From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/re/instances/HazyForest.txt | 188 ++++++++++++++++++++-------------------- 1 file changed, 94 insertions(+), 94 deletions(-) (limited to 'npc/re/instances/HazyForest.txt') diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index 75c6ececd..c76fe2c46 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -18,7 +18,7 @@ // Instance Creation //============================================================ -bif_fild01,158,340,5 script Laphine Soldier#mist 447,{ +bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ set .@party_id,getcharid(1); set .@md_name$,"Mistwood Maze"; @@ -140,7 +140,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 447,{ } } -bif_fild01,161,355,0 script Log Tunnel 844,{ +bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ mes "I see the forest through the log tunnel."; mes "It looks like I can enter the forest through the log tunnel."; next; @@ -167,7 +167,7 @@ bif_fild01,161,355,0 script Log Tunnel 844,{ // Instance Scripts //============================================================ -1@mist,89,29,0 script #Whisper_mist 844,1,1,{ +1@mist,89,29,0 script #Whisper_mist CLEAR_NPC,1,1,{ end; OnInstanceInit: enablenpc instance_npcname("#Whisper_mist"); @@ -211,8 +211,8 @@ function script F_Mora_Mist { end; } -1@mist,251,121,3 script Tom's Garden 858,{ end; } -1@mist,247,123,0 script Tom's Garden Tree 527,{ +1@mist,251,121,3 script Tom's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,247,123,0 script Tom's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "a25_a18-1", "Roaring Cry: Tom's bolt is broken! Watch out, Tomba! Watch out, Tomba!", @@ -225,8 +225,8 @@ OnMyMobDead: end; } -1@mist,226,95,3 script Tomba's Garden 858,{ end; } -1@mist,225,98,0 script Tomba's Garden Tree 527,{ +1@mist,226,95,3 script Tomba's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,225,98,0 script Tomba's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "a27-2_af1-2", "Roaring Cry: Tomba's Garden Tree is gone with Tomba. Remi, what are you going to do now?", @@ -239,8 +239,8 @@ OnMyMobDead: end; } -1@mist,157,183,3 script Remi's Garden 858,{ end; } -1@mist,159,184,0 script Remi's Garden Tree 527,{ +1@mist,157,183,3 script Remi's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,159,184,0 script Remi's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "a15-2_a4-1", "Roaring Cry: Remi, Remi's Garden Tree was chopped down- Rem, it's your turn next. Poor Rem!", @@ -253,8 +253,8 @@ OnMyMobDead: end; } -1@mist,58,39,3 script Tired Rem's Garden 858,{ end; } -1@mist,61,39,0 script Tired Rem's Garden Tree 527,{ +1@mist,58,39,3 script Tired Rem's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,61,39,0 script Tired Rem's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "a4-2_a11", "Rem's Desperate Cry: Argh... Rem will sleep. Rem will sleep now, and won't wake up forever!", @@ -277,8 +277,8 @@ OnMyMobDead: end; } -1@mist,227,179,3 script Ron's Garden 858,{ end; } -1@mist,230,179,0 script Ron's Garden Tree 527,{ +1@mist,227,179,3 script Ron's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,230,179,0 script Ron's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b4-2_b2", "Ron the Gardener's Cry: I'm getting off work! Don't look for Ron, the second gardener, any more!!", @@ -291,8 +291,8 @@ OnMyMobDead: end; } -1@mist,288,226,3 script Rover's Garden 858,{ end; } -1@mist,285,225,0 script Rover's Garden Tree 527,{ +1@mist,288,226,3 script Rover's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,285,225,0 script Rover's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b7_bf1-2", "Roaring Whisper: Ron's, and Rover's trees were chopped down as well. Who is forcing his way into the forest? Who is it?", @@ -305,8 +305,8 @@ OnMyMobDead: end; } -1@mist,159,318,3 script Mona's Garden 858,{ end; } -1@mist,161,316,0 script Mona's Garden Tree 527,{ +1@mist,159,318,3 script Mona's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,161,316,0 script Mona's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b31_b16", "Clamoring Whisper: Mona the Seedseeker's garden tree is gone! Mona is gone too! Namon will be okay, because he is brave, right? Namon, are you okay?", @@ -319,8 +319,8 @@ OnMyMobDead: end; } -1@mist,205,300,3 script Namon's Garden 858,{ end; } -1@mist,204,299,0 script Namon's Garden Tree 527,{ +1@mist,205,300,3 script Namon's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,204,299,0 script Namon's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b27-3_bN-1", "Clamoring Whisper: Brave Namon met his fate not so bravely... *giggle*", @@ -333,8 +333,8 @@ OnMyMobDead: end; } -1@mist,219,232,3 script Sad Neoron's Garden 858,{ end; } -1@mist,221,236,0 script Sad Neoron's Garden Tree 527,{ +1@mist,219,232,3 script Sad Neoron's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,221,236,0 script Sad Neoron's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b6-1_b33", "Lamenting Whisper: Sad Neoron has become cheerful! Spyder the Superior Spider, what are you going to do? What are you going to do now?", @@ -347,8 +347,8 @@ OnMyMobDead: end; } -1@mist,206,202,3 script Spyder's Garden 858,{ end; } -1@mist,206,200,0 script Spyder's Garden Tree 527,{ +1@mist,206,202,3 script Spyder's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,206,200,0 script Spyder's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "b5_b14", "Depressed Whisper: Now it's all over with the second deepest forest. Gardeners are dying out-", @@ -374,8 +374,8 @@ OnMyMobDead: end; } -1@mist,96,288,3 script Tito's Garden 858,{ end; } -1@mist,95,287,0 script Tito's Garden Tree 527,{ +1@mist,96,288,3 script Tito's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,95,287,0 script Tito's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "c1_c13-1", "Tito's Cry: *sob* *sob* Tito's gone now! Tito's done for! Boo hoo!!", @@ -388,8 +388,8 @@ OnMyMobDead: end; } -1@mist,326,325,3 script Pumba's Garden 858,{ end; } -1@mist,324,325,0 script Pumba's Garden Tree 527,{ +1@mist,326,325,3 script Pumba's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,324,325,0 script Pumba's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "c13-3_c4", "Roaring Whisper: Tito the Hard Worker was defeated! Stop playing and go to work, Tete! Start working!", @@ -402,8 +402,8 @@ OnMyMobDead: end; } -1@mist,278,345,3 script Tete's Garden 858,{ end; } -1@mist,280,344,0 script Tete's Garden Tree 527,{ +1@mist,278,345,3 script Tete's Garden 4_BULLETIN_BOARD2,{ end; } +1@mist,280,344,0 script Tete's Garden Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "c19_c4", "Whisper: They are strong, strong indeed. What are we going to do now? Are there any gardeners left? Are there any?", @@ -416,7 +416,7 @@ OnMyMobDead: end; } -1@mist,345,186,0 script The Gardeners' Tree 527,{ +1@mist,345,186,0 script The Gardeners' Tree 4_CREEPER,{ callfunc "F_Mora_Mist", "#to_bif02", "Roaring Whisper: The forest will remember you! It will remember you, the one who broke the clippers of all the gardeners!", @@ -442,64 +442,64 @@ OnMyMobDead: end; } -1@mist,73,290,0 script Mysterious Flower#1 844,{ +1@mist,73,290,0 script Mysterious Flower#1 CLEAR_NPC,{ specialeffect EF_LEVEL99_4; disablenpc instance_npcname(strnpcinfo(0)); getitem 12561,1; //Mysterious_Seed end; } -1@mist,69,295,0 duplicate(Mysterious Flower#1) Mysterious Flower#2 844 -1@mist,62,291,0 duplicate(Mysterious Flower#1) Mysterious Flower#3 844 -1@mist,54,293,0 duplicate(Mysterious Flower#1) Mysterious Flower#4 844 -1@mist,48,286,0 duplicate(Mysterious Flower#1) Mysterious Flower#5 844 -1@mist,54,277,0 duplicate(Mysterious Flower#1) Mysterious Flower#6 844 -1@mist,52,270,0 duplicate(Mysterious Flower#1) Mysterious Flower#7 844 -1@mist,62,268,0 duplicate(Mysterious Flower#1) Mysterious Flower#8 844 -1@mist,72,271,0 duplicate(Mysterious Flower#1) Mysterious Flower#9 844 -1@mist,72,276,0 duplicate(Mysterious Flower#1) Mysterious Flower#10 844 -1@mist,118,194,0 duplicate(Mysterious Flower#1) Mysterious Flower#11 844 -1@mist,122,204,0 duplicate(Mysterious Flower#1) Mysterious Flower#12 844 -1@mist,137,209,0 duplicate(Mysterious Flower#1) Mysterious Flower#13 844 -1@mist,144,203,0 duplicate(Mysterious Flower#1) Mysterious Flower#14 844 -1@mist,146,186,0 duplicate(Mysterious Flower#1) Mysterious Flower#15 844 -1@mist,142,182,0 duplicate(Mysterious Flower#1) Mysterious Flower#16 844 -1@mist,132,179,0 duplicate(Mysterious Flower#1) Mysterious Flower#17 844 -1@mist,123,184,0 duplicate(Mysterious Flower#1) Mysterious Flower#18 844 -1@mist,194,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#19 844 -1@mist,188,109,0 duplicate(Mysterious Flower#1) Mysterious Flower#20 844 -1@mist,193,94,0 duplicate(Mysterious Flower#1) Mysterious Flower#21 844 -1@mist,205,92,0 duplicate(Mysterious Flower#1) Mysterious Flower#22 844 -1@mist,213,96,0 duplicate(Mysterious Flower#1) Mysterious Flower#23 844 -1@mist,216,103,0 duplicate(Mysterious Flower#1) Mysterious Flower#24 844 -1@mist,212,116,0 duplicate(Mysterious Flower#1) Mysterious Flower#25 844 -1@mist,207,120,0 duplicate(Mysterious Flower#1) Mysterious Flower#26 844 -1@mist,169,310,0 duplicate(Mysterious Flower#1) Mysterious Flower#27 844 -1@mist,172,296,0 duplicate(Mysterious Flower#1) Mysterious Flower#28 844 -1@mist,191,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#30 844 -1@mist,195,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#31 844 -1@mist,192,316,0 duplicate(Mysterious Flower#1) Mysterious Flower#32 844 -1@mist,187,320,0 duplicate(Mysterious Flower#1) Mysterious Flower#33 844 -1@mist,174,318,0 duplicate(Mysterious Flower#1) Mysterious Flower#34 844 -1@mist,308,136,0 duplicate(Mysterious Flower#1) Mysterious Flower#35 844 -1@mist,314,122,0 duplicate(Mysterious Flower#1) Mysterious Flower#36 844 -1@mist,321,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#37 844 -1@mist,331,123,0 duplicate(Mysterious Flower#1) Mysterious Flower#38 844 -1@mist,335,126,0 duplicate(Mysterious Flower#1) Mysterious Flower#39 844 -1@mist,332,141,0 duplicate(Mysterious Flower#1) Mysterious Flower#40 844 -1@mist,328,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#41 844 -1@mist,314,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#42 844 -1@mist,238,224,0 duplicate(Mysterious Flower#1) Mysterious Flower#43 844 -1@mist,244,231,0 duplicate(Mysterious Flower#1) Mysterious Flower#44 844 -1@mist,257,232,0 duplicate(Mysterious Flower#1) Mysterious Flower#45 844 -1@mist,262,229,0 duplicate(Mysterious Flower#1) Mysterious Flower#46 844 -1@mist,265,216,0 duplicate(Mysterious Flower#1) Mysterious Flower#47 844 -1@mist,260,214,0 duplicate(Mysterious Flower#1) Mysterious Flower#48 844 -1@mist,252,206,0 duplicate(Mysterious Flower#1) Mysterious Flower#49 844 -1@mist,244,211,0 duplicate(Mysterious Flower#1) Mysterious Flower#50 844 +1@mist,69,295,0 duplicate(Mysterious Flower#1) Mysterious Flower#2 CLEAR_NPC +1@mist,62,291,0 duplicate(Mysterious Flower#1) Mysterious Flower#3 CLEAR_NPC +1@mist,54,293,0 duplicate(Mysterious Flower#1) Mysterious Flower#4 CLEAR_NPC +1@mist,48,286,0 duplicate(Mysterious Flower#1) Mysterious Flower#5 CLEAR_NPC +1@mist,54,277,0 duplicate(Mysterious Flower#1) Mysterious Flower#6 CLEAR_NPC +1@mist,52,270,0 duplicate(Mysterious Flower#1) Mysterious Flower#7 CLEAR_NPC +1@mist,62,268,0 duplicate(Mysterious Flower#1) Mysterious Flower#8 CLEAR_NPC +1@mist,72,271,0 duplicate(Mysterious Flower#1) Mysterious Flower#9 CLEAR_NPC +1@mist,72,276,0 duplicate(Mysterious Flower#1) Mysterious Flower#10 CLEAR_NPC +1@mist,118,194,0 duplicate(Mysterious Flower#1) Mysterious Flower#11 CLEAR_NPC +1@mist,122,204,0 duplicate(Mysterious Flower#1) Mysterious Flower#12 CLEAR_NPC +1@mist,137,209,0 duplicate(Mysterious Flower#1) Mysterious Flower#13 CLEAR_NPC +1@mist,144,203,0 duplicate(Mysterious Flower#1) Mysterious Flower#14 CLEAR_NPC +1@mist,146,186,0 duplicate(Mysterious Flower#1) Mysterious Flower#15 CLEAR_NPC +1@mist,142,182,0 duplicate(Mysterious Flower#1) Mysterious Flower#16 CLEAR_NPC +1@mist,132,179,0 duplicate(Mysterious Flower#1) Mysterious Flower#17 CLEAR_NPC +1@mist,123,184,0 duplicate(Mysterious Flower#1) Mysterious Flower#18 CLEAR_NPC +1@mist,194,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#19 CLEAR_NPC +1@mist,188,109,0 duplicate(Mysterious Flower#1) Mysterious Flower#20 CLEAR_NPC +1@mist,193,94,0 duplicate(Mysterious Flower#1) Mysterious Flower#21 CLEAR_NPC +1@mist,205,92,0 duplicate(Mysterious Flower#1) Mysterious Flower#22 CLEAR_NPC +1@mist,213,96,0 duplicate(Mysterious Flower#1) Mysterious Flower#23 CLEAR_NPC +1@mist,216,103,0 duplicate(Mysterious Flower#1) Mysterious Flower#24 CLEAR_NPC +1@mist,212,116,0 duplicate(Mysterious Flower#1) Mysterious Flower#25 CLEAR_NPC +1@mist,207,120,0 duplicate(Mysterious Flower#1) Mysterious Flower#26 CLEAR_NPC +1@mist,169,310,0 duplicate(Mysterious Flower#1) Mysterious Flower#27 CLEAR_NPC +1@mist,172,296,0 duplicate(Mysterious Flower#1) Mysterious Flower#28 CLEAR_NPC +1@mist,191,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#30 CLEAR_NPC +1@mist,195,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#31 CLEAR_NPC +1@mist,192,316,0 duplicate(Mysterious Flower#1) Mysterious Flower#32 CLEAR_NPC +1@mist,187,320,0 duplicate(Mysterious Flower#1) Mysterious Flower#33 CLEAR_NPC +1@mist,174,318,0 duplicate(Mysterious Flower#1) Mysterious Flower#34 CLEAR_NPC +1@mist,308,136,0 duplicate(Mysterious Flower#1) Mysterious Flower#35 CLEAR_NPC +1@mist,314,122,0 duplicate(Mysterious Flower#1) Mysterious Flower#36 CLEAR_NPC +1@mist,321,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#37 CLEAR_NPC +1@mist,331,123,0 duplicate(Mysterious Flower#1) Mysterious Flower#38 CLEAR_NPC +1@mist,335,126,0 duplicate(Mysterious Flower#1) Mysterious Flower#39 CLEAR_NPC +1@mist,332,141,0 duplicate(Mysterious Flower#1) Mysterious Flower#40 CLEAR_NPC +1@mist,328,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#41 CLEAR_NPC +1@mist,314,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#42 CLEAR_NPC +1@mist,238,224,0 duplicate(Mysterious Flower#1) Mysterious Flower#43 CLEAR_NPC +1@mist,244,231,0 duplicate(Mysterious Flower#1) Mysterious Flower#44 CLEAR_NPC +1@mist,257,232,0 duplicate(Mysterious Flower#1) Mysterious Flower#45 CLEAR_NPC +1@mist,262,229,0 duplicate(Mysterious Flower#1) Mysterious Flower#46 CLEAR_NPC +1@mist,265,216,0 duplicate(Mysterious Flower#1) Mysterious Flower#47 CLEAR_NPC +1@mist,260,214,0 duplicate(Mysterious Flower#1) Mysterious Flower#48 CLEAR_NPC +1@mist,252,206,0 duplicate(Mysterious Flower#1) Mysterious Flower#49 CLEAR_NPC +1@mist,244,211,0 duplicate(Mysterious Flower#1) Mysterious Flower#50 CLEAR_NPC // Wandering Guardian Quest //============================================================ -1@mist,2,2,0 script #Dragon Herder 844,{ +1@mist,2,2,0 script #Dragon Herder CLEAR_NPC,{ end; OnInstanceInit: switch(rand(1,6)) { @@ -529,7 +529,7 @@ OnTimer3000: end; } -1@mist,97,30,3 script Mysterious Young Man#mis 512,{ +1@mist,97,30,3 script Mysterious Young Man#mis 4_M_ROKI2,{ if (BaseLevel < 98) { mes "[Mysterious Young Man]"; mes "Huh? Do you plan to pass through here?"; @@ -677,7 +677,7 @@ OnDisable: end; } -1@mist,183,304,3 script Loki#mist 512,{ +1@mist,183,304,3 script Loki#mist 4_M_ROKI2,{ if (ep14_1_mistwoods < 2) { mes "[Loki]"; mes "An adventurer in the forest."; @@ -731,7 +731,7 @@ OnEnable: end; } -1@mist,181,303,3 script Collapsed Girl#mist 511,{ +1@mist,181,303,3 script Collapsed Girl#mist 4_F_NYDHOG2,{ mes "You see a girl with mysterious hair collapsed on the ground."; mes "As you approach her, you smell the scent of flowers so strong that it makes you dizzy."; close; @@ -744,7 +744,7 @@ OnEnable: end; } -mora,46,152,5 script Flower Smelling Lady 510,{ +mora,46,152,5 script Flower Smelling Lady 4_F_NYDHOG,{ if (ep14_1_mistwoods < 3) { mes "[Flower Smell Lady]"; mes "I need rest."; @@ -799,7 +799,7 @@ mora,46,152,5 script Flower Smelling Lady 510,{ } } -mora,48,152,3 script Sharp Eyed Man 512,{ +mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { mes "- You have too many items to do this quest. -"; close; @@ -921,7 +921,7 @@ mora,48,152,3 script Sharp Eyed Man 512,{ // Monster Spawns //============================================================ -1@mist,1,1,0 script #Mist Mobs Respawn1 844,{ +1@mist,1,1,0 script #Mist Mobs Respawn1 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Miming",2137,15,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"; @@ -934,7 +934,7 @@ OnMyMobDead: end; } -1@mist,1,2,0 script #Mist Mobs Respawn2 844,{ +1@mist,1,2,0 script #Mist Mobs Respawn2 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Pom Spider",2132,35,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"; @@ -947,7 +947,7 @@ OnMyMobDead: end; } -1@mist,1,3,0 script #Mist Mobs Respawn3 844,{ +1@mist,1,3,0 script #Mist Mobs Respawn3 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Angra Mantis",2133,35,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"; @@ -960,7 +960,7 @@ OnMyMobDead: end; } -1@mist,1,4,0 script #Mist Mobs Respawn4 844,{ +1@mist,1,4,0 script #Mist Mobs Respawn4 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Parus",2134,35,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"; @@ -973,7 +973,7 @@ OnMyMobDead: end; } -1@mist,1,5,0 script #Mist Mobs Respawn5 844,{ +1@mist,1,5,0 script #Mist Mobs Respawn5 CLEAR_NPC,{ end; OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Little Fatum",2136,15,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"; @@ -986,7 +986,7 @@ OnMyMobDead: end; } -1@mist,1,6,0 script #Fragments of Memory 844,{ +1@mist,1,6,0 script #Fragments of Memory CLEAR_NPC,{ end; OnInstanceInit: disablenpc instance_npcname("#Fragments of Memory"); @@ -996,7 +996,7 @@ OnInstanceInit: // Warp Portals //============================================================ -bif_fild01,38,374,0 script Mysterious Flower#ep14_1 844,{ +bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{ mes "It's a giant flower with mysterious energy."; if (countitem(12561)) { mes "It's reacting to the Mysterious Flower Seeds you have with you."; @@ -1021,7 +1021,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 844,{ 1@mist,104,23,0 warp #to_bif01 1,1,bif_fild01,160,352 -1@mist,109,70,0 script a1_a2 45,1,1,{ +1@mist,109,70,0 script a1_a2 WARPNPC,1,1,{ end; OnTouch: if (checkquest(7211,PLAYTIME) == -1) @@ -1125,7 +1125,7 @@ OnTouch: // Disable Garden Tree warps. // Custom, but saves processing and lines. -1@mist,1,1,0 script #mist_warp_init 844,{ +1@mist,1,1,0 script #mist_warp_init CLEAR_NPC,{ end; OnInstanceInit: disablenpc instance_npcname("a25_a18-1"); -- cgit v1.2.3-70-g09d2