From b0b071305f967ae836722e7518455ee06089de01 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 17:00:28 -0400 Subject: convert specialeffect calls with strings to use GID --- npc/re/cities/dewata.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'npc/re/cities/dewata.txt') diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index 850165b0e..064cdc461 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -569,10 +569,10 @@ dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{ L_Wish: mes "Mysterious energy comes out from the shrine."; - specialeffect EF_FLASHER,AREA,"Small Shrine#dew1"; - specialeffect EF_FLASHER,AREA,"Small Shrine#dew2"; - specialeffect EF_FLASHER,AREA,"Small Shrine#dew3"; - specialeffect EF_FLASHER,AREA,"Small Shrine#dew4"; + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew1")); + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew2")); + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew3")); + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew4")); next; mes "You have received the shrine's blessing."; specialeffect(EF_BLESSING, AREA, playerattached()); -- cgit v1.2.3-70-g09d2