From bec90279c8edae4c2ab5690567f9ec978ab03285 Mon Sep 17 00:00:00 2001 From: Haru Date: Mon, 16 Nov 2015 14:34:46 +0100 Subject: Standardized header in scripts (part 12) - Now including GPL-compliant license/copyright info - Restored some missing copyrights - Instance scripts folders Signed-off-by: Haru --- npc/re/instances/BakonawaLake.txt | 44 ++++++--- npc/re/instances/BangungotHospital.txt | 54 +++++++---- npc/re/instances/BuwayaCave.txt | 43 ++++++--- npc/re/instances/EclageInterior.txt | 40 ++++++-- npc/re/instances/HazyForest.txt | 60 +++++++----- npc/re/instances/MalangdoCulvert.txt | 62 +++++++----- npc/re/instances/OctopusCave.txt | 53 +++++++---- npc/re/instances/OldGlastHeim.txt | 72 ++++++++------ npc/re/instances/WolfchevLaboratory.txt | 162 +++++++++++++++----------------- 9 files changed, 357 insertions(+), 233 deletions(-) (limited to 'npc/re') diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt index d8f88e471..82a9d7782 100644 --- a/npc/re/instances/BakonawaLake.txt +++ b/npc/re/instances/BakonawaLake.txt @@ -1,20 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Bakonawa Lake -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Defeat Bakonawa before he eats the moon. //= Part of the "Bakonawa Extermination" quest. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//= 1.1 Added GM management NPC. [Euphy] -//============================================================ +//================= Current Version ======================================= +//= 1.1 +//========================================================================= 1@ma_b mapflag src4instance -//============================================================ + ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ disable_items; if (checkweight(1201,1) == 0) { diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt index 911abfced..1789106e8 100644 --- a/npc/re/instances/BangungotHospital.txt +++ b/npc/re/instances/BangungotHospital.txt @@ -1,23 +1,41 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Bangungot Hospital 2F -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Save the hospital in Port Malaya from Bangungot. //= Part of the "Nurse in Port Malaya" quest. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//= 1.1 Added GM management function. [Euphy] -//============================================================ +//================= Current Version ======================================= +//= 1.1 +//========================================================================= 1@ma_h mapflag src4instance -//============================================================ -// Instance Creation -//============================================================ +//== Instance Creation ===================================== ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ if (BaseLevel < 100) end; @@ -359,8 +377,7 @@ sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{ } } -// Instance Scripts -//============================================================ +//== Instance Scripts ====================================== 1@ma_h,43,157,0 script #Memorial Start HIDDEN_WARP_NPC,2,2,{ end; OnTouch: @@ -1024,8 +1041,7 @@ OnTimer30000: 1@ma_h,99,132,7 script Patient in Cold Sweat#b 4_F_PATIENT,{ end; } 1@ma_h,87,132,7 script Howling Patient#b 4_M_PATIENT,{ end; } -// Warp Portals -//============================================================ +//== Warp Portals ========================================== 1@ma_h,35,156,0 warp #Boss Room Exit 2,2,ma_dun01,150,9 1@ma_h,105,157,0 warp #Boss Room Door 2,2,1@ma_h,116,157 1@ma_h,112,157,0 warp #Boss Room Door1 2,2,1@ma_h,100,157 @@ -1080,7 +1096,7 @@ OnTimer30000: 1@ma_h,131,49,0 warp #Patternwarp32 10,10,1@ma_h,116,157 1@ma_h,146,49,0 warp #Patternwarp33 10,10,1@ma_h,116,157 -// Disable select warps. +//- Disable select warps - // Custom, but saves processing and lines. 1@ma_h,1,1,0 script #ma_hos_warp_init CLEAR_NPC,{ end; diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt index 908c15e2f..008529551 100644 --- a/npc/re/instances/BuwayaCave.txt +++ b/npc/re/instances/BuwayaCave.txt @@ -1,19 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Buwaya Cave -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.0 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Defeat Buwaya in his cave. //= Part of the "Secret in the Woods" quest. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//============================================================ +//================= Current Version ======================================= +//= 1.0 +//========================================================================= 1@ma_c mapflag src4instance -//============================================================ + ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ if (BaseLevel < 130) { mes "[Guard]"; diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt index d28d7cf64..bf11c8443 100644 --- a/npc/re/instances/EclageInterior.txt +++ b/npc/re/instances/EclageInterior.txt @@ -1,14 +1,36 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2015 Hercules Dev Team +//= Copyright (C) Dastgir +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Eclage Instance Script -//===== By: ================================================== -//= Dastgir -//===== Current Version: ===================================== -//= 1.0 -//===== Description: ========================================= +//================= Description =========================================== //= Eclage Interior Instance -//===== Additional Comments: ================================= -//= 1.0 Converted from the official Aegis script. [Dastgir] -//============================================================ +//================= Current Version ======================================= +//= 1.0 +//========================================================================= ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ .@party_id = getcharid(1); diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index 1baa1423f..d3c017a47 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -1,23 +1,41 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Hazy Forest -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Cross through the Hazy Forest to reach the Bifrost. //= Contains the "Wandering Guardian" quest. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//= 1.1 Instance system rewrite. [Euphy] -//============================================================ +//================= Current Version ======================================= +//= 1.1 +//========================================================================= 1@mist mapflag src4instance -//============================================================ -// Instance Creation -//============================================================ +//== Instance Creation ===================================== bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ .@party_id = getcharid(1); @@ -165,8 +183,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ } } -// Instance Scripts -//============================================================ +//== Instance Scripts ====================================== 1@mist,89,29,0 script #Whisper_mist CLEAR_NPC,1,1,{ end; OnInstanceInit: @@ -497,8 +514,7 @@ OnMyMobDead: 1@mist,252,206,0 duplicate(Mysterious Flower#1) Mysterious Flower#49 CLEAR_NPC 1@mist,244,211,0 duplicate(Mysterious Flower#1) Mysterious Flower#50 CLEAR_NPC -// Wandering Guardian Quest -//============================================================ +//== Wandering Guardian Quest ============================== 1@mist,2,2,0 script #Dragon Herder CLEAR_NPC,{ end; OnInstanceInit: @@ -919,8 +935,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{ } } -// Monster Spawns -//============================================================ +//== Monster Spawns ======================================== 1@mist,1,1,0 script #Mist Mobs Respawn1 CLEAR_NPC,{ end; OnInstanceInit: @@ -994,8 +1009,7 @@ OnInstanceInit: end; } -// Warp Portals -//============================================================ +//== Warp Portals ========================================== bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{ mes "It's a giant flower with mysterious energy."; if (countitem(12561)) { @@ -1123,7 +1137,7 @@ OnTouch: 1@mist,329,171,0 warp c11-1_c8-2 1,1,1@mist,346,120 1@mist,301,237,0 warp b8_b2 1,1,1@mist,289,170 -// Disable Garden Tree warps. +//- Disable Garden Tree warps - // Custom, but saves processing and lines. 1@mist,1,1,0 script #mist_warp_init CLEAR_NPC,{ end; diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index 6f23195cc..6e4862b81 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -1,28 +1,44 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) Joseph +//= Copyright (C) Euphy +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Malangdo Culvert -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Clean the culverts and defeat the Coelacanth. //= Daily and weekly quests are available. //= Contains a normal mode and hard mode. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//= Letters "n" and "h" in NPC names indicate difficulty. -//= 1.0a There is no minimum party size on official servers. -//= 1.0b Fixed incorrect use of 'close'. [Joseph] -//= 1.1 Instance system rewrite. [Euphy] -//============================================================ +//================= Current Version ======================================= +//= 1.1 +//========================================================================= 1@pump mapflag src4instance 2@pump mapflag src4instance -//============================================================ -// Quest NPCs -//============================================================ +//== Quest NPCs ============================================ mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{ if (checkweight(1201,1) == 0) { mes "You have too many kinds of objects. Try to continue after reducing those objects."; @@ -267,8 +283,7 @@ L_CheckQuest: return; } -// Instance Creation -//============================================================ +//== Instance Creation ===================================== mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ if (BaseLevel < 90) { mes "[Missing, the Cleaner]"; @@ -459,8 +474,7 @@ L_Enter: end; } -// Instance: Common Scripts -//============================================================ +//== Instance: Common Scripts ============================== 1@pump,63,100,4 script Missing, the Cleaner#0 4_CAT_SAILOR2,{ if (getcharid(0) != getpartyleader(getcharid(1),2)) { mes "[Missing, the Cleaner]"; @@ -572,8 +586,7 @@ function script F_mal_missing { } } -// Instance: Normal Mode -//============================================================ +//== Instance: Normal Mode ================================= 1@pump,84,105,4 script Missing, the Cleaner#nf 4_CAT_SAILOR2,{ mes "[Missing, the Cleaner]"; mes "I have the cleaning job for 40 years and I've never seen such a terrible team!!"; @@ -902,8 +915,7 @@ OnInstanceInit: end; } -// Instance: Hard Mode -//============================================================ +//== Instance: Hard Mode =================================== 2@pump,39,88,4 duplicate(Missing, the Cleaner#nf) Missing, the Cleaner#hf 4_CAT_SAILOR2 2@pump,39,88,4 script Missing, the Cleaner#h 4_CAT_SAILOR2,{ diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt index 6c3be5199..0d7e794a1 100644 --- a/npc/re/instances/OctopusCave.txt +++ b/npc/re/instances/OctopusCave.txt @@ -1,22 +1,41 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Muad_Dib +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Octopus Cave -//===== By: ================================================== -//= Muad_Dib -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Defeat the Disgusting Octopus. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//= 1.1 Instance system rewrite. [Euphy] -//============================================================ +//================= Current Version ======================================= +//= 1.1 +//========================================================================= 1@cash mapflag src4instance -//============================================================ -// Instance Creation -//============================================================ +//== Instance Creation ===================================== mal_dun01,151,235,5 script Starfish 4_ASTER,{ .@party_id = getcharid(1); @@ -160,8 +179,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{ } } -// Instance Scripts -//============================================================ +//== Instance Scripts ====================================== 1@cash,199,99,0 script oct_enter HIDDEN_WARP_NPC,4,4,{ end; OnTouch: @@ -700,8 +718,7 @@ OnTouch: // This is never enabled in the official script. //1@cash,200,161,0 duplicate(oct_exit_1) oct_exit_3 WARPNPC,2,2 -// Warp Portals -//============================================================ +//== Warp Portals ========================================== 1@cash,193,82,0 warp oct_door1 2,2,1@cash,151,48 1@cash,154,53,0 warp oct_door2 2,2,1@cash,197,87 1@cash,187,99,0 warp oct_door3 2,2,1@cash,148,128 diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 2666f8151..6620357c4 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -1,21 +1,43 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Heris +//= Copyright (C) Ziu +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Old Glast Heim -//===== By: ================================================== -//= Ziu, Heris (translation) -//===== Current Version: ===================================== +//================= Description =========================================== +//= Discover the history of events that took place in the Glast Heim castle +//= and how it ended up in ruins. +//================= Current Version ======================================= //= 1.1 -//===== Description: ========================================= -//= Discover the history of events that took place in the -//= Glast Heim castle and how it ended up in ruins. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//= This is a custom version, and may contain bugs. -//= 1.1 Bug fixes; removed redundant OnInstanceInit scripts. -//============================================================ +//========================================================================= 1@gl_k mapflag src4instance 2@gl_k mapflag src4instance -//============================================================ + glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ mes "^ff0000This isn't considered a normal progression dungeon. Please note this point.^000000"; next; @@ -90,8 +112,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ } } -// Floor 1 -//============================================================ +//== Floor 1 =============================================== 1@gl_k,149,41,6 script Varmunt#ghinstance1 4_M_BARMUND,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "Hey ^0000ffguys^000000, were you sent here to help me?"; @@ -433,8 +454,7 @@ OnTalk8: end; } -// Control Timer -//============================================================ +//== Control Timer ========================================= 1@gl_k,0,0,0 script #talkinstance1 -1,{ OnInstanceInit: OnDisable: @@ -796,8 +816,7 @@ OnTouch: 2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 WARPNPC,1,2 -// Sector 1 Mobs -//============================================================ +//== Sector 1 Mobs ========================================= 1@gl_k,0,0,0 script #ghmemorialmob01 -1,{ OnInstanceInit: OnDisable: @@ -878,8 +897,7 @@ OnEnable: end; } -// Sector 2 Mobs -//============================================================ +//== Sector 2 Mobs ========================================= 1@gl_k,291,145,3 script Hollgrehenn Destroyer 4_F_JOB_BLACKSMITH,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "[Hollgrehenn Destroyer]"; @@ -960,8 +978,7 @@ OnMyMobDead: end; } -// Tramp Mobs -//============================================================ +//== Tramp Mobs ============================================ 1@gl_k,221,82,3 script Breathless Man#GHtramp1 4_M_DIEMAN,4,4,{ end; OnTouch: @@ -1018,8 +1035,7 @@ OnDisable: 2@gl_k,143,260,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp31 4_M_DIEMAN,4,4 2@gl_k,173,258,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp32 4_M_DIEMAN,4,4 -// Sector 3 Mobs -//============================================================ +//== Sector 3 Mobs ========================================= 1@gl_k,0,0,0 script #ghmemorialmob03 -1,{ OnInstanceInit: OnDisable: @@ -1057,8 +1073,7 @@ OnMyMobDead: end; } -// 1st MVP -//============================================================ +//== 1st MVP =============================================== 1@gl_k,0,0,0 script #ghmemorialmob04 -1,{ OnInstanceInit: OnDisable: @@ -1251,8 +1266,7 @@ OnTalk2: end; } -// Floor 2 -//============================================================ +//== Floor 2 =============================================== 2@gl_k,148,67,1 script Heinrich#ghinstance5 4_M_HEINRICH,{ mes "[Heinrich]"; mes "Himmelmez's blocking spells"; diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 08ac36161..30cd74c7f 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -1,23 +1,47 @@ -//===== Hercules Script ======================================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2014-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Kisuka +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= //= Wolfchev's Laboratory -//===== By: ==================================================================== -//= Kisuka (1.0) -//===== Current Version: ======================================================= -//= 1.0.2 -//===== File Encoding ========================================================== +//================= File Encoding ========================================= //= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//===== Description: =========================================================== +//= -If the encoding is correct, the next three lines have the same length- +//= ============ กฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤกฤ ============ +//= ============ ============================================= ============ +//= ============ กมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกมกม ============ +//================= Description =========================================== //= Defeat Wolfchev's human experimentations. -//===== Additional Comments: =================================================== -//= 1.0.0 Initial Release. [Kisuka] -//= 1.0.1 Some Clean-Up and Fixes. [Euphy] -//= 1.0.2 Fixed a small typo. [Euphy] -//============================================================================== +//================= Current Version ======================================= +//= 1.0.2 +//========================================================================= 1@lhz mapflag src4instance -// Giacomo Girolam -//============================================================================== +//== Giacomo Girolam ======================================= lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{ if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) { mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000"; @@ -294,8 +318,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{ end; } -// Weird Old Man (Rewards) -//============================================================================== +//== Weird Old Man (Rewards) =============================== lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ if ((MaxWeight - Weight) < 2800 || !checkweight(1201, 1)) { mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000"; @@ -530,7 +553,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ } else { .@weapon$[.@i] = "^FF0000"; } - } + } while(1) { switch(select( "Show me other items.", @@ -670,8 +693,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ return; } -// Sorcerer (Rewards) -//============================================================================== +//== Sorcerer (Rewards) ==================================== lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ if ((MaxWeight - Weight) < 1200 || !checkweight(1201, 1)) { mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000"; @@ -1320,8 +1342,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ end; } -// Warp portal to the 4th Fl. -//============================================================================== +//== Warp portal to the 4th Floor ========================== lhz_dun03,239,78,1 script lhz_dun03_lhz_dun04 WARPNPC,1,1,{ end; @@ -1347,12 +1368,10 @@ lhz_dun03,239,78,1 script lhz_dun03_lhz_dun04 WARPNPC,1,1,{ end; } -// Warp Portal to the 3rd Fl. -//============================================================================== +//== Warp Portal to the 3rd Floor ========================== lhz_dun04,244,61,1 warp lhz_dun04_lhz_dun03 1,1,lhz_dun03,240,75 -// Inside the Lab -//============================================================================== +//== Inside the Lab ======================================== que_lhz,242,50,0 script #01Startpoint -1,3,3,{ end; @@ -1394,8 +1413,7 @@ que_lhz,242,50,0 script #01Startpoint -1,3,3,{ end; } -// Wolfchev -//============================================================================== +//== Wolfchev ============================================== que_lhz,206,74,4 script Researcher#02 4_LGTSCIENCE,3,3,{ end; @@ -1438,8 +1456,7 @@ que_lhz,206,74,4 script Researcher#02 4_LGTSCIENCE,3,3,{ end; } -// Wolfchev -//============================================================================== +//== Wolfchev ============================================== que_lhz,94,119,4 script Researcher#03 4_LGTSCIENCE,{ if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) { mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000"; @@ -1480,8 +1497,7 @@ que_lhz,94,119,4 script Researcher#03 4_LGTSCIENCE,{ end; } -// Wolfchev -//============================================================================== +//== Wolfchev ============================================== que_lhz,147,224,4 script Researcher#04 4_LGTSCIENCE,{ if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) { mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000"; @@ -1565,8 +1581,7 @@ que_lhz,147,224,4 script Researcher#04 4_LGTSCIENCE,{ end; } -// Warp to lhz_dun04 from Wolfchev's Lab -//============================================================================== +//== Warp to lhz_dun04 from Wolfchev's Lab ================= que_lhz,148,251,0 script #Move2lab -1,12,0,{ end; @@ -1582,8 +1597,7 @@ que_lhz,148,251,0 script #Move2lab -1,12,0,{ } } -// Event Controller -//============================================================================== +//== Event Controller ====================================== que_lhz,1,1,0 script #Eventctrl -1,{ end; @@ -1657,8 +1671,7 @@ que_lhz,147,215,0 script #06 -1,{ end; } que_lhz,139,215,0 script #07 -1,{ end; } que_lhz,139,224,0 script #08 -1,{ end; } -// Human Guinea pigs -//============================================================================== +//== Human Guinea pigs ===================================== que_lhz,140,231,1 script Human Guinea pig#01 CHEN,{ end; @@ -1684,8 +1697,7 @@ que_lhz,147,216,4 duplicate(Human Guinea pig#01) Human Guinea pig#06 CHEN que_lhz,140,216,3 duplicate(Human Guinea pig#01) Human Guinea pig#07 CHEN que_lhz,140,224,2 duplicate(Human Guinea pig#01) Human Guinea pig#08 CHEN -// Wolfchev -//============================================================================== +//== Wolfchev ============================================== lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) { mes "^FF0000You cannot continue the process due to possessing too many belongings.^000000"; @@ -1902,8 +1914,7 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ } } -// -//============================================================================== +//========================================================== lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) { mes "^FF0000You cannot continue the process due to possessing too many belongings.^000000"; @@ -1961,8 +1972,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ } } -// The Lab No.1 : System 1_1 -//============================================================================== +//== The Lab No.1 : System 1_1 ============================= 1@lhz,35,108,4 script Lab1#1_1 CLEAR_NPC,{ end; @@ -1994,8 +2004,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.1 Monster Control -//============================================================================== +//== The Lab No.1 Monster Control ========================== 1@lhz,37,108,4 script MobCtrl1#mob01 CLEAR_NPC,{ end; @@ -2029,8 +2038,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// Emergency Access Valve Manual -//============================================================================== +//== Emergency Access Valve Manual ========================= 1@lhz,39,168,0 script Manual Sheet#1_1 CLEAR_NPC,{ mes "There are valve manual sheets littered on the floor."; next; @@ -2107,8 +2115,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// Left Valve -//============================================================================== +//== Left Valve ============================================ 1@lhz,41,172,0 script Valve#1_2 CLEAR_NPC,{ .@open_portal = 0; mes "This is the left valve for the emergency access."; @@ -2170,8 +2177,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// Right Valve -//============================================================================== +//== Right Valve =========================================== 1@lhz,52,172,0 script Valve#1_3 CLEAR_NPC,{ .@open_portal = 0; mes "This is the left valve for the emergency access."; @@ -2234,8 +2240,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ } -// The Lab No.1 >> The Lab No.2 Warp portal -//============================================================================== +//== The Lab No.1 >> The Lab No.2 Warp portal ============== 1@lhz,45,173,0 script #potal_01 WARPNPC,2,2,{ end; @@ -2254,8 +2259,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.2 -//============================================================================== +//== The Lab No.2 ========================================== 1@lhz,151,29,0 script #2_0 -1,1,1,{ end; @@ -2273,8 +2277,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.2 2_1 System - Control of Monster Wave and Pipe right before exploding -//============================================================================== +//== The Lab No.2 2_1 System - Control of Monster Wave and Pipe right before exploding = 1@lhz,35,106,4 script Lab2#2_1 CLEAR_NPC,{ end; @@ -2382,9 +2385,8 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.2 2_2 System - Pipe Operation Control +//== The Lab No.2 2_2 System - Pipe Operation Control ====== // When 3 pipes explode, system will shut down. -//============================================================================== 1@lhz,37,106,4 script Lab2#2_2 CLEAR_NPC,{ end; @@ -2462,8 +2464,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.2 2_3 System -//============================================================================== +//== The Lab No.2 2_3 System =============================== 1@lhz,151,48,0 script #2_3 -1,20,20,{ end; @@ -2489,8 +2490,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.2 Monster Control -//============================================================================== +//== The Lab No.2 Monster Control ========================== 1@lhz,39,106,4 script MobCtrl2#mob02 CLEAR_NPC,{ end; @@ -2567,8 +2567,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.2 Valves -//============================================================================== +//== The Lab No.2 Valves =================================== - script bio4FLab2Valve -1,{ if (getpartyleader(getcharid(1),2) == getcharid(0)) { progressbar "0xffff00", 20; @@ -2604,8 +2603,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ 1@lhz,165,51,0 duplicate(bio4FLab2Valve) Valve#2_5 CLEAR_NPC 1@lhz,137,47,0 duplicate(bio4FLab2Valve) Valve#2_6 CLEAR_NPC -// The Lab No.2 >> The Lab No.3 Warp portal(General) -//============================================================================== +//== The Lab No.2 >> The Lab No.3 Warp portal(General) ===== 1@lhz,151,64,0 script #potal_02 WARPNPC,2,2,{ end; @@ -2627,8 +2625,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.3 -//============================================================================== +//== The Lab No.3 ========================================== 1@lhz,84,28,0 script #3_0 -1,1,1,{ end; @@ -2646,8 +2643,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.3 3_1 System - Monster wave control -//============================================================================== +//== The Lab No.3 3_1 System - Monster wave control ======== 1@lhz,35,104,4 script Lab3#3_1 CLEAR_NPC,{ end; @@ -2699,8 +2695,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.3 Monster Control -//============================================================================== +//== The Lab No.3 Monster Control ========================== 1@lhz,37,104,4 script MobCtrl3#mob03 CLEAR_NPC,{ end; @@ -2806,8 +2801,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.3 >> Boss's Room Warp portal -//============================================================================== +//== The Lab No.3 >> Boss's Room Warp portal =============== 1@lhz,83,62,0 script #potal_03 WARPNPC,2,2,{ end; @@ -2829,8 +2823,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.4 -//============================================================================== +//== The Lab No.4 ========================================== 1@lhz,137,100,0 script #4_0 -1,1,1,{ end; @@ -2848,8 +2841,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// The Lab No.4 4_1 System - Summon of Boss Monster -//============================================================================== +//== The Lab No.4 4_1 System - Summon of Boss Monster ====== 1@lhz,35,102,4 script Lab4#4_1 CLEAR_NPC,{ end; @@ -2939,8 +2931,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// Area No. 4 - Boss Summon Control -//============================================================================== +//== Area No. 4 - Boss Summon Control ====================== 1@lhz,37,102,4 script MobCtrl4#mob04 CLEAR_NPC,{ end; @@ -2992,14 +2983,12 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; } -// Random Experiments in Tubes -//============================================================================== +//== Random Experiments in Tubes =========================== 1@lhz,156,148,3 script Type_**Gren#boss14 4_M_03,{ end; } 1@lhz,152,152,3 script Type_**Roke#boss15 4_M_HUMAN_01,{ end; } 1@lhz,148,156,3 script Type_**Dree#boss16 4_M_DWARF,{ end; } -// Bosses -//============================================================================== +//== Bosses ================================================ - script bio4FBoss -1,{ end; @@ -3103,8 +3092,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ 1@lhz,160,123,1 duplicate(bio4FBoss) Margaretha Sorin#boss12 B_MAGALETA 1@lhz,160,144,3 duplicate(bio4FBoss) Howard Alt-Eisen#boss13 B_HARWORD -// Wolfchev - Final encounter -//============================================================================== +//== Wolfchev - Final encounter ============================ 1@lhz,137,156,7 script Wolfchev#last 4_LGTSCIENCE,{ if ((MaxWeight - Weight) < 1000 || !checkweight(1201, 1)) { mes "^FF0000 Check up your inventory. You got too many items to carry out the quest. ^000000"; -- cgit v1.2.3-60-g2f50