From 459c792852a557adf125d4f086c53c6ab53ac08f Mon Sep 17 00:00:00 2001 From: KirieZ Date: Fri, 28 Aug 2015 01:47:03 -0300 Subject: Fix tu_sword.txt quest log linking. issue #008561 (old tracker) --- npc/quests/first_class/tu_sword.txt | 48 +++++++++++++++++++------------------ 1 file changed, 25 insertions(+), 23 deletions(-) (limited to 'npc') diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index dc2b4109c..b200e246f 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Fix up by Jukka //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Description: ========================================= //= [Official Conversion] //= Swordman training quest. @@ -15,6 +15,7 @@ //= 1.4 Misc. updates. [L0ne_W0lf] //= 1.5 Added Renewal Izlude coordinates. //= 1.6 Added Pre-Renewal support. [Euphy] +//= 1.7 Fixed quest log linking [KirieZ] //============================================================ // Shurank @@ -213,6 +214,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Next time, I will tell you more about the Magnum Break skill."; mes "I'll be here when you're ready to learn more."; tu_swordman = 22; + changequest 8227,8228; close; case 13: mes "You should leave as soon as possible to meet Dequ'ee in Geffen. You do remember where to find him, don't you?"; @@ -227,8 +229,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~"; tu_swordman = 13; - erasequest 8221; - setquest 8222; + changequest 8221, 8222; if (RENEWAL_EXP) getexp 126,0; else @@ -275,8 +276,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ next; mes "[Shurank]"; mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well."; - erasequest 8221; - setquest 8222; + changequest 8221, 8222; tu_swordman = 13; next; mes "[Shurank]"; @@ -292,8 +292,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~"; tu_swordman = 13; - erasequest 8221; - setquest 8222; + changequest 8221, 8222; if (RENEWAL_EXP) getexp 126,0; else @@ -357,8 +356,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well."; tu_swordman = 13; - erasequest 8221; - setquest 8222; + changequest 8220, 8222; next; mes "[Shurank]"; mes "Ah, once again, I have"; @@ -372,8 +370,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!"; tu_swordman = 13; - erasequest 8221; - setquest 8222; + changequest 8220, 8222; if (RENEWAL_EXP) getexp 126,0; else @@ -398,6 +395,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; + changequest 8219, 8220; if (RENEWAL_EXP) getexp 112,0; else @@ -415,6 +413,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "an outstanding Swordman."; mes "Here is a small reward..."; tu_swordman = 10; + changequest 8219, 8220; if (RENEWAL_EXP) getexp 126,0; else @@ -462,11 +461,13 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training."; tu_swordman = 9; + changequest 8218,8219; close; } else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; + changequest 8218,8220; if (RENEWAL_EXP) getexp 112,0; else @@ -484,6 +485,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "an outstanding Swordman."; mes "Here is a small reward..."; tu_swordman = 10; + changequest 8218,8220; if (RENEWAL_EXP) getexp 126,0; else @@ -562,13 +564,13 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Now I ask that you train yourself in the use of Provoke. Come back"; mes "to me when you have a sufficient understanding of the use of the Provoke skill."; tu_swordman = 9; - changequest 8218,8219; + changequest 8217,8219; close; } else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; - changequest 8219,8220; + changequest 8217,8220; if (RENEWAL_EXP) getexp 112,0; else @@ -586,10 +588,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "an outstanding Swordman."; mes "Here is a small reward..."; tu_swordman = 10; - completequest 8218; - completequest 8219; - completequest 8220; - setquest 8221; + changequest 8217,8220; if (RENEWAL_EXP) getexp 126,0; else @@ -706,6 +705,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ } mes "[Shurank]"; mes "By now, I believe that you know enough about the Increase HP Recovery skill. Next time, I shall teach you what I know about the Provoke skill."; + changequest 8214, 8215; close; case 3: mes "If you want to be"; @@ -725,6 +725,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; + changequest 8213, 8214; if (RENEWAL_EXP) getexp 97,0; else @@ -763,6 +764,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as"; mes "you grow stronger."; tu_swordman = 3; + changequest 8212, 8213; if (RENEWAL_EXP) getexp 83,0; else @@ -777,6 +779,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; + changequest 8212, 8214; if (RENEWAL_EXP) getexp 97,0; else @@ -815,6 +818,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; tu_swordman = 2; + changequest 8211, 8212; if (RENEWAL_EXP) getexp 58,0; else @@ -847,7 +851,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger..."; tu_swordman = 3; - setquest 8211; + changequest 8211, 8213; if (RENEWAL_EXP) getexp 83,0; else @@ -865,6 +869,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; + changequest 8211, 8214; if (RENEWAL_EXP) getexp 97,0; else @@ -928,7 +933,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; tu_swordman = 2; - changequest 8211,8212; + setquest 8212; if (RENEWAL_EXP) getexp 58,0; else @@ -954,7 +959,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; tu_swordman = 3; - changequest 8212,8213; + setquest 8213; if (RENEWAL_EXP) getexp 83,0; else @@ -972,9 +977,6 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; - completequest 8211; - completequest 8212; - completequest 8213; setquest 8214; if (RENEWAL_EXP) getexp 97,0; -- cgit v1.2.3-60-g2f50