From 7b50fce0f62961b0228e6919562efcfe33e7fbca Mon Sep 17 00:00:00 2001 From: Haru Date: Thu, 18 Jun 2015 03:30:16 +0200 Subject: Minor script cleanup. - Replaced leftover sprite IDs with constants - Corrected some NPC facing directions (in modulo 8) --- npc/woe-fe/agit_main.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/woe-fe/agit_main.txt') diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt index 527bebce4..6f4130962 100644 --- a/npc/woe-fe/agit_main.txt +++ b/npc/woe-fe/agit_main.txt @@ -102,7 +102,7 @@ OnAgitBreak: // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if (.@GID <= 0) { .@notice$ = "Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; - logmes .@notice$; debugmes .@notice$; + logmes .@notice$; debugmes .@notice$; donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; end; } -- cgit v1.2.3-70-g09d2