From 49fef518f8303db53fcdf4dc8113d6bcf4ea1ee4 Mon Sep 17 00:00:00 2001 From: evera Date: Thu, 29 Jun 2006 22:16:38 +0000 Subject: fixed some typos git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7401 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 1 + npc/airports/airships.txt | 15 ++++++------ npc/cities/alberta.txt | 59 ++++++++++++++++++++++++----------------------- 3 files changed, 39 insertions(+), 36 deletions(-) (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index aefa1bcb0..b06381a7a 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -39,6 +39,7 @@ Playtester Date Added ====== 06/29 + * Fixed many typos on cities/alberta.txt and airports/airships.txt, with information from Crono/Hollengrhen [Evera] * Stricted up penal servitude conditions [Lupus] - Restricted Novices Castles entrance of TK/Highs to 80 BaseLevel 06/28 diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index 23c763608..25e73c29e 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== -//= 0.5 +//= 0.5a //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 0.3 Implemented some more NPCs [MasterOfMuppets] //= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets] //= 0.5 Removed Duplicates [Silent] +//= 0.5aFixed a typo [Evera] //============================================================ //============================================================ @@ -83,7 +84,7 @@ OnTimer45000: mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3; end; OnTimer55000: - mapannounce "airplane.gat","Currently we are in Hugel. The Airship will leave shortly.",1,0xBA55D3; + mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3; end; OnTimer65000: set $airplanelocation,0; @@ -108,7 +109,7 @@ OnTimer110000: mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00; end; OnTimer120000: - mapannounce "airplane.gat","Currently we are in Einbroch. The Airship will take off shortly.",1,0x00FF00; + mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00; end; OnTimer130000: set $airplanelocation,0; @@ -133,7 +134,7 @@ OnTimer175000: mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600; end; OnTimer185000: - mapannounce "airplane.gat","Currently we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600; + mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600; end; OnTimer195000: set $airplanelocation,0; @@ -158,7 +159,7 @@ OnTimer240000: mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB; end; OnTimer250000: - mapannounce "airplane.gat","Currently we are in Yuno. The Airship will leave shortly.",1,0x70DBDB; + mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB; end; OnTimer260000: stoptimer; @@ -619,7 +620,7 @@ OnTimer45000: mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00; end; OnTimer55000: - mapannounce "airplane_01.gat","Currently we are in Izlude. The Airship will leave shortly.",1,0x00FF00; + mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00; end; OnTimer65000: set $airplanelocation2,0; @@ -644,7 +645,7 @@ OnTimer110000: mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB; end; OnTimer120000: - mapannounce "airplane_01.gat","Currently we are in Yuno. The Airship will take off shortly.",1,0x70DBDB; + mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB; end; OnTimer130000: stoptimer; diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 47cf01ca1..b8482a44a 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -20,6 +20,7 @@ //= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus] //= 1.9 Added two NPCs shown at RO Magazine [Playtester] //= 2.0 Removed Duplicates [Silent] +//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera] //============================================================ //NewsPaper(?) @@ -30,14 +31,14 @@ alberta.gat,148,60,3 script Man#03 833,{end;} // Young Man ----------------------------------------------------------- alberta_in.gat,20,183,6 script Young Man 49,{ mes "[Merchant]"; - mes "People say that ^0000ffGungnir^000000, the legendary spear, never misses its' target. If that's true, then it's simply amazing."; + mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing."; close; } // Merchant ------------------------------------------------- alberta.gat,97,51,7 script Merchant#01 84,{ mes "[Merchant]"; - mes "When you travel to many places like I do, you often here a lot of rumors. There is one rumor I heard that is really interesting."; + mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting."; next; mes "[Merchant]"; mes "Apparently there are cards which seal the power of certain monsters within them."; @@ -108,14 +109,14 @@ alberta.gat,62,156,2 script Phina 102,{ mes "You know... the ones that play around with the flies that make that buzzing noise."; next; mes "[Phina]"; - mes "Well one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!"; + mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!"; next; mes "[Phina]"; - mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces."; + mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces."; emotion e_wah; next; mes "[Phina]"; - mes "I sure learned my lesson that day. NEVER taught any creature cause if they get angry, you'll be in a world of hurt."; + mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt."; close; R_0: mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him."; @@ -134,13 +135,13 @@ alberta.gat,93,174,2 script Grandma 103,{ mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!."; next; mes "[Grandma]"; - mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around."; + mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around."; next; mes "[Grandma]"; - mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away."; + mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away."; next; mes "[Grandma]"; - mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship."; + mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship."; next; mes "[Grandma]"; mes "They then created an event called the ^0000ddSunken Ship^000000."; @@ -152,7 +153,7 @@ alberta.gat,93,174,2 script Grandma 103,{ mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction."; next; mes "[Grandma]"; - mes "I have to say though, that I don't think it's worth risking your life for......"; + mes "I have to say, though, I don't think it's worth risking your life for......"; close; } @@ -240,7 +241,7 @@ alberta.gat,189,151,5 script Sailor Fisk 100,{ L_NoZeny: mes "[Sailor Fisk]"; - mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you don't have it."; + mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it."; close; M_End: close; @@ -253,7 +254,7 @@ alberta.gat,190,173,4 script Phelix 85,{ mes "What the hell are you doing here?"; next; mes "[Phelix]"; - mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!"; + mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!"; next; mes "[Phelix]"; mes "Hmm, however I'd be willing to trade you some items for your jellopies."; @@ -337,7 +338,7 @@ alberta.gat,195,151,3 script Paul 86,{ L_NoZeny: mes "[Paul]"; - mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you don't have it."; + mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it."; mes "Please come back later when you have enough."; close; } @@ -359,7 +360,7 @@ MEnd: alberta.gat,247,123,5 script Gotanblue 709,{ if(TURTLE) goto L_Turtle; mes "[Gotanblue]"; - mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land...."; + mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land...."; next; mes "[Gotanblue]"; mes "Do you know what I mean?....."; @@ -367,7 +368,7 @@ alberta.gat,247,123,5 script Gotanblue 709,{ L_Turtle: mes "[Gotanblue]"; - mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!"; + mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!"; M_Menu: next; menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End; @@ -418,7 +419,7 @@ M_Menu: emotion e_gasp; next; mes "[Gotanblue]"; - mes "Amazingly the ship held together and we were able to continue on."; + mes "Amazingly, the ship held together and we were able to continue on."; next; mes "[Gotanblue]"; mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship."; @@ -431,7 +432,7 @@ M_Menu: mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition."; next; mes "[Gotanblue]"; - mes "According to his journal, the man had come by himself to find the island. Unfortunately we could not find him anywhere."; + mes "According to his journal, the man had come by himself to find the island. Unfortunately, we couldn't find him."; next; mes "[Gotanblue]"; mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island."; @@ -442,7 +443,7 @@ M_Menu: mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master...."; next; mes "[Gotanblue]"; - mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as, 'the most beautiful thing in the world'."; + mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as 'the most beautiful thing in the world'."; next; mes "[Gotanblue]"; mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed."; @@ -472,15 +473,15 @@ M_Menu: emotion e_omg; next; mes "[Gotanblue]"; - mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta...."; + mes "As you can see only I and Jornadan were able to make it out alive. By pure luck, we made back to Alberta...."; next; mes "[Gotanblue]"; - mes "(~sob~sob~sob)... I apologize. I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island."; + mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island."; emotion e_sob; goto M_Menu; M_2: mes "[Gotanblue]"; - mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??"; + mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??"; emotion e_what; next; mes "[Gotanblue]"; @@ -506,7 +507,7 @@ M_Menu: close; sL_Zeny: mes "[Gotanblue]"; - mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!"; + mes "What's this? I said 10,000 zeny. I will not guide you for less. Good day!"; emotion e_what; close; sM_End: @@ -564,7 +565,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist."; next; mes "[Turtle Grandpa]"; - mes "I for one believe it does.... it HAS TOO!!......"; + mes "I for one believe it does.... It HAS TO!!......"; emotion e_gasp; next; mes "[Turtle Grandpa]"; @@ -589,7 +590,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying...."; next; mes "[Turtle Grandpa]"; - mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island."; + mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island."; next; mes "[Turtle Grandpa]"; mes "But for reasons unknown, the crew became stranded on the island forever!!"; @@ -633,16 +634,16 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ next; mes "[Turtle Grandpa]"; mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000."; - mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well good luck."; + mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well, good luck."; close; M_End: mes "[Turtle Grandpa]"; - mes "whooops......"; + mes "Whooops......"; next; mes "!!KA-PLOP!!(collapses on the floor)"; next; mes "[Turtle Grandpa]"; - mes "he he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~"; + mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~"; close; } @@ -691,7 +692,7 @@ alberta.gat,248,90,1 script Jornadan Niliria 121,{ next; mes "[Jornadan Niliria]"; mes "There is an unusually dense area of fog that surrounds the island."; - mes "At first we tried to figure what causes it but with no luck. We figured that it was just one of nature's natural phenomenons."; + mes "At first we tried to figure what causes it but with no luck. We figured that it was just a natural phenomenon."; next; mes "[Jornadan Niliria]"; mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall."; @@ -732,7 +733,7 @@ alberta.gat,247,93,1 script A Voyage Log 111,{ mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one..."; next; mes "[A Voyage Log]"; - mes "I could tell by the looks on my comrade's faces, that they too were worried. No could sleep that night. I hope we will see the sunrise soon...."; + mes "I could tell by the looks on my comrade's faces, that they too were worried. No one could sleep that night. I hope we will see the sunrise soon...."; next; mes "[A Voyage Log]"; mes "= 04:10 ="; -- cgit v1.2.3-70-g09d2