From 610ae47b9d0250ef9df5abd86c29f0f72c584910 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 16:04:52 -0400 Subject: remove specialeffect2 from npcs --- npc/re/quests/quests_mora.txt | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'npc/re/quests/quests_mora.txt') diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index 39ca8649c..34293d200 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -3719,7 +3719,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } else { mes "When you attempt to run away, the unidentified creature sees you and attacks. You fail to escape."; next; - specialeffect2 EF_HIT1; + specialeffect(EF_HIT1, AREA, playerattached()); mes "The creature slams you with its tail. It's so painful that a tear rolls out of your eyes. ^FF000010^000000 damaged received."; .@pc_hp -= 10; next; @@ -3839,15 +3839,15 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 1: switch(.@npc_attack) { case 1: - specialeffect2 EF_ICEARROW; + specialeffect(EF_ICEARROW, AREA, playerattached()); mes "You stand still. The stream of water hits your face squarely. Your mind is clear in an instant. ^FF0000["+.@n_damage+"]^000000 damage received."; break; case 2: - specialeffect2 EF_BASH; + specialeffect(EF_BASH, AREA, playerattached()); mes "You stand still. The creature headbutts you squarely. Your mind is clear in an instant. ^FF0000["+.@n_damage+"]^000000 damage received."; break; case 3: - specialeffect2 EF_HIT1; + specialeffect(EF_HIT1, AREA, playerattached()); mes "You stand still. While you were standing stupidly, the creature comes near and bites you mercilessly. Your mind is clear in an instant. ^FF0000["+.@n_damage+"]^000000 damage received."; break; } @@ -3869,7 +3869,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ break; // Hit. default: - specialeffect2 EF_ICEARROW; + specialeffect(EF_ICEARROW, AREA, playerattached()); .@pc_hp -= .@n_damage; switch(.@miss) { case 2: .@str$ = "face"; break; @@ -3900,7 +3900,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ break; // Hit. default: - specialeffect2 EF_BASH; + specialeffect(EF_BASH, AREA, playerattached()); .@pc_hp -= .@n_damage; switch(.@miss) { case 2: .@str$ = "With a thud, you can feel intense pain."; break; @@ -3940,7 +3940,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ break; // Hit. default: - specialeffect2 EF_HIT1; + specialeffect(EF_HIT1, AREA, playerattached()); .@pc_hp -= .@n_damage; switch(.@miss) { case 2: .@str$ = "leg. Its sharp teeth penetrate your legs."; break; @@ -3961,9 +3961,9 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 1: if (.@defend == 3 || .@defend == 6) { .@n_damage /= 2; - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); } else - specialeffect2 EF_ICEARROW; + specialeffect(EF_ICEARROW, AREA, playerattached()); .@pc_hp -= .@n_damage; mes "[Defense of "+strcharinfo(PC_NAME)+"]"; switch(.@defend) { @@ -3986,9 +3986,9 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 2: if (.@defend == 1 || .@defend == 3 || .@defend == 5 || .@defend == 7) { .@n_damage /= 2; - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); } else - specialeffect2 EF_BASH; + specialeffect(EF_BASH, AREA, playerattached()); .@pc_hp -= .@n_damage; mes "[Defense of "+strcharinfo(PC_NAME)+"]"; switch(.@defend) { @@ -4011,7 +4011,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 3: if (.@defend == 2 || .@defend == 4 || .@defend == 6 || .@defend == 8) { .@n_damage /= 2; - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); } .@pc_hp -= .@n_damage; mes "[Defense of "+strcharinfo(PC_NAME)+"]"; @@ -4544,7 +4544,7 @@ mora,115,98,0 script Hotcha#pa0829 4_ELEPHANT,{ mes "[Hotcha]"; mes "Yes, I see you've completed the task. It has been confirmed as completed."; erasequest .@i; - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); if (BaseLevel > 99) getexp 0, ((JobLevel < 50)?JobLevel * JobLevel * (110/100) * 50:0); else @@ -4745,7 +4745,7 @@ L_CheckQuest: mes "I've received the items all right. It will be some time before I have another task for you, so why don't you visit the hot spring and relax?"; delitem getarg(1),getarg(2); erasequest getarg(0); - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); if (BaseLevel > 99) getexp 0, ((JobLevel < 50)?JobLevel * JobLevel * (110/100) * 50:0); else @@ -4941,7 +4941,7 @@ L_CheckQuest: mes "I've received the items all right. I look forward to working with you again."; delitem getarg(1),getarg(2); erasequest getarg(0); - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); if (BaseLevel > 99) getexp 0, ((JobLevel < 50)?JobLevel * JobLevel * (110/100) * 50:0); else @@ -5073,7 +5073,7 @@ mora,170,101,4 script Soul Guide#pa0829 4_F_DOGTRAVELER,{ } next; mes "^990099Information on missing person "+.@n$+"^000000 has been found. Check your Quest Window for further information."; - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); close; } @@ -5125,17 +5125,17 @@ function script mora_remains { close; } if (questprogress(getarg(0))) { - specialeffect2 EF_BLIND; - specialeffect2 EF_BEGINSPELL; + specialeffect(EF_BLIND, AREA, playerattached()); + specialeffect(EF_BEGINSPELL, AREA, playerattached()); progressbar "ffff00",4; erasequest getarg(0); mes "These must be ["+getarg(1)+"]'s Remains. So carefully gather his remains."; - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); getitem getarg(3), rand(1,getarg(4)); if (rand(10)) { next; mes "You picked up "+getarg(2)+" Mora Coins next to the remains."; - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); getitem Mora_Coin,getarg(2); } close; -- cgit v1.2.3-70-g09d2