From 265ec7e012d3414e5fc4b3360c0795b4697663f6 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Wed, 28 Jan 2015 16:28:10 +0530 Subject: Fixes Biolab Enchant having 0% success chance for some equips --- npc/re/instances/WolfchevLaboratory.txt | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'npc/re') diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index dcf726ed3..a4e484785 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -962,8 +962,9 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ } else if (.@equip_item== Giant_Shield || .@equip_item == Geffenia_Book_Water || .@equip_item == Bible_Of_Promise2 || .@equip_item == Salvage_Cape || .@equip_item == Assassin_Handcuffs || .@equip_item == Green_Operation_Coat || .@equip_item == Ancient_Gold_Deco) { - if(.@equip_item == Salvage_Cape || .@equip_item == Ancient_Gold_Deco) - .@lhz_max_num = 4200; + .@type = 4; + if(.@equip_item == Salvage_Cape || .@equip_item == Ancient_Gold_Deco) + .@lhz_max_num = 4200; } else { mes "[Pudding]"; mes "Before! I need to check if this equipment can accept the power."; -- cgit v1.2.3-60-g2f50