From d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 Mon Sep 17 00:00:00 2001 From: Haru Date: Sun, 26 Oct 2014 03:19:01 +0100 Subject: Replaced 'set' with direct assignment where applicable (re/quests folder) Signed-off-by: Haru --- npc/re/quests/quests_malaya.txt | 320 ++++++++++++++++++++-------------------- 1 file changed, 160 insertions(+), 160 deletions(-) (limited to 'npc/re/quests/quests_malaya.txt') diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index c64dd5230..b315771b9 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -48,7 +48,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{ mes "I will mark on the map the location of Phong in Mumbaki."; mes "I welcome your visit though the times are harsh."; viewpoint 1, 185, 358, 0, 0x0A82FF; - set malaya_hi, 1; + malaya_hi = 1; setquest 7350; close; } else if (malaya_hi == 1) { @@ -258,7 +258,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "[Phong in Mumbaki]"; mes "Young friend. Your presence is welcomed anywhere."; mes "The light from your pure soul will protect you from the darkness."; - set malaya_hi, 10; + malaya_hi = 10; if (questprogress(7350)) erasequest 7350; close; @@ -356,7 +356,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "Yes, because you will become their heart's savior."; next; mes "^4d4dffListening to Phong in Mumbaki, you decided to give out Holy Water and Blue Gemstone to the villagers."; - set malaya_hi, 12; + malaya_hi = 12; erasequest 7358; setquest 7351; close; @@ -382,7 +382,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "My grandchild Imelda will create it."; mes "So don't worry. You don't have to give out any more of your things."; erasequest 7365; - set malaya_hi, 20; + malaya_hi = 20; getexp 200000, 200000; // SavePPL Soul_Protection close; @@ -437,7 +437,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ mes "[Phong in Mumbaki]"; mes "Gather these flowers, and I'll make a Bouquet out of it and bless it."; mes "Flowers can be found out side the village."; - set malaya_diwata, 3; + malaya_diwata = 3; erasequest 7396; setquest 7397; close; @@ -467,7 +467,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{ delitem 6510, 3; // Elegant_Flower delitem 6511, 3; // Beautiful_Flower getitem 6506, 1; // Memorial_Bouquet - set malaya_diwata, 4; + malaya_diwata = 4; erasequest 7397; setquest 7398; close; @@ -598,7 +598,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ next; mes "[Imelda]"; mes "Now's the time to prove your prowess!"; - set malaya_hi, 21; + malaya_hi = 21; setquest 7366; close; case 2: @@ -635,7 +635,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "[Imelda]"; mes "Now I'm going through the holy ritual to make a traditional Spiritual Protection."; mes "Give them to me! And don't bother me during the process!"; - set malaya_hi, 22; + malaya_hi = 22; delitem 6500, 6; // Sharp_Bamboo delitem 6501, 6; // Salt_Bag delitem 6502, 6; // Silver_Cross @@ -661,7 +661,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ next; mes "Took the Spiritual Protection, despite her ridiculous logic and vigor."; mes "Let's give them to the villagers."; - set malaya_hi, 23; + malaya_hi = 23; getitem 6503, 6; // Soul_Protection erasequest 7367; setquest 7368; @@ -700,7 +700,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ next; mes "[Imelda]"; mes "I'd be happy if you could help me, because the Spiritual Protections needs to be made every day."; - set malaya_hi, 25; + malaya_hi = 25; erasequest 7374; erasequest 7379; setquest 7375; @@ -940,7 +940,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) { next; mes "-So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-"; - set malaya_hi, 11; + malaya_hi = 11; setquest 7358; } close; @@ -983,7 +983,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) { mes "-With the Old Man as last, enough Holy Artifacts have been given out.-"; - set malaya_hi, 13; + malaya_hi = 13; erasequest 7351; setquest 7365; } @@ -1050,7 +1050,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { mes "- With the Old Man as last, all Spiritual Protections have been delivered. Head back to Imelda.-"; if (malaya_hi == 23) { - set malaya_hi, 24; + malaya_hi = 24; } setquest 7379; erasequest 7382; @@ -1205,7 +1205,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) { next; mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-"; - set malaya_hi, 11; + malaya_hi = 11; setquest 7358; } close; @@ -1249,7 +1249,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) { mes "-With Romel as last, I think enough Holy Artifacts have been given.-"; - set malaya_hi, 13; + malaya_hi = 13; erasequest 7351; setquest 7365; } @@ -1311,7 +1311,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { mes "- With Romel as last, all Spiritual Protections have been delivered. Head back to Imelda.-"; if (malaya_hi == 23) { - set malaya_hi, 24; + malaya_hi = 24; } setquest 7379; erasequest 7382; @@ -1360,7 +1360,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) { next; mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki. -"; - set malaya_hi, 11; + malaya_hi = 11; setquest 7358; } close; @@ -1398,7 +1398,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) { mes "-With Talah as last, I think enough Holy Artifacts have been given.-"; - set malaya_hi, 13; + malaya_hi = 13; erasequest 7351; setquest 7365; } @@ -1436,7 +1436,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { mes "- With Talah as last, all Spiritual Protections have been delivered. Head back to Imelda. -"; if (malaya_hi == 23) { - set malaya_hi, 24; + malaya_hi = 24; } setquest 7379; erasequest 7382; @@ -1570,7 +1570,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) { next; mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-"; - set malaya_hi, 11; + malaya_hi = 11; setquest 7358; } close; @@ -1624,7 +1624,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) { mes "-With Woeon as last, I think enough Holy Artifacts have been given.-"; - set malaya_hi, 13; + malaya_hi = 13; erasequest 7351; setquest 7365; } @@ -1657,7 +1657,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { mes "-With Woeon as last, all Spiritual Protections have been delivered.-"; if (malaya_hi == 23) { - set malaya_hi, 24; + malaya_hi = 24; } setquest 7379; erasequest 7382; @@ -1735,7 +1735,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ // else // getitem 6497, 1; // Lesser_Agimat getexp 200000,200000; - set .@memo_name, rand(1,3); + .@memo_name = rand(1,3); if (!rand(3)) $malayaNames$[1] = strcharinfo(0); close; @@ -1813,7 +1813,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) { next; mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-"; - set malaya_hi, 11; + malaya_hi = 11; setquest 7358; } close; @@ -1857,7 +1857,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) { mes "-With Pandoi as last, I think I've given enough Holy Artifacts.-"; - set malaya_hi, 13; + malaya_hi = 13; erasequest 7351; setquest 7365; } @@ -1914,7 +1914,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { mes "-With Pandoi as last, all Spiritual Protections have been delivered.-"; if (malaya_hi == 23) { - set malaya_hi, 24; + malaya_hi = 24; } setquest 7379; erasequest 7382; @@ -2063,15 +2063,15 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ next; switch(select("Make 1 Silver Cross:Make 6 Silver Crosses:Input Number:Quit.")) { case 1: - set .@amount,1; + .@amount = 1; case 2: - if (!.@amount) set .@amount,6; + if (!.@amount) .@amount = 6; if (countitem(6508) < (.@amount * 2)) { mes "[Pandoi]"; mes "You need at least " + (.@amount * 2) + " Silver Bracelets to make " + .@amount + " Silver " + ((.@amount == 1) ? "Cross" : "Crosses") + "."; close; } - set .@time,5; + .@time = 5; break; case 3: mes "[Pandoi]"; @@ -2094,7 +2094,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ mes "To make " + .@amount + " Silver " + ((.@amount == 1) ? "Cross" : "Crosses") + ", I need at least " + (2 * .@amount) + " Silver Bracelets."; close; } - set .@time,15; + .@time = 15; break; case 4: mes "[Pandoi]"; @@ -2176,7 +2176,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) { next; mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki. -"; - set malaya_hi, 11; + malaya_hi = 11; setquest 7358; } close; @@ -2216,7 +2216,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2 && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) { mes "-With Pedro the Sailor as last, I think I gave enough Holy Artifacts.-"; - set malaya_hi, 13; + malaya_hi = 13; erasequest 7351; setquest 7365; } @@ -2257,7 +2257,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) { mes "-With Pedro the Sailor as last, all Spiritual Protections have been delivered.-"; if (malaya_hi == 23) { - set malaya_hi, 24; + malaya_hi = 24; } setquest 7379; erasequest 7382; @@ -2324,7 +2324,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "[Pedro the Sailor]"; mes "If you don't believe me, see for yourself."; mes "Then you'll believe me."; - set malaya_diwata, 1; + malaya_diwata = 1; setquest 7395; close; } else if (malaya_diwata == 1) { @@ -2375,7 +2375,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ mes "I'd better get ready to set sail then."; mes "It's not much, but this is for you."; mes "If we can get back in business, I'll take you to Izlude for just 1000z."; - set malaya_diwata, 6; + malaya_diwata = 6; erasequest 7399; setquest 7401; // if (IsPremiumPcCafe == 10) @@ -2527,7 +2527,7 @@ OnTouch: next; cutin "", 255; mes "-I was thrown out after the Little Girl's annoyed cry and flash from her eyes.-"; - set malaya_diwata, 2; + malaya_diwata = 2; setquest 7396; erasequest 7395; close2; @@ -2540,7 +2540,7 @@ OnTouch: next; cutin "", 255; mes "-I was thrown out after the Little Girl's resolute cry and flash from her eyes.-"; - set malaya_diwata, 2; + malaya_diwata = 2; setquest 7396; erasequest 7395; close2; @@ -2624,7 +2624,7 @@ OnTouch: next; mes "[Diwata]"; mes "Now, g... go away!"; - set malaya_diwata, 5; + malaya_diwata = 5; delitem 6506, 1; // Memorial_Boquet erasequest 7398; setquest 7399; @@ -3876,7 +3876,7 @@ malaya,305,281,3 script Guard#buwaya 4_MAL_SOLDIER,7,7,{ next; mes "[Guard]"; mes "I hear people are talking about a mysterious treasure hidden deep in the woods."; - set malaya_buwaya,1; + malaya_buwaya = 1; setquest 2271; next; } @@ -3984,7 +3984,7 @@ malaya,276,288,5 script Port Malaya Villager::buwaya_A 4_M_MALAYA,{ emotion e_sob,0,"buwaya_B"; mes "[Port Malaya Villager]"; mes "Ah~~~ it is so hard to get something pretty these days ~~~!!!!"; - set malaya_buwaya,2; + malaya_buwaya = 2; erasequest 2271; setquest 2272; close; @@ -4037,7 +4037,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "Can't talk long. I need to heal my eyes first."; mes "There should be some ^3131FFGreen Potion^000000 left inside the drawer. Will you take it out for me?"; - set malaya_buwaya,3; + malaya_buwaya = 3; close; } else if (malaya_buwaya == 3) { if (!countitem(506)) { @@ -4056,7 +4056,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "Gulp, gulp..."; delitem 506,1; //Green_Potion - set malaya_buwaya,4; + malaya_buwaya = 4; } close; } else if (malaya_buwaya == 4) { @@ -4143,7 +4143,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ next; mes "[Totoy]"; mes "And tell everyone else to stop spreading rumors about treasure. They don't know what I went through. Sniff! I'm going to put Ancient Worms in everyones clothes!"; - set malaya_buwaya,5; + malaya_buwaya = 5; erasequest 2272; setquest 2273; close; @@ -4235,7 +4235,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "Anyway, thanks for bringing my best friend back."; mes "I don't have much but would like to thank you. Wait, let me see what's inside my drawer. He he-"; - set malaya_buwaya,13; + malaya_buwaya = 13; erasequest 2278; setquest 2279; close; @@ -4267,7 +4267,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ next; mes "[Dog]"; mes "Woof woof woof!!!!"; - set malaya_buwaya,14; + malaya_buwaya = 14; getitem 6497,5; //Lesser_Agimat disablenpc "Dog#buwaya_totoi"; erasequest 2279; @@ -4357,7 +4357,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ if (select("I will prove it.:Suspicious of Totoy.") == 2) { mes "[Master of Hunting]"; mes "Kids tell stories for their own reasons. I'm sure Totoy is the same."; - set malaya_buwaya,6; + malaya_buwaya = 6; close; } mes "[Master of Hunting]"; @@ -4371,7 +4371,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ next; mes "[Master of Hunting]"; mes (Sex) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!"; - set malaya_buwaya,7; + malaya_buwaya = 7; erasequest 2273; setquest 2274; close; @@ -4395,7 +4395,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ next; mes "[Master of Hunting]"; mes (Sex) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!"; - set malaya_buwaya,7; + malaya_buwaya = 7; erasequest 2273; setquest 2274; close; @@ -4410,7 +4410,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ mes "You've really brought back the samples."; mes "Ho! Leave it there and come back after washing your hands. Even god won't smile down at you with that stench."; delitem 6519,10; //Collected_Sample - set malaya_buwaya,8; + malaya_buwaya = 8; erasequest 2274; setquest 2275; close; @@ -4435,7 +4435,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{ next; mes "[Master of Hunting]"; mes "You! Come here and feel this!"; - set malaya_buwaya,9; + malaya_buwaya = 9; enablenpc "#buwaya_soil"; close; } else if (malaya_buwaya == 9) { @@ -4509,7 +4509,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{ mes "[Master of Hunting]"; mes "Please go and tell the Guard Leader that Buwaya is active again."; mes "I will contact other hunters in the meantime and think of a plan to kill Buwaya."; - set malaya_buwaya,10; + malaya_buwaya = 10; disablenpc "#buwaya_soil"; erasequest 2275; setquest 2276; @@ -4622,7 +4622,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ next; mes "[Guard Leader]"; mes "Then take care and good luck."; - set malaya_buwaya,11; + malaya_buwaya = 11; erasequest 2276; setquest 2277; } else if (malaya_buwaya == 11) { @@ -4644,7 +4644,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ mes "Here, this is a symbol of our gratitude."; mes "If you would like to help with Buwaya again, please look for me."; mes "Hope you have a great journey."; - set malaya_buwaya,15; + malaya_buwaya = 15; getexp 1000000, 600000; completequest 2280; } else { @@ -4788,7 +4788,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ next; mes "[Dog]"; mes "Bark bark!"; - set malaya_buwaya,12; + malaya_buwaya = 12; disablenpc "Dog#buwaya"; erasequest 2277; setquest 2278; @@ -5100,7 +5100,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ mes "Down along this path"; mes "you will meet my granddaughter near the port."; mes "Get the Slate Piece from there."; - set malaya_bakona1,1; + malaya_bakona1 = 1; setquest 1174; close; } @@ -5176,7 +5176,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ mes "Good luck to you... for our sake..."; erasequest 1175; setquest 1176; - set malaya_bakona1,3; + malaya_bakona1 = 3; close; } else if (malaya_bakona1 == 3) { mes "[Old Legend Teller]"; @@ -5226,7 +5226,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{ mes "so that you can enter the Bakonawa Lake."; mes "Please get rid of this monster for us."; erasequest 1179; - set malaya_bakona1,7; + malaya_bakona1 = 7; // if (IsPremiumPcCafe == 10) getitem 6499,5; //Ancient_Grudge // else @@ -5319,7 +5319,7 @@ ma_fild02,40,240,4 script Malaya Immigrant#bako1 4_M_BARYO_MAN,{ mes "of the traveling merchant."; erasequest 1176; setquest 1177; - set malaya_bakona1,4; + malaya_bakona1 = 4; close; case 4: mes "[Malaya Immigrant]"; @@ -5425,7 +5425,7 @@ ma_fild01,165,237,4 script Malaya Immigrant#bako2 4_M_MALAYA,{ mes "Investigate the stone ahead."; erasequest 1177; setquest 1178; - set malaya_bakona1,5; + malaya_bakona1 = 5; close; } } else if (malaya_bakona1 == 5) { @@ -5486,7 +5486,7 @@ OnTouch: mes "The letters are not clear but you can still read it."; next; callsub L_Record; - set malaya_bakona1,6; + malaya_bakona1 = 6; erasequest 1178; setquest 1179; close; @@ -5573,7 +5573,7 @@ malaya,304,100,4 script Old Man's Granddaughter 4_F_BARYO_GIRL,{ mes "now that I have the Slate Piece."; erasequest 1174; setquest 1175; - set malaya_bakona1,2; + malaya_bakona1 = 2; close; } else if (malaya_bakona1 == 2) { mes "[Old Man's Granddaughter]"; @@ -5699,7 +5699,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ mes "retrieve two ^FF0000Lost Belongings^000000 from Tiucknuc"; mes "and take them to ^0000FFMissing Person's Father^000000"; mes "for me."; - set malaya_bakona2,1; + malaya_bakona2 = 1; setquest 1180; close; } @@ -5746,7 +5746,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ mes "saying that the energy of the moon seems strange."; erasequest 1184; setquest 1185; - set malaya_bakona2,6; + malaya_bakona2 = 6; // if (IsPremiumPcCafe == 10) getitem 12700,7; //Insideout_Shirt // else @@ -5800,7 +5800,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ mes "will be waiting for you. He will be very helpful."; erasequest 1187; setquest 1188; - set malaya_bakona2,9; + malaya_bakona2 = 9; close; } } else if (malaya_bakona2 == 9) { @@ -5851,7 +5851,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{ mes "Please help us by"; mes "attacking his lair."; erasequest 1193; - set malaya_bakona2,15; + malaya_bakona2 = 15; getexp 1000000,600000; // if (IsPremiumPcCafe == 10) getitem 6497,7; //Lesser_Agimat @@ -5937,7 +5937,7 @@ malaya,269,267,5 script Missing Person's Father 4_M_MALAYA,{ delitem 6520,2; //Lost_Belongings erasequest 1180; setquest 1181; - set malaya_bakona2,2; + malaya_bakona2 = 2; close; } else if (malaya_bakona2 == 2) { mes "[Missing Person's Father]"; @@ -5988,7 +5988,7 @@ malaya,265,274,5 script Missing Person's Friend 4_M_BARYO_BOY,{ delitem 6520,7; //Lost_Belongings erasequest 1181; setquest 1182; - set malaya_bakona2,3; + malaya_bakona2 = 3; close; } else { mes "[Missing Person's Friend]"; @@ -6037,7 +6037,7 @@ malaya,270,278,4 script Missing Person's Son 4_M_BARYO_MAN,{ delitem 6520,3; //Lost_Belongings erasequest 1182; setquest 1183; - set malaya_bakona2,4; + malaya_bakona2 = 4; close; } else { mes "[Missing Person's Son]"; @@ -6092,7 +6092,7 @@ malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{ delitem 6520,5; //Lost_Belongings erasequest 1183; setquest 1184; - set malaya_bakona2,5; + malaya_bakona2 = 5; close; } else { mes "[Missing Person's Mother]"; @@ -6152,7 +6152,7 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{ mes "there will be a great disaster."; erasequest 1185; setquest 1186; - set malaya_bakona2,7; + malaya_bakona2 = 7; close; } } else if (malaya_bakona2 == 7) { @@ -6165,7 +6165,7 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{ mes "the Village Chief for help."; erasequest 1186; setquest 1187; - set malaya_bakona2,8; + malaya_bakona2 = 8; // if (IsPremiumPcCafe == 10) getitem 12699,7; //Tikbalang_Belt // else @@ -6247,7 +6247,7 @@ OnTouch: mes "Go and set up the trap together."; erasequest 1188; setquest 1189; - set malaya_bakona2,10; + malaya_bakona2 = 10; close; } else if (malaya_bakona2 == 10) { mes "The trap has been set up here."; @@ -6317,7 +6317,7 @@ OnTouch: mes "Come on, move it!"; erasequest 1189; setquest 1190; - set malaya_bakona2,11; + malaya_bakona2 = 11; close; } else if (malaya_bakona2 == 11) { mes "The trap has been set up here."; @@ -6389,7 +6389,7 @@ OnTouch: mes "find the Gloomy Worker."; erasequest 1190; setquest 1191; - set malaya_bakona2,12; + malaya_bakona2 = 12; close; } else if (malaya_bakona2 == 12) { mes "The trap has been set up here."; @@ -6458,7 +6458,7 @@ OnTouch: mes "Though I doubt it will be much help."; erasequest 1191; setquest 1192; - set malaya_bakona2,13; + malaya_bakona2 = 13; close; } else if (malaya_bakona2 == 13) { mes "The trap has been set up here."; @@ -6524,7 +6524,7 @@ OnTouch: mes "now that the trap is set."; erasequest 1192; setquest 1193; - set malaya_bakona2,14; + malaya_bakona2 = 14; close; } else if (malaya_bakona2 == 14) { mes "The trap is set here."; @@ -6552,9 +6552,9 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{ switch(select("Reset all quests:Just before the end of first quest:Reset secondary quest:Distribution of lost belongings:Just after hunting")) { case 1: mes "Here you go!"; - set malaya_bakona1,0; - set malaya_bakona2,0; - for(set .@i,1174; .@i<=1193; set .@i,.@i+1) { + malaya_bakona1 = 0; + malaya_bakona2 = 0; + for(.@i = 1174; .@i<=1193; ++.@i) { if (questprogress(.@i)) erasequest .@i; } @@ -6562,8 +6562,8 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{ case 2: mes "[Briquet Scheme]"; mes "Here you go!"; - set malaya_bakona1,6; - for(set .@i,1174; .@i<=1178; set .@i,.@i+1) { + malaya_bakona1 = 6; + for(.@i = 1174; .@i<=1178; ++.@i) { if (questprogress(.@i)) erasequest .@i; } @@ -6572,8 +6572,8 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{ case 3: mes "[Briquet Scheme]"; mes "Here you go!"; - set malaya_bakona2,0; - for(set .@i,1180; .@i<=1193; set .@i,.@i+1) { + malaya_bakona2 = 0; + for(.@i = 1180; .@i<=1193; ++.@i) { if (questprogress(.@i)) erasequest .@i; } @@ -6586,9 +6586,9 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{ case 5: mes "[Briquet Scheme]"; mes "Here you go!"; - set malaya_bakona2,8; + malaya_bakona2 = 8; setquest 1187; - for(set .@i,1178; .@i<=1193; set .@i,.@i+1) { + for(.@i = 1178; .@i<=1193; ++.@i) { if (questprogress(.@i)) erasequest .@i; } @@ -6617,7 +6617,7 @@ function script F_Malaya_Nurse { mes "Oh!"; mes "Speaking of talismans, wouldn't that old lady know about them, since she put some around the village?"; mes "I think it'll be a good idea to ask her."; - set malaya_bang,32; + malaya_bang = 32; changequest 11303,11304; callsub L_Warp, getarg(0), 1; } else if (malaya_bang == 32) { @@ -6648,7 +6648,7 @@ function script F_Malaya_Nurse { next; mes "[Nurse Las]"; mes "Maybe it will block the bad energy it's giving out."; - set malaya_bang,35; + malaya_bang = 35; changequest 11306,11307; callsub L_Warp, getarg(0), 1; } else if (malaya_bang == 35) { @@ -6689,7 +6689,7 @@ function script F_Malaya_Nurse { break; } callsub L_Incomplete; - set malaya_bang,42; + malaya_bang = 42; changequest 11308,11309; callsub L_Reward; callsub L_Warp, getarg(0), 1; @@ -6697,13 +6697,13 @@ function script F_Malaya_Nurse { callsub L_Weight; if (questprogress(11309,HUNTING) == 2) { callsub L_Complete; - set malaya_bang,41; + malaya_bang = 41; completequest 11309; callsub L_Reward; callsub L_Warp, getarg(0), 1; } else { callsub L_Incomplete; - set malaya_bang,42; + malaya_bang = 42; callsub L_Reward; callsub L_Warp, getarg(0); } @@ -6711,7 +6711,7 @@ function script F_Malaya_Nurse { if (malaya_bang == 42) { if (questprogress(11309,HUNTING) == 2) { callsub L_Complete; - set malaya_bang,41; + malaya_bang = 41; completequest 11309; callsub L_Warp, getarg(0), 1; } else { @@ -7017,7 +7017,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ next; mes "[Nurse Las]"; mes "2 Rotten Bandages should do to wrap both my feet. They may look dirty, but they have special liquid on them that have amazing effects."; - set malaya_bang,1; + malaya_bang = 1; setquest 11284; close2; cutin "",255; @@ -7053,7 +7053,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "*Squish*"; mes "*Squelch*"; delitem 930,2; //Rotten_Bandage - set malaya_bang,2; + malaya_bang = 2; close2; cutin "",255; end; @@ -7084,7 +7084,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "[Nurse Las]"; mes "Okay!!!!!!"; mes "I don't know if it's locked or stuck, let's try pushing it together!"; - set malaya_bang,3; + malaya_bang = 3; changequest 11284,11285; close2; cutin "",255; @@ -7119,7 +7119,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "[Nurse Las]"; mes "Hey, why don't you start with that girl over there?"; mes "Perhaps she'll tell you something."; - set malaya_bang,5; + malaya_bang = 5; changequest 11286,11287; close2; cutin "",255; @@ -7155,7 +7155,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "I'll contact HQ again for more info."; mes "Hey, why not ask that man over there?"; mes "I'm sure he'll know something."; - set malaya_bang,7; + malaya_bang = 7; changequest 11288,11289; close2; cutin "",255; @@ -7196,7 +7196,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "[Nurse Las]"; mes "I have to be back here again anyway."; mes "Thank you."; - set malaya_bang,9; + malaya_bang = 9; changequest 11290,11291; close2; cutin "",255; @@ -7227,7 +7227,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "Keys?"; mes "Well this is one step closer to my goals!"; mes "Let's open the door right now!"; - set malaya_bang,11; + malaya_bang = 11; close2; cutin "",255; end; @@ -7323,7 +7323,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ } mes "The voice seems to be coming from the bushes near the entrance of the hospital."; specialeffect EF_STEAL,AREA,"Bushes#ma"; - set malaya_bang,13; + malaya_bang = 13; changequest 11293,11294; close; } else if (malaya_bang == 13) { @@ -7362,7 +7362,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ next; mes "[Nurse Las]"; mes "Hey you in the bushes, I'll tell on you if you don't go home now!"; - set malaya_bang,16; + malaya_bang = 16; changequest 11296,11297; close2; cutin "",255; @@ -7407,7 +7407,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "Anyway, the first floor door is open, so let's go inside."; mes "Everything would be meaningless if the second floor door is not opened."; emotion e_sob; - set malaya_bang,19; + malaya_bang = 19; changequest 11299,11300; close2; cutin "",255; @@ -7448,7 +7448,7 @@ ma_dun01,35,108,4 script Nurse#ma_n2 4_F_NURSE,{ mes "The hospital is infested with monsters, like the old lady said."; mes "How could she have gone back and forth to the 2nd floor with her feet like that...."; next; - set malaya_bang,20; + malaya_bang = 20; changequest 11300,11301; } mes "[Nurse Las]"; @@ -7484,7 +7484,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2 if (malaya_bang == 20) { mes "There's a talisman similar to the ones outside the hospital."; mes "Let's look around for something else."; - set malaya_bang,30; + malaya_bang = 30; changequest 11301,11302; close; } else if (malaya_bang == 30) { @@ -7532,7 +7532,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2 mes "[Nurse Las]"; mes "This is your lucky day!"; mes "*Snigger*"; - set malaya_bang,36; + malaya_bang = 36; changequest 11307,11308; close2; cutin "",255; @@ -7552,7 +7552,7 @@ malaya,48,76,4 script Hospital Door#ma_n1 CLEAR_NPC,{ if (malaya_bang == 3) { mes "Pushed hard on the door, but it won't open."; mes "It doesn't feel like it's locked or stuck, but encased by a layer of something."; - set malaya_bang,4; + malaya_bang = 4; changequest 11285,11286; close; } else if (malaya_bang == 4) { @@ -7564,7 +7564,7 @@ malaya,48,76,4 script Hospital Door#ma_n1 CLEAR_NPC,{ mes "But it's not locked as expected."; next; mes "Then why is the door not opening?"; - set malaya_bang,12; + malaya_bang = 12; changequest 11292,11293; close; } else if (malaya_bang == 12) { @@ -7619,7 +7619,7 @@ malaya,64,78,4 script Village Woman#mab 4_F_MALAYA,{ mes "I don't know."; mes "I haven't given it a thought."; mes "It is strange to have a new nurse coming to a closed hospital."; - set malaya_bang,6; + malaya_bang = 6; changequest 11287,11288; close; case 2: @@ -7633,7 +7633,7 @@ malaya,64,78,4 script Village Woman#mab 4_F_MALAYA,{ mes "I don't know."; mes "I haven't given it a thought."; mes "It is strange to have a new nurse coming to a closed hospital."; - set malaya_bang,6; + malaya_bang = 6; changequest 11287,11288; close; } else { @@ -7700,7 +7700,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{ mes "[Village Man]"; mes "That's where the doctor is staying."; mes "He's been there ever since the hospital was closed."; - set malaya_bang,8; + malaya_bang = 8; changequest 11289,11290; close; case 2: @@ -7774,7 +7774,7 @@ malaya,210,200,5 script Dr. Boon#ma 4_LGTSCIENCE,{ mes "[Dr. Boon]"; mes "I'll be there as soon as I'm done here."; mes "Good luck~"; - set malaya_bang,10; + malaya_bang = 10; changequest 11291,11292; close; } @@ -7865,7 +7865,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ next; mes "[???]"; mes "I couldn't see what she was doing from here, but I found some sticks there after she'd left."; - set malaya_bang,14; + malaya_bang = 14; changequest 11294,11295; close; case 5: @@ -7937,7 +7937,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ mes "Pulled out the deeply planted stick."; mes "The hospital seems to have become more gloomy."; if (rand(2)) { - set malaya_bang,15; + malaya_bang = 15; changequest 11295,11296; getitem 6497,1; //Lesser_Agimat donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable"; @@ -8090,7 +8090,7 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ mes "But the administrator wouldn't listen."; mes "Far from curing people, they started to die."; mes "So did my daughter..."; - set malaya_bang,17; + malaya_bang = 17; changequest 11297,11298; close; case 2: @@ -8147,7 +8147,7 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ next; mes "Nurse Las may be in danger, standing alone in front of the hospital."; mes "If I don't return quickly..."; - set malaya_bang,18; + malaya_bang = 18; changequest 11298,11299; close; } else if (malaya_bang == 18) { @@ -8161,7 +8161,7 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ next; mes "[Bent Old Lady]"; mes "Not famous, but a talented shaman."; - set malaya_bang,33; + malaya_bang = 33; changequest 11304,11305; close; } else { @@ -8227,7 +8227,7 @@ malaya,276,367,4 script Bent Shaman#ma 4_F_UMOLDWOMAN,{ mes "It's okay."; mes "No need for money."; mes "It's the karma this village must face..."; - set malaya_bang,34; + malaya_bang = 34; changequest 11305,11306; } close; @@ -8273,7 +8273,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ next; switch(select("Start Pintados Festival:End Pintados Festival:NPC_ON:NPC_OFF")) { case 1: - set $malaya_pintados_00,1; + $malaya_pintados_00 = 1; donpcevent "Pintados Manager#pin::OnEnable"; mes "Start the Pintados Festival."; close; @@ -8313,7 +8313,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ input .@input; if (.@input < 0 || .@input > 344) close; - set $malaya_pintados_00, .@input; + $malaya_pintados_00 = .@input; break; case 3: mes "Adjust the accumulated value for the Lesser Agimat."; @@ -8322,7 +8322,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ input .@input; if (.@input < 0 || .@input > 1000) close; - set $malaya_pintados_01, .@input; + $malaya_pintados_01 = .@input; break; case 4: mes "Adjust the accumulated value of the Silver Cross."; @@ -8331,7 +8331,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ input .@input; if (.@input < 0 || .@input > 1000) close; - set $malaya_pintados_02, .@input; + $malaya_pintados_02 = .@input; break; case 5: mes "Adjust the accumulated value for the Dyestuff."; @@ -8340,7 +8340,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ input .@input; if (.@input < 0 || .@input > 300) close; - set $malaya_pintados_03, .@input; + $malaya_pintados_03 = .@input; break; } mes "Time Value: ("+$malaya_pintados_00+"/344)"; @@ -8366,13 +8366,13 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{ // end; OnTimer1800000: - set $malaya_pintados_00, $malaya_pintados_00; + //$malaya_pintados_00 = $malaya_pintados_00; if ($malaya_pintados_00 > 0 && $malaya_pintados_00 < 344) { - set $malaya_pintados_00,$malaya_pintados_00+1; + ++$malaya_pintados_00; stopnpctimer; initnpctimer; } else { - set $malaya_pintados_00,0; + $malaya_pintados_00 = 0; donpcevent "Pintados Manager#pin::OnDisable"; } end; @@ -8383,18 +8383,18 @@ OnEnable: end; OnDisable: stopnpctimer; - set $malaya_pintados_00,0; - set $malaya_pintados_01,0; - set $malaya_pintados_02,0; - set $malaya_pintados_03,0; + $malaya_pintados_00 = 0; + $malaya_pintados_01 = 0; + $malaya_pintados_02 = 0; + $malaya_pintados_03 = 0; donpcevent "Pintados Manager#pin::OnDisableNPC"; announce "The 'Pintados Festival' ended with great success.",bc_all,"0xFB9D04",FW_NORMAL,12; end; OnEnableNPC: - set .@str$, "::OnEnable"; + .@str$ = "::OnEnable"; OnDisableNPC: if (.@str$ == "") - set .@str$, "::OnDisable"; + .@str$ = "::OnDisable"; donpcevent "Tourist#pin01"+.@str$; donpcevent "Tourist#pin02"+.@str$; donpcevent "Tourist#pin03"+.@str$; @@ -8416,7 +8416,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ } if ($malaya_pintados_00 == 0) { if ($malaya_pintados_01 > 999 && $malaya_pintados_02 > 999 && $malaya_pintados_03 > 299) { - set $malaya_pintados_00,1; + $malaya_pintados_00 = 1; donpcevent "Pintados Manager#pin::OnEnable"; emotion e_lv; mes "[Isco]"; @@ -8516,7 +8516,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ mes "Sigh... We are still short of materials to start the '^7A96E0Pintados Festival^000000'."; close; case 3: - set .@str$, (Sex)?"Bro":"Sis"; + .@str$ = (Sex)?"Bro":"Sis"; break; } emotion e_lv; @@ -8525,26 +8525,26 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ mes "Thanks! "+strcharinfo(0)+" "+.@str$+"!!"; mes "He he. What did you bring?"; next; - set .@i, select( + .@i = select( "Lesser Agimat (^FF0000"+(($malaya_pintados_01 > 999)?"Collection complete":(1000 - $malaya_pintados_01)+" short")+"^000000):"+ "Silver Cross (^FF0000"+(($malaya_pintados_02 > 999)?"Collection complete":(1000 - $malaya_pintados_02)+" short")+"^000000):"+ "Dyestuff (^FF0000"+(($malaya_pintados_03 > 299)?"Collection complete":(300 - $malaya_pintados_03)+" short")+"^000000)" ); switch(.@i) { case 1: - set .@item,6497; //Lesser_Agimat - set .@name$,"Lesser Agimats"; - set .@total,1000; + .@item = 6497; //Lesser_Agimat + .@name$ = "Lesser Agimats"; + .@total = 1000; break; case 2: - set .@item,6502; //Silver_Cross - set .@name$,"Silver Crosses"; - set .@total,1000; + .@item = 6502; //Silver_Cross + .@name$ = "Silver Crosses"; + .@total = 1000; break; case 3: setarray .@items[0],975,976,978,979,980,981,982,983; - set .@name$,"Dyestuffs"; - set .@total,300; + .@name$ = "Dyestuffs"; + .@total = 300; break; } mes "[Isco]"; @@ -8561,7 +8561,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ next; switch(select("One?!:Enter quantity.")) { case 1: - set .@amount,1; + .@amount = 1; mes "[Isco]"; mes "He he... You've brought back one."; next; @@ -8586,9 +8586,9 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ } else { mes "I am "+(.@total - getd("$malaya_pintados_0"+.@i))+" short of Dyestuffs. What kind of Dyestuff did you bring?"; next; - for(set .@j,0; .@j