,1; - setcell "que_qsch03",68,254,68,259,cell_shootable,1; - setcell "que_qsch03",73,260,73,263,cell_walkable,1; - setcell "que_qsch03",73,260,73,263,cell_shootable,1; - setcell "que_qsch03",75,248,75,251,cell_walkable,1; - setcell "que_qsch03",75,248,75,251,cell_shootable,1; - setcell "que_qsch03",79,280,79,283,cell_walkable,1; - setcell "que_qsch03",79,280,79,283,cell_shootable,1; - setcell "que_qsch03",82,271,85,271,cell_walkable,1; - setcell "que_qsch03",82,271,85,271,cell_shootable,1; - setcell "que_qsch03",89,292,89,295,cell_walkable,1; - setcell "que_qsch03",89,292,89,295,cell_shootable,1; - setcell "que_qsch03",88,276,91,276,cell_walkable,1; - setcell "que_qsch03",88,276,91,276,cell_shootable,1; - setcell "que_qsch03",88,266,91,266,cell_walkable,1; - setcell "que_qsch03",88,266,91,266,cell_shootable,1; - setcell "que_qsch03",94,256,97,256,cell_walkable,1; - setcell "que_qsch03",94,256,97,256,cell_shootable,1; - setcell "que_qsch03",64,298,64,301,cell_walkable,1; - setcell "que_qsch03",64,298,64,301,cell_shootable,1; - setcell "que_qsch03",100,251,103,251,cell_walkable,1; - setcell "que_qsch03",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch03,2,2,0 script #miro_rf_sch03 844,{ - -OnEnable: - monster "que_qsch03",57,301," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",57,299," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",48,291," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",48,289," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",68,290," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",70,290," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",72,295," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",72,293," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",90,296," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",92,296," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",56,282," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",58,282," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",66,283," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",66,281," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",80,284," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",82,284," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",44,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",46,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",50,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",52,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",54,269," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",54,267," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",66,271," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",66,270," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",81,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",81,272," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",88,276," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",90,276," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",94,276," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",96,276," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",64,258," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",66,258," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",76,263," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",76,261," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",87,265," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",87,263," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",50,252," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",52,252," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",76,252," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",78,252," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",99,255," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",99,253," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",53,245," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - monster "que_qsch03",53,243," ",1935,1,"#miro_rf_sch03::OnMyMobDead"; - setcell "que_qsch03",57,298,57,301,cell_walkable,0; - setcell "que_qsch03",57,298,57,301,cell_shootable,0; - setcell "que_qsch03",48,288,48,291,cell_walkable,0; - setcell "que_qsch03",48,288,48,291,cell_shootable,0; - setcell "que_qsch03",68,290,71,290,cell_walkable,0; - setcell "que_qsch03",68,290,71,290,cell_shootable,0; - setcell "que_qsch03",72,292,72,295,cell_walkable,0; - setcell "que_qsch03",72,292,72,295,cell_shootable,0; - setcell "que_qsch03",90,296,93,296,cell_walkable,0; - setcell "que_qsch03",90,296,93,296,cell_shootable,0; - setcell "que_qsch03",56,282,59,282,cell_walkable,0; - setcell "que_qsch03",56,282,59,282,cell_shootable,0; - setcell "que_qsch03",66,280,66,283,cell_walkable,0; - setcell "que_qsch03",66,280,66,283,cell_shootable,0; - setcell "que_qsch03",80,284,83,284,cell_walkable,0; - setcell "que_qsch03",80,284,83,284,cell_shootable,0; - setcell "que_qsch03",44,273,47,273,cell_walkable,0; - setcell "que_qsch03",44,273,47,273,cell_shootable,0; - setcell "que_qsch03",50,273,53,273,cell_walkable,0; - setcell "que_qsch03",50,273,53,273,cell_shootable,0; - setcell "que_qsch03",54,266,54,269,cell_walkable,0; - setcell "que_qsch03",54,266,54,269,cell_shootable,0; - setcell "que_qsch03",66,270,66,271,cell_walkable,0; - setcell "que_qsch03",66,270,66,271,cell_shootable,0; - setcell "que_qsch03",81,272,81,273,cell_walkable,0; - setcell "que_qsch03",81,272,81,273,cell_shootable,0; - setcell "que_qsch03",88,276,91,276,cell_walkable,0; - setcell "que_qsch03",88,276,91,276,cell_shootable,0; - setcell "que_qsch03",94,276,97,276,cell_walkable,0; - setcell "que_qsch03",94,276,97,276,cell_shootable,0; - setcell "que_qsch03",64,258,67,258,cell_walkable,0; - setcell "que_qsch03",64,258,67,258,cell_shootable,0; - setcell "que_qsch03",76,260,76,263,cell_walkable,0; - setcell "que_qsch03",76,260,76,263,cell_shootable,0; - setcell "que_qsch03",87,262,87,265,cell_walkable,0; - setcell "que_qsch03",87,262,87,265,cell_shootable,0; - setcell "que_qsch03",50,252,53,252,cell_walkable,0; - setcell "que_qsch03",50,252,53,252,cell_shootable,0; - setcell "que_qsch03",76,252,79,252,cell_walkable,0; - setcell "que_qsch03",76,252,79,252,cell_shootable,0; - setcell "que_qsch03",99,252,99,255,cell_walkable,0; - setcell "que_qsch03",99,252,99,255,cell_shootable,0; - setcell "que_qsch03",53,242,53,245,cell_walkable,0; - setcell "que_qsch03",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch03","#miro_rf_sch03::OnMyMobDead"; - setcell "que_qsch03",57,298,57,301,cell_walkable,1; - setcell "que_qsch03",57,298,57,301,cell_shootable,1; - setcell "que_qsch03",48,288,48,291,cell_walkable,1; - setcell "que_qsch03",48,288,48,291,cell_shootable,1; - setcell "que_qsch03",68,290,71,290,cell_walkable,1; - setcell "que_qsch03",68,290,71,290,cell_shootable,1; - setcell "que_qsch03",72,292,72,295,cell_walkable,1; - setcell "que_qsch03",72,292,72,295,cell_shootable,1; - setcell "que_qsch03",90,296,93,296,cell_walkable,1; - setcell "que_qsch03",90,296,93,296,cell_shootable,1; - setcell "que_qsch03",56,282,59,282,cell_walkable,1; - setcell "que_qsch03",56,282,59,282,cell_shootable,1; - setcell "que_qsch03",66,280,66,283,cell_walkable,1; - setcell "que_qsch03",66,280,66,283,cell_shootable,1; - setcell "que_qsch03",80,284,83,284,cell_walkable,1; - setcell "que_qsch03",80,284,83,284,cell_shootable,1; - setcell "que_qsch03",44,273,47,273,cell_walkable,1; - setcell "que_qsch03",44,273,47,273,cell_shootable,1; - setcell "que_qsch03",50,273,53,273,cell_walkable,1; - setcell "que_qsch03",50,273,53,273,cell_shootable,1; - setcell "que_qsch03",54,266,54,269,cell_walkable,1; - setcell "que_qsch03",54,266,54,269,cell_shootable,1; - setcell "que_qsch03",66,270,66,271,cell_walkable,1; - setcell "que_qsch03",66,270,66,271,cell_shootable,1; - setcell "que_qsch03",81,272,81,273,cell_walkable,1; - setcell "que_qsch03",81,272,81,273,cell_shootable,1; - setcell "que_qsch03",88,276,91,276,cell_walkable,1; - setcell "que_qsch03",88,276,91,276,cell_shootable,1; - setcell "que_qsch03",94,276,97,276,cell_walkable,1; - setcell "que_qsch03",94,276,97,276,cell_shootable,1; - setcell "que_qsch03",64,258,67,258,cell_walkable,1; - setcell "que_qsch03",64,258,67,258,cell_shootable,1; - setcell "que_qsch03",76,260,76,263,cell_walkable,1; - setcell "que_qsch03",76,260,76,263,cell_shootable,1; - setcell "que_qsch03",87,262,87,265,cell_walkable,1; - setcell "que_qsch03",87,262,87,265,cell_shootable,1; - setcell "que_qsch03",50,252,53,252,cell_walkable,1; - setcell "que_qsch03",50,252,53,252,cell_shootable,1; - setcell "que_qsch03",76,252,79,252,cell_walkable,1; - setcell "que_qsch03",76,252,79,252,cell_shootable,1; - setcell "que_qsch03",99,252,99,255,cell_walkable,1; - setcell "que_qsch03",99,252,99,255,cell_shootable,1; - setcell "que_qsch03",53,242,53,245,cell_walkable,1; - setcell "que_qsch03",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch03,2,3,0 script #miro_yf_sch03 844,{ - -OnEnable: - monster "que_qsch03",44,292," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",46,292," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",67,295," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",67,293," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",94,301," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",94,299," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",79,289," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",79,287," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",56,282," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",58,282," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",71,283," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",71,281," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",100,281," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",102,281," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",44,261," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",46,261," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",50,265," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",52,265," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",56,270," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",58,270," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",72,278," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",73,278," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",82,266," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",84,266," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",88,266," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",90,266," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",94,271," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",96,271," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",60,257," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",60,255," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",73,263," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",73,261," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",75,257," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",75,255," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",87,257," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",87,255," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",58,251," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",58,249," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",80,251," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",80,249," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",53,245," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",53,243," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",75,245," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",75,243," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",100,251," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",102,251," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",100,256," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - monster "que_qsch03",102,256," ",1936,1,"#miro_yf_sch03::OnMyMobDead"; - setcell "que_qsch03",44,292,47,292,cell_walkable,0; - setcell "que_qsch03",44,292,47,292,cell_shootable,0; - setcell "que_qsch03",67,292,67,295,cell_walkable,0; - setcell "que_qsch03",67,292,67,295,cell_shootable,0; - setcell "que_qsch03",94,298,94,301,cell_walkable,0; - setcell "que_qsch03",94,298,94,301,cell_shootable,0; - setcell "que_qsch03",79,286,79,289,cell_walkable,0; - setcell "que_qsch03",79,286,79,289,cell_shootable,0; - setcell "que_qsch03",56,282,59,282,cell_walkable,0; - setcell "que_qsch03",56,282,59,282,cell_shootable,0; - setcell "que_qsch03",71,280,71,283,cell_walkable,0; - setcell "que_qsch03",71,280,71,283,cell_shootable,0; - setcell "que_qsch03",100,281,103,281,cell_walkable,0; - setcell "que_qsch03",100,281,103,281,cell_shootable,0; - setcell "que_qsch03",44,261,47,261,cell_walkable,0; - setcell "que_qsch03",44,261,47,261,cell_shootable,0; - setcell "que_qsch03",50,265,53,265,cell_walkable,0; - setcell "que_qsch03",50,265,53,265,cell_shootable,0; - setcell "que_qsch03",56,270,59,270,cell_walkable,0; - setcell "que_qsch03",56,270,59,270,cell_shootable,0; - setcell "que_qsch03",72,278,73,278,cell_walkable,0; - setcell "que_qsch03",72,278,73,278,cell_shootable,0; - setcell "que_qsch03",82,266,85,266,cell_walkable,0; - setcell "que_qsch03",82,266,85,266,cell_shootable,0; - setcell "que_qsch03",88,266,91,266,cell_walkable,0; - setcell "que_qsch03",88,266,91,266,cell_shootable,0; - setcell "que_qsch03",94,271,97,271,cell_walkable,0; - setcell "que_qsch03",94,271,97,271,cell_shootable,0; - setcell "que_qsch03",60,254,60,257,cell_walkable,0; - setcell "que_qsch03",60,254,60,257,cell_shootable,0; - setcell "que_qsch03",73,260,73,263,cell_walkable,0; - setcell "que_qsch03",73,260,73,263,cell_shootable,0; - setcell "que_qsch03",75,254,75,257,cell_walkable,0; - setcell "que_qsch03",75,254,75,257,cell_shootable,0; - setcell "que_qsch03",87,254,87,257,cell_walkable,0; - setcell "que_qsch03",87,254,87,257,cell_shootable,0; - setcell "que_qsch03",58,248,58,251,cell_walkable,0; - setcell "que_qsch03",58,248,58,251,cell_shootable,0; - setcell "que_qsch03",80,248,80,251,cell_walkable,0; - setcell "que_qsch03",80,248,80,251,cell_shootable,0; - setcell "que_qsch03",53,242,53,245,cell_walkable,0; - setcell "que_qsch03",53,242,53,245,cell_shootable,0; - setcell "que_qsch03",75,242,75,245,cell_walkable,0; - setcell "que_qsch03",75,242,75,245,cell_shootable,0; - setcell "que_qsch03",100,251,103,251,cell_walkable,0; - setcell "que_qsch03",100,251,103,251,cell_shootable,0; - setcell "que_qsch03",100,256,103,256,cell_walkable,0; - setcell "que_qsch03",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch03","#miro_yf_sch03::OnMyMobDead"; - setcell "que_qsch03",44,292,47,292,cell_walkable,1; - setcell "que_qsch03",44,292,47,292,cell_shootable,1; - setcell "que_qsch03",67,292,67,295,cell_walkable,1; - setcell "que_qsch03",67,292,67,295,cell_shootable,1; - setcell "que_qsch03",94,298,94,301,cell_walkable,1; - setcell "que_qsch03",94,298,94,301,cell_shootable,1; - setcell "que_qsch03",79,286,79,289,cell_walkable,1; - setcell "que_qsch03",79,286,79,289,cell_shootable,1; - setcell "que_qsch03",56,282,59,282,cell_walkable,1; - setcell "que_qsch03",56,282,59,282,cell_shootable,1; - setcell "que_qsch03",71,280,71,283,cell_walkable,1; - setcell "que_qsch03",71,280,71,283,cell_shootable,1; - setcell "que_qsch03",100,281,103,281,cell_walkable,1; - setcell "que_qsch03",100,281,103,281,cell_shootable,1; - setcell "que_qsch03",44,261,47,261,cell_walkable,1; - setcell "que_qsch03",44,261,47,261,cell_shootable,1; - setcell "que_qsch03",50,265,53,265,cell_walkable,1; - setcell "que_qsch03",50,265,53,265,cell_shootable,1; - setcell "que_qsch03",56,270,59,270,cell_walkable,1; - setcell "que_qsch03",56,270,59,270,cell_shootable,1; - setcell "que_qsch03",72,278,73,278,cell_walkable,1; - setcell "que_qsch03",72,278,73,278,cell_shootable,1; - setcell "que_qsch03",82,266,85,266,cell_walkable,1; - setcell "que_qsch03",82,266,85,266,cell_shootable,1; - setcell "que_qsch03",88,266,91,266,cell_walkable,1; - setcell "que_qsch03",88,266,91,266,cell_shootable,1; - setcell "que_qsch03",94,271,97,271,cell_walkable,1; - setcell "que_qsch03",94,271,97,271,cell_shootable,1; - setcell "que_qsch03",60,254,60,257,cell_walkable,1; - setcell "que_qsch03",60,254,60,257,cell_shootable,1; - setcell "que_qsch03",73,260,73,263,cell_walkable,1; - setcell "que_qsch03",73,260,73,263,cell_shootable,1; - setcell "que_qsch03",75,254,75,257,cell_walkable,1; - setcell "que_qsch03",75,254,75,257,cell_shootable,1; - setcell "que_qsch03",87,254,87,257,cell_walkable,1; - setcell "que_qsch03",87,254,87,257,cell_shootable,1; - setcell "que_qsch03",58,248,58,251,cell_walkable,1; - setcell "que_qsch03",58,248,58,251,cell_shootable,1; - setcell "que_qsch03",80,248,80,251,cell_walkable,1; - setcell "que_qsch03",80,248,80,251,cell_shootable,1; - setcell "que_qsch03",53,242,53,245,cell_walkable,1; - setcell "que_qsch03",53,242,53,245,cell_shootable,1; - setcell "que_qsch03",75,242,75,245,cell_walkable,1; - setcell "que_qsch03",75,242,75,245,cell_shootable,1; - setcell "que_qsch03",100,251,103,251,cell_walkable,1; - setcell "que_qsch03",100,251,103,251,cell_shootable,1; - setcell "que_qsch03",100,256,103,256,cell_walkable,1; - setcell "que_qsch03",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch03,132,172,0 script windpath01_sch03 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qsch03",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qsch03,113,165,0 warp windpath02_sch03 1,1,que_qsch03,139,172 - - -que_qsch03,131,136,3 script Piamette#sch03 1930,{ -OnInit: - enablenpc "Piamette#sch03"; - end; -} - -que_qsch03,114,158,0 script #event_start01_sch03 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_sch03"; - end; - -OnEnable: - enablenpc "#event_start01_sch03"; - end; - -OnDisable: - disablenpc "#event_start01_sch03"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_sch03"; - end; - -OnTimer2000: - mapannounce "que_qsch03","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qsch03","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qsch03","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qsch03","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_sch03::OnEnable"; - stopnpctimer; - end; -} - -que_qsch03,2,2,0 script #gdtimer01_sch03 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_sch03::OnDisable"; - donpcevent "#getspell02_sch03::OnDisable"; - donpcevent "#getspell03_sch03::OnDisable"; - donpcevent "#getspell04_sch03::OnDisable"; - donpcevent "#getspell05_sch03::OnDisable"; - donpcevent "#getspell06_sch03::OnDisable"; - donpcevent "#getspell07_sch03::OnDisable"; - donpcevent "#getspell08_sch03::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_sch03::OnDisable"; - donpcevent "#getspell01_sch03::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_sch03::OnDisable"; - donpcevent "#getspell02_sch03::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_sch03::OnDisable"; - donpcevent "#getspell03_sch03::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_sch03::OnDisable"; - donpcevent "#getspell04_sch03::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_sch03::OnDisable"; - donpcevent "#getspell05_sch03::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_sch03::OnDisable"; - donpcevent "#getspell06_sch03::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_sch03::OnDisable"; - donpcevent "#getspell07_sch03::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_sch03::OnDisable"; - donpcevent "#getspell08_sch03::OnEnable"; - end; - -OnTimer75000: - if ($gqse_sch03_gd < 6) { - mapannounce "que_qsch03","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#sch03_cage01"; - enablenpc "#sch03_cage02"; - enablenpc "#sch03_cage03"; - enablenpc "#sch03_cage04"; - enablenpc "#sch03_cage05"; - enablenpc "#sch03_cage06"; - set $gqse_sch03_gd,0; - } - end; - -OnTimer76000: - disablenpc "#sch03_cage01"; - disablenpc "#sch03_cage02"; - disablenpc "#sch03_cage03"; - disablenpc "#sch03_cage04"; - disablenpc "#sch03_cage05"; - disablenpc "#sch03_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_sch03::OnEnable"; - end; -} - -que_qsch03,2,3,0 script #gdtimer02_sch03 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qsch03","#gdtimer02_sch03::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qsch03","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qsch03","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qsch03","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qsch03",108,151,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; - monster "que_qsch03",109,135,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; - monster "que_qsch03",115,116,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; - monster "que_qsch03",158,106,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; - monster "que_qsch03",163,133,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; - monster "que_qsch03",150,154,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qsch03","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qsch03","#gdtimer02_sch03::OnMyMobDead"; - enablenpc "#sch03_cage01"; - enablenpc "#sch03_cage02"; - enablenpc "#sch03_cage03"; - enablenpc "#sch03_cage04"; - enablenpc "#sch03_cage05"; - enablenpc "#sch03_cage06"; - set $gqse_sch03_gd,0; - end; - -OnTimer113000: - disablenpc "#sch03_cage01"; - disablenpc "#sch03_cage02"; - disablenpc "#sch03_cage03"; - disablenpc "#sch03_cage04"; - disablenpc "#sch03_cage05"; - disablenpc "#sch03_cage06"; - donpcevent "#gdtimer01_sch03::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch03","#gdtimer02_sch03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch03","#gdtimer02_sch03::OnMyMobDead") == 0) { - enablenpc "#sch03_cage01"; - enablenpc "#sch03_cage02"; - enablenpc "#sch03_cage03"; - enablenpc "#sch03_cage04"; - enablenpc "#sch03_cage05"; - enablenpc "#sch03_cage06"; - donpcevent "#piamette_sch03::OnEnable"; - stopnpctimer; - } - end; -} - -que_qsch03,1,4,0 script #piamette_sch03 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qsch03","#piamette_sch03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch03","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qsch03","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#sch03"; - monster "que_qsch03",131,135,"Angry Piamette",1930,1,"#piamette_sch03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qsch03","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_sch03"; - enablenpc "windpath04_sch03"; - donpcevent "#nm_switch_sch03::OnEnable"; - end; -} - -que_qsch03,113,135,0 script #getspell01_sch03 -1,1,1,{ -OnInit: - disablenpc "#getspell01_sch03"; - end; - -OnEnable: - enablenpc "#getspell01_sch03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_sch03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch03_gd == 0) { - warp "que_qsch03",103,153; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,1; - mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 1) { - warp "que_qsch03",102,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,2; - mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 2) { - warp "que_qsch03",113,111; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,3; - mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 3) { - warp "que_qsch03",161,105; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,4; - mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 4) { - warp "que_qsch03",168,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,5; - mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 5) { - warp "que_qsch03",150,159; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,6; - mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch03::OnEnable"; - donpcevent "#gdtimer01_sch03::Onstop"; - } - end; -} - -que_qsch03,146,150,0 script #getspell02_sch03 -1,1,1,{ -OnInit: - disablenpc "#getspell02_sch03"; - end; - -OnEnable: - enablenpc "#getspell02_sch03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_sch03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch03_gd == 0) { - warp "que_qsch03",103,153; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,1; - mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 1) { - warp "que_qsch03",102,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,2; - mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 2) { - warp "que_qsch03",113,111; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,3; - mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 3) { - warp "que_qsch03",161,105; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,4; - mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 4) { - warp "que_qsch03",168,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,5; - mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 5) { - warp "que_qsch03",150,159; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,6; - mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch03::OnEnable"; - donpcevent "#gdtimer01_sch03::Onstop"; - } - end; -} - -que_qsch03,131,117,0 script #getspell03_sch03 -1,1,1,{ -OnInit: - disablenpc "#getspell03_sch03"; - end; - -OnEnable: - enablenpc "#getspell03_sch03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_sch03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch03_gd == 0) { - warp "que_qsch03",103,153; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,1; - mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 1) { - warp "que_qsch03",102,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,2; - mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 2) { - warp "que_qsch03",113,111; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,3; - mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 3) { - warp "que_qsch03",161,105; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,4; - mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 4) { - warp "que_qsch03",168,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,5; - mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 5) { - warp "que_qsch03",150,159; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,6; - mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch03::OnEnable"; - donpcevent "#gdtimer01_sch03::Onstop"; - } - end; -} - -que_qsch03,117,150,0 script #getspell04_sch03 -1,1,1,{ -OnInit: - disablenpc "#getspell04_sch03"; - end; - -OnEnable: - enablenpc "#getspell04_sch03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_sch03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch03_gd == 0) { - warp "que_qsch03",103,153; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,1; - mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 1) { - warp "que_qsch03",102,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,2; - mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 2) { - warp "que_qsch03",113,111; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,3; - mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 3) { - warp "que_qsch03",161,105; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,4; - mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 4) { - warp "que_qsch03",168,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,5; - mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 5) { - warp "que_qsch03",150,159; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,6; - mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch03::OnEnable"; - donpcevent "#gdtimer01_sch03::Onstop"; - } - end; -} - -que_qsch03,150,135,0 script #getspell05_sch03 -1,1,1,{ -OnInit: - disablenpc "#getspell05_sch03"; - end; - -OnEnable: - enablenpc "#getspell05_sch03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_sch03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch03_gd == 0) { - warp "que_qsch03",103,153; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,1; - mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 1) { - warp "que_qsch03",102,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,2; - mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 2) { - warp "que_qsch03",113,111; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,3; - mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 3) { - warp "que_qsch03",161,105; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,4; - mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 4) { - warp "que_qsch03",168,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,5; - mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 5) { - warp "que_qsch03",150,159; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,6; - mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch03::OnEnable"; - donpcevent "#gdtimer01_sch03::Onstop"; - } - end; -} - -que_qsch03,117,121,0 script #getspell06_sch03 -1,1,1,{ -OnInit: - disablenpc "#getspell06_sch03"; - end; - -OnEnable: - enablenpc "#getspell06_sch03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_sch03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch03_gd == 0) { - warp "que_qsch03",103,153; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,1; - mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 1) { - warp "que_qsch03",102,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,2; - mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 2) { - warp "que_qsch03",113,111; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,3; - mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 3) { - warp "que_qsch03",161,105; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,4; - mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 4) { - warp "que_qsch03",168,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,5; - mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 5) { - warp "que_qsch03",150,159; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,6; - mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch03::OnEnable"; - donpcevent "#gdtimer01_sch03::Onstop"; - } - end; -} - -que_qsch03,131,154,0 script #getspell07_sch03 -1,1,1,{ -OnInit: - disablenpc "#getspell07_sch03"; - end; - -OnEnable: - enablenpc "#getspell07_sch03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_sch03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch03_gd == 0) { - warp "que_qsch03",103,153; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,1; - mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 1) { - warp "que_qsch03",102,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,2; - mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 2) { - warp "que_qsch03",113,111; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,3; - mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 3) { - warp "que_qsch03",161,105; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,4; - mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 4) { - warp "que_qsch03",168,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,5; - mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 5) { - warp "que_qsch03",150,159; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,6; - mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch03::OnEnable"; - donpcevent "#gdtimer01_sch03::Onstop"; - } - end; -} - -que_qsch03,146,121,0 script #getspell08_sch03 -1,1,1,{ -OnInit: - disablenpc "#getspell08_sch03"; - end; - -OnEnable: - enablenpc "#getspell08_sch03"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_sch03"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch03_gd == 0) { - warp "que_qsch03",103,153; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,1; - mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 1) { - warp "que_qsch03",102,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,2; - mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 2) { - warp "que_qsch03",113,111; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,3; - mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 3) { - warp "que_qsch03",161,105; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,4; - mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 4) { - warp "que_qsch03",168,135; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,5; - mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch03_gd == 5) { - warp "que_qsch03",150,159; - disablenpc "#getspell01_sch03"; - set $gqse_sch03_gd,6; - mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch03::OnEnable"; - donpcevent "#gdtimer01_sch03::Onstop"; - } - end; -} - -que_qsch03,103,153,0 script #sch03_cage01 -1,1,1,{ -OnInit: - disablenpc "#sch03_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch03",108,151; - disablenpc "#sch03_cage01"; - end; -} - -que_qsch03,102,135,0 script #sch03_cage02 -1,1,1,{ -OnInit: - disablenpc "#sch03_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch03",107,135; - disablenpc "#sch03_cage02"; - end; -} - -que_qsch03,113,111,0 script #sch03_cage03 -1,1,1,{ -OnInit: - disablenpc "#sch03_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch03",113,114; - disablenpc "#sch03_cage03"; - end; -} - -que_qsch03,161,105,0 script #sch03_cage04 -1,1,1,{ -OnInit: - disablenpc "#sch03_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch03",158,106; - disablenpc "#sch03_cage04"; - end; -} - -que_qsch03,168,135,0 script #sch03_cage05 -1,1,1,{ -OnInit: - disablenpc "#sch03_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch03",163,133; - disablenpc "#sch03_cage05"; - end; -} - -que_qsch03,150,159,0 script #sch03_cage06 -1,1,1,{ -OnInit: - disablenpc "#sch03_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch03",150,154; - disablenpc "#sch03_cage06"; - end; -} - -que_qsch03,1,8,0 script #gd_sch03_mobctrl 844,{ -OnEnable: - monster "que_qsch03",107,152,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",109,135,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",113,116,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",157,107,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",163,133,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",149,156,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",130,139,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",135,137,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",130,132,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",128,137,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",109,145,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",109,130,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",128,114,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",147,114,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",154,128,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",151,145,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",130,151,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",131,139,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",135,136,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",131,132,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",128,136,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",110,145,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",129,114,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",148,114,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",155,128,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",152,145,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",131,151,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",110,130,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",132,139,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",135,135,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",132,132,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",128,135,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",111,145,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",111,130,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",130,114,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",149,114,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",156,128,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",153,145,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",132,151,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",133,139,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",135,134,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",133,132,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",128,135,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",112,145,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",131,114,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",150,114,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",157,128,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",154,145,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",133,151,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",112,130,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch03","#gd_sch03_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch03","#gd_sch03_mobctrl::OnMyMobDead") < 7) { - monster "que_qsch03",107,152,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",109,135,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",113,116,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",157,107,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",163,133,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - monster "que_qsch03",149,156,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead"; - } - end; -} - -que_qsch03,149,105,0 script windpath03_sch03 45,1,1,{ -OnInit: - disablenpc "windpath03_sch03"; - end; - -OnTouch: - warp "que_qsch03",119,103; - end; -} - -que_qsch03,128,104,0 script windpath04_sch03 45,1,1,{ -OnInit: - disablenpc "windpath04_sch03"; - end; - -OnTouch: - warp "que_qsch03",146,109; - end; -} - -que_qsch03,253,273,0 script #nm_switch_sch03 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_sch03"; - end; - -OnEnable: - enablenpc "#nm_switch_sch03"; - end; - -OnDisable: - disablenpc "#nm_switch_sch03"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_sch03"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch03","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch03","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qsch03","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomsch03_jin01::OnEnable"; - donpcevent "#sch03_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomsch03_jin02::OnEnable"; - donpcevent "#sch03_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomsch03_jin03::OnEnable"; - donpcevent "#sch03_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qsch03,229,297,0 script #nmsomsch03_jin01 -1,{ -OnEnable: - donpcevent "#sch03_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch03","#nmsomsch03_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch03","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qsch03",226,288,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",227,289,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",228,290,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",229,291,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",230,292,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",231,293,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",232,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",233,295,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",234,296,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",235,297,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",228,286,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",229,287,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",230,288,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",231,289,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",232,290,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",233,291,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",234,292,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",235,293,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",236,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",237,295,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",230,284,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",231,285,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",232,286,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",233,287,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",234,288,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",235,289,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",236,290,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",237,291,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",238,292,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",239,293,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch03",226,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",227,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",228,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",229,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",230,295,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",231,296,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",231,297,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",231,298,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",231,299,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",230,300,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",229,301,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",228,301,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",227,301,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",226,301,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",225,300,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",224,299,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",224,298,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",224,297,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",224,296,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - monster "que_qsch03",225,295,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch03,2,8,0 script #sch03_stone01 844,{ -OnEnable: - monster "que_qsch03",227,294,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",229,294,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",231,296,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",231,298,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",230,300,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",228,301,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",226,301,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",224,299,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",224,297,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - monster "que_qsch03",225,295,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch03","#sch03_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch03","#sch03_stone01::OnMyMobDead") == 0) { - set $gqse_sch03_nm,$gqse_sch03_nm+1; - donpcevent "#nmsomsch03_jin01::OnDisable"; - if ($gqse_sch03_nm == 3) { - donpcevent "Wish Maiden#sch03_boss::Onfight"; - } - } - end; -} - -que_qsch03,275,299,0 script #nmsomsch03_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch03","#nmsomsch03_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch03","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qsch03",263,292,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",264,291,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",265,290,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",266,289,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",267,288,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",268,287,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",269,286,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",270,285,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",271,284,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",272,283,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",265,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",266,293,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",267,292,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",268,291,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",269,290,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",270,289,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",271,288,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",272,287,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",273,286,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",274,285,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",267,296,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",268,295,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",269,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",270,283,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",271,282,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",272,281,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",273,280,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",274,279,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",275,276,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",276,275,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch03",274,301,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",275,301,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",276,301,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",277,301,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",278,300,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",279,299,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",279,298,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",279,297,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",279,296,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",278,295,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",277,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",276,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",275,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",274,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",273,295,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",272,296,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",272,297,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",272,298,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",272,299,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - monster "que_qsch03",273,300,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch03,2,9,0 script #sch03_stone02 844,{ -OnEnable: - monster "que_qsch03",275,301,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",277,301,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",279,299,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",279,297,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",278,295,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",276,294,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",274,294,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",272,296,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",272,298,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - monster "que_qsch03",273,300,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch03","#sch03_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch03","#sch03_stone02::OnMyMobDead") == 0) { - set $gqse_sch03_nm,$gqse_sch03_nm+1; - donpcevent "#nmsomsch03_jin02::OnDisable"; - if ($gqse_sch03_nm == 3) { - donpcevent "Wish Maiden#sch03_boss::Onfight"; - } - } - end; -} - -que_qsch03,251,340,0 script #nmsomsch03_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch03","#nmsomsch03_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch03","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qsch03",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qsch03",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qsch03",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qsch03",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - monster "que_qsch03",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch03,2,10,0 script #sch03_stone03 844,{ -OnEnable: - monster "que_qsch03",251,343,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",252,343,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",255,341,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",255,340,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",254,337,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",253,336,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",250,336,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",249,337,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",248,340,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - monster "que_qsch03",248,341,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch03","#sch03_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch03","#sch03_stone03::OnMyMobDead") == 0) { - set $gqse_sch03_nm,$gqse_sch03_nm+1; - donpcevent "#nmsomsch03_jin03::OnDisable"; - - if ($gqse_sch03_nm == 3) { - donpcevent "Wish Maiden#sch03_boss::Onfight"; - } - } - end; -} - -que_qsch03,235,285,5 script Guard of Shadow#sch03_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch03_01"; - end; - -OnDisable: - killmonster "que_qsch03","Guard of Shadow#sch03_01::OnMyMobDead"; - disablenpc "Guard of Shadow#sch03_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch03_01"; - monster "que_qsch03",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_01::OnMyMobDead"; - monster "que_qsch03",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_01::OnMyMobDead"; - monster "que_qsch03",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,224,290,5 script Guard of Shadow#sch03_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch03_02"; - end; - -OnDisable: - killmonster "que_qsch03","Guard of Shadow#sch03_02::OnMyMobDead"; - disablenpc "Guard of Shadow#sch03_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch03_02"; - monster "que_qsch03",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_02::OnMyMobDead"; - monster "que_qsch03",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_02::OnMyMobDead"; - monster "que_qsch03",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,236,296,5 script Guard of Shadow#sch03_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch03_03"; - end; - -OnDisable: - killmonster "que_qsch03","Guard of Shadow#sch03_03::OnMyMobDead"; - disablenpc "Guard of Shadow#sch03_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch03_03"; - monster "que_qsch03",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_03::OnMyMobDead"; - monster "que_qsch03",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_03::OnMyMobDead"; - monster "que_qsch03",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,225,303,5 script Guard of Shadow#sch03_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch03_04"; - end; - -OnDisable: - killmonster "que_qsch03","Guard of Shadow#sch03_04::OnMyMobDead"; - disablenpc "Guard of Shadow#sch03_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch03_04"; - monster "que_qsch03",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_04::OnMyMobDead"; - monster "que_qsch03",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_04::OnMyMobDead"; - monster "que_qsch03",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,266,296,3 script Bloody Hunter#sch03_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch03_ac01"; - end; - -OnDisable: - killmonster "que_qsch03","Bloody Hunter#sch03_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#sch03_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch03_ac01"; - monster "que_qsch03",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac01::OnMyMobDead"; - monster "que_qsch03",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac01::OnMyMobDead"; - monster "que_qsch03",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,271,283,3 script Bloody Hunter#sch03_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch03_ac02"; - end; - -OnDisable: - killmonster "que_qsch03","Bloody Hunter#sch03_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#sch03_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch03_ac02"; - monster "que_qsch03",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac02::OnMyMobDead"; - monster "que_qsch03",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac02::OnMyMobDead"; - monster "que_qsch03",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,270,307,3 script Bloody Hunter#sch03_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch03_ac03"; - end; - -OnDisable: - killmonster "que_qsch03","Bloody Hunter#sch03_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#sch03_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch03_ac03"; - monster "que_qsch03",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac03::OnMyMobDead"; - monster "que_qsch03",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac03::OnMyMobDead"; - monster "que_qsch03",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,279,300,3 script Bloody Hunter#sch03_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch03_ac04"; - end; - -OnDisable: - killmonster "que_qsch03","Bloody Hunter#sch03_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#sch03_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch03_ac04"; - monster "que_qsch03",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac04::OnMyMobDead"; - monster "que_qsch03",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac04::OnMyMobDead"; - monster "que_qsch03",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,247,330,5 script Temple Keeper#sch03_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch03_ac01"; - end; - -OnDisable: - killmonster "que_qsch03","Temple Keeper#sch03_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#sch03_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch03_ac01"; - monster "que_qsch03",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac01::OnMyMobDead"; - monster "que_qsch03",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac01::OnMyMobDead"; - monster "que_qsch03",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,255,330,3 script Temple Keeper#sch03_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch03_ac02"; - end; - -OnDisable: - killmonster "que_qsch03","Temple Keeper#sch03_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#sch03_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch03_ac02"; - monster "que_qsch03",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac02::OnMyMobDead"; - monster "que_qsch03",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac02::OnMyMobDead"; - monster "que_qsch03",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch03,251,255,3 script Wish Maiden#sch03_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#sch03_boss"; - end; - -OnDisable: - killmonster "que_qsch03","Wish Maiden#sch03_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#sch03_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch03","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch03","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#sch03_boss"; - specialeffect EF_SPHERE; - monster "que_qsch03",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch03_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch03","Wish Maiden#sch03_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_sch03::Onstop"; - donpcevent "Wish Maiden#sch03_gift::OnEnable"; - mapannounce "que_qsch03","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qsch03,252,340,3 script Wish Maiden#sch03_gift 403,{ - set .@GID, GetCastleData("schg_cas03",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7830,1; //Goddess_Tear - delitem 7831,1; //Valkyrie_Token - delitem 7832,1; //Brynhild_Armor_Piece - delitem 7833,1; //Hero_Remains - delitem 7834,1; //Andvari_Ring - delitem 2357,1; //Valkyrie_Armor - delitem 7510,100; //Valhalla_Flower - delitem 969,10; //Gold - delitem 985,20; //Elunium - getitem 2383,1; //Brynhild - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#sch03_gift"; - enablenpc "#to_agit_sch03_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Brynhild."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#sch03_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#sch03_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#sch03_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qsch03","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qsch03","schg_cas03",81,95; - donpcevent "#to_agit_sch03_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_sch03::OnDisable"; - set $gqse_sch03_miro,0; - set $gqse_sch03_pcc,0; - set $gqse_sch03_gd,0; - set $gqse_sch03_nm,0; - set $siz_sch03_on,2; - donpcevent "#okolnir_sch03_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch03,252,339,0 script #to_agit_sch03_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_sch03_gate"; - end; - -OnTouch: - warp "schg_cas03",81,95; - end; -} - -que_qsch03,1,6,0 script #okolnir_sch03_time01 844,{ -OnInit: - if ($siz_sch03_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_sch03_time,0; - initnpctimer; - end; - -Onreset: - set $siz_sch03_on,0; - set $gqse_sch03_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_sch03_time < 12) { - set $gqse_sch03_time,$gqse_sch03_time+1; - initnpctimer; - } - else if ($gqse_sch03_time == 12) { - set $siz_sch03_on,0; - set $gqse_sch03_time,0; - enablenpc "Wish Maiden#gq_sch03"; - enablenpc "Piamette#sch03"; - hideoffnpc "Wish Maiden#sch03_boss"; - stopnpctimer; - } - end; -} - -que_qsch03,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch03,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch03,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch03,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_sch04.txt b/npc/quests/okolnir/godse_sch04.txt deleted file mode 100644 index 135b3cab6..000000000 --- a/npc/quests/okolnir/godse_sch04.txt +++ /dev/null @@ -1,3288 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Nidhoggr 4 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Brynhild) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= fixed two NPC named that were missed when translating. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -schg_cas04,376,307,3 script Guide#gq_sch04 899,{ - set .@GID, GetCastleData("schg_cas04",1); - if (getcharid(2) == .@GID) { - if ($siz_sch04_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("schg_cas04",3); - set .@Economy,GetCastleData("schg_cas04",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qsch04",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_sch04_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qsch04",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_sch04_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_sch04_miro,0; - set $gqse_sch04_pcc,0; - set $gqse_sch04_gd,0; - set $gqse_sch04_nm,0; - if ($siz_sch04_on == 1) { - set $siz_sch04_on,0; - } - enablenpc "Guide#gq_sch04"; - end; -} - -que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306 - -que_qsch04,345,82,3 script Wish Maiden#gq_sch04 403,{ - set .@GID, GetCastleData("schg_cas04",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qsch04"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qsch04","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_sch04_pcc,.@saram; - set $siz_sch04_on,1; - donpcevent "#okolnir_sch04::OnEnable"; - disablenpc "Wish Maiden#gq_sch04"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Goddess Tear"; - mes "Valkyrie's Token"; - mes "Brynhild Armor Piece"; - mes "Hero Remains"; - mes "Valkyrie Armor"; - mes "Andvari's Ring."; - next; - mes "[Wish Maiden]"; - mes "You must bring those six things, 10 Gold, and 20 Elunium."; - mes "Many Valhala's Flowers are also required as an offering."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many Valhalla flowers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_sch04_on == 0) { - enablenpc "Wish Maiden#gq_sch04"; - } - else { - disablenpc "Wish Maiden#gq_sch04"; - } - end; -} - -que_qsch04,346,81,0 script Gate01#gq_sch04 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_sch04"; - end; - -OnEnable: - enablenpc "Gate01#gq_sch04"; - setcell "que_qsch04",58,302,63,302,cell_walkable,0; - setcell "que_qsch04",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_sch04"; - killmonsterall "que_qsch04"; - end; - -OnTouch: - set .@saram,getmapusers("que_qsch04"); - if (.@saram < 21) { - if ($gqse_sch04_miro == $gqse_sch04_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qsch04",72,271; - end; - } - else if (.@point == 2) { - warp "que_qsch04",45,243; - end; - } - else if (.@point == 3) { - warp "que_qsch04",102,248; - end; - } - else if (.@point == 4) { - warp "que_qsch04",102,300; - end; - } - else { - warp "que_qsch04",46,300; - end; - } - } - else if ($gqse_sch04_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,1; - warp "que_qsch04",72,271; - end; - } - else if ($gqse_sch04_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,2; - warp "que_qsch04",63,282; - end; - } - else if ($gqse_sch04_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,3; - warp "que_qsch04",59,294; - end; - } - else if ($gqse_sch04_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,4; - warp "que_qsch04",46,300; - end; - } - else if ($gqse_sch04_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,5; - warp "que_qsch04",51,285; - end; - } - else if ($gqse_sch04_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,6; - warp "que_qsch04",51,262; - end; - } - else if ($gqse_sch04_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,7; - warp "que_qsch04",45,243; - end; - } - else if ($gqse_sch04_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,8; - warp "que_qsch04",82,249; - end; - } - else if ($gqse_sch04_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,9; - warp "que_qsch04",102,248; - end; - } - else if ($gqse_sch04_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,10; - warp "que_qsch04",90,260; - end; - } - else if ($gqse_sch04_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,11; - warp "que_qsch04",90,280; - end; - } - else if ($gqse_sch04_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,12; - warp "que_qsch04",102,300; - end; - } - else if ($gqse_sch04_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,13; - warp "que_qsch04",96,290; - end; - } - else if ($gqse_sch04_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,14; - warp "que_qsch04",63,282; - end; - } - else if ($gqse_sch04_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,15; - warp "que_qsch04",61,243; - end; - } - else if ($gqse_sch04_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,16; - warp "que_qsch04",70,249; - end; - } - else if ($gqse_sch04_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,17; - warp "que_qsch04",102,282; - end; - } - else if ($gqse_sch04_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,18; - warp "que_qsch04",66,300; - end; - } - else if ($gqse_sch04_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,19; - warp "que_qsch04",57,258; - end; - } - else if ($gqse_sch04_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qsch04",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch04",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch04",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch04",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch04",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch04",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead"; - } - else { - monster "que_qsch04",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead"; - } - set $gqse_sch04_miro,20; - warp "que_qsch04",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qsch04,1,4,0 script #Gate_manager_sch04 844,{ -OnMyMobDead: - if ($gqse_sch04_miro == $gqse_sch04_pcc) { - if (mobcount("que_qsch04","#Gate_manager_sch04::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_sch04::OnEnable"; - } - } - end; -} - -que_qsch04,1,4,0 script #gq_miromob2_sch04 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch04","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qsch04","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qsch04",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead"; - - monster "que_qsch04",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead"; - - monster "que_qsch04",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead"; - monster "que_qsch04",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch04","#gq_miromob2_sch04::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch04","#gq_miromob2_sch04::OnMyMobDead") == 0) { - mapannounce "que_qsch04","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qsch04",58,302,63,302,cell_walkable,1; - setcell "que_qsch04",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_sch04::OnDisable"; - } - end; -} - -que_qsch04,1,1,0 script #okolnir_sch04 844,{ - -OnEnable: - donpcevent "Gate01#gq_sch04::OnEnable"; - donpcevent "#Maze_Manager_sch04::OnEnable"; - donpcevent "#event_start01_sch04::OnEnable"; - donpcevent "#gd_sch04_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#sch04_01"; - enablenpc "Guard of Shadow#sch04_02"; - enablenpc "Guard of Shadow#sch04_03"; - enablenpc "Guard of Shadow#sch04_04"; - enablenpc "Bloody Hunter#sch04_ac01"; - enablenpc "Bloody Hunter#sch04_ac02"; - enablenpc "Bloody Hunter#sch04_ac03"; - enablenpc "Bloody Hunter#sch04_ac04"; - enablenpc "Temple Keeper#sch04_ac01"; - enablenpc "Temple Keeper#sch04_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_sch04"; - donpcevent "#gq_miromob2_sch04::Onreset"; - disablenpc "Piamette#sch04"; - donpcevent "#gdtimer01_sch04::Onstop"; - donpcevent "#gdtimer02_sch04::Onstop"; - donpcevent "#piamette_sch04::Onreset"; - donpcevent "Wish Maiden#sch04_boss::OnDisable"; - donpcevent "Wish Maiden#sch04_gift::OnDisable"; - donpcevent "#gd_sch04_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch04::OnDisable"; - donpcevent "#Maze_Manager_sch04::OnDisable"; - donpcevent "#event_start01_sch04::OnDisable"; - donpcevent "#nm_switch_sch04::OnDisable"; - donpcevent "#nmsomsch04_jin01::OnDisable"; - donpcevent "#nmsomsch04_jin02::OnDisable"; - donpcevent "#nmsomsch04_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch04_01::OnDisable"; - donpcevent "Guard of Shadow#sch04_02::OnDisable"; - donpcevent "Guard of Shadow#sch04_03::OnDisable"; - donpcevent "Guard of Shadow#sch04_04::OnDisable"; - donpcevent "Bloody Hunter#sch04_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch04_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch04_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch04_ac04::OnDisable"; - donpcevent "Temple Keeper#sch04_ac01::OnDisable"; - donpcevent "Temple Keeper#sch04_ac02::OnDisable"; - disablenpc "#to_agit_sch04_gate"; - donpcevent "#sch04_stone01::Onreset"; - donpcevent "#sch04_stone02::Onreset"; - donpcevent "#sch04_stone03::Onreset"; - disablenpc "#sch04_cage01"; - disablenpc "#sch04_cage02"; - disablenpc "#sch04_cage03"; - disablenpc "#sch04_cage04"; - disablenpc "#sch04_cage05"; - disablenpc "#sch04_cage06"; - disablenpc "windpath03_sch04"; - disablenpc "windpath04_sch04"; - set $gqse_sch04_miro,0; - set $gqse_sch04_pcc,0; - set $gqse_sch04_gd,0; - set $gqse_sch04_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch04","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qsch04","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qsch04","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qsch04","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qsch04","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qsch04","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qsch04","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qsch04","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qsch04","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qsch04","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_sch04"; - donpcevent "#gq_miromob2_sch04::Onreset"; - disablenpc "Piamette#sch04"; - donpcevent "#gdtimer01_sch04::Onstop"; - donpcevent "#gdtimer02_sch04::Onstop"; - donpcevent "#piamette_sch04::Onreset"; - donpcevent "Wish Maiden#sch04_boss::onDisable"; - donpcevent "Wish Maiden#sch04_gift::OnDisable"; - donpcevent "#gd_sch04_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch04::OnDisable"; - donpcevent "#Maze_Manager_sch04::OnDisable"; - donpcevent "#event_start01_sch04::OnDisable"; - donpcevent "#nm_switch_sch04::OnDisable"; - donpcevent "#nmsomsch04_jin01::OnDisable"; - donpcevent "#nmsomsch04_jin02::OnDisable"; - donpcevent "#nmsomsch04_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch04_01::OnDisable"; - donpcevent "Guard of Shadow#sch04_02::OnDisable"; - donpcevent "Guard of Shadow#sch04_03::OnDisable"; - donpcevent "Guard of Shadow#sch04_04::OnDisable"; - donpcevent "Bloody Hunter#sch04_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch04_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch04_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch04_ac04::OnDisable"; - donpcevent "Temple Keeper#sch04_ac01::OnDisable"; - donpcevent "Temple Keeper#sch04_ac02::OnDisable"; - disablenpc "#to_agit_sch04_gate"; - donpcevent "#sch04_stone01::Onreset"; - donpcevent "#sch04_stone02::Onreset"; - donpcevent "#sch04_stone03::Onreset"; - disablenpc "#sch04_cage01"; - disablenpc "#sch04_cage02"; - disablenpc "#sch04_cage03"; - disablenpc "#sch04_cage04"; - disablenpc "#sch04_cage05"; - disablenpc "#sch04_cage06"; - disablenpc "windpath03_sch04"; - disablenpc "windpath04_sch04"; - end; - -OnTimer3605000: - mapannounce "que_qsch04","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qsch04","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_sch04_miro,0; - set $gqse_sch04_pcc,0; - set $gqse_sch04_gd,0; - set $gqse_sch04_nm,0; - mapwarp "que_qsch04","schg_cas04",369,306; - end; - -OnTimer3611000: - donpcevent "#okolnir_sch04_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch04,1,2,0 script #Maze_Manager_sch04 844,{ -OnInit: - donpcevent "#miro_bf_sch04::OnDisable"; - donpcevent "#miro_rf_sch04::OnDisable"; - donpcevent "#miro_yf_sch04::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_sch04::OnDisable"; - donpcevent "#miro_rf_sch04::OnDisable"; - donpcevent "#miro_yf_sch04::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_sch04::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_sch04::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_sch04::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_sch04::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_sch04::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_sch04::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_sch04::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_sch04::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_sch04::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_sch04::OnEnable"; - end; -} - -que_qsch04,2,1,0 script #miro_bf_sch04 844,{ - -OnEnable: - monster "que_qsch04",44,270," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",46,270," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",50,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",52,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",50,265," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",52,265," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",56,279," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",58,279," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",64,301," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",64,298," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",62,272," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",64,272," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",58,245," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",58,243," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",72,289," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",72,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",68,257," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",68,255," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",73,263," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",73,261," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",75,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",75,249," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",79,283," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",79,281," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",82,271," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",84,271," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",89,295," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",89,293," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",88,276," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",90,276," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",88,266," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",90,266," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",94,256," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",96,256," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",64,301," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",64,299," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",100,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - monster "que_qsch04",102,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead"; - setcell "que_qsch04",44,270,47,270,cell_walkable,0; - setcell "que_qsch04",44,270,47,270,cell_shootable,0; - setcell "que_qsch04",50,287,53,287,cell_walkable,0; - setcell "que_qsch04",50,287,53,287,cell_shootable,0; - setcell "que_qsch04",50,265,53,265,cell_walkable,0; - setcell "que_qsch04",50,265,53,265,cell_shootable,0; - setcell "que_qsch04",56,279,59,279,cell_walkable,0; - setcell "que_qsch04",56,279,59,279,cell_shootable,0; - setcell "que_qsch04",64,298,64,301,cell_walkable,0; - setcell "que_qsch04",64,298,64,301,cell_shootable,0; - setcell "que_qsch04",62,272,65,272,cell_walkable,0; - setcell "que_qsch04",62,272,65,272,cell_shootable,0; - setcell "que_qsch04",58,242,58,245,cell_walkable,0; - setcell "que_qsch04",58,242,58,245,cell_shootable,0; - setcell "que_qsch04",72,286,72,289,cell_walkable,0; - setcell "que_qsch04",72,286,72,289,cell_shootable,0; - setcell "que_qsch04",68,254,68,259,cell_walkable,0; - setcell "que_qsch04",68,254,68,259,cell_shootable,0; - setcell "que_qsch04",73,260,73,263,cell_walkable,0; - setcell "que_qsch04",73,260,73,263,cell_shootable,0; - setcell "que_qsch04",75,248,75,251,cell_walkable,0; - setcell "que_qsch04",75,248,75,251,cell_shootable,0; - setcell "que_qsch04",79,280,79,283,cell_walkable,0; - setcell "que_qsch04",79,280,79,283,cell_shootable,0; - setcell "que_qsch04",82,271,85,271,cell_walkable,0; - setcell "que_qsch04",82,271,85,271,cell_shootable,0; - setcell "que_qsch04",89,292,89,295,cell_walkable,0; - setcell "que_qsch04",89,292,89,295,cell_shootable,0; - setcell "que_qsch04",88,276,91,276,cell_walkable,0; - setcell "que_qsch04",88,276,91,276,cell_shootable,0; - setcell "que_qsch04",88,266,91,266,cell_walkable,0; - setcell "que_qsch04",88,266,91,266,cell_shootable,0; - setcell "que_qsch04",94,256,97,256,cell_walkable,0; - setcell "que_qsch04",94,256,97,256,cell_shootable,0; - setcell "que_qsch04",64,298,64,301,cell_walkable,0; - setcell "que_qsch04",64,298,64,301,cell_shootable,0; - setcell "que_qsch04",100,251,103,251,cell_walkable,0; - setcell "que_qsch04",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch04","#miro_bf_sch04::OnMyMobDead"; - setcell "que_qsch04",44,270,47,270,cell_walkable,1; - setcell "que_qsch04",44,270,47,270,cell_shootable,1; - setcell "que_qsch04",50,287,53,287,cell_walkable,1; - setcell "que_qsch04",50,287,53,287,cell_shootable,1; - setcell "que_qsch04",50,265,53,265,cell_walkable,1; - setcell "que_qsch04",50,265,53,265,cell_shootable,1; - setcell "que_qsch04",56,279,59,279,cell_walkable,1; - setcell "que_qsch04",56,279,59,279,cell_shootable,1; - setcell "que_qsch04",64,298,64,301,cell_walkable,1; - setcell "que_qsch04",64,298,64,301,cell_shootable,1; - setcell "que_qsch04",62,272,65,272,cell_walkable,1; - setcell "que_qsch04",62,272,65,272,cell_shootable,1; - setcell "que_qsch04",58,242,58,245,cell_walkable,1; - setcell "que_qsch04",58,242,58,245,cell_shootable,1; - setcell "que_qsch04",72,286,72,289,cell_walkable,1; - setcell "que_qsch04",72,286,72,289,cell_shootable,1; - setcell "que_qsch04",68,254,68,259,cell_walkable,1; - setcell "que_qsch04",68,254,68,259,cell_shootable,1; - setcell "que_qsch04",73,260,73,263,cell_walkable,1; - setcell "que_qsch04",73,260,73,263,cell_shootable,1; - setcell "que_qsch04",75,248,75,251,cell_walkable,1; - setcell "que_qsch04",75,248,75,251,cell_shootable,1; - setcell "que_qsch04",79,280,79,283,cell_walkable,1; - setcell "que_qsch04",79,280,79,283,cell_shootable,1; - setcell "que_qsch04",82,271,85,271,cell_walkable,1; - setcell "que_qsch04",82,271,85,271,cell_shootable,1; - setcell "que_qsch04",89,292,89,295,cell_walkable,1; - setcell "que_qsch04",89,292,89,295,cell_shootable,1; - setcell "que_qsch04",88,276,91,276,cell_walkable,1; - setcell "que_qsch04",88,276,91,276,cell_shootable,1; - setcell "que_qsch04",88,266,91,266,cell_walkable,1; - setcell "que_qsch04",88,266,91,266,cell_shootable,1; - setcell "que_qsch04",94,256,97,256,cell_walkable,1; - setcell "que_qsch04",94,256,97,256,cell_shootable,1; - setcell "que_qsch04",64,298,64,301,cell_walkable,1; - setcell "que_qsch04",64,298,64,301,cell_shootable,1; - setcell "que_qsch04",100,251,103,251,cell_walkable,1; - setcell "que_qsch04",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch04,2,2,0 script #miro_rf_sch04 844,{ - -OnEnable: - monster "que_qsch04",57,301," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",57,299," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",48,291," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",48,289," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",68,290," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",70,290," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",72,295," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",72,293," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",90,296," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",92,296," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",56,282," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",58,282," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",66,283," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",66,281," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",80,284," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",82,284," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",44,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",46,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",50,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",52,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",54,269," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",54,267," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",66,271," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",66,270," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",81,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",81,272," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",88,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",90,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",94,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",96,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",64,258," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",66,258," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",76,263," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",76,261," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",87,265," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",87,263," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",50,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",52,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",76,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",78,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",99,255," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",99,253," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",53,245," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - monster "que_qsch04",53,243," ",1935,1,"#miro_rf_sch04::OnMyMobDead"; - setcell "que_qsch04",57,298,57,301,cell_walkable,0; - setcell "que_qsch04",57,298,57,301,cell_shootable,0; - setcell "que_qsch04",48,288,48,291,cell_walkable,0; - setcell "que_qsch04",48,288,48,291,cell_shootable,0; - setcell "que_qsch04",68,290,71,290,cell_walkable,0; - setcell "que_qsch04",68,290,71,290,cell_shootable,0; - setcell "que_qsch04",72,292,72,295,cell_walkable,0; - setcell "que_qsch04",72,292,72,295,cell_shootable,0; - setcell "que_qsch04",90,296,93,296,cell_walkable,0; - setcell "que_qsch04",90,296,93,296,cell_shootable,0; - setcell "que_qsch04",56,282,59,282,cell_walkable,0; - setcell "que_qsch04",56,282,59,282,cell_shootable,0; - setcell "que_qsch04",66,280,66,283,cell_walkable,0; - setcell "que_qsch04",66,280,66,283,cell_shootable,0; - setcell "que_qsch04",80,284,83,284,cell_walkable,0; - setcell "que_qsch04",80,284,83,284,cell_shootable,0; - setcell "que_qsch04",44,273,47,273,cell_walkable,0; - setcell "que_qsch04",44,273,47,273,cell_shootable,0; - setcell "que_qsch04",50,273,53,273,cell_walkable,0; - setcell "que_qsch04",50,273,53,273,cell_shootable,0; - setcell "que_qsch04",54,266,54,269,cell_walkable,0; - setcell "que_qsch04",54,266,54,269,cell_shootable,0; - setcell "que_qsch04",66,270,66,271,cell_walkable,0; - setcell "que_qsch04",66,270,66,271,cell_shootable,0; - setcell "que_qsch04",81,272,81,273,cell_walkable,0; - setcell "que_qsch04",81,272,81,273,cell_shootable,0; - setcell "que_qsch04",88,276,91,276,cell_walkable,0; - setcell "que_qsch04",88,276,91,276,cell_shootable,0; - setcell "que_qsch04",94,276,97,276,cell_walkable,0; - setcell "que_qsch04",94,276,97,276,cell_shootable,0; - setcell "que_qsch04",64,258,67,258,cell_walkable,0; - setcell "que_qsch04",64,258,67,258,cell_shootable,0; - setcell "que_qsch04",76,260,76,263,cell_walkable,0; - setcell "que_qsch04",76,260,76,263,cell_shootable,0; - setcell "que_qsch04",87,262,87,265,cell_walkable,0; - setcell "que_qsch04",87,262,87,265,cell_shootable,0; - setcell "que_qsch04",50,252,53,252,cell_walkable,0; - setcell "que_qsch04",50,252,53,252,cell_shootable,0; - setcell "que_qsch04",76,252,79,252,cell_walkable,0; - setcell "que_qsch04",76,252,79,252,cell_shootable,0; - setcell "que_qsch04",99,252,99,255,cell_walkable,0; - setcell "que_qsch04",99,252,99,255,cell_shootable,0; - setcell "que_qsch04",53,242,53,245,cell_walkable,0; - setcell "que_qsch04",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch04","#miro_rf_sch04::OnMyMobDead"; - setcell "que_qsch04",57,298,57,301,cell_walkable,1; - setcell "que_qsch04",57,298,57,301,cell_shootable,1; - setcell "que_qsch04",48,288,48,291,cell_walkable,1; - setcell "que_qsch04",48,288,48,291,cell_shootable,1; - setcell "que_qsch04",68,290,71,290,cell_walkable,1; - setcell "que_qsch04",68,290,71,290,cell_shootable,1; - setcell "que_qsch04",72,292,72,295,cell_walkable,1; - setcell "que_qsch04",72,292,72,295,cell_shootable,1; - setcell "que_qsch04",90,296,93,296,cell_walkable,1; - setcell "que_qsch04",90,296,93,296,cell_shootable,1; - setcell "que_qsch04",56,282,59,282,cell_walkable,1; - setcell "que_qsch04",56,282,59,282,cell_shootable,1; - setcell "que_qsch04",66,280,66,283,cell_walkable,1; - setcell "que_qsch04",66,280,66,283,cell_shootable,1; - setcell "que_qsch04",80,284,83,284,cell_walkable,1; - setcell "que_qsch04",80,284,83,284,cell_shootable,1; - setcell "que_qsch04",44,273,47,273,cell_walkable,1; - setcell "que_qsch04",44,273,47,273,cell_shootable,1; - setcell "que_qsch04",50,273,53,273,cell_walkable,1; - setcell "que_qsch04",50,273,53,273,cell_shootable,1; - setcell "que_qsch04",54,266,54,269,cell_walkable,1; - setcell "que_qsch04",54,266,54,269,cell_shootable,1; - setcell "que_qsch04",66,270,66,271,cell_walkable,1; - setcell "que_qsch04",66,270,66,271,cell_shootable,1; - setcell "que_qsch04",81,272,81,273,cell_walkable,1; - setcell "que_qsch04",81,272,81,273,cell_shootable,1; - setcell "que_qsch04",88,276,91,276,cell_walkable,1; - setcell "que_qsch04",88,276,91,276,cell_shootable,1; - setcell "que_qsch04",94,276,97,276,cell_walkable,1; - setcell "que_qsch04",94,276,97,276,cell_shootable,1; - setcell "que_qsch04",64,258,67,258,cell_walkable,1; - setcell "que_qsch04",64,258,67,258,cell_shootable,1; - setcell "que_qsch04",76,260,76,263,cell_walkable,1; - setcell "que_qsch04",76,260,76,263,cell_shootable,1; - setcell "que_qsch04",87,262,87,265,cell_walkable,1; - setcell "que_qsch04",87,262,87,265,cell_shootable,1; - setcell "que_qsch04",50,252,53,252,cell_walkable,1; - setcell "que_qsch04",50,252,53,252,cell_shootable,1; - setcell "que_qsch04",76,252,79,252,cell_walkable,1; - setcell "que_qsch04",76,252,79,252,cell_shootable,1; - setcell "que_qsch04",99,252,99,255,cell_walkable,1; - setcell "que_qsch04",99,252,99,255,cell_shootable,1; - setcell "que_qsch04",53,242,53,245,cell_walkable,1; - setcell "que_qsch04",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch04,2,3,0 script #miro_yf_sch04 844,{ - -OnEnable: - monster "que_qsch04",44,292," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",46,292," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",67,295," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",67,293," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",94,301," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",94,299," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",79,289," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",79,287," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",56,282," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",58,282," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",71,283," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",71,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",100,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",102,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",44,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",46,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",50,265," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",52,265," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",56,270," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",58,270," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",72,278," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",73,278," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",82,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",84,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",88,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",90,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",94,271," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",96,271," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",60,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",60,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",73,263," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",73,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",75,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",75,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",87,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",87,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",58,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",58,249," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",80,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",80,249," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",53,245," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",53,243," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",75,245," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",75,243," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",100,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",102,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",100,256," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - monster "que_qsch04",102,256," ",1936,1,"#miro_yf_sch04::OnMyMobDead"; - setcell "que_qsch04",44,292,47,292,cell_walkable,0; - setcell "que_qsch04",44,292,47,292,cell_shootable,0; - setcell "que_qsch04",67,292,67,295,cell_walkable,0; - setcell "que_qsch04",67,292,67,295,cell_shootable,0; - setcell "que_qsch04",94,298,94,301,cell_walkable,0; - setcell "que_qsch04",94,298,94,301,cell_shootable,0; - setcell "que_qsch04",79,286,79,289,cell_walkable,0; - setcell "que_qsch04",79,286,79,289,cell_shootable,0; - setcell "que_qsch04",56,282,59,282,cell_walkable,0; - setcell "que_qsch04",56,282,59,282,cell_shootable,0; - setcell "que_qsch04",71,280,71,283,cell_walkable,0; - setcell "que_qsch04",71,280,71,283,cell_shootable,0; - setcell "que_qsch04",100,281,103,281,cell_walkable,0; - setcell "que_qsch04",100,281,103,281,cell_shootable,0; - setcell "que_qsch04",44,261,47,261,cell_walkable,0; - setcell "que_qsch04",44,261,47,261,cell_shootable,0; - setcell "que_qsch04",50,265,53,265,cell_walkable,0; - setcell "que_qsch04",50,265,53,265,cell_shootable,0; - setcell "que_qsch04",56,270,59,270,cell_walkable,0; - setcell "que_qsch04",56,270,59,270,cell_shootable,0; - setcell "que_qsch04",72,278,73,278,cell_walkable,0; - setcell "que_qsch04",72,278,73,278,cell_shootable,0; - setcell "que_qsch04",82,266,85,266,cell_walkable,0; - setcell "que_qsch04",82,266,85,266,cell_shootable,0; - setcell "que_qsch04",88,266,91,266,cell_walkable,0; - setcell "que_qsch04",88,266,91,266,cell_shootable,0; - setcell "que_qsch04",94,271,97,271,cell_walkable,0; - setcell "que_qsch04",94,271,97,271,cell_shootable,0; - setcell "que_qsch04",60,254,60,257,cell_walkable,0; - setcell "que_qsch04",60,254,60,257,cell_shootable,0; - setcell "que_qsch04",73,260,73,263,cell_walkable,0; - setcell "que_qsch04",73,260,73,263,cell_shootable,0; - setcell "que_qsch04",75,254,75,257,cell_walkable,0; - setcell "que_qsch04",75,254,75,257,cell_shootable,0; - setcell "que_qsch04",87,254,87,257,cell_walkable,0; - setcell "que_qsch04",87,254,87,257,cell_shootable,0; - setcell "que_qsch04",58,248,58,251,cell_walkable,0; - setcell "que_qsch04",58,248,58,251,cell_shootable,0; - setcell "que_qsch04",80,248,80,251,cell_walkable,0; - setcell "que_qsch04",80,248,80,251,cell_shootable,0; - setcell "que_qsch04",53,242,53,245,cell_walkable,0; - setcell "que_qsch04",53,242,53,245,cell_shootable,0; - setcell "que_qsch04",75,242,75,245,cell_walkable,0; - setcell "que_qsch04",75,242,75,245,cell_shootable,0; - setcell "que_qsch04",100,251,103,251,cell_walkable,0; - setcell "que_qsch04",100,251,103,251,cell_shootable,0; - setcell "que_qsch04",100,256,103,256,cell_walkable,0; - setcell "que_qsch04",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch04","#miro_yf_sch04::OnMyMobDead"; - setcell "que_qsch04",44,292,47,292,cell_walkable,1; - setcell "que_qsch04",44,292,47,292,cell_shootable,1; - setcell "que_qsch04",67,292,67,295,cell_walkable,1; - setcell "que_qsch04",67,292,67,295,cell_shootable,1; - setcell "que_qsch04",94,298,94,301,cell_walkable,1; - setcell "que_qsch04",94,298,94,301,cell_shootable,1; - setcell "que_qsch04",79,286,79,289,cell_walkable,1; - setcell "que_qsch04",79,286,79,289,cell_shootable,1; - setcell "que_qsch04",56,282,59,282,cell_walkable,1; - setcell "que_qsch04",56,282,59,282,cell_shootable,1; - setcell "que_qsch04",71,280,71,283,cell_walkable,1; - setcell "que_qsch04",71,280,71,283,cell_shootable,1; - setcell "que_qsch04",100,281,103,281,cell_walkable,1; - setcell "que_qsch04",100,281,103,281,cell_shootable,1; - setcell "que_qsch04",44,261,47,261,cell_walkable,1; - setcell "que_qsch04",44,261,47,261,cell_shootable,1; - setcell "que_qsch04",50,265,53,265,cell_walkable,1; - setcell "que_qsch04",50,265,53,265,cell_shootable,1; - setcell "que_qsch04",56,270,59,270,cell_walkable,1; - setcell "que_qsch04",56,270,59,270,cell_shootable,1; - setcell "que_qsch04",72,278,73,278,cell_walkable,1; - setcell "que_qsch04",72,278,73,278,cell_shootable,1; - setcell "que_qsch04",82,266,85,266,cell_walkable,1; - setcell "que_qsch04",82,266,85,266,cell_shootable,1; - setcell "que_qsch04",88,266,91,266,cell_walkable,1; - setcell "que_qsch04",88,266,91,266,cell_shootable,1; - setcell "que_qsch04",94,271,97,271,cell_walkable,1; - setcell "que_qsch04",94,271,97,271,cell_shootable,1; - setcell "que_qsch04",60,254,60,257,cell_walkable,1; - setcell "que_qsch04",60,254,60,257,cell_shootable,1; - setcell "que_qsch04",73,260,73,263,cell_walkable,1; - setcell "que_qsch04",73,260,73,263,cell_shootable,1; - setcell "que_qsch04",75,254,75,257,cell_walkable,1; - setcell "que_qsch04",75,254,75,257,cell_shootable,1; - setcell "que_qsch04",87,254,87,257,cell_walkable,1; - setcell "que_qsch04",87,254,87,257,cell_shootable,1; - setcell "que_qsch04",58,248,58,251,cell_walkable,1; - setcell "que_qsch04",58,248,58,251,cell_shootable,1; - setcell "que_qsch04",80,248,80,251,cell_walkable,1; - setcell "que_qsch04",80,248,80,251,cell_shootable,1; - setcell "que_qsch04",53,242,53,245,cell_walkable,1; - setcell "que_qsch04",53,242,53,245,cell_shootable,1; - setcell "que_qsch04",75,242,75,245,cell_walkable,1; - setcell "que_qsch04",75,242,75,245,cell_shootable,1; - setcell "que_qsch04",100,251,103,251,cell_walkable,1; - setcell "que_qsch04",100,251,103,251,cell_shootable,1; - setcell "que_qsch04",100,256,103,256,cell_walkable,1; - setcell "que_qsch04",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch04,132,172,0 script windpath01_sch04 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qsch04",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172 - - -que_qsch04,131,136,3 script Piamette#sch04 1930,{ -OnInit: - enablenpc "Piamette#sch04"; - end; -} - -que_qsch04,114,158,0 script #event_start01_sch04 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_sch04"; - end; - -OnEnable: - enablenpc "#event_start01_sch04"; - end; - -OnDisable: - disablenpc "#event_start01_sch04"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_sch04"; - end; - -OnTimer2000: - mapannounce "que_qsch04","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qsch04","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qsch04","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qsch04","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_sch04::OnEnable"; - stopnpctimer; - end; -} - -que_qsch04,2,2,0 script #gdtimer01_sch04 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_sch04::OnDisable"; - donpcevent "#getspell02_sch04::OnDisable"; - donpcevent "#getspell03_sch04::OnDisable"; - donpcevent "#getspell04_sch04::OnDisable"; - donpcevent "#getspell05_sch04::OnDisable"; - donpcevent "#getspell06_sch04::OnDisable"; - donpcevent "#getspell07_sch04::OnDisable"; - donpcevent "#getspell08_sch04::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_sch04::OnDisable"; - donpcevent "#getspell01_sch04::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_sch04::OnDisable"; - donpcevent "#getspell02_sch04::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_sch04::OnDisable"; - donpcevent "#getspell03_sch04::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_sch04::OnDisable"; - donpcevent "#getspell04_sch04::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_sch04::OnDisable"; - donpcevent "#getspell05_sch04::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_sch04::OnDisable"; - donpcevent "#getspell06_sch04::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_sch04::OnDisable"; - donpcevent "#getspell07_sch04::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_sch04::OnDisable"; - donpcevent "#getspell08_sch04::OnEnable"; - end; - -OnTimer75000: - if ($gqse_sch04_gd < 6) { - mapannounce "que_qsch04","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#sch04_cage01"; - enablenpc "#sch04_cage02"; - enablenpc "#sch04_cage03"; - enablenpc "#sch04_cage04"; - enablenpc "#sch04_cage05"; - enablenpc "#sch04_cage06"; - set $gqse_sch04_gd,0; - } - end; - -OnTimer76000: - disablenpc "#sch04_cage01"; - disablenpc "#sch04_cage02"; - disablenpc "#sch04_cage03"; - disablenpc "#sch04_cage04"; - disablenpc "#sch04_cage05"; - disablenpc "#sch04_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_sch04::OnEnable"; - end; -} - -que_qsch04,2,3,0 script #gdtimer02_sch04 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qsch04","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qsch04","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qsch04","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qsch04",108,151,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead"; - monster "que_qsch04",109,135,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead"; - monster "que_qsch04",115,116,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead"; - monster "que_qsch04",158,106,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead"; - monster "que_qsch04",163,133,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead"; - monster "que_qsch04",150,154,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qsch04","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead"; - enablenpc "#sch04_cage01"; - enablenpc "#sch04_cage02"; - enablenpc "#sch04_cage03"; - enablenpc "#sch04_cage04"; - enablenpc "#sch04_cage05"; - enablenpc "#sch04_cage06"; - set $gqse_sch04_gd,0; - end; - -OnTimer113000: - disablenpc "#sch04_cage01"; - disablenpc "#sch04_cage02"; - disablenpc "#sch04_cage03"; - disablenpc "#sch04_cage04"; - disablenpc "#sch04_cage05"; - disablenpc "#sch04_cage06"; - donpcevent "#gdtimer01_sch04::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch04","#gdtimer02_sch04::OnMyMobDead") == 0) { - enablenpc "#sch04_cage01"; - enablenpc "#sch04_cage02"; - enablenpc "#sch04_cage03"; - enablenpc "#sch04_cage04"; - enablenpc "#sch04_cage05"; - enablenpc "#sch04_cage06"; - donpcevent "#piamette_sch04::OnEnable"; - stopnpctimer; - } - end; -} - -que_qsch04,1,4,0 script #piamette_sch04 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qsch04","#piamette_sch04::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch04","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qsch04","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#sch04"; - monster "que_qsch04",131,135,"Angry Piamette",1930,1,"#piamette_sch04::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qsch04","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_sch04"; - enablenpc "windpath04_sch04"; - donpcevent "#nm_switch_sch04::OnEnable"; - end; -} - -que_qsch04,113,135,0 script #getspell01_sch04 -1,1,1,{ -OnInit: - disablenpc "#getspell01_sch04"; - end; - -OnEnable: - enablenpc "#getspell01_sch04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_sch04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch04_gd == 0) { - warp "que_qsch04",103,153; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,1; - mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 1) { - warp "que_qsch04",102,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,2; - mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 2) { - warp "que_qsch04",113,111; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,3; - mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 3) { - warp "que_qsch04",161,105; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,4; - mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 4) { - warp "que_qsch04",168,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,5; - mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 5) { - warp "que_qsch04",150,159; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,6; - mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch04::OnEnable"; - donpcevent "#gdtimer01_sch04::Onstop"; - } - end; -} - -que_qsch04,146,150,0 script #getspell02_sch04 -1,1,1,{ -OnInit: - disablenpc "#getspell02_sch04"; - end; - -OnEnable: - enablenpc "#getspell02_sch04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_sch04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch04_gd == 0) { - warp "que_qsch04",103,153; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,1; - mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 1) { - warp "que_qsch04",102,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,2; - mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 2) { - warp "que_qsch04",113,111; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,3; - mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 3) { - warp "que_qsch04",161,105; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,4; - mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 4) { - warp "que_qsch04",168,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,5; - mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 5) { - warp "que_qsch04",150,159; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,6; - mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch04::OnEnable"; - donpcevent "#gdtimer01_sch04::Onstop"; - } - end; -} - -que_qsch04,131,117,0 script #getspell03_sch04 -1,1,1,{ -OnInit: - disablenpc "#getspell03_sch04"; - end; - -OnEnable: - enablenpc "#getspell03_sch04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_sch04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch04_gd == 0) { - warp "que_qsch04",103,153; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,1; - mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 1) { - warp "que_qsch04",102,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,2; - mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 2) { - warp "que_qsch04",113,111; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,3; - mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 3) { - warp "que_qsch04",161,105; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,4; - mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 4) { - warp "que_qsch04",168,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,5; - mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 5) { - warp "que_qsch04",150,159; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,6; - mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch04::OnEnable"; - donpcevent "#gdtimer01_sch04::Onstop"; - } - end; -} - -que_qsch04,117,150,0 script #getspell04_sch04 -1,1,1,{ -OnInit: - disablenpc "#getspell04_sch04"; - end; - -OnEnable: - enablenpc "#getspell04_sch04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_sch04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch04_gd == 0) { - warp "que_qsch04",103,153; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,1; - mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 1) { - warp "que_qsch04",102,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,2; - mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 2) { - warp "que_qsch04",113,111; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,3; - mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 3) { - warp "que_qsch04",161,105; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,4; - mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 4) { - warp "que_qsch04",168,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,5; - mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 5) { - warp "que_qsch04",150,159; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,6; - mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch04::OnEnable"; - donpcevent "#gdtimer01_sch04::Onstop"; - } - end; -} - -que_qsch04,150,135,0 script #getspell05_sch04 -1,1,1,{ -OnInit: - disablenpc "#getspell05_sch04"; - end; - -OnEnable: - enablenpc "#getspell05_sch04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_sch04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch04_gd == 0) { - warp "que_qsch04",103,153; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,1; - mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 1) { - warp "que_qsch04",102,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,2; - mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 2) { - warp "que_qsch04",113,111; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,3; - mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 3) { - warp "que_qsch04",161,105; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,4; - mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 4) { - warp "que_qsch04",168,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,5; - mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 5) { - warp "que_qsch04",150,159; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,6; - mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch04::OnEnable"; - donpcevent "#gdtimer01_sch04::Onstop"; - } - end; -} - -que_qsch04,117,121,0 script #getspell06_sch04 -1,1,1,{ -OnInit: - disablenpc "#getspell06_sch04"; - end; - -OnEnable: - enablenpc "#getspell06_sch04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_sch04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch04_gd == 0) { - warp "que_qsch04",103,153; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,1; - mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 1) { - warp "que_qsch04",102,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,2; - mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 2) { - warp "que_qsch04",113,111; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,3; - mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 3) { - warp "que_qsch04",161,105; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,4; - mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 4) { - warp "que_qsch04",168,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,5; - mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 5) { - warp "que_qsch04",150,159; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,6; - mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch04::OnEnable"; - donpcevent "#gdtimer01_sch04::Onstop"; - } - end; -} - -que_qsch04,131,154,0 script #getspell07_sch04 -1,1,1,{ -OnInit: - disablenpc "#getspell07_sch04"; - end; - -OnEnable: - enablenpc "#getspell07_sch04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_sch04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch04_gd == 0) { - warp "que_qsch04",103,153; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,1; - mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 1) { - warp "que_qsch04",102,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,2; - mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 2) { - warp "que_qsch04",113,111; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,3; - mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 3) { - warp "que_qsch04",161,105; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,4; - mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 4) { - warp "que_qsch04",168,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,5; - mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 5) { - warp "que_qsch04",150,159; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,6; - mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch04::OnEnable"; - donpcevent "#gdtimer01_sch04::Onstop"; - } - end; -} - -que_qsch04,146,121,0 script #getspell08_sch04 -1,1,1,{ -OnInit: - disablenpc "#getspell08_sch04"; - end; - -OnEnable: - enablenpc "#getspell08_sch04"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_sch04"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch04_gd == 0) { - warp "que_qsch04",103,153; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,1; - mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 1) { - warp "que_qsch04",102,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,2; - mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 2) { - warp "que_qsch04",113,111; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,3; - mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 3) { - warp "que_qsch04",161,105; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,4; - mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 4) { - warp "que_qsch04",168,135; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,5; - mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch04_gd == 5) { - warp "que_qsch04",150,159; - disablenpc "#getspell01_sch04"; - set $gqse_sch04_gd,6; - mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch04::OnEnable"; - donpcevent "#gdtimer01_sch04::Onstop"; - } - end; -} - -que_qsch04,103,153,0 script #sch04_cage01 -1,1,1,{ -OnInit: - disablenpc "#sch04_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch04",108,151; - disablenpc "#sch04_cage01"; - end; -} - -que_qsch04,102,135,0 script #sch04_cage02 -1,1,1,{ -OnInit: - disablenpc "#sch04_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch04",107,135; - disablenpc "#sch04_cage02"; - end; -} - -que_qsch04,113,111,0 script #sch04_cage03 -1,1,1,{ -OnInit: - disablenpc "#sch04_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch04",113,114; - disablenpc "#sch04_cage03"; - end; -} - -que_qsch04,161,105,0 script #sch04_cage04 -1,1,1,{ -OnInit: - disablenpc "#sch04_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch04",158,106; - disablenpc "#sch04_cage04"; - end; -} - -que_qsch04,168,135,0 script #sch04_cage05 -1,1,1,{ -OnInit: - disablenpc "#sch04_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch04",163,133; - disablenpc "#sch04_cage05"; - end; -} - -que_qsch04,150,159,0 script #sch04_cage06 -1,1,1,{ -OnInit: - disablenpc "#sch04_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch04",150,154; - disablenpc "#sch04_cage06"; - end; -} - -que_qsch04,1,8,0 script #gd_sch04_mobctrl 844,{ -OnEnable: - monster "que_qsch04",107,152,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",109,135,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",113,116,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",157,107,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",163,133,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",149,156,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",130,139,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",135,137,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",130,132,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",128,137,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",109,145,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",109,130,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",128,114,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",147,114,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",154,128,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",151,145,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",130,151,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",131,139,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",135,136,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",131,132,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",128,136,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",110,145,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",129,114,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",148,114,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",155,128,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",152,145,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",131,151,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",110,130,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",132,139,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",135,135,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",132,132,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",128,135,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",111,145,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",111,130,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",130,114,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",149,114,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",156,128,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",153,145,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",132,151,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",133,139,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",135,134,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",133,132,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",128,135,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",112,145,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",131,114,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",150,114,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",157,128,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",154,145,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",133,151,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",112,130,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch04","#gd_sch04_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch04","#gd_sch04_mobctrl::OnMyMobDead") < 7) { - monster "que_qsch04",107,152,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",109,135,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",113,116,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",157,107,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",163,133,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - monster "que_qsch04",149,156,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead"; - } - end; -} - -que_qsch04,149,105,0 script windpath03_sch04 45,1,1,{ -OnInit: - disablenpc "windpath03_sch04"; - end; - -OnTouch: - warp "que_qsch04",119,103; - end; -} - -que_qsch04,128,104,0 script windpath04_sch04 45,1,1,{ -OnInit: - disablenpc "windpath04_sch04"; - end; - -OnTouch: - warp "que_qsch04",146,109; - end; -} - -que_qsch04,253,273,0 script #nm_switch_sch04 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_sch04"; - end; - -OnEnable: - enablenpc "#nm_switch_sch04"; - end; - -OnDisable: - disablenpc "#nm_switch_sch04"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_sch04"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch04","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch04","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qsch04","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomsch04_jin01::OnEnable"; - donpcevent "#sch04_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomsch04_jin02::OnEnable"; - donpcevent "#sch04_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomsch04_jin03::OnEnable"; - donpcevent "#sch04_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qsch04,229,297,0 script #nmsomsch04_jin01 -1,{ -OnEnable: - donpcevent "#sch04_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch04","#nmsomsch04_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch04","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qsch04",226,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",227,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",228,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",229,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",230,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",231,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",232,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",233,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",234,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",235,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",228,286,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",229,287,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",230,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",231,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",232,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",233,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",234,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",235,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",236,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",237,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",230,284,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",231,285,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",232,286,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",233,287,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",234,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",235,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",236,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",237,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",238,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",239,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch04",226,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",227,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",228,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",229,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",230,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",231,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",231,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",231,298,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",231,299,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",230,300,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",229,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",228,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",227,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",226,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",225,300,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",224,299,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",224,298,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",224,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",224,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - monster "que_qsch04",225,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch04,2,8,0 script #sch04_stone01 844,{ -OnEnable: - monster "que_qsch04",227,294,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",229,294,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",231,296,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",231,298,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",230,300,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",228,301,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",226,301,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",224,299,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",224,297,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - monster "que_qsch04",225,295,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch04","#sch04_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch04","#sch04_stone01::OnMyMobDead") == 0) { - set $gqse_sch04_nm,$gqse_sch04_nm+1; - donpcevent "#nmsomsch04_jin01::OnDisable"; - if ($gqse_sch04_nm == 3) { - donpcevent "Wish Maiden#sch04_boss::Onfight"; - } - } - end; -} - -que_qsch04,275,299,0 script #nmsomsch04_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch04","#nmsomsch04_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch04","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qsch04",263,292,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",264,291,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",265,290,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",266,289,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",267,288,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",268,287,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",269,286,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",270,285,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",271,284,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",272,283,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",265,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",266,293,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",267,292,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",268,291,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",269,290,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",270,289,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",271,288,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",272,287,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",273,286,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",274,285,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",267,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",268,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",269,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",270,283,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",271,282,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",272,281,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",273,280,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",274,279,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",275,276,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",276,275,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch04",274,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",275,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",276,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",277,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",278,300,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",279,299,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",279,298,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",279,297,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",279,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",278,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",277,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",276,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",275,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",274,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",273,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",272,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",272,297,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",272,298,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",272,299,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - monster "que_qsch04",273,300,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch04,2,9,0 script #sch04_stone02 844,{ -OnEnable: - monster "que_qsch04",275,301,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",277,301,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",279,299,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",279,297,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",278,295,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",276,294,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",274,294,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",272,296,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",272,298,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - monster "que_qsch04",273,300,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch04","#sch04_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch04","#sch04_stone02::OnMyMobDead") == 0) { - set $gqse_sch04_nm,$gqse_sch04_nm+1; - donpcevent "#nmsomsch04_jin02::OnDisable"; - if ($gqse_sch04_nm == 3) { - donpcevent "Wish Maiden#sch04_boss::Onfight"; - } - } - end; -} - -que_qsch04,251,340,0 script #nmsomsch04_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch04","#nmsomsch04_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch04","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qsch04",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qsch04",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qsch04",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qsch04",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - monster "que_qsch04",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch04,2,10,0 script #sch04_stone03 844,{ -OnEnable: - monster "que_qsch04",251,343,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",252,343,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",255,341,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",255,340,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",254,337,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",253,336,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",250,336,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",249,337,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",248,340,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - monster "que_qsch04",248,341,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch04","#sch04_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch04","#sch04_stone03::OnMyMobDead") == 0) { - set $gqse_sch04_nm,$gqse_sch04_nm+1; - donpcevent "#nmsomsch04_jin03::OnDisable"; - - if ($gqse_sch04_nm == 3) { - donpcevent "Wish Maiden#sch04_boss::Onfight"; - } - } - end; -} - -que_qsch04,235,285,5 script Guard of Shadow#sch04_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch04_01"; - end; - -OnDisable: - killmonster "que_qsch04","Guard of Shadow#sch04_01::OnMyMobDead"; - disablenpc "Guard of Shadow#sch04_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch04_01"; - monster "que_qsch04",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead"; - monster "que_qsch04",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead"; - monster "que_qsch04",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,224,290,5 script Guard of Shadow#sch04_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch04_02"; - end; - -OnDisable: - killmonster "que_qsch04","Guard of Shadow#sch04_02::OnMyMobDead"; - disablenpc "Guard of Shadow#sch04_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch04_02"; - monster "que_qsch04",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead"; - monster "que_qsch04",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead"; - monster "que_qsch04",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,236,296,5 script Guard of Shadow#sch04_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch04_03"; - end; - -OnDisable: - killmonster "que_qsch04","Guard of Shadow#sch04_03::OnMyMobDead"; - disablenpc "Guard of Shadow#sch04_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch04_03"; - monster "que_qsch04",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead"; - monster "que_qsch04",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead"; - monster "que_qsch04",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,225,303,5 script Guard of Shadow#sch04_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch04_04"; - end; - -OnDisable: - killmonster "que_qsch04","Guard of Shadow#sch04_04::OnMyMobDead"; - disablenpc "Guard of Shadow#sch04_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch04_04"; - monster "que_qsch04",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead"; - monster "que_qsch04",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead"; - monster "que_qsch04",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,266,296,3 script Bloody Hunter#sch04_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch04_ac01"; - end; - -OnDisable: - killmonster "que_qsch04","Bloody Hunter#sch04_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#sch04_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch04_ac01"; - monster "que_qsch04",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead"; - monster "que_qsch04",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead"; - monster "que_qsch04",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,271,283,3 script Bloody Hunter#sch04_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch04_ac02"; - end; - -OnDisable: - killmonster "que_qsch04","Bloody Hunter#sch04_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#sch04_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch04_ac02"; - monster "que_qsch04",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead"; - monster "que_qsch04",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead"; - monster "que_qsch04",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,270,307,3 script Bloody Hunter#sch04_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch04_ac03"; - end; - -OnDisable: - killmonster "que_qsch04","Bloody Hunter#sch04_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#sch04_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch04_ac03"; - monster "que_qsch04",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead"; - monster "que_qsch04",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead"; - monster "que_qsch04",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,279,300,3 script Bloody Hunter#sch04_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch04_ac04"; - end; - -OnDisable: - killmonster "que_qsch04","Bloody Hunter#sch04_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#sch04_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch04_ac04"; - monster "que_qsch04",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead"; - monster "que_qsch04",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead"; - monster "que_qsch04",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,247,330,5 script Temple Keeper#sch04_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch04_ac01"; - end; - -OnDisable: - killmonster "que_qsch04","Temple Keeper#sch04_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#sch04_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch04_ac01"; - monster "que_qsch04",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead"; - monster "que_qsch04",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead"; - monster "que_qsch04",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,255,330,3 script Temple Keeper#sch04_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch04_ac02"; - end; - -OnDisable: - killmonster "que_qsch04","Temple Keeper#sch04_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#sch04_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch04_ac02"; - monster "que_qsch04",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead"; - monster "que_qsch04",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead"; - monster "que_qsch04",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch04,251,255,3 script Wish Maiden#sch04_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#sch04_boss"; - end; - -OnDisable: - killmonster "que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#sch04_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch04","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch04","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#sch04_boss"; - specialeffect EF_SPHERE; - monster "que_qsch04",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch04_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_sch04::Onstop"; - donpcevent "Wish Maiden#sch04_gift::OnEnable"; - mapannounce "que_qsch04","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qsch04,252,340,3 script Wish Maiden#sch04_gift 403,{ - set .@GID, GetCastleData("schg_cas04",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7830,1; //Goddess_Tear - delitem 7831,1; //Valkyrie_Token - delitem 7832,1; //Brynhild_Armor_Piece - delitem 7833,1; //Hero_Remains - delitem 7834,1; //Andvari_Ring - delitem 2357,1; //Valkyrie_Armor - delitem 7510,100; //Valhalla_Flower - delitem 969,10; //Gold - delitem 985,20; //Elunium - getitem 2383,1; //Brynhild - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#sch04_gift"; - enablenpc "#to_agit_sch04_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Brynhild."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#sch04_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#sch04_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#sch04_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qsch04","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qsch04","schg_cas04",369,306; - donpcevent "#to_agit_sch04_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_sch04::OnDisable"; - set $gqse_sch04_miro,0; - set $gqse_sch04_pcc,0; - set $gqse_sch04_gd,0; - set $gqse_sch04_nm,0; - set $siz_sch04_on,2; - donpcevent "#okolnir_sch04_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch04,252,339,0 script #to_agit_sch04_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_sch04_gate"; - end; - -OnTouch: - warp "schg_cas04",369,306; - end; -} - -que_qsch04,1,6,0 script #okolnir_sch04_time01 844,{ -OnInit: - if ($siz_sch04_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_sch04_time,0; - initnpctimer; - end; - -Onreset: - set $siz_sch04_on,0; - set $gqse_sch04_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_sch04_time < 12) { - set $gqse_sch04_time,$gqse_sch04_time+1; - initnpctimer; - } - else if ($gqse_sch04_time == 12) { - set $siz_sch04_on,0; - set $gqse_sch04_time,0; - enablenpc "Wish Maiden#gq_sch04"; - enablenpc "Piamette#sch04"; - hideoffnpc "Wish Maiden#sch04_boss"; - stopnpctimer; - } - end; -} - -que_qsch04,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch04,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch04,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch04,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/okolnir/godse_sch05.txt b/npc/quests/okolnir/godse_sch05.txt deleted file mode 100644 index 345a829c8..000000000 --- a/npc/quests/okolnir/godse_sch05.txt +++ /dev/null @@ -1,3288 +0,0 @@ -//===== rAthena Script ======================================= -//= Falicious Okolnir - Nidhoggr 5 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= God Item SE Creation scipt (Brynhild) -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] -//= Fixed two spawn locations of the key stones in Piamete's room. -//= Fixed calling an event that doesn't exist when killing Piamete. -//= Fixed the Wish Maiden not enabling when the boss is killed. -//= fixed two NPC named that were missed when translating. -//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf] -//= Fixed message on the portal when the okolnir section is full. -//= Corrected non-angry Piamette not disabling. -//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220) -//= Corrected typo in Guard of Shadow NPC. -//============================================================ - -schg_cas05,376,307,3 script Guide#gq_sch05 899,{ - set .@GID, GetCastleData("schg_cas05",1); - if (getcharid(2) == .@GID) { - if ($siz_sch05_on == 0) { - mes "[Guide]"; - mes "This castle has a hidden secret."; - mes "That is the ^4d4dff'Okolnir'^000000."; - next; - switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) { - case 1: - mes "[Guide]"; - mes "Okolnir is a kind of virtual realm..."; - mes "I don't know how Okolnir exists, but I guess only Valkyrie knows."; - next; - mes "[Guide]"; - mes "As you know this is a place to test the adventurers made by Valkyrie..."; - mes "...you know the qualifications to enter Okolnir."; - next; - select("Qualifications?"); - mes "[Guide]"; - mes "Yes, Valkyrie definitely prefers strong adventurers."; - mes "Only the qualified can enter Okolnir and Valhalla."; - next; - mes "[Guide]"; - mes "It only opens when everyone comes together to work it out."; - mes "The key is in the castle."; - next; - mes "[Guide]"; - mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir."; - next; - mes "[Guide]"; - mes "And, if you pass all of the tests given by Valkyrie in Okolnir!"; - mes "You will also receive a mysterious gift."; - next; - mes "[Guide]"; - mes "Would you like to try to enter here?"; - close; - case 2: - set .@Defence,GetCastleData("schg_cas05",3); - set .@Economy,GetCastleData("schg_cas05",2); - if ((.@Economy > 64) && (.@Defence > 29)) { - mes "[Guide]"; - mes "Great! Economy and Defense are OK."; - mes "You can enter Okolnir now...."; - mes "Do you want to go there?"; - next; - switch(select("Sure let's go there.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Ok......"; - mes "Please follow me..."; - close2; - warp "que_qsch05",346,32; - end; - case 2: - mes "[Guide]"; - mes "You can try this anytime in the future..."; - mes "If you are ready to protect this castle."; - close; - } - } - else { - mes "[Guide]"; - mes "You are not qualified yet."; - mes "Please develop your castle more..."; - close; - } - case 3: - close; - } - } - else if ($siz_sch05_on == 1) { - mes "[Guide]"; - mes "... OK..."; - mes "Good luck."; - next; - switch(select("Enter now.:No.")) { - case 1: - if (countitem(7839) > 0) { - delitem 7839,countitem(7839); //Crystal_Key - } - mes "[Guide]"; - mes "Hope you get everything you want..."; - close2; - warp "que_qsch05",346,32; - end; - case 2: - mes "[Guide]"; - mes "Really?"; - mes "Sorry to hear that."; - close; - } - } - else if ($siz_sch05_on == 2) { - mes "[Guide]"; - mes "Building Okolnir needs quite a long time."; - mes "....even though it's only virtual..."; - next; - mes "[Guide]"; - mes "It takes about 12 -13 hours to create the virtual realm."; - close; - } - else { - mes "[Guide]"; - mes "You'll have to wait."; - close; - } - } - else { - mes "[Guide]"; - mes "... I've never seen you before."; - mes "You are strangers here. You'd better get out of here right now."; - close; - } - end; - -OnInit: - set $gqse_sch05_miro,0; - set $gqse_sch05_pcc,0; - set $gqse_sch05_gd,0; - set $gqse_sch05_nm,0; - if ($siz_sch05_on == 1) { - set $siz_sch05_on,0; - } - enablenpc "Guide#gq_sch05"; - end; -} - -que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 - -que_qsch05,345,82,3 script Wish Maiden#gq_sch05 403,{ - set .@GID, GetCastleData("schg_cas05",1); - if (getcharid(2) == .@GID) { - cutin "wish_maiden31",1; - if (strcharinfo(0) == getguildmaster(.@GID)) { - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Are you ready to endure the trials to get the Goddess' glory?"; - next; - switch(select("Yes, I am:Sorry, I'll try later")) { - case 1: - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "I will test whether or not you deserve the Goddess shine..."; - mes "Isn't it simple?"; - next; - mes "[Wish Maiden]"; - mes "Okolnir is a virtual place."; - mes "There is no room for error there."; - mes "^ff0000You only have one hour.^000000"; - next; - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest."; - mes "You will have to wait again..."; - next; - mes "[Wish Maiden]"; - mes "Are you ready to go through?"; - mes "^4d4dffYou need to have 16 to 20 members present^000000."; - next; - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "I will open the gate of Okolnir if your members are ready."; - next; - switch(select("We are ready.:We need more time.")) { - case 1: - set .@saram,getmapusers("que_qsch05"); - if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "Now I will open the gate of Okolnir where I am."; - mes "I will wait for you on the top of Okolnir..."; - next; - mes "[Wish Maiden]"; - mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed..."; - mes "Good luck."; - mapannounce "que_qsch05","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00"; - close2; - set $gqse_sch05_pcc,.@saram; - set $siz_sch05_on,1; - donpcevent "#okolnir_sch05::OnEnable"; - disablenpc "Wish Maiden#gq_sch05"; - cutin "wish_maiden11",255; - announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "You need to have 16 to 20 members present to open the gate of Okolnir."; - mes "Come back when you are ready."; - close2; - } - break; - case 2: - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Don't hesitate to try."; - mes "You should catch the chance when it comes to you."; - mes "Just gather your fellow members."; - close2; - } - break; - case 2: - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "... Are you afraid of"; - mes "the trials facing you?"; - mes "...."; - next; - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "Do you think that you can defeat the Goddess shine easily?"; - mes "I feel disappointed by all of you."; - mes "Just go away..."; - close2; - } - } - else { - cutin "wish_maiden11",1; - mes "[Wish Maiden]"; - mes "Do you wish to enter?"; - mes "Only those prepared may enter here."; - mes "You must bring several items to enter Okolnir."; - next; - mes "[Wish Maiden]"; - mes "Goddess Tear"; - mes "Valkyrie's Token"; - mes "Brynhild Armor Piece"; - mes "Hero Remains"; - mes "Valkyrie Armor"; - mes "Andvari's Ring."; - next; - mes "[Wish Maiden]"; - mes "You must bring those six things, 10 Gold, and 20 Elunium."; - mes "Many Valhala's Flowers are also required as an offering."; - next; - mes "[Wish Maiden]"; - mes "Once all of those are prepared, the gate will open."; - next; - mes "[Wish Maiden]"; - mes ".... "; - mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it..."; - next; - mes "[Wish Maiden]"; - mes "Remember..."; - mes "You need to collect many Valhalla flowers."; - mes "I hope that your dreams come true."; - next; - mes "[Wish Maiden]"; - mes "I will answer all your requests if you bring these to me."; - close2; - } - } - else { - cutin "wish_maiden31",1; - mes "[Wish Maiden]"; - mes "I am... Wish maiden."; - mes "Mourning in this virtual realm, Okolnir."; - mes "On behalf of the humanbeings who defeated God here."; - next; - mes "[Wish Maiden]"; - mes "Bring me the one who brought you to this place."; - mes ".. Deliver him to my will."; - close2; - } - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "...You are not qualified."; - close2; - percentheal -100,0; - cutin "wish_maiden11",255; - end; - } - cutin "wish_maiden11",255; - end; - -OnInit: - if ($siz_sch05_on == 0) { - enablenpc "Wish Maiden#gq_sch05"; - } - else { - disablenpc "Wish Maiden#gq_sch05"; - } - end; -} - -que_qsch05,346,81,0 script Gate01#gq_sch05 45,1,1,{ - end; - -OnInit: - disablenpc "Gate01#gq_sch05"; - end; - -OnEnable: - enablenpc "Gate01#gq_sch05"; - setcell "que_qsch05",58,302,63,302,cell_walkable,0; - setcell "que_qsch05",58,302,63,302,cell_shootable,0; - end; - -OnDisable: - disablenpc "Gate01#gq_sch05"; - killmonsterall "que_qsch05"; - end; - -OnTouch: - set .@saram,getmapusers("que_qsch05"); - if (.@saram < 21) { - if ($gqse_sch05_miro == $gqse_sch05_pcc) { - set .@point,rand(1,5); - if (.@point == 1) { - warp "que_qsch05",72,271; - end; - } - else if (.@point == 2) { - warp "que_qsch05",45,243; - end; - } - else if (.@point == 3) { - warp "que_qsch05",102,248; - end; - } - else if (.@point == 4) { - warp "que_qsch05",102,300; - end; - } - else { - warp "que_qsch05",46,300; - end; - } - } - else if ($gqse_sch05_miro == 0) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,1; - warp "que_qsch05",72,271; - end; - } - else if ($gqse_sch05_miro == 1) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,2; - warp "que_qsch05",63,282; - end; - } - else if ($gqse_sch05_miro == 2) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,3; - warp "que_qsch05",59,294; - end; - } - else if ($gqse_sch05_miro == 3) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,4; - warp "que_qsch05",46,300; - end; - } - else if ($gqse_sch05_miro == 4) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,5; - warp "que_qsch05",51,285; - end; - } - else if ($gqse_sch05_miro == 5) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,6; - warp "que_qsch05",51,262; - end; - } - else if ($gqse_sch05_miro == 6) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,7; - warp "que_qsch05",45,243; - end; - } - else if ($gqse_sch05_miro == 7) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,8; - warp "que_qsch05",82,249; - end; - } - else if ($gqse_sch05_miro == 8) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,9; - warp "que_qsch05",102,248; - end; - } - else if ($gqse_sch05_miro == 9) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,10; - warp "que_qsch05",90,260; - end; - } - else if ($gqse_sch05_miro == 10) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,11; - warp "que_qsch05",90,280; - end; - } - else if ($gqse_sch05_miro == 11) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,12; - warp "que_qsch05",102,300; - end; - } - else if ($gqse_sch05_miro == 12) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,13; - warp "que_qsch05",96,290; - end; - } - else if ($gqse_sch05_miro == 13) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,14; - warp "que_qsch05",63,282; - end; - } - else if ($gqse_sch05_miro == 14) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,15; - warp "que_qsch05",61,243; - end; - } - else if ($gqse_sch05_miro == 15) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,16; - warp "que_qsch05",70,249; - end; - } - else if ($gqse_sch05_miro == 16) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - end; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,17; - warp "que_qsch05",102,282; - end; - } - else if ($gqse_sch05_miro == 17) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,18; - warp "que_qsch05",66,300; - end; - } - else if ($gqse_sch05_miro == 18) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,19; - warp "que_qsch05",57,258; - end; - } - else if ($gqse_sch05_miro == 19) { - if (BaseClass == Job_Swordman) { - monster "que_qsch05",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Thief) { - monster "que_qsch05",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Archer) { - monster "que_qsch05",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Mage) { - monster "que_qsch05",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Merchant) { - monster "que_qsch05",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else if (BaseClass == Job_Acolyte) { - monster "que_qsch05",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead"; - } - else { - monster "que_qsch05",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead"; - } - set $gqse_sch05_miro,20; - warp "que_qsch05",84,280; - end; - } - } - else { - mes "There are too many people, you can't enter."; - close; - } - end; -} - -que_qsch05,1,4,0 script #Gate_manager_sch05 844,{ -OnMyMobDead: - if ($gqse_sch05_miro == $gqse_sch05_pcc) { - if (mobcount("que_qsch05","#Gate_manager_sch05::OnMyMobDead") == 0) { - donpcevent "#gq_miromob2_sch05::OnEnable"; - } - } - end; -} - -que_qsch05,1,4,0 script #gq_miromob2_sch05 844,{ -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch05","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "que_qsch05","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00"; - monster "que_qsch05",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch05::OnMyMobDead"; - - monster "que_qsch05",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch05::OnMyMobDead"; - - monster "que_qsch05",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch05::OnMyMobDead"; - monster "que_qsch05",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch05::OnMyMobDead"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch05","#gq_miromob2_sch05::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch05","#gq_miromob2_sch05::OnMyMobDead") == 0) { - mapannounce "que_qsch05","The Mystic garden exit is now open.",bc_map,"0x00ff00"; - setcell "que_qsch05",58,302,63,302,cell_walkable,1; - setcell "que_qsch05",58,302,63,302,cell_shootable,1; - donpcevent "#Maze_Manager_sch05::OnDisable"; - } - end; -} - -que_qsch05,1,1,0 script #okolnir_sch05 844,{ - -OnEnable: - donpcevent "Gate01#gq_sch05::OnEnable"; - donpcevent "#Maze_Manager_sch05::OnEnable"; - donpcevent "#event_start01_sch05::OnEnable"; - donpcevent "#gd_sch05_mobctrl::OnEnable"; - enablenpc "Guard of Shadow#sch05_01"; - enablenpc "Guard of Shadow#sch05_02"; - enablenpc "Guard of Shadow#sch05_03"; - enablenpc "Guard of Shadow#sch05_04"; - enablenpc "Bloody Hunter#sch05_ac01"; - enablenpc "Bloody Hunter#sch05_ac02"; - enablenpc "Bloody Hunter#sch05_ac03"; - enablenpc "Bloody Hunter#sch05_ac04"; - enablenpc "Temple Keeper#sch05_ac01"; - enablenpc "Temple Keeper#sch05_ac02"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#gq_sch05"; - donpcevent "#gq_miromob2_sch05::Onreset"; - disablenpc "Piamette#sch05"; - donpcevent "#gdtimer01_sch05::Onstop"; - donpcevent "#gdtimer02_sch05::Onstop"; - donpcevent "#piamette_sch05::Onreset"; - donpcevent "Wish Maiden#sch05_boss::OnDisable"; - donpcevent "Wish Maiden#sch05_gift::OnDisable"; - donpcevent "#gd_sch05_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch05::OnDisable"; - donpcevent "#Maze_Manager_sch05::OnDisable"; - donpcevent "#event_start01_sch05::OnDisable"; - donpcevent "#nm_switch_sch05::OnDisable"; - donpcevent "#nmsomsch05_jin01::OnDisable"; - donpcevent "#nmsomsch05_jin02::OnDisable"; - donpcevent "#nmsomsch05_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch05_01::OnDisable"; - donpcevent "Guard of Shadow#sch05_02::OnDisable"; - donpcevent "Guard of Shadow#sch05_03::OnDisable"; - donpcevent "Guard of Shadow#sch05_04::OnDisable"; - donpcevent "Bloody Hunter#sch05_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch05_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch05_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch05_ac04::OnDisable"; - donpcevent "Temple Keeper#sch05_ac01::OnDisable"; - donpcevent "Temple Keeper#sch05_ac02::OnDisable"; - disablenpc "#to_agit_sch05_gate"; - donpcevent "#sch05_stone01::Onreset"; - donpcevent "#sch05_stone02::Onreset"; - donpcevent "#sch05_stone03::Onreset"; - disablenpc "#sch05_cage01"; - disablenpc "#sch05_cage02"; - disablenpc "#sch05_cage03"; - disablenpc "#sch05_cage04"; - disablenpc "#sch05_cage05"; - disablenpc "#sch05_cage06"; - disablenpc "windpath03_sch05"; - disablenpc "windpath04_sch05"; - set $gqse_sch05_miro,0; - set $gqse_sch05_pcc,0; - set $gqse_sch05_gd,0; - set $gqse_sch05_nm,0; - stopnpctimer; - end; - -Onstop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch05","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00"; - end; - -OnTimer1800000: - mapannounce "que_qsch05","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000"; - end; - -OnTimer2400000: - mapannounce "que_qsch05","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3000000: - mapannounce "que_qsch05","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3300000: - mapannounce "que_qsch05","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3360000: - mapannounce "que_qsch05","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3420000: - mapannounce "que_qsch05","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3480000: - mapannounce "que_qsch05","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3540000: - mapannounce "que_qsch05","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000"; - end; - -OnTimer3600000: - mapannounce "que_qsch05","Okolnir has begun to disappear.",bc_map,"0x4d4dff"; - disablenpc "Wish Maiden#gq_sch05"; - donpcevent "#gq_miromob2_sch05::Onreset"; - disablenpc "Piamette#sch05"; - donpcevent "#gdtimer01_sch05::Onstop"; - donpcevent "#gdtimer02_sch05::Onstop"; - donpcevent "#piamette_sch05::Onreset"; - donpcevent "Wish Maiden#sch05_boss::onDisable"; - donpcevent "Wish Maiden#sch05_gift::OnDisable"; - donpcevent "#gd_sch05_mobctrl::Onreset"; - donpcevent "Gate01#gq_sch05::OnDisable"; - donpcevent "#Maze_Manager_sch05::OnDisable"; - donpcevent "#event_start01_sch05::OnDisable"; - donpcevent "#nm_switch_sch05::OnDisable"; - donpcevent "#nmsomsch05_jin01::OnDisable"; - donpcevent "#nmsomsch05_jin02::OnDisable"; - donpcevent "#nmsomsch05_jin03::OnDisable"; - donpcevent "Guard of Shadow#sch05_01::OnDisable"; - donpcevent "Guard of Shadow#sch05_02::OnDisable"; - donpcevent "Guard of Shadow#sch05_03::OnDisable"; - donpcevent "Guard of Shadow#sch05_04::OnDisable"; - donpcevent "Bloody Hunter#sch05_ac01::OnDisable"; - donpcevent "Bloody Hunter#sch05_ac02::OnDisable"; - donpcevent "Bloody Hunter#sch05_ac03::OnDisable"; - donpcevent "Bloody Hunter#sch05_ac04::OnDisable"; - donpcevent "Temple Keeper#sch05_ac01::OnDisable"; - donpcevent "Temple Keeper#sch05_ac02::OnDisable"; - disablenpc "#to_agit_sch05_gate"; - donpcevent "#sch05_stone01::Onreset"; - donpcevent "#sch05_stone02::Onreset"; - donpcevent "#sch05_stone03::Onreset"; - disablenpc "#sch05_cage01"; - disablenpc "#sch05_cage02"; - disablenpc "#sch05_cage03"; - disablenpc "#sch05_cage04"; - disablenpc "#sch05_cage05"; - disablenpc "#sch05_cage06"; - disablenpc "windpath03_sch05"; - disablenpc "windpath04_sch05"; - end; - -OnTimer3605000: - mapannounce "que_qsch05","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00"; - end; - -OnTimer3608000: - mapannounce "que_qsch05","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00"; - end; - -OnTimer3610000: - set $gqse_sch05_miro,0; - set $gqse_sch05_pcc,0; - set $gqse_sch05_gd,0; - set $gqse_sch05_nm,0; - mapwarp "que_qsch05","schg_cas05",369,306; - end; - -OnTimer3611000: - donpcevent "#okolnir_sch05_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch05,1,2,0 script #Maze_Manager_sch05 844,{ -OnInit: - donpcevent "#miro_bf_sch05::OnDisable"; - donpcevent "#miro_rf_sch05::OnDisable"; - donpcevent "#miro_yf_sch05::OnDisable"; - end; - -OnEnable: - initnpctimer; - end; - -OnDisable: - donpcevent "#miro_bf_sch05::OnDisable"; - donpcevent "#miro_rf_sch05::OnDisable"; - donpcevent "#miro_yf_sch05::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#miro_rf_sch05::OnDisable"; - end; - -OnTimer2000: - donpcevent "#miro_yf_sch05::OnDisable"; - end; - -OnTimer3000: - donpcevent "#miro_bf_sch05::OnEnable"; - end; - -OnTimer120000: - donpcevent "#miro_bf_sch05::OnDisable"; - end; - -OnTimer121000: - donpcevent "#miro_yf_sch05::OnDisable"; - end; - -OnTimer123000: - donpcevent "#miro_rf_sch05::OnEnable"; - end; - -OnTimer240000: - donpcevent "#miro_bf_sch05::OnDisable"; - end; - -OnTimer241000: - donpcevent "#miro_rf_sch05::OnDisable"; - end; - -OnTimer242000: - donpcevent "#miro_yf_sch05::OnEnable"; - end; - -OnTimer360000: - donpcevent "#Maze_Manager_sch05::OnEnable"; - end; -} - -que_qsch05,2,1,0 script #miro_bf_sch05 844,{ - -OnEnable: - monster "que_qsch05",44,270," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",46,270," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",50,287," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",52,287," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",50,265," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",52,265," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",56,279," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",58,279," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",64,301," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",64,298," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",62,272," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",64,272," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",58,245," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",58,243," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",72,289," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",72,287," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",68,257," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",68,255," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",73,263," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",73,261," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",75,251," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",75,249," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",79,283," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",79,281," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",82,271," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",84,271," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",89,295," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",89,293," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",88,276," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",90,276," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",88,266," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",90,266," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",94,256," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",96,256," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",64,301," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",64,299," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",100,251," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - monster "que_qsch05",102,251," ",1934,1,"#miro_bf_sch05::OnMyMobDead"; - setcell "que_qsch05",44,270,47,270,cell_walkable,0; - setcell "que_qsch05",44,270,47,270,cell_shootable,0; - setcell "que_qsch05",50,287,53,287,cell_walkable,0; - setcell "que_qsch05",50,287,53,287,cell_shootable,0; - setcell "que_qsch05",50,265,53,265,cell_walkable,0; - setcell "que_qsch05",50,265,53,265,cell_shootable,0; - setcell "que_qsch05",56,279,59,279,cell_walkable,0; - setcell "que_qsch05",56,279,59,279,cell_shootable,0; - setcell "que_qsch05",64,298,64,301,cell_walkable,0; - setcell "que_qsch05",64,298,64,301,cell_shootable,0; - setcell "que_qsch05",62,272,65,272,cell_walkable,0; - setcell "que_qsch05",62,272,65,272,cell_shootable,0; - setcell "que_qsch05",58,242,58,245,cell_walkable,0; - setcell "que_qsch05",58,242,58,245,cell_shootable,0; - setcell "que_qsch05",72,286,72,289,cell_walkable,0; - setcell "que_qsch05",72,286,72,289,cell_shootable,0; - setcell "que_qsch05",68,254,68,259,cell_walkable,0; - setcell "que_qsch05",68,254,68,259,cell_shootable,0; - setcell "que_qsch05",73,260,73,263,cell_walkable,0; - setcell "que_qsch05",73,260,73,263,cell_shootable,0; - setcell "que_qsch05",75,248,75,251,cell_walkable,0; - setcell "que_qsch05",75,248,75,251,cell_shootable,0; - setcell "que_qsch05",79,280,79,283,cell_walkable,0; - setcell "que_qsch05",79,280,79,283,cell_shootable,0; - setcell "que_qsch05",82,271,85,271,cell_walkable,0; - setcell "que_qsch05",82,271,85,271,cell_shootable,0; - setcell "que_qsch05",89,292,89,295,cell_walkable,0; - setcell "que_qsch05",89,292,89,295,cell_shootable,0; - setcell "que_qsch05",88,276,91,276,cell_walkable,0; - setcell "que_qsch05",88,276,91,276,cell_shootable,0; - setcell "que_qsch05",88,266,91,266,cell_walkable,0; - setcell "que_qsch05",88,266,91,266,cell_shootable,0; - setcell "que_qsch05",94,256,97,256,cell_walkable,0; - setcell "que_qsch05",94,256,97,256,cell_shootable,0; - setcell "que_qsch05",64,298,64,301,cell_walkable,0; - setcell "que_qsch05",64,298,64,301,cell_shootable,0; - setcell "que_qsch05",100,251,103,251,cell_walkable,0; - setcell "que_qsch05",100,251,103,251,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch05","#miro_bf_sch05::OnMyMobDead"; - setcell "que_qsch05",44,270,47,270,cell_walkable,1; - setcell "que_qsch05",44,270,47,270,cell_shootable,1; - setcell "que_qsch05",50,287,53,287,cell_walkable,1; - setcell "que_qsch05",50,287,53,287,cell_shootable,1; - setcell "que_qsch05",50,265,53,265,cell_walkable,1; - setcell "que_qsch05",50,265,53,265,cell_shootable,1; - setcell "que_qsch05",56,279,59,279,cell_walkable,1; - setcell "que_qsch05",56,279,59,279,cell_shootable,1; - setcell "que_qsch05",64,298,64,301,cell_walkable,1; - setcell "que_qsch05",64,298,64,301,cell_shootable,1; - setcell "que_qsch05",62,272,65,272,cell_walkable,1; - setcell "que_qsch05",62,272,65,272,cell_shootable,1; - setcell "que_qsch05",58,242,58,245,cell_walkable,1; - setcell "que_qsch05",58,242,58,245,cell_shootable,1; - setcell "que_qsch05",72,286,72,289,cell_walkable,1; - setcell "que_qsch05",72,286,72,289,cell_shootable,1; - setcell "que_qsch05",68,254,68,259,cell_walkable,1; - setcell "que_qsch05",68,254,68,259,cell_shootable,1; - setcell "que_qsch05",73,260,73,263,cell_walkable,1; - setcell "que_qsch05",73,260,73,263,cell_shootable,1; - setcell "que_qsch05",75,248,75,251,cell_walkable,1; - setcell "que_qsch05",75,248,75,251,cell_shootable,1; - setcell "que_qsch05",79,280,79,283,cell_walkable,1; - setcell "que_qsch05",79,280,79,283,cell_shootable,1; - setcell "que_qsch05",82,271,85,271,cell_walkable,1; - setcell "que_qsch05",82,271,85,271,cell_shootable,1; - setcell "que_qsch05",89,292,89,295,cell_walkable,1; - setcell "que_qsch05",89,292,89,295,cell_shootable,1; - setcell "que_qsch05",88,276,91,276,cell_walkable,1; - setcell "que_qsch05",88,276,91,276,cell_shootable,1; - setcell "que_qsch05",88,266,91,266,cell_walkable,1; - setcell "que_qsch05",88,266,91,266,cell_shootable,1; - setcell "que_qsch05",94,256,97,256,cell_walkable,1; - setcell "que_qsch05",94,256,97,256,cell_shootable,1; - setcell "que_qsch05",64,298,64,301,cell_walkable,1; - setcell "que_qsch05",64,298,64,301,cell_shootable,1; - setcell "que_qsch05",100,251,103,251,cell_walkable,1; - setcell "que_qsch05",100,251,103,251,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch05,2,2,0 script #miro_rf_sch05 844,{ - -OnEnable: - monster "que_qsch05",57,301," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",57,299," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",48,291," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",48,289," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",68,290," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",70,290," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",72,295," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",72,293," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",90,296," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",92,296," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",56,282," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",58,282," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",66,283," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",66,281," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",80,284," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",82,284," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",44,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",46,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",50,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",52,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",54,269," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",54,267," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",66,271," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",66,270," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",81,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",81,272," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",88,276," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",90,276," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",94,276," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",96,276," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",64,258," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",66,258," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",76,263," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",76,261," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",87,265," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",87,263," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",50,252," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",52,252," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",76,252," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",78,252," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",99,255," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",99,253," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",53,245," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - monster "que_qsch05",53,243," ",1935,1,"#miro_rf_sch05::OnMyMobDead"; - setcell "que_qsch05",57,298,57,301,cell_walkable,0; - setcell "que_qsch05",57,298,57,301,cell_shootable,0; - setcell "que_qsch05",48,288,48,291,cell_walkable,0; - setcell "que_qsch05",48,288,48,291,cell_shootable,0; - setcell "que_qsch05",68,290,71,290,cell_walkable,0; - setcell "que_qsch05",68,290,71,290,cell_shootable,0; - setcell "que_qsch05",72,292,72,295,cell_walkable,0; - setcell "que_qsch05",72,292,72,295,cell_shootable,0; - setcell "que_qsch05",90,296,93,296,cell_walkable,0; - setcell "que_qsch05",90,296,93,296,cell_shootable,0; - setcell "que_qsch05",56,282,59,282,cell_walkable,0; - setcell "que_qsch05",56,282,59,282,cell_shootable,0; - setcell "que_qsch05",66,280,66,283,cell_walkable,0; - setcell "que_qsch05",66,280,66,283,cell_shootable,0; - setcell "que_qsch05",80,284,83,284,cell_walkable,0; - setcell "que_qsch05",80,284,83,284,cell_shootable,0; - setcell "que_qsch05",44,273,47,273,cell_walkable,0; - setcell "que_qsch05",44,273,47,273,cell_shootable,0; - setcell "que_qsch05",50,273,53,273,cell_walkable,0; - setcell "que_qsch05",50,273,53,273,cell_shootable,0; - setcell "que_qsch05",54,266,54,269,cell_walkable,0; - setcell "que_qsch05",54,266,54,269,cell_shootable,0; - setcell "que_qsch05",66,270,66,271,cell_walkable,0; - setcell "que_qsch05",66,270,66,271,cell_shootable,0; - setcell "que_qsch05",81,272,81,273,cell_walkable,0; - setcell "que_qsch05",81,272,81,273,cell_shootable,0; - setcell "que_qsch05",88,276,91,276,cell_walkable,0; - setcell "que_qsch05",88,276,91,276,cell_shootable,0; - setcell "que_qsch05",94,276,97,276,cell_walkable,0; - setcell "que_qsch05",94,276,97,276,cell_shootable,0; - setcell "que_qsch05",64,258,67,258,cell_walkable,0; - setcell "que_qsch05",64,258,67,258,cell_shootable,0; - setcell "que_qsch05",76,260,76,263,cell_walkable,0; - setcell "que_qsch05",76,260,76,263,cell_shootable,0; - setcell "que_qsch05",87,262,87,265,cell_walkable,0; - setcell "que_qsch05",87,262,87,265,cell_shootable,0; - setcell "que_qsch05",50,252,53,252,cell_walkable,0; - setcell "que_qsch05",50,252,53,252,cell_shootable,0; - setcell "que_qsch05",76,252,79,252,cell_walkable,0; - setcell "que_qsch05",76,252,79,252,cell_shootable,0; - setcell "que_qsch05",99,252,99,255,cell_walkable,0; - setcell "que_qsch05",99,252,99,255,cell_shootable,0; - setcell "que_qsch05",53,242,53,245,cell_walkable,0; - setcell "que_qsch05",53,242,53,245,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch05","#miro_rf_sch05::OnMyMobDead"; - setcell "que_qsch05",57,298,57,301,cell_walkable,1; - setcell "que_qsch05",57,298,57,301,cell_shootable,1; - setcell "que_qsch05",48,288,48,291,cell_walkable,1; - setcell "que_qsch05",48,288,48,291,cell_shootable,1; - setcell "que_qsch05",68,290,71,290,cell_walkable,1; - setcell "que_qsch05",68,290,71,290,cell_shootable,1; - setcell "que_qsch05",72,292,72,295,cell_walkable,1; - setcell "que_qsch05",72,292,72,295,cell_shootable,1; - setcell "que_qsch05",90,296,93,296,cell_walkable,1; - setcell "que_qsch05",90,296,93,296,cell_shootable,1; - setcell "que_qsch05",56,282,59,282,cell_walkable,1; - setcell "que_qsch05",56,282,59,282,cell_shootable,1; - setcell "que_qsch05",66,280,66,283,cell_walkable,1; - setcell "que_qsch05",66,280,66,283,cell_shootable,1; - setcell "que_qsch05",80,284,83,284,cell_walkable,1; - setcell "que_qsch05",80,284,83,284,cell_shootable,1; - setcell "que_qsch05",44,273,47,273,cell_walkable,1; - setcell "que_qsch05",44,273,47,273,cell_shootable,1; - setcell "que_qsch05",50,273,53,273,cell_walkable,1; - setcell "que_qsch05",50,273,53,273,cell_shootable,1; - setcell "que_qsch05",54,266,54,269,cell_walkable,1; - setcell "que_qsch05",54,266,54,269,cell_shootable,1; - setcell "que_qsch05",66,270,66,271,cell_walkable,1; - setcell "que_qsch05",66,270,66,271,cell_shootable,1; - setcell "que_qsch05",81,272,81,273,cell_walkable,1; - setcell "que_qsch05",81,272,81,273,cell_shootable,1; - setcell "que_qsch05",88,276,91,276,cell_walkable,1; - setcell "que_qsch05",88,276,91,276,cell_shootable,1; - setcell "que_qsch05",94,276,97,276,cell_walkable,1; - setcell "que_qsch05",94,276,97,276,cell_shootable,1; - setcell "que_qsch05",64,258,67,258,cell_walkable,1; - setcell "que_qsch05",64,258,67,258,cell_shootable,1; - setcell "que_qsch05",76,260,76,263,cell_walkable,1; - setcell "que_qsch05",76,260,76,263,cell_shootable,1; - setcell "que_qsch05",87,262,87,265,cell_walkable,1; - setcell "que_qsch05",87,262,87,265,cell_shootable,1; - setcell "que_qsch05",50,252,53,252,cell_walkable,1; - setcell "que_qsch05",50,252,53,252,cell_shootable,1; - setcell "que_qsch05",76,252,79,252,cell_walkable,1; - setcell "que_qsch05",76,252,79,252,cell_shootable,1; - setcell "que_qsch05",99,252,99,255,cell_walkable,1; - setcell "que_qsch05",99,252,99,255,cell_shootable,1; - setcell "que_qsch05",53,242,53,245,cell_walkable,1; - setcell "que_qsch05",53,242,53,245,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch05,2,3,0 script #miro_yf_sch05 844,{ - -OnEnable: - monster "que_qsch05",44,292," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",46,292," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",67,295," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",67,293," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",94,301," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",94,299," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",79,289," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",79,287," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",56,282," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",58,282," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",71,283," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",71,281," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",100,281," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",102,281," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",44,261," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",46,261," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",50,265," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",52,265," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",56,270," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",58,270," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",72,278," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",73,278," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",82,266," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",84,266," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",88,266," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",90,266," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",94,271," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",96,271," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",60,257," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",60,255," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",73,263," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",73,261," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",75,257," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",75,255," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",87,257," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",87,255," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",58,251," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",58,249," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",80,251," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",80,249," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",53,245," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",53,243," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",75,245," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",75,243," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",100,251," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",102,251," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",100,256," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - monster "que_qsch05",102,256," ",1936,1,"#miro_yf_sch05::OnMyMobDead"; - setcell "que_qsch05",44,292,47,292,cell_walkable,0; - setcell "que_qsch05",44,292,47,292,cell_shootable,0; - setcell "que_qsch05",67,292,67,295,cell_walkable,0; - setcell "que_qsch05",67,292,67,295,cell_shootable,0; - setcell "que_qsch05",94,298,94,301,cell_walkable,0; - setcell "que_qsch05",94,298,94,301,cell_shootable,0; - setcell "que_qsch05",79,286,79,289,cell_walkable,0; - setcell "que_qsch05",79,286,79,289,cell_shootable,0; - setcell "que_qsch05",56,282,59,282,cell_walkable,0; - setcell "que_qsch05",56,282,59,282,cell_shootable,0; - setcell "que_qsch05",71,280,71,283,cell_walkable,0; - setcell "que_qsch05",71,280,71,283,cell_shootable,0; - setcell "que_qsch05",100,281,103,281,cell_walkable,0; - setcell "que_qsch05",100,281,103,281,cell_shootable,0; - setcell "que_qsch05",44,261,47,261,cell_walkable,0; - setcell "que_qsch05",44,261,47,261,cell_shootable,0; - setcell "que_qsch05",50,265,53,265,cell_walkable,0; - setcell "que_qsch05",50,265,53,265,cell_shootable,0; - setcell "que_qsch05",56,270,59,270,cell_walkable,0; - setcell "que_qsch05",56,270,59,270,cell_shootable,0; - setcell "que_qsch05",72,278,73,278,cell_walkable,0; - setcell "que_qsch05",72,278,73,278,cell_shootable,0; - setcell "que_qsch05",82,266,85,266,cell_walkable,0; - setcell "que_qsch05",82,266,85,266,cell_shootable,0; - setcell "que_qsch05",88,266,91,266,cell_walkable,0; - setcell "que_qsch05",88,266,91,266,cell_shootable,0; - setcell "que_qsch05",94,271,97,271,cell_walkable,0; - setcell "que_qsch05",94,271,97,271,cell_shootable,0; - setcell "que_qsch05",60,254,60,257,cell_walkable,0; - setcell "que_qsch05",60,254,60,257,cell_shootable,0; - setcell "que_qsch05",73,260,73,263,cell_walkable,0; - setcell "que_qsch05",73,260,73,263,cell_shootable,0; - setcell "que_qsch05",75,254,75,257,cell_walkable,0; - setcell "que_qsch05",75,254,75,257,cell_shootable,0; - setcell "que_qsch05",87,254,87,257,cell_walkable,0; - setcell "que_qsch05",87,254,87,257,cell_shootable,0; - setcell "que_qsch05",58,248,58,251,cell_walkable,0; - setcell "que_qsch05",58,248,58,251,cell_shootable,0; - setcell "que_qsch05",80,248,80,251,cell_walkable,0; - setcell "que_qsch05",80,248,80,251,cell_shootable,0; - setcell "que_qsch05",53,242,53,245,cell_walkable,0; - setcell "que_qsch05",53,242,53,245,cell_shootable,0; - setcell "que_qsch05",75,242,75,245,cell_walkable,0; - setcell "que_qsch05",75,242,75,245,cell_shootable,0; - setcell "que_qsch05",100,251,103,251,cell_walkable,0; - setcell "que_qsch05",100,251,103,251,cell_shootable,0; - setcell "que_qsch05",100,256,103,256,cell_walkable,0; - setcell "que_qsch05",100,256,103,256,cell_shootable,0; - end; - -OnDisable: - killmonster "que_qsch05","#miro_yf_sch05::OnMyMobDead"; - setcell "que_qsch05",44,292,47,292,cell_walkable,1; - setcell "que_qsch05",44,292,47,292,cell_shootable,1; - setcell "que_qsch05",67,292,67,295,cell_walkable,1; - setcell "que_qsch05",67,292,67,295,cell_shootable,1; - setcell "que_qsch05",94,298,94,301,cell_walkable,1; - setcell "que_qsch05",94,298,94,301,cell_shootable,1; - setcell "que_qsch05",79,286,79,289,cell_walkable,1; - setcell "que_qsch05",79,286,79,289,cell_shootable,1; - setcell "que_qsch05",56,282,59,282,cell_walkable,1; - setcell "que_qsch05",56,282,59,282,cell_shootable,1; - setcell "que_qsch05",71,280,71,283,cell_walkable,1; - setcell "que_qsch05",71,280,71,283,cell_shootable,1; - setcell "que_qsch05",100,281,103,281,cell_walkable,1; - setcell "que_qsch05",100,281,103,281,cell_shootable,1; - setcell "que_qsch05",44,261,47,261,cell_walkable,1; - setcell "que_qsch05",44,261,47,261,cell_shootable,1; - setcell "que_qsch05",50,265,53,265,cell_walkable,1; - setcell "que_qsch05",50,265,53,265,cell_shootable,1; - setcell "que_qsch05",56,270,59,270,cell_walkable,1; - setcell "que_qsch05",56,270,59,270,cell_shootable,1; - setcell "que_qsch05",72,278,73,278,cell_walkable,1; - setcell "que_qsch05",72,278,73,278,cell_shootable,1; - setcell "que_qsch05",82,266,85,266,cell_walkable,1; - setcell "que_qsch05",82,266,85,266,cell_shootable,1; - setcell "que_qsch05",88,266,91,266,cell_walkable,1; - setcell "que_qsch05",88,266,91,266,cell_shootable,1; - setcell "que_qsch05",94,271,97,271,cell_walkable,1; - setcell "que_qsch05",94,271,97,271,cell_shootable,1; - setcell "que_qsch05",60,254,60,257,cell_walkable,1; - setcell "que_qsch05",60,254,60,257,cell_shootable,1; - setcell "que_qsch05",73,260,73,263,cell_walkable,1; - setcell "que_qsch05",73,260,73,263,cell_shootable,1; - setcell "que_qsch05",75,254,75,257,cell_walkable,1; - setcell "que_qsch05",75,254,75,257,cell_shootable,1; - setcell "que_qsch05",87,254,87,257,cell_walkable,1; - setcell "que_qsch05",87,254,87,257,cell_shootable,1; - setcell "que_qsch05",58,248,58,251,cell_walkable,1; - setcell "que_qsch05",58,248,58,251,cell_shootable,1; - setcell "que_qsch05",80,248,80,251,cell_walkable,1; - setcell "que_qsch05",80,248,80,251,cell_shootable,1; - setcell "que_qsch05",53,242,53,245,cell_walkable,1; - setcell "que_qsch05",53,242,53,245,cell_shootable,1; - setcell "que_qsch05",75,242,75,245,cell_walkable,1; - setcell "que_qsch05",75,242,75,245,cell_shootable,1; - setcell "que_qsch05",100,251,103,251,cell_walkable,1; - setcell "que_qsch05",100,251,103,251,cell_shootable,1; - setcell "que_qsch05",100,256,103,256,cell_walkable,1; - setcell "que_qsch05",100,256,103,256,cell_shootable,1; - end; - -OnMyMobDead: - end; -} - -que_qsch05,132,172,0 script windpath01_sch05 45,1,1,{ -OnTouch: - if (countitem(7839) > 0) { - mes "The Warp Gate responds to the Crystal Key."; - delitem 7839,1; //Crystal_Key - close2; - warp "que_qsch05",114,158; - end; - } - else { - mes "You need the Crystal Key to activate the Warp Gate."; - close; - } -} - -que_qsch05,113,165,0 warp windpath02_sch05 1,1,que_qsch05,139,172 - - -que_qsch05,131,136,3 script Piamette#sch05 1930,{ -OnInit: - enablenpc "Piamette#sch05"; - end; -} - -que_qsch05,114,158,0 script #event_start01_sch05 -1,1,1,{ - -OnInit: - disablenpc "#event_start01_sch05"; - end; - -OnEnable: - enablenpc "#event_start01_sch05"; - end; - -OnDisable: - disablenpc "#event_start01_sch05"; - stopnpctimer; - end; - -OnTouch: - initnpctimer; - disablenpc "#event_start01_sch05"; - end; - -OnTimer2000: - mapannounce "que_qsch05","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093"; - end; - -OnTimer6000: - mapannounce "que_qsch05","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093"; - end; - -OnTimer10000: - mapannounce "que_qsch05","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093"; - end; - -OnTimer14000: - mapannounce "que_qsch05","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00"; - donpcevent "#gdtimer01_sch05::OnEnable"; - stopnpctimer; - end; -} - -que_qsch05,2,2,0 script #gdtimer01_sch05 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - donpcevent "#getspell01_sch05::OnDisable"; - donpcevent "#getspell02_sch05::OnDisable"; - donpcevent "#getspell03_sch05::OnDisable"; - donpcevent "#getspell04_sch05::OnDisable"; - donpcevent "#getspell05_sch05::OnDisable"; - donpcevent "#getspell06_sch05::OnDisable"; - donpcevent "#getspell07_sch05::OnDisable"; - donpcevent "#getspell08_sch05::OnDisable"; - stopnpctimer; - end; - -OnTimer1000: - donpcevent "#getspell08_sch05::OnDisable"; - donpcevent "#getspell01_sch05::OnEnable"; - end; - -OnTimer10000: - donpcevent "#getspell01_sch05::OnDisable"; - donpcevent "#getspell02_sch05::OnEnable"; - end; - -OnTimer20000: - donpcevent "#getspell02_sch05::OnDisable"; - donpcevent "#getspell03_sch05::OnEnable"; - end; - -OnTimer30000: - donpcevent "#getspell03_sch05::OnDisable"; - donpcevent "#getspell04_sch05::OnEnable"; - end; - -OnTimer40000: - donpcevent "#getspell04_sch05::OnDisable"; - donpcevent "#getspell05_sch05::OnEnable"; - end; - -OnTimer50000: - donpcevent "#getspell05_sch05::OnDisable"; - donpcevent "#getspell06_sch05::OnEnable"; - end; - -OnTimer60000: - donpcevent "#getspell06_sch05::OnDisable"; - donpcevent "#getspell07_sch05::OnEnable"; - end; - -OnTimer70000: - donpcevent "#getspell07_sch05::OnDisable"; - donpcevent "#getspell08_sch05::OnEnable"; - end; - -OnTimer75000: - if ($gqse_sch05_gd < 6) { - mapannounce "que_qsch05","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00"; - enablenpc "#sch05_cage01"; - enablenpc "#sch05_cage02"; - enablenpc "#sch05_cage03"; - enablenpc "#sch05_cage04"; - enablenpc "#sch05_cage05"; - enablenpc "#sch05_cage06"; - set $gqse_sch05_gd,0; - } - end; - -OnTimer76000: - disablenpc "#sch05_cage01"; - disablenpc "#sch05_cage02"; - disablenpc "#sch05_cage03"; - disablenpc "#sch05_cage04"; - disablenpc "#sch05_cage05"; - disablenpc "#sch05_cage06"; - end; - -OnTimer80000: - donpcevent "#gdtimer01_sch05::OnEnable"; - end; -} - -que_qsch05,2,3,0 script #gdtimer02_sch05 844,{ - -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - killmonster "que_qsch05","#gdtimer02_sch05::OnMyMobDead"; - end; - -OnTimer4000: - mapannounce "que_qsch05","Piamette : All of them are caught!",bc_map,"0xdb7093"; - end; - -OnTimer8000: - mapannounce "que_qsch05","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093"; - end; - -OnTimer12000: - mapannounce "que_qsch05","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; - monster "que_qsch05",108,151,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead"; - monster "que_qsch05",109,135,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead"; - monster "que_qsch05",115,116,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead"; - monster "que_qsch05",158,106,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead"; - monster "que_qsch05",163,133,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead"; - monster "que_qsch05",150,154,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead"; - end; - -OnTimer112000: - mapannounce "que_qsch05","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093"; - killmonster "que_qsch05","#gdtimer02_sch05::OnMyMobDead"; - enablenpc "#sch05_cage01"; - enablenpc "#sch05_cage02"; - enablenpc "#sch05_cage03"; - enablenpc "#sch05_cage04"; - enablenpc "#sch05_cage05"; - enablenpc "#sch05_cage06"; - set $gqse_sch05_gd,0; - end; - -OnTimer113000: - disablenpc "#sch05_cage01"; - disablenpc "#sch05_cage02"; - disablenpc "#sch05_cage03"; - disablenpc "#sch05_cage04"; - disablenpc "#sch05_cage05"; - disablenpc "#sch05_cage06"; - donpcevent "#gdtimer01_sch05::OnEnable"; - stopnpctimer; - end; - -Onreset: - killmonster "que_qsch05","#gdtimer02_sch05::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch05","#gdtimer02_sch05::OnMyMobDead") == 0) { - enablenpc "#sch05_cage01"; - enablenpc "#sch05_cage02"; - enablenpc "#sch05_cage03"; - enablenpc "#sch05_cage04"; - enablenpc "#sch05_cage05"; - enablenpc "#sch05_cage06"; - donpcevent "#piamette_sch05::OnEnable"; - stopnpctimer; - } - end; -} - -que_qsch05,1,4,0 script #piamette_sch05 844,{ -OnEnable: - initnpctimer; - end; - -Onreset: - killmonster "que_qsch05","#piamette_sch05::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch05","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093"; - end; - -OnTimer5000: - mapannounce "que_qsch05","Piamette : I'm pissed off now!",bc_map,"0xdb7093"; - disablenpc "Piamette#sch05"; - monster "que_qsch05",131,135,"Angry Piamette",1930,1,"#piamette_sch05::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - mapannounce "que_qsch05","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - enablenpc "windpath03_sch05"; - enablenpc "windpath04_sch05"; - donpcevent "#nm_switch_sch05::OnEnable"; - end; -} - -que_qsch05,113,135,0 script #getspell01_sch05 -1,1,1,{ -OnInit: - disablenpc "#getspell01_sch05"; - end; - -OnEnable: - enablenpc "#getspell01_sch05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell01_sch05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch05_gd == 0) { - warp "que_qsch05",103,153; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,1; - mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 1) { - warp "que_qsch05",102,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,2; - mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 2) { - warp "que_qsch05",113,111; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,3; - mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 3) { - warp "que_qsch05",161,105; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,4; - mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 4) { - warp "que_qsch05",168,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,5; - mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 5) { - warp "que_qsch05",150,159; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,6; - mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch05::OnEnable"; - donpcevent "#gdtimer01_sch05::Onstop"; - } - end; -} - -que_qsch05,146,150,0 script #getspell02_sch05 -1,1,1,{ -OnInit: - disablenpc "#getspell02_sch05"; - end; - -OnEnable: - enablenpc "#getspell02_sch05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell02_sch05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch05_gd == 0) { - warp "que_qsch05",103,153; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,1; - mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 1) { - warp "que_qsch05",102,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,2; - mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 2) { - warp "que_qsch05",113,111; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,3; - mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 3) { - warp "que_qsch05",161,105; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,4; - mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 4) { - warp "que_qsch05",168,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,5; - mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 5) { - warp "que_qsch05",150,159; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,6; - mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch05::OnEnable"; - donpcevent "#gdtimer01_sch05::Onstop"; - } - end; -} - -que_qsch05,131,117,0 script #getspell03_sch05 -1,1,1,{ -OnInit: - disablenpc "#getspell03_sch05"; - end; - -OnEnable: - enablenpc "#getspell03_sch05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell03_sch05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch05_gd == 0) { - warp "que_qsch05",103,153; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,1; - mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 1) { - warp "que_qsch05",102,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,2; - mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 2) { - warp "que_qsch05",113,111; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,3; - mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 3) { - warp "que_qsch05",161,105; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,4; - mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 4) { - warp "que_qsch05",168,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,5; - mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 5) { - warp "que_qsch05",150,159; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,6; - mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch05::OnEnable"; - donpcevent "#gdtimer01_sch05::Onstop"; - } - end; -} - -que_qsch05,117,150,0 script #getspell04_sch05 -1,1,1,{ -OnInit: - disablenpc "#getspell04_sch05"; - end; - -OnEnable: - enablenpc "#getspell04_sch05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell04_sch05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch05_gd == 0) { - warp "que_qsch05",103,153; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,1; - mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 1) { - warp "que_qsch05",102,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,2; - mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 2) { - warp "que_qsch05",113,111; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,3; - mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 3) { - warp "que_qsch05",161,105; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,4; - mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 4) { - warp "que_qsch05",168,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,5; - mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 5) { - warp "que_qsch05",150,159; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,6; - mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch05::OnEnable"; - donpcevent "#gdtimer01_sch05::Onstop"; - } - end; -} - -que_qsch05,150,135,0 script #getspell05_sch05 -1,1,1,{ -OnInit: - disablenpc "#getspell05_sch05"; - end; - -OnEnable: - enablenpc "#getspell05_sch05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell05_sch05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch05_gd == 0) { - warp "que_qsch05",103,153; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,1; - mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 1) { - warp "que_qsch05",102,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,2; - mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 2) { - warp "que_qsch05",113,111; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,3; - mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 3) { - warp "que_qsch05",161,105; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,4; - mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 4) { - warp "que_qsch05",168,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,5; - mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 5) { - warp "que_qsch05",150,159; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,6; - mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch05::OnEnable"; - donpcevent "#gdtimer01_sch05::Onstop"; - } - end; -} - -que_qsch05,117,121,0 script #getspell06_sch05 -1,1,1,{ -OnInit: - disablenpc "#getspell06_sch05"; - end; - -OnEnable: - enablenpc "#getspell06_sch05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell06_sch05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch05_gd == 0) { - warp "que_qsch05",103,153; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,1; - mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 1) { - warp "que_qsch05",102,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,2; - mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 2) { - warp "que_qsch05",113,111; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,3; - mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 3) { - warp "que_qsch05",161,105; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,4; - mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 4) { - warp "que_qsch05",168,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,5; - mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 5) { - warp "que_qsch05",150,159; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,6; - mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch05::OnEnable"; - donpcevent "#gdtimer01_sch05::Onstop"; - } - end; -} - -que_qsch05,131,154,0 script #getspell07_sch05 -1,1,1,{ -OnInit: - disablenpc "#getspell07_sch05"; - end; - -OnEnable: - enablenpc "#getspell07_sch05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell07_sch05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch05_gd == 0) { - warp "que_qsch05",103,153; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,1; - mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 1) { - warp "que_qsch05",102,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,2; - mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 2) { - warp "que_qsch05",113,111; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,3; - mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 3) { - warp "que_qsch05",161,105; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,4; - mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 4) { - warp "que_qsch05",168,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,5; - mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 5) { - warp "que_qsch05",150,159; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,6; - mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch05::OnEnable"; - donpcevent "#gdtimer01_sch05::Onstop"; - } - end; -} - -que_qsch05,146,121,0 script #getspell08_sch05 -1,1,1,{ -OnInit: - disablenpc "#getspell08_sch05"; - end; - -OnEnable: - enablenpc "#getspell08_sch05"; - specialeffect EF_LOCKON; - end; - -OnDisable: - disablenpc "#getspell08_sch05"; - end; - -OnTouch: - sc_start2 SC_Stone,300000,0,10000; - if ($gqse_sch05_gd == 0) { - warp "que_qsch05",103,153; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,1; - mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 1) { - warp "que_qsch05",102,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,2; - mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 2) { - warp "que_qsch05",113,111; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,3; - mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 3) { - warp "que_qsch05",161,105; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,4; - mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 4) { - warp "que_qsch05",168,135; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,5; - mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093"; - } - else if ($gqse_sch05_gd == 5) { - warp "que_qsch05",150,159; - disablenpc "#getspell01_sch05"; - set $gqse_sch05_gd,6; - mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000"; - donpcevent "#gdtimer02_sch05::OnEnable"; - donpcevent "#gdtimer01_sch05::Onstop"; - } - end; -} - -que_qsch05,103,153,0 script #sch05_cage01 -1,1,1,{ -OnInit: - disablenpc "#sch05_cage01"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch05",108,151; - disablenpc "#sch05_cage01"; - end; -} - -que_qsch05,102,135,0 script #sch05_cage02 -1,1,1,{ -OnInit: - disablenpc "#sch05_cage02"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch05",107,135; - disablenpc "#sch05_cage02"; - end; -} - -que_qsch05,113,111,0 script #sch05_cage03 -1,1,1,{ -OnInit: - disablenpc "#sch05_cage03"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch05",113,114; - disablenpc "#sch05_cage03"; - end; -} - -que_qsch05,161,105,0 script #sch05_cage04 -1,1,1,{ -OnInit: - disablenpc "#sch05_cage04"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch05",158,106; - disablenpc "#sch05_cage04"; - end; -} - -que_qsch05,168,135,0 script #sch05_cage05 -1,1,1,{ -OnInit: - disablenpc "#sch05_cage05"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch05",163,133; - disablenpc "#sch05_cage05"; - end; -} - -que_qsch05,150,159,0 script #sch05_cage06 -1,1,1,{ -OnInit: - disablenpc "#sch05_cage06"; - end; - -OnTouch: - sc_end SC_Stone; - warp "que_qsch05",150,154; - disablenpc "#sch05_cage06"; - end; -} - -que_qsch05,1,8,0 script #gd_sch05_mobctrl 844,{ -OnEnable: - monster "que_qsch05",107,152,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",109,135,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",113,116,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",157,107,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",163,133,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",149,156,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",130,139,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",135,137,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",130,132,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",128,137,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",109,145,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",109,130,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",128,114,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",147,114,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",154,128,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",151,145,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",130,151,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",131,139,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",135,136,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",131,132,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",128,136,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",110,145,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",129,114,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",148,114,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",155,128,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",152,145,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",131,151,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",110,130,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",132,139,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",135,135,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",132,132,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",128,135,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",111,145,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",111,130,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",130,114,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",149,114,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",156,128,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",153,145,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",132,151,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",133,139,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",135,134,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",133,132,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",128,135,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",112,145,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",131,114,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",150,114,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",157,128,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",154,145,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",133,151,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",112,130,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch05","#gd_sch05_mobctrl::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch05","#gd_sch05_mobctrl::OnMyMobDead") < 7) { - monster "que_qsch05",107,152,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",109,135,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",113,116,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",157,107,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",163,133,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - monster "que_qsch05",149,156,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead"; - } - end; -} - -que_qsch05,149,105,0 script windpath03_sch05 45,1,1,{ -OnInit: - disablenpc "windpath03_sch05"; - end; - -OnTouch: - warp "que_qsch05",119,103; - end; -} - -que_qsch05,128,104,0 script windpath04_sch05 45,1,1,{ -OnInit: - disablenpc "windpath04_sch05"; - end; - -OnTouch: - warp "que_qsch05",146,109; - end; -} - -que_qsch05,253,273,0 script #nm_switch_sch05 -1,5,5,{ -OnInit: - disablenpc "#nm_switch_sch05"; - end; - -OnEnable: - enablenpc "#nm_switch_sch05"; - end; - -OnDisable: - disablenpc "#nm_switch_sch05"; - stopnpctimer; - end; - -OnTouch: - disablenpc "#nm_switch_sch05"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch05","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch05","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00"; - end; - -OnTimer9000: - mapannounce "que_qsch05","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00"; - end; - -OnTimer10000: - donpcevent "#nmsomsch05_jin01::OnEnable"; - donpcevent "#sch05_stone01::OnEnable"; - end; - -OnTimer190000: - donpcevent "#nmsomsch05_jin02::OnEnable"; - donpcevent "#sch05_stone02::OnEnable"; - end; - -OnTimer370000: - donpcevent "#nmsomsch05_jin03::OnEnable"; - donpcevent "#sch05_stone03::OnEnable"; - stopnpctimer; - end; -} - -que_qsch05,229,297,0 script #nmsomsch05_jin01 -1,{ -OnEnable: - donpcevent "#sch05_stone01::OnEnable"; - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch05","#nmsomsch05_jin01::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch05","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff"; - monster "que_qsch05",226,288,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",227,289,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",228,290,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",229,291,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",230,292,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",231,293,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",232,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",233,295,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",234,296,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",235,297,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",228,286,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",229,287,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",230,288,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",231,289,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",232,290,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",233,291,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",234,292,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",235,293,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",236,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",237,295,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",230,284,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",231,285,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",232,286,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",233,287,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",234,288,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",235,289,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",236,290,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",237,291,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",238,292,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",239,293,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch05",226,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",227,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",228,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",229,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",230,295,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",231,296,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",231,297,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",231,298,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",231,299,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",230,300,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",229,301,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",228,301,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",227,301,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",226,301,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",225,300,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",224,299,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",224,298,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",224,297,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",224,296,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - monster "que_qsch05",225,295,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch05,2,8,0 script #sch05_stone01 844,{ -OnEnable: - monster "que_qsch05",227,294,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",229,294,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",231,296,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",231,298,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",230,300,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",228,301,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",226,301,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",224,299,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",224,297,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - monster "que_qsch05",225,295,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch05","#sch05_stone01::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch05","#sch05_stone01::OnMyMobDead") == 0) { - set $gqse_sch05_nm,$gqse_sch05_nm+1; - donpcevent "#nmsomsch05_jin01::OnDisable"; - if ($gqse_sch05_nm == 3) { - donpcevent "Wish Maiden#sch05_boss::Onfight"; - } - } - end; -} - -que_qsch05,275,299,0 script #nmsomsch05_jin02 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch05","#nmsomsch05_jin02::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch05","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff"; - monster "que_qsch05",263,292,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",264,291,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",265,290,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",266,289,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",267,288,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",268,287,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",269,286,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",270,285,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",271,284,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",272,283,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",265,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",266,293,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",267,292,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",268,291,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",269,290,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",270,289,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",271,288,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",272,287,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",273,286,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",274,285,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",267,296,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",268,295,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",269,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",270,283,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",271,282,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",272,281,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",273,280,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",274,279,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",275,276,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",276,275,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - end; - -OnTimer25000: -OnTimer55000: -OnTimer85000: -OnTimer120000: - monster "que_qsch05",274,301,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",275,301,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",276,301,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",277,301,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",278,300,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",279,299,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",279,298,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",279,297,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",279,296,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",278,295,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",277,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",276,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",275,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",274,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",273,295,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",272,296,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",272,297,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",272,298,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",272,299,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - monster "que_qsch05",273,300,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead"; - end; - -OnTimer180000: - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch05,2,9,0 script #sch05_stone02 844,{ -OnEnable: - monster "que_qsch05",275,301,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",277,301,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",279,299,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",279,297,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",278,295,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",276,294,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",274,294,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",272,296,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",272,298,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - monster "que_qsch05",273,300,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch05","#sch05_stone02::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch05","#sch05_stone02::OnMyMobDead") == 0) { - set $gqse_sch05_nm,$gqse_sch05_nm+1; - donpcevent "#nmsomsch05_jin02::OnDisable"; - if ($gqse_sch05_nm == 3) { - donpcevent "Wish Maiden#sch05_boss::Onfight"; - } - } - end; -} - -que_qsch05,251,340,0 script #nmsomsch05_jin03 -1,{ -OnEnable: - initnpctimer; - end; - -OnDisable: - killmonster "que_qsch05","#nmsomsch05_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "que_qsch05","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff"; - monster "que_qsch05",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - end; - -OnTimer120000: - monster "que_qsch05",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - end; - -OnTimer240000: - monster "que_qsch05",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - end; - -OnTimer360000: - monster "que_qsch05",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - monster "que_qsch05",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - end; -} - -que_qsch05,2,10,0 script #sch05_stone03 844,{ -OnEnable: - monster "que_qsch05",251,343,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",252,343,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",255,341,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",255,340,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",254,337,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",253,336,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",250,336,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",249,337,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",248,340,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - monster "que_qsch05",248,341,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead"; - end; - -Onreset: - killmonster "que_qsch05","#sch05_stone03::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("que_qsch05","#sch05_stone03::OnMyMobDead") == 0) { - set $gqse_sch05_nm,$gqse_sch05_nm+1; - donpcevent "#nmsomsch05_jin03::OnDisable"; - - if ($gqse_sch05_nm == 3) { - donpcevent "Wish Maiden#sch05_boss::Onfight"; - } - } - end; -} - -que_qsch05,235,285,5 script Guard of Shadow#sch05_01 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch05_01"; - end; - -OnDisable: - killmonster "que_qsch05","Guard of Shadow#sch05_01::OnMyMobDead"; - disablenpc "Guard of Shadow#sch05_01"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch05_01"; - monster "que_qsch05",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_01::OnMyMobDead"; - monster "que_qsch05",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_01::OnMyMobDead"; - monster "que_qsch05",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,224,290,5 script Guard of Shadow#sch05_02 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch05_02"; - end; - -OnDisable: - killmonster "que_qsch05","Guard of Shadow#sch05_02::OnMyMobDead"; - disablenpc "Guard of Shadow#sch05_02"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch05_02"; - monster "que_qsch05",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_02::OnMyMobDead"; - monster "que_qsch05",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_02::OnMyMobDead"; - monster "que_qsch05",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,236,296,5 script Guard of Shadow#sch05_03 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch05_03"; - end; - -OnDisable: - killmonster "que_qsch05","Guard of Shadow#sch05_03::OnMyMobDead"; - disablenpc "Guard of Shadow#sch05_03"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch05_03"; - monster "que_qsch05",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_03::OnMyMobDead"; - monster "que_qsch05",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_03::OnMyMobDead"; - monster "que_qsch05",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,225,303,5 script Guard of Shadow#sch05_04 1752,4,4,{ -OnInit: - disablenpc "Guard of Shadow#sch05_04"; - end; - -OnDisable: - killmonster "que_qsch05","Guard of Shadow#sch05_04::OnMyMobDead"; - disablenpc "Guard of Shadow#sch05_04"; - end; - -OnTouch: - disablenpc "Guard of Shadow#sch05_04"; - monster "que_qsch05",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_04::OnMyMobDead"; - monster "que_qsch05",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_04::OnMyMobDead"; - monster "que_qsch05",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,266,296,3 script Bloody Hunter#sch05_ac01 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch05_ac01"; - end; - -OnDisable: - killmonster "que_qsch05","Bloody Hunter#sch05_ac01::OnMyMobDead"; - disablenpc "Bloody Hunter#sch05_ac01"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch05_ac01"; - monster "que_qsch05",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac01::OnMyMobDead"; - monster "que_qsch05",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac01::OnMyMobDead"; - monster "que_qsch05",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,271,283,3 script Bloody Hunter#sch05_ac02 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch05_ac02"; - end; - -OnDisable: - killmonster "que_qsch05","Bloody Hunter#sch05_ac02::OnMyMobDead"; - disablenpc "Bloody Hunter#sch05_ac02"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch05_ac02"; - monster "que_qsch05",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac02::OnMyMobDead"; - monster "que_qsch05",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac02::OnMyMobDead"; - monster "que_qsch05",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,270,307,3 script Bloody Hunter#sch05_ac03 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch05_ac03"; - end; - -OnDisable: - killmonster "que_qsch05","Bloody Hunter#sch05_ac03::OnMyMobDead"; - disablenpc "Bloody Hunter#sch05_ac03"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch05_ac03"; - monster "que_qsch05",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac03::OnMyMobDead"; - monster "que_qsch05",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac03::OnMyMobDead"; - monster "que_qsch05",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac03::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,279,300,3 script Bloody Hunter#sch05_ac04 1753,4,4,{ -OnInit: - disablenpc "Bloody Hunter#sch05_ac04"; - end; - -OnDisable: - killmonster "que_qsch05","Bloody Hunter#sch05_ac04::OnMyMobDead"; - disablenpc "Bloody Hunter#sch05_ac04"; - end; - -OnTouch: - disablenpc "Bloody Hunter#sch05_ac04"; - monster "que_qsch05",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac04::OnMyMobDead"; - monster "que_qsch05",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac04::OnMyMobDead"; - monster "que_qsch05",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac04::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,247,330,5 script Temple Keeper#sch05_ac01 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch05_ac01"; - end; - -OnDisable: - killmonster "que_qsch05","Temple Keeper#sch05_ac01::OnMyMobDead"; - disablenpc "Temple Keeper#sch05_ac01"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch05_ac01"; - monster "que_qsch05",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac01::OnMyMobDead"; - monster "que_qsch05",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac01::OnMyMobDead"; - monster "que_qsch05",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac01::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,255,330,3 script Temple Keeper#sch05_ac02 1933,4,4,{ -OnInit: - disablenpc "Temple Keeper#sch05_ac02"; - end; - -OnDisable: - killmonster "que_qsch05","Temple Keeper#sch05_ac02::OnMyMobDead"; - disablenpc "Temple Keeper#sch05_ac02"; - end; - -OnTouch: - disablenpc "Temple Keeper#sch05_ac02"; - monster "que_qsch05",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac02::OnMyMobDead"; - monster "que_qsch05",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac02::OnMyMobDead"; - monster "que_qsch05",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac02::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -que_qsch05,251,255,3 script Wish Maiden#sch05_boss 1931,{ -OnInit: - hideonnpc "Wish Maiden#sch05_boss"; - end; - -OnDisable: - killmonster "que_qsch05","Wish Maiden#sch05_boss::OnMyMobDead"; - hideonnpc "Wish Maiden#sch05_boss"; - stopnpctimer; - end; - -Onfight: - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_qsch05","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00"; - end; - -OnTimer4000: - mapannounce "que_qsch05","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00"; - end; - -OnTimer5000: - specialeffect EF_ICECRASH; - hideonnpc "Wish Maiden#sch05_boss"; - specialeffect EF_SPHERE; - monster "que_qsch05",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch05_boss::OnMyMobDead"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("que_qsch05","Wish Maiden#sch05_boss::OnMyMobDead") == 0) { - donpcevent "#okolnir_sch05::Onstop"; - donpcevent "Wish Maiden#sch05_gift::OnEnable"; - mapannounce "que_qsch05","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00"; - } - end; -} - -que_qsch05,252,340,3 script Wish Maiden#sch05_gift 403,{ - set .@GID, GetCastleData("schg_cas05",1); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "As I declared, I will give the Goddess' shine to you."; - mes "You have the requirements to carry it..."; - next; - mes "[Wish Maiden]"; - mes "You will be granted the power of the great Valkyrie..."; - next; - mes "[Wish Maiden]"; - mes "I will give you some things for fun."; - mes "All of you enjoy them together..."; - next; - mes "[Wish Maiden]"; - mes "Go to Rachel and Juno to meet the Ravies sisters."; - next; - cutin "wish_maiden32",1; - mes "[Wish Maiden]"; - mes "I will open the gate for you to come back here."; - mes "...Okolnir won't last forever..."; - delitem 7830,1; //Goddess_Tear - delitem 7831,1; //Valkyrie_Token - delitem 7832,1; //Brynhild_Armor_Piece - delitem 7833,1; //Hero_Remains - delitem 7834,1; //Andvari_Ring - delitem 2357,1; //Valkyrie_Armor - delitem 7510,100; //Valhalla_Flower - delitem 969,10; //Gold - delitem 985,20; //Elunium - getitem 2383,1; //Brynhild - getitem 7840,1; //Valkyrie_Gift - announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb"; - close2; - cutin "wish_maiden11",255; - disablenpc "Wish Maiden#sch05_gift"; - enablenpc "#to_agit_sch05_gate"; - end; - } - else { - cutin "wish_maiden13",1; - mes "[Wish Maiden]"; - mes "As I declared, you are worthy of holding the Brynhild."; - mes "However, you do not have the requirements on you..."; - next; - mes "[Wish Maiden]"; - mes "...Did you forget something?"; - close2; - } - } - else { - cutin "wish_maiden12",1; - mes "[Wish Maiden]"; - mes "All of you worked together as a team..."; - mes "Humans are strong when they are united, but are easily swayed by lust."; - next; - mes "[Wish Maiden]"; - mes "Humans are imperfect, so their chief god is there for them when they need help."; - mes "...."; - next; - mes "[Wish Maiden]"; - mes "Always be real."; - mes "Do not regret your actions..."; - close2; - } - } - cutin "wish_maiden11",255; - end; - -OnInit: - disablenpc "Wish Maiden#sch05_gift"; - end; - -OnEnable: - enablenpc "Wish Maiden#sch05_gift"; - initnpctimer; - end; - -OnDisable: - disablenpc "Wish Maiden#sch05_gift"; - stopnpctimer; - end; - -OnTimer280000: - mapannounce "que_qsch05","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00"; - end; - -OnTimer290000: - mapwarp "que_qsch05","schg_cas05",369,306; - donpcevent "#to_agit_sch05_gate::OnDisable"; - end; - -OnTimer300000: - donpcevent "#okolnir_sch05::OnDisable"; - set $gqse_sch05_miro,0; - set $gqse_sch05_pcc,0; - set $gqse_sch05_gd,0; - set $gqse_sch05_nm,0; - set $siz_sch05_on,2; - donpcevent "#okolnir_sch05_time01::OnEnable"; - stopnpctimer; - end; -} - -que_qsch05,252,339,0 script #to_agit_sch05_gate 45,1,1,{ -OnInit: - disablenpc "#to_agit_sch05_gate"; - end; - -OnTouch: - warp "schg_cas05",369,306; - end; -} - -que_qsch05,1,6,0 script #okolnir_sch05_time01 844,{ -OnInit: - if ($siz_sch05_on == 2) { - initnpctimer; - } - end; - -OnEnable: - set $gqse_sch05_time,0; - initnpctimer; - end; - -Onreset: - set $siz_sch05_on,0; - set $gqse_sch05_time,0; - stopnpctimer; - end; - -OnTimer3600000: - if ($gqse_sch05_time < 12) { - set $gqse_sch05_time,$gqse_sch05_time+1; - initnpctimer; - } - else if ($gqse_sch05_time == 12) { - set $siz_sch05_on,0; - set $gqse_sch05_time,0; - enablenpc "Wish Maiden#gq_sch05"; - enablenpc "Piamette#sch05"; - hideoffnpc "Wish Maiden#sch05_boss"; - stopnpctimer; - } - end; -} - -que_qsch05,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0 -que_qsch05,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0 -que_qsch05,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0 -que_qsch05,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0 diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 9a3f6bb60..7af4feb42 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 130639f6d..142682a8c 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -97,7 +97,6 @@ npc: npc/events/god_se_festival.txt //npc: npc/events/lunar_2008.txt // - Official Memorial Day (2009) Event (iRO) //npc: npc/events/MemorialDay_2008.txt -//npc: npc/events/quiz_qt.txt // - Official St. Patrick's Day (2008) Event (iRO) //npc: npc/events/StPatrick_2008.txt //npc: npc/events/twintowers.txt @@ -218,16 +217,7 @@ npc: npc/quests/newgears/2006_headgears.txt npc: npc/quests/newgears/2008_headgears.txt // - Falicious Okolnir ------------------------------------------ // God Item Second Edition Quests -npc: npc/quests/okolnir/godse_aru01.txt -npc: npc/quests/okolnir/godse_aru02.txt -npc: npc/quests/okolnir/godse_aru03.txt -npc: npc/quests/okolnir/godse_aru04.txt -npc: npc/quests/okolnir/godse_aru05.txt -npc: npc/quests/okolnir/godse_sch01.txt -npc: npc/quests/okolnir/godse_sch02.txt -npc: npc/quests/okolnir/godse_sch03.txt -npc: npc/quests/okolnir/godse_sch04.txt -npc: npc/quests/okolnir/godse_sch05.txt +npc: npc/quests/okolnir.txt // - The God Item Quest ----------------------------------------- npc: npc/quests/seals/brisingamen_seal.txt // - Controller file, allow GMs to change variables. -- cgit v1.2.3-70-g09d2