From 09e7af4e47eb5bb4fbb736b5f5612fa6e87956ce Mon Sep 17 00:00:00 2001 From: Asheraf Date: Tue, 2 Aug 2016 09:29:53 +0100 Subject: Cleanup Sara's memory instance * Now it follow Hercules coding style * Various improvments to HULD support --- npc/re/instances/saras_memory.txt | 557 ++++++++++++++++---------------------- 1 file changed, 237 insertions(+), 320 deletions(-) (limited to 'npc/re/instances') diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt index 17e075f0f..0c7f4a9cb 100644 --- a/npc/re/instances/saras_memory.txt +++ b/npc/re/instances/saras_memory.txt @@ -159,7 +159,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ close; } .@sara_time = questprogress(15002, PLAYTIME); - if ( .@sara_time == 1) { + if (.@sara_time == 1) { mes("[Leon the Adventurer]"); mes("I think that in about 20 hours after you last entered the rift will stable enough for you to\r" "transverse it again."); @@ -192,7 +192,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); close; } - if (instance_attachmap("1@sara", .@instance) == "" ) { + if (instance_attachmap("1@sara", .@instance) == "") { mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); instance_destroy(.@instance); close; @@ -202,7 +202,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ mes("^FF0000The dimensional boots up cleanly. Use the device to enter the crack in space and time.^000000"); close; case 2: - if ( has_instance("1@sara") == "" ) { + if (has_instance("1@sara") == "") { mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r" "The party leader did not generate the dungeon yet.", .@md_name$); close; @@ -240,7 +240,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ next; mes("[Sara Irene]"); mes("My father is doyen of this village! I just take after my mother."); - donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat1"; + npctalk(_("My father is doyen of this village! I just take after my mother."), instance_npcname("Sara Irene#saratalk")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Oh! I am sorry! Uh... Why are you standing out here all alone?"); @@ -248,39 +248,39 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ next; mes("[Sara Irene]"); mes("I am waiting for my father. He said that he will be here soon."); - donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat2"; + npctalk(_("I am waiting for my father. He said that he will be here soon."), instance_npcname("Sara Irene#saratalk")); next; mes("^FF0000An older man exits the house. Sara's face brightens at the sight of him.^000000"); donpcevent instance_npcname("Doyen Irene#sarains")+"::OnEnable"; next; mes("[Sara Irene]"); mes("Hi daddy!"); - donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat3"; + npctalk(_("Hi daddy!"), instance_npcname("Sara Irene#saratalk")); next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Sweetheart you look so happy."); - donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat1"; + npctalk(_("Sweetheart you look so happy."), instance_npcname("Doyen Irene#sarains")); next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("You said you would come back soon! I waited for you and you lied!"); - donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat4"; + npctalk(_("You said you would come back soon! I waited for you and you lied!"), instance_npcname("Sara Irene#saratalk")); next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."); - donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat2"; + npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."), instance_npcname("Doyen Irene#sarains")); next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("I hate those old fogeys."); - donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat5"; + npctalk(_("I hate those old fogeys."), instance_npcname("Sara Irene#saratalk")); next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Don't say that sweetheart... Who is this with you?"); - donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat3"; + npctalk(_("Don't say that sweetheart... Who is this with you?"), instance_npcname("Doyen Irene#sarains")); next; mes("^FF0000Doyen Irene stares at you with fire in this eyes.^000000"); dispbottom(_("Doyen Irene stares at you with fire in this eyes.")); @@ -292,17 +292,17 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("Here you go daddy!"); - donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat6"; + npctalk(_("Here you go daddy!"), instance_npcname("Sara Irene#saratalk")); next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Oh Sara, should I have them?"); - donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat4"; + npctalk(_("Oh Sara, should I have them?"), instance_npcname("Doyen Irene#sarains")); next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("Of course silly daddy!"); - donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat7"; + npctalk(_("Of course silly daddy!"), instance_npcname("Sara Irene#saratalk")); next; mes("^FF0000After being given the flowers the Doyen's mood seems to greatly improve.^000000"); dispbottom(_("After being given the flowers the Doyen's mood seems to greatly improve.")); @@ -310,17 +310,17 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Alright my princess, where should we go now?"); - donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat5"; + npctalk(_("Alright my princess, where should we go now?"), instance_npcname("Doyen Irene#sarains")); next; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); mes("Oh daddy! Let's go to the top of that hill over there!"); - donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat8"; + npctalk(_("Oh daddy! Let's go to the top of that hill over there!"), instance_npcname("Sara Irene#saratalk")); next; cutin "sara_elder_irine1.bmp", 2; mes("[Doyen Irene]"); mes("Hah! Hold onto me tight!"); - donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat6"; + npctalk(_("Hah! Hold onto me tight!"), instance_npcname("Doyen Irene#sarains")); next; cutin "sara_elder_irine1.bmp", 255; mes("^FF0000As they wander off you hear strange voices from around the corner...^000000"); @@ -331,23 +331,23 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ next; mes("[Strange Old Man A]"); mes("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"); - donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat1"; + npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"), instance_npcname("Strange Old Man A#stalk")); next; mes("[Strange Old Man B]"); mes("She was born under a bad sign and her mother isn't even one of us!"); - donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat1"; + npctalk(_("She was born under a bad sign and her mother isn't even one of us!"), instance_npcname("Strange Old Man B#stalk")); next; mes("[Strange Old Man B]"); mes("Someday she will cause blood to flow in our streets."); - donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat2"; + npctalk(_("Someday she will cause blood to flow in our streets."), instance_npcname("Strange Old Man B#stalk")); next; mes("[Strange Old Man A]"); mes("We have to do something before the Holy creatures select her. I asked HIM to take care of it."); - donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat2"; + npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it."), instance_npcname("Strange Old Man A#stalk")); next; mes("[Strange Old Man B]"); mes("We will see... I look forward to hearing the bad news that has befallen her..."); - donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat3"; + npctalk(_("We will see... I look forward to hearing the bad news that has befallen her..."), instance_npcname("Strange Old Man B#stalk")); next; mes("^FF0000The old man wander off it seems Sara might be in danger. We have to do something!^000000"); dispbottom(_("The old man wander off it seems Sara might be in danger. We have to do something!")); @@ -382,24 +382,6 @@ OnEnable: OnDisable: hideonnpc instance_npcname("Doyen Irene#sarains"); end; -OnChat1: - npctalk(_("Sweetheart you look so happy.")); - end; -OnChat2: - npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected.")); - end; -OnChat3: - npctalk(_("Don't say that sweetheart... Who is this with you?")); - end; -OnChat4: - npctalk(_("Oh Sara, should I have them?")); - end; -OnChat5: - npctalk(_("Alright my princess, where should we go now?")); - end; -OnChat6: - npctalk(_("Hah! Hold onto me tight!")); - end; } 1@sara,260,156,0 script Sara Irene#saratalk HIDDEN_NPC,{ @@ -413,30 +395,6 @@ OnEnable: OnDisable: hideonnpc instance_npcname("Sara Irene#saratalk"); end; -OnChat1: - npctalk(_("My father is doyen of this village! I just take after my mother.")); - end; -OnChat2: - npctalk(_("I am waiting for my father. He said that he will be here soon.")); - end; -OnChat3: - npctalk(_("Hi daddy!")); - end; -OnChat4: - npctalk(_("You said you would come back soon! I waited for you and you lied!")); - end; -OnChat5: - npctalk(_("I hate those old fogeys.")); - end; -OnChat6: - npctalk(_("Here you go daddy!")); - end; -OnChat7: - npctalk(_("Of course silly daddy!")); - end; -OnChat8: - npctalk(_("Oh daddy! Let's go to the top of that hill over there!")); - end; } @@ -451,12 +409,6 @@ OnEnable: OnDisable: hideonnpc instance_npcname("Strange Old Man A#stalk"); end; -OnChat1: - npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!")); - end; -OnChat2: - npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it.")); - end; } 1@sara,260,156,0 script Strange Old Man B#stalk FAKE_NPC,{ @@ -470,15 +422,6 @@ OnEnable: OnDisable: hideonnpc instance_npcname("Strange Old Man B#stalk"); end; -OnChat1: - npctalk(_("She was born under a bad sign and her mother isn't even one of us!")); - end; -OnChat2: - npctalk(_("Someday she will cause blood to flow in our streets.")); - end; -OnChat3: - npctalk(_("We will see... I look forward to hearing the bad news that has befallen her...")); - end; } 1@sara,240,145,0 script #sarawarp1 WARPNPC,1,2,{ @@ -655,7 +598,7 @@ OnTouch: cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); mes("Ahh Sara! I was just looking for you..."); - donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat1"; + npctalk(_("Ahh Sara! I was just looking for you..."), instance_npcname("Doyen Irene#sarains1")); next; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); @@ -670,7 +613,7 @@ OnTouch: cutin "sara_elder_irine3.bmp", 2; mes("[Doyen Irene]"); mes("Guards! GUARDS! There is a murderer here! Catch him!"); - donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat2"; + npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!"), instance_npcname("Doyen Irene#sarains1")); next; mes("^FF0000The sound of many pairs of boots can be heard running outside!^000000"); dispbottom(_("The sound of many pairs of boots can be heard running outside!")); @@ -730,12 +673,6 @@ OnEnable: OnDisable: hideonnpc instance_npcname("Doyen Irene#sarains1"); end; -OnChat1: - npctalk(_("Ahh Sara! I was just looking for you...")); - end; -OnChat2: - npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!")); - end; } 1@sara,107,327,0 script #controlsara CLEAR_NPC,{ @@ -763,72 +700,73 @@ OnTimer5000: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,107,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,115,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,116,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,108,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,116,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,108,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,101,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,105,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,109,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,113,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,117,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,122,227,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,122,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,122,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,122,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,122,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,122,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,227,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,151,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,153,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,155,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,157,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,159,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,161,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,187,215,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,187,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,187,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,187,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,187,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,187,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,188,215,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,188,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,188,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,188,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,188,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,188,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,192,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,194,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,196,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,198,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,196,254,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,196,256,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,196,258,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,199,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,199,256,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,199,258,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,204,246,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,204,248,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,204,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,204,252,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,204,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,206,251,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, .@x, .@y, _("Maggot"), MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 107, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 115, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 116, 317, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 108, 317, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 116, 311, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 108, 311, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 101, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 105, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 109, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 113, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 117, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 122, 227, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 122, 225, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 122, 223, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 122, 221, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 122, 219, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 122, 217, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 227, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 225, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 223, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 221, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 219, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 217, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 151, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 153, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 155, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 157, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 159, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 161, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 187, 215, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 187, 217, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 187, 219, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 187, 221, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 187, 223, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 187, 225, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 188, 215, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 188, 217, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 188, 219, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 188, 221, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 188, 223, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 188, 225, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 192, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 194, 250, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 196, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 198, 250, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 196, 254, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 196, 256, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 196, 258, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 199, 254, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 199, 256, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 199, 258, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 204, 246, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 204, 248, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 204, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 204, 252, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 204, 254, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 206, 251, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 58; @@ -860,27 +798,27 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$,228,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,227,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,229,315,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 228, 312, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 227, 312, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 229, 315, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,247,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,248,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,249,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 247, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 248, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 249, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,223,264,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,230,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,227,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 223, 264, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 230, 248, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 227, 248, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,238,229,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,225,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,228,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 238, 229, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 225, 220, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 228, 220, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,220,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,223,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 220, 212, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 223, 212, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,219,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,222,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 219, 203, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 222, 203, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 16; @@ -912,59 +850,59 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$, 255,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$, 255,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$, 255,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$, 255,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,254,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,254,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,254,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,254,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,228,65,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,228,64,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,228,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,228,62,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,198,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,195,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,195,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,195,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,192,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,192,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,192,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,187,68,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,188,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,120,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,93,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,93,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,93,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,93,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,90,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,90,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,90,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,90,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,87,67,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,87,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,87,59,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,87,55,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,84,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,84,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,84,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,84,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,81,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,81,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,81,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,81,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,81,51,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 255, 91, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 255, 92, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 255, 93, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 255, 94, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 254, 91, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 254, 92, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 254, 93, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 254, 94, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 228, 65, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 228, 64, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 228, 63, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 228, 62, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 198, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 195, 56, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 195, 60, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 195, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 192, 56, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 192, 60, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 192, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 187, 68, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 188, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 120, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 121, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 93, 64, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 93, 68, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 93, 72, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 93, 76, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 90, 64, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 90, 68, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 90, 72, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 90, 76, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 87, 67, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 87, 63, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 87, 59, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 87, 55, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 84, 67, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 84, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 84, 59, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 84, 55, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 81, 67, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 81, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 81, 59, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 81, 55, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 81, 51, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 45; @@ -996,58 +934,58 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$,155,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,157,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,159,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,161,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,201,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,204,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,207,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,210,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,213,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,201,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,204,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,207,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,210,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,213,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,223,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,223,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,223,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,221,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,221,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,221,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,151,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,153,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,155,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,157,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,159,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,151,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,153,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,155,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,157,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,159,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,151,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,153,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,155,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,157,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,159,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,173,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,170,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,167,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,164,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - - monster(.@map$,173,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,170,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,167,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,164,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 155, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 157, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 159, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 161, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 201, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 204, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 207, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 210, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 213, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 201, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 204, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 207, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 210, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 213, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 223, 152, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 223, 148, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 223, 144, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 221, 152, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 221, 148, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 221, 144, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 151, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 153, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 155, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 157, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 159, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 151, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 153, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 155, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 157, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 159, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 151, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 153, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 155, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 157, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 159, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 173, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 170, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 167, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 164, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$, 173, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 170, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 167, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 164, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 43; @@ -1079,7 +1017,7 @@ OnMyMobDead: cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); mes("Sara..."); - donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat1"; + npctalk(_("Sara..."), instance_npcname("Doyen Irene#sarains2")); next; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); @@ -1089,7 +1027,7 @@ OnMyMobDead: cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!"); - donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat2"; + npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!"), instance_npcname("Doyen Irene#sarains2")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("I won't let you take Sara!"); @@ -1098,7 +1036,7 @@ OnMyMobDead: cutin "sara_elder_irine3.bmp", 2; mes("[Doyen Irene]"); mes("The murderer is here! Guards! We will finish him once and for all!"); - donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat3"; + npctalk(_("The murderer is here! Guards! We will finish him once and for all!"), instance_npcname("Doyen Irene#sarains2")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara... run! Save yourself!"); @@ -1136,15 +1074,6 @@ OnEnable: OnDisable: hideonnpc instance_npcname("Doyen Irene#sarains2"); end; -OnChat1: - npctalk(_("Sara...")); - end; -OnChat2: - npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!")); - end; -OnChat3: - npctalk(_("The murderer is here! Guards! We will finish him once and for all!")); - end; } 1@sara,152,233,0 script #controlsara4 FAKE_NPC,{ @@ -1161,22 +1090,22 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$,150,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("I am getting too old for this sh-")); - monster(.@map$,150,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,150,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,150,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,161,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,161,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,161,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,161,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("For Payon!!")); + .@mobid = monster(.@map$, 150, 232, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("I am getting too old for this sh-")); + .@mobid = monster(.@map$, 150, 227, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("For Payon!!")); + .@mobid = monster(.@map$, 150, 222, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("For Payon!!")); + .@mobid = monster(.@map$, 150, 217, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("For Payon!!")); + .@mobid = monster(.@map$, 161, 232, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("For Payon!!")); + .@mobid = monster(.@map$, 161, 227, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("For Payon!!")); + .@mobid = monster(.@map$, 161, 222, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("For Payon!!")); + .@mobid = monster(.@map$, 161, 217, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("For Payon!!")); end; OnMyMobDead: .@callnum = 8; @@ -1205,8 +1134,8 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$,155,226,"Doyen Irene",2542,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - unittalk($@mobid[0], _("I will have revenge for Sara's Mom!")); + .@mobid = monster(.@map$, 155, 226, _("Doyen Irene"), IRENE_ELDER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + unittalk(.@mobid, _("I will have revenge for Sara's Mom!")); end; OnMyMobDead: .@callnum = 1; @@ -1312,18 +1241,18 @@ OnDisable: cutin "sara_beholder.bmp", 2; mes("[?????]"); mes("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."); - donpcevent instance_npcname("????-#saratalk")+"::OnChat1"; + npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."), instance_npcname("????-#saratalk")); next; mes("[?????]"); mes("You should go back to the time where you belong."); - donpcevent instance_npcname("????-#saratalk")+"::OnChat2"; + npctalk(_("You should go back to the time where you belong."), instance_npcname("????-#saratalk")); next; mes("^FF0000As you fall to the ground two dark figures approach Sara.^000000"); dispbottom(_("As you fall to the ground two dark figures approach Sara.")); next; mes("[?????]"); mes("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."); - donpcevent instance_npcname("????-#saratalk")+"::OnChat3"; + npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."), instance_npcname("????-#saratalk")); next; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); @@ -1333,7 +1262,7 @@ OnDisable: cutin "sara_beholder.bmp", 2; mes("[?????]"); mes("Sara Irene, he will make your dreams come true."); - donpcevent instance_npcname("????-#saratalk")+"::OnChat4"; + npctalk(_("Sara Irene, he will make your dreams come true."), instance_npcname("????-#saratalk")); next; cutin "sara_beholder.bmp", 255; mes("^FF0000One of the cloaked strangers covers Sara with their cloak and all three figures disappear.^000000"); @@ -1372,18 +1301,6 @@ OnEnable: OnDisable: hideonnpc instance_npcname("????-#saratalk"); end; -OnChat1: - npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara.")); - end; -OnChat2: - npctalk(_("You should go back to the time where you belong.")); - end; -OnChat3: - npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate.")); - end; -OnChat4: - npctalk(_("Sara Irene, he will make your dreams come true.")); - end; } 1@sara,97,304,5 script Sara Irene#sarains4 4_F_SARAH_BABY,7,7,{ -- cgit v1.2.3-60-g2f50