From 610ae47b9d0250ef9df5abd86c29f0f72c584910 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 16:04:52 -0400 Subject: remove specialeffect2 from npcs --- npc/re/cities/dewata.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'npc/re/cities/dewata.txt') diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index d140a0d24..850165b0e 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -543,13 +543,13 @@ dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{ else if (.@stat & 32 && .@bonus) consumeitem 12068; //Luk_Dish03 else if (.@stat & 64) { - specialeffect2 EF_ANGEL; + specialeffect(EF_ANGEL, AREA, playerattached()); mes "- A celestial entity gives you a blessing. -"; next; } else if (.@stat & 128) { mes "- The shrine envelops you in a loving aura. -"; if ((Sex == SEX_FEMALE && compare(.@wish$,.@wishes$[26])) || (Sex == SEX_MALE && compare(.@wish$,.@wishes$[27]))) - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); next; } mes "It feels like this wish could come true."; @@ -575,7 +575,7 @@ L_Wish: specialeffect EF_FLASHER,AREA,"Small Shrine#dew4"; next; mes "You have received the shrine's blessing."; - specialeffect2 EF_BLESSING; + specialeffect(EF_BLESSING, AREA, playerattached()); next; return; } -- cgit v1.2.3-70-g09d2