From 531e086ee772daa4b953cde717b6ee355589d114 Mon Sep 17 00:00:00 2001 From: masao87 Date: Sun, 1 Jan 2012 18:05:40 +0000 Subject: - Fixed NPC Position in 2006_headgears.txt - Added new Headgear Quests and Cute Ribbon Dyer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15344 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/2008_newhat_mir.txt | 825 ++++++++++++++++++++++++++++++++++ npc/quests/newgears/2006_headgear.txt | 2 +- npc/scripts_athena.conf | 1 + 3 files changed, 827 insertions(+), 1 deletion(-) create mode 100644 npc/quests/2008_newhat_mir.txt (limited to 'npc') diff --git a/npc/quests/2008_newhat_mir.txt b/npc/quests/2008_newhat_mir.txt new file mode 100644 index 000000000..bc01d65b2 --- /dev/null +++ b/npc/quests/2008_newhat_mir.txt @@ -0,0 +1,825 @@ +//===== rAthena Script ======================================= +//= 2008 Headgear +//===== By: ================================================== +//= Masao +//= Credits: Muad_Dib +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= SVN rA +//===== Description: ========================================= +//= [Aegis Conversion] +//= Cats Footprint, Cute Ribbon Dyer and Brides Corolla. +//===== Additional Comments: ================================= +//= 1.0 First Version. [Masao] +//============================================================ + +gef_fild05,80,149,3 script Myu#08_hat 877,{ + + mes "[Myu]"; + mes "Meow..."; + emotion 23; + next; + if (2008_hat_cat == 0){ + mes "[Myu]"; + mes "Oh? Aren't you an adventurer?"; + mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?"; + mes "(Meow!)"; + next; + menu "Meow..?",-; + mes "[Myu]"; + mes "Ah, Never mind that."; + mes "This place is the village of Deserted people."; + mes "Homeland of those who walk in the shadows and lay low."; + next; + mes "[Myu]"; + mes "....And yet, our peace is being disturbed by those barking dogs."; + mes "That's right, Adventurer."; + mes "Would you be so kind and punish those Kobold Archers?"; + next; + mes "[Myu]"; + mes "They have their own territory south of here, but they're still trying to invade ours."; + next; + mes "[Myu]"; + mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use."; + next; + mes "[Myu]"; + mes "So what I'm asking you is... to drive them out of our territory by using all means necessary.."; + next; + mes "[Myu]"; + mes "If you manage to do that, I will give you something precious which I really adore."; + next; + switch(select("That sounds troublesome..:What should I do?")){ + case 1: + mes "[Myu]"; + mes "Hmph, yeah, it was kinda funny huh."; + mes "Anybody who comes here....they all come to harm the Wild Roses.."; + mes "I failed to notice that."; + next; + mes "[Myu]"; + mes "...It was a fruitless effort Meow..."; + next; + mes "["+strcharinfo(0)+"]"; + mes " (Meow again...What a weirdo.)"; + close; + case 2: + mes "[Myu]"; + mes "Of course take care of those Kobold Archers Meow!"; + mes " "; + mes "(Meow!)"; + next; + menu "Meow again?!",-; + mes "[Myu]"; + mes "Hmm Hmm I told you to never mind that."; + mes "So as I was saying..."; + mes "I mean... meow... er..."; + next; + mes "[Myu]"; + mes "Exactly 1,000 times no more, no less."; + mes "Give them 1,000 warnings and they will back off."; + next; + menu "What do you mean by 1,000 warnings...?",-; + mes "[Myu]"; + mes "Hu~Do I have to spell it out for you?"; + next; + mes "As she says that, Myu slides her neck mocking like she's slitting her throat."; + next; + switch(select( "Isn't that too much?" "That's easy")){ + case 1: + mes "[Myu]"; + mes "..But they won't give up if we dont really teach them a lesson."; + mes "Well If you think it's too much for you, so be it."; + close; + case 2: + mes "[Myu]"; + mes "But you have to keep one thing in mind and it is"; + mes "obiously, NEVER EVER do any harm to Wild Roses."; + next; + mes "[Myu]"; + mes "If you do, it's all over for you."; + mes "So you better be careful.. "; + mes "Meow Meow Meow.."; + set 2008_hat_cat,1; + setquest 7054; + setquest 7055; + close; + } + } + } else if (2008_hat_cat == 1){ + if (checkquest(7055,2) == 1){ + mes "[Myu]"; + mes "Did you think I didn't know what you have done?"; + mes "Huh?"; + next; + mes "[Myu]"; + mes "How..just how could you kill those precious children..?"; + mes "And you were saying that you are on our side?!"; + next; + mes "[Myu]"; + mes "Our business is over!!!"; + mes " "; + mes "(Meow..)"; + set 2008_hat_cat,0; + erasequest 7054; + erasequest 7055; + close; + }else if (checkquest(7054,2) == 2){ + mes "[Myu]"; + mes "Oh..wow unbelievable!"; + mes "Now, those Kobolds should have learned a lesson, haven't they?"; + mes "Meow Meow Meow!"; + next; + mes "[Myu]"; + mes "Here, Take this."; + mes "This is the Seal of our 'Brave Kitty Cats'."; + mes "This is soooo valuable, so don't lose it."; + next; + menu "This is it?",-; + mes "[Myu]"; + mes "What more did you expect?"; + mes "That Pow is really a valuable thing!"; + mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them."; + set 2008_hat_cat,2; + getitem 5446,1; + erasequest 7054; + erasequest 7055; + close; + } + mes "[Myu]"; + mes "You get it now, huh?"; + mes "ONE THOUSAND TIMES! -chuckles-"; + mes "(Meow Meow Meow~)"; + next; + mes "["+strcharinfo(0)+"]" + mes "(What a weirdo.. Anyways..what's with that meow meow sound?)"; + mes "Just keep your promises."; + mes "after the work is done...Ok?"; + next; + mes "[Myu]"; + mes "Of course! Don't worry about that~"; + close; + } else if (2008_hat_cat == 2){ + mes "[Myu]"; + mes "This place is the village of Deserted people."; + mes "Homeland of those who walk in the shadows and lay low."; + next; + mes "[Myu]"; + mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'."; + mes "What brings you here?"; + next; + mes "[Myu]"; + mes "Oh yeah, right, even after all the threats we gave the Kobolds.."; + mes "our situation hasn't changed at all. Would you mind helping us once more?"; + next; + mes "Myu slides her neck mocking like she's slitting her throat."; + mes "Her mouth looks like it's saying."; + mes " 'O.N.E. T.H.O.U.S.A.N.D.' "; + next; + switch(select("NO!:Sure.")){ + case 1: + mes "[Myu]" + mes "...!..." + mes ".. Ah.. that's too bad." + mes "Well, looks like a bait has spoiled.... " + mes "It's ok. That's how it is. Meow." + close; + case 2: + mes "[Myu]" + mes "You know the drill right?" + mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers." + mes "Give them 1,000 times despair!" + set 2008_hat_cat,1; + setquest 7054; + setquest 7055; + close; + } + } + mes "[Myu]"; + mes "Meow.."; + mes "This Sunshine...makes me sleepy.."; + close; +} + +morocc_in,137,102,5 script Trainee#2008hat01 82,{ + + mes "[Trainee Elgo]"; + mes "Welcome."; + mes "Please talk to our teacher if you are here to make a dyes."; + mes "And talk to my friend next to me if it is about the delivery."; + next; + switch(select("And just what are you doing?:I see.")){ + case 1: + mes "[Elgo]"; + mes "Well, I dye clothes."; + mes "like handkerchiefs, or ribbons."; + next; + mes "[Elgo]"; + mes "I can dye small things really pretty.."; + mes "Such as a ^4d4dffCute Ribbon^000000."; + mes "Bring me a Cute Ribbon if you want to dye it."; + next; + mes "[Elgo]"; + mes "It'd be a good chance for me to practice one,"; + mes "and you won't have to pay a single zeny."; + mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000."; + next; + mes "[Elgo]"; + mes "Of course, I won't fail."; + mes "I will put all my efforts into it."; + mes "I want to challenge my skills!!"; + next; + if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0){ + mes "["+strcharinfo(0)+"]"; + mes "(I have a Cute Ribbon...what should I do..?)"; + next; + switch(select("Ask Elgo to dye it.:Leave it alone.")){ + case 1: + mes "[Elgo]"; + mes "Oh, So you want to dye your Cute Ribbon, aren't you?"; + mes "What colour is your Cute Ribbon?"; + mes "Which one is the one you want to be dyed?"; + next; + switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){ + case 1: + if (countitem(2250) > 0){ + mes "[Elgo]"; + mes "Ok Ok, Yellow Cute Ribbon, huh?"; + mes "What color do you want it to be dyed?"; + next; + switch(select("White:Blue:Red:Green")){ + case 1: + if (countitem(982) > 0){ + mes "[Elgo]"; + mes "Wow, pure and innocent white!"; + mes "Ok, let's do it."; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 2250,1; + delitem 982,1; + getitem 5441,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; + close; + case 2: + if (countitem(978) > 0){ + mes "[Elgo]"; + mes "Cool blue!!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 2250,1; + delitem 978,1; + getitem 5440,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; + close; + case 3: + if (countitem(975) > 0){ + mes "[Elgo]"; + mes "Cute Red!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 2250,1; + delitem 975,1; + getitem 5439,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; + close; + case 4: + if (countitem(979) > 0){ + mes "[Elgo]"; + mes "Nature's Green!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 2250,1; + delitem 979,1; + getitem 5438,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; + close; + } + } + mes "[Elgo]"; + mes "Yellow is the basic color of a Cute Ribbon."; + mes "But you don't even have one."; + close; + case 2: + if (countitem(5441) > 0){ + mes "[Elgo]"; + mes "Ok Ok, This white Cute Ribbon, huh?"; + mes "What color do you want it to be dyed?"; + next; + switch(select("Yellow:Blue:Red:Green")){ + case 1: + if (countitem(976) > 0){ + mes "[Elgo]"; + mes "Basic Yellow!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5441,1; + delitem 976,1; + getitem 2250,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; + close; + case 2: + if (countitem(978) > 0){ + mes "[Elgo]"; + mes "Cool blue!!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5441,1; + delitem 978,1; + getitem 5440,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; + close; + case 3: + if (countitem(975) > 0){ + mes "[Elgo]"; + mes "Cute Red!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5441,1; + delitem 975,1; + getitem 5439,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; + close; + case 4: + if (countitem(979) > 0){ + mes "[Elgo]"; + mes "Nature's Green!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?" + delitem 5441,1; + delitem 979,1; + getitem 5438,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; + close; + } + } + mes "[Elgo]"; + mes "You want to dye a white Cute Ribbon, right?"; + mes "But you don't even have one."; + close; + case 3: + if (countitem(5440) > 0){ + mes "[Elgo]"; + mes "Ok Ok, This blue Cute Ribbon, huh?"; + mes "What color do you want it to be dyed?"; + next; + switch(select("White:Yellow:Red:Green")){ + case 1: + if (countitem(982) > 0){ + mes "[Elgo]"; + mes "Wow, pure and innocent white!"; + mes "Ok, let's do it."; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5440,1; + delitem 982,1; + getitem 5441,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; + close; + case 2: + if (countitem(976) > 0){ + mes "[Elgo]"; + mes "Basic Yellow!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5440,1; + delitem 976,1; + getitem 2250,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; + close; + case 3: + if (countitem(975) > 0){ + mes "[Elgo]"; + mes "Cute Red!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5440,1; + delitem 975,1; + getitem 5439,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; + close; + case 4: + if (countitem(979) > 0){ + mes "[Elgo]"; + mes "Nature's Green!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5440,1; + delitem 979,1; + getitem 5438,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; + close; + } + } + mes "[Elgo]"; + mes "You want to dye a blue Cute Ribbon, right?"; + mes "But you don't even have one."; + close; + case 4: + if (countitem(5439) > 0){ + mes "[Elgo]"; + mes "Ok Ok, This Red Cute Ribbon, huh?"; + mes "What color do you want it to be dyed?"; + next; + switch(select("White:Blue:Yellow:Green")){ + case 1: + if (countitem(982) > 0){ + mes "[Elgo]"; + mes "Wow, pure and innocent white!"; + mes "Ok, let's do it."; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5439,1; + delitem 982,1; + getitem 5441,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; + close; + case 2: + if (countitem(978) > 0){ + mes "[Elgo]"; + mes "Cool blue!!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5439,1; + delitem 978,1; + getitem 5440,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; + close; + case 3: + if (countitem(976) > 0){ + mes "[Elgo]"; + mes "Basic Yellow!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5439,1; + delitem 976,1; + getitem 2250,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; + close; + case 4: + if (countitem(979) > 0){ + mes "[Elgo]"; + mes "Nature's Green!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5439,1; + delitem 979,1; + getitem 5438,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; + close; + } + } + mes "[Elgo]"; + mes "You want to dye a red Cute Ribbon, right?"; + mes "But you don't even have one."; + close; + case 5: + if (countitem(5438) > 0){ + mes "[Elgo]"; + mes "Ok Ok, This Green Cute Ribbon, huh?"; + mes "What color do you want it to be dyed?"; + next; + switch(select("White:Blue:Red:Yellow")){ + case 1: + if (countitem(982) > 0){ + mes "[Elgo]"; + mes "Wow, pure and innocent white!"; + mes "Ok, let's do it."; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5438,1; + delitem 982,1; + getitem 5441,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; + close; + case 2: + if (countitem(978) > 0){ + mes "[Elgo]"; + mes "Cool blue!!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5438,1; + delitem 978,1; + getitem 5440,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; + close; + case 3: + if (countitem(975) > 0){ + mes "[Elgo]"; + mes "Cute Red!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5438,1; + delitem 975,1; + getitem 5439,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; + close; + case 4: + if (countitem(976) > 0){ + mes "[Elgo]"; + mes "Basic Yellow!"; + mes "Let's do it!"; + next; + mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; + next; + mes "[Elgo]"; + mes ".. Hmm.."; + mes "This should do it."; + mes "What do you think?"; + mes "Did this color came out nicely?"; + delitem 5438,1; + delitem 976,1; + getitem 250,1; + close; + } + mes "[Elgo]"; + mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; + close; + } + } + mes "[Elgo]"; + mes "You want to dye a Green Cute Ribbon, right?"; + mes "But you don't even have one."; + close; + case 6: + mes "["+strcharinfo(0)+"]"; + mes "Ah, I'm not sure this time. I will come back next time."; + mes "Take Care."; + next; + mes "[Elgo]"; + mes "Ok. It's fine. I will see you later~ Bye Bye~!"; + close; + } + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Hmm, I will bring you one next time."; + mes "Take Care."; + next; + mes "[Elgo]"; + mes "Ok, Good bye!"; + close; + } + } + case 2: + mes "[Elgo]"; + mes "Uh..Would you please leave?"; + mes "I need to get back to work..."; + close; + } +} + +in_orcs01,119,106,3 script Orc Lady#2008hat03 1273,2,2,{ + +OnTouch: + mes "["+strcharinfo(0)+"]"; + mes "This Orc Lady is absorbed in something."; + mes "I don't know what she's making...but she wouldn't notice me even I walk up on her."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Should I talk to her?...Uh..Do we even understand eachother?"; + next; + mes "THe Orc Lady suddenly turns around looking surprised."; + mes "A Maneater Blossom fell on the ground out of her hands."; + next; + switch(select("Pick up the flowers for Orc Lady.:Run away!")){ + case 1: + mes "[Orc Lady]"; + mes ".. ..."; + mes "Adventurer with weapon helps Orc?"; + mes "You weirdo."; + mes "My name is Aite-Nah-Zir-Be."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Surprisingly the Orc Lady introduced herself to me."; + mes "How should I react?"; + next; + switch(select("Ask her what she was up to.:Say good bye.")){ + case 1: + mes "[Aite]"; + mes "I'm making a Corolla."; + mes "Weaving the flower...with a ribbon.."; + mes "Brides...wear...Corollas.."; + next; + menu "Would you make one for me?",-; + if ((countitem(10007) > 0) && (countitem(1032) > 999)){ + mes "[Aite]"; + mes ".. Materials..you..have.."; + mes "..Too much time to make one."; + next; + mes "[Aite]"; + mes "Trade with you.. the one I just made."; + mes "But you, weirdo."; + mes "You humans are hard...to...understand."; + delitem 10007,1; + delitem 1032,1000; + getitem 5436,1; + close; + } + mes "[Aite]"; + mes "I need... Silk... Ribbon."; + mes "1,000 Maneater Blossoms.."; + mes "Bring me...."; + next; + mes "["+strcharinfo(0)+"]"; + mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)"; + mes "Got it. I will go and bring back the materials."; + close; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "I nodded goodbye to her with a smile on my face saying nothing."; + mes "She nodded back to be as if she understood that was my good bye."; + close; + } + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Let's run away while she's still in shock."; + close2; + warp "gef_fild10",223,203; + end; + } + end; +} \ No newline at end of file diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt index c468dca6f..b3f44817f 100644 --- a/npc/quests/newgears/2006_headgear.txt +++ b/npc/quests/newgears/2006_headgear.txt @@ -207,7 +207,7 @@ rachel,152,131,3 script Sakjul 928,{ } //============================ Valkyrie Helm ===================================================== -hugel,147,130,3 script Ghenirhemin 897,{ +hugel,147,103,3 script Ghenirhemin 897,{ if (moza_valkylie == 5) { set .@val2,rand(1,10); if (.@val2 == 3) { diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index f22db7cc3..e33c32598 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -134,6 +134,7 @@ npc: npc/quests/cooking_quest.txt npc: npc/quests/newgears/2006_headgear.txt npc: npc/quests/gunslinger_quests.txt npc: npc/quests/ninja_quests.txt +npc: npc/quests/2008_newhat_mir.txt //Quests-Tutorials for basic classes (1st class quests) npc: npc/quests/first_class/tu_acolyte.txt npc: npc/quests/first_class/tu_archer.txt -- cgit v1.2.3-70-g09d2