From 25bc83e9604be9fef4f3b70ab40e698b10bd08e0 Mon Sep 17 00:00:00 2001 From: euphyy Date: Sat, 8 Dec 2012 18:18:36 +0000 Subject: * Updated Geneticist, Warlock, and Sura job quests to their latest versions. * Added a clearer example for party_even_share_bonus (tid:58005). * Standardized job headers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17010 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/re/jobs/3-1/warlock.txt | 2072 +++++++++++-------------------------------- 1 file changed, 527 insertions(+), 1545 deletions(-) (limited to 'npc/re/jobs/3-1/warlock.txt') diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index 5ccfdd1aa..363597c10 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -1,78 +1,36 @@ //===== rAthena Script ======================================= -// Warlock Job change Quest +//= Warlock Job Quest //===== By: ================================================== -//= Masao -//= Credits: Muad_Dib, Gepard & L0ne_W0lf +//= Muad_Dib, Gepard & L0ne_W0lf //===== Current Version: ===================================== -//= 1.2a +//= 1.3 //===== Compatible With: ===================================== -//= Any rAthena SVN +//= rAthena SVN //===== Description: ========================================= -//= [AEGIS Conversion] +//= [Official Conversion] //= Job change Quest from Wizard / High Wizard -> Warlock. //===== Additional Comments: ================================= -//= 1.0 First Version. +//= 1.0 First version. [Masao] //= 1.1 Fixed some conversion mistakes, replaced numbers with //= constants, added item names in comments. -//= 1.2 Fixed the problem where NPC are not enabled and chamber will never open -//= for the second try or use. +//= 1.2 Fixed the problem where NPC are not enabled and chamber +//= will never open for the second try or use. //= 1.2a Fixed a typo. [Euphy] +//= 1.3 Updated script, optimized. [Euphy] //============================================================ -morocc,103,144,0 script distorted place morroc 139,1,1,{ - +morocc,103,144,0 script #distorted_space_1 139,1,1,{ OnTouch: - if (job_wl > 1){ - if (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock){ - mes " - There is a strange distortion here - "; - close; - } + if (job_wl > 1) { mes " - There is a strange distortion here - "; - next; - switch(select("Extend your hand.:Ignore it.")){ - case 1: - mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; + if (strnpcinfo(0) == "#distorted_space_1" && (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock)) { close2; - warp "spl_in02",79,102; - end; - case 2: - mes " - You ignore it. - "; - close; - } - } - if ((BaseLevel > 94) && (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard)){ - mes " - There is a strange distortion here - "; - next; - switch(select( "Search the area.:Ignore it.")){ - case 1: - mes " - There appears to be nothing here. But I can definitely feel something around here... - "; - next; - switch(select("Extend arm.:Leave it alone.")){ - case 1: - mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; - close2; + if (countitem(6153) > 0) warp "spl_in02",79,102; - end; - case 2: - mes " - You decide to leave it alone. - "; - close; - } - case 2: - mes " - You ignore it. - "; - close; + end; } - } - end; -} - -splendide,141,284,0 script Distorted place molco 139,1,1,{ - -OnTouch: - if (job_wl > 1){ - mes " - There is a strange - "; - mes "- distortion here -"; next; - switch(select("Extend your hand.:Ignore it.")){ + switch(select("Extend your hand.:Ignore it.")) { case 1: mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; close2; @@ -83,14 +41,14 @@ OnTouch: close; } } - if (BaseLevel > 94){ - mes " - I can feel a strange distortion around me - "; + if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) { + mes " - There is a strange distortion here - "; next; - switch(select( "Search the area.:Ignore it.")){ + switch(select("Search the area.:Ignore it.")) { case 1: mes " - There appears to be nothing here. But I can definitely feel something around here... - "; next; - switch(select("Extend arm.:Leave it alone.")){ + switch(select("Extend arm.:Leave it alone.")) { case 1: mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; close2; @@ -99,7 +57,7 @@ OnTouch: case 2: mes " - You decide to leave it alone. - "; close; - } + } case 2: mes " - You ignore it. - "; close; @@ -107,202 +65,152 @@ OnTouch: } end; } +splendide,141,284,0 duplicate(#distorted_space_1) #distorted_space_2 139,1,1 -spl_in02,77,107,5 script Assistant#Warlock 446,{ - - if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; +function script F_Warlock { + mes "[Assistant]"; + mes "Huh!!! Human!?!"; + mes "How did you enter here?"; + mes "This is only connected with a special gate!"; + next; + mes "[Assistant]"; + mes "I don't know how..."; + mes "But we should leave before my master spots you...!"; + next; + mes "[???]"; + mes "What's that noise out there?"; + mes "I warned them to be quiet while I'm meditating."; + next; + mes "[Assistant]"; + mes "Huh!?!"; + mes "Master..."; + mes "It's nothing..."; + next; + mes "[Master]"; + mes "Oh~ there's a human being in front of me."; + next; + mes "[Assistant]"; + mes "Oh this thing?"; + mes "I was just leading it out."; + next; + mes "[Master]"; + mes "Yoop!!!"; + next; + mes "[Yoop]"; + mes "Yeap...!!"; + next; + mes "[Master]"; + mes "There's the warp portal beyond you... Is it an illusion?"; + next; + mes "[Yoop]"; + mes "Sorry!!!"; + mes "It's my mistake..."; + next; + mes "[Master]"; + mes "Fool..."; + mes "I'll deal with you after you send the human away."; + next; + mes "[Master]"; + mes "MushSartas Ir Cyamar"; + mes "UdenLo"; + if (BaseJob == Job_Wizard) { + next; + mes " - The fairy with the green hair chants a spell. - "; + mes " - I feel like something special surrounds me. - "; + specialeffect2 EF_DISPELL; + next; + mes "[Master]"; + mes "Oh, that's interesting."; + mes "How dare you resist me human?"; + next; + if (BaseLevel > 98 && JobLevel > 49) { + select("I'm not sure. Who are you?"); mes "[Master]"; - mes "Yoop!!!"; + mes "I am the leader of the ^000077Warlock^000000s."; + mes "'^000077Sila Egnoloria^000000'"; + mes "If you are a Wizard, it would be good of you to memorize my name."; next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; + select("What is a ^000077Warlock^000000?"); + mes "[Master Egnoloria]"; + mes "Oh...are you interested?"; next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; + mes "[Master Egnoloria]"; + mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; + mes "It can't be defined in any other words."; next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; + mes "[Master Egnoloria]"; + mes "Only the strong magic can explain it."; next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; + select("Could I become Warlock?"); + mes "[Master Egnoloria]"; + mes "You?"; + mes "You want to become a Warlock?"; + mes "Hahaha"; next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; + mes "[Master Egnoloria]"; + mes "You're so interesting."; + mes "It would be difficult for a human to become a Warlock."; + mes "The strong power would gnaw at your weak body."; next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; + mes "[Master Egnoloria]"; + mes "If you dare to face death, you can try to become one."; next; - if ((BaseLevel > 98) && (JobLevel > 49)){ - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - menu "I'm not sure. Who are you?",-; - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - menu "What is a ^000077Warlock^000000?",-; + switch(select("What do I need to do?:Cancel.")) { + case 1: mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; + mes "Are you serious?"; + mes "You hunger for power don't you human."; next; mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; + mes "The strong desire to be more powerful makes your soul more beautiful."; next; mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - mes "kkk"; + mes "But, I need to check that you're qualified."; next; - menu "Could I become Warlock?",-; mes "[Master Egnoloria]"; - mes "You?"; - mes "You wanna become a Warlock?"; - mes "Hahaha"; + mes "Yoop!"; next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; + mes "[Yoop]"; + mes "Yeap!!"; next; mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; + mes "Give this to the human."; next; - switch(select("What do I need to do?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - set job_wl,1; - close2; - warp "splendide",200,100; - end; - } + mes "[Master Egnoloria]"; + mes "Talk to the guy with the weird hair."; + mes "He'll let you know what you should do."; + set job_wl,2; + setquest 11106; + close; + case 2: + mes "[Master Egnoloria]"; + mes "Good."; + mes "You are a human being so that's for you."; + set job_wl,1; + close2; + warp "splendide",200,100; + end; } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - close2; - warp "splendide",200,100; - end; } - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - close2; - warp "splendide",200,100; - end; + mes "You're still quite far too low of a level to even consider this."; } - if (job_wl == 1){ + close2; + warp "splendide",200,100; + end; +} + +spl_in02,77,107,5 script Assistant#Warlock1 446,{ + if (job_wl == 0) { + callfunc "F_Warlock"; + end; + } else if (job_wl == 1) { mes "[Yoop]"; mes "You're... we've met before."; mes "Can you imagine how severely I was scolded by my master?!"; mes "If you have any business with me, just go away!"; next; - switch(select("Leave.:Stay.")){ + switch(select("Leave.:Stay.")) { case 1: mes "[Yoop]"; mes "Leave me alone...!"; @@ -316,33 +224,32 @@ spl_in02,77,107,5 script Assistant#Warlock 446,{ mes "My master will deal with you then."; close; } - } - if (job_wl == 2){ - mes "[Yoop]"; - mes "Dear, master! My pony-tail is funny looking?!"; - mes "Oh, but I spent a lot time on it!"; - next; - mes "[Master Egnoloria]"; - mes "It's noisy."; - mes "I need to meditate"; - mes "so do as I said."; - next; - mes "[Yoop]"; - mes "Huh.."; - mes "Oh, yeah!"; - next; + } else if (job_wl == 2 || job_wl == 3) { mes "[Yoop]"; - mes "Hey, human!"; - mes "Would you like to"; - mes "become a Warlock?"; - next; - if (SkillPoint != 0) { + if (job_wl == 2) { + mes "Dear, master! My pony-tail is funny looking?!"; + mes "Oh, but I spent a lot time on it!"; + next; + mes "[Master Egnoloria]"; + mes "It's noisy."; + mes "I need to meditate"; + mes "so do as I said."; + next; + mes "[Yoop]"; + mes "Huh.."; + mes "Oh, yeah!"; + next; mes "[Yoop]"; - mes "First, use all of your remaining job skills points before continuing."; + mes "Hey, human!"; + mes "Would you like to"; + mes "become a Warlock?"; + next; + } + if (SkillPoint != 0) { + mes "First, use all of your remaining job skill points before continuing."; set job_wl,3; close; } - mes "[Yoop]"; mes "This is the Master's"; mes "decision so let me know."; next; @@ -353,45 +260,44 @@ spl_in02,77,107,5 script Assistant#Warlock 446,{ mes "[Yoop]"; mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; next; + callsub L_Quest,1; + close; + } else if (job_wl == 4) { + if (countitem(6152) == 0 || countitem(6151) == 0) + callsub L_Quest,0; + else { + mes "[Yoop]"; + mes "I can't conduct the task here. I need to go to my lab."; + mes "My lab is located on the north western part of Splendide."; + } + close; + } else if (job_wl == 5) { mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; + mes "This stone is well made."; + mes "Please go to my Master."; + close; + } else { mes "[Yoop]"; - mes "Show us how strong you are. And don't forget to wear this."; - set job_wl,4; - getitem 2796,1; //Magical_Stone - getitem 2797,1; //Magical_Stone_ - changequest 11106,11107; + mes "A Magic Chamber is created from magic materials."; next; mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; + mes "This combined stone is formed differently according to the raw materials and the way of treating it."; next; mes "[Yoop]"; - mes "The person next to my Master will let you out if you talk to him."; + mes "But most of stones are quite similar!"; + mes "We can't differentiate them easily."; next; mes "[Yoop]"; - mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them."; + mes "Even I don't know how it all works."; close; } - if (job_wl == 3){ - if (SkillPoint != 0) { - mes "[Yoop]"; - mes "First, use all of your remaining job skills points before continuing."; - close; - } - mes "[Yoop]"; - mes "We need to test if your body can withstand being a Warlock."; - mes "So you need to gather materials to prove yourself."; - next; - mes "[Yoop]"; - mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; - next; - mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; + +L_Quest: + mes "[Yoop]"; + mes "You must be wearing these Magical Stone Rings to get these items while hunting."; + mes "You need to hunt Naga and Bradium Golems while wearing these rings."; + next; + if (getarg(0)) { mes "[Yoop]"; mes "Show us how strong you are. And don't forget to wear this."; set job_wl,4; @@ -399,78 +305,40 @@ spl_in02,77,107,5 script Assistant#Warlock 446,{ getitem 2797,1; //Magical_Stone_ changequest 11106,11107; next; - mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; - next; - mes "[Yoop]"; - mes "The person next to my Master will let you out if you talk to him."; - next; - mes "[Yoop]"; - mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them."; - close; - } - if (job_wl == 4){ - if (countitem(6152) < 1 || countitem(6151) < 1){ - mes "[Yoop]"; - mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; - next; - mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; - mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; - next; - mes "[Yoop]"; - mes "The person next to my Master will let you out if you talk to him."; - next; - mes "[Yoop]"; - mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them."; - close; - } - mes "[Yoop]"; - mes "I can't conduct the task here. I need to go to my lab."; - mes "My lab is located on the north western part of Splendide."; - close; } - if (job_wl == 5){ - mes "[Yoop]"; - mes "This stone is well made."; - mes "Please go to my Master."; - close; - } - mes "[Yoop]"; - mes "A Magic Chamber is created from magic materials."; - next; mes "[Yoop]"; - mes "This combined stone is formed differently according to the raw materials and the way of treating it."; + mes "Bring these stones with you or else you won't be able to return!"; + mes "Be careful!"; next; mes "[Yoop]"; - mes "But most of stones are quite similar!"; - mes "We can't differentiate them easily."; + mes "The person next to my Master will let you out if you talk to him."; next; mes "[Yoop]"; - mes "Even I don't know how it all works."; - close; + mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them."; + return; } spl_in02,60,231,5 script Yoop#Warlock 446,{ - - if (job_wl < 4){ - mes "[Yoop]"; - mes "Who are you."; + mes "[Yoop]"; + if (job_wl < 4) { + mes "Who are you?"; mes "Get out of here!"; close; - } - if (job_wl == 4){ - mes "[Yoop]"; - mes "You're back??"; + } else if (job_wl == 4) { + mes "You're back?"; next; - switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")){ + switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) { case 1: - if (countitem(6152) < 1 || countitem(6151) < 1){ + mes "[Yoop]"; + if (countitem(6152) == 0 || countitem(6151) == 0) { + mes "......"; + mes "......Where?"; + mes "Don't bother me!"; + next; + mes "[Yoop]"; + mes "We need to test if your body can withstand being a Warlock."; + mes "So you need to gather materials to prove yourself."; + next; mes "[Yoop]"; mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; next; @@ -482,16 +350,12 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{ mes "Bring these stones with you or else you won't be able to return!"; mes "Be careful!"; close; - } - else if ((countitem(6152) > 0) && (countitem(6151) > 0)){ - if (countitem(2796) < 1 || countitem(2797) < 1){ - if (isequipped(2796) || isequipped(2797)){ - mes "[Yoop]"; - //Custom translation - mes "Please unequip the stones and talk to me again."; - close; - } - mes "[Yoop]"; + } else if (countitem(6152) && countitem(6151)) { + if (isequipped(2796) || isequipped(2797)) { + mes "Bring me back the magical stones."; + close; + } + if (countitem(2796) == 0 || countitem(2797) == 0) { mes "It seems that you don't have it?"; mes "You lost it?"; next; @@ -499,13 +363,7 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{ mes "Please find that stone and come back to me."; close; } - if (isequipped(2796) || isequipped(2797)){ - mes "[Yoop]"; - //Custom translation - mes "Please unequip the stones and talk to me again."; - close; - } - mes "[Yoop]"; + mes "Alright! All the materials are ready!"; mes "While I am concentrating on working on this stone. Can you go back to my master?"; mes "I will follow up once it's done."; delitem 2796,countitem(2796); //Magical_Stone @@ -522,49 +380,47 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{ mes "I asked you to double check it and make sure you wore it!"; next; mes "[Yoop]"; - mes "Please check whether you missplaced it or if you already have it equipped."; + mes "Please check whether you misplaced it or if you already have it equipped."; next; - switch(select("I found it.:nah.")){ + switch(select("I found it.:Nah.")) { case 1: mes "[Yoop]"; mes "Don't tease me!"; mes "It's not hard to tell if you have it or not!"; close; case 2: - if ((countitem(2797) < 1) && (countitem(2796) < 1)){ - if (!isequipped(2796) || !isequipped(2797)){ - if (countitem(732) >= 2){ - switch(select("Give 2x 3 Carat Diamonds.:Just quit it.")){ - case 1: - mes "[Yoop]"; - mes " I will overlook your fault."; - mes "Please be careful with it."; - delitem 732,2; //Crystal_Jewel__ + if ((isequipped(2796) == 0 && countitem(2796) == 0) || (isequipped(2797) == 0 && countitem(2797) == 0)) { + if (countitem(732) > 0) { + switch(select("Give 3 carat diamond.:Just quit it.")) { + case 1: + mes "[Yoop]"; + mes "I will overlook your fault."; + mes "Please be careful with it."; + delitem 732,1; //Crystal_Jewel__ + if (isequipped(2796) == 0 && countitem(2796) == 0) getitem 2796,1; //Magical_Stone + if (isequipped(2797) == 0 && countitem(2797) == 0) getitem 2797,1; //Magical_Stone_ - close; - case 2: - mes "[Yoop]"; - mes "Just show me your good faith!"; - close; - } + close; + case 2: + mes "[Yoop]"; + mes "Just show me your good faith!"; + close; } - mes "[Yoop]"; - mes "How can you can say that?"; - mes "^000077Just apologize.^000000!"; - mes "I guess I could give you more stones if you give me say 2x 3 carat diamond..."; - close; } mes "[Yoop]"; mes "How can you can say that?"; - mes "^000077Just apologize.^000000!"; - mes "I guess I could give you more stones if you give me say 2x 3 carat diamond..."; + mes "^000077Just apologize^000000!"; + mes "I guess I could give you more stones if you give me say a 3 carat diamond..."; close; } mes "[Yoop]"; - mes "How can you can say that?"; - mes "^000077Just apologize.^000000!"; - mes "I guess I could give you more stones if you give me say 2x 3 carat diamond..."; + if (isequipped(2796) || isequipped(2797)) { + mes "Please check your equipment window..."; + mes "You sure you don't have it?"; + close; + } + mes "Then what's that you are holding now...?"; close; } case 3: @@ -573,225 +429,40 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{ mes "Don't bother me, I am quite busy."; close; } + } else { + mes "I am focusing on meditating."; + mes "So I can create magic."; + next; + mes "[Yoop]"; + mes "And... you seem to have more talent on this than regular mages."; + mes "Maybe if I become an alchemist, I might be better than I am now don't you think?"; + next; + mes "[Yoop]"; + mes "I'm studying to better myself."; + next; + mes "[Yoop]"; + mes "If am inside of 'the room of time and magic', I will catch up with your power!"; + mes "Hahahaha..."; + close; } - mes "[Yoop]"; - mes "I am focusing on meditating."; - mes "So I can create magic."; - next; - mes "[Yoop]"; - mes "And... you seem to have more talent on this than regular mages."; - mes "Maybe if I become an alchemist, I might be better than I am now don't you think?"; - next; - mes "[Yoop]"; - mes "I'm studying to better myself."; - next; - mes "[Yoop]"; - mes "If am inside of 'the room of time and magic', I will catch up with your power!"; - mes "Hahahaha..."; - close; } -spl_in02,84,103,3 script Assistant#Warlock2 445,{ - - if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; - next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - if (BaseLevel > 98){ - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - menu "I'm not sure. Who are you?",-; - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - menu "What is a ^000077Warlock^000000?",-; - mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; - next; - mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; - next; - mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - next; - menu "Could I become Warlock?",-; - mes "[Master Egnoloria]"; - mes "You?"; - mes "You wanna become a Warlock?"; - mes "Hahaha"; - next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; - next; - mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; - next; - switch(select("What do I need to do?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - set job_wl,1; - close2; - warp "splendide",200,100; - end; - } - } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - close2; - warp "splendide",200,100; - end; - } - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - close2; - warp "splendide",200,100; +spl_in02,84,103,3 script Assistant#Warlock2 439,{ + if (job_wl == 0) { + callfunc "F_Warlock"; end; - } - if (job_wl == 1){ + } else if (job_wl == 1) { mes "[Assistant]"; mes "Human! What do you want?"; close; - } - if ((job_wl > 1) && (job_wl < 6)){ + } else if (job_wl < 6) { mes "[Assistant]"; mes "It's not me you are looking for currently."; close; - } - if (job_wl == 6){ - if(checkweight(1201,1) == 0){ - mes "You've got too many items."; - mes "You'd best remove some and come back."; + } else if (job_wl == 6) { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + mes "You're carring out too many items."; + mes "You'd better minimize your weight."; close; } mes "[Yoop]"; @@ -808,509 +479,101 @@ spl_in02,84,103,3 script Assistant#Warlock2 445,{ set job_wl,7; changequest 11109,11110; getitem 12384,5; //Rainbow_Ruby_Water - getitem 12385,5; //Rainbow_Ruby_Fire getitem 12386,5; //Rainbow_Ruby_Wind getitem 12387,5; //Rainbow_Ruby_Earth - close2; - warp "job3_war01",23,20; - end; - } - if (job_wl == 7){ - if(checkweight(1201,1) == 0){ - mes "You've got too many items."; - mes "You'd best remove some and come back."; - close; - } - mes "[Assistant]"; - mes "Would you like to try it again?"; - mes "Let me give you more rubies."; - next; - if (countitem(12384)) - delitem 12384,countitem(12384); //Rainbow_Ruby_Water - if (countitem(12385)) - delitem 12385,countitem(12385); //Rainbow_Ruby_Fire - if (countitem(12386)) - delitem 12386,countitem(12386); //Rainbow_Ruby_Wind - if (countitem(12387)) - delitem 12387,countitem(12387); //Rainbow_Ruby_Earth - getitem 12384,5; //Rainbow_Ruby_Water getitem 12385,5; //Rainbow_Ruby_Fire - getitem 12386,5; //Rainbow_Ruby_Wind - getitem 12387,5; //Rainbow_Ruby_Earth close2; warp "job3_war01",23,20; - end; - } - if (job_wl == 8){ - mes "[Assistant]"; - mes "You have successfully crystallized the Hollow Stone."; - mes "I'm sorry that I've doubted you."; - if (countitem(12384)) - delitem 12384,countitem(12384); //Rainbow_Ruby_Water - if (countitem(12385)) - delitem 12385,countitem(12385); //Rainbow_Ruby_Fire - if (countitem(12386)) - delitem 12386,countitem(12386); //Rainbow_Ruby_Wind - if (countitem(12387)) - delitem 12387,countitem(12387); //Rainbow_Ruby_Earth - next; - mes "[Assistant]"; - mes "All of the tests are done. Now talk to Master Engoloria."; - mes "I'm so happy that you have succeeded."; - set job_wl,9; - changequest 11111,11112; - close; - } - if (job_wl == 9){ - mes "[Assistant]"; - mes "All of the tests are done. Now talk to Master Engoloria."; - mes "I'm so happy that you have succeeded."; - close; - } - mes "[Assistant]"; - mes "I can feel that you have strong magic."; - mes "I envy you."; - next; - mes "[Assistant]"; - mes "It deserves something special."; - mes "Don't abuse it."; - close; -} - -spl_in02,78,110,5 script Assistant#Warlock3 443,{ - - if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[???]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; - next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - if (BaseLevel > 98){ - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - menu "I'm not sure. Who are you?",-; - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - menu "What is a ^000077Warlock^000000?",-; - mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; - next; - mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; - next; - mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - mes "kkk"; - next; - menu "Could I become Warlock?",-; - mes "[Master Egnoloria]"; - mes "You?"; - mes "You wanna become a Warlock?"; - mes "Hahaha"; - next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; - next; - mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; - next; - switch(select("What do I need to do?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - set job_wl,1; - close2; - warp "splendide",200,100; - end; - } - } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - close2; - warp "splendide",200,100; - end; - } - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[???]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - close2; - warp "splendide",200,100; - end; - } - if (job_wl == 1){ - mes "[Assistant]"; - mes "......"; - mes "If you don't have anything to say to me, would you just leave?"; - next; - switch(select("Leave:Stay")){ - case 1: - mes "[Assistant]"; - mes "Then be careful!"; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Assistant]"; - mes "......"; - close; - } - } - if (job_wl == 2){ - mes "[Assistant]"; - mes "......"; - mes "I don't have a pony-tail..."; - next; - switch(select("Leave:Cancel.")){ - case 1: - mes "[Assistant]"; - mes "Then be careful."; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Assistant]"; - mes "......"; - close; - } - } - mes "[Assistant]"; - mes "Please be quiet while my master is meditating."; - next; - switch(select("Leave:Cancel.")){ - case 1: - mes "[Assistant]"; - mes "Then be careful."; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Assistant]"; - mes "......"; - close; - } -} - -spl_in02,80,108,5 script Guild Master#Warlock 465,{ - - if (job_wl < 1){ - if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){ - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; - next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - if (BaseLevel > 98){ - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - menu "I'm not sure. Who are you?",-; - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - menu "What is a ^000077Warlock^000000?",-; - mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; - next; - mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; - next; - mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - mes "kkk"; - next; - menu "Could I become Warlock?",-; - mes "[Master Egnoloria]"; - mes "You?"; - mes "You wanna become a Warlock?"; - mes "Hahaha"; - next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; - next; - mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; - next; - switch(select("What do I need to do?:Cancel.")){ - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - set job_wl,2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - mes "kkk"; - set job_wl,1; - close2; - warp "splendide",200,100; - end; - } - } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - close2; - warp "splendide",200,100; - end; - } - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; + end; + } else if (job_wl == 7) { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + mes "You're carring out too many items."; + mes "You'd better minimize your weight."; + close; + } mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; + mes "Would you like to try it again?"; + mes "Let me give you more rubies."; next; + if (countitem(12384)) delitem 12384,countitem(12384); //Rainbow_Ruby_Water + if (countitem(12386)) delitem 12386,countitem(12386); //Rainbow_Ruby_Wind + if (countitem(12387)) delitem 12387,countitem(12387); //Rainbow_Ruby_Earth + if (countitem(12385)) delitem 12385,countitem(12385); //Rainbow_Ruby_Fire + getitem 12384,5; //Rainbow_Ruby_Water + getitem 12386,5; //Rainbow_Ruby_Wind + getitem 12387,5; //Rainbow_Ruby_Earth + getitem 12385,5; //Rainbow_Ruby_Fire + close2; + warp "job3_war01",23,20; + end; + } else if (job_wl == 8) { mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; + mes "You have successfully crystallized the Hollow Stone."; + mes "I'm sorry that I've doubted you."; + if (countitem(12384)) delitem 12384,countitem(12384); //Rainbow_Ruby_Water + if (countitem(12386)) delitem 12386,countitem(12386); //Rainbow_Ruby_Wind + if (countitem(12387)) delitem 12387,countitem(12387); //Rainbow_Ruby_Earth + if (countitem(12385)) delitem 12385,countitem(12385); //Rainbow_Ruby_Fire next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; + mes "[Yoop]"; + mes "All of the tests are done. Now talk to Master Engoloria."; + mes "I'm so happy that you have succeeded."; + set job_wl,9; + changequest 11111,11112; + close; + } else if (job_wl == 9) { + mes "[Yoop]"; + mes "All of the tests are done. Now talk to Master Engoloria."; + mes "I'm so happy that you have succeeded."; + close; + } else { + mes "[Yoop]"; + mes "I can feel that you have strong magic."; + mes "I envy you."; next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; + mes "[Yoop]"; + mes "It deserves something special."; + mes "Don't abuse it."; + close; + } +} + +spl_in02,78,110,5 script Assistant#Warlock3 437,{ + if (job_wl == 0) { + callfunc "F_Warlock"; + end; + } + mes "[Assistant]"; + mes "......"; + switch(job_wl) { + case 1: mes "If you don't have anything to say to me, would you just leave?"; break; + case 2: mes "I don't have a pony-tail..."; break; + default: mes "Please be quiet while my master is meditating."; break; + } + next; + switch(select("Leave:Stay")) { + case 1: + mes "[Assistant]"; + mes "Then be careful."; close2; warp "splendide",200,100; end; + case 2: + mes "[Assistant]"; + mes "......"; + close; } - if (job_wl == 1){ +} + +spl_in02,80,108,5 script Guild Master#Warlock 465,{ + if (job_wl == 0) { + callfunc "F_Warlock"; + end; + } else if (job_wl == 1) { mes "[Master Egnoloria]"; mes "Do you have something to ask me?"; next; - switch(select("How can I be a Warlock?:Cancel.")){ + switch(select("How can I be a Warlock?:Cancel.")) { case 1: mes "[Master Egnoloria]"; mes "Are you serious?"; @@ -1341,20 +604,17 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{ mes "[Master Egnoloria]"; mes "Good."; mes "You are a human being so that's for you."; - mes "kkk"; close2; warp "splendide",200,100; end; } - } - if (job_wl == 2){ + } else if (job_wl == 2) { mes "[Master Egnoloria]"; mes "I'm meditating, I said talk to Yoop ok."; mes "Yoop has a funny pony-tail."; mes "And don't disturb me."; close; - } - if (job_wl == 3 || job_wl == 4){ + } else if (job_wl == 3 || job_wl == 4) { mes "[Master Egnoloria]"; mes "......"; next; @@ -1362,11 +622,9 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{ mes "Master is meditating."; mes "Be quiet."; close; - } - if (job_wl == 5){ + } else if (job_wl == 5) { mes "[Master Egnoloria]"; mes "I've heard from Yoop that a very useful stone can be created."; - mes "Kkk."; next; mes "[Master Egnoloria]"; mes "It can be used to make magical jewelry that can cast powerful magic."; @@ -1383,134 +641,65 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{ mes "[Yoop]"; mes "Yup, Master."; mes "Please follow me."; - emotion e_ic,"Assistant#Warlock2"; + emotion e_ic,0,"Assistant#Warlock2"; set job_wl,6; changequest 11108,11109; close; - } - if ((job_wl > 5) && (job_wl < 9)){ + } else if (job_wl < 9) { mes "[Master Egnoloria]"; mes "......"; next; mes "[Yoop]"; mes "My master is meditating now, please follow me."; close; - } - if (job_wl == 9){ - if (BaseLevel == 99){ - if(checkweight(1201,1) == 0){ - mes "You've got too many items."; - mes "Please come back after reducing the number of items you have."; - close; - } - if (SkillPoint != 0) { - mes "[Master Egnoloria]"; - //Custom Translation - mes "Unless you like being your current job, you should use all your skill points."; - close; - } - if (Class == Job_Baby_Wizard){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,10; - jobchange Job_Baby_Warlock; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - } - if (Class == Job_Wizard){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,10; - jobchange Job_Warlock; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - } - if(Class == Job_High_Wizard){ - if ((JobLevel > 49) && (JobLevel < 60)){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,11; - jobchange Job_Warlock_T; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - }else if ((JobLevel > 59) && (JobLevel < 70)){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,12; - jobchange Job_Warlock_T; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - }else if (JobLevel == 70){ - mes "[Master Egnoloria]"; - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - set job_wl,13; - jobchange Job_Warlock_T; - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - } - } + } else if (job_wl == 9) { + if (BaseLevel < 99 || BaseJob != Job_Wizard) { mes "[Master Egnoloria]"; - //Custom Translation - mes "Ah......?"; + mes "Hm...?"; + mes "How did you come this far..."; + close; + } + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + mes "You've got too many items."; + mes "Please come back after reducing the number of items you have."; + close; + } + mes "[Master Egnoloria]"; + if (SkillPoint != 0) { + mes "Unless you like your current job, you should use all your skill points."; + close; + } + if (ismounting()) { + mes "You are on a riding pet,"; + mes "so you cannot change your job."; + mes "Please unequip your riding pet and try again!"; + close; + } + mes "Beautiful light..."; + mes "Don't make me disappointed at you..."; + next; + mes "[Master Egnoloria]"; + mes "You have become a member of the Warlocks."; + mes "Be proud."; + next; + if (SkillPoint != 0) { + mes "^0000ffYou still have left the skill points, Please use all the skill points and try to start again!^000000"; close; } mes "[Master Egnoloria]"; - //Custom Translation - mes "Ah......?"; - mes "How come you've made it this far..."; + mes "This crystallized magical stone will keep you safe."; + if (Class == Job_High_Wizard) { + if (JobLevel > 69) set job_wl,13; + else if (JobLevel > 59) set job_wl,12; + else set job_wl,11; + } + else set job_wl,10; + jobchange roclass(eaclass()|EAJL_THIRD); + completequest 11112; + getitem 5753,1; //Magic_Stone_Hat + getitem 2795,1; //Green_Apple_Ring close; - } - if (job_wl > 9){ + } else if (job_wl > 9) { mes "[Master Egnoloria]"; mes "How are you adjusting to the power of a Warlocks?"; mes "If you get careless, you will be overthrown by your own power."; @@ -1519,15 +708,13 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{ } job3_war01,22,22,7 script Yoop#WRR 439,{ - mes "[Yoop]"; mes "If you ask Ebein to be sent to the magical room, he would send you there."; - mes "wait in the queue to enter the Chamber of Magic."; + mes "Wait in the queue to enter the Chamber of Magic."; close; } job3_war01,29,25,0 script Ebein#WRR 437,{ - mes "[Ebein]"; mes "Would you like to take a test?"; mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic."; @@ -1535,7 +722,7 @@ job3_war01,29,25,0 script Ebein#WRR 437,{ mes "[Ebein]"; mes "If there're others inside the room, you just need to wait for a while."; next; - switch(select("Go to the waiting room.:Go outside.")){ + switch(select("Go to the waiting room.:Go outside.")) { case 1: mes "[Ebein]"; mes "Then please enter the room yourself."; @@ -1550,519 +737,314 @@ job3_war01,29,25,0 script Ebein#WRR 437,{ warp "spl_in02",79,102; end; } -end; - } -job3_war01,29,25,5 script The chamber of magic 437,{ +job3_war01,29,25,5 script The chamber of magic#1 437,{ end; - OnInit: - disablenpc "The chamber of magic"; - waitingroom "The chamber of magic",20,"The chamber of magic::OnStartArena",1; + disablenpc "The chamber of magic#1"; + waitingroom "The chamber of magic",20,"The chamber of magic#1::OnStartArena",1; enablewaitingroomevent; end; - OnStartArena: warpwaitingpc "job3_war02",29,25; - donpcevent "The chamber of magic#W::OnEnable"; + donpcevent "The chamber of magic#2::OnEnable"; initnpctimer; disablewaitingroomevent; end; - OnTimer10000: - if(getmapusers("job3_war02")==0) - { - donpcevent "The chamber of magic#W::OnResetNPC"; - donpcevent "The chamber of magic#W2::OnResetNPC"; - donpcevent "The chamber of magic#W3::OnResetNPC"; - donpcevent "Hollow Stone#W::OnResetNPC"; + if (getmapusers("job3_war02") == 0) { + donpcevent "The chamber of magic#2::OnReset"; + donpcevent "The chamber of magic#2::OnDisable"; + stopnpctimer "The chamber of magic#2"; + donpcevent "The chamber of magic#3::OnReset"; + donpcevent "The chamber of magic#3::OnDisable"; + stopnpctimer "The chamber of magic#3"; + donpcevent "The chamber of magic#4::OnReset"; + donpcevent "The chamber of magic#4::OnDisable"; + stopnpctimer "The chamber of magic#4"; + donpcevent "Hollow Stone#Warlock::OnReset"; + donpcevent "Hollow Stone#Warlock::OnDisable"; + stopnpctimer "Hollow Stone#Warlock"; stopnpctimer; enablewaitingroomevent; end; } initnpctimer; -end; - + end; OnEnable: enablewaitingroomevent; end; - OnDisable: disablewaitingroomevent; end; } -job3_war02,1,1,0 script The chamber of magic#W 66,{ - end; - +- script The chamber of magic#2 -1,{ OnInit: - disablenpc "The chamber of magic#W"; + disablenpc strnpcinfo(0); end; - OnEnable: - enablenpc "The chamber of magic#W"; - monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead"; - set .MyMobCount,8; + enablenpc strnpcinfo(0); + monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead"; + monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead"; + monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead"; + monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead"; + monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead"; + monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead"; + monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead"; + monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead"; initnpctimer; end; - OnReset: - killmonster "job3_war02","The chamber of magic#W::OnMyMobDead"; + killmonster "job3_war02",strnpcinfo(0)+"::OnMyMobDead"; end; - OnDisable: - disablenpc "The chamber of magic#W"; + disablenpc strnpcinfo(0); end; - OnMyMobDead: - set .MyMobCount,.MyMobCount-1; - if(.MyMobCount < 1){ + if (mobcount("job3_war02",strnpcinfo(0)+"::OnMyMobDead") < 1) { stopnpctimer; mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - donpcevent "The chamber of magic#W2::OnEnable"; + set .@str$, "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4"); + donpcevent .@str$+"::OnEnable"; } end; - OnTimer3000: + if (strnpcinfo(0) != "The chamber of magic#2") end; mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map; end; - OnTimer4000: mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map; end; - OnTimer5000: mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map; end; - OnTimer63000: - mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 4 min left to stabilize the chamber...",bc_map; end; - OnTimer123000: - mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 3 min left to stabilize the chamber...",bc_map; end; - OnTimer183000: - mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 2 min left to stabilize the chamber...",bc_map; end; - OnTimer243000: - mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 1 min left to stabilize the chamber...",bc_map; end; - OnTimer273000: - mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber...",bc_map; end; - OnTimer283000: - mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber...",bc_map; end; - OnTimer293000: - mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber...",bc_map; end; - OnTimer303000: - mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation. - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; + mapannounce "job3_war02","The magic stabilization has failed.",bc_map; + donpcevent "The chamber of magic#2::OnReset"; + donpcevent "The chamber of magic#3::OnReset"; + donpcevent "The chamber of magic#4::OnReset"; end; - OnTimer304000: mapwarp "job3_war02","spl_in02",79,102; end; - OnTimer305000: - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - donpcevent "The chamber of magic::OnEnable"; + donpcevent "The chamber of magic#2::OnDisable"; + donpcevent "The chamber of magic#3::OnDisable"; + donpcevent "The chamber of magic#4::OnDisable"; + donpcevent "The chamber of magic#1::OnEnable"; stopnpctimer; end; - -OnResetNPC: - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - stopnpctimer "The chamber of magic#W"; -end; } +- duplicate(The chamber of magic#2) The chamber of magic#3 -1 -job3_war02,1,2,0 script The chamber of magic#W2 66,{ - end; - +- script The chamber of magic#4 -1,{ OnInit: - disablenpc "The chamber of magic#W2"; + disablenpc "The chamber of magic#4"; end; - OnEnable: - enablenpc "The chamber of magic#W2"; - monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead"; - set .MyMobCount,8; + enablenpc "The chamber of magic#4"; + monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; + monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; + monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; + monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; + monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; + monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; + monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; + monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; initnpctimer; end; - OnReset: - killmonster "job3_war02","The chamber of magic#W2::OnMyMobDead"; + killmonster "job3_war02","The chamber of magic#4::OnMyMobDead"; end; - OnDisable: - disablenpc "The chamber of magic#W2"; + disablenpc "The chamber of magic#4"; end; - OnMyMobDead: - set .MyMobCount,.MyMobCount-1; - if(.MyMobCount < 1){ + if (mobcount("job3_war02","The chamber of magic#4::OnMyMobDead") < 1) { + mapannounce "job3_war02","Once it's stabilized, the fragments are toward the center.",bc_map; stopnpctimer; - mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - donpcevent "The chamber of magic#W3::OnEnable"; + donpcevent "Hollow Stone#Warlock::OnEnable"; } end; - OnTimer4000: - mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map; + mapannounce "job3_war02","Defend this room from monsters for 1 min.",bc_map; end; - OnTimer5000: mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map; end; - -OnTimer63000: - mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map; - end; - -OnTimer123000: - mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map; - end; - -OnTimer183000: - mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map; - end; - -OnTimer243000: - mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map; - end; - -OnTimer273000: - mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer283000: - mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer293000: - mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map; - end; - -OnTimer303000: - mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation. - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - end; - -OnTimer304000: - mapwarp "job3_war02", "spl_in02",79,102; - end; - -OnTimer305000: - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - donpcevent "The chamber of magic::OnEnable"; - stopnpctimer; - end; - - -OnResetNPC: - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - stopnpctimer "The chamber of magic#W2"; -end; - -} - -job3_war02,1,3,0 script The chamber of magic#W3 66,{ - end; - -OnInit: - disablenpc "The chamber of magic#W3"; - end; - -OnEnable: - enablenpc "The chamber of magic#W3"; - monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead"; - set .MyMobCount,8; - initnpctimer; - end; - -OnReset: - killmonster "job3_war02","The chamber of magic#W3::OnMyMobDead"; - end; - -OnDisable: - disablenpc "The chamber of magic#W3"; - end; - -OnMyMobDead: - set .MyMobCount,.MyMobCount-1; - if(.MyMobCount < 1){ - stopnpctimer; - mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - donpcevent "Hollow Stone#W::OnEnable"; - } - end; - -OnTimer4000: - mapannounce "job3_war02", "Defend this room from monsters for 1 min.",bc_map; - end; - -OnTimer5000: - mapannounce "job3_war02", "Destroy all the monsters, and the Chamber will stabilize.",bc_map; - end; - OnTimer33000: - mapannounce "job3_war02", "There's 30 seconds left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map; end; - OnTimer43000: - mapannounce "job3_war02", "There's 20 seconds left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map; end; - OnTimer53000: - mapannounce "job3_war02", "There's 10 seconds left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map; end; - OnTimer58000: - mapannounce "job3_war02", "There's 5 seconds left to stabilize the chamber....",bc_map; + mapannounce "job3_war02","There's 5 seconds left to stabilize the chamber....",bc_map; end; - OnTimer63000: - mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation. - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; + mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost its power.",bc_map; + donpcevent "The chamber of magic#2::OnReset"; + donpcevent "The chamber of magic#3::OnReset"; + donpcevent "The chamber of magic#4::OnReset"; end; - OnTimer64000: mapwarp "job3_war02","spl_in02",79,102; end; - OnTimer65000: - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - donpcevent "The chamber of magic::OnEnable"; + donpcevent "The chamber of magic#2::OnDisable"; + donpcevent "The chamber of magic#3::OnDisable"; + donpcevent "The chamber of magic#4::OnDisable"; + donpcevent "The chamber of magic#1::OnEnable"; stopnpctimer; end; - - -OnResetNPC: - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W3::OnReset"; - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnDisable"; - stopnpctimer "The chamber of magic#W3"; -end; } -job3_war02,1,4,0 script Hollow Stone#W 66,{ - end; - +- script Hollow Stone#Warlock -1,{ OnInit: - disablenpc "Hollow Stone#W"; + disablenpc "Hollow Stone#Warlock"; end; - OnEnable: - enablenpc "Hollow Stone#W"; - donpcevent "The chamber of magic#W::OnReset"; - donpcevent "The chamber of magic#W::OnDisable"; - donpcevent "The chamber of magic#W2::OnReset"; - donpcevent "The chamber of magic#W2::OnDisable"; - donpcevent "The chamber of magic#W3::OnReset"; - donpcevent "The chamber of magic#W3::OnDisable"; - monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#W::OnMyMobDead"; + enablenpc "Hollow Stone#Warlock"; + donpcevent "The chamber of magic#2::OnReset"; + donpcevent "The chamber of magic#2::OnDisable"; + donpcevent "The chamber of magic#3::OnReset"; + donpcevent "The chamber of magic#3::OnDisable"; + donpcevent "The chamber of magic#4::OnReset"; + donpcevent "The chamber of magic#4::OnDisable"; + monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#Warlock::OnMyMobDead"; initnpctimer; end; - OnReset: - killmonster "job3_war02","Hollow Stone#W::OnMyMobDead"; + killmonster "job3_war02","Hollow Stone#Warlock::OnMyMobDead"; end; - OnDisable: - disablenpc "Hollow Stone#W"; + disablenpc "Hollow Stone#Warlock"; end; - OnMyMobDead: - mapannounce "job3_war02","The Hollow Stone is Crystallized with enough magic power.",bc_map; // custom translation - set job_wl,8; - changequest 11110,11111; - donpcevent "Hollow Stone#W::OnReset"; - donpcevent "Hollow Stone#W::OnDisable"; - stopnpctimer; - donpcevent "Ebein#E::OnEnable"; - donpcevent "Ebein#E2::OnEnable"; + if (mobcount("job3_war02","Hollow Stone#Warlock::OnMyMobDead") < 1) { + mapannounce "job3_war02","The Hollow Stone is crystallized with enough magic power.",bc_map; + set job_wl,8; + changequest 11110,11111; + donpcevent "Hollow Stone#Warlock::OnReset"; + donpcevent "Hollow Stone#Warlock::OnDisable"; + stopnpctimer; + donpcevent "Ebein#E1::OnEnable"; + donpcevent "Ebein#E2::OnEnable"; + } end; - OnTimer1000: mapannounce "job3_war02","The Hollow Stone needs to be crystallized with magic.",bc_map; end; - OnTimer2000: mapannounce "job3_war02","The Hollow Stone will absorb any magic thrown at it.",bc_map; end; - OnTimer3000: - mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone your magic.",bc_map; + mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone with your magic.",bc_map; end; - OnTimer303000: mapannounce "job3_war02","There's 5 min left to crystallize the stone....",bc_map; end; - OnTimer363000: mapannounce "job3_war02","There's 4 min left to crystallize the stone....",bc_map; end; - OnTimer423000: mapannounce "job3_war02","There's 3 min left to crystallize the stone....",bc_map; end; - OnTimer483000: mapannounce "job3_war02","There's 2 min left to crystallize the stone....",bc_map; end; - OnTimer543000: mapannounce "job3_war02","There's 1 min left to crystallize the stone....",bc_map; end; - OnTimer573000: mapannounce "job3_war02","There's 30 seconds left to crystallize the stone....",bc_map; end; - OnTimer583000: - mapannounce "job3_war02","There's 20 seconds left to crystallize the stone....",bc_map; end; - OnTimer593000: mapannounce "job3_war02","There's 10 seconds left to crystallize the stone....",bc_map; end; - - OnTimer603000: mapannounce "job3_war02","The Hollow Stone Crystalization has failed.",bc_map; - donpcevent "Hollow Stone#W::OnReset"; + donpcevent "Hollow Stone#Warlock::OnReset"; end; - OnTimer605000: mapwarp "job3_war02","spl_in02",79,102; end; - OnTimer607000: - donpcevent "Hollow Stone#W::OnDisable"; + donpcevent "Hollow Stone#Warlock::OnDisable"; stopnpctimer; - donpcevent "The chamber of magic::OnEnable"; - end; - -OnResetNPC: - donpcevent "Hollow Stone#W::OnReset"; - donpcevent "Hollow Stone#W::OnDisable"; - stopnpctimer "Hollow Stone#W"; -end; -} - -job3_war01,1,1,0 script Ebein#E 66,{ + donpcevent "The chamber of magic#1::OnEnable"; end; +} +- script Ebein#E1 -1,{ OnInit: - disablenpc "Ebein#E"; + disablenpc "Ebein#E1"; end; - OnEnable: initnpctimer; - enablenpc "Ebein#E"; end; - OnDisable: - disablenpc "Ebein#E"; + disablenpc "Ebein#E1"; end; - OnTimer2000: - mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation + mapannounce "job3_war01","Congratulations! You've succeeded in creating a magic crystal.",bc_map; end; - OnTimer3000: - mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map; + mapannounce "job3_war01","The Magic Chamber is starting to fill with magic power.",bc_map; end; - OnTimer6000: - donpcevent "Ebein#E::OnDisable"; + donpcevent "Ebein#E1::OnDisable"; stopnpctimer; - donpcevent "The chamber of magic::OnEnable"; + donpcevent "The chamber of magic#1::OnEnable"; end; - } -job3_war02,1,1,0 script Ebein#E2 66,{ - end; - +- script Ebein#E2 -1,{ OnInit: disablenpc "Ebein#E2"; end; - OnEnable: initnpctimer; - enablenpc "Ebein#E2"; end; - OnDisable: disablenpc "Ebein#E2"; end; - OnTimer3000: - mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation + mapannounce "job3_war02","Congratulations! You've succeeded in creating a magic crystal.",bc_map; end; - OnTimer5000: mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map; mapwarp "job3_war02","spl_in02",79,102; end; - OnTimer6000: donpcevent "Ebein#E2::OnDisable"; stopnpctimer; @@ -2070,37 +1052,37 @@ OnTimer6000: } /* -job3_war01,1,2,0 script ??? 66,{ - switch(select("?????:?????:??????:??????:??????:??????:??")) { +job3_war01,1,2,0 script Button Girl 66,{ + switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) { case 1: - mes "??????"; - donpcevent "??? ?::OnEnable"; + mes "Opening the Arena."; + donpcevent "The chamber of magic#1::OnEnable"; close; case 2: - mes "??????"; - donpcevent "??? ?::OnDisable"; + mes "Closing the Arena."; + donpcevent "The chamber of magic#1::OnDisable"; close; case 3: - mes "??? ? ???"; - donpcevent "??? ?#?????::OnEnable"; + mes "Opening the Chamber of Magic."; + donpcevent "The chamber of magic#2::OnEnable"; close; case 4: - mes "??? ? ???"; - donpcevent "??? ?#?????::OnReset"; - donpcevent "??? ?#?????::OnDisable"; - donpcevent "??? ?#?????2::OnReset"; - donpcevent "??? ?#?????2::OnDisable"; - donpcevent "??? ?#?????3::OnReset"; - donpcevent "??? ?#?????3::OnDisable"; + mes "Closing the Chamber of Magic."; + donpcevent "The chamber of magic#2::OnReset"; + donpcevent "The chamber of magic#2::OnDisable"; + donpcevent "The chamber of magic#3::OnReset"; + donpcevent "The chamber of magic#3::OnDisable"; + donpcevent "The chamber of magic#4::OnReset"; + donpcevent "The chamber of magic#4::OnDisable"; close; case 5: - mes "??? ? ???"; - donpcevent "??? ?#?????::OnEnable"; + mes "Enabing Hollow Stone."; + donpcevent "Hollow Stone#Warlock::OnEnable"; close; case 6: - mes "??? ? ???"; - donpcevent "??? ?#?????::OnReset"; - donpcevent "??? ?#?????::OnDisable"; + mes "Disabling Hollow Stone."; + donpcevent "Hollow Stone#Warlock::OnReset"; + donpcevent "Hollow Stone#Warlock::OnDisable"; close; case 7: close; -- cgit v1.2.3-60-g2f50