From 73169ee3002dc038f8556c74df250f6fbc029f1f Mon Sep 17 00:00:00 2001 From: Sirius Date: Sun, 26 May 2013 02:53:06 -0700 Subject: * Poring War: Added missing barrier resets [Euphy's rAthena fix based on my report] * Added support for Baby Novices in the Novice's Quest Skills * Hotfix for the Blacksmith Rank bugreport: http://hercules.ws/board/tracker/issue-7288-max-refine-blacksmith-rank/ * Added duplicates from pre-re Mage Quest required in Sage Quest Skill. --- npc/quests/skills/novice_skills.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/quests') diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 92cc797e6..17a670eed 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -15,7 +15,7 @@ //============================================================ prt_in,234,133,4 script Nami 66,{ - if ((Class == Job_Novice) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) { + if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) { mes "[Nami]"; mes "Hello!"; mes "I want to be a nurse so bad!"; @@ -189,7 +189,7 @@ prt_in,234,133,4 script Nami 66,{ } prt_in,73,87,4 script Chivalry Member 65,{ - if ((Class == Job_Novice) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) { + if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) { mes "[Bulma]"; mes "Yeah. . . I look great. . ."; mes "I am a knight in the knight's"; -- cgit v1.2.3-70-g09d2 From b17e2b7eca10674cc9bde7b2f4838bdd29b373dc Mon Sep 17 00:00:00 2001 From: Masao Date: Mon, 27 May 2013 22:55:07 +0200 Subject: - Added custom HD Refiner NPC Dwarf Mighty Hammer. (Disabled by default.) * This NPC uses the cash shop HD ores to upgrade your weapon or gear up to +10 when your current gear or weapon is already +7 without breaking it but downgrading it. - Moved Malaya Port NPC's to re folder and updated the Malaya Port warps. - Fixed Bug where players weren't able to finish the Guardian of Yggdrasil Quest and didn't get their reward. - Fixed that players weren't able to start the "Ring of the wise king" and "Finding a Fairy" quest using the Cat Hand Agent warper inside Eden Group Headquarters. Signed-off-by: Masao --- npc/cities/malaya.txt | 1520 ---------------------------------------- npc/instances/NydhoggsNest.txt | 1 + npc/merchants/hd_refine.txt | 211 ++++++ npc/quests/quests_13_1.txt | 4 +- npc/quests/quests_13_2.txt | 10 +- npc/re/cities/malaya.txt | 1520 ++++++++++++++++++++++++++++++++++++++++ npc/re/scripts.conf | 1 + npc/re/warps/cities/malaya.txt | 119 +++- npc/scripts.conf | 2 + 9 files changed, 1829 insertions(+), 1559 deletions(-) delete mode 100644 npc/cities/malaya.txt create mode 100644 npc/merchants/hd_refine.txt create mode 100644 npc/re/cities/malaya.txt (limited to 'npc/quests') diff --git a/npc/cities/malaya.txt b/npc/cities/malaya.txt deleted file mode 100644 index 3daff8526..000000000 --- a/npc/cities/malaya.txt +++ /dev/null @@ -1,1520 +0,0 @@ -//===== Hercules Script ======================================= -//= Port Malaya NPC's -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= -//= Many Port Malaya NPC's & Quests. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -malaya,276,55,4 script Optamara Crew#malaya 100,{ - - if (malaya_hi < 10) { - mes "[Optamara Crew]"; - mes "I think the village is still busy. Done with your visit? There is always a ship heading for Alberta."; - next; - } - else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Optamara Crew]"; - mes "I think a nameless adventurer helped take a load off the villagers mind. Yahoo! Would you like to go back to Alberta?"; - next; - } - else { - mes "[Optamara Crew]"; - mes "Would you like to go back to Alberta with me?"; - next; - } - switch (select("Return.:Do not return.")) { - case 1: - mes "[Optamara Crew]"; - mes "Great! Lets leave now for Alberta!!"; - close2; - warp "alberta",239,68; - end; - case 2: - mes "[Optamara Crew]"; - mes "Thats okay. Come here if you ever want to go back to Alberta."; - close; - } -} - -alberta,237,71,3 script Optamara Crew#alberta 100,{ - - mes "[Optamara Crew]"; - mes "Hey, there!"; - mes "Its 10,000 Zeny to go to Port Malaya. Interested?"; - next; - switch (select("About Port Malaya:Go to Port Malaya.:Cancel.")) { - case 1: - mes "[Optamara Crew]"; - mes "Port Malaya is a small village you could reach by sailing southwest from Alberta."; - next; - mes "[Optamara Crew]"; - mes "I couldnt visit the village because they had some issues there but now it seems all is clear!"; - next; - mes "[Optamara Crew]"; - mes "I dont know for sure but it was a village that's like a comfortable and cozy park."; - next; - mes "[Optamara Crew]"; - mes "I was this close to not coming back to cozy Alberta again."; - next; - mes "[Optamara Crew]"; - mes "Im sure youll feel the same once you reach Port Malaya."; - close; - case 2: - if (Zeny > 9999) { - set Zeny, Zeny - 10000; - mes "[Optamara Crew]"; - mes "Great!"; - mes "Heading for Port Malaya!!"; - close2; - warp "Malaya",271,55; - end; - } - mes "[Optamara Crew]"; - mes "Oh God!!"; - mes "You dont know how far it is from here. Of course its not free. Please come back with 10,000 Zeny. Sorry!"; - close; - case 3: - mes "[Optamara Crew]"; - mes "Adventurers these days act like they are busy. Come back when you have the time and we could go visit Port Malaya together."; - close; - } -} - -ma_in01,30,94,4 script Inn Keeper#ma 583,{ - - if (malaya_hi < 10) { - mes "[Inn Keeper]"; - mes "Oh my! Visiting?"; - mes "What bad timing. The village is a bit unorganized at the moment so Im actually closed. Sorry."; - close; - } - else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Inn Keeper]"; - mes "So you are the adventurer villagers are talking about? I reopened my inn thanks to you. Thank you."; - next; - } - else { - mes "[Inn Keeper]"; - mes "Welcome."; - mes "This is Port Malaya's best inn, 'Cabin in the City'."; - next; - } - mes "[Inn Keeper]"; - mes "Come for a rest? Lodging will be 5,000 Zeny."; - next; - switch (select("Store.:Lodge. - 5,000z:Cancel.")) { - case 1: - mes "[Inn Keeper]"; - mes "Successfully stored. See you next time."; - savepoint "ma_in01",43,98; - close; - case 2: - if (Zeny < 5000) { - mes "[Inn Keeper]"; - mes "Sorry. I think you are a bit short."; - close; - } - mes "[Inn Keeper]"; - mes "Hope you enjoy your stay."; - close2; - set Zeny, Zeny - 5000; - percentheal 100,100; - warp "ma_in01",43,98; - end; - case 3: - close; - } -} - -ma_fild01,166,214,6 script Old Man in Dilemma#GA 575,{ - - if (MaxWeight - Weight < 600 || checkweight(1201,1) == 0) { - mes "Cannot proceed because you have too many items in your possession."; - close; - } - mes "[Old Man in Dilemma]"; - mes "Oh! Demons are gaining more and more power in this world."; - next; - switch (select("We need to gather items to fight them off.:Ignore.")) { - case 1: - if ((countitem(6497) > 2) && (Zeny > 999)) { - mes "[Old Man in Dilemma]"; - mes "You dont seem to be strong enough to fight off demons."; - next; - mes "[Old Man in Dilemma]"; - mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?"; - next; - switch (select("Create.:No, thank you.")) { - case 1: - if ((countitem(6497) > 2) && (Zeny > 999)) { - specialeffect2 EF_CONE; - specialeffect EF_FORESTLIGHT2; - set Zeny, Zeny - 1000; - getitem 12775,1; //Ancient_Spirit_Amulet - mes "[Old Man in Dilemma]"; - mes "Hope you win the fight with the demon."; - close; - } - mes "[Old Man in Dilemma]"; - mes "Short on materials."; - close; - case 2: - mes "[Old Man in Dilemma]"; - mes "Hope you win the fight with the demon."; - close; - } - } - mes "[Old Man in Dilemma]"; - mes "Cant make it now but there is an old way of making it handed down by generations."; - next; - mes "[Old Man in Dilemma]"; - mes "You need to call upon the power of Ancient Spirits. But youll need several important materials first."; - next; - select("What are they?"); - mes "[Old Man in Dilemma]"; - mes "3 Lesser Agimats to hold the power of Ancient Spirits here and another special material handed down for generations."; - next; - mes "[Old Man in Dilemma]"; - mes "But nobody can get this special item anymore."; - next; - select("Something money cannot buy?"); - mes "[Old Man in Dilemma]"; - mes "No, no... It's this round little thing, you see?"; - next; - select("Are you talking about Zeny?"); - mes "[Old Man in Dilemma]"; - mes "Looks similar to the special items handed down from generations."; - next; - mes "[Old Man in Dilemma]"; - mes "As long as we have enough of that, we could make the Greater Agimat of Ancient Spirit to fight against the demons."; - next; - select("Sounds good."); - mes "[Old Man in Dilemma]"; - mes "In case you are too weary to take on the demons"; - next; - mes "[Old Man in Dilemma]"; - mes "come by with 3 Lesser Agimats and 1,000 of those so called Zeny."; - next; - mes "[Old Man in Dilemma]"; - mes "I will make a Greater Agimat of Ancient Spirit that will increase your attacks against demons by 10% for 20 min."; - close; - case 2: - mes "[Old Man in Dilemma]"; - mes "Hope you win the fight with the demon."; - close; - } -} - -ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{ - - if (MaxWeight - Weight < 50 || checkweight(1201,1) == 0) { - mes "Cannot proceed because you have too many items in your possession."; - close; - } - mes "[Tikbalang Expert]"; - mes "Ive spent 90% of my life studying Tikbalang."; - next; - switch (select("But you look young?:What is Tikbalang?:Teach me how to catch a Tikbalang.")) { - case 1: - mes "[Tikbalang Expert]"; - mes "What! I might be imagining things."; - next; - mes "[Tikbalang Expert]"; - mes "I look younger than I am because of my baby face. Ha ha ha"; - next; - select("... ... ..."); - mes "[Tikbalang Expert]"; - mes "Trust!! They say faith will bring you luck."; - close; - case 2: - mes "[Tikbalang Expert]"; - mes "Ha ha... You ask the right question."; - mes "Im a specialist in that field. Ask me anything."; - next; - select("Why wont you answer me?"); - mes "[Tikbalang Expert]"; - mes "Have you... ever been fooled by anyone around you? Why cant you believe someones word for it? Really, ask me anything."; - next; - while (.@loop != 1) { - switch (select("I don't have any questions.:Characteristics?:Features?:Rumors?:Habitat?")) { - case 1: - set .@loop,1; - break; - case 2: - mes "[Tikbalang Expert]"; - mes "Tikbalangs have a way to confuse travelers when they meet them by making them turn in circles regardless of wherever and how far they travel."; - next; - mes "[Tikbalang Expert]"; - mes "They are mischievous creatures."; - next; - mes "[Tikbalang Expert]"; - mes "But of course there is a way to stop their pranks. You know about the Inside-out Shirt? You can either wear your top inside-out."; - next; - mes "[Tikbalang Expert]"; - mes "Or go on your way quietly without disrupting the Tikbalangs."; - next; - mes "[Tikbalang Expert]"; - mes "Ha ha ha ha But everyone knows adventurers are never quiet while they travel, right?"; - next; - mes "[Tikbalang Expert]"; - mes "Never..."; - set .@loop,2; - next; - break; - case 3: - mes "[Tikbalang Expert]"; - mes "They say Tikbalangs have several distinctions."; - next; - mes "[Tikbalang Expert]"; - mes "First, they are very tall ^AAAAAA(tsk.. wish I were tall)^000000 and have skinny, imbalanced legs and arms. Looks almost like a human but their knees are higher than their upper body when they sit down,"; - next; - mes "[Tikbalang Expert]"; - mes "Second, is the standard characteristics acknowledged by the association. They have heads and foot like a horse."; - next; - mes "[Tikbalang Expert]"; - mes "So with all these appearance treats, Tikbalang is sometimes called the creature from hell."; - set .@loop,3; - next; - break; - case 4: - mes "[Tikbalang Expert]"; - mes "There are several fun rumors about Tikbalangs."; - next; - mes "[Tikbalang Expert]"; - mes "One of them is about Tikbalangs being the guardians of some kingdom that worships nature."; - next; - mes "[Tikbalang Expert]"; - mes "So the Tikbalangs will trick travelers who come with bad intentions to the kingdom by making them travel in circles."; - next; - mes "[Tikbalang Expert]"; - mes "Another rumor is that people around here say that 'if it rains on a clear day, then it must be Tikbalang's wedding day'."; - next; - mes "[Tikbalang Expert]"; - mes "The association speculates that sayings like 'it rains on Bathorys wedding day' or 'it rains on Moonlight Flowers wedding day' might have derived from the Tikbalangs saying."; - next; - mes "[Tikbalang Expert]"; - mes "Lastly, ancient fairy tales say that Tikbalangs can transform into human form or even make themselves transparent but nobody has verified this yet."; - set .@loop,4; - next; - break; - case 5: - mes "[Tikbalang Expert]"; - mes "Tikbalangs usually live in dark, busy places where there arent many people around."; - next; - mes "[Tikbalang Expert]"; - mes "Hmm... For example, they are known to live beneath bridges, in banana and bamboo forests and beneath large trees."; - next; - mes "[Tikbalang Expert]"; - mes "And this is just my opinion but wouldnt you agree that they are living in dark places because it is easier to play pranks on people?"; - set .@loop,5; - next; - break; - } - } - mes "[Tikbalang Expert]"; - mes "I think this is enough explanation for now. You wouldnt understand other highly sophisticated topics with specific terminology and all anyway."; - next; - mes "[Tikbalang Expert]"; - mes "Oh! Do you have any other questions?"; - next; - mes "[Tikbalang Expert]"; - mes "What do you think? Impressed at how much I know? Come by anytime when you have any more questions."; - close; - case 3: - mes "[Tikbalang Expert]"; - mes "Ha ha ha. Do you now know how great I am?"; - next; - if ((countitem(6496) > 2) && (countitem(6497) > 4)) { - mes "[Tikbalang Expert]"; - mes "Oh! Isnt this material to make 'Tikbalang Belt' used to tame Tikbalangs?"; - next; - mes "[Tikbalang Expert]"; - mes "The '^F80835Tikbalang Belt ^000000' is used to capture Tikbalangs without the hassle. But that doesnt mean its 100% successful. Interested? Do you want me to make one for you?"; - next; - switch (select("Yes, Im interested.:No, I can capture one myself.")) { - case 1: - delitem 6496,3; //Tikbalang_Thick_Spine - getitem 12699,1; //Tikbalang_Belt - mes "[Tikbalang Expert]"; - mes "Yiiiiiiiiiiii! Yap!"; - next; - specialeffect EF_SONICBLOW2; - select("Huh?"); - mes "[Tikbalang Expert]"; - mes "The '^F80835Tikbalang Belt ^000000' is already created"; - close; - case 2: - mes "[Tikbalang Expert]"; - mes "You? Ha... You can try if you want to."; - close; - } - } - mes "[Tikbalang Expert]"; - mes "There is the easy way and the hard way to capture Tikbalangs. Which one do you prefer?"; - next; - switch (select("Easy way.:Hard way.")) { - case 1: - mes "[Tikbalang Expert]"; - mes "Ha ha. Ive come up with the easy way myself."; - next; - mes "[Tikbalang Expert]"; - mes "Bring me 3 Tikbalang's Thick Spines and 5 Lesser Agimats to make"; - next; - mes "[Tikbalang Expert]"; - mes "a '^F80835Tikbalang Belt^000000' to help you easily capture Tikbalangs."; - next; - mes "[Tikbalang Expert]"; - mes "Ha ha ha ha ha!"; - mes "I will say it again."; - mes "Its 3 Tikbalang's Thick Spines and 5 Lesser Agimats. Understood?"; - close; - case 2: - mes "[Tikbalang Expert]"; - mes "Its easy for me but I dont know about you."; - next; - mes "[Tikbalang Expert]"; - mes "Tikbalangs have a sharp, pointy mane behind their neck."; - next; - mes "[Tikbalang Expert]"; - mes "Of course! There are several of them but you must get the three thickest ones."; - next; - mes "[Tikbalang Expert]"; - mes "These three manes are the weak point. You can tame a Tikbalang by pulling the manes out."; - next; - mes "[Tikbalang Expert]"; - mes "Now let me explain how to pull these manes out."; - next; - mes "[Tikbalang Expert]"; - mes "You must fly like a butterfly and land like a bee on the back of a Tikbalang."; - next; - mes "[Tikbalang Expert]"; - mes "Of course! The Tikbalang will get mad and try to shake you off with all its might."; - next; - mes "[Tikbalang Expert]"; - mes "All you have to do is hold on until the Tikbalang gets exhausted."; - next; - mes "[Tikbalang Expert]"; - mes "Then again, itll take 4 days and 3 nights for Tikbalangs to get tired since they are strong creatures. But lets not focus on too much details."; - next; - mes "[Tikbalang Expert]"; - mes "Which means!! The Tikbalang is already tamed."; - close; - } - } -} - -ma_fild01,74,367,6 script Unidentified Creature#01 572,2,2,{ - end; - -OnInit: - set .@kafre_who, rand(1,4); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#03::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnEnable"; - } - end; - -OnEnable: - hideoffnpc "Unidentified Creature#01"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#01"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#03::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnEnable"; - } - end; - -OnTouch: - if (getcharid(1) != 0) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#01::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name04$,strcharinfo(0); - } - donpcevent "Unidentified Creature#01::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#01::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild01,109,116,4 script Unidentified Creature#02 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#02"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#02"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#03::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } - else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnEnable"; - } - end; - -OnTouch: - if (getpartyleader(getcharid(1),1) == getcharid(3)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#02::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name04$,strcharinfo(0); - } - donpcevent "Unidentified Creature#02::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#02::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild01,280,150,6 script Unidentified Creature#03 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#03"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#03"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnEnable"; - } - end; - -OnTouch: - if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#03::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name04$,strcharinfo(0); - } - donpcevent "Unidentified Creature#03::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#03::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild01,309,221,6 script Unidentified Creature#04 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#04"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#04"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#03::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } - end; - -OnTouch: - set .@kafre_tok, rand(1,100); - if (.@kafre_tok == 7 || .@kafre_tok == 17 || .@kafre_tok == 27 || .@kafre_tok == 37 || .@kafre_tok == 47 || .@kafre_tok == 57 || .@kafre_tok == 67 || .@kafre_tok == 77 || .@kafre_tok == 87 || .@kafre_tok == 97) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#04::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name04$,strcharinfo(0); - } - donpcevent "Unidentified Creature#04::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#04::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild02,282,41,4 script Unidentified Creature#05 572,2,2,{ - end; - -OnInit: - set .@kafre_who, rand(1,4); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnEnable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnEnable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnEnable"; - } - end; - -OnEnable: - hideoffnpc "Unidentified Creature#05"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#05"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnEnable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnEnable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnEnable"; - } - end; - -OnTouch: - if (getcharid(1) != 0) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#05::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name05$,strcharinfo(0); - } - donpcevent "Unidentified Creature#05::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#05::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild02,246,324,4 script Unidentified Creature#06 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#06"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#06"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnEnable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnEnable"; - } - end; - -OnTouch: - if (getpartyleader(getcharid(1),1) == getcharid(3)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#06::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name05$,strcharinfo(0); - } - donpcevent "Unidentified Creature#06::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#06::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild02,71,296,6 script Unidentified Creature#07 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#07"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#07"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnEnable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnEnable"; - } - end; - -OnTouch: - if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#07::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name05$,strcharinfo(0); - } - donpcevent "Unidentified Creature#07::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#07::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild02,32,263,4 script Unidentified Creature#08 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#08"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#08"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnEnable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnEnable"; - } - end; - -OnTouch: - set .@kafre_tok, rand(1,100); - if (.@kafre_tok == 7 || .@kafre_tok == 17 || .@kafre_tok == 27 || .@kafre_tok == 37 || .@kafre_tok == 47 || .@kafre_tok == 57 || .@kafre_tok == 67 || .@kafre_tok == 77 || .@kafre_tok == 87 || .@kafre_tok == 97) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#08::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name05$,strcharinfo(0); - } - donpcevent "Unidentified Creature#08::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#08::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_scene01,195,92,4 script Unidentified Creature#09 572,2,2,{ - end; - -OnInit: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#09::OnEnable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnEnable"; - donpcevent "Unidentified Creature#11::OnDisable"; - } else { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnEnable"; - } - end; - -OnEnable: - hideoffnpc "Unidentified Creature#09"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#09"; - end; - -OnBingx2: - set .@kafre_who, rand(1,2); - if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnEnable"; - donpcevent "Unidentified Creature#11::OnDisable"; - } else { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnEnable"; - } - end; - -OnTouch: - if (getcharid(1) != 0) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#09::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name06$,strcharinfo(0); - } - donpcevent "Unidentified Creature#09::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#09::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_scene01,158,139,4 script Unidentified Creature#10 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#10"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#10"; - end; - -OnBingx2: - set .@kafre_who, rand(1,2); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#09::OnEnable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnDisable"; - } else { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnEnable"; - } - end; - -OnTouch: - if (getpartyleader(getcharid(1),1) == getcharid(3)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#10::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name06$,strcharinfo(0); - } - donpcevent "Unidentified Creature#10::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#10::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_scene01,167,112,6 script Unidentified Creature#11 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#11"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#11"; - end; - -OnBingx2: - set .@kafre_who, rand(1,2); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#09::OnEnable"; - donpcevent "Unidentified Creature#10::OnDisable"; - } else { - donpcevent "Unidentified Creature#10::OnEnable"; - } - end; - -OnTouch: - if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#11::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name06$,strcharinfo(0); - } - donpcevent "Unidentified Creature#11::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#11::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -malaya,227,311,4 script Grandma#ma01 575,{ - - if (malaya_hi < 10) { - mes "[Grandma]"; - mes "Youre not from around here? Take care of yourself."; - next; - mes "[Grandma]"; - mes "Im worried because my daughter-in-law is pregnant. I hope nothing goes wrong."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Grandma]"; - mes "I heard there is an outsider that is helping the village."; - next; - mes "[Grandma]"; - mes "Then my daughter-in-law will be safe."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Grandma]"; - mes "Heard there is this" + .@name$ + "that follows Meoneonuncle around."; - next; - mes "[Grandma]"; - mes "I will cheer for their forbidden love."; - close; - } - mes "[Grandma]"; - mes "Im worried about my pregnant daughter-in-law. Hope Meoneonuncle wont bother her."; - next; - select("Meoneonuncle?"); - mes "[Grandma]"; - mes "Not from around here? Let me tell you why even a foreigner like you should be careful."; - next; - mes "[Grandma]"; - mes "Meoneonuncle was a woman who lived in Port Malaya long ago. She married a decent man and also had a baby."; - next; - mes "[Grandma]"; - mes "But happiness never lasts forever, right? The baby was miscarried from an accident,"; - next; - mes "[Grandma]"; - mes "She eventually passed away after grieving over her lost baby for days."; - next; - select("That is a sad story."); - mes "[Grandma]"; - mes "Meoneonuncle then started to appear in spirit and take away babies from pregnant women in the village."; - next; - mes "[Grandma]"; - mes "If you ever walk around Port Malaya at night."; - next; - mes "[Grandma]"; - mes "and hear either tik-tik or wak-wak, be cautious because that is the sound of Meoneonuncles wings flapping."; - close; -} - -malaya,189,263,4 script Drumming Young Man #ma02 578,{ - - if (malaya_hi < 10) { - emotion e_omg; - mes "[Drumming Young Man]"; - mes "Ugh... its just like that time before"; - next; - emotion e_omg; - mes "[Drumming Young Man]"; - mes "when the moon was swallowed. Argh!"; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Drumming Young Man]"; - mes "I think the village was saved by a nameless adventurer."; - next; - emotion e_sigh; - mes "[Drumming Young Man]"; - mes "Phew... I thought Bakonawa appeared again."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Drumming Young Man]"; - mes "" + .@name$ + "is said to have stopped Bakonawa from swallowing the moon. Isnt it awesome? I'm so relieved."; - close; - } - mes "[Drumming Young Man]"; - mes "Bakonawa is also known as the 'monster that swallows the moon' in Port Malaya."; - next; - mes "[Drumming Young Man]"; - mes "But I know that Bakonawa could also 'swallow people', too."; - next; - select("Huk! Then isn't it dangerous?"); - emotion e_gg; - mes "[Drumming Young Man]"; - mes "Ha ha ha. There is a way to stop Bakonawa from swallowing a person."; - next; - mes "[Drumming Young Man]"; - mes "Yes, there is a weakness to even the worst monster that swallowed 6 moons already."; - next; - select("Wow. What is it?"); - mes "[Drumming Young Man]"; - mes "He is sensitive to noise so when hes about to swallow the moon!!"; - next; - mes "[Drumming Young Man]"; - mes "Thats your chance!! It doesnt matter what kind of noise!! Whether its a caldron, symbol, drum, pot or fry pan, just keep on making noise."; - next; - mes "[Drumming Young Man]"; - mes "Then Bakonawa will get surprised, spit out the moon and run away!"; - next; - mes "[Drumming Young Man]"; - mes "Carry a drum around with you. Youll find it handy."; - close; -} - -malaya,270,59,4 script Port Guard#ma03 570,{ - - if (malaya_hi < 10) { - emotion e_swt2; - mes "[Port Guard]"; - mes "The village is chaotic these days. Is it okay for me to be off like this?"; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - emotion e_no; - mes "[Port Guard]"; - mes "The village is somewhat stable now but you should still be careful walking around at night."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Port Guard]"; - mes "" + .@name$ + "is said to escape from Bu waya alive after being captured. This person must be powerful."; - close; - } - emotion e_omg; - mes "[Port Guard]"; - mes "What!! Port all clear!!"; - next; - mes "[Port Guard]"; - mes "Huh? Youre not the captain? You scared me. Shoot! Ah, right! I received an official document for travelers."; - next; - select("What document?"); - mes "[Port Guard]"; - mes "It says that travelers should be careful of monsters when walking in the village at night."; - next; - mes "[Port Guard]"; - mes "Buwaya dont come to the village often but there are cases when they snatch people in the boxes they carry at night."; - next; - mes "[Port Guard]"; - mes "Huh?! And it says here that a monster named Wokwok especially visits the village often at night and should be avoided."; - next; - if (select("I see.:Is there any way to prevent them from coming?") == 1) { - mes "[Port Guard]"; - mes "Be careful at night!"; - close; - } - mes "[Port Guard]"; - mes "They say you can attack Buwayas weak point inside the box they carry if you ever get caught in one."; - next; - mes "[Port Guard]"; - mes "And you should run into the nearest building when you hear Wokwoks wings fluttering from afar."; - next; - emotion e_hmm; - mes "[Port Guard]"; - mes "But if the fluttering sound is small or if you dont hear anything, lets just say you should prepare for attack and with for luck."; - close; -} - -malaya,88,252,4 script Little Girl #ma04 576,{ - - if (malaya_hi < 10) { - mes "[Little Girl]"; - mes "Im scared but I have to visit the fairy in the forest."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Little Girl]"; - mes "He he. Father said I can visit the fairy in the forest when the village calms down."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Little Girl]"; - mes "A little while ago" + .@name$ + "came and told me a fun story."; - next; - mes "[Little Girl]"; - mes "'I planted a pair of pear trees in the yard.'"; - mes "He he. Isnt it fun?" + .@name$ + "seems like a fun person."; - close; - } - mes "[Little Girl]"; - mes "Father said I wont catch skin diseases once Im friends with the fairy from the forest."; - next; - select("What is this fairy?"); - mes "[Little Girl]"; - mes "Encanto! Encanto fairies live in big trees or rocks in the forest. There are boy fairies and girl fairies,"; - next; - mes "[Little Girl]"; - mes "but boy fairies are prettier. Why is that?"; - close; -} - -malaya,219,92,6 script Little Kid#ma05 577,{ - - if (malaya_hi < 10) { - mes "[Little Kid]"; - mes "My mom told me not to play outside because its dangerous. Why?"; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Little Kid]"; - mes "My mom told me I can play but only in Port Malaya."; - next; - mes "[Little Kid]"; - mes "He he. But I never thought of going outside of Port Malaya."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Little Kid]"; - mes "I heard someone took Jejelings hat in Baryo Mahiwaga."; - next; - mes "[Little Kid]"; - mes "Why would someone steal a monsters hat?" + .@name$ + "must be desperate."; - next; - mes "[Little Kid]"; - mes "Oh wait! This was suppose to be a secret. Shsh! Please pretend you didnt hear me."; - close; - } - mes "[Little Kid]"; - mes "I think someone is stealing all the hats in the village."; - next; - mes "[Little Kid]"; - mes "The hat my mom washed yesterday disappeared. Our neighbor's hat also disappeared a few days ago."; - next; - mes "[Little Kid]"; - mes "Hmm... do you think Jejeling took it?"; - next; - mes "[Little Kid]"; - mes "I visited a friend in Baryo Mahiwaga and he said he saw Jejeling wearing the missing hat..."; - close; -} - -malaya,363,283,4 script Local#ma06 582,{ - - if (malaya_hi < 10) { - mes "[Local]"; - mes "Hmm... is it time to be careful of the witches' curse?"; - next; - mes "[Local]"; - mes "Beware of Mongkukurums needle, foreigner."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Local]"; - mes "Welcome to Port Malaya, foreigner.."; - next; - mes "[Local]"; - mes "The village is chaotic these days. If you see someone with red eyes, try not to stare at their eyes."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,6); - if (.@name_tak02 == 1) { - mes "[Local]"; - mes "Be careful walking around the village at night." + .@name$ + "was taken down by Wokwok."; - close; - } else if (.@name_tak02 == 2) { - mes "[Local]"; - mes "" + .@name$ + "is said to successfully tame a Tikbalang. This person must be courageous. Wonder if Ill get to see this tamed Tikbalang? Çѹø º¸°í ½ÍÀºµ¥.."; - close; - } else if (.@name_tak02 == 3) { - mes "[Local]"; - mes "Have you ever seen Bongisungisu? I heard" + .@name$ + "is hunting down Bongisungisus."; - close; - } else if (.@name_tak02 == 4) { - mes "[Local]"; - mes "If you plan to go out of the village, be careful of Tiucknuc" + .@name$ + "is said to be tricked by Tiucknuc and had to go to the to the hospital."; - close; - } - mes "[Local]"; - mes "The village is chaotic these days. Looks like Mongkukurum is back in the village."; - next; - select("Mongkukurum?"); - mes "[Local]"; - mes "A monster that is also called witch. Looks like a person and also wears clothes."; - next; - mes "[Local]"; - mes "Mongkukurum makes a doll out of the people it sees and curses it with needles."; - next; - select("Is there a way to recognize this monster?"); - mes "[Local]"; - mes "There is one way. All Mongkukurum have red eyes."; - next; - mes "[Local]"; - mes "You can recognize them by their eyes but! You must remember one thing."; - next; - mes "[Local]"; - mes "You will be captivated by Mongkukurum if you stare at their eyes too long."; - next; - mes "[Local]"; - mes "Never ever stare into their eyes for too long."; - close; -} - -malaya,41,127,6 script Old Man #ma07 574,{ - - if (malaya_hi < 10) { - mes "[Old Man]"; - mes "Foreigners are not welcomed that much when our village is chaotic like these days."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Old Man]"; - mes "You are out of luck visiting the village at a time like this and not being welcomed."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Old Man]"; - mes "" + .@name$ + "is said to throw out Jellopy in this village."; - next; - mes "[Old Man]"; - mes "Tsk, tsk... Must be a person that isnt worthy of a Jellopy."; - close; - } - mes "[Old Man]"; - mes "You must also look out to see if Bangungot lives in a tree you are about to cut down."; - next; - mes "[Old Man]"; - mes "Because strange things happen if logs from trees that Bangungot lived in are used as building pillars."; - next; - select("What happens?"); - mes "[Old Man]"; - mes "Well, for a Bangungot, it means losing its home so they get revengeful."; - next; - mes "[Old Man]"; - mes "When you try to sleep near the pillar, it will keep awake by playing pranks at first."; - next; - mes "[Old Man]"; - mes "But as time goes by and their vengeance grow, they sit on top of you until you suffocate."; - next; - select("Oh, gosh..."); - mes "[Old Man]"; - mes "Ha ha ha. There are no Bangungots in normal pillars, so don't lose sleep on it."; - close; -} - -malaya,63,185,4 script Woman#ma08 583,{ - - if (malaya_hi < 10) { - mes "[Woman]"; - mes "I dont have anything to share with you."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Woman]"; - mes "Im worried about the children. I hope they arent terrified from whats going on in the village."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - set .@nongdum, rand(1,10); - if (.@nongdum == 1) { - mes "[Woman]"; - mes "I like fun stories. Not so long ago," + .@name$ + "came and told me a funny story."; - next; - mes "[Woman]"; - mes "'My aunt stepped on an ant.'"; - next; - } else if (.@nongdum == 2) { - mes "[Woman]"; - mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; - next; - mes "[Woman]"; - mes "'You eat chili on a chilly day.'"; - next; - } else if (.@nongdum == 3) { - mes "[Woman]"; - mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; - next; - mes "[Woman]"; - mes "'Why are you putting flour on that flower?'"; - next; - } else if (.@nongdum == 4) { - mes "[Woman]"; - mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; - next; - mes "[Woman]"; - mes "At the Tool Store, 'Ill buy the needle and thread! You buy the hay to lose the needle in.'"; - next; - mes "[Woman]"; - mes "said that and was kicked out of the Tool Store."; - next; - } else if (.@nongdum == 5) { - mes "[Woman]"; - mes "A Kafra Employee Im friends with told me a story about a customer."; - next; - mes "[Woman]"; - mes "'Kafra, the wise never marry and when they marry, they become otherwise.'"; - next; - mes "[Woman]"; - mes "He he... I do like funny stories but a bit difficult for my taste."; - close; - } else { - mes "[Woman]"; - mes "I like fun stories. Oh by the way!" + .@name$ + ", love is photogenic. Dont you agree?"; - next; - mes "[Woman]"; - mes "It needs darkness to develop."; - next; - } - mes "[Woman]"; - mes "He he. Isnt it fun?"; - close; - } - mes "[Woman]"; - mes "If you hear a baby crying from the forest outside of the village, never go near it."; - next; - select("Why?"); - mes "[Woman]"; - mes "There is a monster named Tiucknuc that roams around outside of the village and cries after transforming himself into a baby."; - next; - mes "[Woman]"; - mes "But when kind travelers pick up the baby, it turns back into its original form and attacks."; - next; - select("Sounds like a sneaky monster."); - mes "[Woman]"; - mes "Yes, this monster is bad to trick the kindness of travelers but,"; - next; - mes "[Woman]"; - mes "there is rumor that the monster came from the soul of a baby that never been born. So sad."; - close; -} \ No newline at end of file diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt index fffe47227..4898bb6c3 100644 --- a/npc/instances/NydhoggsNest.txt +++ b/npc/instances/NydhoggsNest.txt @@ -2134,6 +2134,7 @@ OnTimer180000: switch(select("Please let me out.:I want to look around for a while.")) { case 1: set 'ins_nyd2,0; + set ins_nyd,203; //setquest 3135; warp "nyd_dun02",98,196; end; diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt new file mode 100644 index 000000000..0fc0b8c08 --- /dev/null +++ b/npc/merchants/hd_refine.txt @@ -0,0 +1,211 @@ +//===== Hercules Script ====================================== +//= HD Refiner +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= +//= Dwarf Mighty Hammer is an refining NPC which allows you +//= to upgrade your weapon or gear up to +10 without breaking +//= the weapon or gear but instead downgrading it by -1 using +//= the HD Ores which are usually only obtainable through the +//= *RO cashshops. +//= +//= Even at +0 refine, if you use the HD stones, the weapon +//= or gear will not break but stay at +0 if it fails. +//===== Additional Comments: ================================= +//= 1.0 First Version, dialogue and coordinations are custom. +//============================================================ + +// Dwarf Mighty Hammer Locations (Custom) +//============================================================ +prontera,145,170,6 script Dwarf Mighty Hammer#prt 826,{ + callfunc "refinehd","Dwarf Mighty Hammer"; + end; +} +moc_para01,175,115,5 script Dwarf Mighty Hammer#moc 826,{ + callfunc "refinehd","Dwarf Mighty Hammer"; + end; +} +payon,140,175,6 script Dwarf Mighty Hammer#pay 826,{ + callfunc "refinehd","Dwarf Mighty Hammer"; + end; +} + +//============================================================ +// +7 to +10 Refiner Function +//============================================================ +function script refinehd { + disable_items; + mes "["+ getarg(0) +"]"; + mes "I am the best Blacksmith ever!"; + mes "I don't work with normal, boring items."; + mes "But only with items that are level 7 or higher!"; + next; + mes "["+ getarg(0) +"]"; + mes "Anyway, you may use my services if your item is lv 7 or higher."; + mes "What do you want to have refined?"; + next; + setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) { + if(getequipisequiped(.@i)) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + set .@menu$, .@menu$ + ":"; + } + set .@part,select(.@menu$); + if(!getequipisequiped(.@part)) { + mes "[" + getarg(0) + "]"; + mes "You're not wearing"; + mes "anything there that"; + mes "I can refine."; + emotion e_an; + close; + } + //Check if the item is refinable... + if(!getequipisenableref(.@part)) { + mes "[" + getarg(0) + "]"; + mes "I don't think I can"; + mes "refine this item at all..."; + close; + } + //Check if the item is identified... (Don't know why this is in here... but kept it anyway) + if(!getequipisidentify(.@part)) { + mes "[" + getarg(0) + "]"; + mes "You can't refine this"; + mes "if you haven't appraised"; + mes "it first. Make sure your"; + mes "stuff is identified before"; + mes "I can refine it."; + close; + } + //Check to see if the item is at least +7 + if(getequiprefinerycnt(.@part) < 7) { + mes "["+ getarg(0) +"]"; + mes "I said I don't work with Equipment under lv. 7."; + close; + } + if(getequiprefinerycnt(.@part) >= 10) { + mes "["+ getarg(0) +"]"; + mes "I can't refine this"; + mes "any more. This is as"; + mes "refined as it gets!"; + close; + } + set .@refineitemid, getequipid(.@part); // save id of the item + set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count + if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { + set .@material,6240; + mes "["+ getarg(0) +"]"; + mes "Hmm a weapon, is that ok?"; + mes "If you want to refine this weapon,"; + mes "I will need 1 ^003366Purified Oridecon^000000."; + mes "Are you sure you want to continue?"; + } else { + set .@material,6241; + mes "["+ getarg(0) +"]"; + mes "Hmm an armor, is that ok?"; + mes "If you want to refine this armor,"; + mes "I will need 1 ^003366Purified Elunium^000000."; + mes "Are you sure you want to continue?"; + } + next; + if(select("Yes:No") == 2){ + mes "["+ getarg(0) +"]"; + mes "Well, no challenge is one way..."; + mes "No risk... that could be wise."; + close; + } + set .@continue,1; + while(.@continue == 1){ + if(getequiprefinerycnt(.@part) >= 10) { + mes "["+ getarg(0) +"]"; + mes "I can't refine this"; + mes "any more. This is as"; + mes "refined as it gets!"; + close; + } + if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { + mes "["+ getarg(0) +"]"; + mes "This weapon already has been refined serveral times."; + mes "You could have the upgrade level of the weapon decreased."; + } else { + mes "["+ getarg(0) +"]"; + mes "This armor already has been refined serveral times."; + mes "You could have the upgrade level of the armor decreased."; + } + next; + mes "["+ getarg(0) +"]"; + mes "Do you want me to refine it?"; + mes "I think I gave you enough warnings."; + next; + if(select("Yes.:No.") == 2) { + mes "["+ getarg(0) +"]"; + mes "Well, no challenge is one way.."; + mes "No risk.. that could be wise."; + close; + } + if(countitem(.@material) < 1) { + mes "["+ getarg(0) +"]"; + mes "Hm, it seems you don't have enough materials."; + mes "Please check it out."; + close; + } + delitem .@material,1; + if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) + mes "[" + getarg(0) + "]"; + mes "Look here... you don't have any items on..."; + close; + } + set .@rand,rand(100); + if (getequippercentrefinery(.@part) > .@rand) { + mes "Clang! Clang! Clang! Clang!"; + successrefitem .@part; + next; + emotion e_no1; + mes "["+ getarg(0) +"]"; + mes "Good! Succes!!!"; + mes "I am the best Blacksmith."; + next; + mes "["+ getarg(0) +"]"; + mes "Ould you like to continue?"; + if(select("No:Yes") == 1){ + mes "[" + getarg(0) + "]"; + mes "All finished... Come again soon."; + close; + } + next; + } + if (getequippercentrefinery(.@part) < .@rand) { + mes "["+ getarg(0) +"]"; + mes "Clang! Clang! Clang! Clang!"; + if(getequiprefinerycnt(.@part) >= 1) { + downrefitem .@part; + } + next; + emotion (!rand(5))?e_cash:e_omg; + mes "["+ getarg(0) +"]"; + mes "Ahhh!!!"; + next; + mes "["+ getarg(0) +"]"; + mes "Oh my!"; + mes "The upgrade level has dropped..."; + mes "There could've been made an mistake even though I am the best ever."; + mes "It was out of my hands."; + next; + mes "["+ getarg(0) +"]"; + mes "I will do a better job next time! Don't worry!"; + next; + mes "["+ getarg(0) +"]"; + mes "Ould you like to continue?"; + if(select("No:Yes") == 1){ + mes "[" + getarg(0) + "]"; + mes "All finished... Come again soon."; + close; + } + next; + } + } +} \ No newline at end of file diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index d585fc6ca..a9dff84d3 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -4783,7 +4783,7 @@ mid_camp,240,270,3 script Botanist#ep13 750,{ mid_camp,336,171,1 script Camp Guard#man1 852,{ if (ep13_animal == 0) { - if (ep13_newbs == 6 || ep13_newbs == 19) goto OnHalt; + if (ep13_newbs == 6 || ep13_newbs == 19 || ep13_start == 100) goto OnHalt; else { mes "[Camp Guard]"; mes "Stop!"; @@ -4877,7 +4877,7 @@ OnHalt: mid_camp,13,143,5 script Camp Guard#man2 852,{ if (ep13_animal == 0) { - if (ep13_newbs == 6 || ep13_newbs == 19) goto OnHalt; + if (ep13_newbs == 6 || ep13_newbs == 19 || ep13_start == 100) goto OnHalt; else { mes "[Camp Guard]"; mes "Stop!"; diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 1da301ac9..de8f86970 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -3324,23 +3324,23 @@ mid_camp,192,239,4 script Wanted Sign#ep13_2ect01 857,{ if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) { mes "We just got fresh eggs from the dragon nest."; getitem 6093,1; //Egg_Of_Draco - disablenpc strnpcinfo(1); + disablenpc strnpcinfo(0); initnpctimer; close; } end; OnTimer420000: - enablenpc strnpcinfo(1); + enablenpc strnpcinfo(0); stopnpctimer; end; OnEnable: - enablenpc strnpcinfo(1); + enablenpc strnpcinfo(0); end; OnDisable: - disablenpc strnpcinfo(1); + disablenpc strnpcinfo(0); end; } @@ -3560,7 +3560,7 @@ OnTimer300000: // Otherworld language //============================================================ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 869,{ - if (ep13_1_edq > 2) { + if (ep13_1_edq > 2 || ep13_start == 100) { if (ep13_2_rhea < 1) { mes "[Mechanic Engineer Dorance]"; mes "Do you know about the Ring of the Ancient Wise King? If you wear that Ring, you can talk to animals."; diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt new file mode 100644 index 000000000..3daff8526 --- /dev/null +++ b/npc/re/cities/malaya.txt @@ -0,0 +1,1520 @@ +//===== Hercules Script ======================================= +//= Port Malaya NPC's +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= +//= Many Port Malaya NPC's & Quests. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +malaya,276,55,4 script Optamara Crew#malaya 100,{ + + if (malaya_hi < 10) { + mes "[Optamara Crew]"; + mes "I think the village is still busy. Done with your visit? There is always a ship heading for Alberta."; + next; + } + else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Optamara Crew]"; + mes "I think a nameless adventurer helped take a load off the villagers mind. Yahoo! Would you like to go back to Alberta?"; + next; + } + else { + mes "[Optamara Crew]"; + mes "Would you like to go back to Alberta with me?"; + next; + } + switch (select("Return.:Do not return.")) { + case 1: + mes "[Optamara Crew]"; + mes "Great! Lets leave now for Alberta!!"; + close2; + warp "alberta",239,68; + end; + case 2: + mes "[Optamara Crew]"; + mes "Thats okay. Come here if you ever want to go back to Alberta."; + close; + } +} + +alberta,237,71,3 script Optamara Crew#alberta 100,{ + + mes "[Optamara Crew]"; + mes "Hey, there!"; + mes "Its 10,000 Zeny to go to Port Malaya. Interested?"; + next; + switch (select("About Port Malaya:Go to Port Malaya.:Cancel.")) { + case 1: + mes "[Optamara Crew]"; + mes "Port Malaya is a small village you could reach by sailing southwest from Alberta."; + next; + mes "[Optamara Crew]"; + mes "I couldnt visit the village because they had some issues there but now it seems all is clear!"; + next; + mes "[Optamara Crew]"; + mes "I dont know for sure but it was a village that's like a comfortable and cozy park."; + next; + mes "[Optamara Crew]"; + mes "I was this close to not coming back to cozy Alberta again."; + next; + mes "[Optamara Crew]"; + mes "Im sure youll feel the same once you reach Port Malaya."; + close; + case 2: + if (Zeny > 9999) { + set Zeny, Zeny - 10000; + mes "[Optamara Crew]"; + mes "Great!"; + mes "Heading for Port Malaya!!"; + close2; + warp "Malaya",271,55; + end; + } + mes "[Optamara Crew]"; + mes "Oh God!!"; + mes "You dont know how far it is from here. Of course its not free. Please come back with 10,000 Zeny. Sorry!"; + close; + case 3: + mes "[Optamara Crew]"; + mes "Adventurers these days act like they are busy. Come back when you have the time and we could go visit Port Malaya together."; + close; + } +} + +ma_in01,30,94,4 script Inn Keeper#ma 583,{ + + if (malaya_hi < 10) { + mes "[Inn Keeper]"; + mes "Oh my! Visiting?"; + mes "What bad timing. The village is a bit unorganized at the moment so Im actually closed. Sorry."; + close; + } + else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Inn Keeper]"; + mes "So you are the adventurer villagers are talking about? I reopened my inn thanks to you. Thank you."; + next; + } + else { + mes "[Inn Keeper]"; + mes "Welcome."; + mes "This is Port Malaya's best inn, 'Cabin in the City'."; + next; + } + mes "[Inn Keeper]"; + mes "Come for a rest? Lodging will be 5,000 Zeny."; + next; + switch (select("Store.:Lodge. - 5,000z:Cancel.")) { + case 1: + mes "[Inn Keeper]"; + mes "Successfully stored. See you next time."; + savepoint "ma_in01",43,98; + close; + case 2: + if (Zeny < 5000) { + mes "[Inn Keeper]"; + mes "Sorry. I think you are a bit short."; + close; + } + mes "[Inn Keeper]"; + mes "Hope you enjoy your stay."; + close2; + set Zeny, Zeny - 5000; + percentheal 100,100; + warp "ma_in01",43,98; + end; + case 3: + close; + } +} + +ma_fild01,166,214,6 script Old Man in Dilemma#GA 575,{ + + if (MaxWeight - Weight < 600 || checkweight(1201,1) == 0) { + mes "Cannot proceed because you have too many items in your possession."; + close; + } + mes "[Old Man in Dilemma]"; + mes "Oh! Demons are gaining more and more power in this world."; + next; + switch (select("We need to gather items to fight them off.:Ignore.")) { + case 1: + if ((countitem(6497) > 2) && (Zeny > 999)) { + mes "[Old Man in Dilemma]"; + mes "You dont seem to be strong enough to fight off demons."; + next; + mes "[Old Man in Dilemma]"; + mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?"; + next; + switch (select("Create.:No, thank you.")) { + case 1: + if ((countitem(6497) > 2) && (Zeny > 999)) { + specialeffect2 EF_CONE; + specialeffect EF_FORESTLIGHT2; + set Zeny, Zeny - 1000; + getitem 12775,1; //Ancient_Spirit_Amulet + mes "[Old Man in Dilemma]"; + mes "Hope you win the fight with the demon."; + close; + } + mes "[Old Man in Dilemma]"; + mes "Short on materials."; + close; + case 2: + mes "[Old Man in Dilemma]"; + mes "Hope you win the fight with the demon."; + close; + } + } + mes "[Old Man in Dilemma]"; + mes "Cant make it now but there is an old way of making it handed down by generations."; + next; + mes "[Old Man in Dilemma]"; + mes "You need to call upon the power of Ancient Spirits. But youll need several important materials first."; + next; + select("What are they?"); + mes "[Old Man in Dilemma]"; + mes "3 Lesser Agimats to hold the power of Ancient Spirits here and another special material handed down for generations."; + next; + mes "[Old Man in Dilemma]"; + mes "But nobody can get this special item anymore."; + next; + select("Something money cannot buy?"); + mes "[Old Man in Dilemma]"; + mes "No, no... It's this round little thing, you see?"; + next; + select("Are you talking about Zeny?"); + mes "[Old Man in Dilemma]"; + mes "Looks similar to the special items handed down from generations."; + next; + mes "[Old Man in Dilemma]"; + mes "As long as we have enough of that, we could make the Greater Agimat of Ancient Spirit to fight against the demons."; + next; + select("Sounds good."); + mes "[Old Man in Dilemma]"; + mes "In case you are too weary to take on the demons"; + next; + mes "[Old Man in Dilemma]"; + mes "come by with 3 Lesser Agimats and 1,000 of those so called Zeny."; + next; + mes "[Old Man in Dilemma]"; + mes "I will make a Greater Agimat of Ancient Spirit that will increase your attacks against demons by 10% for 20 min."; + close; + case 2: + mes "[Old Man in Dilemma]"; + mes "Hope you win the fight with the demon."; + close; + } +} + +ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{ + + if (MaxWeight - Weight < 50 || checkweight(1201,1) == 0) { + mes "Cannot proceed because you have too many items in your possession."; + close; + } + mes "[Tikbalang Expert]"; + mes "Ive spent 90% of my life studying Tikbalang."; + next; + switch (select("But you look young?:What is Tikbalang?:Teach me how to catch a Tikbalang.")) { + case 1: + mes "[Tikbalang Expert]"; + mes "What! I might be imagining things."; + next; + mes "[Tikbalang Expert]"; + mes "I look younger than I am because of my baby face. Ha ha ha"; + next; + select("... ... ..."); + mes "[Tikbalang Expert]"; + mes "Trust!! They say faith will bring you luck."; + close; + case 2: + mes "[Tikbalang Expert]"; + mes "Ha ha... You ask the right question."; + mes "Im a specialist in that field. Ask me anything."; + next; + select("Why wont you answer me?"); + mes "[Tikbalang Expert]"; + mes "Have you... ever been fooled by anyone around you? Why cant you believe someones word for it? Really, ask me anything."; + next; + while (.@loop != 1) { + switch (select("I don't have any questions.:Characteristics?:Features?:Rumors?:Habitat?")) { + case 1: + set .@loop,1; + break; + case 2: + mes "[Tikbalang Expert]"; + mes "Tikbalangs have a way to confuse travelers when they meet them by making them turn in circles regardless of wherever and how far they travel."; + next; + mes "[Tikbalang Expert]"; + mes "They are mischievous creatures."; + next; + mes "[Tikbalang Expert]"; + mes "But of course there is a way to stop their pranks. You know about the Inside-out Shirt? You can either wear your top inside-out."; + next; + mes "[Tikbalang Expert]"; + mes "Or go on your way quietly without disrupting the Tikbalangs."; + next; + mes "[Tikbalang Expert]"; + mes "Ha ha ha ha But everyone knows adventurers are never quiet while they travel, right?"; + next; + mes "[Tikbalang Expert]"; + mes "Never..."; + set .@loop,2; + next; + break; + case 3: + mes "[Tikbalang Expert]"; + mes "They say Tikbalangs have several distinctions."; + next; + mes "[Tikbalang Expert]"; + mes "First, they are very tall ^AAAAAA(tsk.. wish I were tall)^000000 and have skinny, imbalanced legs and arms. Looks almost like a human but their knees are higher than their upper body when they sit down,"; + next; + mes "[Tikbalang Expert]"; + mes "Second, is the standard characteristics acknowledged by the association. They have heads and foot like a horse."; + next; + mes "[Tikbalang Expert]"; + mes "So with all these appearance treats, Tikbalang is sometimes called the creature from hell."; + set .@loop,3; + next; + break; + case 4: + mes "[Tikbalang Expert]"; + mes "There are several fun rumors about Tikbalangs."; + next; + mes "[Tikbalang Expert]"; + mes "One of them is about Tikbalangs being the guardians of some kingdom that worships nature."; + next; + mes "[Tikbalang Expert]"; + mes "So the Tikbalangs will trick travelers who come with bad intentions to the kingdom by making them travel in circles."; + next; + mes "[Tikbalang Expert]"; + mes "Another rumor is that people around here say that 'if it rains on a clear day, then it must be Tikbalang's wedding day'."; + next; + mes "[Tikbalang Expert]"; + mes "The association speculates that sayings like 'it rains on Bathorys wedding day' or 'it rains on Moonlight Flowers wedding day' might have derived from the Tikbalangs saying."; + next; + mes "[Tikbalang Expert]"; + mes "Lastly, ancient fairy tales say that Tikbalangs can transform into human form or even make themselves transparent but nobody has verified this yet."; + set .@loop,4; + next; + break; + case 5: + mes "[Tikbalang Expert]"; + mes "Tikbalangs usually live in dark, busy places where there arent many people around."; + next; + mes "[Tikbalang Expert]"; + mes "Hmm... For example, they are known to live beneath bridges, in banana and bamboo forests and beneath large trees."; + next; + mes "[Tikbalang Expert]"; + mes "And this is just my opinion but wouldnt you agree that they are living in dark places because it is easier to play pranks on people?"; + set .@loop,5; + next; + break; + } + } + mes "[Tikbalang Expert]"; + mes "I think this is enough explanation for now. You wouldnt understand other highly sophisticated topics with specific terminology and all anyway."; + next; + mes "[Tikbalang Expert]"; + mes "Oh! Do you have any other questions?"; + next; + mes "[Tikbalang Expert]"; + mes "What do you think? Impressed at how much I know? Come by anytime when you have any more questions."; + close; + case 3: + mes "[Tikbalang Expert]"; + mes "Ha ha ha. Do you now know how great I am?"; + next; + if ((countitem(6496) > 2) && (countitem(6497) > 4)) { + mes "[Tikbalang Expert]"; + mes "Oh! Isnt this material to make 'Tikbalang Belt' used to tame Tikbalangs?"; + next; + mes "[Tikbalang Expert]"; + mes "The '^F80835Tikbalang Belt ^000000' is used to capture Tikbalangs without the hassle. But that doesnt mean its 100% successful. Interested? Do you want me to make one for you?"; + next; + switch (select("Yes, Im interested.:No, I can capture one myself.")) { + case 1: + delitem 6496,3; //Tikbalang_Thick_Spine + getitem 12699,1; //Tikbalang_Belt + mes "[Tikbalang Expert]"; + mes "Yiiiiiiiiiiii! Yap!"; + next; + specialeffect EF_SONICBLOW2; + select("Huh?"); + mes "[Tikbalang Expert]"; + mes "The '^F80835Tikbalang Belt ^000000' is already created"; + close; + case 2: + mes "[Tikbalang Expert]"; + mes "You? Ha... You can try if you want to."; + close; + } + } + mes "[Tikbalang Expert]"; + mes "There is the easy way and the hard way to capture Tikbalangs. Which one do you prefer?"; + next; + switch (select("Easy way.:Hard way.")) { + case 1: + mes "[Tikbalang Expert]"; + mes "Ha ha. Ive come up with the easy way myself."; + next; + mes "[Tikbalang Expert]"; + mes "Bring me 3 Tikbalang's Thick Spines and 5 Lesser Agimats to make"; + next; + mes "[Tikbalang Expert]"; + mes "a '^F80835Tikbalang Belt^000000' to help you easily capture Tikbalangs."; + next; + mes "[Tikbalang Expert]"; + mes "Ha ha ha ha ha!"; + mes "I will say it again."; + mes "Its 3 Tikbalang's Thick Spines and 5 Lesser Agimats. Understood?"; + close; + case 2: + mes "[Tikbalang Expert]"; + mes "Its easy for me but I dont know about you."; + next; + mes "[Tikbalang Expert]"; + mes "Tikbalangs have a sharp, pointy mane behind their neck."; + next; + mes "[Tikbalang Expert]"; + mes "Of course! There are several of them but you must get the three thickest ones."; + next; + mes "[Tikbalang Expert]"; + mes "These three manes are the weak point. You can tame a Tikbalang by pulling the manes out."; + next; + mes "[Tikbalang Expert]"; + mes "Now let me explain how to pull these manes out."; + next; + mes "[Tikbalang Expert]"; + mes "You must fly like a butterfly and land like a bee on the back of a Tikbalang."; + next; + mes "[Tikbalang Expert]"; + mes "Of course! The Tikbalang will get mad and try to shake you off with all its might."; + next; + mes "[Tikbalang Expert]"; + mes "All you have to do is hold on until the Tikbalang gets exhausted."; + next; + mes "[Tikbalang Expert]"; + mes "Then again, itll take 4 days and 3 nights for Tikbalangs to get tired since they are strong creatures. But lets not focus on too much details."; + next; + mes "[Tikbalang Expert]"; + mes "Which means!! The Tikbalang is already tamed."; + close; + } + } +} + +ma_fild01,74,367,6 script Unidentified Creature#01 572,2,2,{ + end; + +OnInit: + set .@kafre_who, rand(1,4); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#03::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnEnable"; + } + end; + +OnEnable: + hideoffnpc "Unidentified Creature#01"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#01"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#03::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnEnable"; + } + end; + +OnTouch: + if (getcharid(1) != 0) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#01::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name04$,strcharinfo(0); + } + donpcevent "Unidentified Creature#01::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#01::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild01,109,116,4 script Unidentified Creature#02 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#02"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#02"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#03::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } + else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnEnable"; + } + end; + +OnTouch: + if (getpartyleader(getcharid(1),1) == getcharid(3)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#02::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name04$,strcharinfo(0); + } + donpcevent "Unidentified Creature#02::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#02::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild01,280,150,6 script Unidentified Creature#03 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#03"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#03"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnEnable"; + } + end; + +OnTouch: + if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#03::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name04$,strcharinfo(0); + } + donpcevent "Unidentified Creature#03::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#03::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild01,309,221,6 script Unidentified Creature#04 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#04"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#04"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#03::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } + end; + +OnTouch: + set .@kafre_tok, rand(1,100); + if (.@kafre_tok == 7 || .@kafre_tok == 17 || .@kafre_tok == 27 || .@kafre_tok == 37 || .@kafre_tok == 47 || .@kafre_tok == 57 || .@kafre_tok == 67 || .@kafre_tok == 77 || .@kafre_tok == 87 || .@kafre_tok == 97) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#04::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name04$,strcharinfo(0); + } + donpcevent "Unidentified Creature#04::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#04::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild02,282,41,4 script Unidentified Creature#05 572,2,2,{ + end; + +OnInit: + set .@kafre_who, rand(1,4); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnEnable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnEnable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnEnable"; + } + end; + +OnEnable: + hideoffnpc "Unidentified Creature#05"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#05"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnEnable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnEnable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnEnable"; + } + end; + +OnTouch: + if (getcharid(1) != 0) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#05::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name05$,strcharinfo(0); + } + donpcevent "Unidentified Creature#05::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#05::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild02,246,324,4 script Unidentified Creature#06 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#06"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#06"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnEnable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnEnable"; + } + end; + +OnTouch: + if (getpartyleader(getcharid(1),1) == getcharid(3)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#06::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name05$,strcharinfo(0); + } + donpcevent "Unidentified Creature#06::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#06::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild02,71,296,6 script Unidentified Creature#07 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#07"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#07"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnEnable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnEnable"; + } + end; + +OnTouch: + if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#07::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name05$,strcharinfo(0); + } + donpcevent "Unidentified Creature#07::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#07::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild02,32,263,4 script Unidentified Creature#08 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#08"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#08"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnEnable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnEnable"; + } + end; + +OnTouch: + set .@kafre_tok, rand(1,100); + if (.@kafre_tok == 7 || .@kafre_tok == 17 || .@kafre_tok == 27 || .@kafre_tok == 37 || .@kafre_tok == 47 || .@kafre_tok == 57 || .@kafre_tok == 67 || .@kafre_tok == 77 || .@kafre_tok == 87 || .@kafre_tok == 97) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#08::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name05$,strcharinfo(0); + } + donpcevent "Unidentified Creature#08::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#08::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_scene01,195,92,4 script Unidentified Creature#09 572,2,2,{ + end; + +OnInit: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#09::OnEnable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnEnable"; + donpcevent "Unidentified Creature#11::OnDisable"; + } else { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnEnable"; + } + end; + +OnEnable: + hideoffnpc "Unidentified Creature#09"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#09"; + end; + +OnBingx2: + set .@kafre_who, rand(1,2); + if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnEnable"; + donpcevent "Unidentified Creature#11::OnDisable"; + } else { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnEnable"; + } + end; + +OnTouch: + if (getcharid(1) != 0) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#09::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name06$,strcharinfo(0); + } + donpcevent "Unidentified Creature#09::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#09::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_scene01,158,139,4 script Unidentified Creature#10 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#10"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#10"; + end; + +OnBingx2: + set .@kafre_who, rand(1,2); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#09::OnEnable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnDisable"; + } else { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnEnable"; + } + end; + +OnTouch: + if (getpartyleader(getcharid(1),1) == getcharid(3)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#10::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name06$,strcharinfo(0); + } + donpcevent "Unidentified Creature#10::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#10::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_scene01,167,112,6 script Unidentified Creature#11 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#11"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#11"; + end; + +OnBingx2: + set .@kafre_who, rand(1,2); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#09::OnEnable"; + donpcevent "Unidentified Creature#10::OnDisable"; + } else { + donpcevent "Unidentified Creature#10::OnEnable"; + } + end; + +OnTouch: + if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#11::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name06$,strcharinfo(0); + } + donpcevent "Unidentified Creature#11::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#11::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +malaya,227,311,4 script Grandma#ma01 575,{ + + if (malaya_hi < 10) { + mes "[Grandma]"; + mes "Youre not from around here? Take care of yourself."; + next; + mes "[Grandma]"; + mes "Im worried because my daughter-in-law is pregnant. I hope nothing goes wrong."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Grandma]"; + mes "I heard there is an outsider that is helping the village."; + next; + mes "[Grandma]"; + mes "Then my daughter-in-law will be safe."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Grandma]"; + mes "Heard there is this" + .@name$ + "that follows Meoneonuncle around."; + next; + mes "[Grandma]"; + mes "I will cheer for their forbidden love."; + close; + } + mes "[Grandma]"; + mes "Im worried about my pregnant daughter-in-law. Hope Meoneonuncle wont bother her."; + next; + select("Meoneonuncle?"); + mes "[Grandma]"; + mes "Not from around here? Let me tell you why even a foreigner like you should be careful."; + next; + mes "[Grandma]"; + mes "Meoneonuncle was a woman who lived in Port Malaya long ago. She married a decent man and also had a baby."; + next; + mes "[Grandma]"; + mes "But happiness never lasts forever, right? The baby was miscarried from an accident,"; + next; + mes "[Grandma]"; + mes "She eventually passed away after grieving over her lost baby for days."; + next; + select("That is a sad story."); + mes "[Grandma]"; + mes "Meoneonuncle then started to appear in spirit and take away babies from pregnant women in the village."; + next; + mes "[Grandma]"; + mes "If you ever walk around Port Malaya at night."; + next; + mes "[Grandma]"; + mes "and hear either tik-tik or wak-wak, be cautious because that is the sound of Meoneonuncles wings flapping."; + close; +} + +malaya,189,263,4 script Drumming Young Man #ma02 578,{ + + if (malaya_hi < 10) { + emotion e_omg; + mes "[Drumming Young Man]"; + mes "Ugh... its just like that time before"; + next; + emotion e_omg; + mes "[Drumming Young Man]"; + mes "when the moon was swallowed. Argh!"; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Drumming Young Man]"; + mes "I think the village was saved by a nameless adventurer."; + next; + emotion e_sigh; + mes "[Drumming Young Man]"; + mes "Phew... I thought Bakonawa appeared again."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Drumming Young Man]"; + mes "" + .@name$ + "is said to have stopped Bakonawa from swallowing the moon. Isnt it awesome? I'm so relieved."; + close; + } + mes "[Drumming Young Man]"; + mes "Bakonawa is also known as the 'monster that swallows the moon' in Port Malaya."; + next; + mes "[Drumming Young Man]"; + mes "But I know that Bakonawa could also 'swallow people', too."; + next; + select("Huk! Then isn't it dangerous?"); + emotion e_gg; + mes "[Drumming Young Man]"; + mes "Ha ha ha. There is a way to stop Bakonawa from swallowing a person."; + next; + mes "[Drumming Young Man]"; + mes "Yes, there is a weakness to even the worst monster that swallowed 6 moons already."; + next; + select("Wow. What is it?"); + mes "[Drumming Young Man]"; + mes "He is sensitive to noise so when hes about to swallow the moon!!"; + next; + mes "[Drumming Young Man]"; + mes "Thats your chance!! It doesnt matter what kind of noise!! Whether its a caldron, symbol, drum, pot or fry pan, just keep on making noise."; + next; + mes "[Drumming Young Man]"; + mes "Then Bakonawa will get surprised, spit out the moon and run away!"; + next; + mes "[Drumming Young Man]"; + mes "Carry a drum around with you. Youll find it handy."; + close; +} + +malaya,270,59,4 script Port Guard#ma03 570,{ + + if (malaya_hi < 10) { + emotion e_swt2; + mes "[Port Guard]"; + mes "The village is chaotic these days. Is it okay for me to be off like this?"; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + emotion e_no; + mes "[Port Guard]"; + mes "The village is somewhat stable now but you should still be careful walking around at night."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Port Guard]"; + mes "" + .@name$ + "is said to escape from Bu waya alive after being captured. This person must be powerful."; + close; + } + emotion e_omg; + mes "[Port Guard]"; + mes "What!! Port all clear!!"; + next; + mes "[Port Guard]"; + mes "Huh? Youre not the captain? You scared me. Shoot! Ah, right! I received an official document for travelers."; + next; + select("What document?"); + mes "[Port Guard]"; + mes "It says that travelers should be careful of monsters when walking in the village at night."; + next; + mes "[Port Guard]"; + mes "Buwaya dont come to the village often but there are cases when they snatch people in the boxes they carry at night."; + next; + mes "[Port Guard]"; + mes "Huh?! And it says here that a monster named Wokwok especially visits the village often at night and should be avoided."; + next; + if (select("I see.:Is there any way to prevent them from coming?") == 1) { + mes "[Port Guard]"; + mes "Be careful at night!"; + close; + } + mes "[Port Guard]"; + mes "They say you can attack Buwayas weak point inside the box they carry if you ever get caught in one."; + next; + mes "[Port Guard]"; + mes "And you should run into the nearest building when you hear Wokwoks wings fluttering from afar."; + next; + emotion e_hmm; + mes "[Port Guard]"; + mes "But if the fluttering sound is small or if you dont hear anything, lets just say you should prepare for attack and with for luck."; + close; +} + +malaya,88,252,4 script Little Girl #ma04 576,{ + + if (malaya_hi < 10) { + mes "[Little Girl]"; + mes "Im scared but I have to visit the fairy in the forest."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Little Girl]"; + mes "He he. Father said I can visit the fairy in the forest when the village calms down."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Little Girl]"; + mes "A little while ago" + .@name$ + "came and told me a fun story."; + next; + mes "[Little Girl]"; + mes "'I planted a pair of pear trees in the yard.'"; + mes "He he. Isnt it fun?" + .@name$ + "seems like a fun person."; + close; + } + mes "[Little Girl]"; + mes "Father said I wont catch skin diseases once Im friends with the fairy from the forest."; + next; + select("What is this fairy?"); + mes "[Little Girl]"; + mes "Encanto! Encanto fairies live in big trees or rocks in the forest. There are boy fairies and girl fairies,"; + next; + mes "[Little Girl]"; + mes "but boy fairies are prettier. Why is that?"; + close; +} + +malaya,219,92,6 script Little Kid#ma05 577,{ + + if (malaya_hi < 10) { + mes "[Little Kid]"; + mes "My mom told me not to play outside because its dangerous. Why?"; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Little Kid]"; + mes "My mom told me I can play but only in Port Malaya."; + next; + mes "[Little Kid]"; + mes "He he. But I never thought of going outside of Port Malaya."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Little Kid]"; + mes "I heard someone took Jejelings hat in Baryo Mahiwaga."; + next; + mes "[Little Kid]"; + mes "Why would someone steal a monsters hat?" + .@name$ + "must be desperate."; + next; + mes "[Little Kid]"; + mes "Oh wait! This was suppose to be a secret. Shsh! Please pretend you didnt hear me."; + close; + } + mes "[Little Kid]"; + mes "I think someone is stealing all the hats in the village."; + next; + mes "[Little Kid]"; + mes "The hat my mom washed yesterday disappeared. Our neighbor's hat also disappeared a few days ago."; + next; + mes "[Little Kid]"; + mes "Hmm... do you think Jejeling took it?"; + next; + mes "[Little Kid]"; + mes "I visited a friend in Baryo Mahiwaga and he said he saw Jejeling wearing the missing hat..."; + close; +} + +malaya,363,283,4 script Local#ma06 582,{ + + if (malaya_hi < 10) { + mes "[Local]"; + mes "Hmm... is it time to be careful of the witches' curse?"; + next; + mes "[Local]"; + mes "Beware of Mongkukurums needle, foreigner."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Local]"; + mes "Welcome to Port Malaya, foreigner.."; + next; + mes "[Local]"; + mes "The village is chaotic these days. If you see someone with red eyes, try not to stare at their eyes."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,6); + if (.@name_tak02 == 1) { + mes "[Local]"; + mes "Be careful walking around the village at night." + .@name$ + "was taken down by Wokwok."; + close; + } else if (.@name_tak02 == 2) { + mes "[Local]"; + mes "" + .@name$ + "is said to successfully tame a Tikbalang. This person must be courageous. Wonder if Ill get to see this tamed Tikbalang? Çѹø º¸°í ½ÍÀºµ¥.."; + close; + } else if (.@name_tak02 == 3) { + mes "[Local]"; + mes "Have you ever seen Bongisungisu? I heard" + .@name$ + "is hunting down Bongisungisus."; + close; + } else if (.@name_tak02 == 4) { + mes "[Local]"; + mes "If you plan to go out of the village, be careful of Tiucknuc" + .@name$ + "is said to be tricked by Tiucknuc and had to go to the to the hospital."; + close; + } + mes "[Local]"; + mes "The village is chaotic these days. Looks like Mongkukurum is back in the village."; + next; + select("Mongkukurum?"); + mes "[Local]"; + mes "A monster that is also called witch. Looks like a person and also wears clothes."; + next; + mes "[Local]"; + mes "Mongkukurum makes a doll out of the people it sees and curses it with needles."; + next; + select("Is there a way to recognize this monster?"); + mes "[Local]"; + mes "There is one way. All Mongkukurum have red eyes."; + next; + mes "[Local]"; + mes "You can recognize them by their eyes but! You must remember one thing."; + next; + mes "[Local]"; + mes "You will be captivated by Mongkukurum if you stare at their eyes too long."; + next; + mes "[Local]"; + mes "Never ever stare into their eyes for too long."; + close; +} + +malaya,41,127,6 script Old Man #ma07 574,{ + + if (malaya_hi < 10) { + mes "[Old Man]"; + mes "Foreigners are not welcomed that much when our village is chaotic like these days."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Old Man]"; + mes "You are out of luck visiting the village at a time like this and not being welcomed."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Old Man]"; + mes "" + .@name$ + "is said to throw out Jellopy in this village."; + next; + mes "[Old Man]"; + mes "Tsk, tsk... Must be a person that isnt worthy of a Jellopy."; + close; + } + mes "[Old Man]"; + mes "You must also look out to see if Bangungot lives in a tree you are about to cut down."; + next; + mes "[Old Man]"; + mes "Because strange things happen if logs from trees that Bangungot lived in are used as building pillars."; + next; + select("What happens?"); + mes "[Old Man]"; + mes "Well, for a Bangungot, it means losing its home so they get revengeful."; + next; + mes "[Old Man]"; + mes "When you try to sleep near the pillar, it will keep awake by playing pranks at first."; + next; + mes "[Old Man]"; + mes "But as time goes by and their vengeance grow, they sit on top of you until you suffocate."; + next; + select("Oh, gosh..."); + mes "[Old Man]"; + mes "Ha ha ha. There are no Bangungots in normal pillars, so don't lose sleep on it."; + close; +} + +malaya,63,185,4 script Woman#ma08 583,{ + + if (malaya_hi < 10) { + mes "[Woman]"; + mes "I dont have anything to share with you."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Woman]"; + mes "Im worried about the children. I hope they arent terrified from whats going on in the village."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + set .@nongdum, rand(1,10); + if (.@nongdum == 1) { + mes "[Woman]"; + mes "I like fun stories. Not so long ago," + .@name$ + "came and told me a funny story."; + next; + mes "[Woman]"; + mes "'My aunt stepped on an ant.'"; + next; + } else if (.@nongdum == 2) { + mes "[Woman]"; + mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; + next; + mes "[Woman]"; + mes "'You eat chili on a chilly day.'"; + next; + } else if (.@nongdum == 3) { + mes "[Woman]"; + mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; + next; + mes "[Woman]"; + mes "'Why are you putting flour on that flower?'"; + next; + } else if (.@nongdum == 4) { + mes "[Woman]"; + mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; + next; + mes "[Woman]"; + mes "At the Tool Store, 'Ill buy the needle and thread! You buy the hay to lose the needle in.'"; + next; + mes "[Woman]"; + mes "said that and was kicked out of the Tool Store."; + next; + } else if (.@nongdum == 5) { + mes "[Woman]"; + mes "A Kafra Employee Im friends with told me a story about a customer."; + next; + mes "[Woman]"; + mes "'Kafra, the wise never marry and when they marry, they become otherwise.'"; + next; + mes "[Woman]"; + mes "He he... I do like funny stories but a bit difficult for my taste."; + close; + } else { + mes "[Woman]"; + mes "I like fun stories. Oh by the way!" + .@name$ + ", love is photogenic. Dont you agree?"; + next; + mes "[Woman]"; + mes "It needs darkness to develop."; + next; + } + mes "[Woman]"; + mes "He he. Isnt it fun?"; + close; + } + mes "[Woman]"; + mes "If you hear a baby crying from the forest outside of the village, never go near it."; + next; + select("Why?"); + mes "[Woman]"; + mes "There is a monster named Tiucknuc that roams around outside of the village and cries after transforming himself into a baby."; + next; + mes "[Woman]"; + mes "But when kind travelers pick up the baby, it turns back into its original form and attacks."; + next; + select("Sounds like a sneaky monster."); + mes "[Woman]"; + mes "Yes, this monster is bad to trick the kindness of travelers but,"; + next; + mes "[Woman]"; + mes "there is rumor that the monster came from the soul of a baby that never been born. So sad."; + close; +} \ No newline at end of file diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf index 47b2cb7e0..dfe698752 100644 --- a/npc/re/scripts.conf +++ b/npc/re/scripts.conf @@ -13,6 +13,7 @@ npc: npc/re/cities/dicastes.txt npc: npc/re/cities/izlude.txt npc: npc/re/cities/jawaii.txt npc: npc/re/cities/malangdo.txt +npc: npc/re/cities/malaya.txt npc: npc/re/cities/mora.txt // --------------------------- Guides --------------------------- diff --git a/npc/re/warps/cities/malaya.txt b/npc/re/warps/cities/malaya.txt index 3a8b1002e..eb558fbbb 100644 --- a/npc/re/warps/cities/malaya.txt +++ b/npc/re/warps/cities/malaya.txt @@ -1,38 +1,93 @@ -//===== rAthena Script ======================================= -//= Malaya Port Warp Script -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== +//===== rAthena Script ======================================= +//= Mayala Town Warps +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Malaya Port -//===== Additional Comments: ================================= +//===== Compatible With: ===================================== +//= Hecules +//===== Description: ========================================= +//= Warps for Mayala Town. +//===== Additional Comments: ================================= //= 1.0 First Version. -//============================================================ +//============================================================ + +malaya,178,211,0 script malaya_inn 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 10) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",24,80; + end; +} + +malaya,112,212,0 script malaya_ws 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 20) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",83,16; + end; +} + +malaya,299,167,0 script malaya_ts 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 20) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",12,24; + end; +} + +malaya,261,240,0 script malaya_shop 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 20) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",126,20; + end; +} + +malaya,300,211,0 script malaya_house01 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 10) { + mes "Door is closed. It seems keeping its eyes on you."; + close2; + } + warp "ma_in01",36,152; + end; +} // Town Warps -malaya,309,70,0 warp malaya_field0001 1,1,ma_in01,108,92 -ma_in01,105,92,0 warp malaya_field0002 1,1,malaya,310,67 -malaya,300,211,0 warp malaya_field0003 1,1,ma_in01,36,152 -ma_in01,33,152,0 warp malaya_field0004 1,1,malaya,297,211 -malaya,178,211,0 warp malaya_field0005 1,1,ma_in01,24,80 -ma_in01,24,77,0 warp malaya_field0006 1,1,malaya,178,208 -malaya,112,212,0 warp malaya_field0007 1,1,ma_in01,83,16 -ma_in01,86,16,0 warp malaya_field0008 1,1,malaya,115,212 -malaya,299,167,0 warp malaya_field0009 1,1,ma_in01,12,24 -ma_in01,9,24,0 warp malaya_field0010 1,1,malaya,296,167 -malaya,261,240,0 warp malaya_field0011 1,1,ma_in01,126,20 -ma_in01,126,17,0 warp malaya_field0012 1,1,malaya,261,237 -malaya,370,277,0 warp malaya_field0013 1,1,ma_fild01,40,272 -ma_fild01,37,272,0 warp malaya_field0014 1,1,malaya,367,277 -ma_fild01,266,359,0 warp malaya_field0015 1,1,ma_fild02,248,36 -ma_fild02,248,33,0 warp malaya_field0016 1,1,ma_fild01,266,356 -ma_fild01,251,190,0 warp malaya_field0017 1,1,ma_in01,108,160 -ma_in01,105,160,0 warp malaya_field0018 1,1,ma_fild01,249,192 -ma_fild01,288,52,0 warp malaya_field0019 1,1,ma_scene01,142,78 -ma_scene01,140,80,0 warp malaya_field0020 1,1,ma_fild01,288,55 +ma_in01,86,16,0 warp mal_in_ws 1,1,malaya,115,212 +ma_in01,24,77,0 warp mal_in_inn 1,1,malaya,178,208 +malaya,370,277,0 warp malaya_mal_fild01 1,1,ma_fild01,40,272 +ma_fild01,37,272,0 warp mal_fild01_malaya 1,1,malaya,367,277 +ma_in01,33,152,0 warp mal_in_house01 1,1,malaya,52,75 +malaya,309,70,0 warp malaya_ship_mal_in_ship 1,1,ma_in01,108,92 +ma_in01,105,92,0 warp mal_in_ship_malaya_ship 1,1,malaya,310,67 +ma_fild01,266,359,0 warp mafild01_to02 1,1,ma_fild02,248,36 +ma_fild02,248,33,0 warp mafild02_to01 1,1,ma_fild01,266,356 +ma_fild01,288,52,0 warp mafild01_tobknw 1,1,ma_scene01,142,78 +ma_scene01,140,80,0 warp bknw_tofild01 1,1,ma_fild01,288,55 +ma_in01,9,24,0 warp mal_in_ts 1,1,malaya,296,167 +ma_in01,126,17,0 warp mal_in_shop_malaya_shop 1,1,malaya,261,237 +ma_fild01,251,190,0 warp mf_minga_mf_in_minga 1,1,ma_in01,108,160 +ma_in01,105,160,0 warp mf_in_minga_mf_minga 1,1,ma_fild01,248,190 // Car Warps ma_zif01,30,22,0 warp malaya_car0001 1,1,malaya,241,238 @@ -43,4 +98,4 @@ ma_zif05,30,22,0 warp malaya_car0005 1,1,malaya,341,150 ma_zif06,30,22,0 warp malaya_car0006 1,1,malaya,294,293 ma_zif07,30,22,0 warp malaya_car0007 1,1,malaya,239,221 ma_zif08,30,22,0 warp malaya_car0008 1,1,malaya,59,246 -ma_zif09,30,22,0 warp malaya_car0009 1,1,malaya,254,68 +ma_zif09,30,22,0 warp malaya_car0009 1,1,malaya,254,68 \ No newline at end of file diff --git a/npc/scripts.conf b/npc/scripts.conf index 1687c98ce..f1a091281 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -114,6 +114,7 @@ npc: npc/instances/SealedShrine.txt npc: npc/instances/EndlessTower.txt npc: npc/instances/OrcsMemory.txt npc: npc/instances/NydhoggsNest.txt +npc: npc/instances/buwaya.txt // ---------------- Kafras & Cool Event Corp. ------------------- npc: npc/kafras/cool_event_corp.txt @@ -135,6 +136,7 @@ npc: npc/merchants/enchan_arm.txt npc: npc/merchants/gemstone.txt npc: npc/merchants/hair_dyer.txt npc: npc/merchants/hair_style.txt +//npc: npc/merchants/hd_refine.txt //npc: npc/merchants/icecream.txt npc: npc/merchants/inn.txt npc: npc/merchants/kunai_maker.txt -- cgit v1.2.3-70-g09d2 From 80510a00c928c1da9bf22a01c1f617e744cfe6f5 Mon Sep 17 00:00:00 2001 From: Masao Date: Tue, 28 May 2013 18:24:15 +0200 Subject: Follow up from my last commit. - Updated the custom HD Refiner with it's original file. Credits and a big thanks to Euphy. - Restored official authorship of Malaya Port Warps and fixed an minor issue. - Forgot to add an check in episode 13.1 quest. - Removed an not yet ready instance for Malaya Port from the scripts.conf file. Again an big thanks to Euphy for pointing out those issues. Signed-off-by: Masao --- npc/merchants/hd_refine.txt | 459 +++++++++++++++++++++++++---------------- npc/quests/quests_13_1.txt | 2 +- npc/re/warps/cities/malaya.txt | 15 +- npc/scripts.conf | 1 - 4 files changed, 292 insertions(+), 185 deletions(-) (limited to 'npc/quests') diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt index 0fc0b8c08..b0371bc1e 100644 --- a/npc/merchants/hd_refine.txt +++ b/npc/merchants/hd_refine.txt @@ -1,211 +1,318 @@ -//===== Hercules Script ====================================== -//= HD Refiner +//===== rAthena Script ======================================= +//= HD Refiners //===== By: ================================================== -//= Masao +//= Euphy //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= Hercules +//= rAthena SVN //===== Description: ========================================= -//= Dwarf Mighty Hammer is an refining NPC which allows you -//= to upgrade your weapon or gear up to +10 without breaking -//= the weapon or gear but instead downgrading it by -1 using -//= the HD Ores which are usually only obtainable through the -//= *RO cashshops. -//= -//= Even at +0 refine, if you use the HD stones, the weapon -//= or gear will not break but stay at +0 if it fails. +//= [Official Conversion] +//= Refiners that use HD ores to refine equipment. Upon +//= failure, the equipment is not destroyed; rather, its +//= refine level decreases by 1. The success rate is identical +//= to that for Enriched ores. +//= - "Blacksmith Mighty Hammer" only refines from +7~9. +//= - "Basta" only refines from +10 and up. //===== Additional Comments: ================================= -//= 1.0 First Version, dialogue and coordinations are custom. +//= 1.0 First version. [Euphy] //============================================================ -// Dwarf Mighty Hammer Locations (Custom) +// Blacksmith Mighty Hammer (+7~9) //============================================================ -prontera,145,170,6 script Dwarf Mighty Hammer#prt 826,{ - callfunc "refinehd","Dwarf Mighty Hammer"; - end; -} -moc_para01,175,115,5 script Dwarf Mighty Hammer#moc 826,{ - callfunc "refinehd","Dwarf Mighty Hammer"; - end; -} -payon,140,175,6 script Dwarf Mighty Hammer#pay 826,{ - callfunc "refinehd","Dwarf Mighty Hammer"; - end; +- script ::MightyHammer -1,{ + disable_items; + mes "[Blacksmith Mighty Hammer]"; + mes "Unlike others, I am a blacksmith who refines a very limited number of items."; + mes "I refine only items that are ^CC0000+7 to +9^000000."; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?"; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; + next; + setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) + set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; + set .@part, select(.@menu$); + if (!getequipisequiped(.@part)) { + mes "[Blacksmith Mighty Hammer]"; + switch(.@part) { + case 1: + mes "I'm a blacksmith, not a hairstylist."; + break; + case 2: + mes "With my hammer, I will make you a star of the sky."; + break; + case 3: + case 4: + mes "Making artificial hands is not my specialty."; + break; + case 5: + mes "Bring out the item so I can refine it!"; + break; + case 6: + mes "Where is this foot order coming from?"; + break; + case 7: + case 8: + mes "Where is the accessory?"; + break; + case 9: + mes "What do you want me to refine?"; + break; + case 10: + mes "Huh? What do you want me to do?"; + break; + } + close; + } + if (!getequipisenableref(.@part)) { + mes "[Blacksmith Mighty Hammer]"; + mes "This item can't be refined."; + close; + } + if (!getequipisidentify(.@part)) { + mes "[Blacksmith Mighty Hammer]"; + mes "This item can't be refined because it has not been identified."; + close; + } + if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) { + mes "[Blacksmith Mighty Hammer]"; + mes "I only handle items with refine levels from +7 to +9."; + close; + } + switch(getequipweaponlv(.@part)) { + default: + case 0: + set .@price,20000; + set .@material,6241; //HD_Elunium + break; + case 1: + case 2: + case 3: + case 4: + set .@price,20000; + set .@material,6240; //HD_Oridecon + break; + } + mes "[Blacksmith Mighty Hammer]"; + mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee."; + mes "Do you have them ready?"; + next; + if(select("Yes:No") == 2) { + mes "[Blacksmith Mighty Hammer]"; + mes "I will wait until you are ready."; + close; + } + if (getequiprefinerycnt(.@part) < 100) { + mes "[Blacksmith Mighty Hammer]"; + mes "It looks like this item will likely fail to be refined."; + mes "Well, even if it fails, it only decreases by 1 refine level."; + mes "Would you like to continue refining?"; + next; + if(select("Yes:No") == 2) { + mes "[Blacksmith Mighty Hammer]"; + mes "Only those who overcome fear of failure will obtain a masterpiece."; + close; + } + } + if (countitem(.@material) == 0 || Zeny < .@price) { + mes "[Blacksmith Mighty Hammer]"; + mes "Didn't you just say you had everything ready?"; + close; + } + delitem .@material,1; + set Zeny, Zeny-.@price; + mes "[Blacksmith Mighty Hammer]"; + mes "Tac! Tac! Tac!"; + if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + successrefitem .@part; + next; + emotion e_no1; + mes "[Blacksmith Mighty Hammer]"; + mes "The sound refreshes my mind everytime I hear it."; + mes "Here, have it. Refine succeeded flawlessly!"; + close; + } + downrefitem .@part; + next; + emotion e_omg; + mes "[Blacksmith Mighty Hammer]"; + mes "Oops!!"; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; + close; } +prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826 +morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826 +payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826 +alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826 +yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826 +ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826 +lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826 +// iRO NPC locations: +// moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 826 +// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826 + +// Basta (+10 and up) //============================================================ -// +7 to +10 Refiner Function -//============================================================ -function script refinehd { +- script ::Basta -1,{ disable_items; - mes "["+ getarg(0) +"]"; - mes "I am the best Blacksmith ever!"; - mes "I don't work with normal, boring items."; - mes "But only with items that are level 7 or higher!"; + mes "[Basta]"; + mes "I'm the best Blacksmith in the whole world, Basta."; + mes "But I don't provide a normal refine service."; + mes "I only refine equipment ^CC0000over +10^000000."; next; - mes "["+ getarg(0) +"]"; - mes "Anyway, you may use my services if your item is lv 7 or higher."; - mes "What do you want to have refined?"; + mes "[Basta]"; + mes "Which equipment do you want to refine?"; next; - setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) { - if(getequipisequiped(.@i)) - set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; - set .@menu$, .@menu$ + ":"; - } - set .@part,select(.@menu$); - if(!getequipisequiped(.@part)) { - mes "[" + getarg(0) + "]"; - mes "You're not wearing"; - mes "anything there that"; - mes "I can refine."; - emotion e_an; + for(set .@i,1; .@i<=10; set .@i,.@i+1) + set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; + set .@part, select(.@menu$); + if (!getequipisequiped(.@part)) { + mes "[Basta]"; + switch(.@part) { + case 1: + mes "Is your head an equipment?"; + break; + case 2: + mes "What do you want me to do?"; + break; + case 3: + case 4: + mes "Making artificial hands is not my specialty."; + break; + case 5: + mes "Do you even know what a robe is?"; + break; + case 6: + mes "If you want to refine your feet, don't come to me, try running a marathon."; + break; + case 7: + case 8: + mes "Where is the accessory?"; + break; + case 9: + mes "Well... I don't see any equipment worth refining."; + break; + case 10: + mes "I can't make you smart. Go see a school teacher for that."; + break; + } close; } - //Check if the item is refinable... - if(!getequipisenableref(.@part)) { - mes "[" + getarg(0) + "]"; - mes "I don't think I can"; - mes "refine this item at all..."; + if (!getequipisenableref(.@part)) { + mes "[Basta]"; + mes "Even I cannot refine this item. There's no way."; close; } - //Check if the item is identified... (Don't know why this is in here... but kept it anyway) - if(!getequipisidentify(.@part)) { - mes "[" + getarg(0) + "]"; - mes "You can't refine this"; - mes "if you haven't appraised"; - mes "it first. Make sure your"; - mes "stuff is identified before"; - mes "I can refine it."; + if (!getequipisidentify(.@part)) { + mes "[Basta]"; + mes "I can't do anything about unidentified items."; close; } - //Check to see if the item is at least +7 - if(getequiprefinerycnt(.@part) < 7) { - mes "["+ getarg(0) +"]"; - mes "I said I don't work with Equipment under lv. 7."; + if (getequiprefinerycnt(.@part) < 10) { + mes "[Basta]"; + mes "Haven't I told you? I only refine equipments that are +10 and above."; close; } - if(getequiprefinerycnt(.@part) >= 10) { - mes "["+ getarg(0) +"]"; - mes "I can't refine this"; - mes "any more. This is as"; - mes "refined as it gets!"; + if (getequiprefinerycnt(.@part) == 20) { + mes "[Basta]"; + mes "This weapon is perfect, no need to refine it anymore~"; close; } - set .@refineitemid, getequipid(.@part); // save id of the item - set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count - if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { - set .@material,6240; - mes "["+ getarg(0) +"]"; - mes "Hmm a weapon, is that ok?"; - mes "If you want to refine this weapon,"; - mes "I will need 1 ^003366Purified Oridecon^000000."; - mes "Are you sure you want to continue?"; - } else { - set .@material,6241; - mes "["+ getarg(0) +"]"; - mes "Hmm an armor, is that ok?"; - mes "If you want to refine this armor,"; - mes "I will need 1 ^003366Purified Elunium^000000."; - mes "Are you sure you want to continue?"; + switch(getequipweaponlv(.@part)) { + default: + case 0: + set .@price,100000; + set .@material,6225; //HD_Carnium + set .@type$,"armor"; + break; + case 1: + case 2: + case 3: + case 4: + set .@price,100000; + set .@material,6226; //HD_Bradium + set .@type$,"weapon"; + break; } + mes "[Basta]"; + mes "Hmm... is this the one you want to refine?"; + mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee."; + mes "Do you really want to refine this?"; next; - if(select("Yes:No") == 2){ - mes "["+ getarg(0) +"]"; - mes "Well, no challenge is one way..."; - mes "No risk... that could be wise."; + if(select("Yes:No") == 2) { + mes "[Basta]"; + mes "Okay. If that's what you want..."; close; } - set .@continue,1; - while(.@continue == 1){ - if(getequiprefinerycnt(.@part) >= 10) { - mes "["+ getarg(0) +"]"; - mes "I can't refine this"; - mes "any more. This is as"; - mes "refined as it gets!"; - close; - } - if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { - mes "["+ getarg(0) +"]"; - mes "This weapon already has been refined serveral times."; - mes "You could have the upgrade level of the weapon decreased."; - } else { - mes "["+ getarg(0) +"]"; - mes "This armor already has been refined serveral times."; - mes "You could have the upgrade level of the armor decreased."; - } + if (getequiprefinerycnt(.@part) < 100) { + mes "[Basta]"; + mes "This "+.@type$+" has already been refined pretty high."; + mes "If you try to refine it more, the refine level could decrease."; next; - mes "["+ getarg(0) +"]"; - mes "Do you want me to refine it?"; - mes "I think I gave you enough warnings."; + mes "[Basta]"; + mes "I am different from the blacksmiths in others places."; + mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary."; + mes "Here it can only decrease by 1 level."; next; - if(select("Yes.:No.") == 2) { - mes "["+ getarg(0) +"]"; - mes "Well, no challenge is one way.."; - mes "No risk.. that could be wise."; - close; - } - if(countitem(.@material) < 1) { - mes "["+ getarg(0) +"]"; - mes "Hm, it seems you don't have enough materials."; - mes "Please check it out."; - close; - } - delitem .@material,1; - if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) - mes "[" + getarg(0) + "]"; - mes "Look here... you don't have any items on..."; + mes "[Basta]"; + mes "Compared to other blacksmiths, the risk is smaller."; + mes "I've given all precautions. Do you want to try it?"; + next; + if(select("Yes:No") == 2) { + mes "[Basta]"; + mes "Well~"; + mes "Not challenging at all could also be a kind of wisdom in life."; close; } - set .@rand,rand(100); - if (getequippercentrefinery(.@part) > .@rand) { - mes "Clang! Clang! Clang! Clang!"; - successrefitem .@part; - next; - emotion e_no1; - mes "["+ getarg(0) +"]"; - mes "Good! Succes!!!"; - mes "I am the best Blacksmith."; - next; - mes "["+ getarg(0) +"]"; - mes "Ould you like to continue?"; - if(select("No:Yes") == 1){ - mes "[" + getarg(0) + "]"; - mes "All finished... Come again soon."; - close; - } - next; - } - if (getequippercentrefinery(.@part) < .@rand) { - mes "["+ getarg(0) +"]"; - mes "Clang! Clang! Clang! Clang!"; - if(getequiprefinerycnt(.@part) >= 1) { - downrefitem .@part; - } - next; - emotion (!rand(5))?e_cash:e_omg; - mes "["+ getarg(0) +"]"; - mes "Ahhh!!!"; - next; - mes "["+ getarg(0) +"]"; - mes "Oh my!"; - mes "The upgrade level has dropped..."; - mes "There could've been made an mistake even though I am the best ever."; - mes "It was out of my hands."; - next; - mes "["+ getarg(0) +"]"; - mes "I will do a better job next time! Don't worry!"; - next; - mes "["+ getarg(0) +"]"; - mes "Ould you like to continue?"; - if(select("No:Yes") == 1){ - mes "[" + getarg(0) + "]"; - mes "All finished... Come again soon."; - close; - } - next; - } } -} \ No newline at end of file + if (countitem(.@material) == 0 || Zeny < .@price) { + mes "[Basta]"; + mes "Hmm... You didn't bring all the materials needed."; + mes "Come back when you have them all."; + close; + } + delitem .@material,1; + set Zeny, Zeny-.@price; + mes "Pow! Pow! Pow! Pow!"; + if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + successrefitem .@part; + next; + emotion e_no1; + mes "[Basta]"; + mes "Great! Nicely done!!"; + mes "I really am the best blacksmith in the whole wide world!"; + close; + } + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "[Basta]"; + mes "Aaaaaaaaaaak!!!"; + next; + mes "[Basta]"; + mes "Damn it!"; + mes "Refining failed and refine level has decreased!"; + mes "Even the best blacksmith in the world doesn't guarantee 100% success!"; + mes "Too bad."; + next; + mes "[Basta]"; + mes "I'll do better next time! Don't worry!"; + close; +} +prt_in,57,54,3 duplicate(Basta) Basta#prt 826 +morocc_in,68,30,3 duplicate(Basta) Basta#morocc 826 +payon,148,174,3 duplicate(Basta) Basta#payon 826 +alberta_in,18,56,3 duplicate(Basta) Basta#alberta 826 +yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 826 +ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 826 +lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 826 \ No newline at end of file diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index a9dff84d3..78c843ae5 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -4939,7 +4939,7 @@ OnHalt: mid_camp,9,215,5 script Camp Guard#man3 852,{ if (ep13_animal == 0) { - if (ep13_newbs == 6 || ep13_newbs == 19) goto OnHalt; + if (ep13_newbs == 6 || ep13_newbs == 19 || ep13_start == 100) goto OnHalt; else { mes "[Camp Guard]"; mes "Stop!"; diff --git a/npc/re/warps/cities/malaya.txt b/npc/re/warps/cities/malaya.txt index eb558fbbb..d514be91a 100644 --- a/npc/re/warps/cities/malaya.txt +++ b/npc/re/warps/cities/malaya.txt @@ -1,15 +1,16 @@ //===== rAthena Script ======================================= -//= Mayala Town Warps +//= Mayala Port Town Warps //===== By: ================================================== -//= Masao +//= Chilly //===== Current Version: ===================================== -//= 1.0 +//= 1.0a //===== Compatible With: ===================================== -//= Hecules +//= rAthena SVN //===== Description: ========================================= -//= Warps for Mayala Town. +//= Warps for Mayala Port Town. //===== Additional Comments: ================================= -//= 1.0 First Version. +//= 1.0 First Version [Chilly]. +//= 1.0a Updated the file with new / missing warps [Masao]. //============================================================ malaya,178,211,0 script malaya_inn 45,1,1,{ @@ -66,7 +67,7 @@ malaya,300,211,0 script malaya_house01 45,1,1,{ OnTouch: if (malaya_hi < 10) { mes "Door is closed. It seems keeping its eyes on you."; - close2; + close; } warp "ma_in01",36,152; end; diff --git a/npc/scripts.conf b/npc/scripts.conf index f1a091281..d138305f4 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -114,7 +114,6 @@ npc: npc/instances/SealedShrine.txt npc: npc/instances/EndlessTower.txt npc: npc/instances/OrcsMemory.txt npc: npc/instances/NydhoggsNest.txt -npc: npc/instances/buwaya.txt // ---------------- Kafras & Cool Event Corp. ------------------- npc: npc/kafras/cool_event_corp.txt -- cgit v1.2.3-70-g09d2 From f4e46631f0f7634c50e6811562ed688f4af361a3 Mon Sep 17 00:00:00 2001 From: Mysteries Date: Tue, 28 May 2013 19:02:15 -0400 Subject: Woohooo! Some more cleaning up! - Follow up to 80510a0 { Corrected name placeholders } - Vas cleanup on name placeholders - Small change in /doc/permissions.txt --- doc/permissions.txt | 4 +- npc/airports/airships.txt | 14 +-- npc/airports/hugel.txt | 10 +-- npc/airports/izlude.txt | 10 +-- npc/airports/rachel.txt | 10 +-- npc/custom/etc/floating_rates.txt | 4 +- npc/custom/etc/lottery.txt | 4 +- npc/custom/etc/marriage.txt | 4 +- npc/custom/etc/monster_arena.txt | 4 +- npc/custom/etc/morroc_raceway.txt | 4 +- npc/custom/etc/mvp_arena.txt | 4 +- npc/custom/etc/penal_servitude.txt | 4 +- npc/custom/etc/quest_warper.txt | 16 ++-- npc/custom/etc/rpsroulette.txt | 4 +- npc/custom/etc/shifty_assassin.txt | 4 +- npc/custom/etc/stock_market.txt | 4 +- npc/custom/events/disguise.txt | 4 +- npc/custom/events/hallow06.txt | 4 +- npc/custom/events/mushroom_event.txt | 12 +-- npc/custom/events/uneasy_cemetery.txt | 4 +- npc/custom/events/valentinesdayexp.txt | 4 +- npc/custom/events/xmas_rings_event.txt | 4 +- npc/custom/healer.txt | 4 +- npc/custom/item_signer.txt | 4 +- npc/custom/itemmall.txt | 6 +- npc/custom/jobmaster.txt | 4 +- npc/custom/platinum_skills.txt | 4 +- npc/custom/quests/dead_branch.txt | 12 +-- npc/custom/quests/elvenear.txt | 4 +- npc/custom/quests/event_6_new_hats.txt | 4 +- npc/custom/quests/hunting_missions.txt | 4 +- npc/custom/quests/jewel_case.txt | 6 +- npc/custom/quests/kaho_balmung.txt | 4 +- npc/custom/quests/kahohorn.txt | 4 +- npc/custom/quests/kings_items.txt | 4 +- npc/custom/quests/may_hats.txt | 4 +- npc/custom/quests/quest_shop.txt | 4 +- npc/custom/quests/questboard.txt | 4 +- npc/custom/quests/sphinx_mask.txt | 4 +- npc/custom/quests/sunglasses.txt | 4 +- npc/custom/quests/tha_statues.txt | 4 +- npc/custom/quests/thq/THQS_ChatingNPC.txt | 4 +- npc/custom/quests/thq/THQS_GuildNPC.txt | 4 +- npc/custom/quests/thq/THQS_QuestNPC.txt | 4 +- npc/custom/quests/thq/THQS_Quests.txt | 4 +- npc/custom/quests/thq/THQS_TTShop.txt | 4 +- npc/custom/quests/umbalian_language.txt | 14 +-- npc/custom/quests/valhallen.txt | 16 ++-- npc/custom/resetnpc.txt | 2 +- npc/custom/stylist.txt | 4 +- npc/custom/warper.txt | 4 +- npc/custom/woe_controller.txt | 4 +- npc/merchants/hd_refine.txt | 4 +- npc/quests/cooking_quest.txt | 16 ++-- npc/quests/doomed_swords.txt | 4 +- npc/quests/doomed_swords_quest.txt | 4 +- npc/quests/first_class/tu_acolyte.txt | 6 +- npc/quests/first_class/tu_merchant.txt | 6 +- npc/quests/gunslinger_quests.txt | 4 +- npc/quests/juice_maker.txt | 4 +- npc/quests/kiel_hyre_quest.txt | 143 +++++++++++++++--------------- npc/quests/lvl4_weapon_quest.txt | 16 ++-- npc/quests/seals/god_global.txt | 4 +- npc/quests/seals/god_weapon_creation.txt | 14 +-- npc/quests/skills/archer_skills.txt | 2 +- npc/quests/skills/knight_skills.txt | 4 +- npc/quests/skills/wizard_skills.txt | 14 +-- npc/re/airports/izlude.txt | 2 +- npc/re/cities/dewata.txt | 4 +- npc/re/cities/dicastes.txt | 14 +-- npc/re/cities/izlude.txt | 4 +- npc/re/cities/malangdo.txt | 4 +- npc/re/cities/mora.txt | 4 +- npc/re/guides/guides_alberta.txt | 16 ++-- npc/re/guides/guides_aldebaran.txt | 16 ++-- npc/re/guides/guides_amatsu.txt | 16 ++-- npc/re/guides/guides_ayothaya.txt | 16 ++-- npc/re/guides/guides_brasilis.txt | 16 ++-- npc/re/guides/guides_comodo.txt | 16 ++-- npc/re/guides/guides_dewata.txt | 4 +- npc/re/guides/guides_dicastes.txt | 4 +- npc/re/guides/guides_einbroch.txt | 4 +- npc/re/guides/guides_geffen.txt | 4 +- npc/re/guides/guides_gonryun.txt | 4 +- npc/re/guides/guides_hugel.txt | 4 +- npc/re/guides/guides_izlude.txt | 4 +- npc/re/guides/guides_juno.txt | 4 +- npc/re/guides/guides_lighthalzen.txt | 4 +- npc/re/guides/guides_louyang.txt | 4 +- npc/re/guides/guides_lutie.txt | 4 +- npc/re/guides/guides_morroc.txt | 4 +- npc/re/guides/guides_moscovia.txt | 4 +- npc/re/guides/guides_niflheim.txt | 4 +- npc/re/guides/guides_payon.txt | 4 +- npc/re/guides/guides_prontera.txt | 4 +- npc/re/guides/guides_rachel.txt | 4 +- npc/re/guides/guides_umbala.txt | 4 +- npc/re/guides/guides_veins.txt | 4 +- npc/re/jobs/1-1/mage.txt | 4 +- npc/re/jobs/1-1/merchant.txt | 4 +- npc/re/jobs/1-1/swordman.txt | 4 +- npc/re/jobs/1-1/thief.txt | 4 +- npc/re/jobs/3-1/guillotine_cross.txt | 4 +- npc/re/jobs/3-1/mechanic.txt | 4 +- npc/re/jobs/3-1/ranger.txt | 4 +- npc/re/jobs/3-1/warlock.txt | 4 +- npc/re/jobs/3-2/genetic.txt | 14 +-- npc/re/jobs/3-2/minstrel.txt | 4 +- npc/re/jobs/3-2/royal_guard.txt | 4 +- npc/re/jobs/3-2/shadow_chaser.txt | 4 +- npc/re/jobs/3-2/sorcerer.txt | 4 +- npc/re/jobs/3-2/sura.txt | 4 +- npc/re/jobs/3-2/wanderer.txt | 4 +- npc/re/jobs/novice/supernovice_ex.txt | 4 +- npc/re/kafras/kafras.txt | 4 +- npc/re/merchants/card_separation.txt | 4 +- npc/re/merchants/coin_exchange.txt | 4 +- npc/re/merchants/diamond.txt | 4 +- npc/re/merchants/enchan_mal.txt | 16 ++-- npc/re/merchants/flute.txt | 16 ++-- npc/re/merchants/inn.txt | 4 +- npc/re/merchants/refine.txt | 2 +- npc/re/merchants/renters.txt | 2 +- npc/re/merchants/shops.txt | 2 +- npc/re/mobs/dungeons/dew_dun.txt | 4 +- npc/re/mobs/dungeons/dic_dun.txt | 4 +- npc/re/mobs/dungeons/ein_dun.txt | 4 +- npc/re/mobs/dungeons/gef_dun.txt | 4 +- npc/re/mobs/dungeons/gefenia.txt | 2 +- npc/re/mobs/dungeons/glastheim.txt | 4 +- npc/re/mobs/dungeons/gld_dun.txt | 4 +- npc/re/mobs/dungeons/gld_dunSE.txt | 4 +- npc/re/mobs/dungeons/gon_dun.txt | 4 +- npc/re/mobs/dungeons/ice_dun.txt | 4 +- npc/re/mobs/dungeons/in_sphinx.txt | 4 +- npc/re/mobs/dungeons/iz_dun.txt | 4 +- npc/re/mobs/dungeons/juperos.txt | 2 +- npc/re/mobs/dungeons/kh_dun.txt | 4 +- npc/re/mobs/dungeons/lhz_dun.txt | 2 +- npc/re/mobs/dungeons/lou_dun.txt | 4 +- npc/re/mobs/dungeons/ma_dun.txt | 4 +- npc/re/mobs/dungeons/mag_dun.txt | 4 +- npc/re/mobs/dungeons/mal_dun.txt | 4 +- npc/re/mobs/dungeons/mjo_dun.txt | 4 +- npc/re/mobs/dungeons/moc_pryd.txt | 4 +- npc/re/mobs/dungeons/mosk_dun.txt | 4 +- npc/re/mobs/dungeons/nyd_dun.txt | 4 +- npc/re/mobs/dungeons/odin.txt | 4 +- npc/re/mobs/dungeons/orcsdun.txt | 4 +- npc/re/mobs/dungeons/pay_dun.txt | 4 +- npc/re/mobs/dungeons/prt_maze.txt | 4 +- npc/re/mobs/dungeons/prt_sew.txt | 4 +- npc/re/mobs/dungeons/ra_san.txt | 4 +- npc/re/mobs/dungeons/tha_t.txt | 4 +- npc/re/mobs/dungeons/thor_v.txt | 4 +- npc/re/mobs/dungeons/treasure.txt | 4 +- npc/re/mobs/dungeons/tur_dun.txt | 4 +- npc/re/mobs/dungeons/xmas_dun.txt | 4 +- npc/re/mobs/dungeons/yggdrasil.txt | 4 +- npc/re/mobs/fields/lighthalzen.txt | 2 +- npc/re/other/mercenary_rent.txt | 4 +- npc/re/quests/cupet.txt | 4 +- npc/re/quests/eden/eden_common.txt | 4 +- npc/re/quests/eden/eden_quests.txt | 4 +- npc/re/quests/eden/eden_service.txt | 4 +- npc/re/quests/homu_s.txt | 4 +- npc/re/quests/magic_books.txt | 4 +- npc/re/quests/mrsmile.txt | 4 +- npc/re/quests/pile_bunker.txt | 4 +- npc/re/quests/quests_brasilis.txt | 4 +- npc/re/quests/quests_dewata.txt | 4 +- npc/re/quests/quests_izlude.txt | 4 +- npc/re/quests/quests_veins.txt | 4 +- npc/re/scripts_main.conf | 8 +- npc/re/warps/cities/dewata.txt | 4 +- npc/re/warps/cities/dicastes.txt | 4 +- npc/re/warps/cities/eclage.txt | 4 +- npc/re/warps/cities/malaya.txt | 4 +- npc/re/warps/cities/rachel.txt | 4 +- npc/re/warps/cities/yggdrasil.txt | 4 +- npc/re/warps/dungeons/dic_dun.txt | 4 +- npc/re/warps/dungeons/ecl_dun.txt | 4 +- npc/re/warps/dungeons/iz_dun.txt | 4 +- npc/re/warps/fields/com_fild.txt | 4 +- npc/re/warps/fields/dic_fild.txt | 4 +- npc/re/warps/fields/geffen_fild.txt | 4 +- npc/re/warps/fields/hugel_fild.txt | 4 +- npc/re/warps/fields/morroc_fild.txt | 4 +- npc/re/warps/fields/payon_fild.txt | 4 +- npc/re/warps/fields/prontera_fild.txt | 4 +- npc/re/warps/fields/rachel_fild.txt | 4 +- npc/re/warps/fields/veins_fild.txt | 4 +- npc/re/warps/fields/yuno_fild.txt | 4 +- npc/re/warps/other/jobquests.txt | 4 +- npc/re/warps/other/paradise.txt | 4 +- npc/re/warps/other/s_workshop.txt | 4 +- npc/re/warps/other/sign.txt | 4 +- npc/scripts.conf | 5 ++ npc/warps/guildcastles.txt | 4 +- npc/warps/pvp.txt | 2 +- 200 files changed, 585 insertions(+), 583 deletions(-) (limited to 'npc/quests') diff --git a/doc/permissions.txt b/doc/permissions.txt index be51a1821..6cfb98897 100644 --- a/doc/permissions.txt +++ b/doc/permissions.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20130330 +//= 20130528 //===== Description: ========================================= //= Player group permissions, configured in /conf/groups.conf. //============================================================ @@ -31,4 +31,4 @@ show_bossmobs : Ability to see boss mobs with @showmobs. disable_pvm : Ability to disable Player vs. Monster. disable_pvp : Ability to disable Player vs. Player. disable_commands_when_dead : Ability to disable @command usage when dead. -hchsys_admin : Hercules Chat System Admin (can modify channels settings regardless of ownership and join password-protected channels without password) \ No newline at end of file +hchsys_admin : Hercules Chat System Admin (Ability to modify channel settings regardless of ownership and join password-protected channels without requiring a password.) \ No newline at end of file diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index eb621c9bf..b45d20312 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -1,18 +1,18 @@ //===== Hercules Script ====================================== //= The Airship System Script -//===== By: ================================================== -//= rAthena Dev Team -//===== Description: ========================================= +//===== By: ================================================== +//= Hercules Dev Team +//===== Description: ========================================= //= The Airship System used in the official servers. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Official NPCs. -//============================================================ +//============================================================ -//============================================================ +//============================================================ //= Domestic Airship Route //= ... -> Juno -> Einbroch -> Lighthalzen -> Einbroch //= -> Juno -> Hugel -> ... -//============================================================ +//============================================================ airplane,243,73,0 script #AirshipWarp-1 45,1,1,{ end; diff --git a/npc/airports/hugel.txt b/npc/airports/hugel.txt index d5f3155ed..2d65fdc30 100644 --- a/npc/airports/hugel.txt +++ b/npc/airports/hugel.txt @@ -1,12 +1,12 @@ //===== Hercules Script ====================================== //= Hugel Airport NPCs -//===== By: ================================================== -//= rAthena Dev Team -//===== Description: ========================================= +//===== By: ================================================== +//= Hercules Dev Team +//===== Description: ========================================= //= Hugel Airport NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Official NPCs. -//============================================================ +//============================================================ hugel,178,142,0 script toairplane#hugel 45,1,1,{ end; diff --git a/npc/airports/izlude.txt b/npc/airports/izlude.txt index 48ccbde79..fe46c1169 100644 --- a/npc/airports/izlude.txt +++ b/npc/airports/izlude.txt @@ -1,12 +1,12 @@ //===== Hercules Script ====================================== //= Izlude Airport NPCs -//===== By: ================================================== -//= rAthena Dev Team -//===== Description: ========================================= +//===== By: ================================================== +//= Hercules Dev Team +//===== Description: ========================================= //= Izlude Airport NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Official NPCs. -//============================================================ +//============================================================ - script ::Airship_Staff_izlude -1,{ mes "[Airship Staff]"; diff --git a/npc/airports/rachel.txt b/npc/airports/rachel.txt index 87749961c..88c48cd16 100644 --- a/npc/airports/rachel.txt +++ b/npc/airports/rachel.txt @@ -1,12 +1,12 @@ //===== Hercules Script ====================================== //= Rachel Airport NPCs -//===== By: ================================================== -//= rAthena Dev Team -//===== Description: ========================================= +//===== By: ================================================== +//= Hercules Dev Team +//===== Description: ========================================= //= Rachel Airport NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Official NPCs. -//============================================================ +//============================================================ ra_fild12,295,208,0 script toairplane#rachel 45,1,1,{ end; diff --git a/npc/custom/etc/floating_rates.txt b/npc/custom/etc/floating_rates.txt index daa11878e..f499a4f9d 100644 --- a/npc/custom/etc/floating_rates.txt +++ b/npc/custom/etc/floating_rates.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Floating Server Rates //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= It's a simply example of setbattleflag //= This script will change your server rates from 1x to 1.5x every 6 hours diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt index 7cc9a53f1..1e35280a4 100644 --- a/npc/custom/etc/lottery.txt +++ b/npc/custom/etc/lottery.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lottery //===== By: ================================================== //= acky //===== Current Version: ===================================== //= 1.2.1a //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Daily lottery draw //===== Additional Comments: ================================= diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt index 0f21c46e7..00f44193a 100644 --- a/npc/custom/etc/marriage.txt +++ b/npc/custom/etc/marriage.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Wedding Script //===== By: ================================================== //= AppleGirl, Evera //===== Current Version: ===================================== //= 2.9 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Fully working wedding script for all kind of weddings //===== Additional Comments: ================================= diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt index 0b6b1cc96..52ffa115b 100644 --- a/npc/custom/etc/monster_arena.txt +++ b/npc/custom/etc/monster_arena.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Monster vs Monster //===== By: ================================================== //= acky //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Players train monsters and battle other players. //= Experience can be earned and monsters upgraded. diff --git a/npc/custom/etc/morroc_raceway.txt b/npc/custom/etc/morroc_raceway.txt index 768084173..34614538a 100644 --- a/npc/custom/etc/morroc_raceway.txt +++ b/npc/custom/etc/morroc_raceway.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morroc Raceway //===== By: ================================================== //= acky //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Lets players race around Morroc (pvp_y_1-5) //===== Additional Comments: ================================= diff --git a/npc/custom/etc/mvp_arena.txt b/npc/custom/etc/mvp_arena.txt index de4eb542b..d95ed7621 100644 --- a/npc/custom/etc/mvp_arena.txt +++ b/npc/custom/etc/mvp_arena.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= MVP Arena //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Rooms containing 16 different MVPs //===== Additional Comments: ================================= diff --git a/npc/custom/etc/penal_servitude.txt b/npc/custom/etc/penal_servitude.txt index bfbd39c63..414458cb9 100644 --- a/npc/custom/etc/penal_servitude.txt +++ b/npc/custom/etc/penal_servitude.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Penal Servitude //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= A simple Penal Servitude Script. //= It could cheer up your prisoners a bit. diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt index 2c2d31083..840325636 100644 --- a/npc/custom/etc/quest_warper.txt +++ b/npc/custom/etc/quest_warper.txt @@ -1,14 +1,14 @@ -//===== rAthena Script ============================================ +//===== Hercules Script ====================================== //= Quest Warper Script -//===== By: ======================================================= +//===== By: ================================================== //= DZeroX, Darkchild, Neouni -//===== Current Version: ========================================== +//===== Current Version: ===================================== //= 2.3 -//===== Compatible With: ========================================== -//= rAthena SVN -//===== Description: ============================================== +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= Warper that works only after locations are unlocked. -//===== Additional Comments: ====================================== +//===== Additional Comments: ================================= //= 1.0 - NPCs created //= 1.1 - Add Dungeons by sturm //= 1.2 - Add All char in account unlocked by ace_killer @@ -66,7 +66,7 @@ //= 2.3 - Added new town maps, cleanup, and removed pre-1.8 backwards fix. [Euphy] //================================================================= -//========================Function=&=Script======================== +//========================Function & Script======================== function script Q_Warpra { mes "[Warpra]"; diff --git a/npc/custom/etc/rpsroulette.txt b/npc/custom/etc/rpsroulette.txt index 8e3d04a3e..87048a97b 100644 --- a/npc/custom/etc/rpsroulette.txt +++ b/npc/custom/etc/rpsroulette.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rock Scissors Roulette //===== By: ================================================== //= acky //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Plays a hybrid Russian Roulette Rock Scissors Paper game. //===== Additional Comments: ================================= diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt index 46d3aab07..d0fe41d45 100644 --- a/npc/custom/etc/shifty_assassin.txt +++ b/npc/custom/etc/shifty_assassin.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Shifty Assassin //===== By: ================================================== //= acky //===== Current Version: ===================================== //= 1.1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Players buy ninjas to assassinate other players //===== Additional Comments: ================================= diff --git a/npc/custom/etc/stock_market.txt b/npc/custom/etc/stock_market.txt index 6f90bcaef..26d368cdf 100644 --- a/npc/custom/etc/stock_market.txt +++ b/npc/custom/etc/stock_market.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Stock Market Game //===== By: ================================================== //= acky //===== Current Version: ===================================== //= 1.3.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= NPC for a stock market game. //===== Additional Comments: ================================= diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt index a3113a288..ad5ba1185 100644 --- a/npc/custom/events/disguise.txt +++ b/npc/custom/events/disguise.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Additional Comments: ================================= //= Note: This script requires PCRE to run properly. //= 5.0 Last update by GmOcean. diff --git a/npc/custom/events/hallow06.txt b/npc/custom/events/hallow06.txt index 57c4ebdf6..4663ab996 100644 --- a/npc/custom/events/hallow06.txt +++ b/npc/custom/events/hallow06.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Custom Halloween Event 2006 //===== By: ================================================== //= Stryker //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Halloween Event Script //===== Additional Comments: ================================= diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt index 9ebd3211a..c13bde1cc 100644 --- a/npc/custom/events/mushroom_event.txt +++ b/npc/custom/events/mushroom_event.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Find the Mushroom //===== By: ================================================== //= Mysterious -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 3.6a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= Find the Mushroom - random amount of Mushrooms spawns in random maps. //= Players need to find these mushrooms and kill them to gain prizes! //===== Additional Comments: ================================= //= 3.0 Fully Functional with Rewritten script. [Mysterious] //= 3.6a Slightly edited. [Euphy] -//============================================================ +//============================================================ prontera,142,228,6 script Find the Mushroom 1084,{ mes "[ Find The Mushroom ]"; diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt index 60d569483..50262933d 100644 --- a/npc/custom/events/uneasy_cemetery.txt +++ b/npc/custom/events/uneasy_cemetery.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Uneasy Prontera Cemetery Quest //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.2a (Tested and fully working!) //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance) //= Every day, at the midnight Prontera receive a wave of Undeads. diff --git a/npc/custom/events/valentinesdayexp.txt b/npc/custom/events/valentinesdayexp.txt index 509b25f71..065d4e32d 100644 --- a/npc/custom/events/valentinesdayexp.txt +++ b/npc/custom/events/valentinesdayexp.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Valentine Event Script + EXP bonus //===== By: ================================================== //= Lupus (based on Muad_Dib's work) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN; 4500+ +//= Hercules //===== Description: ========================================= // Close to other official stValentine event (added white chocolate) // Custom: Handmade choco gives some EXP bonuses to married people diff --git a/npc/custom/events/xmas_rings_event.txt b/npc/custom/events/xmas_rings_event.txt index 1a52fd43a..7c0ec5bf0 100644 --- a/npc/custom/events/xmas_rings_event.txt +++ b/npc/custom/events/xmas_rings_event.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Karachun Event (Xmas Rings Quest) //===== By: ================================================== //= Lupus (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN; 4880+ (with 'setItemScript' command) +//= Hercules //===== Description: ========================================= //= Custom event: Karachun (from 8 Dec till 8 Jan), X-Mas, HNY //===== Additional Comments: ================================= diff --git a/npc/custom/healer.txt b/npc/custom/healer.txt index 5533330cd..31f247695 100644 --- a/npc/custom/healer.txt +++ b/npc/custom/healer.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Basic healer script. //============================================================ diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt index 96c33ba00..b70244ed1 100644 --- a/npc/custom/item_signer.txt +++ b/npc/custom/item_signer.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sign Your Items //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.1a //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Write you name on your rare equipment or weapon ^_- //===== Additional Comments: ================================= diff --git a/npc/custom/itemmall.txt b/npc/custom/itemmall.txt index b6c4bb800..6eb162f9c 100644 --- a/npc/custom/itemmall.txt +++ b/npc/custom/itemmall.txt @@ -1,13 +1,13 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Shop Street //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= -//= A Shop Street in Prontera. +//= Street shops in Prontera. //============================================================ prontera,147,240,5 shop Armor 99,2304:10000,2306:20000,2308:20000,2310:50000,2311:50000,2313:50000,2315:75000,2317:100000,2322:20000,2326:60000,2331:75000,2342:100000,2353:75000,2364:150000,2367:100000,2399:50000 diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt index c4c259b64..00963bf36 100644 --- a/npc/custom/jobmaster.txt +++ b/npc/custom/jobmaster.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN r16114+ +//= Hercules //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= diff --git a/npc/custom/platinum_skills.txt b/npc/custom/platinum_skills.txt index 4de742817..7f80158a3 100644 --- a/npc/custom/platinum_skills.txt +++ b/npc/custom/platinum_skills.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Platinum Skills //===== By: ================================================== //= Keichii, DarkChild //===== Current Version: ===================================== //= 2.8 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Single NPC that assigns quests skills for all classes //===== Additional Comments: ================================= diff --git a/npc/custom/quests/dead_branch.txt b/npc/custom/quests/dead_branch.txt index 505da6c0a..306a553c8 100644 --- a/npc/custom/quests/dead_branch.txt +++ b/npc/custom/quests/dead_branch.txt @@ -1,16 +1,16 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dead Branch (+Bloody Branch) Quest -//===== By: ================================================== +//===== By: ================================================== //= GM-Yevon -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//= Hercules +//===== Description: ========================================= // Simple item trade-in quest, a person can get a Dead Branch // by simply providing the items: Log x3 (7201), Wooden Heart x1 (7189), // Trunk x5 (1019), and Wooden Gnarl x1 (7222). -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.1 Optimized, added Bloody Branch with 0.01% chance [Lupus] //============================================================ diff --git a/npc/custom/quests/elvenear.txt b/npc/custom/quests/elvenear.txt index c547bf524..4cb5c11de 100644 --- a/npc/custom/quests/elvenear.txt +++ b/npc/custom/quests/elvenear.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Daily Job Quest For Elven Ears //===== By: ================================================== //= someone //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Elven Ears (require 75+ Base Level) //===== Additional Comments: ================================= diff --git a/npc/custom/quests/event_6_new_hats.txt b/npc/custom/quests/event_6_new_hats.txt index 56edaed19..37b5e52b7 100644 --- a/npc/custom/quests/event_6_new_hats.txt +++ b/npc/custom/quests/event_6_new_hats.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Custom Quest For New Headgears //===== By: ================================================== //= RedxSwordxHero, Lupus //===== Current Version: ===================================== //= 1.4b //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= 4 brothers give you quests to get 6 new hats (missing //= from official quests) diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt index d89ad3281..fd07b8de6 100644 --- a/npc/custom/quests/hunting_missions.txt +++ b/npc/custom/quests/hunting_missions.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. diff --git a/npc/custom/quests/jewel_case.txt b/npc/custom/quests/jewel_case.txt index dfa52bdf6..9ec952a23 100644 --- a/npc/custom/quests/jewel_case.txt +++ b/npc/custom/quests/jewel_case.txt @@ -1,16 +1,14 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Jewel Case Quest //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= A quest for players at base level 99, //= with Jewel Case as a reward. -//===== Additional Comments: ================================= -//= //============================================================ lighthalzen,108,229,2 script La Fenn 766,{ diff --git a/npc/custom/quests/kaho_balmung.txt b/npc/custom/quests/kaho_balmung.txt index f3a82def4..a2a154acf 100644 --- a/npc/custom/quests/kaho_balmung.txt +++ b/npc/custom/quests/kaho_balmung.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Balmung & Lord Kaho's Horns Quest //===== By: ================================================== //= MagicalTux //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Custom quests for Balmung and Lord Kaho's Horns. //= WARNING: The quests are very easy, so be careful! diff --git a/npc/custom/quests/kahohorn.txt b/npc/custom/quests/kahohorn.txt index 697047821..031631b74 100644 --- a/npc/custom/quests/kahohorn.txt +++ b/npc/custom/quests/kahohorn.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lord Kaho's Horns Quest //===== By: ================================================== //= //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Custom quest for Lord Kaho's Horns. //===== Additional Comments: ================================= diff --git a/npc/custom/quests/kings_items.txt b/npc/custom/quests/kings_items.txt index 8140827c1..d935dac08 100644 --- a/npc/custom/quests/kings_items.txt +++ b/npc/custom/quests/kings_items.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Event King Items //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Grand Circlet Quest combined with Excalibur Quest. //===== Additional Comments: ================================= diff --git a/npc/custom/quests/may_hats.txt b/npc/custom/quests/may_hats.txt index 10319ae6a..e0f1f87ee 100644 --- a/npc/custom/quests/may_hats.txt +++ b/npc/custom/quests/may_hats.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Quests: Bird Nest, Lion Mask, Skeleton Manteau, //= Fashion Hip Sack & Sales Banner //===== By: ================================================== @@ -6,7 +6,7 @@ //===== Current Version: ===================================== //= 1.01 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Custom quest for some RO mobile game bonus items //===== Additional Comments: ================================= diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index 539c29f23..3f69c73ef 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== -//= rAthena SVN r16862+ +//= Hercules //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt index cccbea7ee..abfb61a4d 100644 --- a/npc/custom/quests/questboard.txt +++ b/npc/custom/quests/questboard.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= tr0n's Questboard //===== By: ================================================== //= tr0n //===== Current Version: ===================================== //= 1.4.4 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Easily add collection and hunting quests. //===== Additional Comments: ================================= diff --git a/npc/custom/quests/sphinx_mask.txt b/npc/custom/quests/sphinx_mask.txt index 00910428c..b2cf64559 100644 --- a/npc/custom/quests/sphinx_mask.txt +++ b/npc/custom/quests/sphinx_mask.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sphinx Mask Quest (custom) //===== By: ================================================== //= sabernet09 //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= This quest is related to Umbalian Chief. //= 1.1 Removed it from official Umbala quests [Lupus] diff --git a/npc/custom/quests/sunglasses.txt b/npc/custom/quests/sunglasses.txt index fb3353556..6e44ce007 100644 --- a/npc/custom/quests/sunglasses.txt +++ b/npc/custom/quests/sunglasses.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Slotted Sunglasses Quest //===== By: ================================================== //= amichan //===== Current Version: ===================================== //= 1.8 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Quest to get Slotted Sunglasses. //= Will reset after quest completion. diff --git a/npc/custom/quests/tha_statues.txt b/npc/custom/quests/tha_statues.txt index fb52d7ed4..a9c53a033 100644 --- a/npc/custom/quests/tha_statues.txt +++ b/npc/custom/quests/tha_statues.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Custom Thanatos Tower Quest //===== By: ================================================== //= Bibilol, Moryagorn //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Custom Thanatos Tower Quest //===== Additional Comments: ================================= diff --git a/npc/custom/quests/thq/THQS_ChatingNPC.txt b/npc/custom/quests/thq/THQS_ChatingNPC.txt index 55971e51f..752681e39 100644 --- a/npc/custom/quests/thq/THQS_ChatingNPC.txt +++ b/npc/custom/quests/thq/THQS_ChatingNPC.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= diff --git a/npc/custom/quests/thq/THQS_GuildNPC.txt b/npc/custom/quests/thq/THQS_GuildNPC.txt index b5bbf5d28..01b14687f 100644 --- a/npc/custom/quests/thq/THQS_GuildNPC.txt +++ b/npc/custom/quests/thq/THQS_GuildNPC.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt index 6a3b33699..5b4d98a27 100644 --- a/npc/custom/quests/thq/THQS_QuestNPC.txt +++ b/npc/custom/quests/thq/THQS_QuestNPC.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= diff --git a/npc/custom/quests/thq/THQS_Quests.txt b/npc/custom/quests/thq/THQS_Quests.txt index b1e6c1652..70494ab9b 100644 --- a/npc/custom/quests/thq/THQS_Quests.txt +++ b/npc/custom/quests/thq/THQS_Quests.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt index 7752a0960..0a706869b 100644 --- a/npc/custom/quests/thq/THQS_TTShop.txt +++ b/npc/custom/quests/thq/THQS_TTShop.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Treasure Hunter Quests //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Start for Treasure hunter quests //===== Additional Comments: ================================= diff --git a/npc/custom/quests/umbalian_language.txt b/npc/custom/quests/umbalian_language.txt index 674ea6e03..f41b5500e 100644 --- a/npc/custom/quests/umbalian_language.txt +++ b/npc/custom/quests/umbalian_language.txt @@ -1,14 +1,14 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Custom Umbalian Language Quest -//===== By: ================================================== +//===== By: ================================================== //= sabernet09 -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= 1.1 Removed it from offical Umbala Quests [Lupus] -//============================================================ +//============================================================ prontera,145,290,5 script Mason 742,{ mes "[Mason]"; diff --git a/npc/custom/quests/valhallen.txt b/npc/custom/quests/valhallen.txt index 19480b105..07112c1c8 100644 --- a/npc/custom/quests/valhallen.txt +++ b/npc/custom/quests/valhallen.txt @@ -1,17 +1,17 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Valhallen Items Quests NPC -//===== By: ================================================== +//===== By: ================================================== //= Avaji -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard //= Custom quest, ingredients based on official RO FAQ -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.1 Optimized. [Euphy] -//============================================================ +//============================================================ prontera,147,171,5 script Lenneth 811,{ mes "[Lenneth]"; diff --git a/npc/custom/resetnpc.txt b/npc/custom/resetnpc.txt index c3ad9afb2..cbb633e6a 100644 --- a/npc/custom/resetnpc.txt +++ b/npc/custom/resetnpc.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Reset NPC //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 1.3 //===== Description: ========================================= diff --git a/npc/custom/stylist.txt b/npc/custom/stylist.txt index 77bbf7bdb..853553f26 100644 --- a/npc/custom/stylist.txt +++ b/npc/custom/stylist.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Stylist //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Changes your hair style, hair color, and cloth color. //===== Additional Comments: ================================= diff --git a/npc/custom/warper.txt b/npc/custom/warper.txt index b0fb07a66..14dcfebf0 100644 --- a/npc/custom/warper.txt +++ b/npc/custom/warper.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Coordinates written largely by Tekno-Kanix and ToastOfDoom. diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt index fe88b0934..c7d3f4e9e 100644 --- a/npc/custom/woe_controller.txt +++ b/npc/custom/woe_controller.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= rAthena SVN r16958+ +//= Hercules //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt index b0371bc1e..f944d34ba 100644 --- a/npc/merchants/hd_refine.txt +++ b/npc/merchants/hd_refine.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= HD Refiners //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Refiners that use HD ores to refine equipment. Upon diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index df99f2c38..4a5cfcd67 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -1,15 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Cooking Quest -//===== By: ================================================== +//===== By: ================================================== //= Reddozen; L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.8a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Aegis Conversion] //= Official Cooking Quest (10.3) -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.1 Fixed wrong item ID, added missing ";, optimized [Lupus] //= 1.1a minor bugfix, thx 2 Irmin [Lupus] //= 1.2 Fixed exploit, some typos [Lupus] @@ -27,7 +27,7 @@ //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] //= 1.8 Renamed the variable cooking to cooking_q [ultramage] //= 1.8a Minor cleaning. [Euphy] -//============================================================ +//============================================================ prt_castle,43,30,3 script Charles Orleans#cook 878,{ set .@now_weight,MaxWeight-Weight; diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt index e911abf20..2c443076f 100644 --- a/npc/quests/doomed_swords.txt +++ b/npc/quests/doomed_swords.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Doomed Swords Quest //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Doomed Swords Quest: diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt index 1fa85fed4..6c723d8aa 100644 --- a/npc/quests/doomed_swords_quest.txt +++ b/npc/quests/doomed_swords_quest.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Doomed Swords Quest Part 3 //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= - Creation of Doomed Swords: Grimtooth, Mysteltain, and diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt index 017acc7aa..edd9b05c5 100644 --- a/npc/quests/first_class/tu_acolyte.txt +++ b/npc/quests/first_class/tu_acolyte.txt @@ -1,13 +1,13 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Acolyte Class Tutorial and Job Specific Quest //===== By: ================================================== //= Fix up by Jukka //===== Current Version: ===================================== //= 1.6a //===== Compatible With: ===================================== -//= rAthena SVN (Testet in Trunk 88xx) +//= Hercules //===== Description: ========================================= -//= +//= Tutorial for Acolyte Class //===== Additional Comments: ================================= //= 1.0 Fully working //= 1.1 optimized [Lupus] diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt index 95810e2c9..c947d0342 100644 --- a/npc/quests/first_class/tu_merchant.txt +++ b/npc/quests/first_class/tu_merchant.txt @@ -1,13 +1,13 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Merchant Class Tutorial and Job Specific Quest //===== By: ================================================== //= Fix up by Jukka //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN (Testet in Trunk 88xx) +//= Hercules //===== Description: ========================================= -//= +//= Tutorial for Merchant Class //===== Additional Comments: ================================= //= 1.0 Fully working //= 1.1 Fixed bugs, optimized [Lupus] 1.2 fixed Weight check diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index d45a09c20..f51dc225c 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Gunslinger quests //===== By: ================================================== //= Playtester //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Gunslinger guns and bullet quests //===== Additional Comments: ================================= diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt index 1a84a377e..5f92a4829 100644 --- a/npc/quests/juice_maker.txt +++ b/npc/quests/juice_maker.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Juice Maker Quest //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis COnversion] //= Learn where to turn apples, bananas, carrots, and grapes diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 4535892c7..3f5a3ddf5 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -1,80 +1,14 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kiel Hyre Quest -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf (Script), DZeroX (Timer) -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 4.6 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= Quest for opening Robot Factory first and second floors. //===== Comments: ============================================ -//= See below -//===== Additional Comments: ================================= -//= 1.0 First version, needs testing [Playtester] -//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] -//= Reworked variables slightly so that the permenents ones aside from the -//= main tracking variable, are deleted when no longer needed. Renamed -//= several variables that handle strings to @KHInput$. [L0ne_W0lf] -//= 1.2 Removed duplicate NPCs. [Toms] -//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] -//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] -//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] -//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] -//= 1.7 Corrected some spelling mistakes. [Balish] -// Corrected Exploit with the pub man, giving infinite wine and money. -// Corrected pool and map not showing text for some states of the quest. -// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). -// Let fisherman talk to you when you have 10 fishes OR MORE. -// Corrected not letting you enter the tombstone after finishing the quest. -//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] -//= More security on the 5th Big Door, now makes sure no one outside of who- -//= acticated it initially can use it. Resets after 10 minutes to make it. -//= Made it so that you need to be at least step 84 to activate the final door. -//= Corrected not deleting Allysia's Ring from inventory. -//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] -//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" -//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. -//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] -//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] -//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf] -//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] -//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] -//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] -//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] -//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. -//= ALL books can now trigger the wall. -//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. -//= Fixed where Golden_Key and Kiel_Button are deleted. -//= Removed KHTimerEnd, and instead use OnReset. -//= Fixed typo in the second NPC that gives Black Keycards. -//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional] -//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] -//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog. -//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO. -//= Fixed up a few more NPC headers. Facing direction fixes mostly this time. -//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear. -//= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf] -//= Added weight checks for all NPCs that give items. Semi-official dialog. -//= Got the missing portion of dialog for Mills'. -//= Will add further proper dialogs as I get to them on the second runthrough of the quest. -//= 2.8a minor optimization with extra goto, else or empty switch [Lupus] -//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf] -//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf] -//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items. -//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf] -//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf] -//= 3.2b Fixed some typos and grammar mistakes. [SinSloth] -//= 3.3 Fixed the receiver log out bugs. [L0ne_W0lf] -//= 3.4 Fixed bug when u can't get a Yellow Keycard if u got the Blue one at first [Lupus] -//= Note: There are many condition checks that should be omitted in the future fixed item names in item_db.txt / txt resources according the quest -//= for items, should be used bitwise methods in a single variable. So let's fix the rest possible bugs (if they exist) and then optimize ^_- -//= 3.5 Changed the way the Black Keycard distibuting NPCs work slighty. [L0ne_W0lf] -//= 3.6 Keil Hyre removes ALL outstanding quest items when he is talked [L0ne_W0lf] -//= to after finishing the quest. -//= 3.7 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 3.8 Corrected some delitems. (bugreport:690) [Samuray22] -//= 3.9 Fixed a cutin not being erased. (bugreport:1539) [L0ne_W0lf] //= 4.0 A whole bunch-a-updates to various npcs. [L0ne_W0lf] //= Corrected condition checks throughout the quest. //= Npcs no longer make use of the goto command. @@ -7233,3 +7167,68 @@ OnInit: } //============================================================================ +//===== Additional Comments: ============================================ +//= 1.0 First version, needs testing [Playtester] +//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] +//= Reworked variables slightly so that the permenents ones aside from the +//= main tracking variable, are deleted when no longer needed. Renamed +//= several variables that handle strings to @KHInput$. [L0ne_W0lf] +//= 1.2 Removed duplicate NPCs. [Toms] +//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] +//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] +//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] +//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] +//= 1.7 Corrected some spelling mistakes. [Balish] +// Corrected Exploit with the pub man, giving infinite wine and money. +// Corrected pool and map not showing text for some states of the quest. +// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). +// Let fisherman talk to you when you have 10 fishes OR MORE. +// Corrected not letting you enter the tombstone after finishing the quest. +//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] +//= More security on the 5th Big Door, now makes sure no one outside of who- +//= acticated it initially can use it. Resets after 10 minutes to make it. +//= Made it so that you need to be at least step 84 to activate the final door. +//= Corrected not deleting Allysia's Ring from inventory. +//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] +//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" +//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. +//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] +//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] +//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf] +//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] +//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] +//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] +//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] +//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. +//= ALL books can now trigger the wall. +//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. +//= Fixed where Golden_Key and Kiel_Button are deleted. +//= Removed KHTimerEnd, and instead use OnReset. +//= Fixed typo in the second NPC that gives Black Keycards. +//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional] +//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] +//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog. +//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO. +//= Fixed up a few more NPC headers. Facing direction fixes mostly this time. +//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear. +//= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf] +//= Added weight checks for all NPCs that give items. Semi-official dialog. +//= Got the missing portion of dialog for Mills'. +//= Will add further proper dialogs as I get to them on the second runthrough of the quest. +//= 2.8a minor optimization with extra goto, else or empty switch [Lupus] +//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf] +//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf] +//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items. +//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf] +//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf] +//= 3.2b Fixed some typos and grammar mistakes. [SinSloth] +//= 3.3 Fixed the receiver log out bugs. [L0ne_W0lf] +//= 3.4 Fixed bug when u can't get a Yellow Keycard if u got the Blue one at first [Lupus] +//= Note: There are many condition checks that should be omitted in the future fixed item names in item_db.txt / txt resources according the quest +//= for items, should be used bitwise methods in a single variable. So let's fix the rest possible bugs (if they exist) and then optimize ^_- +//= 3.5 Changed the way the Black Keycard distibuting NPCs work slighty. [L0ne_W0lf] +//= 3.6 Keil Hyre removes ALL outstanding quest items when he is talked [L0ne_W0lf] +//= to after finishing the quest. +//= 3.7 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 3.8 Corrected some delitems. (bugreport:690) [Samuray22] +//= 3.9 Fixed a cutin not being erased. (bugreport:1539) [L0ne_W0lf] \ No newline at end of file diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt index 58945768a..cfb7e50ac 100644 --- a/npc/quests/lvl4_weapon_quest.txt +++ b/npc/quests/lvl4_weapon_quest.txt @@ -1,15 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Grade A and Grade S weapon quests -//===== By: ================================================== +//===== By: ================================================== //= Vicious_Pucca, Reddozen & MasterOfMuppets -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.6 -//===== Compatible With: ===================================== -//= rAthena SVN 3422+(Requires jA Script System) -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Aegis Conversion] //= Grade A and Grade S weapon quests -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version, Credits goes to Vicious_Pucca for converting [MasterOfMuppets] //= the quest from aegis format to eA format. Also thanks to //= reddozen for fixing bugs. @@ -20,7 +20,7 @@ //= 1.4 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] //= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.6 Was using the wrong IDs for the ores needed. [L0ne_W0lf] -//============================================================ +//============================================================ umbala,117,285,3 script Bazo#lv4 85,{ if (checkweight(908,300) == 0) { diff --git a/npc/quests/seals/god_global.txt b/npc/quests/seals/god_global.txt index c08ccb6f2..817255060 100644 --- a/npc/quests/seals/god_global.txt +++ b/npc/quests/seals/god_global.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Variable Management NPC for the god item quest //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena +//= Hercules //===== Description: ========================================= //= Use this NPC if the seals quest variables get messed up. //===== Additional Comments: ================================= diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index 3f7cb40ea..e0e5845d5 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -1,13 +1,13 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= God items creation NPCs -//===== By: ================================================== +//===== By: ================================================== //= SinSloth -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= +//= NPC that creates God Items //===== Additional Comments: ================================= //= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] //= 1.1 Updated several aspects of the script. [L0ne_W0lf] diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 4b140e7fb..763ffff06 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Archer Skill Quest //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 1.7 //===== Description: ========================================= diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 07bcfb03d..83574900a 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Knight Skills Quests //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Quests for skills: Charge Attack diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 070c024bd..1d7093a03 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -1,15 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Wizard Skills Quests -//===== By: ================================================== +//===== By: ================================================== //= Lupus, Reddozen -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Aegis Conversion] //= Quests for skills: Sight Blaster -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ diff --git a/npc/re/airports/izlude.txt b/npc/re/airports/izlude.txt index bf5cabdf3..67b9e988d 100644 --- a/npc/re/airports/izlude.txt +++ b/npc/re/airports/izlude.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Izlude Airport NPCs //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Description: ========================================= //= Izlude Airport NPCs //===== Additional Comments: ================================= diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index 88b7f6a4e..6bbbfeb4e 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dewata Town //===== By: ================================================== //= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Dewata Town Script //===== Additional Comments: ================================= diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index 6bab75559..5fd555b8f 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -1,14 +1,14 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Town -//===== By: ================================================== +//===== By: ================================================== //= Gennosuke Kouga, Muad_Dib -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.2a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= El Dicastes Town Script -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Standardized. [Euphy] //= 1.2 Updated to match the official script. [Joseph] diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt index b328edbf8..d2ac40e80 100644 --- a/npc/re/cities/izlude.txt +++ b/npc/re/cities/izlude.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Izlude Town Renewal //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Izlude town NPCs. //===== Additional Comments: ================================= diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt index f6fd3f14d..0ee7ca8be 100644 --- a/npc/re/cities/malangdo.txt +++ b/npc/re/cities/malangdo.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Malangdo Town //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Malangdo Town Script //===== Additional Comments: ================================= diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt index 5c2a93aee..80c1af43c 100644 --- a/npc/re/cities/mora.txt +++ b/npc/re/cities/mora.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mora Village //===== By: ================================================== //= SuperHulk //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Mora Town Script //===== Additional Comments: ================================= diff --git a/npc/re/guides/guides_alberta.txt b/npc/re/guides/guides_alberta.txt index 6c773c535..9b1b86a92 100644 --- a/npc/re/guides/guides_alberta.txt +++ b/npc/re/guides/guides_alberta.txt @@ -1,17 +1,17 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Alberta Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Alberta -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guides. -//============================================================ +//============================================================ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ cutin "prt_soldier",2; diff --git a/npc/re/guides/guides_aldebaran.txt b/npc/re/guides/guides_aldebaran.txt index f74714fd5..9593e0b2e 100644 --- a/npc/re/guides/guides_aldebaran.txt +++ b/npc/re/guides/guides_aldebaran.txt @@ -1,17 +1,17 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Al De Baran Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Al De baran -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. -//============================================================ +//============================================================ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{ cutin "prt_soldier",2; diff --git a/npc/re/guides/guides_amatsu.txt b/npc/re/guides/guides_amatsu.txt index 431707526..4ab124e27 100644 --- a/npc/re/guides/guides_amatsu.txt +++ b/npc/re/guides/guides_amatsu.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Amatsu Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Amatsu. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized. [Euphy] -//============================================================ +//============================================================ amatsu,202,91,3 script Amatsu Guide#amatsu 758,{ mes "[Amachang]"; diff --git a/npc/re/guides/guides_ayothaya.txt b/npc/re/guides/guides_ayothaya.txt index b6da9cba5..135e34671 100644 --- a/npc/re/guides/guides_ayothaya.txt +++ b/npc/re/guides/guides_ayothaya.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ayothaya Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Ayothaya -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Added missing case. [Joseph] -//============================================================ +//============================================================ ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 839,{ mes "[Noi]"; diff --git a/npc/re/guides/guides_brasilis.txt b/npc/re/guides/guides_brasilis.txt index 6e219b582..b94dc87f0 100644 --- a/npc/re/guides/guides_brasilis.txt +++ b/npc/re/guides/guides_brasilis.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Brasilis Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Brasilis -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version, Renewal guide. //= 1.1 Added a missing close. -//============================================================ +//============================================================ brasilis,219,97,3 script Brasilis Guide 478,{ mes "[Brasilis Guide]"; diff --git a/npc/re/guides/guides_comodo.txt b/npc/re/guides/guides_comodo.txt index 2bea02527..59988459e 100644 --- a/npc/re/guides/guides_comodo.txt +++ b/npc/re/guides/guides_comodo.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Comodo Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Comodo. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//============================================================ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{ mes "[Comodo Guide]"; diff --git a/npc/re/guides/guides_dewata.txt b/npc/re/guides/guides_dewata.txt index f554186a4..28b8696c8 100644 --- a/npc/re/guides/guides_dewata.txt +++ b/npc/re/guides/guides_dewata.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dewata Guide //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Dewata. diff --git a/npc/re/guides/guides_dicastes.txt b/npc/re/guides/guides_dicastes.txt index 99beb318d..d2e079da8 100644 --- a/npc/re/guides/guides_dicastes.txt +++ b/npc/re/guides/guides_dicastes.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Guide //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of El Dicastes. diff --git a/npc/re/guides/guides_einbroch.txt b/npc/re/guides/guides_einbroch.txt index 13dba9c9b..6d28cffef 100644 --- a/npc/re/guides/guides_einbroch.txt +++ b/npc/re/guides/guides_einbroch.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Einbroch, and Einbech Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Einbroch, and Einbech diff --git a/npc/re/guides/guides_geffen.txt b/npc/re/guides/guides_geffen.txt index 64ed199d0..de32bf185 100644 --- a/npc/re/guides/guides_geffen.txt +++ b/npc/re/guides/guides_geffen.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Geffen Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Geffen. diff --git a/npc/re/guides/guides_gonryun.txt b/npc/re/guides/guides_gonryun.txt index 1dcf03e1b..9aa3e2371 100644 --- a/npc/re/guides/guides_gonryun.txt +++ b/npc/re/guides/guides_gonryun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kunlun Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Kunlun. diff --git a/npc/re/guides/guides_hugel.txt b/npc/re/guides/guides_hugel.txt index f64e9b456..e80146ff3 100644 --- a/npc/re/guides/guides_hugel.txt +++ b/npc/re/guides/guides_hugel.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hugel Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Hugel. diff --git a/npc/re/guides/guides_izlude.txt b/npc/re/guides/guides_izlude.txt index 4824ffdc8..6f460ebcc 100644 --- a/npc/re/guides/guides_izlude.txt +++ b/npc/re/guides/guides_izlude.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Izlude Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Izlude diff --git a/npc/re/guides/guides_juno.txt b/npc/re/guides/guides_juno.txt index 5f0a7f471..8af05d5ae 100644 --- a/npc/re/guides/guides_juno.txt +++ b/npc/re/guides/guides_juno.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Juno Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Juno. diff --git a/npc/re/guides/guides_lighthalzen.txt b/npc/re/guides/guides_lighthalzen.txt index 6fa474421..fcfd1cca8 100644 --- a/npc/re/guides/guides_lighthalzen.txt +++ b/npc/re/guides/guides_lighthalzen.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lighthalzen Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Lighthalzen. diff --git a/npc/re/guides/guides_louyang.txt b/npc/re/guides/guides_louyang.txt index 9246c26c5..e5ff1d4c6 100644 --- a/npc/re/guides/guides_louyang.txt +++ b/npc/re/guides/guides_louyang.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Louyang Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Louyang diff --git a/npc/re/guides/guides_lutie.txt b/npc/re/guides/guides_lutie.txt index a95027688..121744a24 100644 --- a/npc/re/guides/guides_lutie.txt +++ b/npc/re/guides/guides_lutie.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lutie Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Lutie. diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt index 302fbf7e3..e9e662ecd 100644 --- a/npc/re/guides/guides_morroc.txt +++ b/npc/re/guides/guides_morroc.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morroc Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Morroc and Morroc Ruins. diff --git a/npc/re/guides/guides_moscovia.txt b/npc/re/guides/guides_moscovia.txt index abee9c46f..6627021f3 100644 --- a/npc/re/guides/guides_moscovia.txt +++ b/npc/re/guides/guides_moscovia.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Moscovia Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Moscovia. diff --git a/npc/re/guides/guides_niflheim.txt b/npc/re/guides/guides_niflheim.txt index 647166c02..32790bd44 100644 --- a/npc/re/guides/guides_niflheim.txt +++ b/npc/re/guides/guides_niflheim.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Niflheim Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Niflehim. diff --git a/npc/re/guides/guides_payon.txt b/npc/re/guides/guides_payon.txt index 1bda6c6dd..e07ff5bfe 100644 --- a/npc/re/guides/guides_payon.txt +++ b/npc/re/guides/guides_payon.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Payon Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Payon. diff --git a/npc/re/guides/guides_prontera.txt b/npc/re/guides/guides_prontera.txt index 717672555..f744a7a8c 100644 --- a/npc/re/guides/guides_prontera.txt +++ b/npc/re/guides/guides_prontera.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Prontera diff --git a/npc/re/guides/guides_rachel.txt b/npc/re/guides/guides_rachel.txt index 9cae73a57..e0aac2b8f 100644 --- a/npc/re/guides/guides_rachel.txt +++ b/npc/re/guides/guides_rachel.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Rachel diff --git a/npc/re/guides/guides_umbala.txt b/npc/re/guides/guides_umbala.txt index ef4d2bc4a..defb6e714 100644 --- a/npc/re/guides/guides_umbala.txt +++ b/npc/re/guides/guides_umbala.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Umbala Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Umbala diff --git a/npc/re/guides/guides_veins.txt b/npc/re/guides/guides_veins.txt index c01c880af..745872235 100644 --- a/npc/re/guides/guides_veins.txt +++ b/npc/re/guides/guides_veins.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Veins Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Veins diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt index b6cc20f2c..1fce4269e 100644 --- a/npc/re/jobs/1-1/mage.txt +++ b/npc/re/jobs/1-1/mage.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Mage Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change to Mage Class //===== Additional Comments: ================================= diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt index b08cf1a40..58c13ae17 100644 --- a/npc/re/jobs/1-1/merchant.txt +++ b/npc/re/jobs/1-1/merchant.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Merchant Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change to Merchant Class //===== Additional Comments: ================================= diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt index db7b62d41..0d47f0b3a 100644 --- a/npc/re/jobs/1-1/swordman.txt +++ b/npc/re/jobs/1-1/swordman.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Swordman Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change to Swordman Class //===== Additional Comments: ================================= diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index e0ea4d5a9..23b23bd96 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Thief Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change to Thief Class //===== Additional Comments: ================================= diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index f8ba5b50e..71769be81 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Guillotine Cross Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN r16945+ +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Assassin / Assassin Cross -> Guillotine Cross. diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index 94792439d..c38d4608f 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mechanic Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index e499b03b2..314f199d2 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ranger Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Hunter / Sniper -> Ranger. diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index 8a8e1f0ce..9894eae4b 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Warlock Job Quest //===== By: ================================================== //= Muad_Dib, Gepard & L0ne_W0lf //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Wizard / High Wizard -> Warlock. diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index 1d0d8cbe9..bfa7d422c 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -1,15 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Genetic Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib, Aeomin -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.3a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Alchemist / Creator -> Genetic. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Masao] //= 1.1 Fixed Scatter Stuff NPCs [JayPee]. //= 1.2 Updated dialogue. Credits to Muad_Dib. [Joseph] diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index 9610e2c57..a9d584526 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Minstrel Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Bard / Clown -> Minstrel. diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index a7f21d763..614896133 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Royal Guard Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Crusader / Paladin -> Royal Guard. diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 4f0fd02b6..f9d27dc84 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Shadow Chaser Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Rogue / Stalker -> Shadow Chaser. diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index 712e01452..71ec97e4b 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sorcerer Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Sage / Professor -> Sorcerer. diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index b31719934..311e95ec1 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sura Job Quest //===== By: ================================================== //= Muad_Dib, Gepard //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Monk / Champion -> Sura. diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index 552c9d80b..41839b644 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Wanderer Job Quest //===== By: ================================================== //= Muad_Dib, Meyraw //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Dancer / Gypsy -> Wanderer. diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 5687c0768..4a8436dfe 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Expanded Super Novice Job Quest //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1a //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change quest for Expanded Super Novice class. //===== Additional Comments: ================================= diff --git a/npc/re/kafras/kafras.txt b/npc/re/kafras/kafras.txt index eb4cd30d3..2cab9e388 100644 --- a/npc/re/kafras/kafras.txt +++ b/npc/re/kafras/kafras.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kafras (Cities/Dungeons/Fields) //===== By: ================================================== //= Joseph //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Argument settings for callfunc "F_Kafra": //= arg(0): 0 - Default Kafra message diff --git a/npc/re/merchants/card_separation.txt b/npc/re/merchants/card_separation.txt index a81aeb746..386474000 100644 --- a/npc/re/merchants/card_separation.txt +++ b/npc/re/merchants/card_separation.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Card Separation System //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Separates cards from equipment. diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index 92afddca0..7ee6a53af 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -1,7 +1,7 @@ -//===== Hercules Script ======================================= +//===== Hercules Script ====================================== //= Coin Merchants //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== diff --git a/npc/re/merchants/diamond.txt b/npc/re/merchants/diamond.txt index 118a3d111..fa19f372d 100644 --- a/npc/re/merchants/diamond.txt +++ b/npc/re/merchants/diamond.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rare Diamond Merchant //===== By: ================================================== //= Z3R0 //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Exchanges 17 Carat Diamond diff --git a/npc/re/merchants/enchan_mal.txt b/npc/re/merchants/enchan_mal.txt index 5caa70217..c7e182005 100644 --- a/npc/re/merchants/enchan_mal.txt +++ b/npc/re/merchants/enchan_mal.txt @@ -1,19 +1,19 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Malangdo Enchants -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Adds enchantments to many high level weapons in exchange //= for Malangdo coins. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Euphy] //= 1.0a Added 'delequip' command. [Euphy] -//============================================================ +//============================================================ malangdo,213,167,4 script Mayomayo#mal 555,{ disable_items; diff --git a/npc/re/merchants/flute.txt b/npc/re/merchants/flute.txt index a9b9c2367..8eb987e08 100644 --- a/npc/re/merchants/flute.txt +++ b/npc/re/merchants/flute.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Falcon & Wolf Flute Trader -//===== By: ================================================== +//===== By: ================================================== //= Masao, Muad_Dib, Ziu -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= Sells Falcon Flute and Wolf Flute. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Masao] //= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao] //= 1.2 Added Wolf Flute trader, optimized. [Euphy] -//============================================================ +//============================================================ - script Falcon Flute Trader::fflute -1,{ mes "[Falcon Flute Trader]"; diff --git a/npc/re/merchants/inn.txt b/npc/re/merchants/inn.txt index e8eb922a5..14e1a2eff 100644 --- a/npc/re/merchants/inn.txt +++ b/npc/re/merchants/inn.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Inn Npcs //===== By: ================================================== //= c, L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Inn Npcs, Save and Heal //===== Additional Comments: ================================= diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt index 4b02e0d22..27a09fce7 100644 --- a/npc/re/merchants/refine.txt +++ b/npc/re/merchants/refine.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Renewal Refining NPCs //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 1.0a //===== Compatible With: ===================================== diff --git a/npc/re/merchants/renters.txt b/npc/re/merchants/renters.txt index 0e4864bb2..e4f1a02c7 100644 --- a/npc/re/merchants/renters.txt +++ b/npc/re/merchants/renters.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Renters //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 2.1 //===== Description: ========================================= diff --git a/npc/re/merchants/shops.txt b/npc/re/merchants/shops.txt index 35b1baf95..b27e5cc1d 100644 --- a/npc/re/merchants/shops.txt +++ b/npc/re/merchants/shops.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Shops //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== diff --git a/npc/re/mobs/dungeons/dew_dun.txt b/npc/re/mobs/dungeons/dew_dun.txt index 809295e0c..1080a1cf1 100644 --- a/npc/re/mobs/dungeons/dew_dun.txt +++ b/npc/re/mobs/dungeons/dew_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Dewata Dungeon Monster Spawn Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Official kRO monster spawns //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/dic_dun.txt b/npc/re/mobs/dungeons/dic_dun.txt index e259f0465..f173fec0e 100644 --- a/npc/re/mobs/dungeons/dic_dun.txt +++ b/npc/re/mobs/dungeons/dic_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= El Dicastes Dungeon Monster Spawn Script //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Official monster spawns in El Dicastes Dungeon. //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/ein_dun.txt b/npc/re/mobs/dungeons/ein_dun.txt index 587e3df60..3efcd52f6 100644 --- a/npc/re/mobs/dungeons/ein_dun.txt +++ b/npc/re/mobs/dungeons/ein_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Einbech Mine Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 spawn N and spawn delays aren't yet correct, so I set //= respawn delays quite big for now [Lupus] diff --git a/npc/re/mobs/dungeons/gef_dun.txt b/npc/re/mobs/dungeons/gef_dun.txt index babb96d55..d6da72c1c 100644 --- a/npc/re/mobs/dungeons/gef_dun.txt +++ b/npc/re/mobs/dungeons/gef_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Geffen Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //= 1.3 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/gefenia.txt b/npc/re/mobs/dungeons/gefenia.txt index b10f90e34..89e943312 100644 --- a/npc/re/mobs/dungeons/gefenia.txt +++ b/npc/re/mobs/dungeons/gefenia.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Geffenia Dungeon Monster Spawn Script //===== By: ================================================== -//= Muad_Dib, rAthena Dev Team +//= Muad_Dib, Hercules Dev Team //===== Current Version: ===================================== //= 1.1 //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/glastheim.txt b/npc/re/mobs/dungeons/glastheim.txt index cbe5a31b7..d23154de2 100644 --- a/npc/re/mobs/dungeons/glastheim.txt +++ b/npc/re/mobs/dungeons/glastheim.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Glast Heim Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 [Lupus] //= 1.2 Updated to ep 8.5 aegis spawns [MasterOfMuppets] diff --git a/npc/re/mobs/dungeons/gld_dun.txt b/npc/re/mobs/dungeons/gld_dun.txt index cb06564e2..7ac2d9f9f 100644 --- a/npc/re/mobs/dungeons/gld_dun.txt +++ b/npc/re/mobs/dungeons/gld_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Guild Dungeons Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //= 1.3 Corrected MVP spawn variance. [Gepard] diff --git a/npc/re/mobs/dungeons/gld_dunSE.txt b/npc/re/mobs/dungeons/gld_dunSE.txt index 488875380..52d5bd0e5 100644 --- a/npc/re/mobs/dungeons/gld_dunSE.txt +++ b/npc/re/mobs/dungeons/gld_dunSE.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Guild Dungeons Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version //= 1.1 Updated spawns to official. [L0ne_W0lf] diff --git a/npc/re/mobs/dungeons/gon_dun.txt b/npc/re/mobs/dungeons/gon_dun.txt index 98958a4dc..19e7ee3db 100644 --- a/npc/re/mobs/dungeons/gon_dun.txt +++ b/npc/re/mobs/dungeons/gon_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Gonryun Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Corrected MVP spawn variance. [L0ne_W0lf] diff --git a/npc/re/mobs/dungeons/ice_dun.txt b/npc/re/mobs/dungeons/ice_dun.txt index 418006267..11513ecd5 100644 --- a/npc/re/mobs/dungeons/ice_dun.txt +++ b/npc/re/mobs/dungeons/ice_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ice Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version from jAthena [Playtester] //= 1.1 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/in_sphinx.txt b/npc/re/mobs/dungeons/in_sphinx.txt index 7263f38d9..c93a13cdc 100644 --- a/npc/re/mobs/dungeons/in_sphinx.txt +++ b/npc/re/mobs/dungeons/in_sphinx.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morocc Sphinx Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Replaced Marduk with Anubis on F4 and F5 [Playtester] diff --git a/npc/re/mobs/dungeons/iz_dun.txt b/npc/re/mobs/dungeons/iz_dun.txt index 8518d020d..8d4fad684 100644 --- a/npc/re/mobs/dungeons/iz_dun.txt +++ b/npc/re/mobs/dungeons/iz_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Byalan Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns for 1-4 [Playtester] //= 1.2 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/juperos.txt b/npc/re/mobs/dungeons/juperos.txt index efa7bece7..28c53f174 100644 --- a/npc/re/mobs/dungeons/juperos.txt +++ b/npc/re/mobs/dungeons/juperos.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Juperos Dungeon Monster Spawn Script //===== By: ================================================== -// The Prometheus Project, rAthena Dev Team +// The Prometheus Project, Hercules Dev Team //===== Current Version: ===================================== //= 1.4 //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/kh_dun.txt b/npc/re/mobs/dungeons/kh_dun.txt index 9965585dd..a882550c8 100644 --- a/npc/re/mobs/dungeons/kh_dun.txt +++ b/npc/re/mobs/dungeons/kh_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kiel Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version [MasterOfMuppets] //= 1.1 Added official mob types [Playtester] diff --git a/npc/re/mobs/dungeons/lhz_dun.txt b/npc/re/mobs/dungeons/lhz_dun.txt index be3e34989..d723a8d67 100644 --- a/npc/re/mobs/dungeons/lhz_dun.txt +++ b/npc/re/mobs/dungeons/lhz_dun.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script //===== By: ================================================== -// The Prometheus Project, rAthena Dev Team +// The Prometheus Project, Hercules Dev Team //===== Current Version: ===================================== //= 1.9 //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/lou_dun.txt b/npc/re/mobs/dungeons/lou_dun.txt index 46c40fa30..f5e276757 100644 --- a/npc/re/mobs/dungeons/lou_dun.txt +++ b/npc/re/mobs/dungeons/lou_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Louyang Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Updated by MasterOfMuppets //= 1.2 Added Bacsojin and Chung E [MasterOfMuppets] diff --git a/npc/re/mobs/dungeons/ma_dun.txt b/npc/re/mobs/dungeons/ma_dun.txt index 0794e0d59..f7028e579 100644 --- a/npc/re/mobs/dungeons/ma_dun.txt +++ b/npc/re/mobs/dungeons/ma_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Malaya Port Dungeon Monster Spawn Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Official kRO monster spawns //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/mag_dun.txt b/npc/re/mobs/dungeons/mag_dun.txt index 7fce2de53..562633a5d 100644 --- a/npc/re/mobs/dungeons/mag_dun.txt +++ b/npc/re/mobs/dungeons/mag_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Magma Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 fixed 2,3,4 tabs instead of 1... and wrong mob names [Lupus] //= 1.2 Official jRO 10.3 spawns [Playtester] diff --git a/npc/re/mobs/dungeons/mal_dun.txt b/npc/re/mobs/dungeons/mal_dun.txt index 79efeecbf..9bcfc8132 100644 --- a/npc/re/mobs/dungeons/mal_dun.txt +++ b/npc/re/mobs/dungeons/mal_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Malangdo Dungeon Monster Spawn Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Official kRO monster spawns //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/mjo_dun.txt b/npc/re/mobs/dungeons/mjo_dun.txt index 435678446..4e100d161 100644 --- a/npc/re/mobs/dungeons/mjo_dun.txt +++ b/npc/re/mobs/dungeons/mjo_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Coal Mine(Dead pit) Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //============================================================ diff --git a/npc/re/mobs/dungeons/moc_pryd.txt b/npc/re/mobs/dungeons/moc_pryd.txt index e082fec52..dcd5197f1 100644 --- a/npc/re/mobs/dungeons/moc_pryd.txt +++ b/npc/re/mobs/dungeons/moc_pryd.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morocc Pryamid Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/mosk_dun.txt b/npc/re/mobs/dungeons/mosk_dun.txt index b340ccb12..64dbc9245 100644 --- a/npc/re/mobs/dungeons/mosk_dun.txt +++ b/npc/re/mobs/dungeons/mosk_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Moscovia Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 Added spawns [Playtester] //= 1.1 Swapped named according to mob db. [L0ne_W0lf] diff --git a/npc/re/mobs/dungeons/nyd_dun.txt b/npc/re/mobs/dungeons/nyd_dun.txt index 8d10e2631..7b8dbd156 100644 --- a/npc/re/mobs/dungeons/nyd_dun.txt +++ b/npc/re/mobs/dungeons/nyd_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Yggdrasil Root Dungeon //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version //============================================================ diff --git a/npc/re/mobs/dungeons/odin.txt b/npc/re/mobs/dungeons/odin.txt index b7a9038ca..cf9f046bb 100644 --- a/npc/re/mobs/dungeons/odin.txt +++ b/npc/re/mobs/dungeons/odin.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Odin Temple Monster Spawn Script //===== By: ================================================== //= Poki#3 (0.1) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 Updated by using Tharis' Homun AI, by Tharis [Vicious] //= 1.1 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/orcsdun.txt b/npc/re/mobs/dungeons/orcsdun.txt index 3a011ec5d..6c0ecee54 100644 --- a/npc/re/mobs/dungeons/orcsdun.txt +++ b/npc/re/mobs/dungeons/orcsdun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Orc Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //============================================================ diff --git a/npc/re/mobs/dungeons/pay_dun.txt b/npc/re/mobs/dungeons/pay_dun.txt index eade9ece2..83639ca2c 100644 --- a/npc/re/mobs/dungeons/pay_dun.txt +++ b/npc/re/mobs/dungeons/pay_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Payon Cave Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Small spawn update [Playtester] diff --git a/npc/re/mobs/dungeons/prt_maze.txt b/npc/re/mobs/dungeons/prt_maze.txt index 169127050..6feea8a0a 100644 --- a/npc/re/mobs/dungeons/prt_maze.txt +++ b/npc/re/mobs/dungeons/prt_maze.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Maze(Hidden Temple) Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //= 1.3 Some small fixes [Playtester] diff --git a/npc/re/mobs/dungeons/prt_sew.txt b/npc/re/mobs/dungeons/prt_sew.txt index 23a10de97..6fd21922d 100644 --- a/npc/re/mobs/dungeons/prt_sew.txt +++ b/npc/re/mobs/dungeons/prt_sew.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Sewers(Culvert) Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Corrected MVP spawn variance. [L0ne_W0lf] diff --git a/npc/re/mobs/dungeons/ra_san.txt b/npc/re/mobs/dungeons/ra_san.txt index 46b4f255b..b5f764b70 100644 --- a/npc/re/mobs/dungeons/ra_san.txt +++ b/npc/re/mobs/dungeons/ra_san.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel Sanctuary Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version with guessed amounts [Playtester] //= 1.1 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/tha_t.txt b/npc/re/mobs/dungeons/tha_t.txt index 681f086d8..789a71cdd 100644 --- a/npc/re/mobs/dungeons/tha_t.txt +++ b/npc/re/mobs/dungeons/tha_t.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Thanatos Tower Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 Real spawns by Poki#3 [Nexon] //= 1.1 More official spawns [Playtester] diff --git a/npc/re/mobs/dungeons/thor_v.txt b/npc/re/mobs/dungeons/thor_v.txt index 077ada870..2d3867f5b 100644 --- a/npc/re/mobs/dungeons/thor_v.txt +++ b/npc/re/mobs/dungeons/thor_v.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Thor Volcano Monster Spawn Script //===== By: ================================================== //= Playtester //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Official monster spawn in Thor Volcano Dungeon. //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/treasure.txt b/npc/re/mobs/dungeons/treasure.txt index e4073cfba..25d8caf60 100644 --- a/npc/re/mobs/dungeons/treasure.txt +++ b/npc/re/mobs/dungeons/treasure.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sunken Ship Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/tur_dun.txt b/npc/re/mobs/dungeons/tur_dun.txt index 467bee819..a73fc3d1b 100644 --- a/npc/re/mobs/dungeons/tur_dun.txt +++ b/npc/re/mobs/dungeons/tur_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Turtle Island Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //============================================================ diff --git a/npc/re/mobs/dungeons/xmas_dun.txt b/npc/re/mobs/dungeons/xmas_dun.txt index eeca02eef..f3c6d8859 100644 --- a/npc/re/mobs/dungeons/xmas_dun.txt +++ b/npc/re/mobs/dungeons/xmas_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Toy Factory Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 added Garm Baby according to May 10 patch //= 1.2 Official kRO 10.1 spawns [Playtester] diff --git a/npc/re/mobs/dungeons/yggdrasil.txt b/npc/re/mobs/dungeons/yggdrasil.txt index b3d401ac5..9fb13a6b6 100644 --- a/npc/re/mobs/dungeons/yggdrasil.txt +++ b/npc/re/mobs/dungeons/yggdrasil.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Yggdrasil Tree Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 Splitted from Nifflheim fields [DracoRPG] //= 1.1 Official kRO 10.1 spawns [Playtester] diff --git a/npc/re/mobs/fields/lighthalzen.txt b/npc/re/mobs/fields/lighthalzen.txt index 8a9dbead3..92cbad659 100644 --- a/npc/re/mobs/fields/lighthalzen.txt +++ b/npc/re/mobs/fields/lighthalzen.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Lighthalzen Fields Monster Spawn Script //===== By: ================================================== -//= Muad_Dib, rAthena Dev Team +//= Muad_Dib, Hercules Dev Team //===== Current Version: ===================================== //= 1.6 //===== Additional Comments: ================================= diff --git a/npc/re/other/mercenary_rent.txt b/npc/re/other/mercenary_rent.txt index 0b065208d..0e92f8fc2 100644 --- a/npc/re/other/mercenary_rent.txt +++ b/npc/re/other/mercenary_rent.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mercenary related NPCs //===== By: ================================================== //= Daegaladh //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Sells Lancer, Sword, and Archer mercenaries, //= along with related mercenary items. diff --git a/npc/re/quests/cupet.txt b/npc/re/quests/cupet.txt index ac19d237d..c2ba9fec7 100644 --- a/npc/re/quests/cupet.txt +++ b/npc/re/quests/cupet.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Cute Pet Manager //===== By: ================================================== //= Z3R0 //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Exchanges Hunted Items for Tames diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt index 1b05030c8..8570fd39e 100644 --- a/npc/re/quests/eden/eden_common.txt +++ b/npc/re/quests/eden/eden_common.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eden Group Quests - Common NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Eden Group Headquarter NPC's. //===== Additional Comments: ================================= diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 3c9d421a7..4a85bdc79 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eden Group Quest - Quests NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4b //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Eden Group Headquarter NPC's. //===== Additional Comments: ================================= diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt index 041395861..fd6e9a47f 100644 --- a/npc/re/quests/eden/eden_service.txt +++ b/npc/re/quests/eden/eden_service.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eden Group Quests - Service NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any rAthena SVN +//= Hercules //===== Description: ========================================= //= Paradise Group storage access. //===== Additional Comments: ================================= diff --git a/npc/re/quests/homu_s.txt b/npc/re/quests/homu_s.txt index 1881a97ca..66e2b5c3d 100644 --- a/npc/re/quests/homu_s.txt +++ b/npc/re/quests/homu_s.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Homunculus S Quest //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Evolves an Homunculus which is at least Level 99 to the //= new Homunculus S Class. diff --git a/npc/re/quests/magic_books.txt b/npc/re/quests/magic_books.txt index 943d0c8dd..9f9ccec1f 100644 --- a/npc/re/quests/magic_books.txt +++ b/npc/re/quests/magic_books.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Magic Book Seller //===== By: ================================================== //= Masao @@ -6,7 +6,7 @@ //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena +//= Hercules //===== Description: ========================================= //= An NPC which sells you different kinds of Magic Books. //===== Additional Comments: ================================= diff --git a/npc/re/quests/mrsmile.txt b/npc/re/quests/mrsmile.txt index c36ecf91a..029633437 100644 --- a/npc/re/quests/mrsmile.txt +++ b/npc/re/quests/mrsmile.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mr. Smile Quest //===== By: ================================================== //= Daegaladh, Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Trade Clover, Fluff and Jellopy for a Mr. Smile mask. diff --git a/npc/re/quests/pile_bunker.txt b/npc/re/quests/pile_bunker.txt index 31b36c82b..c2c979430 100644 --- a/npc/re/quests/pile_bunker.txt +++ b/npc/re/quests/pile_bunker.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Pile Bunker Quest //===== By: ================================================== //= JayPee Mateo //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= 1.0 A Pile Bunker quest based on iRO WiKi. [JayPee Mateo] //= 2.0 Rewrited the Script a little so it looks a bit better. [Masao] diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 88b021a0f..2e1cbe75a 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Brasilis Qiests //===== By =================================================== //= L0ne_W0lf //===== Version ============================================== //= 1.2 //===== Compatible With ====================================== -//= rAthena SVN +//= Hercules //===== Description ========================================== //= [Translated from the Official] //= Lost Puppies (Repeatable, 24 hours.) diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index ad986da6c..f0f6fef1e 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dewata Quest NPCs //===== By: ================================================== //= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Quest NPCs related to Dewata: //== "Dewata Legend" diff --git a/npc/re/quests/quests_izlude.txt b/npc/re/quests/quests_izlude.txt index 8855ef2d1..0286baca0 100644 --- a/npc/re/quests/quests_izlude.txt +++ b/npc/re/quests/quests_izlude.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Quest NPCs related to Izlude //===== By: ================================================== //= Daegaladh, Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Edgar's Offer //===== Additional Comments: ================================= diff --git a/npc/re/quests/quests_veins.txt b/npc/re/quests/quests_veins.txt index b4be40067..3478fe16b 100644 --- a/npc/re/quests/quests_veins.txt +++ b/npc/re/quests/quests_veins.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Quest NPCs located in Veins //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Quests related to Veins. //===== Additional Comments: ================================= diff --git a/npc/re/scripts_main.conf b/npc/re/scripts_main.conf index d9dfcf267..fd393e5b7 100644 --- a/npc/re/scripts_main.conf +++ b/npc/re/scripts_main.conf @@ -1,15 +1,15 @@ // -------------------------------------------------------------- -// - rAthena Renewal Primary Scripts File - +// - Hercules Renewal Primary Scripts File - // -------------------------------------------------------------- -// The idea of this new system is to make scripts more organized +// The idea of this new system is to make scripts more organized // since the old system was rather messy with all the NPCs in one // file. Now scripts are organized in to files arraged by type. -// Custom scripts are now in scripts_custom.conf, all other +// Custom scripts are now in scripts_custom.conf, all other // scripts are deemed as 'official'. You should place your NPCs // in to scripts_custom.conf to follow the trend. // // Thanks, -// Ancyker and the rest of the rAthena Team +// Ancyker and the rest of the Hercules Team // // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves diff --git a/npc/re/warps/cities/dewata.txt b/npc/re/warps/cities/dewata.txt index 9ca29688c..4e7476ec8 100644 --- a/npc/re/warps/cities/dewata.txt +++ b/npc/re/warps/cities/dewata.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dewata Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Dewata //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt index d80e178a9..d2c84ad0a 100644 --- a/npc/re/warps/cities/dicastes.txt +++ b/npc/re/warps/cities/dicastes.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Warp Script //===== By: ================================================== //= Chilly, Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for El Dicastes //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/eclage.txt b/npc/re/warps/cities/eclage.txt index c67bf202f..0400489f5 100644 --- a/npc/re/warps/cities/eclage.txt +++ b/npc/re/warps/cities/eclage.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eclage Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Eclage //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/malaya.txt b/npc/re/warps/cities/malaya.txt index d514be91a..a792c4690 100644 --- a/npc/re/warps/cities/malaya.txt +++ b/npc/re/warps/cities/malaya.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mayala Port Town Warps //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0a //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warps for Mayala Port Town. //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/rachel.txt b/npc/re/warps/cities/rachel.txt index 8610fa3bf..eb2b0722f 100644 --- a/npc/re/warps/cities/rachel.txt +++ b/npc/re/warps/cities/rachel.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel Warp Script //===== By: ================================================== //= erKURITA & RockmanEXE //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Rachel City, shops & other locations //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/yggdrasil.txt b/npc/re/warps/cities/yggdrasil.txt index 92f084372..3076d22b1 100644 --- a/npc/re/warps/cities/yggdrasil.txt +++ b/npc/re/warps/cities/yggdrasil.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Yggdrasil Tree Warp Script //===== By: ================================================== //= PKGINGO (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 6+ +//= Hercules; RO Episode 6+ //===== Description: ========================================= //= Warp Points for Yggdrasil Tree //===== Additional Comments: ================================= diff --git a/npc/re/warps/dungeons/dic_dun.txt b/npc/re/warps/dungeons/dic_dun.txt index 2af6d4445..9016c3e0c 100644 --- a/npc/re/warps/dungeons/dic_dun.txt +++ b/npc/re/warps/dungeons/dic_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Scaraba Hole Warp Script //===== By: ================================================== //= Chilly, Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Scaraba Hole //===== Additional Comments: ================================= diff --git a/npc/re/warps/dungeons/ecl_dun.txt b/npc/re/warps/dungeons/ecl_dun.txt index 6d6bb321a..5209c4f25 100644 --- a/npc/re/warps/dungeons/ecl_dun.txt +++ b/npc/re/warps/dungeons/ecl_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eclage Dungeon Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Eclage Dungeon //===== Additional Comments: ================================= diff --git a/npc/re/warps/dungeons/iz_dun.txt b/npc/re/warps/dungeons/iz_dun.txt index 3ef9ab86e..bbe68f8b8 100644 --- a/npc/re/warps/dungeons/iz_dun.txt +++ b/npc/re/warps/dungeons/iz_dun.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Izlude Dungeon Renewal Warp Script //===== By: ================================================== //= Athena (1.0) @@ -6,7 +6,7 @@ //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Bibilyn Island & Undersea Cave //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/com_fild.txt b/npc/re/warps/fields/com_fild.txt index 765874af1..c90257eb3 100644 --- a/npc/re/warps/fields/com_fild.txt +++ b/npc/re/warps/fields/com_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Comodo Field Warp Script //===== By: ================================================== //= Nana //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Warp Points for Comodo Fields diff --git a/npc/re/warps/fields/dic_fild.txt b/npc/re/warps/fields/dic_fild.txt index d49b5f5c7..41ac07aaf 100644 --- a/npc/re/warps/fields/dic_fild.txt +++ b/npc/re/warps/fields/dic_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Field Warp Script //===== By: ================================================== //= Chilly, Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for El Dicastes Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/geffen_fild.txt b/npc/re/warps/fields/geffen_fild.txt index 08b0e46e2..289ad3a6c 100644 --- a/npc/re/warps/fields/geffen_fild.txt +++ b/npc/re/warps/fields/geffen_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Geffen Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Geffen Field's //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/hugel_fild.txt b/npc/re/warps/fields/hugel_fild.txt index 8b5de97b2..309ba8cc1 100644 --- a/npc/re/warps/fields/hugel_fild.txt +++ b/npc/re/warps/fields/hugel_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hugel Field Warp Script //===== By: ================================================== //= Sara-chan (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 10+ +//= Hercules; RO Episode 10+ //===== Description: ========================================= //= Warp Points for Hugel Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/morroc_fild.txt b/npc/re/warps/fields/morroc_fild.txt index 6cd6c64b5..b256e9413 100644 --- a/npc/re/warps/fields/morroc_fild.txt +++ b/npc/re/warps/fields/morroc_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morroc Field Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== //= 1.4b //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Morroc Fields //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/payon_fild.txt b/npc/re/warps/fields/payon_fild.txt index d991f2280..5bec271e8 100644 --- a/npc/re/warps/fields/payon_fild.txt +++ b/npc/re/warps/fields/payon_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Payon Field Warps //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any rAthena Mod +//= Hercules //===== Description: ========================================= //= Payon Field Warps //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/prontera_fild.txt b/npc/re/warps/fields/prontera_fild.txt index 16d3c8238..2267c298d 100644 --- a/npc/re/warps/fields/prontera_fild.txt +++ b/npc/re/warps/fields/prontera_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Field Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Prontera Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/rachel_fild.txt b/npc/re/warps/fields/rachel_fild.txt index 475557200..87d4f16d7 100644 --- a/npc/re/warps/fields/rachel_fild.txt +++ b/npc/re/warps/fields/rachel_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel Field Warp Script //===== By: ================================================== //= Playtester //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Rachel Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/veins_fild.txt b/npc/re/warps/fields/veins_fild.txt index ac05163ff..c1a5cce5a 100644 --- a/npc/re/warps/fields/veins_fild.txt +++ b/npc/re/warps/fields/veins_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Veins Field Warp Script //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Veins Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/yuno_fild.txt b/npc/re/warps/fields/yuno_fild.txt index 32d1924f5..b570fca9e 100644 --- a/npc/re/warps/fields/yuno_fild.txt +++ b/npc/re/warps/fields/yuno_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Yuno Field Warp Script //===== By: ================================================== //= Nana (1.0), Sara //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 5+ +//= Hercules; RO Episode 5+ //===== Description: ========================================= //= Warp Points for Yuno Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/other/jobquests.txt b/npc/re/warps/other/jobquests.txt index 5dec2077c..5b62a74a4 100644 --- a/npc/re/warps/other/jobquests.txt +++ b/npc/re/warps/other/jobquests.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Job Quest Renewal Warp Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 2.2 //===== Compatible With: ===================================== -//= Any Athena Version; RO Version Ep4+ +//= Hercules; RO Version Ep4+ //===== Description: ========================================= //= Warp Points for Job Quest Maps //===== Additional Comments: ================================= diff --git a/npc/re/warps/other/paradise.txt b/npc/re/warps/other/paradise.txt index fec766ec4..4d4b241a9 100644 --- a/npc/re/warps/other/paradise.txt +++ b/npc/re/warps/other/paradise.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Paradise Group Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN; +//= Hercules //===== Description: ========================================= //= Warp Points for Paradise Group //===== Additional Comments: ================================= diff --git a/npc/re/warps/other/s_workshop.txt b/npc/re/warps/other/s_workshop.txt index 884d77202..bc04509b3 100644 --- a/npc/re/warps/other/s_workshop.txt +++ b/npc/re/warps/other/s_workshop.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Shadow Workshop Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Shadow Workshop //===== Additional Comments: ================================= diff --git a/npc/re/warps/other/sign.txt b/npc/re/warps/other/sign.txt index fb24620f8..84895c26b 100644 --- a/npc/re/warps/other/sign.txt +++ b/npc/re/warps/other/sign.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sign Quest Warps //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 8+ +//= Hercules; RO Episode 8+ //===== Description: ========================================= //= Warp Points related to the Sign Quest will be put here //===== Additional Comments: ================================= diff --git a/npc/scripts.conf b/npc/scripts.conf index d138305f4..91c2028b1 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -1,4 +1,9 @@ +// -------------------------------------------------------------- +// - Message of the Day - +// -------------------------------------------------------------- npc: npc/MOTD.txt + + // -------------------------------------------------------------- // - Core Scripts - // -------------------------------------------------------------- diff --git a/npc/warps/guildcastles.txt b/npc/warps/guildcastles.txt index 923d9b2bc..f41fc2a5d 100644 --- a/npc/warps/guildcastles.txt +++ b/npc/warps/guildcastles.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Guild Castles Warp Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 2.7 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Al de Baran, Payon, Prontera, Geffen, //= and Juno Guild Castles diff --git a/npc/warps/pvp.txt b/npc/warps/pvp.txt index c0e6b09a3..2d28a94d8 100644 --- a/npc/warps/pvp.txt +++ b/npc/warps/pvp.txt @@ -5,7 +5,7 @@ //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Hercules GIT +//= Hercules //===== Description: ========================================= //= Warp Points for Prontera Arena and PvP Maps //===== Additional Comments: ================================= -- cgit v1.2.3-70-g09d2