From 34d97ad8e590d40c8cd90aeb6caa0936b84885a6 Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Wed, 12 Apr 2006 16:40:45 +0000 Subject: Some typo fixes by IVBela. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/archer_skills.txt | 15 +++++----- npc/quests/skills/blacksmith_skills.txt | 4 +-- npc/quests/skills/hunter_skills.txt | 7 +++-- npc/quests/skills/mage_skills.txt | 9 +++--- npc/quests/skills/merchant_skills.txt | 39 ++++++++++++------------ npc/quests/skills/monk_skills.txt | 6 ++-- npc/quests/skills/novice_skills.txt | 31 +++++++++---------- npc/quests/skills/priest_skills.txt | 2 +- npc/quests/skills/rogue_skills.txt | 2 +- npc/quests/skills/sage_skills.txt | 17 ++++++----- npc/quests/skills/swordman_skills.txt | 39 ++++++++++++------------ npc/quests/skills/thief_skills.txt | 53 +++++++++++++++++---------------- 12 files changed, 116 insertions(+), 108 deletions(-) (limited to 'npc/quests') diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 5c2a98012..c59aab995 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -17,6 +17,7 @@ //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] //============================================================ @@ -27,7 +28,7 @@ morocc.gat,121,109,5 script Roberto 88,{ if (baseClass == Job_Archer) goto L_Start; L_Other: - mes "Eh?... First time seeing an archer of something? Why don't you just"; + mes "Eh?... First time seeing an archer or something? Why don't you just"; mes "go about your business and leave me be. I only talk to high level"; mes "Archer types........"; emotion e_what; @@ -56,13 +57,13 @@ L_Start: next; mes "[Roberto]"; mes "So that's how I found out how to create all of these different"; - mes "kinds of arrows for myself. It definately comes in handy."; + mes "kinds of arrows for myself. It definitely comes in handy."; next; mes "[Roberto]"; mes "Say, would you like me to teach you? We've had such a nice talk"; mes "that I feel like can trust you with this knowledge......."; next; - menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1; + menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! Uh... where am I????",M_1; M_0: mes "[Roberto]"; @@ -102,7 +103,7 @@ L_GetSkill: mes "~ hands you a very long list of ingredients ~"; next; mes "[Roberto]"; - mes "There you are. Your all set."; + mes "There you are. You're all set."; next; mes "......................."; next; @@ -129,7 +130,7 @@ L_GetSkill: L_GotSkill: mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep"; mes "on making those arrows..... For us Archer types there can never be"; - mes "to many arrows....."; + mes "too many arrows....."; close; L_LowLvl: mes "Hmm?... Do you have something to say to me? Unfortunately I have"; @@ -138,7 +139,7 @@ L_LowLvl: next; mes "[Roberto]"; mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such"; - mes "as yourself always seem to end abrubtly..... Maybe if you trained a"; + mes "as yourself always seem to end abruptly..... Maybe if you trained a"; mes "little bit longer we would have more to talk about............"; close; } @@ -193,7 +194,7 @@ L_Check: delitem 925,10; delitem 532,36; mes "OH! Marvelous you brought me all the ingredients!"; - mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000"; + mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000"; next; skill 148,1,0; set ARWREP, 0; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index f61877589..e0e6d305c 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -112,7 +112,7 @@ L_noitems: close; L_nosmith: - mes "Don't mind Goodday overthere."; + mes "Don't mind Goodday over there."; mes "He thinks everyone should like"; mes "this boring place!"; emotion e_laugh; @@ -126,7 +126,7 @@ L_nogreed: L_alreadyhave: mes "WOW, I guess you've learned"; - mes "all that the Blacksmith's of"; + mes "all that the Blacksmiths of"; mes "Geffen can teach. Good luck"; mes "with your travels."; close; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index 63385ab14..e2e639c2a 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -18,6 +18,7 @@ //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Fixed some typos [IVBela] //============================================================ @@ -31,8 +32,8 @@ payon_in02.gat,54,13,7 script Master Kabac 55,{ if(JobLevel<40) goto L_nojob; mes "I can teach you a secret"; - mes "technique pased down through"; - mes "my family for generation. My"; + mes "technique passed down through"; + mes "my family for generations. My"; mes "family has guarded this secret"; mes "for years, but I could teach"; mes "for a few supplies."; @@ -75,7 +76,7 @@ L_nojob: close; L_alreadyhave: - mes "Ahh, my apprentence, you"; + mes "Ahh, my apprentice, you"; mes "came to visit me..."; close; diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index fe79c2ca9..90c0ddd28 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -14,6 +14,7 @@ //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] //============================================================ @@ -36,14 +37,14 @@ L_Start: M_0: mes "[BLIZZARDRISS]"; - mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite usefull."; + mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful."; next; mes "[BLIZZARDRISS]"; - mes "The spell uses your 'pyscho-kenetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks."; + mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks."; next; mes "[BLIZZARDRISS]"; mes "Only highly trained magic users can learn this amazing spell."; - mes "Those who want to use this spell must tap into the hidden energies and abilities burried deep within!"; + mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!"; next; mes "[BLIZZARDRISS]"; mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?"; @@ -111,6 +112,6 @@ L_GetSkill: close; L_GotSkill: - mes "Well hello there. The 'Energy Coat' skill is great isn't it? Anyway, good luck with your journey."; + mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey."; close; } diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index a5a4780e5..534bba9c5 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -16,6 +16,7 @@ //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] //============================================================ @@ -40,7 +41,7 @@ L_Start: if (getskilllv(155)>0) goto L_GotSkill; if (CRAZYROAR == 1) goto L_GetSkill; mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?"; - mes "Afterall you did hear it from a far off distance."; + mes "After all you heared it from a far off distance."; emotion e_what; next; mes "[Necko]"; @@ -53,22 +54,22 @@ L_Start: next; mes "[Necko]"; mes "Crazy Uproar uses your loud voice to boost your battle spirit!"; - mes "The skill requires ^FF55338 sp^000000 to use and inturn you will recieve an additional ^3355FF4 STR for 5 min^000000!!"; + mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!"; next; mes "[Necko]"; - mes "This skill is very usefull. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory......."; + mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory......."; next; mes "[Necko]"; mes "Unfortunately that person passed away so you can no longer learn those essentials.............."; mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??"; next; mes "[Necko]"; - mes "Hmm..... I will teach you then, that is, if you trully wish to learn. You will have to train your vocal cords."; + mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords."; mes "You will also need to gather these items:"; next; mes "[Necko]"; mes "- ^3355FF7 Pearls,"; - mes "- 1Banana juice,"; + mes "- 1 Banana juice,"; mes "- 50 Mushroom spores^000000."; next; mes "[Necko]"; @@ -78,7 +79,7 @@ L_Start: close; L_JobLvl: - mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secrect to my voice....."; + mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice....."; next; mes "[Necko]"; mes "Uahahahahahahhahahahahahaha!"; @@ -98,7 +99,7 @@ L_GetSkill: mes "~several hours later~"; next; mes "[Necko]"; - mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job."; + mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job."; skill 155,1,0; set CRAZYROAR, 0; emotion e_no1; @@ -107,7 +108,7 @@ L_GetSkill: L_Items: mes "You need to get these items for Crazy Uproar:"; mes "- ^3355FF7 Pearls,"; - mes "- 1Banana juice,"; + mes "- 1 Banana juice,"; mes "- 50 Mushroom spores^000000."; close; @@ -122,7 +123,7 @@ alberta.gat,119,221,6 script Charlron 107,{ mes "[Charlron]"; if (baseClass == Job_Merchant) goto L_Start; L_Other: - mes "I am a merchant that deals in many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me."; + mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me."; close; L_Start: if (getskilllv(154)>0) goto L_GotSkill; @@ -155,7 +156,7 @@ L_Start: L_GetSkill: if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items; mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart."; - mes "Now that you have the proper materials, just follow these guides to make your cart look spectactular."; + mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular."; // Note: It is not supposed to take these items, just check you have collected them skill 154,1,0; set CHANGECART, 0; @@ -191,7 +192,7 @@ L_Start: if (getskilllv(153)>0) goto L_GotSkill; if (CARTREVO == 1) goto L_GetSkill; mes "[Gershaun]"; - mes "Hmm... a young merchant. You must use carts too right? Since to have to do all of that vending..... But is that all you use your cart for?"; + mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?"; emotion e_hmm; next; mes "[Gershaun]"; @@ -211,7 +212,7 @@ L_Start: next; mes "[Gershuan]"; mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!"; - mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'"; + mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'"; emotion e_gasp; next; mes "[Gershuan]"; @@ -223,10 +224,10 @@ L_Start: emotion e_gasp; next; mes "[Gershuan]"; - mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!"; + mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!"; next; mes "[Gershuan]"; - mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!"; + mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!"; mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!"; emotion e_ic; next; @@ -238,7 +239,7 @@ L_Start: sM_0: mes "[Gershuan]"; if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl; - mes "Ok! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:"; + mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:"; mes "^3355FF30 Sticky Mucus,"; mes "20 Fly wings,"; mes "15 Iron,"; @@ -252,7 +253,7 @@ L_Start: ssL_LowLvl: mes "[Gershuan]"; - mes "Ok! I will give you the special training for Cart Revolution."; + mes "OK! I will give you the special training for Cart Revolution."; mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk."; close; @@ -270,7 +271,7 @@ L_GetSkill: delitem 601,20; delitem 962,5; mes "[Gershaun]"; - mes "It's Good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place...."; + mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place...."; next; mes "[Gershuan]"; mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight..."; @@ -286,7 +287,7 @@ L_GetSkill: next; mes "[Gershuan]"; mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!"; - mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!"; + mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!"; emotion e_no1; next; skill 153,1,0; @@ -298,7 +299,7 @@ L_GetSkill: L_GotSkill: mes "[Gershaun]"; - mes "So how do you like cart revolution? Remeber, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damge."; + mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage."; close; } diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index 4d32d9c58..48e50445e 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -60,8 +60,8 @@ L_noitems: close; L_nomonk: - mes "It's seems that your soul is disagree with your body"; - mes "come back when your body and your soul will be like Ying and Yang."; + mes "It seems that your soul is disagree with your body."; + mes "Come back when your body and your soul will be like Yin and Yang."; emotion e_gasp; close; @@ -72,6 +72,6 @@ L_alreadyhave: L_heavymonk: mes "Come back when you've cleansed"; - mes "youself of your worldly possesions."; + mes "yourself of your worldly possessions."; close; } diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 9b10239d6..d75f05e00 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -14,6 +14,7 @@ //= 1.3 Fixed a Zeny exploit, made more variables clear //= on finishing quests. [Lupus] //= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] //============================================================ @@ -35,7 +36,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{ M_Yep: mes "[Nurse Aid]"; - mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the begining."; + mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning."; next; mes "[Nurse Aid]"; mes "I know because I've been treating a lot people lately who have been fighting them."; @@ -59,7 +60,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{ mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle."; next; mes "[Nurse Aid]"; - mes "Once you get job level 3 and have all of the items come back and see me ok."; + mes "Once you get job level 3 and have all of the items come back and see me, OK?"; set FIRSTAID,1; close; @@ -87,7 +88,7 @@ L_GetAid: close; L_GotAid: - mes "Well hello again. I sure hope the First Aid skill has been helpfull to you. Make sure to continue your hard work and don't forget to rest and heal!"; + mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!"; close; } @@ -99,7 +100,7 @@ prt_in.gat,73,87,2 script Bulma 98,{ if(BaseJob == Job_Novice) goto L_Novice; L_Other: - mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!"; + mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!"; emotion e_heh; next; mes "[Bulma]"; @@ -110,7 +111,7 @@ L_Other: L_Novice: if(JobLevel >= 7) goto L_Start; mes "Hello my young friend. You remind me of myself when I was young....."; - mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......"; + mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......"; next; mes "[Bulma]"; mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000."; @@ -120,11 +121,11 @@ L_Novice: L_Start: if(PLAYDEAD == 1) goto L_GetSkill; if(getskilllv(143)>0) goto L_GotSkill; - mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days....."; + mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days....."; mes "Look at me acting all sentimental like some old man........"; next; mes "[Bulma]"; - mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire."; + mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire."; mes "It may take some time but stay focused and never loose your determination."; next; mes "[Bulma]"; @@ -139,7 +140,7 @@ L_Start: mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone."; next; mes "[Bulma]"; - mes "I myself have used it as a novice and found it to be very usefull."; + mes "I myself have used it as a novice and found it to be very useful."; mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable."; next; mes "[Bulma]"; @@ -177,10 +178,10 @@ L_GetSkill: mes "Good to see you again. Alright, lets start your training...."; next; mes "[Bulma]"; - mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing."; + mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing."; next; mes "[Bulma]"; - mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement."; + mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment."; next; mes "[Bulma]"; mes "Now let us use this technique to develop your ability to Play Dead!"; @@ -192,7 +193,7 @@ L_GetSkill: mes "~ several hours later ~"; next; mes "[Bulma]"; - mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead."; + mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead."; mes "What a wonderful performance! BRAVO! BRAVO!"; emotion e_gasp; next; @@ -214,11 +215,11 @@ L_GetSkill: close; L_GotSkill: - mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead."; + mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead."; mes "That saved me many times in the past. I'm sure it has been saving you too."; next; mes "[Bulma]"; - mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can."; + mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can."; close; } @@ -243,13 +244,13 @@ L_Aid: getitem 930,1; set got_bandage,1; mes "[Newbie Assistant]"; - mes "You'll need it in order for her to teach you her exellent healing technique."; + mes "You'll need it in order for her to teach you her excellent healing technique."; next; mes "[Newbie Assistant]"; mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; next; mes "[Newbie Assistant]"; - mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello."; + mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello."; emotion e_lv; close; L_Play: diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 49cd5b411..32c589428 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -60,7 +60,7 @@ prt_church.gat,111,112,3 script Nun Linus 79,{ L_bless: mes "[Nun Linus]"; - mes "Hum... I see god is shined on you this time"; + mes "Hum... I see God has shined on you this time"; skill 1014,1,0; close; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 1d351e6ab..41395f0b9 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -30,7 +30,7 @@ in_rogue.gat,387,94,3 script Hyzaragrack 84,{ if(getskilllv(1005)) goto L_alreadyhave; mes "I'll teach you all I know, but"; - mes "you'll have to steel some things"; + mes "you'll have to steal some things"; mes "for me first..."; mes "5 Immortal Hearts"; mes "5 Stone Hearts"; diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 44fffe1fa..2697c78c2 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.3a +//= 1.3c //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= @@ -18,11 +18,12 @@ //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Fixed some typos [IVBela] //============================================================ //============================================================ -// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE +// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE //============================================================ yuno_in03.gat,176,24,3 script Mischna 755,{ mes "[Mischna]"; @@ -42,19 +43,19 @@ yuno_in03.gat,176,24,3 script Mischna 755,{ mes "7 Horns"; mes "12 Rainbow Shells"; mes "10 Snail Shells"; - mes "4 Empty Scrolls"; + mes "4 Blank Scrolls"; next; mes "[Mischna]"; mes "Let me check your items."; next; - if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Empty_Scroll, + if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll, delitem 904, 10;//Items: Scorpion_Tail, delitem 947, 7;//Items: Horn, delitem 1013, 12;//Items: Rainbow_Shell, delitem 946, 10;//Items: Snail's_Shell, - delitem 7433, 4;//Items: Empty_Scroll, + delitem 7433, 4;//Items: Blank_Scroll, mes "[Mischna]"; mes "I see you have what we need,"; @@ -86,7 +87,7 @@ L_sagefail: mes "[Mischna]"; mes "You don't have enough items."; mes "Come back when you have all"; - mes "the required items for me."; + mes "the required items for me"; mes "to give you this power over"; mes "the elements."; close; @@ -107,7 +108,7 @@ L_elemental: next; mes "[Mischna]"; - mes "I can only except one set."; + mes "I can only accept one set."; mes "20 Red blood (fire)"; mes "20 Crystal Blue (water)"; mes "20 Wind of Verdure (Wind)"; @@ -119,7 +120,7 @@ L_elemental: mes "you one, so choose carefully!"; next; - menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4; + menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4; sage_1: if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue, diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index c362d42ae..f91d41b33 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.5 +//= 1.5a //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets] //= 1.5 Fixed exploits [Lupus] +//= 1.5a Fixed some typos [IVBela] //============================================================ @@ -55,20 +56,20 @@ L_Start: emotion e_heh; next; mes "[Leon]"; - if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that."; - if(sex==0)mes "Now, now, don't be shy. It's ok for girls to like Bash."; - if(sex==0)mes "Afterall, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!"; + if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that."; + if(sex==0)mes "Now, now, don't be shy. It's OK for girls to like Bash."; + if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!"; next; mes "[Leon]"; - mes "As great as Bash is though, I often felt that it could be even better if there was someway to stun an opponent with it."; - mes "I decided to withdraw from the battlefield and research ways of making bash more powerfull."; + mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it."; + mes "I decided to withdraw from the battlefield and research ways of making bash more powerful."; next; mes "[Leon]"; - mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly parralyzed!!"; + mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!"; next; mes "[Leon]"; mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!"; - mes "Will rigorous training, one can learn to stun an opponent with a mighty Bash."; + mes "With rigorous training, one can learn to stun an opponent with a mighty Bash."; next; mes "[Leon]"; mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill."; @@ -113,7 +114,7 @@ L_Start: close; L_Check: - mes "So your back. Did you get what I asked for?"; + mes "So you're back. Did you get what I asked for?"; next; mes "[Leon]"; if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems; @@ -126,7 +127,7 @@ L_Check: mes "Great work. You have everything I need for me to teach you Fatal Blow."; next; mes "[Leon]"; - mes "Ok, lets get started."; + mes "OK, lets get started."; next; mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!.........."; next; @@ -173,13 +174,13 @@ L_Other: L_Start: if (MOVHPREC == 1) goto L_Check; if (getskilllv(144)>0) goto L_GotSkill; - mes "Oh no! You must have been hurt in battle! Are you ok?"; - mes "It must have been a hard fought battle for you to recieve such serious injuries...."; + mes "Oh no! You must have been hurt in battle! Are you OK?"; + mes "It must have been a hard fought battle for you to receive such serious injuries...."; emotion e_swt2; next; mes "[Knight De Thomas]"; - mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice."; - mes "For Swordsmen and Knights there is a wonderfull skill that can aid in the recovery of HP."; + mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice."; + mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP."; next; mes "[Knight De Thomas]"; mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!"; @@ -199,8 +200,8 @@ L_Start: mes "and ^5555FF1 Moth Wings^000000."; next; mes "[Knight De Thomas]"; - mes "The bottles are proof that you have fought feircely and have used many potions. The Padded Armor is proof of an experienced fighter."; - mes "The Moth Wings..... well... really aren't necessary. It's just that my niece recieved a bug hunting assignment for summer vacation......."; + mes "The bottles are proof that you have fought fiercely and have used many potions. The Padded Armor is proof of an experienced fighter."; + mes "The Moth Wings..... well... really aren't necessary. It's just that my niece received a bug hunting assignment for summer vacation......."; next; mes "[Knight De Thomas]"; mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them......."; @@ -256,7 +257,7 @@ L_Check: mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35."; close; L_GotSkill: - mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpfull."; + mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpful."; mes "Well, continued success on your adventure!"; close; @@ -299,8 +300,8 @@ L_Start: mes "When your health is low, you can call upon your hidden potential by provoking yourself."; next; mes "[Juan]"; - mes "A surge of energy will flow through your body giving you a greater attack prowess at the cost of defensive strength."; - mes "With this you will be able to fight on with a FIREY RAGE and an absolute disregard to your own safety!!"; + mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength."; + mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!"; next; mes "[Juan]"; mes "The enemy will be shocked by your new found strength!!"; diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 5e678ba60..f65d4c7cf 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.4 +//= 1.4a //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -11,13 +11,14 @@ //===== Additional Comments: ================================= //= v1.0 Fully working //= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a -//= Leather Bag of Infinity. These are the official RO requirments +//= Leather Bag of Infinity. These are the official RO requirements //= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] //= v1.1a Now using functions found in "Global_Functions.txt" for //= class checks.[kobra_k88] //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] //============================================================ @@ -33,7 +34,7 @@ L_Other: close; L_Novice: - mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; + mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; next; mes "[Alcouskou]"; mes "I just happen to be the ONLY one who can teach them these skills!"; @@ -48,7 +49,7 @@ L_Start: mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you."; next; mes "[Alcouskou]"; - mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you."; + mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you."; next; mes "[Alcouskou]"; mes "Let me explain:"; @@ -60,7 +61,7 @@ M_Menu: mes "[Alcouskou]"; if(SANDATTACK == 1) goto L_Sand; if(getskilllv(149) > 0) goto L_GotSand; - mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen our touched unless he/she wants to be"; + mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be"; next; mes "[Alcouskou]"; mes "Some may consider this cowardly but I don't see it that way."; @@ -71,7 +72,7 @@ M_Menu: next; mes "[Alcouskou]"; mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them."; - mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage."; + mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage."; next; mes "[Alcouskou]"; mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; @@ -93,7 +94,7 @@ M_Menu: next; mes "[Alcouskou]"; mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge."; - mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness....."; + mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness....."; next; mes "[Alcouskou]"; mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!"; @@ -105,11 +106,11 @@ M_Menu: mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny."; next; mes "[Alcouskou]"; - mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them."; + mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them."; mes "There are those however, that do not fear being overwhelmed by a large mob."; next; mes "[Alcouskou]"; - mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions."; + mes "These are the people who have learned a unique skill that allows them to deal with mob situations."; mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two."; next; mes "[Alcouskou]"; @@ -141,11 +142,11 @@ M_Menu: mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?"; next; mes "[Alcouskou]"; - mes "If you wan't to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; + mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me."; next; mes "[Alcouskou]"; - mes "Collecting those items will help you develop the skills neccessary to learn Find Stone."; + mes "Collecting those items will help you develop the skills necessary to learn Find Stone."; set FINDSTONE, 1; goto M_Menu; M_Fling: @@ -156,11 +157,11 @@ M_Menu: mes "They can turn something as common as a rock on the ground into a very effective weapon."; next; mes "[Alcouskou]"; - mes "They can throw a stone at a far away target with great accuracy and strength."; + mes "They can throw a stone at a target far away with great accuracy and strength."; mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; next; mes "[Alcouskou]"; - mes "These guild members call this skill ^5555FFStone Fling^000000. It is extrememly useful and doesn't cost any zeny."; + mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny."; next; mes "[Alcouskou]"; mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000."; @@ -177,13 +178,13 @@ L_Sand: if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1; delitem 7041, 5; delitem 7042, 1; - mes "Alright, you've got all the items. Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!"; + mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!"; next; mes "[Alcouskou]"; - mes "Look down at your feet. See that? The very thing your stepping on is the secrect behind this skill......... SAND!!"; + mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!"; next; mes "[Alcouskou]"; - mes "Okay, grab a handfull....... yep, that much will do....... now........."; + mes "Okay, grab a handful....... yep, that much will do....... now........."; next; mes "[Alcouskou]"; mes "THROW IT AT ME!!!"; @@ -197,7 +198,7 @@ L_Sand: mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)"; next; mes "[Alcouskou]"; - mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this)........."; + mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this)........."; emotion e_swt; skill 149,1,0; set SANDATTACK, 0; @@ -215,7 +216,7 @@ L_Sand: mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack."; close; L_GotSand: - mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh.............."; + mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh.............."; emotion e_swt; close; @@ -250,7 +251,7 @@ L_Back: mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide."; close; L_GotBack: - mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here....."; + mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here....."; close; L_Find: @@ -283,7 +284,7 @@ L_Find: mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone."; close; L_GotFind: - mes "Picking up stones can be fun but...... don't spend all day doing it ok?....."; + mes "Picking up stones can be fun but...... don't spend all day doing it OK?....."; close; L_Fling: @@ -291,7 +292,7 @@ L_Fling: if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; delitem 910,2; delitem 911,2; - mes "Good! You look like your ready for me to teach you the Stone Fling skill. Let us begin...."; + mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin...."; next; mes "[Alcouskou]"; mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind."; @@ -305,13 +306,13 @@ L_Fling: mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you....."; next; mes "[Alcouskou]"; - mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!"; + mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!"; emotion e_go; next; mes "!!Whooooossshh!!................. !!Thwack!!"; next; mes "[Alcouskou]"; - mes "Haha! Excellent! It's a bullseye. You have now masterd Stone Fling, congratulations."; + mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations."; emotion e_no1; skill 152,1,0; set STONEFLING, 0; @@ -325,7 +326,7 @@ L_Fling: mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling."; close; L_GotFling: - mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster."; + mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster"; close; } @@ -345,7 +346,7 @@ payon.gat,91,77,4 script RuRumuni 99,{ L_Start: if(BAGNFNTY == 1) goto L_Check; - mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........"; + mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........"; mes "I will be more than happy to make one for you............"; next; mes "[RuRumuni]"; @@ -376,7 +377,7 @@ L_Check: mes "[RuRumuni]"; mes "Great you have everything I asked for. Let me start making the bag right away......."; next; - mes "~( 30 minutes later)~"; + mes "~( 30 minutes later )~"; next; mes "[RuRumuni]"; mes "Here you go, one Leather Bag of Infinity. Enjoy!"; -- cgit v1.2.3-60-g2f50