From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/re/jobs/1-1/thief.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/re/jobs/1-1/thief.txt') diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index c99368b8c..c42888a66 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -11,7 +11,7 @@ //= 1.1 Added Baby Job compatibility [Streusel] //= 1.2 Rewrote bits [Euphy] //============================================================ -moc_prydb1,39,129,2 script Thief Guide#thief 69,{ +moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ if (Upper == 1) { if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { if (Class == Job_Novice_High) { @@ -155,7 +155,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{ close; } -moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{ +moc_prydb1,42,133,2 script Thief Guildsman#thief 2_M_THIEFMASTER,{ if(q_job_thief == 1) { mes "[Thief Guildsman]"; mes "Alright. You must have passed the job interview, huh?"; -- cgit v1.2.3-70-g09d2