From a6df2a0d43963aaeeae2458c08280b9246d085be Mon Sep 17 00:00:00 2001 From: euphyy Date: Mon, 27 Aug 2012 20:37:19 +0000 Subject: * Optimized "3rd Item Seller" script (re\merchants\3rd_trader.txt) * Optimized Eden Quest lv. 71-85 (re\quests\eden\) * Deleted a duplicate NPC, bugreport:6564 (re\quests\quests_dicastes.txt) * Other small fixes git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16715 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/re/merchants/3rd_trader.txt | 560 +++++++++-------------------------- npc/re/quests/eden/71-85.txt | 604 +++++++++----------------------------- npc/re/quests/magic_books.txt | 2 +- npc/re/quests/quests_dicastes.txt | 184 ++++-------- 4 files changed, 325 insertions(+), 1025 deletions(-) (limited to 'npc/re') diff --git a/npc/re/merchants/3rd_trader.txt b/npc/re/merchants/3rd_trader.txt index 908bc7ad6..1fac05c49 100644 --- a/npc/re/merchants/3rd_trader.txt +++ b/npc/re/merchants/3rd_trader.txt @@ -1,356 +1,179 @@ //===== rAthena Script ======================================= //= 3rd Item Seller //===== By: ================================================== -//= Masao -//= Mercurial +//= Masao, Mercurial //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] -//= Sells some 3rd Job related Items. +//= Sells some 3rd Job related items. //===== Additional Comments: ================================= -//= v1.1 Optimized Poison Herb Salesman NPC -//= v1.0 First Version. +//= 1.0 First Version. +//= 1.1 Optimized Poison Herb Salesman NPC +//= 1.2 Optimized and standardized. [Euphy] //============================================================ - job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{ - - // We are unsure about agis script command equivalent please refer to 3rd_trader.sc line 3 - //if( (countitem(1201)>=30000) || checkweight() ) - - for(set .x,0; .x.maxHerbs) // checks if herbs count exceeds maxHerbs limit - { - next; - mes .npcName$; + if (.@amount > 2000) { mes "Please check the maximum"; mes "amount and then try again."; close; } - else if(.herbsCount+countitem(.herbs[.herbType]) > .maxItemStack) // Check item stack according to Aegis script - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; + if (Zeny < .@amount*4000) { + mes "Please check the money you have."; + mes "It doesn't seem like you have enough money."; close; } - else - { - if(Zeny<(.herbsCount*.herbCost)) // Check if Zeny is enough - { - next; - mes .npcName$; - mes "Please check the money you have."; - mes "It doesn't seem like you have enough money."; - close; - } - else // all requirements are met give the item - { - set Zeny,Zeny-(.herbsCount*.herbCost); - getitem .herbs[.herbType],.herbsCount; - next; - mes .npcName$; - mes "Thank you. See you~!"; - close; - } + set Zeny, Zeny-(.@amount*4000); + getitem 7932+.@i,.@amount; + mes "Thank you. See you~!"; + close; + } else { + mes "[Poison Herb Salesman]"; + mes "You can only buy"; + mes "1 Poison Kit and it costs 5,000 zeny."; + mes "Will you buy it?"; + next; + if(select("Yes, I will.:No, I won't.") == 2) { + mes "[Poison Herb Salesman]"; + mes "Well, I see. See you~!"; + close; } + mes "[Poison Herb Salesman]"; + if (Zeny < 5000) { + mes "Please check the money you have."; + mes "It doesn't seem like you have enough money."; + close; + } + set Zeny, Zeny-5000; + getitem 7931,1; + mes "[Poison Herb Salesman]"; + mes "Thank you. See you~!"; + close; } -OnInit: -// Initialize Item Id's on script engine Init Event - set .npcName$,"[Poison Herb Salesman]"; - setarray .herbs[0],7932,7933,7934,7935,7936,7937,7931; - setarray .herbCost[0],4000,4000,4000,4000,4000,4000,5000; - set .maxHerbs,2000; - set .poisHerbCost,5000; - set .maxItemStack,30000; } - +morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877 +lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877 job3_rune01,90,62,3 script Rune Salesman::runesale 853,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes "- after you lose some weight. -"; close; } - mes "[Rune Salesman]"; mes "Hey, do you need Runes?!"; mes "I sell all kinds of Rune Stones!"; mes "What kind of Rune do you want?"; next; - switch(select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.")) - { - case 1: - mes "[Rune Salesman]"; + set .@i, select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones."); + mes "[Rune Salesman]"; + if (.@i == 1) { mes "High-quality Runes!"; mes "They cost 2,500 zeny each!"; - mes "Tell me how many you want to buy"; - mes "and remember, you can only"; - mes "buy a maximum amount of 2000 ea!"; - next; - input .@amount; - if(.@amount == 0) - { - mes "[Rune Salesman]"; - mes "You're not buying? Go away!"; - close; - } - else if(.@amount > 2000) - { - mes "[Rune Salesman]"; - mes "Please check the maximum"; - mes "amount and then come back to me again!"; - close; - } - else if(Zeny < .@amount * 2500) - { - mes "[Rune Salesman]"; - mes "Money! Money!"; - mes "You are short of money!"; - mes "Check the amount of money you have!!"; - close; - } - set .@checkweight,.@amount * 100; - if (MaxWeight < .@checkweight) - { - mes "[Rune Salesman]"; - mes "You're not able to carry it, so why are you trying to buy it?!"; - close; - } - set Zeny,Zeny - .@amount * 2500; - getitem 12734,.@amount; - mes "[Rune Salesman]"; - mes "You can buy more again."; - mes "So, see you later."; - close; - case 2: - mes "[Rune Salesman]"; + setarray .@rune[0],12734,2500; + } else { mes "Ordinary Rune Stones?"; mes "They cost 1,000 zeny each!"; - mes "Tell me how many you want to buy"; - mes "and remember, you can only"; - mes "buy a maximum amount of 2000 ea!"; - next; - input .@amount; - if(.@amount == 0) - { - mes "[Rune Salesman]"; - mes "You're not buying? Go away!"; - close; - } - else if(.@amount > 2000) - { - mes "[Rune Salesman]"; - mes "Please check the maximum"; - mes "amount and then come back to me again!"; - close; - } - else if(Zeny < .@amount * 1000) - { - mes "[Rune Salesman]"; - mes "Money! Money!"; - mes "You are short of money!"; - mes "Check the amount of money you have!!"; - close; - } - set .@checkweight,.@amount * 100; - if (MaxWeight < .@checkweight) - { - mes "[Rune Salesman]"; - mes "You're not able to carry it, so why are you trying to buy it?!"; - close; - } - set Zeny,Zeny - .@amount * 1000; - getitem 12737,.@amount; - mes "[Rune Salesman]"; - mes "You can buy more again."; - mes "So, see you later."; + setarray .@rune[0],12737,1000; + } + mes "Tell me how many you want to buy"; + mes "and remember, you can only"; + mes "buy a maximum amount of 2000 ea!"; + next; + input .@amount; + mes "[Rune Salesman]"; + if (.@amount == 0) { + mes "You're not buying? Go away!"; + close; + } + if (.@amount > 2000) { + mes "Please check the maximum"; + mes "amount and then come back to me again!"; + close; + } + if (Zeny < .@amount*.@rune[1]) { + mes "Money! Money!"; + mes "You are short of money!"; + mes "Check the amount of money you have!!"; + close; + } + if (!checkweight(.@rune[0],.@amount)) { + mes "You're not able to carry it, so why are you trying to buy it?!"; close; } + set Zeny, Zeny-(.@amount*.@rune[1]); + getitem .@rune[0],.@amount; + mes "You can buy more again."; + mes "So, see you later."; + close; } +prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853 job3_guil01,91,93,3 script Rare Herb Collector 49,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes "- after you lose some weight. -"; close; } - - if (Class == 4059 || Class == 4065) - { + if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { mes "[Rare Poison Herb Collector]"; mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them."; next; - switch(select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")) - { - case 1: + set .@i, select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")-1; + if (.@i == 0) { mes "[Rare Poison Herb Collector]"; mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. "; next; mes "[Rare Poison Herb Collector]"; mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha..."; close; - case 2: - if ((countitem(702) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 702,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 3: - if ((countitem(621) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 621,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 4: - if ((countitem(631) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 631,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 5: - if ((countitem(749) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 749,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 6: - if ((countitem(605) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 605,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } + } else { + setarray .@exchange[1],702,621,631,749,605,703; mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 7: - if ((countitem(703) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 703,1; - set Zeny,Zeny - 10000; - getitem 709,1; + if (!countitem(.@exchange[.@i]) || Zeny < 10000) { + mes "Hey, try again after you've prepared all the requirements for the exchange."; close; } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; + mes "Thank you. I've received your payment."; + delitem .@exchange[.@i],1; + set Zeny, Zeny-10000; + getitem 709,1; close; } } @@ -360,165 +183,48 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ } gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes "- after you lose some weight. -"; close; } - - mes "[Point Salesman]"; - mes "Hello. I'm selling a catalyst that are called ^FF0000Points^000000 for Sorcerers. What would you like?"; + mes "[Point Salesman]"; + mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?"; next; - switch(select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")) - { - case 1: - mes "[Point Salesman]"; - mes "You have chosen Scarlet Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6360,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; + set .@i, select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1; + mes "[Point Salesman]"; + if (.@i == 4) { + mes "You can't find the stuff you need?"; close; - case 2: - mes "[Point Salesman]"; - mes "You have chosen Lime Green Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6363,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; + } + setarray .@itemid[0],6360,6363,6361,6362; + setarray .@color$[0],"Scarlet","Lime Green","Indigo","Yellow Wish"; + mes "You have chosen "+.@color$[.@i]+" Points."; + mes "How many do you want?"; + mes "If you want to cancel, enter 0."; + next; + input .@amount; + mes "[Point Salesman]"; + if (.@amount == 0) { + mes "You've cancelled the trade."; close; - case 3: - mes "[Point Salesman]"; - mes "You have chosen Indigo Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6361,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; + } + if (Zeny < .@amount*200) { + mes "You don't seem to have enough money."; close; - case 4: - mes "[Point Salesman]"; - mes "You have chosen Yellow Wish Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6362,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; + } + if (!checkweight(.@itemid[.@i],.@amount)) { mes "You don't have enough space in your inventory to buy this amount."; close; - case 5: - mes "[Point Salesman]"; - mes "You can't find the stuff you need?"; - close; } + set Zeny, Zeny-(.@amount*200); + getitem .@itemid[.@i],.@amount; + mes "Thank you very much. See you~!"; + close; } - - -morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877 -lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877 -prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853 comodo,241,103,6 duplicate(pss) Point Salesman#1 700 alberta,105,52,7 duplicate(pss) Point Salesman#2 700 veins,202,128,6 duplicate(pss) Point Salesman#3 700 \ No newline at end of file diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt index 6ab3d645c..b6b94e81f 100644 --- a/npc/re/quests/eden/71-85.txt +++ b/npc/re/quests/eden/71-85.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Some little optimization here and there. [Masao] +//= 1.2 Optimized. [Euphy] //============================================================ moc_para01,44,38,3 script Mission [71 - 85] 857,{ @@ -33,36 +34,11 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- Dungeon. I will wait for -"; mes "- you in front of the -"; mes "- western gate. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10102) == -1 || checkquest(10102) == 0) { - setquest 10102; - set slv_quest,1; - mes "- Good. Now go find Meidi -"; - mes "- at the western gate -"; - mes "- in Morroc. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10102,1; + mes "- Good. Now go find Meidi -"; + mes "- at the western gate -"; + mes "- in Morroc. -"; + close; case 2: mes "- Glast Heim -"; mes "- I am Ancellia. -"; @@ -70,35 +46,10 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- hunting monsters -"; mes "- in Glast Heim.-"; mes "- Please help me. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10103) == -1 || checkquest(10103) == 0) { - setquest 10103; - set slv_quest,2; - mes "- Look for Ancellia. -"; - mes "- in Geffen. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10103,2; + mes "- Look for Ancellia. -"; + mes "- in Geffen. -"; + close; case 3: mes "- Juno Area -"; mes "- I want to go to Juno, -"; @@ -107,35 +58,10 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- strong for me. Come -"; mes "- visit me in Al De Baran. -"; mes "- My name is Jeanbai. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10104) == -1 || checkquest(10104) == 0) { - setquest 10104; - set slv_quest,3; - mes "- Look for Jeanbai -"; - mes "- in Al De Baran. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10104,3; + mes "- Look for Jeanbai -"; + mes "- in Al De Baran. -"; + close; case 4: mes "- Clock Tower -"; mes "- A Clock is the best thing! -"; @@ -143,70 +69,20 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- some monster inside of.-"; mes "- the Clock Tower, -"; mes "- Risingeter. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10105) == -1 || checkquest(10105) == 0) { - setquest 10105; - set slv_quest,4; - mes "- Look for Risingeter -"; - mes "- in front of the -"; - mes "- Clock Tower. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10105,4; + mes "- Look for Risingeter -"; + mes "- in front of the -"; + mes "- Clock Tower. -"; + close; case 5: mes "- Localized Islands -"; mes "- I need someone who -"; mes "- can hunt monsters -"; mes "- for Funfi in Alberta. -"; - next; - switch (select("Accept mission.:Decline mission.")) { - case 1: - if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) { - mes "- You are already on -"; - mes "- another mission. -"; - mes "- You can't do multiple -"; - mes "- missions. Finish your -"; - mes "- current mission first. -"; - close; - } - if (checkquest(10106) == -1 || checkquest(10106) == 0) { - setquest 10106; - set slv_quest,5; - mes "- Loof for Funfi -"; - mes "- in Alberta. -"; - close; - } - mes "- You are already on -"; - mes "- or have recently -"; - mes "- completed a mission. -"; - mes "- You can't do anymore -"; - mes "- missions right now. -"; - close; - case 2: - mes "- I don't want to do -"; - mes "- a mission right now. -"; - close; - } + callsub L_Quest,10106,5; + mes "- Loof for Funfi -"; + mes "- in Alberta. -"; + close; } } mes "- Only members of the -"; @@ -215,6 +91,32 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{ mes "- Try to find a board -"; mes "- that suits your level. -"; close; +L_Quest: + next; + if(select("Accept mission.:Decline mission.") == 2) { + mes "- I don't want to do -"; + mes "- a mission right now. -"; + close; + } + if (slv_quest && slv_quest != getarg(1)) { + mes "- You are already on -"; + mes "- another mission. -"; + mes "- You can't do multiple -"; + mes "- missions. Finish your -"; + mes "- current mission first. -"; + close; + } + if (checkquest(getarg(0)) <= 0) { + setquest getarg(0); + set slv_quest,getarg(1); + return; + } + mes "- You are already on -"; + mes "- or have recently -"; + mes "- completed a mission. -"; + mes "- You can't do anymore -"; + mes "- missions right now. -"; + close; } morocc,35,174,5 script Meidi 729,{ @@ -232,75 +134,29 @@ morocc,35,174,5 script Meidi 729,{ mes "Wow! How did you come back so fast?"; mes "What monster did you hunt?"; next; - switch (select("Requiem:Marduk:Pasana")) { - case 1: - if (checkquest(10107,HUNTING) == 2) { - mes "[Meidi]"; - mes "You've hunted all 10 Requim."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10107; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } + setarray .@monsters$[0],"Requiem","Marduk","Pasana"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10107+.@i,HUNTING) == 2) { mes "[Meidi]"; - mes "You didn't hunt 10 Requim yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - case 2: - if (checkquest(10108,HUNTING) == 2) { - mes "[Meidi]"; - mes "You've hunted all 10 Marduk."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10108; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } + mes "You've hunted all 10 "+.@monsters$[.@i]+"."; + mes "Thank you very much."; + next; mes "[Meidi]"; - mes "You didn't hunt 10 Marduk yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; - close; - case 3: - if (checkquest(10109,HUNTING) == 2) { - mes "[Meidi]"; - mes "Wow, you've hunted 10 Pasana."; - mes "Cool."; - mes "Thank you very much."; - next; - mes "[Meidi]"; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it will be helpfull to you."; - next; - completequest 10109; - getexp 48000,0; - mes "[Meidi]"; - mes "Wooohoo!"; - mes "Good luck."; - close; - } + mes "I know it isn't much but here's a small gift."; + mes "I hope that it will be helpful to you."; + next; + completequest 10107+.@i; + getexp 48000,0; mes "[Meidi]"; - mes "You didn't hunt 10 Pasana yet,"; - mes "You should make sure that you hunt all of them."; - mes "Can you check again?"; + mes "Wooohoo!"; + mes "Good luck."; close; } + mes "[Meidi]"; + mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet."; + mes "You should make sure that you hunt all of them."; + mes "Can you check again?"; + close; } if (slv_quest == 6) { mes "[Meidi]"; @@ -315,8 +171,8 @@ morocc,35,174,5 script Meidi 729,{ mes "That place is very dangerous."; mes "Someone should go inside an make it safer for everyone."; mes "Hopefully, very soon!"; - next; if (slv_quest == 1) { + next; mes "[Meidi]"; mes "Oh! Are you from the Eden Group?"; mes "Are you here for my mission?"; @@ -383,84 +239,26 @@ geffen,146,132,3 script Ancellia 906,{ mes "What monster have you hunted?"; mes "Do you remember its name?"; next; - switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { - case 1: - if (checkquest(10110,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Dark Frames."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10110; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Dark Frames."; - mes "Can you check again?"; - close; - case 2: - if (checkquest(10111,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Evil Druids."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10111; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } - mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Evil Druids."; - mes "Can you check again?"; - close; - case 3: - if (checkquest(10112,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Wraith."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10112; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } + setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10110+.@i,HUNTING) == 2) { mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Wraith."; - mes "Can you check again?"; - close; - case 4: - if (checkquest(10113,HUNTING) == 2) { - mes "[Ancellia]"; - mes "Ah, you've hunted 10 Raydric Archers."; - mes "That was pretty difficult!"; - mes "Thank you very much."; - next; - completequest 10113; - getexp 48000,0; - mes "[Ancellia]"; - mes "Perhaps you can hunt the rest as well."; - mes "I will wait for you here."; - close; - } + mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s."; + mes "That was pretty difficult!"; + mes "Thank you very much."; + next; + completequest 10110+.@i; + getexp 48000,0; mes "[Ancellia]"; - mes "Hmm... maybe you were confused."; - mes "You didn't hunt all 10 Raydric Archers."; - mes "Can you check again?"; + mes "Perhaps you can hunt the rest as well."; + mes "I will wait for you here."; close; } + mes "[Ancellia]"; + mes "Hmm... maybe you were confused."; + mes "You didn't hunt all 10 "+.@monsters$[.@i]+"."; + mes "Can you check again?"; + close; } if (slv_quest == 6) { mes "[Ancellia]"; @@ -478,8 +276,8 @@ geffen,146,132,3 script Ancellia 906,{ mes "[Ancellia]"; mes "One day the came out of the castle and attacked a nearby village, it was terrible."; mes "That's why I can't stop worrying."; - next; if (slv_quest == 2) { + next; mes "[Ancellia]"; mes "Oh, you got my mission"; mes "from the Eden Group. Great~!"; @@ -540,81 +338,25 @@ aldebaran,144,230,3 script Jeanbai 900,{ mes "You amaze me!"; mes "So what monster did you hunt?"; next; - switch (select("Grand Peco:Sleeper:Goat:Harpy")) { - case 1: - if (checkquest(10114,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Grand Pecos. Perfect!"; - mes "Thanks a lot."; - next; - completequest 10114; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Grand Pecos."; - mes "Please check again."; - close; - case 2: - if (checkquest(10115,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Sleepers!"; - mes "Thanks a lot."; - next; - completequest 10115; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } + setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10114+.@i,HUNTING) == 2) { mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Sleepers."; - mes "Please check again."; - close; - case 3: - if (checkquest(10116,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Goats. Perfect!"; - mes "I checked the amounts and you're right."; - mes "Thanks a lot."; - next; - completequest 10116; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } - mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Goats."; - mes "Please check again."; - close; - case 4: - if (checkquest(10117,HUNTING) == 2) { - mes "[Jeanbai]"; - mes "You've hunted 20 Harpies. Perfect!"; - mes "Thanks a lot."; - next; - completequest 10117; - getexp 48000,0; - mes "[Jeanbai]"; - mes "Please hunt the others as soon as possible."; - mes "I have faith in you!"; - close; - } + mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!"; + mes "Thanks a lot."; + next; + completequest 10114+.@i; + getexp 48000,0; mes "[Jeanbai]"; - mes "What? Maybe you were confused."; - mes "You haven't hunted all 20 Harpies."; - mes "Please check again."; + mes "Please hunt the others as soon as possible."; + mes "I have faith in you!"; close; } + mes "[Jeanbai]"; + mes "What? Maybe you were confused."; + mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s."; + mes "Please check again."; + close; } if (slv_quest == 6) { mes "[Jeanbai]"; @@ -632,8 +374,8 @@ aldebaran,144,230,3 script Jeanbai 900,{ mes "[Jeanbai]"; mes "Monsters are increasing in numbers so travelers like me have a hard time getting around."; mes "I wish I could travel around without having to worry about that."; - next; if (slv_quest == 3) { + next; mes "[Jeanbai]"; mes "Oh, did you get my mission from the Eden Group?"; mes "Great~! We don't have a lot of time."; @@ -695,68 +437,27 @@ aldebaran,105,116,3 script Risingeter 869,{ mes "You were the right person for this mission."; mes "Which monster did you hunt?"; next; - switch (select("Clock:Punk:Rideword")) { - case 1: - if (checkquest(10118,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Clocks."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10118; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } - mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Clocks, right?"; - mes "You better check how many you've hunted."; - close; - case 2: - if (checkquest(10119,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Punks."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10119; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } + setarray .@monsters$[0],"Clock","Punk","Rideword"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10118+.@i,HUNTING) == 2) { mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Punks, right?"; - mes "You better check how many you've hunted."; - close; - case 3: - if (checkquest(10120,HUNTING) == 2) { - mes "[Risingeter]"; - mes "Good! You've hunted 15 Ridewords."; - mes "Ah, now I can hear the clock sound clearly..."; - mes "Tic!! toc!! tic!! toc!!..."; - next; - completequest 10120; - getexp 48000,0; - mes "[Risingeter]"; - mes "Thanks a lot!"; - mes "I hope you can hunt the rest as well."; - mes "Go as soon as you can!"; - close; - } + mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s."; + mes "Ah, now I can hear the clock sound clearly..."; + mes "Tic!! toc!! tic!! toc!!..."; + next; + completequest 10118+.@i; + getexp 48000,0; mes "[Risingeter]"; - mes "Uh? Something is wrong."; - mes "15 Ridewords, right?"; - mes "You better check how many you've hunted."; + mes "Thanks a lot!"; + mes "I hope you can hunt the rest as well."; + mes "Go as soon as you can!"; close; } + mes "[Risingeter]"; + mes "Uh? Something is wrong."; + mes "15 "+.@monsters$[.@i]+"s, right?"; + mes "You better check how many you've hunted."; + close; } if (slv_quest == 6) { mes "[Risingeter]"; @@ -774,8 +475,8 @@ aldebaran,105,116,3 script Risingeter 869,{ mes "That's why I like the Clock Tower so much."; mes "It makes a really nice sound."; mes "I like it so much!"; - next; if (slv_quest == 4) { + next; mes "[Risingeter]"; mes "Uh? Have you come to help me solve my trouble."; mes "You already know I like clocks right?"; @@ -827,59 +528,24 @@ alberta,215,111,5 script Funfi 828,{ mes "Unbelievable~! So fast~!"; mes "Which monster did you hunt?"; next; - switch (select("Kikimora:Miyabi Doll:Mi Gao")) { - case 1: - if (checkquest(10121,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Kikimora!"; - mes "You're the best!"; - next; - completequest 10121; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I have faith in you!"; - close; - } + setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao"; + set .@i, select(implode(.@monsters$,":"))-1; + if (checkquest(10121+.@i,HUNTING) == 2) { mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Kikimora."; - close; - case 2: - if (checkquest(10122,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Miyabi Dolls!"; - mes "You're the best!"; - next; - completequest 10122; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I trust you!"; - close; - } - mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Miyabi Dolls."; - close; - case 3: - if (checkquest(10123,HUNTING) == 2) { - mes "[Funfi]"; - mes "Ok! You've hunted 15 Mi Gaos!"; - mes "You're the best!"; - next; - completequest 10123; - getexp 48000,0; - mes "[Funfi]"; - mes "Please hunt the others as well."; - mes "I trust you!"; - close; - } + mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!"; + mes "You're the best!"; + next; + completequest 10121+.@i; + getexp 48000,0; mes "[Funfi]"; - mes "Oh~ No no~!!"; - mes "Listen carefully! Hunt 15 Mi Gaos."; + mes "Please hunt the others as well."; + mes "I have faith in you!"; close; } + mes "[Funfi]"; + mes "Oh~ No no~!!"; + mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+"."; + close; } if (slv_quest == 6) { mes "[Funfi]"; @@ -894,8 +560,8 @@ alberta,215,111,5 script Funfi 828,{ next; mes "[Funfi]"; mes "There are a lot of funny things in the world... Wooo!"; - next; if (slv_quest == 5) { + next; mes "[Funfi]"; mes "Anyway are you from the Eden Group?"; mes "You are? Cool! I've been waiting for you~!"; diff --git a/npc/re/quests/magic_books.txt b/npc/re/quests/magic_books.txt index 618d3f640..943d0c8dd 100644 --- a/npc/re/quests/magic_books.txt +++ b/npc/re/quests/magic_books.txt @@ -693,7 +693,7 @@ dic_in01,25,190,0 script Mysterious Documents 844,{ close; } if ((BaseLevel < 140) || (getskilllv(2217) < 1) && (getskilllv(2213) < 1)) { - mes "The documents in this container aren't legible. It's not use trying to read them."; + mes "The documents in this container aren't legible. It's no use trying to read them."; close; } specialeffect2 EF_DISPELL; diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index ecc1ed49a..2109678d8 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Gennosuke Kouga //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -18,7 +18,8 @@ //= 1.2a Small bug fix. [Euphy] //= 1.3 Temporarly disabled Izlude Fish Tail?#33 NPC because of //= the new Izlude Town Map. [Masao] -//= 1.4 Fixed minor typos. [Joseph] +//= 1.4 Fixed minor typos. [Joseph] +//= 1.5 Removed "Mysterious Documents" duplicated in magic_books. [Euphy] //============================================================ // Entrance @@ -217,12 +218,9 @@ function script eldicastes_dv { close; } -dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{ - callfunc "eldicastes_dv",1; } -dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{ - callfunc "eldicastes_dv",2; } -dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{ - callfunc "eldicastes_dv",2; } +dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{ callfunc "eldicastes_dv",1; } +dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{ callfunc "eldicastes_dv",2; } +dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{ callfunc "eldicastes_dv",2; } dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{ mes "[Vigilante]"; @@ -851,126 +849,56 @@ function script unknown_d { close; } -cmd_fild08,324,163,0 script Stone Heart?#33 844,{ - callfunc "unknown_d",12215,953; } -moc_fild01,169,62,0 script Cactus Needle?#33 844,{ - callfunc "unknown_d",12214,952; } -prt_fild02,280,328,0 script Carrot?#33 844,{ - callfunc "unknown_d",12213,515; } -prt_fild02,97,209,0 script Red Herb?#33 844,{ - callfunc "unknown_d",12212,507; } -prt_fild02,142,116,0 script Feather?#33 844,{ - callfunc "unknown_d",12211,949; } -pay_fild07,269,164,0 script Bear's Footskin?#33 844,{ - callfunc "unknown_d",12210,948; } -prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{ - callfunc "unknown_d",12207,945; } -prt_fild03,262,201,0 script Yam?#33 844,{ - callfunc "unknown_d",12206,549; } -prt_fild03,226,170,0 script Solid Shell?#33 844,{ - callfunc "unknown_d",12205,943; } -prt_fild03,180,163,0 script Yoyo Tail?#33 844,{ - callfunc "unknown_d",12204,942; } -prt_fild03,64,35,0 script Royal Jelly?#33 844,{ - callfunc "unknown_d",12203,526; } -prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{ - callfunc "unknown_d",12202,940; } -mjolnir_09,99,100,0 script Bee Sting?#33 844,{ - callfunc "unknown_d",12201,939; } -prt_fild02,102,97,0 script Sticky Mucus?#33 844,{ - callfunc "unknown_d",12200,938; } -mjolnir_04,162,168,0 script Venom Canine?#33 844,{ - callfunc "unknown_d",12199,937; } -mjolnir_04,191,154,0 script Scale Shell?#33 844,{ - callfunc "unknown_d",12198,936; } -iz_dun01,191,92,0 script Shell?#33 844,{ - callfunc "unknown_d",12197,935; } -iz_dun01,210,77,0 script Tentacle?#33 844,{ - callfunc "unknown_d",12196,962; } -moc_pryd02,36,75,0 script Decayed Nail?#33 844,{ - callfunc "unknown_d",12194,957; } -moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{ - callfunc "unknown_d",12193,930; } -iz_dun02,112,96,0 script Immortal Heart?#33 844,{ - callfunc "unknown_d",12192,929; } -pay_fild07,126,49,0 script Insect Feeler?#33 844,{ - callfunc "unknown_d",12191,928; } -pay_fild06,306,233,0 script Snake Scale?#33 844,{ - callfunc "unknown_d",12190,926; } -moc_fild11,237,273,0 script Bill of Birds?#33 844,{ - callfunc "unknown_d",12189,925; } -c_tower2,170,9,0 script Evil Horn?#33 844,{ - callfunc "unknown_d",12187,923; } -pay_fild08,188,153,0 script Mushroom Spore?#33 844,{ - callfunc "unknown_d",12185,921; } -moc_fild03,175,201,0 script Wolf Claw?#33 844,{ - callfunc "unknown_d",12184,920; } -mjolnir_08,108,99,0 script Animal Skin?#33 844,{ - callfunc "unknown_d",12183,919; } -prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{ - callfunc "unknown_d",12182,918; } -moc_fild12,116,122,0 script Talon?#33 844,{ - callfunc "unknown_d",12181,917; } -moc_fild07,201,360,0 script Feather of Birds?#33 844,{ - callfunc "unknown_d",12180,916; } -prt_fild06,127,85,0 script Chrysalis?#33 844,{ - callfunc "unknown_d",12179,915; } -prt_fild06,182,290,0 script Fluff?#33 844,{ - callfunc "unknown_d",12178,914; } -mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{ - callfunc "unknown_d",12177,913; } -iz_dun03,155,165,0 script Gill?#33 844,{ - callfunc "unknown_d",12176,956; } -prt_fild05,303,169,0 script Worm Peeling?#33 844,{ - callfunc "unknown_d",12175,955; } -/*izlude,132,136,0 script Fish Tail?#33 844,{ - callfunc "unknown_d",12174,1023; } -*/ -pay_fild01,152,171,0 script Resin?#33 844,{ - callfunc "unknown_d",12171,907; } -pay_fild02,105,113,0 script Pointed Scale?#33 844,{ - callfunc "unknown_d",12170,906; } -pay_fild02,177,108,0 script Stem?#33 844,{ - callfunc "unknown_d",12169,905; } -pay_fild03,144,95,0 script Tree Root?#33 844,{ - callfunc "unknown_d",12166,902; } -prt_fild08,299,332,0 script Jellopy?#33 844,{ - callfunc "unknown_d",12173,909; } -prt_fild09,352,241,0 script Scorpion Tail?#33 844,{ - callfunc "unknown_d",12168,904; } -prt_fild09,371,255,0 script Reptile Tongue?#33 844,{ - callfunc "unknown_d",12167,903; } -prt_fild03,366,237,0 script Horn?#33 844,{ - callfunc "unknown_d",12209,947; } -moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{ - callfunc "unknown_d",12195,958; } -gef_fild03,251,109,0 script Orc's Fangs?#33 844,{ - callfunc "unknown_d",12186,922; } -gef_fild01,104,111,0 script Spawn?#33 844,{ - callfunc "unknown_d",12172,908; } -gef_fild09,67,46,0 script Snail's Shell#33 844,{ - callfunc "unknown_d",12208,946; } -gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{ - callfunc "unknown_d",12188,924; } - -dic_in01,25,190,0 script Mysterious Documents#00 844,{ - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12165,PLAYTIME) == 2) { - mes "You don't feel as nauseous anymore. It should be safe to proceed now."; - erasequest 12165; - close; - } else if (checkquest(12165,PLAYTIME) != -1) { - mes "The documents are making you feel nauseous. You should come back later after your stomach settles."; - close; } - mes "The documents in this container aren't legible. It's not use trying to read them."; - close; } - mes "- When you approach the documents,"; - mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -"; - close; } - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - close; -} +cmd_fild08,324,163,0 script Stone Heart?#33 844,{ callfunc "unknown_d",12215,953; } +moc_fild01,169,62,0 script Cactus Needle?#33 844,{ callfunc "unknown_d",12214,952; } +prt_fild02,280,328,0 script Carrot?#33 844,{ callfunc "unknown_d",12213,515; } +prt_fild02,97,209,0 script Red Herb?#33 844,{ callfunc "unknown_d",12212,507; } +prt_fild02,142,116,0 script Feather?#33 844,{ callfunc "unknown_d",12211,949; } +pay_fild07,269,164,0 script Bear's Footskin?#33 844,{ callfunc "unknown_d",12210,948; } +prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{ callfunc "unknown_d",12207,945; } +prt_fild03,262,201,0 script Yam?#33 844,{ callfunc "unknown_d",12206,549; } +prt_fild03,226,170,0 script Solid Shell?#33 844,{ callfunc "unknown_d",12205,943; } +prt_fild03,180,163,0 script Yoyo Tail?#33 844,{ callfunc "unknown_d",12204,942; } +prt_fild03,64,35,0 script Royal Jelly?#33 844,{ callfunc "unknown_d",12203,526; } +prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{ callfunc "unknown_d",12202,940; } +mjolnir_09,99,100,0 script Bee Sting?#33 844,{ callfunc "unknown_d",12201,939; } +prt_fild02,102,97,0 script Sticky Mucus?#33 844,{ callfunc "unknown_d",12200,938; } +mjolnir_04,162,168,0 script Venom Canine?#33 844,{ callfunc "unknown_d",12199,937; } +mjolnir_04,191,154,0 script Scale Shell?#33 844,{ callfunc "unknown_d",12198,936; } +iz_dun01,191,92,0 script Shell?#33 844,{ callfunc "unknown_d",12197,935; } +iz_dun01,210,77,0 script Tentacle?#33 844,{ callfunc "unknown_d",12196,962; } +moc_pryd02,36,75,0 script Decayed Nail?#33 844,{ callfunc "unknown_d",12194,957; } +moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{ callfunc "unknown_d",12193,930; } +iz_dun02,112,96,0 script Immortal Heart?#33 844,{ callfunc "unknown_d",12192,929; } +pay_fild07,126,49,0 script Insect Feeler?#33 844,{ callfunc "unknown_d",12191,928; } +pay_fild06,306,233,0 script Snake Scale?#33 844,{ callfunc "unknown_d",12190,926; } +moc_fild11,237,273,0 script Bill of Birds?#33 844,{ callfunc "unknown_d",12189,925; } +c_tower2,170,9,0 script Evil Horn?#33 844,{ callfunc "unknown_d",12187,923; } +pay_fild08,188,153,0 script Mushroom Spore?#33 844,{ callfunc "unknown_d",12185,921; } +moc_fild03,175,201,0 script Wolf Claw?#33 844,{ callfunc "unknown_d",12184,920; } +mjolnir_08,108,99,0 script Animal Skin?#33 844,{ callfunc "unknown_d",12183,919; } +prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{ callfunc "unknown_d",12182,918; } +moc_fild12,116,122,0 script Talon?#33 844,{ callfunc "unknown_d",12181,917; } +moc_fild07,201,360,0 script Feather of Birds?#33 844,{ callfunc "unknown_d",12180,916; } +prt_fild06,127,85,0 script Chrysalis?#33 844,{ callfunc "unknown_d",12179,915; } +prt_fild06,182,290,0 script Fluff?#33 844,{ callfunc "unknown_d",12178,914; } +mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{ callfunc "unknown_d",12177,913; } +iz_dun03,155,165,0 script Gill?#33 844,{ callfunc "unknown_d",12176,956; } +prt_fild05,303,169,0 script Worm Peeling?#33 844,{ callfunc "unknown_d",12175,955; } +//izlude,132,136,0 script Fish Tail?#33 844,{ callfunc "unknown_d",12174,1023; } +pay_fild01,152,171,0 script Resin?#33 844,{ callfunc "unknown_d",12171,907; } +pay_fild02,105,113,0 script Pointed Scale?#33 844,{ callfunc "unknown_d",12170,906; } +pay_fild02,177,108,0 script Stem?#33 844,{ callfunc "unknown_d",12169,905; } +pay_fild03,144,95,0 script Tree Root?#33 844,{ callfunc "unknown_d",12166,902; } +prt_fild08,299,332,0 script Jellopy?#33 844,{ callfunc "unknown_d",12173,909; } +prt_fild09,352,241,0 script Scorpion Tail?#33 844,{ callfunc "unknown_d",12168,904; } +prt_fild09,371,255,0 script Reptile Tongue?#33 844,{ callfunc "unknown_d",12167,903; } +prt_fild03,366,237,0 script Horn?#33 844,{ callfunc "unknown_d",12209,947; } +moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{ callfunc "unknown_d",12195,958; } +gef_fild03,251,109,0 script Orc's Fangs?#33 844,{ callfunc "unknown_d",12186,922; } +gef_fild01,104,111,0 script Spawn?#33 844,{ callfunc "unknown_d",12172,908; } +gef_fild09,67,46,0 script Snail's Shell#33 844,{ callfunc "unknown_d",12208,946; } +gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{ callfunc "unknown_d",12188,924; } dic_in01,137,225,5 script Diel Guard#ep133_19 450,{ mes "[Diel Guard]"; -- cgit v1.2.3-60-g2f50