From 2877fe3e1c330aa069d08e8a23345c7df7c04d8e Mon Sep 17 00:00:00 2001 From: ultramage Date: Wed, 16 May 2007 20:43:01 +0000 Subject: Restored npc's history while applying latest update at the same time. Please use 'svn move' instead of deleting and adding. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10547 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 1 + npc/merchants/old_pharmacist.txt | 496 +++++++++++++++++++-------------------- 2 files changed, 249 insertions(+), 248 deletions(-) (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index e896e769a..d6ac53dad 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2007/05/16 + * Renamed Grandpa Pharmacist to Old Pharmacist, updated dialogs [DZeroX] * Minor spawn fixes [Playtester] 2007/05/15 * Added President quest aka. Schwartzvalt Trilogy. Please encourage your players to test it. [SinSloth] diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt index 7d384f5be..d60af260a 100644 --- a/npc/merchants/old_pharmacist.txt +++ b/npc/merchants/old_pharmacist.txt @@ -1,249 +1,249 @@ -//===== eAthena Script ======================================= -//= Old Pharmacist -//===== By: ================================================== -//= DZeroX -//===== Current Version: ===================================== -//= 1.0a -//===== Compatible With: ===================================== -//= eAthena SVN Trunk -//===== Description: ========================================= -//= Trade in items for potions -//=============================== -//= Breakdown of arguments used -//= arg(0): Herb required. -//= arg(1): Zeny cost. -//= arg(2): Potion given. -//===== Additional Comments: ================================= -//= 1.0 - Fully working. [DZeroX] -//= 1.0a - Minor fixes [Lupus] -//= 1.1 - Added changed the dialogs and name to fit the -//= the official information. [DZeroX] -//============================================================ - -alberta_in.gat,16,28,4 script Old Pharmacist 61,{ - mes "[Old Pharmacist]"; - mes "Err....Are you a customer...?"; - switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) { - case 1: - next; - set .@weight,MaxWeight-Weight; - if ((.@weight) < 10000) { - mes "[Old Pharmacist]"; - mes "Why are you carrying these so many!"; - mes "Don't be greedy, carry only as much you need!"; - next; - mes "[Old Pharmacist]"; - mes "You are too heavy to receive potions from me..."; - mes "Go store some items in your storage first!"; - close; - } else { - mes "[Old Pharmacist]"; - mes "You have all the stuff ready, right? Which one would you like?"; - switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) { - case 1: - callsub L_making,507,3,501; - case 2: - next; - mes "[Old Pharmacist]"; - if (countitem(507) < countitem(713)) { - set .@max,countitem(507); - } - if (countitem(508) < countitem(713)) { - set .@max,countitem(508); - } else { - set .@max,countitem(713); - } - if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - if (Zeny < 3) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - mes "How many?"; - switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { - case 1: - next; - if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { - mes "[Old Pharmacist]"; - mes "You punk! Do you want me to make stuff from insufficient ingridients?"; - close; - } - set Zeny,Zeny-(.@max*getarg(1)); - delitem getarg(0),.@max*2; - delitem 713,.@max; - getitem getarg(2),.@max; - mes "[Old Pharmacist]"; - mes "Here. Take them."; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; - case 2: - next; - mes "[Old Pharmacist]"; - mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; - input .@amount; - if (.@amount == 0) { - next; - mes "[Old Pharmacist]"; - mes "Make up your mind, will you?!"; - close; - } - if (.@amount > 100) { - next; - mes "[Old Pharmacist]"; - mes "Are you deaf? I said less than 100!"; - close; - } - if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { - next; - mes "[Old Pharmacist]"; - mes "You punk! Do you want me to make stuff from insufficient ingridients?"; - close; - } - next; - set Zeny,Zeny-(.@amount*getarg(1)); - delitem getarg(0),.@amount*2; - delitem 713,.@amount; - getitem getarg(2),.@amount; - mes "[Old Pharmacist]"; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; - case 3: - next; - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - case 3: - callsub L_making,508,10,503; - case 4: - callsub L_making,509,20,504; - case 5: - callsub L_making,510,30,505; - case 6: - callsub L_making,511,3,506; - case 7: - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - } - case 2: - mes "[Old Pharmacist]"; - mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; - next; - mes "[Old Pharmacist]"; - mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; - close; - case 3: - mes "[Old Pharmacist]"; - mes "Hrrrmm..."; - mes "You young ones can be quite annoying. But, since you asked, I'll explain."; - next; - mes "[Old Pharmacist]"; - mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; - next; - mes "[Old Pharmacist]"; - mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; - next; - mes "[Old Pharmacist]"; - mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; - mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; - mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; - next; - mes "[Old Pharmacist]"; - mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; - mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; - mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; - close; - case 4: - mes "[Old Pharmacist]"; - mes "What a boring person. If you have something to say, why don't you say it?!"; - close; - } - -L_making: - next; - mes "[Old Pharmacist]"; - if ((countitem(getarg(0))/2) < countitem(713)) { - set .@max,countitem(getarg(0))/2; - } else { - set .@max,countitem(713); - } - if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - if (Zeny < 3) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - mes "How many?"; - switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { - case 1: - next; - if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { - mes "[Old Pharmacist]"; - mes "You punk! Do you want me to make stuff from insufficient ingridients?"; - close; - } - set Zeny,Zeny-(.@max*getarg(1)); - delitem getarg(0),.@max*2; - delitem 713,.@max; - getitem getarg(2),.@max; - mes "[Old Pharmacist]"; - mes "Here. Take them."; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; - case 2: - next; - mes "[Old Pharmacist]"; - mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; - input .@amount; - if (.@amount == 0) { - next; - mes "[Old Pharmacist]"; - mes "Make up your mind, will you?!"; - close; - } - if (.@amount > 100) { - next; - mes "[Old Pharmacist]"; - mes "Are you deaf? I said less than 100!"; - close; - } - if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { - next; - mes "[Old Pharmacist]"; - mes "You punk! Do you want me to make stuff from insufficient ingridients?"; - close; - } - next; - set Zeny,Zeny-(.@amount*getarg(1)); - delitem getarg(0),.@amount*2; - delitem 713,.@amount; - getitem getarg(2),.@amount; - mes "[Old Pharmacist]"; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; - case 3: - next; - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } +//===== eAthena Script ======================================= +//= Old Pharmacist +//===== By: ================================================== +//= DZeroX +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= eAthena SVN Trunk +//===== Description: ========================================= +//= Trade in items for potions +//=============================== +//= Breakdown of arguments used +//= arg(0): Herb required. +//= arg(1): Zeny cost. +//= arg(2): Potion given. +//===== Additional Comments: ================================= +//= 1.0 - Fully working. [DZeroX] +//= 1.0a - Minor fixes [Lupus] +//= 1.1 - Added changed the dialogs and name to fit the +//= the official information. [DZeroX] +//============================================================ + +alberta_in.gat,16,28,4 script Old Pharmacist 61,{ + mes "[Old Pharmacist]"; + mes "Err....Are you a customer...?"; + switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) { + case 1: + next; + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Old Pharmacist]"; + mes "Why are you carrying these so many!"; + mes "Don't be greedy, carry only as much you need!"; + next; + mes "[Old Pharmacist]"; + mes "You are too heavy to receive potions from me..."; + mes "Go store some items in your storage first!"; + close; + } else { + mes "[Old Pharmacist]"; + mes "You have all the stuff ready, right? Which one would you like?"; + switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) { + case 1: + callsub L_making,507,3,501; + case 2: + next; + mes "[Old Pharmacist]"; + if (countitem(507) < countitem(713)) { + set .@max,countitem(507); + } + if (countitem(508) < countitem(713)) { + set .@max,countitem(508); + } else { + set .@max,countitem(713); + } + if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + if (Zeny < 3) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + mes "How many?"; + switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { + case 1: + next; + if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { + mes "[Old Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingridients?"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; + getitem getarg(2),.@max; + mes "[Old Pharmacist]"; + mes "Here. Take them."; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 2: + next; + mes "[Old Pharmacist]"; + mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; + input .@amount; + if (.@amount == 0) { + next; + mes "[Old Pharmacist]"; + mes "Make up your mind, will you?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Old Pharmacist]"; + mes "Are you deaf? I said less than 100!"; + close; + } + if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { + next; + mes "[Old Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingridients?"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; + getitem getarg(2),.@amount; + mes "[Old Pharmacist]"; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 3: + next; + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } + case 3: + callsub L_making,508,10,503; + case 4: + callsub L_making,509,20,504; + case 5: + callsub L_making,510,30,505; + case 6: + callsub L_making,511,3,506; + case 7: + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } + } + case 2: + mes "[Old Pharmacist]"; + mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; + next; + mes "[Old Pharmacist]"; + mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; + close; + case 3: + mes "[Old Pharmacist]"; + mes "Hrrrmm..."; + mes "You young ones can be quite annoying. But, since you asked, I'll explain."; + next; + mes "[Old Pharmacist]"; + mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; + next; + mes "[Old Pharmacist]"; + mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; + next; + mes "[Old Pharmacist]"; + mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; + mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; + mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; + next; + mes "[Old Pharmacist]"; + mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; + mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; + mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; + close; + case 4: + mes "[Old Pharmacist]"; + mes "What a boring person. If you have something to say, why don't you say it?!"; + close; + } + +L_making: + next; + mes "[Old Pharmacist]"; + if ((countitem(getarg(0))/2) < countitem(713)) { + set .@max,countitem(getarg(0))/2; + } else { + set .@max,countitem(713); + } + if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + if (Zeny < 3) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + mes "How many?"; + switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { + case 1: + next; + if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { + mes "[Old Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingridients?"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; + getitem getarg(2),.@max; + mes "[Old Pharmacist]"; + mes "Here. Take them."; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 2: + next; + mes "[Old Pharmacist]"; + mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; + input .@amount; + if (.@amount == 0) { + next; + mes "[Old Pharmacist]"; + mes "Make up your mind, will you?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Old Pharmacist]"; + mes "Are you deaf? I said less than 100!"; + close; + } + if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { + next; + mes "[Old Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingridients?"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; + getitem getarg(2),.@amount; + mes "[Old Pharmacist]"; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 3: + next; + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } } \ No newline at end of file -- cgit v1.2.3-70-g09d2