From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/re/other/mercenary_rent.txt | 788 +--------------------------------------- 1 file changed, 9 insertions(+), 779 deletions(-) (limited to 'npc/re/other/mercenary_rent.txt') diff --git a/npc/re/other/mercenary_rent.txt b/npc/re/other/mercenary_rent.txt index 75aaae5a5..240a01ac8 100644 --- a/npc/re/other/mercenary_rent.txt +++ b/npc/re/other/mercenary_rent.txt @@ -1,787 +1,17 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Mercenary related NPCs -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== +//===== By: ================================================== +//= Daegaladh +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== //= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Description: ========================================= //= Sells Lancer, Sword, and Archer mercenaries, //= along with related mercenary items. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] -//= 1.1 Optimization. [Zephyrus] -//= 1.2 Removed redundent input. [L0ne_W0lf] -//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf] -//= 1.4 Updated to match the new Izlude Map. [Masao] -//============================================================ - -prontera,41,337,5 script Mercenary Manager#Spear 105,{ - set .@faith_lancer, mercenary_get_faith(SPEAR_MERC_GUILD); - mes "[Mercenary Manager]"; - mes "Welcome to the"; - mes "Spear Mercenary Guild."; - mes "What can I do for you?"; - next; - switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") ) - { - case 1: - mes "[Mercenary Manager]"; - mes "You want to hire a"; - mes "Spear Mercenary?"; - mes "Which Grade were you"; - mes "interested in hiring?"; - next; - set .@Grade, select("1st Grade Spear Mercenary:2nd Grade Spear Mercenary:3rd Grade Spear Mercenary:4th Grade Spear Mercenary:5th Grade Spear Mercenary:6th Grade Spear Mercenary:7th Grade Spear Mercenary:8th Grade Spear Mercenary:9th Grade Spear Mercenary"); - set .@BaseLevel, 5 + (.@Grade * 10); - if( .@BaseLevel > 90 ) - set .@BaseLevel, 90; - - set .@ZenyCost, 7 * .@Grade; - - if( .@Grade == 7 ) - set .@FaithCost, 50; - else if( .@Grade == 8 ) - set .@FaithCost, 100; - else if( .@Grade == 9 ) - set .@FaithCost, 300; - else - set .@FaithCost, 0; - - mes "[Mercenary Manager]"; - if( .@Grade == 1 ) - mes "So you want to hire a 1st"; - else if( .@Grade == 2 ) - mes "So you want to hire a 2nd"; - else if( .@Grade == 3 ) - mes "So you want to hire a 3rd"; - else - mes "So you want to hire a " + .@Grade + "th"; - - mes "Grade Spear Mercenary?"; - mes "You need to have attained"; - mes "Base Level " + .@BaseLevel + " or higher, and"; - mes "must pay the " + .@ZenyCost + ",000 zeny fee."; - next; - if( select("Yes:No") == 2 ) - { - mes "[Mercenary Manager]"; - mes "Oh, really? Well, now"; - mes "might not be a good time"; - mes "for you to consider hiring"; - mes "a Mercenary, but please feel"; - mes "free to come back if your"; - mes "needs change. Thank you~"; - } - else if( .@FaithCost && .@faith_lancer < .@FaithCost ) - { - mes "[Mercenary Manager]"; - mes "Oh... Your Loyalty rating"; - mes "with the Spear Mercenary"; - mes "Guild isn't high enough to"; - mes "hire this Mercenary. Please"; - mes "come back after you earn"; - mes "" + .@FaithCost + " or more Loyalty with us."; - } - else if( BaseLevel < .@BaseLevel ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but your Base"; - mes "Level isn't high enough"; - mes "to hire this Mercenary."; - mes "Please come back to me"; - mes "once you reach Base Level " + .@BaseLevel + "."; - } - else if( Zeny < .@ZenyCost * 1000 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but you"; - mes "don't have enough zeny"; - mes "to hire this Mercenary."; - mes "The hiring fee is " + .@ZenyCost + ",000 zeny."; - } - else - { - mes "[Mercenary Manager]"; - mes "Great! Our Mercenaries"; - mes "are sincere and devoted"; - mes "to protecting their clients."; - mes "Summoned Mercenaries will"; - mes "offer their support to you for"; - mes "30 minutes. Take care now."; - set Zeny, Zeny - (.@ZenyCost * 1000); - getitem 12172 + .@Grade, 1; - } - close; - case 2: - mes "[Mercenary Manager]"; - mes "Mercenaries are soldiers"; - mes "that will fight at your side"; - mes "on the battlefield, but there"; - mes "are a few terms and conditions"; - mes "you must fulfill to hire them."; - next; - mes "[Mercenary Manager]"; - mes "You must fulfill a level"; - mes "requirement and pay a zeny"; - mes "fee to hire a Mercenary."; - mes "Higher grade Mercenaries"; - mes "will also require that you"; - mes "build a Loyalty rating with us."; - next; - mes "[Mercenary Manager]"; - mes "Mercenary contracts can't be"; - mes "transferred to other people,"; - mes "and we only allow a 5 Base Level difference between the Mercenary"; - mes "and client so you can't hire one much stronger than you."; - next; - mes "[Mercenary Manager]"; - mes "Well, you can figure out the"; - mes "details when you actually form"; - mes "a contract with one of our"; - mes "Mercenaries, and receive"; - mes "the Summon Scroll that will"; - mes "call a Mercenary to your side."; - next; - mes "[Mercenary Manager]"; - mes "You can't give this scroll"; - mes "to anyone else, and the"; - mes "Mercenary will only remain"; - mes "with you for 30 minutes after"; - mes "you summon him. Don't forget"; - mes "about the time limit, okay?"; - close; - case 3: - mes "[Mercenary Manager]"; - mes "No? You didn't need any"; - mes "help? Well, feel free to"; - mes "ask me if you have any"; - mes "questions about Mercenaries."; - close; - case 4: - mes "[Mercenary Manager]"; - mes "10th Grade Mercenaries are"; - mes "the best we have to offer,"; - mes "and we use different criteria"; - mes "for our clients to hire them."; - mes "There's no zeny fee, but you"; - mes "must have 500 Loyalty."; - next; - mes "[Mercenary Manager]"; - mes "Once you make a contract"; - mes "with a 10th Grade Mercenary,"; - mes "your Loyalty rating will be"; - mes "decreased by 400. In other"; - mes "words, you pay 400 Loyalty"; - mes "to hire a 10th Grade Mercenary."; - next; - mes "[Mercenary Manager]"; - mes "You must also be at"; - mes "Base Level 90 or higher to"; - mes "hire a 10th Grade Mercenary."; - mes "Are you still interested in"; - mes "forming this contract?"; - next; - if( select("Yes:No") == 2 ) - { - mes "[Mercenary Manager]"; - mes "I understand... It takes"; - mes "hard work and sacrifice to"; - mes "even reach the point where"; - mes "you can hire a 10th Grade"; - mes "Mercenary. Have you considered"; - mes "hiring a lower grade Mercenary?"; - } - else if( .@faith_lancer < 500 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but your"; - mes "Loyalty rating is too"; - mes "low to hire a 10th Grade"; - mes "Mercenary. You must have"; - mes "500 or more Loyalty to"; - mes "form a contract with one."; - } - else if( BaseLevel < 90 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but you must"; - mes "be at Base Level 90 or"; - mes "higher to form a contract"; - mes "with a 10th Grade Mercenary."; - } - else - { - mes "[Mercenary Manager]"; - mes "Congratulations! It looks"; - mes "like you're planning in taking"; - mes "on some very dangerous work"; - mes "since you're hiring a 10th"; - mes "Grade Mercenary. I wish you"; - mes "the best of luck with him."; - - mercenary_set_faith SPEAR_MERC_GUILD,-400; - getitem 12182,1; - } - close; - } -} - -izlude,47,169,5 script Mercenary Manager#Sword 734,{ - set .@faith_sword, mercenary_get_faith(SWORD_MERC_GUILD); - mes "[Mercenary Manager]"; - mes "Welcome to the"; - mes "Sword Mercenary Guild."; - mes "Did you have any questions?"; - next; - switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") ) - { - case 1: - mes "[Mercenary Manager]"; - mes "You want to hire a"; - mes "Sword Mercenary?"; - mes "Which Grade were you"; - mes "interested in hiring?"; - next; - set .@Grade, select("1st Grade Sword Mercenary:2nd Grade Sword Mercenary:3rd Grade Sword Mercenary:4th Grade Sword Mercenary:5th Grade Sword Mercenary:6th Grade Sword Mercenary:7th Grade Sword Mercenary:8th Grade Sword Mercenary:9th Grade Sword Mercenary"); - set .@BaseLevel, 5 + (.@Grade * 10); - if( .@BaseLevel > 90 ) - set .@BaseLevel, 90; - - set .@ZenyCost, 7 * .@Grade; - - if( .@Grade == 7 ) - set .@FaithCost, 50; - else if( .@Grade == 8 ) - set .@FaithCost, 100; - else if( .@Grade == 9 ) - set .@FaithCost, 300; - else - set .@FaithCost, 0; - - mes "[Mercenary Manager]"; - if( .@Grade == 1 ) - mes "So you want to hire a 1st"; - else if( .@Grade == 2 ) - mes "So you want to hire a 2nd"; - else if( .@Grade == 3 ) - mes "So you want to hire a 3rd"; - else - mes "So you want to hire a " + .@Grade + "th"; - - mes "Grade Sword Mercenary?"; - mes "You need to have attained"; - mes "Base Level " + .@BaseLevel + " or higher, and"; - mes "must pay the " + .@ZenyCost + ",000 zeny fee."; - next; - if( select("Yes:No") == 2 ) - { - mes "[Mercenary Manager]"; - mes "Oh, really? Well, now"; - mes "might not be a good time"; - mes "for you to consider hiring"; - mes "a Mercenary, but please feel"; - mes "free to come back if your"; - mes "needs change. Thank you~"; - } - else if( .@FaithCost && .@faith_sword < .@FaithCost ) - { - mes "[Mercenary Manager]"; - mes "Oh... Your Loyalty rating"; - mes "with the Sword Mercenary"; - mes "Guild isn't high enough to"; - mes "hire this Mercenary. Please"; - mes "come back after you earn"; - mes "" + .@FaithCost + " or more Loyalty with us."; - } - else if( BaseLevel < .@BaseLevel ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but your Base"; - mes "Level isn't high enough"; - mes "to hire this Mercenary."; - mes "Please come back to me"; - mes "once you reach Base Level " + .@BaseLevel + "."; - } - else if( Zeny < .@ZenyCost * 1000 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but you"; - mes "don't have enough zeny"; - mes "to hire this Mercenary."; - mes "The hiring fee is " + .@ZenyCost + ",000 zeny."; - } - else - { - mes "[Mercenary Manager]"; - mes "Great! Our Mercenaries"; - mes "are sincere and devoted"; - mes "to protecting their clients."; - mes "Summoned Mercenaries will"; - mes "offer their support to you for"; - mes "30 minutes. Take care now."; - set Zeny, Zeny - (.@ZenyCost * 1000); - getitem 12162 + .@Grade, 1; - } - close; - case 2: - mes "[Mercenary Manager]"; - mes "Mercenaries are soldiers"; - mes "that will fight at your side"; - mes "on the battlefield, but there"; - mes "are a few terms and conditions"; - mes "you must fulfill to hire them."; - next; - mes "[Mercenary Manager]"; - mes "You must fulfill a level"; - mes "requirement and pay a zeny"; - mes "fee to hire a Mercenary."; - mes "Higher grade Mercenaries"; - mes "will also require that you"; - mes "build a Loyalty rating with us."; - next; - mes "[Mercenary Manager]"; - mes "Mercenary contracts can't be"; - mes "transferred to other people,"; - mes "and we only allow a 5 Base Level difference between the Mercenary"; - mes "and client so you can't hire one much stronger than you."; - next; - mes "[Mercenary Manager]"; - mes "Well, you can figure out the"; - mes "details when you actually form"; - mes "a contract with one of our"; - mes "Mercenaries, and receive"; - mes "the Summon Scroll that will"; - mes "call a Mercenary to your side."; - next; - mes "[Mercenary Manager]"; - mes "You can't give this scroll"; - mes "to anyone else, and the"; - mes "Mercenary will only remain"; - mes "with you for 30 minutes after"; - mes "you summon him. Don't forget"; - mes "about the time limit, okay?"; - close; - case 3: - mes "[Mercenary Manager]"; - mes "No? You didn't need any"; - mes "help? Well, feel free to"; - mes "ask me if you have any"; - mes "questions about Mercenaries."; - close; - case 4: - mes "[Mercenary Manager]"; - mes "10th Grade Mercenaries are"; - mes "the best we have to offer,"; - mes "and we use different criteria"; - mes "for our clients to hire them."; - mes "There's no zeny fee, but you"; - mes "must have 500 Loyalty."; - next; - mes "[Mercenary Manager]"; - mes "Once you make a contract"; - mes "with a 10th Grade Mercenary,"; - mes "your Loyalty rating will be"; - mes "decreased by 400. In other"; - mes "words, you pay 400 Loyalty"; - mes "to hire a 10th Grade Mercenary."; - next; - mes "[Mercenary Manager]"; - mes "You must also be at"; - mes "Base Level 90 or higher to"; - mes "hire a 10th Grade Mercenary."; - mes "Are you still interested in"; - mes "forming this contract?"; - next; - if( select("Yes:No") == 2 ) - { - mes "[Mercenary Manager]"; - mes "I understand... It takes"; - mes "hard work and sacrifice to"; - mes "even reach the point where"; - mes "you can hire a 10th Grade"; - mes "Mercenary. Have you considered"; - mes "hiring a lower grade Mercenary?"; - } - else if( .@faith_sword < 500 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but your"; - mes "Loyalty rating is too"; - mes "low to hire a 10th Grade"; - mes "Mercenary. You must have"; - mes "500 or more Loyalty to"; - mes "form a contract with one."; - } - else if( BaseLevel < 90 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but you must"; - mes "be at Base Level 90 or"; - mes "higher to form a contract"; - mes "with a 10th Grade Mercenary."; - } - else - { - mes "[Mercenary Manager]"; - mes "Congratulations! It looks"; - mes "like you're planning in taking"; - mes "on some very dangerous work"; - mes "since you're hiring a 10th"; - mes "Grade Mercenary. I wish you"; - mes "the best of luck with him."; - - mercenary_set_faith SWORD_MERC_GUILD,-400; - getitem 12172,1; - } - close; - } -} - -pay_arche,99,167,4 script Mercenary Manager#Bow 732,{ - set .@faith_archer, mercenary_get_faith(ARCH_MERC_GUILD); - mes "[Mercenary Manager]"; - mes "Welcome to the"; - mes "Bow Mercenary Guild."; - mes "How can I be of service?"; - next; - switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") ) - { - case 1: - mes "[Mercenary Manager]"; - mes "You want to hire"; - mes "a Bow Mercenary?"; - mes "Which Grade were you"; - mes "interested in hiring?"; - next; - - set .@Grade, select("1st Grade Bow Mercenary:2nd Grade Bow Mercenary:3rd Grade Bow Mercenary:4th Grade Bow Mercenary:5th Grade Bow Mercenary:6th Grade Bow Mercenary:7th Grade Bow Mercenary:8th Grade Bow Mercenary:9th Grade Bow Mercenary"); - set .@BaseLevel, 5 + (.@Grade * 10); - if( .@BaseLevel > 90 ) - set .@BaseLevel, 90; - - set .@ZenyCost, 7 * .@Grade; - - if( .@Grade == 7 ) - set .@FaithCost, 50; - else if( .@Grade == 8 ) - set .@FaithCost, 100; - else if( .@Grade == 9 ) - set .@FaithCost, 300; - else - set .@FaithCost, 0; - - mes "[Mercenary Manager]"; - if( .@Grade == 1 ) - mes "So you want to hire a 1st"; - else if( .@Grade == 2 ) - mes "So you want to hire a 2nd"; - else if( .@Grade == 3 ) - mes "So you want to hire a 3rd"; - else - mes "So you want to hire a " + .@Grade + "th"; - - mes "Grade Bow Mercenary?"; - - mes "You need to have attained"; - mes "Base Level " + .@BaseLevel + " or higher, and"; - mes "must pay the " + .@ZenyCost + ",000 zeny fee."; - next; - if( select("Yes:No") == 2 ) - { - mes "[Mercenary Manager]"; - mes "Oh, really? Well, now"; - mes "might not be a good time"; - mes "for you to consider hiring"; - mes "a Mercenary, but please feel"; - mes "free to come back if your"; - mes "needs change. Thank you~"; - } - else if( .@FaithCost && .@faith_archer < .@FaithCost ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but your"; - mes "Loyalty rating is too"; - mes "low to hire this Bow"; - mes "Mercenary. Come back"; - mes "again when you have"; - mes "" + .@FaithCost + " or more Loyalty."; - } - else if( BaseLevel < .@BaseLevel ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but your Base"; - mes "Level isn't high enough"; - mes "to hire this Mercenary."; - mes "Please come back to me"; - mes "once you reach Base Level " + .@BaseLevel + "."; - } - else if( Zeny < .@ZenyCost * 1000 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but you"; - mes "don't have enough zeny"; - mes "to hire this Mercenary."; - mes "The hiring fee is " + .@ZenyCost + ",000 zeny."; - } - else - { - mes "[Mercenary Manager]"; - mes "Great! Our Mercenaries"; - mes "are sincere and devoted"; - mes "to protecting their clients."; - mes "Summoned Mercenaries will"; - mes "offer their support to you for"; - mes "30 minutes. Take care now."; - set Zeny, Zeny - (.@ZenyCost * 1000); - getitem 12152 + .@Grade, 1; - } - close; - case 2: - mes "[Mercenary Manager]"; - mes "Mercenaries are soldiers"; - mes "that will fight at your side"; - mes "on the battlefield, but there"; - mes "are a few terms and conditions"; - mes "you must fulfill to hire them."; - next; - mes "[Mercenary Manager]"; - mes "You must fulfill a level"; - mes "requirement and pay a zeny"; - mes "fee to hire a Mercenary."; - mes "Higher grade Mercenaries"; - mes "will also require that you"; - mes "build a Loyalty rating with us."; - next; - mes "[Mercenary Manager]"; - mes "Mercenary contracts can't be"; - mes "transferred to other people,"; - mes "and we only allow a 5 Base Level difference between the Mercenary"; - mes "and client so you can't hire one much stronger than you."; - next; - mes "[Mercenary Manager]"; - mes "Well, you can figure out the"; - mes "details when you actually form"; - mes "a contract with one of our"; - mes "Mercenaries, and receive"; - mes "the Summon Scroll that will"; - mes "call a Mercenary to your side."; - next; - mes "[Mercenary Manager]"; - mes "You can't give this scroll"; - mes "to anyone else, and the"; - mes "Mercenary will only remain"; - mes "with you for 30 minutes after"; - mes "you summon him. Don't forget"; - mes "about the time limit, okay?"; - close; - case 3: - mes "[Mercenary Manager]"; - mes "No? You didn't need any"; - mes "help? Well, feel free to"; - mes "ask me if you have any"; - mes "questions about Mercenaries."; - close; - case 4: - mes "[Mercenary Manager]"; - mes "10th Grade Mercenaries are"; - mes "the best we have to offer,"; - mes "and we use different criteria"; - mes "for our clients to hire them."; - mes "There's no zeny fee, but you"; - mes "must have 500 Loyalty."; - next; - mes "[Mercenary Manager]"; - mes "Once you make a contract"; - mes "with a 10th Grade Mercenary,"; - mes "your Loyalty rating will be"; - mes "decreased by 400. In other"; - mes "words, you pay 400 Loyalty"; - mes "to hire a 10th Grade Mercenary."; - next; - mes "[Mercenary Manager]"; - mes "You must also be at"; - mes "Base Level 90 or higher to"; - mes "hire a 10th Grade Mercenary."; - mes "Are you still interested in"; - mes "forming this contract?"; - next; - if( select("Yes:No") == 2 ) - { - mes "[Mercenary Manager]"; - mes "I understand... It takes"; - mes "hard work and sacrifice to"; - mes "even reach the point where"; - mes "you can hire a 10th Grade"; - mes "Mercenary. Have you considered"; - mes "hiring a lower grade Mercenary?"; - } - else if( .@faith_archer < 500 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but your"; - mes "Loyalty rating is too"; - mes "low to hire a 10th Grade"; - mes "Mercenary. You must have"; - mes "500 or more Loyalty to"; - mes "form a contract with one."; - } - else if( BaseLevel < 90 ) - { - mes "[Mercenary Manager]"; - mes "I'm sorry, but you must"; - mes "be at Base Level 90 or"; - mes "higher to form a contract"; - mes "with a 10th Grade Mercenary."; - } - else - { - mes "[Mercenary Manager]"; - mes "Congratulations! It looks"; - mes "like you're planning in taking"; - mes "on some very dangerous work"; - mes "since you're hiring a 10th"; - mes "Grade Mercenary. I wish you"; - mes "the best of luck with him."; - - mercenary_set_faith ARCH_MERC_GUILD,-400; - getitem 12162,1; - } - close; - } -} - -// Mercenary Merchant NPCs //============================================================ -- script Mercenary Merchant#dummy::MercMerchant -1,{ - mes "[Mercenary Goods Merchant]"; - mes "Hello, I sell goods"; - mes "that Mercenaries can"; - mes "use. Is there anything"; - mes "in particular that"; - mes "you're looking for?"; - next; - switch(select("Mercenary Red Potion:Mercenary Blue Potion:Mercenary Concentration Potion:Mercenary Awakening Potion:Mercenary Berserk Potion")) { - case 1: - mes "[Mercenary Goods Merchant]"; - mes "Mercenary Red Potions"; - mes "each cost 1,750 zeny."; - mes "How many would you like?"; - next; - callfunc "F_PurchaseMercItem",12184,1750; - case 2: - mes "[Mercenary Goods Merchant]"; - mes "Mercenary Blue Potions"; - mes "each cost 3,500 zeny."; - mes "How many would you like?"; - next; - callfunc "F_PurchaseMercItem",12185,3000; - case 3: - mes "[Mercenary Goods Merchant]"; - mes "Mercenary Concentration"; - mes "Potions each cost 560 zeny."; - mes "How many would you like?"; - next; - callfunc "F_PurchaseMercItem",12241,560; - case 4: - mes "[Mercenary Goods Merchant]"; - mes "Mercenary Awakening"; - mes "Potions each cost 1,050 zeny."; - mes "How many would you like?"; - next; - callfunc "F_PurchaseMercItem",12242,1050; - case 5: - mes "[Mercenary Goods Merchant]"; - mes "Mercenary Beserk Potions"; - mes "each cost 2,100 zeny."; - mes "How many would you like?"; - next; - callfunc "F_PurchaseMercItem",12243,2100; - } - close; -} -prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700 +izlude,47,169,5 duplicate(Mercenary_Manager_Sword) Mercenary Manager#Sword 734 izlude,56,169,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892 -pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879 - -// Function for selling items. -//============================================================ -function script F_PurchaseMercItem { - input .@input; - if( .@input == 0 ) - { - mes "[Mercenary Goods Merchant]"; - mes "You changed your mind?"; - mes "Alright, feel free to come"; - mes "back to me whenever you want"; - mes "to buy any Mercenary Potions."; - } - else if( .@input < 0 || .@input > 10000 ) - { - mes "[Mercenary Goods Merchant]"; - mes "I'm sorry, but you"; - mes "can only buy up to"; - mes "10,000 of these potions"; - mes "at a time. Please enter"; - mes "a number from 1 to 10,000."; - } - else if( set(.@total_po, .@input * getarg(1)) > Zeny ) - { - mes "[Mercenary Goods Merchant]"; - mes "I'm sorry, but you don't"; - mes "have enough zeny for this"; - mes "many potions. Well, I'll be"; - mes "be here when you're ready"; - mes "to purchase something"; - mes "for your Mercenaries."; - } - else if( checkweight(getarg(0), .@input) == 0 ) - { - mes "[Mercenary Goods Merchant]"; - mes "If I gave you that many"; - mes "potions, you wouldn't be"; - mes "able to carry them with you."; - mes "Please come back after"; - mes "you free up some space"; - mes "in your Inventory."; - } - else - { - mes "[Mercenary Goods Merchant]"; - if( .@input == 1 ) - { - mes "Here's your Mercenary"; - switch( getarg(0) ) - { - case 12148: mes "Red Potion. Thank you, and"; break; - case 12149: mes "Blue Potion. Thank you, and"; break; - case 12241: mes "Concentration Potion."; break; - case 12242: mes "Awakening Potion."; break; - case 12243: mes "Berserk Potion. Thank"; break; - } - mes "please come again when"; - mes "you need more potions"; - mes "for your Mercenaries."; - } - else - { - mes "Here you are, this is exactly"; - switch( getarg(0) ) - { - case 12148: mes "" + .@input + " Mercenary Red Potions."; mes "Thank you, and please come"; break; - case 12149: mes "" + .@input + " Mercenary Blue Potions."; mes "Thank you, and please come"; break; - case 12241: mes "" + .@input + " Mercenary Concentration"; mes "Potions. Thank you, and please"; break; - case 12242: mes "" + .@input + " Mercenary Awakening"; mes "Potions. Thank you, and please"; break; - case 12243: mes "" + .@input + " Mercenary Berserk Potions."; mes "Thank you, and please come"; break; - } - mes "again when you need more"; - mes "potions for your Mercenaries."; - } - set Zeny, Zeny - .@total_po; - getitem getarg(0), .@input; - } - close; -} -- cgit v1.2.3-70-g09d2