From 119b35214f99e6e4df25e2a69b5fffd0cfe5e89c Mon Sep 17 00:00:00 2001 From: euphyy Date: Mon, 8 Apr 2013 00:59:04 +0000 Subject: * Added "Malangdo Island" to Malangdo quests, and fixed the dialogue in other Malangdo scripts. * Implemented status change timers for 2012-06-18 onwards; added packets for 2013-03-20Ragexe. (Hercules 267eb1f) * Fixed a crash when def1 hit 400. (Hercules 7e35b76) * Fixed a warning in clang related to the channel system. (Hercules 16dfef6) * Fixed @disguise breaking with @refresh. (Hercules b804926) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17234 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/re/cities/malangdo.txt | 176 +++++++++++++++++++++++---------------------- 1 file changed, 90 insertions(+), 86 deletions(-) (limited to 'npc/re/cities/malangdo.txt') diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt index ce853dc5f..99d7e327d 100644 --- a/npc/re/cities/malangdo.txt +++ b/npc/re/cities/malangdo.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -22,50 +22,50 @@ mes "Hey~! Hi human~ This is Mr. Dolangmal. kakaka~"; next; mes "[Dolangmal]"; - mes "We are sent to here to take you to the heaven of cat, ^A2314BMeow Meow Island^000000."; + mes "We are sent to here to take you to the heaven of cats, ^A2314BMalangdo^000000."; next; mes "[Dolangmal]"; - set .@s$,"Why don't you go to ^A2314BMeow Meow Island^000000? "; + set .@s$,"Why don't you go to ^A2314BMalangdo^000000?"; switch(atoi(strnpcinfo(2))) { - case 1: mes "How is that? Crowd people in Prontera is good, but why don't you go our heaven of the cat, ^A2314BMeow Meow Island^000000?"; break; - case 2: mes "Why don't you go to ^A2314BMeow Meow Island^000000? That place is better than geffen where only simple honest wizards are crowded."; break; - case 3: mes "Fresh air Payon is not bad, but why don't you go better palce the heaven of the cat, ^A2314BMeow Meow Island^000000?"; break; - case 4: mes .@s$+"The beautiful and quiet place is better than Aldebaran where is so noisy with ticktock sound of clock."; break; - case 5: mes .@s$+"The beautiful and quiet place is better than Morroc where is so hot and sandstorm?"; break; - case 6: mes .@s$+"The beautiful place is better than Yuno where are full of headache books."; break; - case 7: mes .@s$+"The complex place is better than Rachel where is too queit horribly?"; break; - case 8: mes .@s$+"The safety place is better than Lighthanlzen where is too dangerous."; break; - case 9: mes .@s$+"The smell of sea place is better than Mora where is full of grass smell."; break; + case 1: mes "How is that? The crowded city of Prontera is good, but why don't you go our heaven of the cats, ^A2314BMalangdo^000000?"; break; + case 2: mes "Why don't you go to ^A2314BMalangdo^000000? That place is better than Geffen, where there are only crowds of simple honest wizards."; break; + case 3: mes "The fresh air of Payon is not bad, but why don't you go better place like the heaven of the cats, ^A2314BMalangdo^000000?"; break; + case 4: mes .@s$+"The beautiful and quiet place is better than Aldebaran, where it's so noisy with the tick-tock sound of the clock."; break; + case 5: mes .@s$+"The beautiful and quiet place is better than Morroc, with its heat and sandstorms."; break; + case 6: mes .@s$+"The beautiful place is better than Yuno, which is full of books and headaches."; break; + case 7: mes .@s$+"The complex place is better than Rachel, where it's too horribly quiet."; break; + case 8: mes .@s$+"The safe place is better than Lighthanlzen, which is too dangerous."; break; + case 9: mes .@s$+"The smell of this sea place is better than Mora, which is full of a grassy smell."; break; } next; - if(select("No:^A2314BMeow Meow Island^000000~ Go~ Go~") == 1) { + if(select("No:^A2314BMalangdo^000000~ Go~ Go~") == 1) { mes "[Dolangmal]"; - mes "What!? You don't want to go ^A2314BMeow Meow Island^000000? Chet!"; + mes "What!? You don't want to go ^A2314BMalangdo^000000? Chet!"; next; mes "[Dolangmal]"; - mes "You such an annoying guy. If you don't go, why did you talk to me... but..."; + mes "You're such an annoying guy. If you don't go, why did you talk to me... but..."; next; mes "[Dolangmal]"; - mes "^9E1837Admiral Thomas^000000 said kidnapping human.. No.. Bring them politely?"; + mes "^9E1837Admiral Tomas^000000 said to kidnap humans... No... Bring them politely?"; next; mes "[Dolangmal]"; - mes "Anyway I got you. Whenever you want to go, just tell me."; + mes "Anyway, I got you. Whenever you want to go, just tell me."; close; } mes "[Dolangmal]"; - mes "Ok! I like your attitude with full of passion."; + mes "Ok! I like your attitude. Full of passion."; next; mes "[Dolangmal]"; - mes "Now, before you go ^A2314BMeow Meow Island^000000, let me tell you some detail of caution."; + mes "Now, before you go ^A2314BMalangdo^000000, let me give you some warnings."; next; mes "[Dolangmal]"; - mes "First!! It is natural thing. When you arrive on the ^A2314BMeow Meow Island^000000, should notify that you are here to ^9E1837Admiral Thomas^000000.."; + mes "First!! It is natural that when you arrive on ^A2314BMalangdo^000000, you should notify ^9E1837Admiral Tomas^000000 that you are here."; next; mes "[Dolangmal]"; - mes "If you don't do that, you might be attacked by scary and wild cats when you walk on dark street."; + mes "If you don't do that, you might be attacked by scary and wild cats when you walk through dark streets."; next; mes "[Dolangmal]"; - mes "Secondly!! This ^A2314BMeow Meow Island^000000 is absolutely our island of cat even though we open to the human."; + mes "Secondly!! This ^A2314BMalangdo^000000 is absolutely our island of cats, even though we open to humans."; next; mes "[Dolangmal]"; mes "We have a personality... no... no... respect us like one catality because we are cats."; @@ -73,73 +73,77 @@ mes "[Dolangmal]"; mes "And the next one is..."; next; - mes "Dolangmal must say that just say some cautions, but he said 100 kinds of cautions."; + mes "Dolangmal proceeds and gives hundreds of warnings."; next; mes "[Dolangmal]"; - mes "Ok! That is all for cautions!! It's easy and simple cautions... how is that? Can you keep this all?"; + mes "Ok! Those are all the warnings!! They're easy and simple... right? Can you remember them?"; next; - if(select("Keep this cautions:Can't keep this cautions") == 2) { + switch(select("Remember his warnings:Can't remember")) { + case 1: + mes "[Dolangmal]"; + mes "Ok! Do not bite two mice with one mouth. ^9E1837Admiral Tomas^000000 is located at the ^A2314Bcenter of the ship in Malangdo^000000."; + next; + mes "[Dolangmal]"; + mes "Don't forget to give him notice of your arrival."; + next; + mes "[Dolangmal]"; + mes "Alright. Let's go to the heaven of the cats, ^A2314BMalangdo^000000~"; + setquest 5091; + completequest 5091; + warp "malangdo",217,85; + close; + case 2: mes "[Dolangmal]"; - mes "What!? Can't you keep this easy rule? Chet!"; + mes "What!? Can't you keep these easy rules? Chet!"; next; mes "[Dolangmal]"; - mes "You such an annoying guy. If you can't keep this, why did not tell me during the conversation. I told you everything..tierd.. but.."; + mes "You're such an annoying guy. If you can't keep these, why didn't you tell me during our conversation? I told you everything... but.."; next; mes "[Dolangmal]"; - mes "^9E1837Admiral Thomas^000000 said kidnapping human.. No.. Bring them politely?"; + mes "^9E1837Admiral Tomas^000000 said to kidnap humans... No... Bring them politely?"; next; mes "[Dolangmal]"; - mes "Anyway I got you. Just tell me whenever you want to go."; + mes "Anyway, I got you. Just tell me whenever you want to go."; close; } + } + mes "[Dolangmal]"; + mes "Uh? You must be the one from last time...? Alright. Did you visit ^A2314BMalangdo^000000?"; + next; + switch(select("Take me to ^A2314BMalangdo^000000 again:I have visited")) { + case 1: mes "[Dolangmal]"; - mes "Ok! Do not bite two mice with one mouth. ^9E1837Admiral Thomas^000000 is located at the ^A2314Bcenter of ship in Meow Meow Island^000000."; + mes "I really want to send you there, but I can't because of the policy. It is difficult to send people who have visited ^A2314BMalangdo^000000 already."; next; mes "[Dolangmal]"; - mes "Don't forget give notice of arrival."; + mes "And that was roughly it... It's supposed to be rule 53..."; next; mes "[Dolangmal]"; - mes "Alright. Let's go to the heaven of the cat, ^A2314BMeow Meow Island^000000~"; - setquest 5091; - completequest 5091; - warp "malangdo",217,85; - close; - } - mes "[Dolangmal]"; - mes "Uh? You must be last time...? Alright. Did you visit ^A2314BMeow Meow Island^000000?"; - next; - if(select("Take me to ^A2314BMeow Meow Island^000000 again:I have visited") == 1) { + mes "Actually, let me tell you rule 53. I am an indulgent cat."; + next; mes "[Dolangmal]"; - mes "I really want to send you there, but I can't because of the policy. It is difficult to send people who visit ^A2314BMeow Meow Island^000000 at first."; + mes "If you want to go back to ^A2314BMalangdo^000000, take the ship at Izlude or Alberta."; next; mes "[Dolangmal]"; - mes "And you just heard roughly what I said... It is supposed to be rule 53..."; + mes "If you enjoy that pleasant sea trip, you will arrive at the heaven of cats, ^A2314BMalangdo^000000."; next; mes "[Dolangmal]"; - mes "Specially, let me tell you rule 53. I am an indulgent cat."; + mes "So easy! Isn't it? Well, good bye~"; + close; + case 2: + mes "[Dolangmal]"; + mes "How was it? You liked it? I knew it. Kakaka~"; next; mes "[Dolangmal]"; - mes "If you want to go back to ^A2314BMeow Meow Island^000000, just take ship at Izlude or Alberata."; + mes "Ah! I just want to make sure..."; next; mes "[Dolangmal]"; - mes "If you enjoy pleasant sea trip, you will arrive the heaven of cat ^A2314BMeow Meow Island^000000."; + mes "Again, if you want to go back to ^A2314BMalangdo^000000, do you know where to take a ship at Izlude or Alberta?"; next; mes "[Dolangmal]"; - mes "So easy! Isn't it? Well, good bye~"; + mes "Hm~ You might know because you're a smart person. Well, see you again~"; close; } - mes "[Dolangmal]"; - mes "How is that? You like it? I knew it. Kakaka"; - next; - mes "[Dolangmal]"; - mes "Ah! I just want to make sure.."; - next; - mes "[Dolangmal]"; - mes "Again, if you want to go back to ^A2314BMeow Meow Island^000000, do you know that take a ship at Izlude or Alberta?"; - next; - mes "[Dolangmal]"; - mes "Hm~ You might know that because you are smart person. Well, see you again~"; - close; } prontera,114,77,6 duplicate(Dolangmal) Dolangmal#1 553 geffen,109,61,6 duplicate(Dolangmal) Dolangmal#2 553 @@ -161,15 +165,15 @@ izlude,182,218,4 script Odgnalam#iz 554,{ next; if (ep13_yong1 == 0) { set .@price,1000; - set .@s1$,"Huh!! You are such an annoying person. Let me send you to the heaven of the cat, ^A2314BMeow Meow Island^000000 with ^0000FF1000 Zeny^000000."; + set .@s1$,"Huh!! You are such an annoying person. Let me send you to the heaven of the cat, ^A2314BMalangdo^000000 with ^0000FF1000 Zeny^000000."; set .@s2$,"Money? Where is the money? You can't go anywhere without the money. Shame on you."; } else if (ep13_yong1 < 60) { set .@price,999; - set .@s1$,"You have a little relationship with fleet of cat. I'll give you special discount price ^0000FF999 Zeny^000000 to the heaven of the cat, ^A2314BMeow Meow Island^000000, because you have relationship with fleet."; + set .@s1$,"You have a little relationship with fleet of cat. I'll give you special discount price ^0000FF999 Zeny^000000 to the heaven of the cat, ^A2314BMalangdo^000000, because you have relationship with fleet."; set .@s2$,"Where is the money? You don't have a sense of honor."; } else if (ep13_yong1 > 59 && ep13_yong1 < 80) { set .@price,500; - set .@s1$,"You gave several help to our cat's fleet so let me give you special that with 50% discount price ^0000FF500 Zeny^000000. I'll send you to the heaven of the cat, ^A2314BMeow Meow Island^000000."; + set .@s1$,"You gave several help to our cat's fleet so let me give you special that with 50% discount price ^0000FF500 Zeny^000000. I'll send you to the heaven of the cat, ^A2314BMalangdo^000000."; set .@s2$,"You don't have any money for paying 50% discount price? I can't believe it."; } else { mes "[Odgnalam]"; @@ -210,17 +214,17 @@ malangdo,219,86,4 script Kong#malang 545,{ if (ep13_yong1 == 0) { set .@price,1000; set .@s1$, "1000 zeny"; - set .@s2$, "Have a nice day in Meow Meow Island."; + set .@s2$, "Have a nice day in Malangdo."; set .@no_money$, "It is difficult for free."; set .@yes_money$, "Have a nice trip."; mes "[Kong]"; - mes "The fee of ship is only 1000 zeny, where you want to go?"; + mes "The fee of ship is only 1000 zeny, where do you want to go?"; next; } else if (ep13_yong1 < 60) { set .@price,999; set .@s1$,"999 zeny"; - set .@s2$, "Have a full of fortune day in Meow Meow Island..."; - set .@no_money$, "It is difficult even though you have a relationship with fleet."; + set .@s2$, "Have a full of fortune day in Malangdo..."; + set .@no_money$, "It is difficult even though you have a relationship with the fleet."; set .@yes_money$, "Thanks, have a wonderful trip."; mes "[Kong]"; mes "You have a connection with our fleet. Apply special price 999 zeny. Where do you want to go?"; @@ -228,21 +232,21 @@ malangdo,219,86,4 script Kong#malang 545,{ } else if (ep13_yong1 > 59 && ep13_yong1 < 80) { set .@price,500; set .@s1$,"500 zeny"; - set .@s2$, "There are full of fortune and jackpot in Meow Meow Island."; + set .@s2$, "There are full of fortune and jackpot in Malangdo."; set .@no_money$, "Oh my god. You don't have 500 zeny? It is difficult for free."; - set .@yes_money$, "Have nice trip and come again."; + set .@yes_money$, "Have a nice trip and come again."; mes "[Kong]"; - mes "Wow~ You contributed our fleet a lot. Alright!! Special discount price 500 zeny. Where do you want to go?"; + mes "Wow~ You contributed to our fleet a lot. Alright!! Special discount price 500 zeny. Where do you want to go?"; next; } else { set .@price,0; - set .@s1$,"Free for hero of fleet!!"; - set .@s2$, "No one objects the hero of fleet to stay in Meow Meow Island..."; + set .@s1$,"Free for the hero of our fleet!!"; + set .@s2$, "No one objects to the hero of our fleet staying in Malangdo..."; mes "[Kong]"; - mes "Ah... You are the hero of cat's fleet and it is the legend."; + mes "Ah... You are the legendary hero of our cat's fleet."; next; mes "[Kong]"; - mes "We can't charge from hero of fleet. Where is your destination?"; + mes "We can't charge the hero of our fleet. What is your destination?"; next; } set .@i, select("- Izlude destination --- "+.@s1$+":- Alberta destination --- "+.@s1$+":- Stay on Malangdo"); @@ -281,37 +285,37 @@ malangdo,147,117,3 script Innkeeper#malang 554,{ switch(select("Umm... can I rest here?:Psst... can I save here?:Leave.")) { case 1: mes "[Innkeeper]"; - mes "You can use hammock as you want but give me ^FF00005 pieces of Malang Sp Can^000000, then will make you stress out."; + mes "You can use the hammock as you want, but give me ^FF00005 Malangdo Canned Specialties^000000. Then you can relax."; next; - switch(select("Give the can.:No need.")) { + switch(select("Give the cans.:No need.")) { case 1: if (countitem(12636) > 4) { delitem 12636,5; //Malang_Sp_Can percentheal 100,100; specialeffect2 EF_HEALSP; mes "[Innkeeper]"; - mes "Take a relaxation."; + mes "Now relax."; emotion e_kis; next; warp "malangdo",140,121; close; } mes "[Innkeeper]"; - mes "It looks like lack of cans."; + mes "It looks like a lack of cans."; close; case 2: mes "[Innkeeper]"; - mes "You are strong man than appearance."; + mes "You are stronger than your appearance."; close; } case 2: mes "[Innkeeper]"; - mes "Storation is done. We should keep company haha."; + mes "Location saved. We should keep company, haha~"; savepoint "malangdo",142,118; close; case 3: mes "[Innkeeper]"; - mes "A busy moment make you hurry and laziness makes you lazy."; + mes "A busy moment makes you hurry and laziness makes you lazy."; next; mes "- Wonder if there is work time. -"; close; @@ -358,28 +362,28 @@ OnTouch: malangdo,216,168,3 script Cat Trainer#mal1 558,0,8,{ emotion e_awsm; mes "[Cat Trainer]"; - mes "Phh there is a tail and butt with soft and tender!"; + mes "Phh there is a tail and butt both soft and tender!"; mes "Can't stand, this is heaven~~!!"; next; emotion e_gg; mes "[Cat Trainer]"; - mes "My hidden card ^FF0000^000000 can make all cats in Meow Meow Island as my slaves~ haha!"; + mes "My hidden card, ^FF0000^000000, can make all cats in Malangdo my slaves~ haha!"; next; select("^FF0000^000000?"); mes "[Cat Trainer]"; mes "Silvervine Fruit is a rare item!"; mes "I can barely get it."; - mes "But every cat must love this one with no complaint."; + mes "But every cat loves it with no complaints."; next; select("Where can I get ^FF0000^000000?"); mes "[Cat Trainer]"; - mes "How do you get it that I could have it barely?"; + mes "How would I know if I could barely find it?"; mes "This can't be taken even with ^3131FFall the zeny in this world^000000!"; next; emotion e_gg; mes "[Cat Trainer]"; - mes "Cats in Meow Meow Island is mine...! And it should be done haha~"; - mes "^FF0000^000000! I can be a king in Meow Meow Island~ ohhhh!!!"; + mes "The cats in Malangdo are mine...! As it should be, haha~"; + mes "^FF0000^000000! I can be a king in Malangdo~ ohhhh!!!"; close; OnTouch: emotion e_flash; -- cgit v1.2.3-60-g2f50