From b0b071305f967ae836722e7518455ee06089de01 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 17:00:28 -0400 Subject: convert specialeffect calls with strings to use GID --- npc/re/quests/eden/eden_iro.txt | 4 ++-- npc/re/quests/quests_brasilis.txt | 6 +++--- npc/re/quests/quests_malaya.txt | 24 ++++++++++++------------ 3 files changed, 17 insertions(+), 17 deletions(-) (limited to 'npc/re/quests') diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt index 9c6148736..874e514a3 100644 --- a/npc/re/quests/eden/eden_iro.txt +++ b/npc/re/quests/eden/eden_iro.txt @@ -835,8 +835,8 @@ OnInit: initnpctimer; end; OnTimer5000: - specialeffect EF_REFINEOK,AREA,"Suhnmi#eden"; - specialeffect EF_REFINEOK,AREA,"Mighty Hammer#ed"; + specialeffect(EF_REFINEOK, AREA, getnpcid(0, "Suhnmi#eden")); + specialeffect(EF_REFINEOK, AREA, getnpcid(0, "Mighty Hammer#ed")); initnpctimer; end; } diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 8597f056e..ad7aed094 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -828,7 +828,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "[Mage Paje]"; mes "Abracadabra~"; - specialeffect EF_POISONHIT,AREA,"Poring#bra"; + specialeffect(EF_POISONHIT, AREA, getnpcid(0, "Poring#bra")); setarray .@display[0], 4_NFCOCK, 4_CAT, 4_PORING; setnpcdisplay "Poring#bra",.@display[rand(3)]; if (brazil_gua != 5) close; @@ -950,7 +950,7 @@ OnTouch_: mes "Smelling! This smell is from a human!"; mes "Somewhere, a human!"; mes "I got it. You are!!!"; - specialeffect EF_HIT1,AREA,"Jaguar#bra"; + specialeffect(EF_HIT1, AREA, getnpcid(0, "Jaguar#bra")); emotion e_omg,1; next; mes "[Jaguar]"; @@ -1875,7 +1875,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ next; mes "- munch -"; mes "- mumble mumble mumble -"; - specialeffect EF_POTION7,AREA,"Recluse#bra"; + specialeffect(EF_POTION7, AREA, getnpcid(0, "Recluse#bra")); next; mes "[Jasi]"; mes "Uh, this taste... is!"; diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index 12c5cc2ca..542b7c2cd 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -7330,14 +7330,14 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ close; } mes "The voice seems to be coming from the bushes near the entrance of the hospital."; - specialeffect EF_STEAL,AREA,"Bushes#ma"; + specialeffect(EF_STEAL, AREA, getnpcid(0, "Bushes#ma")); malaya_bang = 13; changequest 11293,11294; close; } else if (malaya_bang == 13) { mes "The voice seems to be coming from the bushes near the entrance of the hospital."; mes "Let's check around."; - specialeffect EF_STEAL,AREA,"Bushes#ma"; + specialeffect(EF_STEAL, AREA, getnpcid(0, "Bushes#ma")); close; } else if (malaya_bang == 14) { mes "[Nurse Las]"; @@ -8789,11 +8789,11 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ next; mes "The Tattooist placed the Ancient Grudges around the workplace."; next; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#01"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#02"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#03"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#04"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#05"; + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#01")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#02")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#03")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#04")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#05")); mes "The Ancient Grudge lit up and tools starts to glow. He smiled satisfyingly at the glowing tools and materials."; next; mes "And then "+.@name$+" stared intensely at the doll as if to remember every detail of it in his head."; @@ -8903,11 +8903,11 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ } mes "He held up the powder in both hands and then blew it onto the drawing."; next; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#01"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#02"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#03"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#04"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#05"; + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#01")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#02")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#03")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#04")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#05")); mes "All Ancient Grudges started to burn and then the glowing light from the "+.@name$+" drawing faded away."; next; specialeffect EF_LIGHTSPHERE; -- cgit v1.2.3-60-g2f50